Spaces:
Running
Running
Add 3 files
Browse files- README.md +7 -5
- index.html +475 -19
- prompts.txt +1 -0
README.md
CHANGED
|
@@ -1,10 +1,12 @@
|
|
| 1 |
---
|
| 2 |
-
title: 3d
|
| 3 |
-
emoji:
|
| 4 |
-
colorFrom:
|
| 5 |
-
colorTo:
|
| 6 |
sdk: static
|
| 7 |
pinned: false
|
|
|
|
|
|
|
| 8 |
---
|
| 9 |
|
| 10 |
-
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
|
|
|
|
| 1 |
---
|
| 2 |
+
title: 3d-rocket-launcher
|
| 3 |
+
emoji: 🐳
|
| 4 |
+
colorFrom: green
|
| 5 |
+
colorTo: yellow
|
| 6 |
sdk: static
|
| 7 |
pinned: false
|
| 8 |
+
tags:
|
| 9 |
+
- deepsite
|
| 10 |
---
|
| 11 |
|
| 12 |
+
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
|
index.html
CHANGED
|
@@ -1,19 +1,475 @@
|
|
| 1 |
-
<!
|
| 2 |
-
<html>
|
| 3 |
-
|
| 4 |
-
|
| 5 |
-
|
| 6 |
-
|
| 7 |
-
|
| 8 |
-
|
| 9 |
-
|
| 10 |
-
|
| 11 |
-
|
| 12 |
-
|
| 13 |
-
|
| 14 |
-
|
| 15 |
-
|
| 16 |
-
|
| 17 |
-
|
| 18 |
-
|
| 19 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
<!DOCTYPE html>
|
| 2 |
+
<html lang="en">
|
| 3 |
+
<head>
|
| 4 |
+
<meta charset="UTF-8">
|
| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 6 |
+
<title>3D Rocket Launcher</title>
|
| 7 |
+
<script src="https://cdn.tailwindcss.com"></script>
|
| 8 |
+
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
|
| 9 |
+
<script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/controls/OrbitControls.min.js"></script>
|
| 10 |
+
<script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/loaders/GLTFLoader.min.js"></script>
|
| 11 |
+
<style>
|
| 12 |
+
body {
|
| 13 |
+
margin: 0;
|
| 14 |
+
overflow: hidden;
|
| 15 |
+
font-family: 'Arial', sans-serif;
|
| 16 |
+
}
|
| 17 |
+
#canvas-container {
|
| 18 |
+
position: absolute;
|
| 19 |
+
width: 100%;
|
| 20 |
+
height: 100%;
|
| 21 |
+
}
|
| 22 |
+
#ui {
|
| 23 |
+
position: absolute;
|
| 24 |
+
top: 20px;
|
| 25 |
+
left: 20px;
|
| 26 |
+
z-index: 100;
|
| 27 |
+
color: white;
|
| 28 |
+
text-shadow: 1px 1px 2px black;
|
| 29 |
+
}
|
| 30 |
+
#flag {
|
| 31 |
+
position: absolute;
|
| 32 |
+
width: 40px;
|
| 33 |
+
height: 60px;
|
| 34 |
+
background-image: url('data:image/svg+xml;utf8,<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path fill="red" d="M14.4 6L14 4H5v17h2v-7h5.6l.4 2h7V6z"/></svg>');
|
| 35 |
+
background-size: contain;
|
| 36 |
+
background-repeat: no-repeat;
|
| 37 |
+
cursor: move;
|
| 38 |
+
z-index: 50;
|
| 39 |
+
user-select: none;
|
| 40 |
+
}
|
| 41 |
+
#launch-btn {
|
| 42 |
+
position: absolute;
|
| 43 |
+
bottom: 30px;
|
| 44 |
+
left: 50%;
|
| 45 |
+
transform: translateX(-50%);
|
| 46 |
+
padding: 12px 24px;
|
| 47 |
+
background: linear-gradient(to right, #ff5e62, #ff9966);
|
| 48 |
+
