export class Agents { constructor(world) { this.world = world; this.agents = []; } spawn() { this.agents.push({ v: Math.random() * 0.5 - 0.25 }); } update(dt) { for (const a of this.agents) { this.world.power += a.v * dt; } } apply(cmd) { if (cmd.action === "spawn") this.spawn(); } }