# MCP Implementation Summary ## Overview This document summarizes the implementation of Model Context Protocol (MCP) support for the RTS Commander game. ## Features Implemented ### 1. MCP Server (`mcp_server.py`) - Created a FastMCP server that runs on port 8001 - Integrated with the existing game infrastructure - Exposes game state and actions through the Model Context Protocol ### 2. Tools Implemented the following tools for AI agents to interact with the game: 1. **get_game_state()** - Returns the current game state as JSON 2. **get_ai_analysis(language)** - Returns AI tactical analysis in the specified language 3. **move_units(unit_ids, target_x, target_y)** - Moves units to a target position 4. **attack_unit(attacker_ids, target_id)** - Commands units to attack an enemy unit 5. **build_building(building_type, position_x, position_y, player_id)** - Builds a structure 6. **send_game_command(command_type, **kwargs)** - Sends a generic command to the game ### 3. Resources Implemented the following resources for AI agents to access game information: 1. **game_documentation** - Provides the game's README documentation 2. **game_rules** - Provides the game's architecture and rules documentation ### 4. Integration - Integrated with the existing `handle_command` method in the ConnectionManager - Uses the existing AI analysis system for tactical advice - Accesses game state through the global `manager` instance ## Testing ### Unit Tests - Created `test_mcp_server.py` for basic server functionality testing - Created `test_mcp_integration.py` for integration testing ### Test Coverage - Server creation and configuration - Tool registration - Resource registration ## Documentation ### New Files - `docs/MCP_INTEGRATION.md` - Complete integration guide - `docs/MCP_IMPLEMENTATION_SUMMARY.md` - This document - `examples/mcp_client_example.py` - Example client usage - `examples/README.md` - Examples directory documentation ### Updated Files - `README.md` - Added MCP integration section - `docs/README.md` - Added MCP integration to documentation index - `docs/PROJECT_FILES_INDEX.txt` - Added MCP files to project index - `tests/README.md` - Added MCP tests to test documentation - `requirements.txt` - Added MCP package dependency ## Usage ### Starting the Servers To start both the main game server and the MCP server: ```bash python start_with_mcp.py ``` Or start them separately: ```bash # Terminal 1: Start main game server python start.py # Terminal 2: Start MCP server python mcp_server.py ``` ### Connecting an AI Client AI clients can connect to the MCP server at `localhost:8001`. For example, with Claude: ```bash claude --mcp-server localhost:8001 ``` ## Implementation Details ### Architecture The MCP server is implemented as a separate FastAPI application that runs alongside the main game server. It communicates with the game through the existing ConnectionManager instance. ### Security The MCP server runs on a separate port (8001) from the main game server (7860) to isolate AI access from player connections. ### Extensibility The implementation is designed to be easily extensible: - New tools can be added by implementing new methods in the `_register_tools` method - New resources can be added by implementing new methods in the `_register_resources` method ## Future Improvements 1. **Authentication** - Add authentication for MCP clients 2. **Rate Limiting** - Implement rate limiting for commands 3. **Input Validation** - Add more comprehensive input validation 4. **Advanced Tools** - Add more sophisticated tools for complex game interactions 5. **Real-time Updates** - Implement real-time game state updates through MCP ## Conclusion The MCP integration provides a robust foundation for AI agents to interact with the RTS Commander game. It exposes all necessary game information and actions through a standardized protocol, making it easy for AI agents to understand and control the game.