Spaces:
Running
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Add 2 files
Browse files- README.md +7 -5
- index.html +731 -19
README.md
CHANGED
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---
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title:
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emoji:
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colorFrom:
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colorTo:
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sdk: static
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pinned: false
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---
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-
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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title: myawesomeface
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+
emoji: 🐳
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colorFrom: green
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colorTo: yellow
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sdk: static
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pinned: false
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tags:
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- deepsite
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---
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+
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
CHANGED
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@@ -1,19 +1,731 @@
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<!
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<html>
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| 1 |
+
<!DOCTYPE html>
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| 2 |
+
<html lang="en">
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| 3 |
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<head>
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| 4 |
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<meta charset="UTF-8">
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| 5 |
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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| 6 |
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<title>Neon Mutation Breakout - AI Edition</title>
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| 7 |
+
<script src="https://cdn.tailwindcss.com"></script>
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| 8 |
+
<style>
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| 9 |
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body {
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| 10 |
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margin: 0;
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| 11 |
+
overflow: hidden;
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| 12 |
+
background-color: #0f172a;
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| 13 |
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font-family: 'Courier New', monospace;
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| 14 |
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}
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| 15 |
+
canvas {
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| 16 |
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display: block;
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| 17 |
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}
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| 18 |
+
.status-panel {
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| 19 |
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position: absolute;
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| 20 |
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top: 20px;
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| 21 |
+
right: 20px;
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| 22 |
+
width: 300px;
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| 23 |
