LukasBe commited on
Commit
2f08f7e
·
verified ·
1 Parent(s): 3a9ba64

Add 3 files

Browse files
Files changed (3) hide show
  1. README.md +7 -5
  2. index.html +1591 -19
  3. prompts.txt +3 -0
README.md CHANGED
@@ -1,10 +1,12 @@
1
  ---
2
- title: Robofarm Showdown
3
- emoji: 🐨
4
- colorFrom: indigo
5
- colorTo: indigo
6
  sdk: static
7
  pinned: false
 
 
8
  ---
9
 
10
- Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
 
1
  ---
2
+ title: robofarm-showdown
3
+ emoji: 🐳
4
+ colorFrom: yellow
5
+ colorTo: yellow
6
  sdk: static
7
  pinned: false
8
+ tags:
9
+ - deepsite
10
  ---
11
 
12
+ Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
index.html CHANGED
@@ -1,19 +1,1591 @@
1
- <!doctype html>
2
- <html>
3
- <head>
4
- <meta charset="utf-8" />
5
- <meta name="viewport" content="width=device-width" />
6
- <title>My static Space</title>
7
- <link rel="stylesheet" href="style.css" />
8
- </head>
9
- <body>
10
- <div class="card">
11
- <h1>Welcome to your static Space!</h1>
12
- <p>You can modify this app directly by editing <i>index.html</i> in the Files and versions tab.</p>
13
- <p>
14
- Also don't forget to check the
15
- <a href="https://huggingface.co/docs/hub/spaces" target="_blank">Spaces documentation</a>.
16
- </p>
17
- </div>
18
- </body>
19
- </html>
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <!DOCTYPE html>
2
+ <html lang="en">
3
+ <head>
4
+ <meta charset="UTF-8">
5
+ <meta name="viewport" content="width=device-width, initial-scale=1.0">
6
+ <title>RoboFarm Showdown | Futuristic Farming Strategy Game</title>
7
+ <script src="https://cdn.tailwindcss.com"></script>
8
+ <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
9
+ <style>
10
+ @import url('https://fonts.googleapis.com/css2?family=Orbitron:wght@400;500;700;900&family=Rubik:wght@300;400;500;600;700&display=swap');
11
+
12
+ :root {
13
+ --primary: #00ff88;
14
+ --secondary: #00b8ff;
15
+ --accent: #ff00e4;
16
+ --dark: #0a0a1a;
17
+ --darker: #050510;
18
+ --light: #f0f8ff;
19
+ }
20
+
21
+ body {
22
+ font-family: 'Rubik', sans-serif;
23
+ background-color: var(--dark);
24
+ color: var(--light);
25
+ overflow: hidden;
26
+ }
27
+
28
+ .font-orbitron {
29
+ font-family: 'Orbitron', sans-serif;
30
+ }
31
+
32
+ .neon-text {
33
+ text-shadow: 0 0 5px var(--primary), 0 0 10px var(--primary);
34
+ }
35
+
36
+ .neon-secondary {
37
+ text-shadow: 0 0 5px var(--secondary), 0 0 10px var(--secondary);
38
+ }
39
+
40
+ .neon-accent {
41
+ text-shadow: 0 0 5px var(--accent), 0 0 10px var(--accent);
42
+ }
43
+
44
+ .glow-box {
45
+ box-shadow: 0 0 10px var(--primary);
46
+ border: 1px solid rgba(0, 255, 136, 0.3);
47
+ }
48
+
49
+ .glow-box-secondary {
50
+ box-shadow: 0 0 10px var(--secondary);
51
+ border: 1px solid rgba(0, 184, 255, 0.3);
52
+ }
53
+
54
+ .glow-box-accent {
55
+ box-shadow: 0 0 10px var(--accent);
56
+ border: 1px solid rgba(255, 0, 228, 0.3);
57
+ }
58
+
59
+ .holographic-bg {
60
+ background: linear-gradient(135deg, rgba(10, 10, 26, 0.9) 0%, rgba(5, 5, 16, 0.95) 100%);
61
+ backdrop-filter: blur(10px);
62
+ }
63
+
64
+ @keyframes pulse {
65
+ 0%, 100% { opacity: 1; }
66
+ 50% { opacity: 0.6; }
67
+ }
68
+
69
+ @keyframes float {
70
+ 0%, 100% { transform: translateY(0); }
71
+ 50% { transform: translateY(-5px); }
72
+ }
73
+
74
+ @keyframes scanline {
75
+ 0% { background-position: 0 0; }
76
+ 100% { background-position: 0 20px; }
77
+ }
78
+
79
+ .scanlines {
80
+ position: relative;
81
+ overflow: hidden;
82
+ }
83
+
84
+ .scanlines::after {
85
+ content: "";
86
+ position: absolute;
87
+ top: 0;
88
+ left: 0;
89
+ right: 0;
90
+ bottom: 0;
91
+ background: linear-gradient(
92
+ to bottom,
93
+ transparent 0%,
94
+ rgba(0, 255, 136, 0.05) 50%,
95
+ transparent 100%
96
+ );
97
+ background-size: 100% 4px;
98
+ animation: scanline 1s linear infinite;
99
+ pointer-events: none;
100
+ }
101
+
102
+ .animate-pulse {
103
+ animation: pulse 2s infinite;
104
+ }
105
+
106
+ .animate-float {
107
+ animation: float 3s ease-in-out infinite;
108
+ }
109
+
110
+ .tile {
111
+ transition: all 0.3s cubic-bezier(0.25, 0.8, 0.25, 1);
112
+ position: relative;
113
+ overflow: hidden;
114
+ }
115
+
116
+ .tile::before {
117
+ content: "";
118
+ position: absolute;
119
+ top: 0;
120
+ left: 0;
121
+ right: 0;
122
+ bottom: 0;
123
+ background: linear-gradient(135deg, rgba(255,255,255,0.03) 0%, transparent 50%);
124
+ pointer-events: none;
125
+ }
126
+
127
+ .tile:hover {
128
+ transform: scale(1.05);
129
+ box-shadow: 0 0 15px rgba(0, 255, 136, 0.5);
130
+ z-index: 10;
131
+ }
132
+
133
+ .tile-highlight {
134
+ box-shadow: 0 0 20px rgba(0, 255, 136, 0.7);
135
+ transform: scale(1.03);
136
+ }
137
+
138
+ .code-block {
139
+ font-family: 'Fira Code', monospace;
140
+ background-color: rgba(0, 184, 255, 0.1);
141
+ color: var(--light);
142
+ padding: 0.75rem;
143
+ border-radius: 0.5rem;
144
+ margin: 0.5rem 0;
145
+ cursor: pointer;
146
+ transition: all 0.3s;
147
+ border-left: 3px solid var(--secondary);
148
+ position: relative;
149
+ }
150
+
151
+ .code-block::before {
152
+ content: ">";
153
+ position: absolute;
154
+ left: 0.5rem;
155
+ color: var(--secondary);
156
+ opacity: 0;
157
+ transition: all 0.3s;
158
+ }
159
+
160
+ .code-block:hover {
161
+ background-color: rgba(0, 184, 255, 0.2);
162
+ transform: translateX(5px);
163
+ }
164
+
165
+ .code-block:hover::before {
166
+ opacity: 1;
167
+ }
168
+
169
+ .scrollbar-hide::-webkit-scrollbar {
170
+ display: none;
171
+ }
172
+
173
+ .scrollbar-hide {
174
+ -ms-overflow-style: none;
175
+ scrollbar-width: none;
176
+ }
177
+
178
+ .progress-bar {
179
+ transition: width 0.5s cubic-bezier(0.65, 0, 0.35, 1);
180
+ position: relative;
181
+ overflow: hidden;
182
+ }
183
+
184
+ .progress-bar::after {
185
+ content: "";
186
+ position: absolute;
187
+ top: 0;
188
+ left: 0;
189
+ right: 0;
190
+ bottom: 0;
191
+ background: linear-gradient(90deg, transparent 0%, rgba(255,255,255,0.2) 50%, transparent 100%);
192
+ animation: progress-shine 2s infinite;
193
+ }
194
+
195
+ @keyframes progress-shine {
196
+ 0% { transform: translateX(-100%); }
197
+ 100% { transform: translateX(100%); }
198
+ }
199
+
200
+ .player-avatar {
201
+ transition: all 0.3s cubic-bezier(0.68, -0.55, 0.265, 1.55);
202
+ position: relative;
203
+ }
204
+
205
+ .player-avatar::after {
206
+ content: "";
207
+ position: absolute;
208
+ bottom: -5px;
209
+ left: 50%;
210
+ transform: translateX(-50%);
211
+ width: 20px;
212
+ height: 5px;
213
+ background: rgba(0, 255, 136, 0.5);
214
+ border-radius: 50%;
215
+ filter: blur(2px);
216
+ transition: all 0.3s;
217
+ }
218
+
219
+ .player-avatar.active {
220
+ transform: scale(1.15);
221
+ box-shadow: 0 0 20px rgba(0, 255, 136, 0.7);
222
+ }
223
+
224
+ .player-avatar.active::after {
225
+ width: 30px;
226
+ height: 8px;
227
+ filter: blur(3px);
228
+ }
229
+
230
+ .modal {
231
+ transition: all 0.5s cubic-bezier(0.68, -0.55, 0.265, 1.55);
232
+ transform: scale(0.9);
233
+ opacity: 0;
234
+ }
235
+
236
+ .modal.active {
237
+ transform: scale(1);
238
+ opacity: 1;
239
+ }
240
+
241
+ .modal-backdrop {
242
+ background-color: rgba(5, 5, 16, 0.9);
243
+ backdrop-filter: blur(10px);
244
+ transition: opacity 0.3s;
245
+ }
246
+
247
+ .crop-animation {
248
+ animation: grow 2s cubic-bezier(0.68, -0.55, 0.265, 1.55) forwards;
249
+ }
250
+
251
+ @keyframes grow {
252
+ 0% { transform: scale(0.3) rotate(-15deg); opacity: 0; }
253
+ 50% { transform: scale(1.1) rotate(5deg); opacity: 1; }
254
+ 100% { transform: scale(1) rotate(0); opacity: 1; }
255
+ }
256
+
257
+ .grid-pattern {
258
+ background-image:
259
+ linear-gradient(rgba(0, 255, 136, 0.1) 1px, transparent 1px),
260
+ linear-gradient(90deg, rgba(0, 255, 136, 0.1) 1px, transparent 1px);
261
+ background-size: 20px 20px;
262
+ }
263
+
264
+ .hex-pattern {
265
+ background-image:
266
+ radial-gradient(circle at center, rgba(0, 184, 255, 0.05) 0%, transparent 70%),
267
+ repeating-linear-gradient(
268
+ 0deg,
269
+ rgba(0, 184, 255, 0.03),
270
+ rgba(0, 184, 255, 0.03) 1px,
271
+ transparent 1px,
272
+ transparent 10px
273
+ );
274
+ }
275
+
276