color: white;
|
| 49 |
+
border: none;
|
| 50 |
+
border-radius: 30px;
|
| 51 |
+
font-size: 18px;
|
| 52 |
+
font-weight: bold;
|
| 53 |
+
cursor: pointer;
|
| 54 |
+
box-shadow: 0 4px 15px rgba(0,0,0,0.2);
|
| 55 |
+
z-index: 100;
|
| 56 |
+
transition: all 0.3s;
|
| 57 |
+
}
|
| 58 |
+
#launch-btn:hover {
|
| 59 |
+
transform: translateX(-50%) scale(1.05);
|
| 60 |
+
box-shadow: 0 6px 20px rgba(0,0,0,0.3);
|
| 61 |
+
}
|
| 62 |
+
#launch-btn:active {
|
| 63 |
+
transform: translateX(-50%) scale(0.98);
|
| 64 |
+
}
|
| 65 |
+
.explosion-particle {
|
| 66 |
+
position: absolute;
|
| 67 |
+
width: 8px;
|
| 68 |
+
height: 8px;
|
| 69 |
+
border-radius: 50%;
|
| 70 |
+
pointer-events: none;
|
| 71 |
+
}
|
| 72 |
+
</style>
|
| 73 |
+
</head>
|
| 74 |
+
<body>
|
| 75 |
+
<div id="canvas-container"></div>
|
| 76 |
+
<div id="ui">
|
| 77 |
+
<h1 class="text-3xl font-bold">🚀 Rocket Launcher</h1>
|
| 78 |
+
<p class="text-lg">Drag the flag to set target, then launch!</p>
|
| 79 |
+
</div>
|
| 80 |
+
<div id="flag"></div>
|
| 81 |
+
<button id="launch-btn">LAUNCH ROCKET</button>
|
| 82 |
+
|
| 83 |
+
<script>
|
| 84 |
+
// Scene setup
|
| 85 |
+
const scene = new THREE.Scene();
|
| 86 |
+
scene.background = new THREE.Color(0x87CEEB);
|
| 87 |
+
scene.fog = new THREE.FogExp2(0x87CEEB, 0.002);
|
| 88 |
+
|
| 89 |
+
// Camera
|
| 90 |
+
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
|
| 91 |
+
camera.position.set(0, 10, 30);
|
| 92 |
+
|
| 93 |
+
// Renderer
|
| 94 |
+
const renderer = new THREE.WebGLRenderer({ antialias: true });
|
| 95 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
| 96 |
+
renderer.shadowMap.enabled = true;
|
| 97 |
+
document.getElementById('canvas-container').appendChild(renderer.domElement);
|
| 98 |
+
|
| 99 |
+
// Controls
|
| 100 |
+
const controls = new THREE.OrbitControls(camera, renderer.domElement);
|
| 101 |
+
controls.enableDamping = true;
|
| 102 |
+
controls.dampingFactor = 0.05;
|
| 103 |
+
controls.minDistance = 10;
|
| 104 |
+
controls.maxDistance = 100;
|
| 105 |
+
|
| 106 |
+
// Lights
|
| 107 |
+
const ambientLight = new THREE.AmbientLight(0x404040);
|
| 108 |
+
scene.add(ambientLight);
|
| 109 |
+
|
| 110 |
+
const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);
|
| 111 |
+
directionalLight.position.set(10, 20, 10);
|
| 112 |
+
directionalLight.castShadow = true;
|
| 113 |
+
directionalLight.shadow.mapSize.width = 2048;
|
| 114 |
+
directionalLight.shadow.mapSize.height = 2048;
|
| 115 |
+
scene.add(directionalLight);
|
| 116 |
+
|
| 117 |
+
// Ground
|
| 118 |
+
const groundGeometry = new THREE.PlaneGeometry(200, 200);
|
| 119 |
+
const groundMaterial = new THREE.MeshStandardMaterial({
|