+
background: rgba(15, 23, 42, 0.8);
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| 24 |
+
border: 2px solid #4f46e5;
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| 25 |
+
border-radius: 8px;
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| 26 |
+
padding: 15px;
|
| 27 |
+
color: #e2e8f0;
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| 28 |
+
font-size: 14px;
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| 29 |
+
box-shadow: 0 0 20px #4f46e5;
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| 30 |
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max-height: 80vh;
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| 31 |
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overflow-y: auto;
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| 32 |
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}
|
| 33 |
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.mutation-event {
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| 34 |
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margin-bottom: 10px;
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| 35 |
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padding-bottom: 10px;
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| 36 |
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border-bottom: 1px solid #334155;
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| 37 |
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animation: pulse 0.5s;
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| 38 |
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}
|
| 39 |
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@keyframes pulse {
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| 40 |
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0% { background-color: rgba(79, 70, 229, 0); }
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| 41 |
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50% { background-color: rgba(79, 70, 229, 0.3); }
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| 42 |
+
100% { background-color rgba(79, 70, 229, 0); }
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| 43 |
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}
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| 44 |
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.mutation-positive {
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| 45 |
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color: #4ade80;
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| 46 |
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}
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| 47 |
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.mutation-negative {
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| 48 |
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color: #f87171;
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| 49 |
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}
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| 50 |
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.mutation-neutral {
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| 51 |
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color: #60a5fa;
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| 52 |
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}
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| 53 |
+
.title {
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| 54 |
+
position: absolute;
|
| 55 |
+
top: 20px;
|
| 56 |
+
left: 20px;
|
| 57 |
+
color: #e2e8f0;
|
| 58 |
+
font-size: 24px;
|
| 59 |
+
text-shadow: 0 0 10px #4f46e5;
|
| 60 |
+
}
|
| 61 |
+
.score {
|
| 62 |
+
position: absolute;
|
| 63 |
+
top: 60px;
|
| 64 |
+
left: 20px;
|
| 65 |
+
color: #e2e8f0;
|
| 66 |
+
font-size: 18px;
|
| 67 |
+
text-shadow: 0 0 5px #4f46e5;
|
| 68 |
+
}
|
| 69 |
+
.game-over {
|
| 70 |
+
position: absolute;
|
| 71 |
+
top: 50%;
|
| 72 |
+
left: 50%;
|
| 73 |
+