+ .circuit-pattern {
277
+ background-image:
278
+ radial-gradient(circle at center, rgba(255, 0, 228, 0.05) 0%, transparent 70%),
279
+ repeating-linear-gradient(
280
+ 45deg,
281
+ rgba(255, 0, 228, 0.03),
282
+ rgba(255, 0, 228, 0.03) 1px,
283
+ transparent 1px,
284
+ transparent 10px
285
+ );
286
+ }
287
+
288
+ .tooltip {
289
+ position: relative;
290
+ display: inline-block;
291
+ }
292
+
293
+ .tooltip .tooltiptext {
294
+ visibility: hidden;
295
+ width: 200px;
296
+ background-color: var(--darker);
297
+ color: var(--light);
298
+ text-align: center;
299
+ border-radius: 6px;
300
+ padding: 10px;
301
+ position: absolute;
302
+ z-index: 100;
303
+ bottom: 125%;
304
+ left: 50%;
305
+ margin-left: -100px;
306
+ opacity: 0;
307
+ transition: opacity 0.3s;
308
+ box-shadow: 0 0 15px rgba(0, 0, 0, 0.5);
309
+ border: 1px solid rgba(0, 255, 136, 0.2);
310
+ backdrop-filter: blur(5px);
311
+ }
312
+
313
+ .tooltip:hover .tooltiptext {
314
+ visibility: visible;
315
+ opacity: 1;
316
+ }
317
+
318
+ .btn-primary {
319
+ background: linear-gradient(135deg, var(--primary) 0%, #00cc77 100%);
320
+ color: var(--dark);
321
+ font-weight: 600;
322
+ transition: all 0.3s;
323
+ box-shadow: 0 4px 15px rgba(0, 255, 136, 0.3);
324
+ }
325
+
326
+ .btn-primary:hover {
327
+ transform: translateY(-2px);
328
+ box-shadow: 0 6px 20px rgba(0, 255, 136, 0.4);
329
+ }
330
+
331
+ .btn-secondary {
332
+ background: linear-gradient(135deg, var(--secondary) 0%, #0099cc 100%);
333
+ color: var(--dark);
334
+ font-weight: 600;
335
+ transition: all 0.3s;
336
+ box-shadow: 0 4px 15px rgba(0, 184, 255, 0.3);
337
+ }
338
+
339
+ .btn-secondary:hover {
340
+ transform: translateY(-2px);
341
+ box-shadow: 0 6px 20px rgba(0, 184, 255, 0.4);
342
+ }
343
+
344
+ .btn-accent {
345
+ background: linear-gradient(135deg, var(--accent) 0%, #cc00b8 100%);
346
+ color: var(--light);
347
+ font-weight: 600;
348
+ transition: all 0.3s;
349
+ box-shadow: 0 4px 15px rgba(255, 0, 228, 0.3);
350
+ }
351
+
352
+ .btn-accent:hover {
353
+ transform: translateY(-2px);
354
+ box-shadow: 0 6px 20px rgba(255, 0, 228, 0.4);
355
+ }
356
+
357
+ .btn-dark {
358
+ background: linear-gradient(135deg, rgba(20, 20, 40, 0.8) 0%, rgba(10, 10, 30, 0.9) 100%);
359
+ color: var(--light);
360
+ font-weight: 600;
361
+ transition: all 0.3s;
362
+ box-shadow: 0 4px 10px rgba(0, 0, 0, 0.3);
363
+ border: 1px solid rgba(0, 255, 136, 0.1);
364
+ }
365
+
366
+ .btn-dark:hover {
367
+ transform: translateY(-2px);
368
+ box-shadow: 0 6px 15px rgba(0, 255, 136, 0.2);
369
+ border-color: rgba(0, 255, 136, 0.3);
370
+ }
371
+
372
+ .particles {
373
+ position: absolute;
374
+ top: 0;
375
+ left: 0;
376
+ right: 0;
377
+ bottom: 0;
378
+ overflow: hidden;
379
+ pointer-events: none;
380
+ }
381
+
382
+ .particle {
383
+ position: absolute;
384
+ background-color: var(--primary);
385
+ border-radius: 50%;
386
+ opacity: 0.3;
387
+ animation: float 15s infinite linear;
388
+ }
389
+
390
+ @keyframes particle-float {
391
+ 0% { transform: translateY(0) rotate(0deg); }
392
+ 100% { transform: translateY(-100vh) rotate(360deg); }
393
+ }
394
+
395
+ .grid-lines {
396
+ position: absolute;
397
+ top: 0;
398
+ left: 0;
399
+ right: 0;
400
+ bottom: 0;
401
+ background-image:
402
+ linear-gradient(rgba(0, 255, 136, 0.03) 1px, transparent 1px),
403
+ linear-gradient(90deg, rgba(0, 255, 136, 0.03) 1px, transparent 1px);
404
+ background-size: 40px 40px;
405
+ pointer-events: none;
406
+ }
407
+
408
+ .cyber-border {
409
+ position: relative;
410
+ }
411
+
412
+ .cyber-border::before {
413
+ content: "";
414
+ position: absolute;
415
+ top: 0;
416
+ left: 0;
417
+ right: 0;
418
+ height: 2px;
419
+ background: linear-gradient(90deg, transparent 0%, var(--primary) 50%, transparent 100%);
420
+ }
421
+
422
+ .cyber-border::after {
423
+ content: "";
424
+ position: absolute;
425
+ bottom: 0;
426
+ left: 0;
427
+ right: 0;
428
+ height: 2px;
429
+ background: linear-gradient(90deg, transparent 0%, var(--primary) 50%, transparent 100%);
430
+ }
431
+
432
+ .corner-decoration {
433
+ position: absolute;
434
+ width: 20px;
435
+ height: 20px;
436
+ }
437
+
438
+ .corner-decoration.top-left {
439
+ top: 0;
440
+ left: 0;
441
+ border-top: 2px solid var(--primary);
442
+ border-left: 2px solid var(--primary);
443
+ }
444
+
445
+ .corner-decoration.top-right {
446
+ top: 0;
447
+ right: 0;
448
+ border-top: 2px solid var(--primary);
449
+ border-right: 2px solid var(--primary);
450
+ }
451
+
452
+ .corner-decoration.bottom-left {
453
+ bottom: 0;
454
+ left: 0;
455
+ border-bottom: 2px solid var(--primary);
456
+ border-left: 2px solid var(--primary);
457
+ }
458
+
459
+ .corner-decoration.bottom-right {
460
+ bottom: 0;
461
+ right: 0;
462
+ border-bottom: 2px solid var(--primary);
463
+ border-right: 2px solid var(--primary);
464
+ }
465
+
466
+ .status-bar {
467
+ height: 6px;
468
+ border-radius: 3px;
469
+ position: relative;
470
+ overflow: hidden;
471
+ }
472
+
473
+ .status-bar::after {
474
+ content: "";
475
+ position: absolute;
476
+ top: 0;
477
+ left: 0;
478
+ right: 0;
479
+ bottom: 0;
480
+ background: linear-gradient(90deg, transparent 0%, rgba(255,255,255,0.3) 50%, transparent 100%);
481
+ animation: status-shine 2s infinite;
482
+ }
483
+
484
+ @keyframes status-shine {
485
+ 0% { transform: translateX(-100%); }
486
+ 100% { transform: translateX(100%); }
487
+ }
488
+
489
+ .hologram-effect {
490
+ position: relative;
491
+ overflow: hidden;
492
+ }
493
+
494
+ .hologram-effect::before {
495
+ content: "";
496
+ position: absolute;
497
+ top: -50%;
498
+ left: -50%;
499
+ right: -50%;
500
+ bottom: -50%;
501
+ background: linear-gradient(
502
+ to bottom,
503
+ transparent 0%,
504
+ rgba(0, 255, 136, 0.1) 50%,
505
+ transparent 100%
506
+ );
507
+ transform: rotate(30deg);
508
+ animation: hologram-scan 3s linear infinite;
509
+ pointer-events: none;
510
+ }
511
+
512
+ @keyframes hologram-scan {
513
+ 0% { transform: translateY(-100%) rotate(30deg); }
514
+ 100% { transform: translateY(100%) rotate(30deg); }
515
+ }
516
+
517
+ .pixel-grid {
518
+ background-image:
519
+ linear-gradient(rgba(0, 255, 136, 0.05) 1px, transparent 1px),
520
+ linear-gradient(90deg, rgba(0, 255, 136, 0.05) 1px, transparent 1px);
521
+ background-size: 5px 5px;
522
+ }
523
+ </style>
524
+ </head>
525
+ <body class="min-h-screen overflow-hidden">
526
+ <!-- Particle Background -->
527
+ <div class="particles" id="particles"></div>
528
+ <div class="grid-lines"></div>
529
+
530
+ <!-- Main Game Container -->
531
+ <div class="flex flex-col h-screen">
532
+ <!-- Game Header -->
533
+ <header class="holographic-bg py-4 px-6 flex justify-between items-center border-b border-gray-800 relative cyber-border">
534
+ <div class="corner-decoration top-left"></div>
535
+ <div class="corner-decoration top-right"></div>
536
+
537
+ <div class="flex items-center space-x-6">
538
+ <div class="flex items-center">
539
+ <div class="w-10 h-10 rounded-full bg-gradient-to-br from-primary to-secondary flex items-center justify-center mr-3 glow-box">
540
+ <i class="fas fa-robot text-xl text-white"></i>
541
+ </div>
542
+ <h1 class="text-2xl font-orbitron font-bold neon-text">ROBOFARM SHDOWN</h1>
543
+ </div>
544
+
545
+ <div class="flex items-center space-x-4">
546
+ <div class="flex items-center space-x-2 bg-gray-900 px-3 py-1 rounded-full border border-gray-800">
547
+ <span class="text-xs uppercase tracking-wider text-gray-400">Level</span>
548
+ <span class="font-orbitron font-bold text-primary">01</span>
549
+ </div>
550
+
551
+ <div class="flex items-center space-x-2">
552
+ <div class="w-3 h-3 rounded-full bg-primary glow-box"></div>
553
+ <span id="level-name" class="font-medium">Patch of Dirt</span>
554
+ </div>
555
+ </div>
556
+ </div>
557
+
558
+ <div class="flex items-center space-x-6">
559
+ <div class="flex items-center space-x-3">
560
+ <div class="flex items-center space-x-2 bg-gray-900 px-3 py-1 rounded-full border border-gray-800">
561
+ <i class="fas fa-stopwatch text-secondary"></i>
562
+ <span id="timer" class="font-mono font-orbitron">00:30</span>