| 120 |
+
color: 0x3a5f0b,
|
| 121 |
+
roughness: 0.8,
|
| 122 |
+
metalness: 0.2
|
| 123 |
+
});
|
| 124 |
+
const ground = new THREE.Mesh(groundGeometry, groundMaterial);
|
| 125 |
+
ground.rotation.x = -Math.PI / 2;
|
| 126 |
+
ground.receiveShadow = true;
|
| 127 |
+
scene.add(ground);
|
| 128 |
+
|
| 129 |
+
// Launch pad
|
| 130 |
+
const padGeometry = new THREE.CylinderGeometry(3, 3, 0.5, 32);
|
| 131 |
+
const padMaterial = new THREE.MeshStandardMaterial({
|
| 132 |
+
color: 0x555555,
|
| 133 |
+
roughness: 0.7,
|
| 134 |
+
metalness: 0.3
|
| 135 |
+
});
|
| 136 |
+
const launchPad = new THREE.Mesh(padGeometry, padMaterial);
|
| 137 |
+
launchPad.position.set(0, 0.25, 0);
|
| 138 |
+
launchPad.receiveShadow = true;
|
| 139 |
+
scene.add(launchPad);
|
| 140 |
+
|
| 141 |
+
// Rocket
|
| 142 |
+
let rocket;
|
| 143 |
+
function createRocket() {
|
| 144 |
+
const group = new THREE.Group();
|
| 145 |
+
|
| 146 |
+
// Rocket body
|
| 147 |
+
const bodyGeometry = new THREE.CylinderGeometry(0.5, 0.3, 3, 32);
|
| 148 |
+
const bodyMaterial = new THREE.MeshStandardMaterial({
|
| 149 |
+
color: 0xffffff,
|
| 150 |
+
roughness: 0.2,
|
| 151 |
+
metalness: 0.7
|
| 152 |
+
});
|
| 153 |
+
const body = new THREE.Mesh(bodyGeometry, bodyMaterial);
|
| 154 |
+
body.position.y = 1.5;
|
| 155 |
+
body.castShadow = true;
|
| 156 |
+
group.add(body);
|
| 157 |
+
|
| 158 |
+
// Rocket nose
|
| 159 |
+
const noseGeometry = new THREE.ConeGeometry(0.5, 1, 32);
|
| 160 |
+
const noseMaterial = new THREE.MeshStandardMaterial({
|
| 161 |
+
color: 0xff0000,
|
| 162 |
+
roughness: 0.2,
|
| 163 |
+
metalness: 0.7
|
| 164 |
+
});
|
| 165 |
+
const nose = new THREE.Mesh(noseGeometry, noseMaterial);
|
| 166 |
+
nose.position.y = 3.5;
|
| 167 |
+
nose.castShadow = true;
|
| 168 |
+
group.add(nose);
|
| 169 |
+
|
| 170 |
+
// Fins
|
| 171 |
+
const finGeometry = new THREE.BoxGeometry(0.8, 0.1, 0.5);
|
| 172 |
+
const finMaterial = new THREE.MeshStandardMaterial({
|
| 173 |
+
color: 0x0000ff,
|
| 174 |
+
roughness: 0.5,
|
| 175 |
+
metalness: 0.3
|
| 176 |
+
});
|
| 177 |
+
|
| 178 |
+
for (let i = 0; i < 3; i++) {
|
| 179 |
+
const fin = new THREE.Mesh(finGeometry, finMaterial);
|
| 180 |
+
fin.position.y = 0.5;
|
| 181 |
+
fin.rotation.y = (i * Math.PI * 2) / 3;
|
| 182 |
+
fin.position.x = Math.sin(fin.rotation.y) * 0.6;
|
| 183 |
+
fin.position.z = Math.cos(fin.rotation.y) * 0.6;
|
| 184 |
+
fin.rotation.z = Math.PI / 4;
|
| 185 |
+
fin.castShadow = true;
|
| 186 |
+
group.add(fin);
|
| 187 |
+
}
|
| 188 |
+
|
| 189 |
+
// Engine
|
| 190 |
+
const engineGeometry = new THREE.CylinderGeometry(0.4, 0.5, 0.5, 32);
|
| 191 |
+
const engineMaterial = new THREE.MeshStandardMaterial({