transform: translate(-50%, -50%);
|
| 74 |
+
background: rgba(15, 23, 42, 0.9);
|
| 75 |
+
border: 2px solid #4f46e5;
|
| 76 |
+
border-radius: 8px;
|
| 77 |
+
padding: 30px;
|
| 78 |
+
color: #e2e8f0;
|
| 79 |
+
text-align: center;
|
| 80 |
+
box-shadow: 0 0 30px #4f46e5;
|
| 81 |
+
display: none;
|
| 82 |
+
}
|
| 83 |
+
.restart-btn {
|
| 84 |
+
background: #4f46e5;
|
| 85 |
+
color: white;
|
| 86 |
+
border: none;
|
| 87 |
+
padding: 10px 20px;
|
| 88 |
+
margin-top: 20px;
|
| 89 |
+
border-radius: 5px;
|
| 90 |
+
cursor: pointer;
|
| 91 |
+
font-family: 'Courier New', monospace;
|
| 92 |
+
font-size: 16px;
|
| 93 |
+
transition: all 0.3s;
|
| 94 |
+
}
|
| 95 |
+
.restart-btn:hover {
|
| 96 |
+
background: #6366f1;
|
| 97 |
+
transform: scale(1.05);
|
| 98 |
+
}
|
| 99 |
+
.speed-indicator {
|
| 100 |
+
position: absolute;
|
| 101 |
+
bottom: 20px;
|
| 102 |
+
left: 20px;
|
| 103 |
+
color: #e2e8f0;
|
| 104 |
+
font-size: 14px;
|
| 105 |
+
}
|
| 106 |
+
.speed-bar {
|
| 107 |
+
height: 5px;
|
| 108 |
+
background: linear-gradient(90deg, #4f46e5, #ec4899);
|
| 109 |
+
margin-top: 5px;
|
| 110 |
+
border-radius: 5px;
|
| 111 |
+
}
|
| 112 |
+
.ai-controls {
|
| 113 |
+
position: absolute;
|
| 114 |
+
bottom: 20px;
|
| 115 |
+
right: 20px;
|
| 116 |
+
display: flex;
|
| 117 |
+
gap: 10px;
|
| 118 |
+
}
|
| 119 |
+
.ai-btn {
|
| 120 |
+
background: rgba(79, 70, 229, 0.7);
|
| 121 |
+
color: white;
|
| 122 |
+
border: none;
|
| 123 |
+
width: 60px;
|
| 124 |
+
height: 60px;
|
| 125 |
+
border-radius: 50%;
|
| 126 |
+
font-size: 24px;
|
| 127 |
+
cursor: pointer;
|
| 128 |
+
transition: all 0.2s;
|
| 129 |
+
box-shadow: 0 0 10px #4f46e5;
|
| 130 |
+
}
|
| 131 |
+
.ai-btn:hover {
|
| 132 |
+
background: rgba(79, 70, 229, 1);
|
| 133 |
+
transform: scale(1.1);
|
| 134 |
+
}
|
| 135 |
+
.ai-btn:active {
|
| 136 |
+
transform: scale(0.95);
|
| 137 |
+
}
|
| 138 |
+
.ai-mode {
|
| 139 |
+
position: absolute;
|
| 140 |
+
top: 100px;
|
| 141 |
+
left: 20px;
|
| 142 |
+
color: #e2e8f0;
|
| 143 |
+
font-size: 14px;
|
| 144 |
+
}
|
| 145 |
+
.ai-learning {
|
| 146 |
+
position: absolute;
|
| 147 |
+
top: 120px;
|
| 148 |
+
left: 20px;
|
| 149 |
+
color: #e2e8f0;
|
| 150 |
+
font-size: 14px;
|
| 151 |
+
}
|
| 152 |
+
</style>
|
| 153 |
+
</head>
|
| 154 |
+
<body>
|
| 155 |
+
<div class="title">NEON MUTATION BREAKOUT - PERFECT AI</div>
|
| 156 |
+
<div class="score">SCORE: <span id="score">0</span></div>
|
| 157 |
+
<div class="ai-mode">AI MODE: <span id="ai-mode">PERFECT</span></div>
|
| 158 |
+
<div class="ai-learning">AI LEARNING RATE: <span id="ai-learning">100%</span></div>
|
| 159 |
+
<div class="speed-indicator">
|
| 160 |
+
GAME SPEED: <span id="speed">1.0x</span>
|
| 161 |
+
<div class="speed-bar" id="speed-bar"></div>
|
| 162 |
+
</div>
|
| 163 |
+
|
| 164 |
+
<div class="status-panel">
|
| 165 |
+
<h3 class="text-lg font-bold mb-4 text-center border-b border-indigo-500 pb-2">MUTATION EVENTS</h3>
|
| 166 |
+
<div id="mutation-log"></div>
|
| 167 |
+
</div>
|
| 168 |
+
|
| 169 |
+
<div class="game-over" id="game-over">
|
| 170 |
+
<h2 class="text-2xl font-bold mb-4">LEVEL COMPLETE</h2>
|
| 171 |
+
<p>Final Score: <span id="final-score">0</span></p>
|
| 172 |
+
<p>Mutations Achieved: <span id="mutation-count">0</span></p>
|
| 173 |
+
<p>AI Mastery: <span id="ai-mastery">100%</span></p>
|
| 174 |
+
<button class="restart-btn" id="restart-btn">NEXT LEVEL</button>
|
| 175 |
+
</div>
|
| 176 |
+
|
| 177 |
+
<div class="ai-controls">
|
| 178 |
+
<button class="ai-btn" id="ai-train-btn">🧠</button>
|
| 179 |
+
<button class="ai-btn" id="ai-play-btn">🤖</button>
|
| 180 |
+
</div>
|
| 181 |
+
|
| 182 |
+
<canvas id="gameCanvas"></canvas>
|
| 183 |
+
|
| 184 |
+
<script>
|
| 185 |
+
// Game canvas setup
|
| 186 |
+
const canvas = document.getElementById('gameCanvas');
|
| 187 |
+
const ctx = canvas.getContext('2d');
|
| 188 |
+
canvas.width = window.innerWidth;
|
| 189 |
+
canvas.height = window.innerHeight;
|
| 190 |
+
|
| 191 |
+
// Game state
|
| 192 |
+
let gameRunning = true;
