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Update world.js
Browse files
world.js
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@@ -1,4 +1,41 @@
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}
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let field;
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let W = 256, H = 256;
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export function initWorld() {
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field = new Float32Array(W * H);
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for (let i = 0; i < field.length; i++) {
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field[i] = Math.random();
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}
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}
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export function updateWorld(Psi, sigma) {
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const next = new Float32Array(field.length);
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for (let y = 1; y < H - 1; y++) {
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for (let x = 1; x < W - 1; x++) {
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const i = y * W + x;
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const lap =
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field[i - 1] +
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field[i + 1] +
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field[i - W] +
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field[i + W] -
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4 * field[i];
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next[i] = field[i] + sigma * lap + Psi * 0.01;
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}
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}
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field = next;
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}
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export function renderWorld(ctx, canvas) {
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const img = ctx.createImageData(W, H);
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for (let i = 0; i < field.length; i++) {
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const v = Math.max(0, Math.min(1, field[i]));
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img.data[i * 4 + 0] = v * 255;
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img.data[i * 4 + 1] = v * 255;
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img.data[i * 4 + 2] = 255;
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img.data[i * 4 + 3] = 255;
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}
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ctx.putImageData(img, 0, 0);
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ctx.drawImage(canvas, 0, 0, canvas.width, canvas.height);
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}
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