|
| 192 |
+
color: 0x333333,
|
| 193 |
+
roughness: 0.8,
|
| 194 |
+
metalness: 0.1
|
| 195 |
+
});
|
| 196 |
+
const engine = new THREE.Mesh(engineGeometry, engineMaterial);
|
| 197 |
+
engine.position.y = 0.25;
|
| 198 |
+
engine.castShadow = true;
|
| 199 |
+
group.add(engine);
|
| 200 |
+
|
| 201 |
+
// Flame (will be animated)
|
| 202 |
+
const flameGeometry = new THREE.ConeGeometry(0.6, 1.5, 32);
|
| 203 |
+
const flameMaterial = new THREE.MeshStandardMaterial({
|
| 204 |
+
color: 0xff6600,
|
| 205 |
+
emissive: 0xff6600,
|
| 206 |
+
emissiveIntensity: 1,
|
| 207 |
+
transparent: true,
|
| 208 |
+
opacity: 0.8
|
| 209 |
+
});
|
| 210 |
+
const flame = new THREE.Mesh(flameGeometry, flameMaterial);
|
| 211 |
+
flame.position.y = -0.5;
|
| 212 |
+
flame.rotation.x = Math.PI;
|
| 213 |
+
group.add(flame);
|
| 214 |
+
group.userData.flame = flame;
|
| 215 |
+
|
| 216 |
+
group.position.set(0, 0, 0);
|
| 217 |
+
group.scale.set(0.8, 0.8, 0.8);
|
| 218 |
+
return group;
|
| 219 |
+
}
|
| 220 |
+
|
| 221 |
+
// Flag dragging
|
| 222 |
+
const flag = document.getElementById('flag');
|
| 223 |
+
let isDragging = false;
|
| 224 |
+
let offsetX, offsetY;
|
| 225 |
+
|
| 226 |
+
flag.addEventListener('mousedown', (e) => {
|
| 227 |
+
isDragging = true;
|
| 228 |
+
offsetX = e.clientX - flag.offsetLeft;
|
| 229 |
+
offsetY = e.clientY - flag.offsetTop;
|
| 230 |
+
flag.style.opacity = '0.8';
|
| 231 |
+
});
|
| 232 |
+
|
| 233 |
+
document.addEventListener('mousemove', (e) => {
|
| 234 |
+
if (!isDragging) return;
|
| 235 |
+
|
| 236 |
+
flag.style.left = (e.clientX - offsetX) + 'px';
|
| 237 |
+
flag.style.top = (e.clientY - offsetY) + 'px';
|
| 238 |
+
});
|
| 239 |
+
|
| 240 |
+
document.addEventListener('mouseup', () => {
|
| 241 |
+
isDragging = false;
|
| 242 |
+
flag.style.opacity = '1';
|
| 243 |
+
});
|
| 244 |
+
|
| 245 |
+
// Convert screen position to 3D world position
|
| 246 |
+
function screenToWorld(x, y) {
|
| 247 |
+
const vector = new THREE.Vector3(
|
| 248 |
+
(x / window.innerWidth) * 2 - 1,
|
| 249 |
+
-(y / window.innerHeight) * 2 + 1,
|
| 250 |
+
0.5
|
| 251 |
+
);
|
| 252 |
+
vector.unproject(camera);
|
| 253 |
+
const dir = vector.sub(camera.position).normalize();
|
| 254 |
+
const distance = -camera.position.y / dir.y;
|
| 255 |
+
const pos = camera.position.clone().add(dir.multiplyScalar(distance));
|
| 256 |
+
return pos;
|
| 257 |
+
}
|
| 258 |
+
|
| 259 |
+
// Launch rocket
|
| 260 |
+
const launchBtn = document.getElementById('launch-btn');
|
| 261 |
+
let isRocketFlying = false;
|
| 262 |
+
let rocketTarget = new THREE.Vector3(10, 0, 10);
|
| 263 |
+
let rocketStartTime = 0;
|
| 264 |
+
