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#ifdef USE_V_UV
varying vec2 vUv;
#endif
#ifdef USE_OFFSETS
varying vec2 vL;
varying vec2 vR;
varying vec2 vT;
varying vec2 vB;
uniform vec2 texelSize;
#endif
void main() {
#ifdef USE_V_UV
vUv = uv;
#endif
#ifdef USE_OFFSETS
vL = uv - vec2(texelSize.x, 0.0);
vR = uv + vec2(texelSize.x, 0.0);
vT = uv + vec2(0.0, texelSize.y);
vB = uv - vec2(0.0, texelSize.y);
#endif
gl_Position = vec4(position, 1.0);
}