|
| 193 |
+
let score = 0;
|
| 194 |
+
let gameSpeed = 1.0;
|
| 195 |
+
let speedIncreaseTimer = 0;
|
| 196 |
+
let mutationCount = 0;
|
| 197 |
+
let lastMutationTime = 0;
|
| 198 |
+
|
| 199 |
+
// AI state
|
| 200 |
+
let aiMode = 'PERFECT'; // 'LEARNING' or 'PLAYING' or 'PERFECT'
|
| 201 |
+
let aiLearningRate = 1.0;
|
| 202 |
+
let aiMastery = 1.0;
|
| 203 |
+
let aiMemory = [];
|
| 204 |
+
let aiDecisionThreshold = 1.0;
|
| 205 |
+
|
| 206 |
+
// Paddle
|
| 207 |
+
const paddle = {
|
| 208 |
+
width: 100,
|
| 209 |
+
height: 15,
|
| 210 |
+
x: canvas.width / 2 - 50,
|
| 211 |
+
y: canvas.height - 30,
|
| 212 |
+
speed: 15,
|
| 213 |
+
color: '#4f46e5'
|
| 214 |
+
};
|
| 215 |
+
|
| 216 |
+
// Ball
|
| 217 |
+
const ball = {
|
| 218 |
+
radius: 10,
|
| 219 |
+
x: canvas.width / 2,
|
| 220 |
+
y: canvas.height / 2,
|
| 221 |
+
dx: 5 * gameSpeed,
|
| 222 |
+
dy: -5 * gameSpeed,
|
| 223 |
+
color: '#ec4899',
|
| 224 |
+
speed: 5
|
| 225 |
+
};
|
| 226 |
+
|
| 227 |
+
// Bricks
|
| 228 |
+
const brick = {
|
| 229 |
+
rowCount: 5,
|
| 230 |
+
columnCount: 10,
|
| 231 |
+
width: 75,
|
| 232 |
+
height: 20,
|
| 233 |
+
padding: 10,
|
| 234 |
+
offsetTop: 60,
|
| 235 |
+
offsetLeft: 30,
|
| 236 |
+
colors: ['#4f46e5', '#6366f1', '#818cf8', '#a5b4fc', '#c7d2fe']
|
| 237 |
+
};
|
| 238 |
+
|
| 239 |
+
let bricks = [];
|
| 240 |
+
function initBricks() {
|
| 241 |
+
bricks = [];
|
| 242 |
+
for (let c = 0; c < brick.columnCount; c++) {
|
| 243 |
+
bricks[c] = [];
|
| 244 |
+
for (let r = 0; r < brick.rowCount; r++) {
|
| 245 |
+
bricks[c][r] = { x: 0, y: 0, status: 1, color: brick.colors[r] };
|
| 246 |
+
}
|
| 247 |
+
}
|
| 248 |
+
}
|
| 249 |
+
|
| 250 |
+
// Mutation effects
|
| 251 |
+
const mutations = {
|
| 252 |
+
paddleWiden: { name: "Paddle Widened", effect: () => { paddle.width += 20; }, type: "positive" },
|
| 253 |
+
paddleNarrow: { name: "Paddle Narrowed", effect: () => { paddle.width = Math.max(60, paddle.width - 20); }, type: "negative" },
|
| 254 |
+
ballSpeedUp: { name: "Ball Speed Increased", effect: () => { ball.speed += 1; updateBallSpeed(); }, type: "neutral" },
|
| 255 |
+
ballSpeedDown: { name: "Ball Speed Decreased", effect: () => { ball.speed = Math.max(3, ball.speed - 1); updateBallSpeed(); }, type: "neutral" },
|
| 256 |
+
multiBall: { name: "Multi-Ball!", effect: () => { createExtraBall(); }, type: "positive" },
|
| 257 |
+
gameSpeedUp: { name: "Game Speed Increased", effect: () => { gameSpeed = Math.min(3.0, gameSpeed + 0.2); updateSpeedDisplay(); }, type: "neutral" },
|
| 258 |
+
gameSpeedDown: { name: "Game Speed Decreased", effect: () => { gameSpeed = Math.max(0.8, gameSpeed - 0.2); updateSpeedDisplay(); }, type: "neutral" },
|
| 259 |
+
paddleSpeedUp: { name: "Paddle Speed Increased", effect: () => { paddle.speed += 2; }, type: "positive" },
|
| 260 |
+
paddleSpeedDown: { name: "Paddle Speed Decreased", effect: () => { paddle.speed = Math.max(5, paddle.speed - 2; }, type: "negative" },
|
| 261 |
+
aiLearningBoost: { name: "AI Learning Boost", effect: () => { aiLearningRate = Math.min(1, aiLearningRate + 0.1); updateAIDisplay(); }, type: "positive" },
|
| 262 |
+
aiForget: { name: "AI Memory Reset", effect: () => { aiMemory = []; aiLearningRate = Math.max(0, aiLearningRate - 0.2); updateAIDisplay(); }, type: "negative" }
|
| 263 |
+
};
|
| 264 |
+
|
| 265 |
+
let extraBalls = [];
|
| 266 |
+
function createExtraBall() {
|
| 267 |
+
extraBalls.push({
|
| 268 |
+
radius: 10,
|
| 269 |
+
x: ball.x,
|
| 270 |
+
y: ball.y,
|
| 271 |
+
dx: (Math.random() > 0.5 ? 1 : -1) * ball.speed * gameSpeed,
|
| 272 |
+
dy: -ball.speed * gameSpeed,
|
| 273 |
+
color: `hsl(${Math.random() * 360}, 100%, 70%)`
|
| 274 |
+
});
|
| 275 |
+
}
|
| 276 |
+
|
| 277 |
+
// AI functions - PERFECT VERSION
|
| 278 |
+
function makeAIDecision() {
|
| 279 |
+
if (aiMode !== 'PERFECT' && aiMode !== 'PLAYING') return;
|
| 280 |
+
|
| 281 |
+
// Perfect prediction of ball's position
|
| 282 |
+
const prediction = perfectBallPrediction();
|
| 283 |
+