563
+ </div>
564
+
565
+ <div class="flex items-center space-x-2 bg-gray-900 px-3 py-1 rounded-full border border-gray-800">
566
+ <i class="fas fa-star text-yellow-400"></i>
567
+ <span id="score" class="font-orbitron font-bold">0</span>
568
+ </div>
569
+ </div>
570
+
571
+ <button id="pause-btn" class="btn-dark px-4 py-2 rounded-full flex items-center space-x-2">
572
+ <i class="fas fa-pause"></i>
573
+ <span>Pause</span>
574
+ </button>
575
+ </div>
576
+ </header>
577
+
578
+ <!-- Main Game Area -->
579
+ <div class="flex-1 flex flex-col md:flex-row overflow-hidden">
580
+ <!-- Manual Gameplay Panel -->
581
+ <div id="manual-panel" class="w-full md:w-1/2 holographic-bg p-6 flex flex-col border-r border-gray-800 relative">
582
+ <div class="corner-decoration top-left"></div>
583
+ <div class="corner-decoration bottom-left"></div>
584
+
585
+ <div class="flex justify-between items-center mb-6">
586
+ <div class="flex items-center space-x-3">
587
+ <h2 class="text-xl font-orbitron font-bold flex items-center neon-text">
588
+ <span class="w-8 h-8 rounded-full bg-blue-900 flex items-center justify-center mr-2 glow-box-secondary">
589
+ <i class="fas fa-user text-blue-300"></i>
590
+ </span>
591
+ MANUAL FARMING
592
+ </h2>
593
+ <span id="manual-phase-badge" class="bg-blue-900 text-blue-300 px-3 py-1 rounded-full text-xs font-bold uppercase tracking-wider glow-box-secondary">Phase 1</span>
594
+ </div>
595
+
596
+ <div id="manual-score" class="bg-gray-900 px-4 py-2 rounded-lg border border-gray-800 flex items-center space-x-2">
597
+ <span class="text-sm uppercase tracking-wider text-gray-400">Score</span>
598
+ <span class="font-orbitron font-bold text-xl text-primary">0</span>
599
+ </div>
600
+ </div>
601
+
602
+ <!-- Farm Grid -->
603
+ <div id="manual-farm" class="grid grid-cols-4 gap-3 mb-6 flex-1">
604
+ <!-- Tiles will be generated by JavaScript -->
605
+ </div>
606
+
607
+ <!-- Controls -->
608
+ <div class="bg-gray-900 p-4 rounded-xl border border-gray-800 mb-4">
609
+ <h3 class="text-sm font-bold mb-3 uppercase tracking-wider text-gray-400 flex items-center">
610
+ <i class="fas fa-gamepad mr-2 text-secondary"></i>
611
+ Controls
612
+ </h3>
613
+ <div class="grid grid-cols-3 gap-3">
614
+ <div class="bg-gray-800 p-3 rounded-lg text-center border border-gray-700 hover:border-secondary transition-all">
615
+ <div class="bg-gray-900 w-10 h-10 mx-auto mb-2 rounded-lg flex items-center justify-center text-xl font-orbitron border border-gray-700">W</div>
616
+ <span class="text-xs uppercase tracking-wider">Move Up</span>
617
+ </div>
618
+ <div class="bg-gray-800 p-3 rounded-lg text-center border border-gray-700 hover:border-secondary transition-all">
619
+ <div class="bg-gray-900 w-10 h-10 mx-auto mb-2 rounded-lg flex items-center justify-center text-xl font-orbitron border border-gray-700">A</div>
620
+ <span class="text-xs uppercase tracking-wider">Move Left</span>
621
+ </div>
622
+ <div class="bg-gray-800 p-3 rounded-lg text-center border border-gray-700 hover:border-secondary transition-all">
623
+ <div class="bg-gray-900 w-10 h-10 mx-auto mb-2 rounded-lg flex items-center justify-center text-xl font-orbitron border border-gray-700">D</div>
624
+ <span class="text-xs uppercase tracking-wider">Move Right</span>
625
+ </div>
626
+ <div class="bg-gray-800 p-3 rounded-lg text-center border border-gray-700 hover:border-secondary transition-all">
627
+ <div class="bg-gray-900 w-10 h-10 mx-auto mb-2 rounded-lg flex items-center justify-center text-xl font-orbitron border border-gray-700">S</div>
628
+ <span class="text-xs uppercase tracking-wider">Move Down</span>
629
+ </div>
630
+ <div class="bg-gray-800 p-3 rounded-lg text-center border border-gray-700 hover:border-secondary transition-all">
631
+ <div class="bg-gray-900 w-10 h-10 mx-auto mb-2 rounded-lg flex items-center justify-center text-xl font-orbitron border border-gray-700">E</div>
632
+ <span class="text-xs uppercase tracking-wider">Interact</span>
633
+ </div>
634
+ <div class="bg-gray-800 p-3 rounded-lg text-center border border-gray-700 hover:border-secondary transition-all">
635
+ <div class="bg-gray-900 w-10 h-10 mx-auto mb-2 rounded-lg flex items-center justify-center text-xl font-orbitron border border-gray-700">Q</div>
636
+ <span class="text-xs uppercase tracking-wider">Switch Tool</span>
637
+ </div>
638
+ </div>
639
+ </div>
640
+
641
+ <!-- Current Tool -->
642
+ <div class="mt-auto bg-gray-900 p-3 rounded-lg border border-gray-800 flex items-center justify-between">
643
+ <span class="text-sm uppercase tracking-wider text-gray-400">Current Tool</span>
644
+ <div id="current-tool" class="bg-gray-800 px-4 py-2 rounded-lg flex items-center space-x-3 border border-gray-700">
645
+ <div class="w-6 h-6 rounded-full bg-primary flex items-center justify-center">
646
+ <i class="fas fa-seedling text-xs text-gray-900"></i>
647
+ </div>
648
+ <span class="font-medium">Seeds</span>
649
+ </div>
650
+ </div>
651
+ </div>
652
+
653
+ <!-- Bot Programming Panel -->
654
+ <div id="bot-panel" class="w-full md:w-1/2 holographic-bg p-6 flex flex-col relative">
655
+ <div class="corner-decoration top-right"></div>
656
+ <div class="corner-decoration bottom-right"></div>
657
+
658
+ <div class="flex justify-between items-center mb-6">
659
+ <div class="flex items-center space-x-3">
660
+ <h2 class="text-xl font-orbitron font-bold flex items-center neon-secondary">
661
+ <span class="w-8 h-8 rounded-full bg-purple-900 flex items-center justify-center mr-2 glow-box-accent">
662
+ <i class="fas fa-robot text-purple-300"></i>
663
+ </span>
664
+ ROBO-AGENT
665
+ </h2>
666
+ <span id="bot-phase-badge" class="bg-purple-900 text-purple-300 px-3 py-1 rounded-full text-xs font-bold uppercase tracking-wider glow-box-accent">Phase 2</span>
667
+ </div>
668
+
669
+ <div id="bot-score" class="bg-gray-900 px-4 py-2 rounded-lg border border-gray-800 flex items-center space-x-2">
670
+ <span class="text-sm uppercase tracking-wider text-gray-400">Score</span>
671
+ <span class="font-orbitron font-bold text-xl text-secondary">0</span>
672
+ </div>
673
+ </div>
674
+
675
+ <!-- Farm Grid -->
676
+ <div id="bot-farm" class="grid grid-cols-4 gap-3 mb-6 flex-1">
677
+ <!-- Tiles will be generated by JavaScript -->
678
+ </div>
679
+
680
+ <!-- Programming Interface -->
681
+ <div class="bg-gray-900 p-4 rounded-xl border border-gray-800 mb-4">
682
+ <div class="flex justify-between items-center mb-4">
683
+ <h3 class="text-sm font-bold uppercase tracking-wider text-gray-400 flex items-center">
684
+ <i class="fas fa-code mr-2 text-accent"></i>
685
+ Code Editor
686
+ </h3>
687
+ <div class="flex space-x-3">
688
+ <button id="run-bot-btn" class="btn-accent px-4 py-2 rounded-lg text-sm flex items-center space-x-2">
689
+ <i class="fas fa-play"></i>
690
+ <span>Run</span>
691
+ </button>
692
+ <button id="reset-bot-btn" class="btn-dark px-4 py-2 rounded-lg text-sm flex items-center space-x-2">
693
+ <i class="fas fa-redo"></i>
694
+ <span>Reset</span>
695
+ </button>
696
+ </div>
697
+ </div>
698
+
699
+ <div class="mb-3">
700
+ <h4 class="text-xs uppercase tracking-wider text-gray-500 mb-1">Code Blocks</h4>
701
+ <div id="code-blocks" class="bg-gray-800 p-3 rounded-lg mb-2 h-24 overflow-y-auto scrollbar-hide grid grid-cols-2 gap-2 border border-gray-700">
702
+ <div class="code-block" draggable="true" data-action="move-right">move("right")</div>
703
+ <div class="code-block" draggable="true" data-action="move-left">move("left")</div>
704
+ <div class="code-block" draggable="true" data-action="move-up">move("up")</div>
705
+ <div class="code-block" draggable="true" data-action="move-down">move("down")</div>
706
+ <div class="code-block" draggable="true" data-action="plant">plant()</div>
707
+ <div class="code-block" draggable="true" data-action="water">water()</div>
708
+ <div class="code-block" draggable="true" data-action="harvest">harvest()</div>
709
+ <div class="code-block" draggable="true" data-action="wait">wait(1)</div>
710
+ </div>
711
+ </div>
712
+
713
+ <div>
714