const flightDuration = 5000; // ms
|
| 265 |
+
|
| 266 |
+
launchBtn.addEventListener('click', () => {
|
| 267 |
+
if (isRocketFlying) return;
|
| 268 |
+
|
| 269 |
+
// Get flag position in 3D world
|
| 270 |
+
const flagRect = flag.getBoundingClientRect();
|
| 271 |
+
const flagCenterX = flagRect.left + flagRect.width / 2;
|
| 272 |
+
const flagCenterY = flagRect.top + flagRect.height / 2;
|
| 273 |
+
rocketTarget = screenToWorld(flagCenterX, flagCenterY);
|
| 274 |
+
|
| 275 |
+
// Create rocket
|
| 276 |
+
if (rocket) scene.remove(rocket);
|
| 277 |
+
rocket = createRocket();
|
| 278 |
+
scene.add(rocket);
|
| 279 |
+
|
| 280 |
+
isRocketFlying = true;
|
| 281 |
+
rocketStartTime = Date.now();
|
| 282 |
+
|
| 283 |
+
// Animate flame
|
| 284 |
+
animateFlame();
|
| 285 |
+
});
|
| 286 |
+
|
| 287 |
+
// Animate rocket flame
|
| 288 |
+
function animateFlame() {
|
| 289 |
+
if (!isRocketFlying || !rocket) return;
|
| 290 |
+
|
| 291 |
+
const flame = rocket.userData.flame;
|
| 292 |
+
if (flame) {
|
| 293 |
+
// Randomize flame size for flickering effect
|
| 294 |
+
const scale = 0.8 + Math.random() * 0.4;
|
| 295 |
+
flame.scale.set(scale, scale, scale);
|
| 296 |
+
}
|
| 297 |
+
|
| 298 |
+
requestAnimationFrame(animateFlame);
|
| 299 |
+
}
|
| 300 |
+
|
| 301 |
+
// Create explosion
|
| 302 |
+
function createExplosion(position) {
|
| 303 |
+
// Create particles
|
| 304 |
+
const particleCount = 200;
|
| 305 |
+
const particles = new THREE.BufferGeometry();
|
| 306 |
+
const positions = new Float32Array(particleCount * 3);
|
| 307 |
+
const colors = new Float32Array(particleCount * 3);
|
| 308 |
+
const sizes = new Float32Array(particleCount);
|
| 309 |
+
|
| 310 |
+
const colorChoices = [
|
| 311 |
+
new THREE.Color(0xff6600), // Orange
|
| 312 |
+
new THREE.Color(0xff0000), // Red
|
| 313 |
+
new THREE.Color(0xffff00), // Yellow
|
| 314 |
+
new THREE.Color(0xffffff) // White
|
| 315 |
+
];
|
| 316 |
+
|
| 317 |
+
for (let i = 0; i < particleCount; i++) {
|
| 318 |
+
// Random position in sphere
|
| 319 |
+
const theta = Math.random() * Math.PI * 2;
|
| 320 |
+
const phi = Math.random() * Math.PI;
|
| 321 |
+
const radius = 0.1 + Math.random() * 2;
|
| 322 |
+
|
| 323 |
+
positions[i * 3] = position.x + radius * Math.sin(phi) * Math.cos(theta);
|
| 324 |
+
positions[i * 3 + 1] = position.y + radius * Math.cos(phi);
|
| 325 |
+
positions[i * 3 + 2] = position.z + radius * Math.sin(phi) * Math.sin(theta);
|
| 326 |
+
|
| 327 |
+
// Random color
|
| 328 |
+
const color = colorChoices[Math.floor(Math.random() * colorChoices.length)];
|
| 329 |
+
colors[i * 3] = color.r;
|
| 330 |
+
colors[i * 3 + 1] = color.g;
|
| 331 |
+
colors[i * 3 + 2] = color.b;