|
| 284 |
+
// Move paddle to intercept the ball perfectly
|
| 285 |
+
const paddleCenter = paddle.x + paddle.width / 2;
|
| 286 |
+
const targetX = prediction - paddle.width / 2;
|
| 287 |
+
|
| 288 |
+
// Smooth movement to target position
|
| 289 |
+
if (targetX > paddle.x + 5) {
|
| 290 |
+
paddle.x = Math.min(targetX, paddle.x + paddle.speed * gameSpeed);
|
| 291 |
+
} else if (targetX < paddle.x - 5) {
|
| 292 |
+
paddle.x = Math.max(targetX, paddle.x - paddle.speed * gameSpeed);
|
| 293 |
+
}
|
| 294 |
+
}
|
| 295 |
+
|
| 296 |
+
function perfectBallPrediction() {
|
| 297 |
+
// Simulate ball's path perfectly
|
| 298 |
+
let simX = ball.x;
|
| 299 |
+
let simY = ball.y;
|
| 300 |
+
let simDX = ball.dx;
|
| 301 |
+
let simDY = ball.dy;
|
| 302 |
+
|
| 303 |
+
while (simY < paddle.y) {
|
| 304 |
+
// Move ball
|
| 305 |
+
simX += simDX;
|
| 306 |
+
simY += simDY;
|
| 307 |
+
|
| 308 |
+
// Check wall collisions
|
| 309 |
+
if (simX < ball.radius || simX > canvas.width - ball.radius) {
|
| 310 |
+
simDX = -simDX;
|
| 311 |
+
}
|
| 312 |
+
|
| 313 |
+
// Check ceiling collision
|
| 314 |
+
if (simY < ball.radius) {
|
| 315 |
+
simDY = -simDY;
|
| 316 |
+
}
|
| 317 |
+
|
| 318 |
+
// Check brick collisions
|
| 319 |
+
for (let c = 0; c < brick.columnCount; c++) {
|
| 320 |
+
for (let r = 0; r < brick.rowCount; r++) {
|
| 321 |
+
const b = bricks[c][r];
|
| 322 |
+
if (b.status === 1) {
|
| 323 |
+
if (simX > b.x && simX < b.x + brick.width &&
|
| 324 |
+
simY > b.y && simY < b.y + brick.height) {
|
| 325 |
+
simDY = -simDY;
|
| 326 |
+
// Don't actually break the brick in simulation
|
| 327 |
+
}
|
| 328 |
+
}
|
| 329 |
+
}
|
| 330 |
+
}
|
| 331 |
+
}
|
| 332 |
+
|
| 333 |
+
// Return predicted X position at paddle level
|
| 334 |
+
return Math.max(ball.radius, Math.min(canvas.width - ball.radius, simX));
|
| 335 |
+
}
|
| 336 |
+
|
| 337 |
+
function updateAIDisplay() {
|
| 338 |
+
document.getElementById('ai-mode').textContent = aiMode;
|
| 339 |
+
document.getElementById('ai-learning').textContent = `${Math.floor(aiLearningRate * 100)}%`;
|
| 340 |
+
}
|
| 341 |
+
|
| 342 |
+
// Input handling
|
| 343 |
+
let rightPressed = false;
|
| 344 |
+
let leftPressed = false;
|
| 345 |
+
document.addEventListener('keydown', keyDownHandler);
|
| 346 |
+
document.addEventListener('keyup', keyUpHandler);
|
| 347 |
+
document.addEventListener('mousemove', mouseMoveHandler);
|
| 348 |
+
|
| 349 |
+
// AI control buttons
|
| 350 |
+
document.getElementById('ai-train-btn').addEventListener('click', () => {
|
| 351 |
+
aiMode = 'LEARNING';
|
| 352 |
+
updateAIDisplay();
|
| 353 |
+
});
|
| 354 |
+
|
| 355 |
+
document.getElementById('ai-play-btn').addEventListener('click', () => {
|
| 356 |
+
aiMode = 'PERFECT';
|
| 357 |
+
updateAIDisplay();
|
| 358 |
+
});
|
| 359 |
+
|
| 360 |
+
function keyDownHandler(e) {
|
| 361 |
+
if (e.key === 'Right' || e.key === 'ArrowRight') {
|
| 362 |
+
rightPressed = true;
|
| 363 |
+
} else if (e.key === 'Left' || e.key === 'ArrowLeft') {
|
| 364 |
+
leftPressed = true;
|
| 365 |
+
}
|
| 366 |
+
}
|
| 367 |
+
|
| 368 |
+
function keyUpHandler(e) {
|
| 369 |
+
if (e.key === 'Right' || e.key === 'ArrowRight') {
|
| 370 |
+
rightPressed = false;
|
| 371 |
+
} else if (e.key === 'Left' || e.key === 'ArrowLeft') {
|
| 372 |
+
leftPressed = false;
|
| 373 |
+
}
|
| 374 |
+
}
|
| 375 |
+
|
| 376 |
+
function mouseMoveHandler(e) {
|
| 377 |
+
if (aiMode === 'PERFECT') return;
|
| 378 |
+
|
| 379 |
+
const relativeX = e.clientX - canvas.offsetLeft;
|
| 380 |
+
if (relativeX > paddle.width / 2 && relativeX < canvas.width - paddle.width / 2) {
|
| 381 |
+
paddle.x = relativeX - paddle.width / 2;
|
| 382 |
+
}
|
| 383 |
+
}
|
| 384 |
+
|
| 385 |
+
// Collision detection
|
| 386 |
+
function collisionDetection() {
|
| 387 |
+
for (let c = 0; c < brick.columnCount; c++) {
|
| 388 |
+
for (let r = 0; r < brick.rowCount; r++) {
|
| 389 |
+
const b = bricks[c][r];
|
| 390 |
+
if (b.status === 1) {
|
| 391 |
+
if (
|
| 392 |
+
ball.x > b.x &&
|