+ <h4 class="text-xs uppercase tracking-wider text-gray-500 mb-1">Your Program</h4>
715
+ <div id="code-area" class="bg-gray-800 p-3 rounded-lg h-24 overflow-y-auto scrollbar-hide border-2 border-dashed border-gray-700 hover:border-accent transition-all">
716
+ <!-- User's code will appear here -->
717
+ <div class="text-gray-600 text-sm flex items-center justify-center h-full">
718
+ <i class="fas fa-arrow-up mr-2"></i>
719
+ Drag code blocks here
720
+ </div>
721
+ </div>
722
+ </div>
723
+ </div>
724
+ </div>
725
+ </div>
726
+
727
+ <!-- Game Footer -->
728
+ <footer class="holographic-bg py-3 px-6 border-t border-gray-800 flex justify-between items-center relative cyber-border">
729
+ <div class="corner-decoration bottom-left"></div>
730
+ <div class="corner-decoration bottom-right"></div>
731
+
732
+ <div class="flex items-center space-x-6">
733
+ <div class="flex items-center space-x-3">
734
+ <span class="text-sm uppercase tracking-wider text-gray-400">Progress</span>
735
+ <div class="w-40 h-2 bg-gray-800 rounded-full overflow-hidden">
736
+ <div id="progress-bar" class="h-full bg-gradient-to-r from-primary to-secondary progress-bar" style="width: 0%"></div>
737
+ </div>
738
+ </div>
739
+
740
+ <button id="hint-btn" class="text-secondary hover:text-primary transition-colors text-sm flex items-center space-x-2">
741
+ <i class="fas fa-lightbulb"></i>
742
+ <span>Get Hint</span>
743
+ </button>
744
+ </div>
745
+
746
+ <div class="flex space-x-4">
747
+ <button id="sound-btn" class="w-10 h-10 rounded-full bg-gray-900 flex items-center justify-center border border-gray-800 hover:border-primary transition-all tooltip">
748
+ <i class="fas fa-volume-up"></i>
749
+ <span class="tooltiptext">Toggle Sound</span>
750
+ </button>
751
+ <button id="fullscreen-btn" class="w-10 h-10 rounded-full bg-gray-900 flex items-center justify-center border border-gray-800 hover:border-primary transition-all tooltip">
752
+ <i class="fas fa-expand"></i>
753
+ <span class="tooltiptext">Fullscreen</span>
754
+ </button>
755
+ </div>
756
+ </footer>
757
+ </div>
758
+
759
+ <!-- Pause Modal -->
760
+ <div id="pause-modal" class="fixed inset-0 flex items-center justify-center z-50 modal-backdrop hidden">
761
+ <div class="bg-gray-900 rounded-2xl p-8 w-full max-w-md modal border border-gray-800 glow-box">
762
+ <div class="text-center mb-8">
763
+ <div class="w-20 h-20 rounded-full bg-gradient-to-br from-primary to-secondary flex items-center justify-center mx-auto mb-4 glow-box animate-pulse">
764
+ <i class="fas fa-pause text-3xl text-gray-900"></i>
765
+ </div>
766
+ <h2 class="text-3xl font-orbitron font-bold mb-2 neon-text">GAME PAUSED</h2>
767
+ <p class="text-gray-400">Take a break, farmer!</p>
768
+ </div>
769
+
770
+ <div class="flex flex-col space-y-4">
771
+ <button id="resume-btn" class="btn-primary py-4 rounded-xl font-bold flex items-center justify-center space-x-3">
772
+ <i class="fas fa-play"></i>
773
+ <span>Resume Game</span>
774
+ </button>
775
+ <button id="restart-btn" class="btn-secondary py-4 rounded-xl font-bold flex items-center justify-center space-x-3">
776
+ <i class="fas fa-redo"></i>
777
+ <span>Restart Level</span>
778
+ </button>
779
+ <button id="menu-btn" class="btn-dark py-4 rounded-xl font-bold flex items-center justify-center space-x-3 border border-gray-800">
780
+ <i class="fas fa-home"></i>
781
+ <span>Main Menu</span>
782
+ </button>
783
+ <button id="quit-btn" class="btn-dark py-4 rounded-xl font-bold flex items-center justify-center space-x-3 border border-red-900 hover:border-red-500">
784
+ <i class="fas fa-power-off text-red-500"></i>
785
+ <span class="text-red-500">Quit Game</span>
786
+ </button>
787
+ </div>
788
+ </div>
789
+ </div>
790
+
791
+ <!-- Level Complete Modal -->
792
+ <div id="complete-modal" class="fixed inset-0 flex items-center justify-center z-50 modal-backdrop hidden">
793
+ <div class="bg-gray-900 rounded-2xl p-8 w-full max-w-md modal border border-gray-800 glow-box">
794
+ <div class="text-center mb-8">
795
+ <div class="w-24 h-24 rounded-full bg-gradient-to-br from-yellow-400 to-yellow-600 flex items-center justify-center mx-auto mb-6 shadow-lg animate-float">
796
+ <i class="fas fa-trophy text-4xl text-gray-900"></i>
797
+ </div>
798
+ <h2 class="text-3xl font-orbitron font-bold mb-2 text-primary">LEVEL COMPLETE!</h2>
799
+ <p class="text-gray-400">Your farming skills are impressive</p>
800
+ </div>
801
+
802
+ <div class="grid grid-cols-2 gap-4 mb-8">
803
+ <div class="bg-gray-800 p-4 rounded-xl border border-gray-700">
804
+ <div class="text-sm uppercase tracking-wider text-gray-400 mb-1">Manual Score</div>
805
+ <div id="final-manual-score" class="text-2xl font-orbitron font-bold text-primary">120</div>
806
+ </div>
807
+ <div class="bg-gray-800 p-4 rounded-xl border border-gray-700">
808
+ <div class="text-sm uppercase tracking-wider text-gray-400 mb-1">Bot Score</div>
809
+ <div id="final-bot-score" class="text-2xl font-orbitron font-bold text-secondary">150</div>
810
+ </div>
811
+ </div>
812
+
813
+ <div class="mb-8 text-center">
814
+ <div id="result-message" class="text-xl font-orbitron font-bold text-primary mb-2">Your Bot Won!</div>
815
+ <div class="text-sm text-gray-500">Time to automate more tasks!</div>
816
+ </div>
817
+
818
+ <div class="flex flex-col space-y-4">
819
+ <button id="next-level-btn" class="btn-primary py-4 rounded-xl font-bold flex items-center justify-center space-x-3">
820
+ <i class="fas fa-arrow-right"></i>
821
+ <span>Next Level</span>
822
+ </button>
823
+ <button id="retry-btn" class="btn-secondary py-4 rounded-xl font-bold flex items-center justify-center space-x-3">
824
+ <i class="fas fa-redo"></i>
825
+ <span>Try Again</span>
826
+ </button>
827
+ <button id="level-select-btn" class="btn-dark py-4 rounded-xl font-bold flex items-center justify-center space-x-3 border border-gray-800">
828
+ <i class="fas fa-list-ol"></i>
829
+ <span>Level Select</span>
830
+ </button>
831
+ </div>
832
+ </div>
833
+ </div>
834
+
835
+ <!-- Hint Modal -->
836
+ <div id="hint-modal" class="fixed inset-0 flex items-center justify-center z-50 modal-backdrop hidden">
837
+ <div class="bg-gray-900 rounded-2xl p-8 w-full max-w-md modal border border-gray-800 glow-box-secondary">
838
+ <div class="text-center mb-6">
839
+ <div class="w-16 h-16 rounded-full bg-gradient-to-br from-secondary to-blue-600 flex items-center justify-center mx-auto mb-4 glow-box-secondary">
840
+ <i class="fas fa-lightbulb text-2xl text-gray-900"></i>
841
+ </div>
842
+ <h2 class="text-2xl font-orbitron font-bold mb-2 neon-secondary">LEVEL HINT</h2>
843
+ <p class="text-sm text-gray-400">Need some help, farmer?</p>
844
+ </div>
845
+
846
+ <div class="bg-gray-800 p-5 rounded-xl mb-6 border border-gray-700">
847
+ <p id="hint-text" class="mb-4 text-gray-300">For this small farm, you can simply move right, plant, and water each tile in sequence. Try writing code that does this!</p>
848
+
849
+ <div class="bg-gray-900 p-3 rounded-lg border border-gray-700">
850
+ <div class="code-block">move("right")</div>
851
+ <div class="code-block">plant()</div>
852
+ <div class="code-block">water()</div>
853
+ <div class="code-block">move("right")</div>
854
+ <div class="code-block">plant()</div>
855
+ <div class="code-block">water()</div>
856
+ </div>
857
+ </div>
858
+
859
+ <button id="close-hint-btn" class="w-full btn-secondary py-4 rounded-xl font-bold flex items-center justify-center space-x-3">
860
+ <i class="fas fa-check"></i>
861
+ <span>Got It!</span>
862
+ </button>
863
+ </div>
864
+ </div>
865
+
866
+ <script>
867
+ // Game State
868
+ const gameState = {
869
+ currentLevel: 1,
870
+ levels: [
871
+ {
872
+ name: "Patch of Dirt",
873
+ size: 4,
874
+ manualTime: 30,
875
+ botTime: 30,
876
+ tiles: [
877
+ { type: "soil", state: "dry" },
878
+ { type: "soil", state: "dry" },
879
+ { type: "soil", state: "dry" },
880
+ { type: "soil", state: "dry" }
881
+ ],
882
+ goal: "Plant and water all crops",
883
+ hint: "For this small farm, you can simply move right, plant, and water each tile in sequence. Try writing code that does this!"
