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Update main.js
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main.js
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// ===============================
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// CodexReality3D —
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// ===============================
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const canvas = document.getElementById("viewport");
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const ctx = canvas.getContext("2d");
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const log = document.getElementById("log");
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const input = document.getElementById("input");
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canvas.height = window.innerHeight;
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// ---------- Utilities ----------
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function print(msg){
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log.innerHTML += msg + "<br/>";
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log.scrollTop = log.scrollHeight;
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}
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// -----
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const W = 200;
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const H = 200;
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let field = new Float32Array(W * H);
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// -----
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let Psi = 0.01;
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let sigma = 0.5;
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let running = true;
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let
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// -----
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}
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// -----
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function evolve(){
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for(let y=1;y<H-1;y++){
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for(let x=1;x<W-1;x++){
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const i = y*W + x;
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const laplace =
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field[i-
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field[i
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next[i] =
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(1-sigma)*field[i] +
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sigma*(field[i] + 0.25*laplace) +
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Psi;
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}
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}
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field = next;
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}
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// -----
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function render(){
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const img = ctx.createImageData(W, H);
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for(let i=0;i<field.length;i++){
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const v = Math.max(0, Math.min(1, field[i]));
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const c = Math.floor(v * 255);
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img.data[i*4+0] = c;
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img.data[i*4+1] = c;
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img.data[i*4+2] = 255;
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img.data[i*4+3] = 255;
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}
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ctx.putImageData(img, 0, 0);
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ctx.drawImage(canvas, 0, 0, canvas.width, canvas.height);
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}
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// -----
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function loop(){
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if(running){
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evolve();
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}
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render();
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requestAnimationFrame(loop);
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}
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loop();
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// -----
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function
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const p = cmd.split(" ");
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case "help":
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print("Commands:");
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print(" inject <
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print(" superposition <
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print(" pause");
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print(" resume");
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print(" reset");
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break;
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case "inject":
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break;
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case "reset":
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field[i] = Math.random();
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}
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print("World reset");
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break;
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default:
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print("Unknown command");
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}
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}
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print("> " + input.value);
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handle(input.value.trim());
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input.value = "";
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}
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});
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// -----
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print("CodexReality3D Operational");
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print("Type `help`");
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// =================================================
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// CodexReality3D v4 — Field + Branching World Engine
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// =================================================
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// ----- Canvas -----
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const canvas = document.getElementById("viewport");
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const ctx = canvas.getContext("2d");
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function resize() {
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canvas.width = window.innerWidth - 380;
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canvas.height = window.innerHeight;
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}
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window.addEventListener("resize", resize);
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resize();
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// ----- Console -----
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const log = document.getElementById("log");
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const input = document.getElementById("input");
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function print(msg) {
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log.innerHTML += msg + "<br/>";
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log.scrollTop = log.scrollHeight;
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}
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// ----- World Parameters -----
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const W = 200;
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const H = 200;
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// ----- World State Ξ -----
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let field = new Float32Array(W * H);
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// ----- System Controls -----
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let Psi = 0.01; // intent injection
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let sigma = 0.5; // superposition
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let running = true;
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let t = 0;
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// ----- Ω Memory (Branching Timelines) -----
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const snapshots = {};
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// ----- Initialize -----
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function resetField() {
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for (let i = 0; i < field.length; i++) {
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field[i] = Math.random();
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}
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}
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resetField();
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// ----- Evolution Operator Φ -----
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function evolve() {
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const next = new Float32Array(field.length);
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for (let y = 1; y < H - 1; y++) {
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for (let x = 1; x < W - 1; x++) {
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const i = y * W + x;
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const laplace =
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field[i - 1] +
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field[i + 1] +
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field[i - W] +
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field[i + W] -
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4 * field[i];
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next[i] =
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(1 - sigma) * field[i] +
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sigma * (field[i] + 0.25 * laplace) +
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Psi;
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}
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}
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field = next;
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}
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// ----- Rendering Θ -----
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function render() {
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const img = ctx.createImageData(W, H);
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for (let i = 0; i < field.length; i++) {
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const v = Math.max(0, Math.min(1, field[i]));
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const c = Math.floor(v * 255);
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img.data[i * 4 + 0] = c;
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img.data[i * 4 + 1] = c;
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img.data[i * 4 + 2] = 255;
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img.data[i * 4 + 3] = 255;
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}
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ctx.putImageData(img, 0, 0);
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ctx.drawImage(canvas, 0, 0, canvas.width, canvas.height);
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}
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// ----- Main Loop -----
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function loop() {
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if (running) {
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evolve();
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t++;
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}
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render();
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requestAnimationFrame(loop);
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}
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loop();
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// ----- Ω Snapshot System -----
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function snapshot(name) {
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snapshots[name] = {
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field: field.slice(),
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Psi,
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sigma,
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t
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};
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print(`Ω snapshot saved: ${name}`);
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}
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function restore(name) {
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if (!snapshots[name]) {
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print("No such snapshot.");
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return;
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}
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const s = snapshots[name];
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field = s.field.slice();
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Psi = s.Psi;
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sigma = s.sigma;
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t = s.t;
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print(`Ω restored: ${name}`);
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}
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// ----- CLI / Chat Command Interface -----
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function handle(cmd) {
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const p = cmd.split(" ");
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switch (p[0]) {
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case "help":
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print("Commands:");
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print(" inject <v> (Ψ)");
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print(" superposition <v> (σ)");
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print(" pause | resume");
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print(" reset");
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print(" snapshot <name> (Ω)");
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print(" restore <name>");
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break;
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case "inject":
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break;
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case "reset":
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resetField();
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print("World reset");
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break;
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case "snapshot":
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snapshot(p[1] || `t${t}`);
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break;
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case "restore":
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restore(p[1]);
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break;
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default:
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print("Unknown command. Type `help`.");
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}
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}
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// ----- Input Handler -----
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input.addEventListener("keydown", e => {
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if (e.key === "Enter") {
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print("> " + input.value);
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handle(input.value.trim());
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input.value = "";
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}
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});
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// ----- Boot -----
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print("CodexReality3D v4 — Operational");
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print("Type `help`");
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