| 393 |
+
ball.x < b.x + brick.width &&
|
| 394 |
+
ball.y > b.y &&
|
| 395 |
+
ball.y < b.y + brick.height
|
| 396 |
+
) {
|
| 397 |
+
ball.dy = -ball.dy;
|
| 398 |
+
b.status = 0;
|
| 399 |
+
score += 10 * gameSpeed;
|
| 400 |
+
document.getElementById('score').textContent = Math.floor(score);
|
| 401 |
+
|
| 402 |
+
// Chance to trigger mutation when hitting a brick
|
| 403 |
+
if (Math.random() < 0.1 && Date.now() - lastMutationTime > 5000) {
|
| 404 |
+
triggerRandomMutation();
|
| 405 |
+
}
|
| 406 |
+
}
|
| 407 |
+
}
|
| 408 |
+
}
|
| 409 |
+
}
|
| 410 |
+
}
|
| 411 |
+
|
| 412 |
+
function triggerRandomMutation() {
|
| 413 |
+
lastMutationTime = Date.now();
|
| 414 |
+
mutationCount++;
|
| 415 |
+
|
| 416 |
+
// Get random mutation
|
| 417 |
+
const mutationKeys = Object.keys(mutations);
|
| 418 |
+
const randomKey = mutationKeys[Math.floor(Math.random() * mutationKeys.length)];
|
| 419 |
+
const mutation = mutations[randomKey];
|
| 420 |
+
|
| 421 |
+
// Apply mutation effect
|
| 422 |
+
mutation.effect();
|
| 423 |
+
|
| 424 |
+
// Log mutation
|
| 425 |
+
logMutation(mutation.name, mutation.type);
|
| 426 |
+
}
|
| 427 |
+
|
| 428 |
+
function logMutation(name, type) {
|
| 429 |
+
const logElement = document.createElement('div');
|
| 430 |
+
logElement.className = `mutation-event mutation-${type}`;
|
| 431 |
+
|
| 432 |
+
const time = new Date().toLocaleTimeString();
|
| 433 |
+
logElement.innerHTML = `<strong>${time}</strong>: ${name}`;
|
| 434 |
+
|
| 435 |
+
const logContainer = document.getElementById('mutation-log');
|
| 436 |
+
logContainer.insertBefore(logElement, logContainer.firstChild);
|
| 437 |
+
|
| 438 |
+
// Keep log from growing too large
|
| 439 |
+
if (logContainer.children.length > 20) {
|
| 440 |
+
logContainer.removeChild(logContainer.lastChild);
|
| 441 |
+
}
|
| 442 |
+
|
| 443 |
+
// Highlight new event
|
| 444 |
+
logElement.style.animation = 'pulse 1s';
|
| 445 |
+
setTimeout(() => {
|
| 446 |
+
logElement.style.animation = '';
|
| 447 |
+
}, 1000);
|
| 448 |
+
}
|
| 449 |
+
|
| 450 |
+
// Game functions
|
| 451 |
+
function updateBallSpeed() {
|
| 452 |
+
const directionX = ball.dx > 0 ? 1 : -1;
|
| 453 |
+
const directionY = ball.dy > 0 ? 1 : -1;
|
| 454 |
+
ball.dx = directionX * ball.speed * gameSpeed;
|
| 455 |
+
ball.dy = directionY * ball.speed * gameSpeed;
|
| 456 |
+
}
|
| 457 |
+
|
| 458 |
+
function updateSpeedDisplay() {
|
| 459 |
+
document.getElementById('speed').textContent = gameSpeed.toFixed(1) + 'x';
|
| 460 |
+
document.getElementById('speed-bar').style.width = `${(gameSpeed / 3) * 100}%`;
|
| 461 |
+
}
|
| 462 |
+
|
| 463 |
+
function drawBall(ballObj) {
|
| 464 |
+
ctx.beginPath();
|
| 465 |
+
ctx.arc(ballObj.x, ballObj.y, ballObj.radius, 0, Math.PI * 2);
|
| 466 |
+
ctx.fillStyle = ballObj.color;
|
| 467 |
+
ctx.fill();
|
| 468 |
+
ctx.closePath();
|
| 469 |
+
|
| 470 |
+
// Glow effect
|
| 471 |
+
ctx.shadowBlur = 15;
|
| 472 |
+
ctx.shadowColor = ballObj.color;
|
| 473 |
+
ctx.fill();
|
| 474 |
+
ctx.shadowBlur = 0;
|
| 475 |
+
}
|
| 476 |
+
|
| 477 |
+
function drawPaddle() {
|
| 478 |
+
ctx.beginPath();
|
| 479 |
+
ctx.rect(paddle.x, paddle.y, paddle.width, paddle.height);
|
| 480 |
+
ctx.fillStyle = paddle.color;
|
| 481 |
+
ctx.fill();
|
| 482 |
+
ctx.closePath();
|
| 483 |
+
|
| 484 |
+
// Glow effect
|
| 485 |
+
ctx.shadowBlur = 20;
|
| 486 |
+
ctx.shadowColor = paddle.color;
|
| 487 |
+
ctx.fill();
|
| 488 |
+
ctx.shadowBlur = 0;
|
| 489 |
+
}
|
| 490 |
+
|
| 491 |
+
function drawBricks() {
|
| 492 |
+
for (let c = 0; c < brick.columnCount; c++) {
|
| 493 |
+
for (let r = 0; r < brick.rowCount; r++) {
|
| 494 |
+
if (bricks[c][r].status === 1) {
|
| 495 |
+
const brickX = c * (brick.width + brick.padding) + brick.offsetLeft;
|
| 496 |
+
const brickY = r * (brick.height + brick.padding) + brick.offsetTop;
|
| 497 |
+
bricks[c][r].x = brickX;
|
| 498 |
+
bricks[c][r].y = brickY;
|
| 499 |
+
|
| 500 |
+
ctx.beginPath();
|
| 501 |
+
ctx.rect(brickX, brickY, brick.width, brick.height);
|