884
+ },
885
+ {
886
+ name: "Small Plot",
887
+ size: 4,
888
+ manualTime: 25,
889
+ botTime: 25,
890
+ tiles: [
891
+ { type: "soil", state: "dry" },
892
+ { type: "soil", state: "dry", obstacle: "rock" },
893
+ { type: "soil", state: "dry" },
894
+ { type: "soil", state: "dry" }
895
+ ],
896
+ goal: "Plant around the obstacle",
897
+ hint: "Use conditionals to check if a tile has an obstacle before planting."
898
+ }
899
+ ],
900
+ phase: "manual", // manual or bot
901
+ manualScore: 0,
902
+ botScore: 0,
903
+ timeLeft: 30,
904
+ timerInterval: null,
905
+ currentTool: "seeds", // seeds, water, harvest
906
+ playerPosition: 0,
907
+ botPosition: 0,
908
+ isPaused: false,
909
+ soundEnabled: true
910
+ };
911
+
912
+ // DOM Elements
913
+ const elements = {
914
+ manualFarm: document.getElementById('manual-farm'),
915
+ botFarm: document.getElementById('bot-farm'),
916
+ manualScore: document.querySelector('#manual-score span'),
917
+ botScore: document.querySelector('#bot-score span'),
918
+ timer: document.getElementById('timer'),
919
+ currentTool: document.getElementById('current-tool'),
920
+ codeBlocks: document.getElementById('code-blocks'),
921
+ codeArea: document.getElementById('code-area'),
922
+ runBotBtn: document.getElementById('run-bot-btn'),
923
+ resetBotBtn: document.getElementById('reset-bot-btn'),
924
+ pauseBtn: document.getElementById('pause-btn'),
925
+ pauseModal: document.getElementById('pause-modal'),
926
+ resumeBtn: document.getElementById('resume-btn'),
927
+ restartBtn: document.getElementById('restart-btn'),
928
+ menuBtn: document.getElementById('menu-btn'),
929
+ quitBtn: document.getElementById('quit-btn'),
930
+ completeModal: document.getElementById('complete-modal'),
931
+ nextLevelBtn: document.getElementById('next-level-btn'),
932
+ retryBtn: document.getElementById('retry-btn'),
933
+ levelSelectBtn: document.getElementById('level-select-btn'),
934
+ finalManualScore: document.getElementById('final-manual-score'),
935
+ finalBotScore: document.getElementById('final-bot-score'),
936
+ resultMessage: document.getElementById('result-message'),
937
+ hintBtn: document.getElementById('hint-btn'),
938
+ hintModal: document.getElementById('hint-modal'),
939
+ closeHintBtn: document.getElementById('close-hint-btn'),
940
+ hintText: document.getElementById('hint-text'),
941
+ soundBtn: document.getElementById('sound-btn'),
942
+ fullscreenBtn: document.getElementById('fullscreen-btn'),
943
+ progressBar: document.getElementById('progress-bar'),
944
+ levelName: document.getElementById('level-name'),
945
+ manualPhaseBadge: document.getElementById('manual-phase-badge'),
946
+ botPhaseBadge: document.getElementById('bot-phase-badge'),
947
+ particles: document.getElementById('particles')
948
+ };
949
+
950
+ // Create particles
951
+ function createParticles() {
952
+ for (let i = 0; i < 50; i++) {
953
+ const particle = document.createElement('div');
954
+ particle.classList.add('particle');
955
+
956
+ const size = Math.random() * 3 + 1;
957
+ const posX = Math.random() * 100;
958
+ const posY = Math.random() * 100;
959
+ const duration = Math.random() * 20 + 10;
960
+ const delay = Math.random() * 10;
961
+
962
+ particle.style.width = `${size}px`;
963
+ particle.style.height = `${size}px`;
964
+ particle.style.left = `${posX}%`;
965
+ particle.style.top = `${posY}%`;
966
+ particle.style.animation = `particle-float ${duration}s ${delay}s infinite linear`;
967
+ particle.style.opacity = Math.random() * 0.3 + 0.1;
968
+
969
+ elements.particles.appendChild(particle);
970
+ }
971
+ }
972
+
973
+ // Initialize Game
974
+ function initGame() {
975
+ createParticles();
976
+ loadLevel(gameState.currentLevel);
977
+ setupEventListeners();
978
+ updateUI();
979
+ }
980
+
981
+ // Load Level
982
+ function loadLevel(levelNum) {
983
+ const level = gameState.levels[levelNum - 1];
984
+ gameState.phase = "manual";
985
+ gameState.manualScore = 0;
986
+ gameState.botScore = 0;
987
+ gameState.timeLeft = level.manualTime;
988
+ gameState.playerPosition = 0;
989
+ gameState.botPosition = 0;
990
+
991
+ // Update UI
992
+ elements.levelName.textContent = level.name;
993
+ elements.timer.textContent = formatTime(gameState.timeLeft);
994
+ elements.manualScore.textContent = gameState.manualScore;
995
+ elements.botScore.textContent = gameState.botScore;
996
+ elements.progressBar.style.width = '0%';
997
+
998
+ // Generate Farm Grids
999
+ generateFarmGrid(elements.manualFarm, level.tiles, true);
1000
+ generateFarmGrid(elements.botFarm, level.tiles, false);
1001
+
1002
+ // Start Timer
1003
+ startTimer();
1004
+
1005
+ // Update phase badges
1006
+ updatePhaseBadges();
1007
+ }
1008
+
1009
+ // Generate Farm Grid
1010
+ function generateFarmGrid(container, tiles, isManual) {
1011
+ container.innerHTML = '';
1012
+
1013
+ tiles.forEach((tile, index) => {
1014
+ const tileElement = document.createElement('div');
1015
+ tileElement.className = `tile rounded-xl flex items-center justify-center relative overflow-hidden`;
1016
+
1017
+ // Base styling
1018
+ tileElement.classList.add('hologram-effect');
1019
+
1020
+ // Set tile appearance based on type and state
1021
+ if (tile.obstacle === 'rock') {
1022
+ tileElement.className += ' bg-gray-800';
1023
+ tileElement.innerHTML = `
1024
+ <i class="fas fa-mountain text-gray-600 text-2xl"></i>
1025
+ <div class="absolute inset-0 bg-gradient-to-br from-transparent to-gray-900 opacity-30"></div>
1026
+ `;
1027
+ } else {
1028
+ if (tile.state === 'dry') {
1029
+ tileElement.className += ' bg-yellow-900';
1030
+ tileElement.innerHTML = `
1031
+ <div class="absolute inset-0 bg-gradient-to-br from-transparent to-yellow-900 opacity-30"></div>
1032
+ <div class="w-full h-full bg-[url('data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSIxMDAlIiBoZWlnaHQ9IjEwMCUiPjxyZWN0IHdpZHRoPSIxMDAlIiBoZWlnaHQ9IjEwMCUiIGZpbGw9IiM5Yzc2MDAiLz48cGF0aCBkPSJNMjAgMjBMNDAgNDBNNjAgMjBMODAgNDBNMTAwIDIwTDEyMCA0ME0xNDAgMjBMMTYwIDQwTTE4MCAyMEwyMDAgNDBNMjAgNjBMNDAgODBNNjAgNjBMODAgODBNMTAwIDYwTDEyMCA4ME0xNDAgNjBMMTYwIDgwTTE4MCA2MEwyMDAgODBNMjAgMTAwTDQwIDEyME02MCAxMDBMODAgMTIwTTEwMCAxMDBMMTIwIDEyME0xNDAgMTAwTDE2MCAxMjBNMTgwIDEwMEwyMDAgMTIwTTIwIDE0MEw0MCAxNjBNNjAgMTQwTDgwIDE2ME0xMDAgMTQwTDEyMCAxNjBNMTQwIDE0MEwxNjAgMTYwTTE4MCAxNDBMMjAwIDE2MCBNNDAgMEw2MCAyME04MCAwTDEwMCAyME0xMjAgMEwxNDAgMjBNMTYwIDBMMjAwIDIwTTQwIDQwTDYwIDYwTDgwIDgwTDEwMCAxMDBMMTIwIDEyMEwxNDAgMTQwTDE2MCAxNjBMMjAwIDE4MCIgc3Ryb2tlPSJyZ2JhKDI1NSwyNTUsMjU1LDAuMSkiIHN0cm9rZS13aWR0aD0iMSIgLz48L3N2Zz4=')] opacity-20"></div>
1033
+ `;
1034
+ } else if (tile.state === 'wet') {
1035
+ tileElement.className += ' bg-yellow-800';
1036
+ tileElement.innerHTML = `
1037
+ <div class="absolute inset-0 bg-gradient-to-br from-transparent to-yellow-800 opacity-30"></div>
1038
