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Browse files- README_INTERFACE.md +20 -0
- agent_sim.py +20 -0
- app.py +47 -0
- webgl_overlay.html +29 -0
- Ξ©_memory_store.txt +4 -0
README_INTERFACE.md
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# CodexRealityEngine vβ++ β UI Guide
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## π§ Command Line (TextBox)
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- Type or select a command like "Render a spiral"
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## π₯ Spiral Animation
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- MP4 rendering of spiral preview
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- Shows system response
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## π Reflex Agent Sim
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- Displays symbolic response path
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- Useful for debugging cognition
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## π 3D Overlay
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- Click "Enable 3D View" to activate symbolic Torus-Knot
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## π§ Ξ© Memory Log
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- Stores user inputs and system responses across sessions
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> Powered by CodexLang_ΩΠand Jarvis X Reflex Kernel
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agent_sim.py
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# Reflex Agent Lifecycle Simulator
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import time
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class ReflexAgent:
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def __init__(self):
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self.state = "Idle"
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self.log = []
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def update_state(self, command):
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self.state = f"Processing: {command}"
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self.log.append(self.state)
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time.sleep(1)
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self.state = "Complete"
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self.log.append(self.state)
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return self.log
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if __name__ == "__main__":
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agent = ReflexAgent()
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print(agent.update_state("Render spiral"))
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app.py
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import gradio as gr
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from agent_sim import ReflexAgent
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# Persistent memory storage
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MEMORY_LOG = "Ξ©_memory_store.txt"
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def launch_command(command):
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agent = ReflexAgent()
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response_log = agent.update_state(command)
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# Append to memory log
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with open(MEMORY_LOG, "a") as f:
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f.write(f"> {command}\n")
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for line in response_log:
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f.write(f"{line}\n")
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f.write("\n")
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return (
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f"β
Command Received: {command}",
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"\n".join(response_log),
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"<svg viewBox='0 0 100 100' width='300'><path d='M50,50", # placeholder
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)
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with gr.Blocks(title="CodexRealityEngine vβ++") as demo:
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gr.Markdown("# π§ Codex Reality Engine vβ++")
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gr.Markdown("### Jarvis X Reflex Interface β’ Phase III Upgrade")
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command_box = gr.Textbox(label="Command Input")
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with gr.Row():
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btn1 = gr.Button("π Render a spiral")
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btn2 = gr.Button("π Simulate Agent")
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btn3 = gr.Button("π Show 3D Overlay")
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execute_btn = gr.Button("π Execute")
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response = gr.Textbox(label="System Response")
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log_output = gr.Textbox(label="Reflex Agent Log")
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svg_preview = gr.HTML(label="Spiral Preview (Simulated SVG)")
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# Events
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btn1.click(lambda: "Render a spiral", outputs=command_box)
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btn2.click(lambda: "Simulate Reflex Agent", outputs=command_box)
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btn3.click(lambda: "<iframe src='webgl_overlay.html' width='640' height='480'></iframe>", outputs=svg_preview)
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execute_btn.click(fn=launch_command, inputs=command_box, outputs=[response, log_output, svg_preview])
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demo.launch()
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webgl_overlay.html
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<!-- Symbolic 3D Overlay (WebGL) -->
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<!DOCTYPE html>
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<html>
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<head><title>Codex 3D Overlay</title></head>
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<body style="margin:0">
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r134/three.min.js"></script>
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<script>
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const scene = new THREE.Scene();
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const camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000);
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const renderer = new THREE.WebGLRenderer();
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement);
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const geometry = new THREE.TorusKnotGeometry(1, 0.3, 128, 64);
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const material = new THREE.MeshNormalMaterial();
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const torusKnot = new THREE.Mesh(geometry, material);
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scene.add(torusKnot);
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camera.position.z = 5;
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function animate() {
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requestAnimationFrame(animate);
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torusKnot.rotation.x += 0.01;
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torusKnot.rotation.y += 0.01;
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renderer.render(scene, camera);
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}
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animate();
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</script>
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</body>
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</html>
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Ξ©_memory_store.txt
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## Ξ©-Memory Kernel Store
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[Session Log Initiated]
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