| 502 |
+
ctx.fillStyle = bricks[c][r].color;
|
| 503 |
+
ctx.fill();
|
| 504 |
+
ctx.closePath();
|
| 505 |
+
|
| 506 |
+
// Glow effect
|
| 507 |
+
ctx.shadowBlur = 10;
|
| 508 |
+
ctx.shadowColor = bricks[c][r].color;
|
| 509 |
+
ctx.fill();
|
| 510 |
+
ctx.shadowBlur = 0;
|
| 511 |
+
}
|
| 512 |
+
}
|
| 513 |
+
}
|
| 514 |
+
}
|
| 515 |
+
|
| 516 |
+
function draw() {
|
| 517 |
+
if (!gameRunning) return;
|
| 518 |
+
|
| 519 |
+
// Clear canvas
|
| 520 |
+
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
| 521 |
+
|
| 522 |
+
// Draw game elements
|
| 523 |
+
drawBricks();
|
| 524 |
+
drawBall(ball);
|
| 525 |
+
for (const extraBall of extraBalls) {
|
| 526 |
+
drawBall(extraBall);
|
| 527 |
+
}
|
| 528 |
+
drawPaddle();
|
| 529 |
+
|
| 530 |
+
// AI functions
|
| 531 |
+
makeAIDecision();
|
| 532 |
+
|
| 533 |
+
// Collision detection
|
| 534 |
+
collisionDetection();
|
| 535 |
+
|
| 536 |
+
// Wall collision (left/right)
|
| 537 |
+
if (ball.x + ball.dx > canvas.width - ball.radius || ball.x + ball.dx < ball.radius) {
|
| 538 |
+
ball.dx = -ball.dx;
|
| 539 |
+
}
|
| 540 |
+
|
| 541 |
+
// Wall collision (top)
|
| 542 |
+
if (ball.y + ball.dy < ball.radius) {
|
| 543 |
+
ball.dy = -ball.dy;
|
| 544 |
+
}
|
| 545 |
+
|
| 546 |
+
// Paddle collision
|
| 547 |
+
if (
|
| 548 |
+
ball.y + ball.dy > canvas.height - ball.radius - paddle.height &&
|
| 549 |
+
ball.y + ball.dy < canvas.height - ball.radius &&
|
| 550 |
+
ball.x > paddle.x &&
|
| 551 |
+
ball.x < paddle.x + paddle.width
|
| 552 |
+
) {
|
| 553 |
+
// Calculate bounce angle based on where ball hits paddle
|
| 554 |
+
const hitPosition = (ball.x - (paddle.x + paddle.width / 2)) / (paddle.width / 2);
|
| 555 |
+
const angle = hitPosition * Math.PI / 3; // Max 60 degree angle
|
| 556 |
+
|
| 557 |
+
ball.dy = -Math.abs(ball.speed * gameSpeed * Math.cos(angle));
|
| 558 |
+
ball.dx = ball.speed * gameSpeed * Math.sin(angle);
|
| 559 |
+
}
|
| 560 |
+
|
| 561 |
+
// Extra balls paddle collision
|
| 562 |
+
for (let i = 0; i < extraBalls.length; i++) {
|
| 563 |
+
const eb = extraBalls[i];
|
| 564 |
+
|
| 565 |
+
if (
|
| 566 |
+
eb.y + eb.dy > canvas.height - eb.radius - paddle.height &&
|
| 567 |
+
eb.y + eb.dy < canvas.height - eb.radius &&
|
| 568 |
+
eb.x > paddle.x &&
|
| 569 |
+
eb.x < paddle.x + paddle.width
|
| 570 |
+
) {
|
| 571 |
+
const hitPosition = (eb.x - (paddle.x + paddle.width / 2)) / (paddle.width / 2);
|
| 572 |
+
const angle = hitPosition * Math.PI / 3;
|
| 573 |
+
|
| 574 |
+
eb.dy = -Math.abs(eb.dy * Math.cos(angle));
|
| 575 |
+
eb.dx = eb.dx * Math.sin(angle);
|
| 576 |
+
}
|
| 577 |
+
|
| 578 |
+
// Extra balls wall collision
|
| 579 |
+
if (eb.x + eb.dx > canvas.width - eb.radius || eb.x + eb.dx < eb.radius) {
|
| 580 |
+
eb.dx = -eb.dx;
|
| 581 |
+
}
|
| 582 |
+
if (eb.y + eb.dy < eb.radius) {
|
| 583 |
+
eb.dy = -eb.dy;
|
| 584 |
+
}
|
| 585 |
+
|
| 586 |
+
// Move extra balls
|
| 587 |
+
eb.x += eb.dx;
|
| 588 |
+
eb.y += eb.dy;
|
| 589 |
+
|
| 590 |
+
// Remove extra balls that go out of bounds
|
| 591 |
+
if (eb.y > canvas.height) {
|
| 592 |
+
extraBalls.splice(i, 1);
|
| 593 |
+
i--;
|
| 594 |
+
}
|
| 595 |
+
}
|
| 596 |
+
|
| 597 |
+
// Game over check (should never happen with perfect AI)
|
| 598 |
+
if (ball.y + ball.dy > canvas.height) {
|
| 599 |
+
// Check if this is the last ball
|
| 600 |
+
if (extraBalls.length === 0) {
|
| 601 |
+
gameOver();
|
| 602 |
+
return;
|
| 603 |
+
} else {
|
| 604 |
+
// Remove main ball but keep playing with extra balls
|
| 605 |
+
ball.y = -100;
|
| 606 |
+
}
|
| 607 |
+
}
|
| 608 |
+
|
| 609 |
+
// Move ball
|
| 610 |
+
ball.x += ball.dx;
|
| 611 |
+
ball.y += ball.dy;
|
| 612 |
+
|
| 613 |
+
// Move paddle (if not in AI PERFECT mode)
|
| 614 |
+
if (aiMode !== 'PERFECT') {
|
| 615 |
+
if (rightPressed && paddle.x < canvas.width - paddle.width) {
|
| 616 |
+
paddle.x += paddle.speed * gameSpeed;
|
| 617 |
+
} else if (leftPressed && paddle.x > 0) {
|
| 618 |
+
paddle.x -= paddle.speed * gameSpeed;
|
| 619 |
+
}
|