+ <div class="w-full h-full bg-[url('data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSIxMDAlIiBoZWlnaHQ9IjEwMCUiPjxyZWN0IHdpZHRoPSIxMDAlIiBoZWlnaHQ9IjEwMCUiIGZpbGw9IiM4YzZkMDAiLz48cGF0aCBkPSJNMjAgMjBMNDAgNDBNNjAgMjBMODAgNDBNMTAwIDIwTDEyMCA0ME0xNDAgMjBMMTYwIDQwTTE4MCAyMEwyMDAgNDBNMjAgNjBMNDAgODBNNjAgNjBMODAgODBNMTAwIDYwTDEyMCA4ME0xNDAgNjBMMTYwIDgwTTE4MCA2MEwyMDAgODBNMjAgMTAwTDQwIDEyME02MCAxMDBMODAgMTIwTTEwMCAxMDBMMTIwIDEyME0xNDAgMTAwTDE2MCAxMjBNMTgwIDEwMEwyMDAgMTIwTTIwIDE0MEw0MCAxNjBNNjAgMTQwTDgwIDE2ME0xMDAgMTQwTDEyMCAxNjBNMTQwIDE0MEwxNjAgMTYwTTE4MCAxNDBMMjAwIDE2MCBNNDAgMEw2MCAyME04MCAwTDEwMCAyME0xMjAgMEwxNDAgMjBNMTYwIDBMMjAwIDIwTTQwIDQwTDYwIDYwTDgwIDgwTDEwMCAxMDBMMTIwIDEyMEwxNDAgMTQwTDE2MCAxNjBMMjAwIDE4MCIgc3Ryb2tlPSJyZ2JhKDI1NSwyNTUsMjU1LDAuMSkiIHN0cm9rZS13aWR0aD0iMSIgLz48L3N2Zz4=')] opacity-30"></div>
1039
+ `;
1040
+ } else if (tile.state === 'planted') {
1041
+ tileElement.className += ' bg-green-900';
1042
+ tileElement.innerHTML = `
1043
+ <i class="fas fa-seedling text-green-300 text-2xl crop-animation"></i>
1044
+ <div class="absolute inset-0 bg-gradient-to-br from-transparent to-green-900 opacity-30"></div>
1045
+ `;
1046
+ } else if (tile.state === 'grown') {
1047
+ tileElement.className += ' bg-green-700';
1048
+ tileElement.innerHTML = `
1049
+ <i class="fas fa-carrot text-yellow-300 text-2xl"></i>
1050
+ <div class="absolute inset-0 bg-gradient-to-br from-transparent to-green-700 opacity-30"></div>
1051
+ `;
1052
+ } else if (tile.state === 'withered') {
1053
+ tileElement.className += ' bg-yellow-950';
1054
+ tileElement.innerHTML = `
1055
+ <i class="fas fa-leaf text-yellow-700 text-2xl"></i>
1056
+ <div class="absolute inset-0 bg-gradient-to-br from-transparent to-yellow-950 opacity-30"></div>
1057
+ `;
1058
+ }
1059
+ }
1060
+
1061
+ // Highlight player position
1062
+ if ((isManual && index === gameState.playerPosition) ||
1063
+ (!isManual && index === gameState.botPosition)) {
1064
+ tileElement.classList.add('tile-highlight');
1065
+
1066
+ const avatar = document.createElement('div');
1067
+ avatar.className = `player-avatar absolute -top-2 -right-2 w-8 h-8 rounded-full flex items-center justify-center text-sm font-bold ${
1068
+ isManual ? 'bg-blue-500' : 'bg-purple-500'
1069
+ }`;
1070
+ avatar.innerHTML = isManual ? '<i class="fas fa-user"></i>' : '<i class="fas fa-robot"></i>';
1071
+
1072
+ if ((isManual && gameState.phase === "manual") || (!isManual && gameState.phase === "bot")) {
1073
+ avatar.classList.add('active');
1074
+ }
1075
+
1076
+ tileElement.appendChild(avatar);
1077
+ }
1078
+
1079
+ container.appendChild(tileElement);
1080
+ });
1081
+ }
1082
+
1083
+ // Start Timer
1084
+ function startTimer() {
1085
+ if (gameState.timerInterval) {
1086
+ clearInterval(gameState.timerInterval);
1087
+ }
1088
+
1089
+ gameState.timerInterval = setInterval(() => {
1090
+ if (!gameState.isPaused) {
1091
+ gameState.timeLeft--;
1092
+ elements.timer.textContent = formatTime(gameState.timeLeft);
1093
+
1094
+ // Update progress bar
1095
+ const currentLevel = gameState.levels[gameState.currentLevel - 1];
1096
+ const totalTime = gameState.phase === "manual" ? currentLevel.manualTime : currentLevel.botTime;
1097
+ const percentage = ((totalTime - gameState.timeLeft) / totalTime) * 100;
1098
+ elements.progressBar.style.width = `${percentage}%`;
1099
+
1100
+ if (gameState.timeLeft <= 0) {
1101
+ clearInterval(gameState.timerInterval);
1102
+ if (gameState.phase === "manual") {
1103
+ switchToBotPhase();
1104
+ } else {
1105
+ endLevel();
1106
+ }
1107
+ }
1108
+ }
1109
+ }, 1000);
1110
+ }
1111
+
1112
+ // Format Time
1113
+ function formatTime(seconds) {
1114
+ const mins = Math.floor(seconds / 60);
1115
+ const secs = seconds % 60;
1116
+ return `${mins.toString().padStart(2, '0')}:${secs.toString().padStart(2, '0')}`;
1117
+ }
1118
+
1119
+ // Switch to Bot Phase
1120
+ function switchToBotPhase() {
1121
+ gameState.phase = "bot";
1122
+ const currentLevel = gameState.levels[gameState.currentLevel - 1];
1123
+ gameState.timeLeft = currentLevel.botTime;
1124
+ elements.timer.textContent = formatTime(gameState.timeLeft);
1125
+
1126
+ // Reset bot position
1127
+ gameState.botPosition = 0;
1128
+
1129
+ // Update UI
1130
+ updatePhaseBadges();
1131
+ generateFarmGrid(elements.botFarm, currentLevel.tiles, false);
1132
+
1133
+ // Start timer again
1134
+ startTimer();
1135
+ }
1136
+
1137
+ // End Level
1138
+ function endLevel() {
1139
+ clearInterval(gameState.timerInterval);
1140
+
1141
+ // Show results
1142
+ elements.finalManualScore.textContent = gameState.manualScore;
1143
+ elements.finalBotScore.textContent = gameState.botScore;
1144
+
1145
+ if (gameState.botScore > gameState.manualScore) {
1146
+ elements.resultMessage.textContent = "Your Bot Won!";
1147
+ elements.resultMessage.className = "text-xl font-orbitron font-bold text-primary mb-2";
1148
+ } else if (gameState.botScore < gameState.manualScore) {
1149
+ elements.resultMessage.textContent = "Manual Farming Won!";
1150
+ elements.resultMessage.className = "text-xl font-orbitron font-bold text-blue-400 mb-2";
1151
+ } else {
1152
+ elements.resultMessage.textContent = "It's a Tie!";
1153
+ elements.resultMessage.className = "text-xl font-orbitron font-bold text-yellow-400 mb-2";
1154
+ }
1155
+
1156
+ elements.completeModal.classList.remove('hidden');
1157
+ setTimeout(() => {
1158
+ elements.completeModal.classList.add('active');
1159
+ }, 10);
1160
+ }
1161
+
1162
+ // Update UI
1163
+ function updateUI() {
1164
+ // Update current tool display
1165
+ let toolIcon, toolName, toolColor;
1166
+ switch (gameState.currentTool) {
1167
+ case "seeds":
1168
+ toolIcon = '<i class="fas fa-seedling"></i>';
1169
+ toolName = "Seeds";
1170
+ toolColor = 'from-green-500 to-green-600';
1171
+ break;
1172
+ case "water":
1173
+ toolIcon = '<i class="fas fa-tint"></i>';
1174
+ toolName = "Water";
1175
+ toolColor = 'from-blue-400 to-blue-600';
1176
+ break;
1177
+ case "harvest":
1178
+ toolIcon = '<i class="fas fa-sickle"></i>';
1179
+ toolName = "Harvest";
1180
+ toolColor = 'from-yellow-500 to-yellow-600';
1181
+ break;
1182
+ }
1183
+ elements.currentTool.innerHTML = `
1184
+ <div class="w-6 h-6 rounded-full bg-gradient-to-br ${toolColor} flex items-center justify-center">
1185
+ ${toolIcon}
1186
+ </div>
1187
+ <span class="font-medium">${toolName}</span>
1188
+ `;
1189
+ }
1190
+
1191
+ // Update Phase Badges
1192
+ function updatePhaseBadges() {
1193
+ if (gameState.phase === "manual") {
1194
+ elements.manualPhaseBadge.textContent = "Phase 1";
1195
+ elements.manualPhaseBadge.className = "bg-blue-900 text-blue-300 px-3 py-1 rounded-full text-xs font-bold uppercase tracking-wider glow-box-secondary";
1196
+
1197
+ elements.botPhaseBadge.textContent = "Phase 2";
1198
+ elements.botPhaseBadge.className = "bg-purple-900 text-purple-300 px-3 py-1 rounded-full text-xs font-bold uppercase tracking-wider glow-box-accent";
1199
+ } else {
1200
+ elements.manualPhaseBadge.textContent = "Phase 2";
1201
+ elements.manualPhaseBadge.className = "bg-purple-900 text-purple-300 px-3 py-1 rounded-full text-xs font-bold uppercase tracking-wider glow-box-accent";
1202
+
1203
+ elements.botPhaseBadge.textContent = "Phase 1";
1204
+ elements.botPhaseBadge.className = "bg-blue-900 text-blue-300 px-3 py-1 rounded-full text-xs font-bold uppercase tracking-wider glow-box-secondary";
1205
+ }
1206
+ }
1207
+
1208
+ // Setup Event Listeners
1209
+ function setupEventListeners() {
1210
+ // Keyboard Controls
1211
