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Running
Running
| varying vec2 vUv; | |
| varying vec2 vL; | |
| varying vec2 vR; | |
| varying vec2 vT; | |
| varying vec2 vB; | |
| uniform vec2 texelSize; | |
| void main() { | |
| vUv = uv; | |
| vL = uv - vec2(texelSize.x, 0.0); | |
| vR = uv + vec2(texelSize.x, 0.0); | |
| vT = uv + vec2(0.0, texelSize.y); | |
| vB = uv - vec2(0.0, texelSize.y); | |
| gl_Position = vec4(position, 1.0); | |
| } |