| 620 |
+
}
|
| 621 |
+
|
| 622 |
+
// Gradually increase game speed
|
| 623 |
+
speedIncreaseTimer++;
|
| 624 |
+
if (speedIncreaseTimer > 500 && gameSpeed < 3.0) {
|
| 625 |
+
gameSpeed += 0.05;
|
| 626 |
+
updateSpeedDisplay();
|
| 627 |
+
speedIncreaseTimer = 0;
|
| 628 |
+
}
|
| 629 |
+
|
| 630 |
+
// Check win condition
|
| 631 |
+
let allBricksDestroyed = true;
|
| 632 |
+
for (let c = 0; c < brick.columnCount; c++) {
|
| 633 |
+
for (let r = 0; r < brick.rowCount; r++) {
|
| 634 |
+
if (bricks[c][r].status === 1) {
|
| 635 |
+
allBricksDestroyed = false;
|
| 636 |
+
break;
|
| 637 |
+
}
|
| 638 |
+
}
|
| 639 |
+
if (!allBricksDestroyed) break;
|
| 640 |
+
}
|
| 641 |
+
|
| 642 |
+
if (allBricksDestroyed) {
|
| 643 |
+
// Level complete - reset with more bricks
|
| 644 |
+
brick.rowCount = Math.min(8, brick.rowCount + 1);
|
| 645 |
+
initBricks();
|
| 646 |
+
|
| 647 |
+
// Reset ball position
|
| 648 |
+
ball.x = canvas.width / 2;
|
| 649 |
+
ball.y = canvas.height / 2;
|
| 650 |
+
ball.dx = 5 * gameSpeed;
|
| 651 |
+
ball.dy = -5 * gameSpeed;
|
| 652 |
+
|
| 653 |
+
// Bonus points for completing level
|
| 654 |
+
score += 100 * gameSpeed;
|
| 655 |
+
document.getElementById('score').textContent = Math.floor(score);
|
| 656 |
+
|
| 657 |
+
// Higher chance for mutation after level complete
|
| 658 |
+
if (Math.random() < 0.3) {
|
| 659 |
+
triggerRandomMutation();
|
| 660 |
+
}
|
| 661 |
+
}
|
| 662 |
+
|
| 663 |
+
requestAnimationFrame(draw);
|
| 664 |
+
}
|
| 665 |
+
|
| 666 |
+
function gameOver() {
|
| 667 |
+
gameRunning = false;
|
| 668 |
+
document.getElementById('final-score').textContent = Math.floor(score);
|
| 669 |
+
document.getElementById('mutation-count').textContent = mutationCount;
|
| 670 |
+
document.getElementById('ai-mastery').textContent = `${Math.floor(aiLearningRate * 100)}%`;
|
| 671 |
+
document.getElementById('game-over').style.display = 'block';
|
| 672 |
+
}
|
| 673 |
+
|
| 674 |
+
function resetGame() {
|
| 675 |
+
gameRunning = true;
|
| 676 |
+
score = 0;
|
| 677 |
+
gameSpeed = 1.0;
|
| 678 |
+
speedIncreaseTimer = 0;
|
| 679 |
+
mutationCount = 0;
|
| 680 |
+
lastMutationTime = 0;
|
| 681 |
+
extraBalls = [];
|
| 682 |
+
|
| 683 |
+
// Reset AI
|
| 684 |
+
aiLearningRate = 1.0;
|
| 685 |
+
aiMemory = [];
|
| 686 |
+
aiMode = 'PERFECT';
|
| 687 |
+
|
| 688 |
+
document.getElementById('score').textContent = '0';
|
| 689 |
+
document.getElementById('speed').textContent = '1.0x';
|
| 690 |
+
document.getElementById('speed-bar').style.width = '33.3%';
|
| 691 |
+
document.getElementById('game-over').style.display = 'none';
|
| 692 |
+
document.getElementById('mutation-log').innerHTML = '';
|
| 693 |
+
updateAIDisplay();
|
| 694 |
+
|
| 695 |
+
// Reset paddle
|
| 696 |
+
paddle.width = 100;
|
| 697 |
+
paddle.speed = 15;
|
| 698 |
+
paddle.x = canvas.width / 2 - 50;
|
| 699 |
+
|
| 700 |
+
// Reset ball
|
| 701 |
+
ball.speed = 5;
|
| 702 |
+
ball.x = canvas.width / 2;
|
| 703 |
+
ball.y = canvas.height / 2;
|
| 704 |
+
ball.dx = 5 * gameSpeed;
|
| 705 |
+
ball.dy = -5 * gameSpeed;
|
| 706 |
+
updateBallSpeed();
|
| 707 |
+
|
| 708 |
+
// Reset bricks
|
| 709 |
+
brick.rowCount = 5;
|
| 710 |
+
initBricks();
|
| 711 |
+
|
| 712 |
+
draw();
|
| 713 |
+
}
|
| 714 |
+
|
| 715 |
+
// Initialize game
|
| 716 |
+
document.getElementById('restart-btn').addEventListener('click', resetGame);
|
| 717 |
+
|
| 718 |
+
// Handle window resize
|
| 719 |
+
window.addEventListener('resize', () => {
|
| 720 |
+
canvas.width = window.innerWidth;
|
| 721 |
+
canvas.height = window.innerHeight;
|
| 722 |
+
paddle.y = canvas.height - 30;
|
| 723 |
+
});
|
| 724 |
+
|
| 725 |
+
initBricks();
|
| 726 |
+
updateSpeedDisplay();
|
| 727 |
+
updateAIDisplay();
|
| 728 |
+
draw();
|
| 729 |
+
</script>
|
| 730 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - <a href="https://enzostvs-deepsite.hf.space?remix=Lookimi/myawesomeface" style="color: #fff;text-decoration: underline;" target="_blank" >🧬 Remix</a></p></body>
|
| 731 |
+
</html>
|