+ document.addEventListener('keydown', (e) => {
1212
+ if (gameState.phase !== "manual" || gameState.isPaused) return;
1213
+
1214
+ const currentLevel = gameState.levels[gameState.currentLevel - 1];
1215
+ const gridSize = Math.sqrt(currentLevel.size);
1216
+
1217
+ switch (e.key.toLowerCase()) {
1218
+ case 'w':
1219
+ if (gameState.playerPosition - gridSize >= 0) {
1220
+ gameState.playerPosition -= gridSize;
1221
+ generateFarmGrid(elements.manualFarm, currentLevel.tiles, true);
1222
+ }
1223
+ break;
1224
+ case 'a':
1225
+ if (gameState.playerPosition % gridSize !== 0) {
1226
+ gameState.playerPosition--;
1227
+ generateFarmGrid(elements.manualFarm, currentLevel.tiles, true);
1228
+ }
1229
+ break;
1230
+ case 's':
1231
+ if (gameState.playerPosition + gridSize < currentLevel.size) {
1232
+ gameState.playerPosition += gridSize;
1233
+ generateFarmGrid(elements.manualFarm, currentLevel.tiles, true);
1234
+ }
1235
+ break;
1236
+ case 'd':
1237
+ if (gameState.playerPosition % gridSize !== gridSize - 1) {
1238
+ gameState.playerPosition++;
1239
+ generateFarmGrid(elements.manualFarm, currentLevel.tiles, true);
1240
+ }
1241
+ break;
1242
+ case 'e':
1243
+ interactWithTile();
1244
+ break;
1245
+ case 'q':
1246
+ switchTool();
1247
+ break;
1248
+ }
1249
+ });
1250
+
1251
+ // Code Block Drag and Drop
1252
+ elements.codeBlocks.querySelectorAll('.code-block').forEach(block => {
1253
+ block.addEventListener('dragstart', (e) => {
1254
+ e.dataTransfer.setData('text/plain', block.textContent);
1255
+ e.dataTransfer.setData('action', block.dataset.action);
1256
+ block.style.opacity = '0.4';
1257
+ });
1258
+
1259
+ block.addEventListener('dragend', () => {
1260
+ block.style.opacity = '1';
1261
+ });
1262
+ });
1263
+
1264
+ elements.codeArea.addEventListener('dragover', (e) => {
1265
+ e.preventDefault();
1266
+ elements.codeArea.classList.add('border-accent');
1267
+ elements.codeArea.classList.remove('border-gray-700');
1268
+ });
1269
+
1270
+ elements.codeArea.addEventListener('dragleave', () => {
1271
+ elements.codeArea.classList.remove('border-accent');
1272
+ elements.codeArea.classList.add('border-gray-700');
1273
+ });
1274
+
1275
+ elements.codeArea.addEventListener('drop', (e) => {
1276
+ e.preventDefault();
1277
+ elements.codeArea.classList.remove('border-accent');
1278
+ elements.codeArea.classList.add('border-gray-700');
1279
+
1280
+ const action = e.dataTransfer.getData('action');
1281
+ const text = e.dataTransfer.getData('text/plain');
1282
+
1283
+ // Remove the placeholder if it exists
1284
+ if (elements.codeArea.querySelector('.text-gray-600')) {
1285
+ elements.codeArea.innerHTML = '';
1286
+ }
1287
+
1288
+ const newBlock = document.createElement('div');
1289
+ newBlock.className = 'code-block';
1290
+ newBlock.textContent = text;
1291
+ newBlock.dataset.action = action;
1292
+ newBlock.draggable = true;
1293
+
1294
+ newBlock.addEventListener('dragstart', (dragEvent) => {
1295
+ dragEvent.dataTransfer.setData('text/plain', newBlock.textContent);
1296
+ dragEvent.dataTransfer.setData('action', newBlock.dataset.action);
1297
+ newBlock.style.opacity = '0.4';
1298
+ });
1299
+
1300
+ newBlock.addEventListener('dragend', () => {
1301
+ newBlock.style.opacity = '1';
1302
+ });
1303
+
1304
+ elements.codeArea.appendChild(newBlock);
1305
+ });
1306
+
1307
+ // Run Bot Button
1308
+ elements.runBotBtn.addEventListener('click', () => {
1309
+ if (gameState.phase !== "bot") return;
1310
+
1311
+ const commands = Array.from(elements.codeArea.querySelectorAll('.code-block')).map(block => block.dataset.action);
1312
+ executeBotCommands(commands);
1313
+ });
1314
+
1315
+ // Reset Bot Button
1316
+ elements.resetBotBtn.addEventListener('click', () => {
1317
+ elements.codeArea.innerHTML = `
1318
+ <div class="text-gray-600 text-sm flex items-center justify-center h-full">
1319
+ <i class="fas fa-arrow-up mr-2"></i>
1320
+ Drag code blocks here
1321
+ </div>
1322
+ `;
1323
+ });
1324
+
1325
+ // Pause Button
1326
+ elements.pauseBtn.addEventListener('click', () => {
1327
+ gameState.isPaused = true;
1328
+ elements.pauseModal.classList.remove('hidden');
1329
+ setTimeout(() => {
1330
+ elements.pauseModal.classList.add('active');
1331
+ }, 10);
1332
+ });
1333
+
1334
+ // Resume Button
1335
+ elements.resumeBtn.addEventListener('click', () => {
1336
+ gameState.isPaused = false;
1337
+ elements.pauseModal.classList.remove('active');
1338
+ setTimeout(() => {
1339
+ elements.pauseModal.classList.add('hidden');
1340
+ }, 300);
1341
+ });
1342
+
1343
+ // Restart Button
1344
+ elements.restartBtn.addEventListener('click', () => {
1345
+ elements.pauseModal.classList.remove('active');
1346
+ setTimeout(() => {
1347
+ elements.pauseModal.classList.add('hidden');
1348
+ }, 300);
1349
+ setTimeout(() => {
1350
+ loadLevel(gameState.currentLevel);
1351
+ }, 350);
1352
+ });
1353
+
1354
+ // Menu Button
1355
+ elements.menuBtn.addEventListener('click', () => {
1356
+ // In a full game, this would return to main menu
1357
+ alert("Returning to main menu...");
1358
+ });
1359
+
1360
+ // Quit Button
1361
+ elements.quitBtn.addEventListener('click', () => {
1362
+ if (confirm("Are you sure you want to quit?")) {
1363
+ window.close();
1364
+ }
1365
+ });
1366
+
1367
+ // Next Level Button
1368
+ elements.nextLevelBtn.addEventListener('click', () => {
1369
+ elements.completeModal.classList.remove('active');
1370
+ setTimeout(() => {
1371
+ elements.completeModal.classList.add('hidden');
1372
+ }, 300);
1373
+
1374
+ gameState.currentLevel++;
1375
+ if (gameState.currentLevel > gameState.levels.length) {
1376
+ gameState.currentLevel = 1;
1377
+ }
1378
+
1379
+ setTimeout(() => {
1380
+ loadLevel(gameState.currentLevel);
1381
+ }, 350);
1382
+ });
1383
+
1384
+ // Retry Button
1385
+ elements.retryBtn.addEventListener('click', () => {
1386
+ elements.completeModal.classList.remove('active');
1387
+ setTimeout(() => {
1388
+ elements.completeModal.classList.add('hidden');
1389
+ }, 300);
1390
+
1391
+ setTimeout(() => {
1392
+ loadLevel(gameState.currentLevel);
1393
+ }, 350);
1394
+ });
1395
+
1396
+ // Level Select Button
1397
+ elements.levelSelectBtn.addEventListener('click', () => {
1398
+ // In a full game, this would show level selection
1399
+ alert("Showing level selection...");
1400
+ });
1401
+
1402
+ // Hint Button
1403
+ elements.hintBtn.addEventListener('click', () => {
1404
+ const currentLevel = gameState.levels[gameState.currentLevel - 1];
1405
+ elements.hintText.textContent = currentLevel.hint;
1406
+ elements.hintModal.classList.remove('hidden');
1407
+ setTimeout(() => {
1408
+ elements.hintModal.classList.add('active');
1409
+ }, 10);
1410
+ });
1411
+
1412
+ // Close Hint Button
1413
+ elements.closeHintBtn.addEventListener('click', () => {
1414
+ elements.hintModal.classList.remove('active');
1415
+ setTimeout(() => {
1416
+ elements.hintModal.classList.add('hidden');
1417
+ }, 300);
1418
+ });
1419
+
1420
+ // Sound Button
1421
+ elements.soundBtn.addEventListener('click', () => {
1422
+ gameState.soundEnabled = !gameState.soundEnabled;
1423
+ elements.soundBtn.innerHTML = gameState.soundEnabled ?