|
| 332 |
+
|
| 333 |
+
// Random size
|
| 334 |
+
sizes[i] = 0.5 + Math.random() * 1.5;
|
| 335 |
+
}
|
| 336 |
+
|
| 337 |
+
particles.setAttribute('position', new THREE.BufferAttribute(positions, 3));
|
| 338 |
+
particles.setAttribute('color', new THREE.BufferAttribute(colors, 3));
|
| 339 |
+
particles.setAttribute('size', new THREE.BufferAttribute(sizes, 1));
|
| 340 |
+
|
| 341 |
+
// Particle material
|
| 342 |
+
const particleMaterial = new THREE.PointsMaterial({
|
| 343 |
+
size: 1,
|
| 344 |
+
vertexColors: true,
|
| 345 |
+
transparent: true,
|
| 346 |
+
opacity: 0.8,
|
| 347 |
+
blending: THREE.AdditiveBlending
|
| 348 |
+
});
|
| 349 |
+
|
| 350 |
+
const particleSystem = new THREE.Points(particles, particleMaterial);
|
| 351 |
+
scene.add(particleSystem);
|
| 352 |
+
|
| 353 |
+
// Animate particles
|
| 354 |
+
const startTime = Date.now();
|
| 355 |
+
const duration = 2000; // 2 seconds
|
| 356 |
+
|
| 357 |
+
function animateParticles() {
|
| 358 |
+
const elapsed = Date.now() - startTime;
|
| 359 |
+
const progress = elapsed / duration;
|
| 360 |
+
|
| 361 |
+
if (progress >= 1) {
|
| 362 |
+
scene.remove(particleSystem);
|
| 363 |
+
return;
|
| 364 |
+
}
|
| 365 |
+
|
| 366 |
+
// Update particle positions (fly outward and fade)
|
| 367 |
+
const positions = particles.attributes.position.array;
|
| 368 |
+
for (let i = 0; i < particleCount; i++) {
|
| 369 |
+
// Move particles outward
|
| 370 |
+
positions[i * 3] += (positions[i * 3] - position.x) * 0.02;
|
| 371 |
+
positions[i * 3 + 1] += (positions[i * 3 + 1] - position.y) * 0.02;
|
| 372 |
+
positions[i * 3 + 2] += (positions[i * 3 + 2] - position.z) * 0.02;
|
| 373 |
+
|
| 374 |
+
// Add some randomness
|
| 375 |
+
positions[i * 3] += (Math.random() - 0.5) * 0.2;
|
| 376 |
+
positions[i * 3 + 1] += (Math.random() - 0.5) * 0.2;
|
| 377 |
+
positions[i * 3 + 2] += (Math.random() - 0.5) * 0.2;
|
| 378 |
+
}
|
| 379 |
+
|
| 380 |
+
particles.attributes.position.needsUpdate = true;
|
| 381 |
+
particleMaterial.opacity = 1 - progress;
|
| 382 |
+
|
| 383 |
+
requestAnimationFrame(animateParticles);
|
| 384 |
+
}
|
| 385 |
+
|
| 386 |
+
animateParticles();
|
| 387 |
+
}
|
| 388 |
+
|
| 389 |
+
// Animation loop
|
| 390 |
+
function animate() {
|
| 391 |
+
requestAnimationFrame(animate);
|
| 392 |
+
|
| 393 |
+
// Update controls
|
| 394 |
+
controls.update();
|
| 395 |
+
|
| 396 |
+
// Update rocket flight
|
| 397 |
+
if (isRocketFlying && rocket) {
|
| 398 |
+
const elapsed = Date.now() - rocketStartTime;
|
| 399 |
+
const progress = Math.min(elapsed / flightDuration, 1);
|
| 400 |
+
|
| 401 |
+
if (progress >= 1) {
|
| 402 |
+
// Rocket reached target - explode!
