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Update main.js
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main.js
CHANGED
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@@ -1,54 +1,70 @@
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import { initGPU } from "./gpu.js";
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import { World } from "./world.js";
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import { Agents } from "./agents.js";
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import { parseCommand } from "./llm.js";
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const canvas = document.getElementById("
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const
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function
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}
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const cmd = parseCommand(input);
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if (cmd) world.apply(cmd);
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};
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async function boot() {
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log("Booting runtime...");
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const gpu = await initGPU();
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log("Compute mode: " + gpu.mode.toUpperCase());
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world = new World(canvas, gpu);
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agents = new Agents(world);
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waitForWorld();
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}
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function waitForWorld() {
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if (!world.ready) return requestAnimationFrame(waitForWorld);
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log("World initialized");
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running = true;
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requestAnimationFrame(loop);
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}
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let last = performance.now();
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function loop(t) {
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if (!running) return;
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const dt = (t - last) / 1000;
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last = t;
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world.update(dt);
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agents.update(dt);
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world.render();
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requestAnimationFrame(loop);
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}
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import { initGPU } from "./gpu.js";
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import { World } from "./world.js";
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import { record, replay } from "./plme.js";
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import { Agents } from "./agents.js";
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const canvas = document.getElementById("viewport");
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const log = document.getElementById("log");
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const input = document.getElementById("input");
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function println(msg) {
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log.textContent += "\n" + msg;
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log.scrollTop = log.scrollHeight;
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}
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const gpu = await initGPU();
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println("GPU mode: " + gpu.mode);
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const world = new World(canvas, gpu);
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const agents = new Agents(world);
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let last = performance.now();
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function loop(t) {
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const dt = (t - last) / 1000;
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last = t;
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agents.update(dt);
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world.update(dt);
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world.render();
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requestAnimationFrame(loop);
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}
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requestAnimationFrame(loop);
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input.addEventListener("keydown", e => {
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if (e.key === "Enter") {
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const text = input.value.trim();
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input.value = "";
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const cmd = parseCommand(text);
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record(cmd);
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execute(cmd);
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}
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});
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function execute(cmd) {
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println("> " + cmd.raw);
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if (cmd.lane === "world") world.apply(cmd);
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if (cmd.lane === "agent") agents.apply(cmd);
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if (cmd.lane === "system" && cmd.action === "replay") {
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println("Replaying PLME stream...");
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replay(execute);
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}
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}
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function parseCommand(text) {
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const timestamp = performance.now();
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if (text.startsWith("power")) {
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return { lane: "world", payload: { power: parseFloat(text.split(" ")[1]) }, raw: text, timestamp };
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}
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if (text === "spawn") {
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return { lane: "agent", action: "spawn", raw: text, timestamp };
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}
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if (text === "replay") {
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return { lane: "system", action: "replay", raw: text, timestamp };
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}
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return { lane: "text", raw: text, timestamp };
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}
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