1424
+ '<i class="fas fa-volume-up"></i>' :
1425
+ '<i class="fas fa-volume-mute"></i>';
1426
+
1427
+ // In a full game, this would toggle sound effects
1428
+ });
1429
+
1430
+ // Fullscreen Button
1431
+ elements.fullscreenBtn.addEventListener('click', () => {
1432
+ if (!document.fullscreenElement) {
1433
+ document.documentElement.requestFullscreen();
1434
+ } else {
1435
+ if (document.exitFullscreen) {
1436
+ document.exitFullscreen();
1437
+ }
1438
+ }
1439
+ });
1440
+ }
1441
+
1442
+ // Interact with Tile
1443
+ function interactWithTile() {
1444
+ const currentLevel = gameState.levels[gameState.currentLevel - 1];
1445
+ const tile = currentLevel.tiles[gameState.playerPosition];
1446
+
1447
+ if (tile.obstacle) return;
1448
+
1449
+ switch (gameState.currentTool) {
1450
+ case "seeds":
1451
+ if (tile.state === "dry" || tile.state === "wet") {
1452
+ tile.state = "planted";
1453
+ gameState.manualScore += 10;
1454
+ elements.manualScore.textContent = gameState.manualScore;
1455
+ generateFarmGrid(elements.manualFarm, currentLevel.tiles, true);
1456
+ }
1457
+ break;
1458
+ case "water":
1459
+ if (tile.state === "dry") {
1460
+ tile.state = "wet";
1461
+ gameState.manualScore += 5;
1462
+ elements.manualScore.textContent = gameState.manualScore;
1463
+ generateFarmGrid(elements.manualFarm, currentLevel.tiles, true);
1464
+ } else if (tile.state === "planted") {
1465
+ // Plant grows faster when watered
1466
+ setTimeout(() => {
1467
+ tile.state = "grown";
1468
+ generateFarmGrid(elements.manualFarm, currentLevel.tiles, true);
1469
+ }, 1000);
1470
+ }
1471
+ break;
1472
+ case "harvest":
1473
+ if (tile.state === "grown") {
1474
+ tile.state = "dry";
1475
+ gameState.manualScore += 20;
1476
+ elements.manualScore.textContent = gameState.manualScore;
1477
+ generateFarmGrid(elements.manualFarm, currentLevel.tiles, true);
1478
+ } else if (tile.state === "planted") {
1479
+ tile.state = "withered";
1480
+ gameState.manualScore -= 10;
1481
+ elements.manualScore.textContent = gameState.manualScore;
1482
+ generateFarmGrid(elements.manualFarm, currentLevel.tiles, true);
1483
+ }
1484
+ break;
1485
+ }
1486
+ }
1487
+
1488
+ // Switch Tool
1489
+ function switchTool() {
1490
+ switch (gameState.currentTool) {
1491
+ case "seeds":
1492
+ gameState.currentTool = "water";
1493
+ break;
1494
+ case "water":
1495
+ gameState.currentTool = "harvest";
1496
+ break;
1497
+ case "harvest":
1498
+ gameState.currentTool = "seeds";
1499
+ break;
1500
+ }
1501
+ updateUI();
1502
+ }
1503
+
1504
+ // Execute Bot Commands
1505
+ function executeBotCommands(commands) {
1506
+ if (commands.length === 0) return;
1507
+
1508
+ const currentLevel = gameState.levels[gameState.currentLevel - 1];
1509
+ let commandIndex = 0;
1510
+
1511
+ const executeNextCommand = () => {
1512
+ if (commandIndex >= commands.length || gameState.timeLeft <= 0) {
1513
+ return;
1514
+ }
1515
+
1516
+ const command = commands[commandIndex];
1517
+ const tile = currentLevel.tiles[gameState.botPosition];
1518
+
1519
+ switch (command) {
1520
+ case "move-right":
1521
+ if (gameState.botPosition % Math.sqrt(currentLevel.size) !== Math.sqrt(currentLevel.size) - 1) {
1522
+ gameState.botPosition++;
1523
+ }
1524
+ break;
1525
+ case "move-left":
1526
+ if (gameState.botPosition % Math.sqrt(currentLevel.size) !== 0) {
1527
+ gameState.botPosition--;
1528
+ }
1529
+ break;
1530
+ case "move-up":
1531
+ if (gameState.botPosition - Math.sqrt(currentLevel.size) >= 0) {
1532
+ gameState.botPosition -= Math.sqrt(currentLevel.size);
1533
+ }
1534
+ break;
1535
+ case "move-down":
1536
+ if (gameState.botPosition + Math.sqrt(currentLevel.size) < currentLevel.size) {
1537
+ gameState.botPosition += Math.sqrt(currentLevel.size);
1538
+ }
1539
+ break;
1540
+ case "plant":
1541
+ if (!tile.obstacle && (tile.state === "dry" || tile.state === "wet")) {
1542
+ tile.state = "planted";
1543
+ gameState.botScore += 10;
1544
+ elements.botScore.textContent = gameState.botScore;
1545
+ }
1546
+ break;
1547
+ case "water":
1548
+ if (!tile.obstacle && tile.state === "dry") {
1549
+ tile.state = "wet";
1550
+ gameState.botScore += 5;
1551
+ elements.botScore.textContent = gameState.botScore;
1552
+ } else if (!tile.obstacle && tile.state === "planted") {
1553
+ // Plant grows faster when watered
1554
+ setTimeout(() => {
1555
+ tile.state = "grown";
1556
+ generateFarmGrid(elements.botFarm, currentLevel.tiles, false);
1557
+ }, 800);
1558
+ }
1559
+ break;
1560
+ case "harvest":
1561
+ if (!tile.obstacle && tile.state === "grown") {
1562
+ tile.state = "dry";
1563
+ gameState.botScore += 20;
1564
+ elements.botScore.textContent = gameState.botScore;
1565
+ } else if (!tile.obstacle && tile.state === "planted") {
1566
+ tile.state = "withered";
1567
+ gameState.botScore -= 10;
1568
+ elements.botScore.textContent = gameState.botScore;
1569
+ }
1570
+ break;
1571
+ case "wait":
1572
+ // Just delay the next command
1573
+ break;
1574
+ }
1575
+
1576
+ generateFarmGrid(elements.botFarm, currentLevel.tiles, false);
1577
+ commandIndex++;
1578
+
1579
+ if (commandIndex < commands.length) {
1580
+ setTimeout(executeNextCommand, 800);
1581
+ }
1582
+ };
1583
+
1584
+ executeNextCommand();
1585
+ }
1586
+
1587
+ // Initialize the game when DOM is loaded
1588
+ document.addEventListener('DOMContentLoaded', initGame);
1589
+ </script>
1590
+ <p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=LukasBe/robofarm-showdown" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
1591
+ </html>
prompts.txt ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ # 🧠 **Game Concept Specification: RoboFarm Showdown** ## 🎮 Title **RoboFarm Showdown** **Tagline**: *“Harvest or Be Harvested!”* --- ## 🎯 Objective Introduce high school students to programming by engaging them in a split-screen farming simulation competition. Players **start by manually performing tasks**, but as levels get harder, they must **program a robot** (agent) to do the same tasks **faster and smarter**. --- ## 🧩 Game Structure ### 🕹️ **Split-Screen View** - **Left Panel**: Manual Gameplay (Player-controlled) - **Right Panel**: RoboAgent Programming (Bot-controlled) Each level is played in **two phases**: 1. **Manual Phase**: Player performs farming tasks with keyboard/mouse. 2. **Bot Phase**: Player submits a program that controls a RoboAgent to complete the same tasks. --- ## 📈 Level Progression | Level | Complexity | Manual Advantage | Programming Advantage | |-------|------------|------------------|------------------------| | 1-2 | Very Easy | ✅ | ❌ | | 3-4 | Easy | ✅ | ⚠️ (emerging) | | 5-6 | Moderate | ⚠️ | ✅ | | 7-8 | Hard | ❌ | ✅✅ | | 9-10 | Exponential | ❌❌ | ✅✅✅ | --- ## 🧑‍🌾 Game Elements ### 🔷 Grid Layout - 10x10 grid (scalable with difficulty) - Tile types: - **Empty Soil** - **Planted Crop** - **Ripe Crop** - **Watered Soil** - **Withered Crop** - **Obstacle (rock/fence)** ### 📦 Objects & Actions - **Crop Seeds** - **Water Bucket** - **Compost Bin** - **Basket (for harvested crops)** ### 🎮 Manual Controls - Arrow keys/WASD = Move - E = Interact (plant, harvest, water) - Q = Pick up/drop tool - Space = Use tool - R = Refill water ### 🤖 RoboAgent Programming - Programming is done in a block-based language (e.g., Blockly) or simple Python/JS interface. - Available commands: - `move(direction)` - `plant()` - `harvest()` - `water()` - `pickup(tool)` - `use()` - `if`, `while`, `for`, `function()` --- ## 🏆 Scoring System | Action | Points | |------------------|---------| | Plant crop | +10 | | Water plant | +5 | | Harvest crop | +20 | | Withered crop | -10 | | Incorrect action | -5 | | Unused time | +0.1/sec| - **Total score per phase** = Sum of actions + efficiency bonus - Final score for a level = **Manual score vs. RoboAgent score** --- ## 🧠 Educational Focus ### 👨‍🏫 Programming Concepts Introduced - Sequences - Conditionals (`if`) - Loops (`while`, `for`) - Functions and modular code - Efficiency and refactoring ### 🏁 Outcome Students realize that **code scales better than manual action** as complexity grows. They develop an appreciation for **automation, logic, and optimization**. --- ## 🧪 Example Level ### Level 1 – “Patch of Dirt” - 4 tiles, all require planting and watering. - Manual phase: takes ~10 seconds. - Bot phase: student writes: ```python move("right") plant() water() move("right") plant() water() ``` - Both phases roughly equal in score. --- ## 🚀 Advanced Features (Optional for MVP) ### 🧬 Random Weather System - Rain = auto-watering - Drought = crops wither faster - Frost = slows movement ### 🧱 Obstacles and Pests - Random tiles blocked by rocks or fences - Birds steal unharvested crops after time X ### 🧠 Bot Arena (for final level) - Players pit their best bot against others in an automated farming arena with the same seed state. - Fastest, most efficient bot wins. --- ## 🖥️ Technical Stack Suggestions ### Frontend - HTML/CSS/JavaScript (React preferred) - Phaser.js or Pixi.js for game rendering ### Backend (if needed) - Node.js (or Python Flask) - WebSocket for live sync - MongoDB or Firebase for leaderboard ### Programming Interface - **Blockly** for drag-n-drop beginners - **Python Lite** for more advanced learners - Sandbox security for student-submitted code --- ## 💡 Implementation Tips - Offer “code hint” buttons for each level. - Let players record their manual runs and visualize bot-vs-man replay side-by-side. - Include a “simulate” mode before submitting bot code.
2
+ As a game designer transform the entire experience into a game UI with easy intuitive operation and fun to play mechanics.
3
+ Act as world class game UI/UX designer and make it a 1000 times better! award winning UI/UX Design.