|
| 403 |
+
createExplosion(rocket.position);
|
| 404 |
+
scene.remove(rocket);
|
| 405 |
+
isRocketFlying = false;
|
| 406 |
+
rocket = null;
|
| 407 |
+
} else {
|
| 408 |
+
// Calculate bezier curve path
|
| 409 |
+
const startPoint = new THREE.Vector3(0, 0, 0);
|
| 410 |
+
const controlPoint1 = new THREE.Vector3(
|
| 411 |
+
rocketTarget.x * 0.3,
|
| 412 |
+
rocketTarget.y + 30,
|
| 413 |
+
rocketTarget.z * 0.3
|
| 414 |
+
);
|
| 415 |
+
const controlPoint2 = new THREE.Vector3(
|
| 416 |
+
rocketTarget.x * 0.7,
|
| 417 |
+
rocketTarget.y + 20,
|
| 418 |
+
rocketTarget.z * 0.7
|
| 419 |
+
);
|
| 420 |
+
const endPoint = new THREE.Vector3(rocketTarget.x, rocketTarget.y, rocketTarget.z);
|
| 421 |
+
|
| 422 |
+
// Get position on curve
|
| 423 |
+
const t = progress;
|
| 424 |
+
const u = 1 - t;
|
| 425 |
+
const tt = t * t;
|
| 426 |
+
const uu = u * u;
|
| 427 |
+
const uuu = uu * u;
|
| 428 |
+
const ttt = tt * t;
|
| 429 |
+
|
| 430 |
+
const point = new THREE.Vector3(0, 0, 0);
|
| 431 |
+
point.x = uuu * startPoint.x;
|
| 432 |
+
point.y = uuu * startPoint.y;
|
| 433 |
+
point.z = uuu * startPoint.z;
|
| 434 |
+
|
| 435 |
+
point.x += 3 * uu * t * controlPoint1.x;
|
| 436 |
+
point.y += 3 * uu * t * controlPoint1.y;
|
| 437 |
+
point.z += 3 * uu * t * controlPoint1.z;
|
| 438 |
+
|
| 439 |
+
point.x += 3 * u * tt * controlPoint2.x;
|
| 440 |
+
point.y += 3 * u * tt * controlPoint2.y;
|
| 441 |
+
point.z += 3 * u * tt * controlPoint2.z;
|
| 442 |
+
|
| 443 |
+
point.x += ttt * endPoint.x;
|
| 444 |
+
point.y += ttt * endPoint.y;
|
| 445 |
+
point.z += ttt * endPoint.z;
|
| 446 |
+
|
| 447 |
+
// Set rocket position and rotation
|
| 448 |
+
rocket.position.copy(point);
|
| 449 |
+
|
| 450 |
+
// Calculate direction for rotation
|
| 451 |
+
if (elapsed > 50) { // Wait a frame to have previous position
|
| 452 |
+
const direction = point.clone().sub(rocket.userData.lastPosition).normalize();
|
| 453 |
+
rocket.lookAt(point.clone().add(direction));
|
| 454 |
+
rocket.rotateX(Math.PI / 2); // Adjust because rocket model points up
|
| 455 |
+
}
|
| 456 |
+
|
| 457 |
+
rocket.userData.lastPosition = point.clone();
|
| 458 |
+
}
|
| 459 |
+
}
|
| 460 |
+
|
| 461 |
+
renderer.render(scene, camera);
|
| 462 |
+
}
|
| 463 |
+
|
| 464 |
+
// Handle window resize
|
| 465 |
+
window.addEventListener('resize', () => {
|
| 466 |
+
camera.aspect = window.innerWidth / window.innerHeight;
|
| 467 |
+
camera.updateProjectionMatrix();
|
| 468 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
| 469 |
+
});
|
| 470 |
+
|
| 471 |
+
// Start animation
|
| 472 |
+
animate();
|
| 473 |
+
</script>
|
| 474 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=LukasBe/3d-rocket-launcher" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
|
| 475 |
+
</html>
|
prompts.txt
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
Create and amazing 3d threejs based rocket laucning toy, the user can drag a flag over the screen, then then launch great looking 3d procedural detailed rocket that flies in indirect interesting bezier path slowly to the flag where it exploded in a beaturiful particle based smoke,fire and sparks ...
|