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  1. README_INTERFACE.md +20 -0
  2. agent_sim.py +20 -0
  3. app.py +47 -0
  4. webgl_overlay.html +29 -0
  5. Ξ©_memory_store.txt +4 -0
README_INTERFACE.md ADDED
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+ # CodexRealityEngine v∞++ – UI Guide
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+
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+ ## 🧠 Command Line (TextBox)
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+ - Type or select a command like "Render a spiral"
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+
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+ ## πŸŽ₯ Spiral Animation
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+ - MP4 rendering of spiral preview
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+ - Shows system response
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+
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+ ## πŸ” Reflex Agent Sim
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+ - Displays symbolic response path
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+ - Useful for debugging cognition
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+
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+ ## 🌐 3D Overlay
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+ - Click "Enable 3D View" to activate symbolic Torus-Knot
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+
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+ ## 🧠 Ω Memory Log
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+ - Stores user inputs and system responses across sessions
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+
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+ > Powered by CodexLang_ΩΘ and Jarvis X Reflex Kernel
agent_sim.py ADDED
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+ # Reflex Agent Lifecycle Simulator
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+
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+ import time
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+
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+ class ReflexAgent:
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+ def __init__(self):
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+ self.state = "Idle"
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+ self.log = []
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+
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+ def update_state(self, command):
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+ self.state = f"Processing: {command}"
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+ self.log.append(self.state)
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+ time.sleep(1)
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+ self.state = "Complete"
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+ self.log.append(self.state)
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+ return self.log
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+
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+ if __name__ == "__main__":
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+ agent = ReflexAgent()
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+ print(agent.update_state("Render spiral"))
app.py ADDED
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+ import gradio as gr
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+ from agent_sim import ReflexAgent
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+
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+ # Persistent memory storage
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+ MEMORY_LOG = "Ξ©_memory_store.txt"
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+
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+ def launch_command(command):
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+ agent = ReflexAgent()
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+ response_log = agent.update_state(command)
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+
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+ # Append to memory log
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+ with open(MEMORY_LOG, "a") as f:
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+ f.write(f"> {command}\n")
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+ for line in response_log:
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+ f.write(f"{line}\n")
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+ f.write("\n")
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+
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+ return (
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+ f"βœ… Command Received: {command}",
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+ "\n".join(response_log),
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+ "<svg viewBox='0 0 100 100' width='300'><path d='M50,50", # placeholder
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+ )
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+
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+ with gr.Blocks(title="CodexRealityEngine v∞++") as demo:
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+ gr.Markdown("# 🧠 Codex Reality Engine v∞++")
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+ gr.Markdown("### Jarvis X Reflex Interface β€’ Phase III Upgrade")
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+
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+ command_box = gr.Textbox(label="Command Input")
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+
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+ with gr.Row():
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+ btn1 = gr.Button("πŸ”˜ Render a spiral")
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+ btn2 = gr.Button("πŸ”˜ Simulate Agent")
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+ btn3 = gr.Button("πŸ”˜ Show 3D Overlay")
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+
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+ execute_btn = gr.Button("πŸš€ Execute")
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+ response = gr.Textbox(label="System Response")
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+ log_output = gr.Textbox(label="Reflex Agent Log")
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+ svg_preview = gr.HTML(label="Spiral Preview (Simulated SVG)")
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+
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+ # Events
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+ btn1.click(lambda: "Render a spiral", outputs=command_box)
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+ btn2.click(lambda: "Simulate Reflex Agent", outputs=command_box)
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+ btn3.click(lambda: "<iframe src='webgl_overlay.html' width='640' height='480'></iframe>", outputs=svg_preview)
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+
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+ execute_btn.click(fn=launch_command, inputs=command_box, outputs=[response, log_output, svg_preview])
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+
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+ demo.launch()
webgl_overlay.html ADDED
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+ <!-- Symbolic 3D Overlay (WebGL) -->
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+ <!DOCTYPE html>
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+ <html>
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+ <head><title>Codex 3D Overlay</title></head>
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+ <body style="margin:0">
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+ <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r134/three.min.js"></script>
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+ <script>
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+ const scene = new THREE.Scene();
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+ const camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000);
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+ const renderer = new THREE.WebGLRenderer();
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+ renderer.setSize(window.innerWidth, window.innerHeight);
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+ document.body.appendChild(renderer.domElement);
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+
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+ const geometry = new THREE.TorusKnotGeometry(1, 0.3, 128, 64);
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+ const material = new THREE.MeshNormalMaterial();
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+ const torusKnot = new THREE.Mesh(geometry, material);
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+ scene.add(torusKnot);
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+ camera.position.z = 5;
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+
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+ function animate() {
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+ requestAnimationFrame(animate);
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+ torusKnot.rotation.x += 0.01;
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+ torusKnot.rotation.y += 0.01;
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+ renderer.render(scene, camera);
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+ }
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+ animate();
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+ </script>
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+ </body>
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+ </html>
Ξ©_memory_store.txt ADDED
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+ ## Ξ©-Memory Kernel Store
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+
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+ [Session Log Initiated]
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+