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Create optimization.py
Browse files- optimization.py +64 -0
optimization.py
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# optimization.py
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import zlib
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import base64
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from PIL import Image
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import io
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import json
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class SpaceOptimizer:
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"""Clase para optimizar recursos en HuggingFace Spaces"""
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def __init__(self):
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self.asset_cache = {}
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self.compression_level = 6
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def compress_assets(self, asset_data: bytes) -> str:
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"""Comprime assets usando zlib y base64"""
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compressed = zlib.compress(asset_data, level=self.compression_level)
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return base64.b64encode(compressed).decode('utf-8')
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def decompress_assets(self, compressed_str: str) -> bytes:
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"""Descomprime assets previamente comprimidos"""
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compressed_data = base64.b64decode(compressed_str)
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return zlib.decompress(compressed_data)
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def image_to_webp(self, image_path: str, quality: int = 80) -> bytes:
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"""Convierte imágenes a formato WebP optimizado"""
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with Image.open(image_path) as img:
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byte_io = io.BytesIO()
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img.save(byte_io, format='WEBP', quality=quality, method=6)
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return byte_io.getvalue()
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def generate_sprite_atlas(self, image_paths: list, tile_size: int = 64) -> dict:
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"""Crea atlas de sprites optimizados para el juego"""
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atlas = {}
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total_width = tile_size * len(image_paths)
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composite = Image.new('RGBA', (total_width, tile_size))
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for idx, path in enumerate(image_paths):
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img = Image.open(path).resize((tile_size, tile_size))
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composite.paste(img, (idx * tile_size, 0))
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atlas[path.stem] = {
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'x': idx * tile_size,
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'y': 0,
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'width': tile_size,
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'height': tile_size
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}
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byte_io = io.BytesIO()
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composite.save(byte_io, format='WEBP')
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return {
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'atlas': byte_io.getvalue(),
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'mapping': atlas
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}
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def save_state_optimized(self, game_state: dict) -> str:
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"""Guarda el estado del juego en formato optimizado para Spaces"""
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compressed = self.compress_assets(json.dumps(game_state).encode('utf-8'))
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return f"GAUCHO_SAVE::{compressed}"
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def load_state_optimized(self, save_str: str) -> dict:
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"""Carga el estado del juego desde formato optimizado"""
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if save_str.startswith("GAUCHO_SAVE::"):
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compressed = save_str.split("::", 1)[1]
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return json.loads(self.decompress_assets(compressed))
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return {}
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