Spaces:
Runtime error
Runtime error
Create app.py
Browse files
app.py
ADDED
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@@ -0,0 +1,814 @@
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| 1 |
+
# app.py - SIMCIUDAD ARGENTINA: REVOLUCIÓN GRÁFICA
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| 2 |
+
import gradio as gr
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import time
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import math
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import random
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import os
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from PIL import Image, ImageDraw, ImageFont
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| 8 |
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import json
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try:
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| 11 |
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from groq import Groq
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GROQ_AVAILABLE = True
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| 13 |
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except ImportError:
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GROQ_AVAILABLE = False
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| 15 |
+
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| 16 |
+
class ArgentineCityBuilder:
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"""SimCity Argentino con mecánicas revolucionarias"""
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def __init__(self):
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self.width, self.height = 1000, 700
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self.grid_size = 20
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self.city_grid = {} # Coordenadas -> tipo de edificio
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self.population = 100
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self.happiness = 75
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self.economy = 1000
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self.inflation = 1.0
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self.cultural_identity = 90
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+
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# Sistemas dinámicos
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self.neighborhoods = {}
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self.transport_network = {}
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+
self.cultural_centers = {}
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+
self.businesses = {}
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| 33 |
+
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| 34 |
+
# Recursos complejos
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| 35 |
+
self.resources = {
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| 36 |
+
'presupuesto': 50000,
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| 37 |
+
'energia': 100,
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| 38 |
+
'agua': 100,
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| 39 |
+
'seguridad': 70,
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| 40 |
+
'educacion': 60,
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| 41 |
+
'salud': 65,
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| 42 |
+
'cultura': 80,
|
| 43 |
+
'empleo': 75,
|
| 44 |
+
'vivienda': 50
|
| 45 |
+
}
|
| 46 |
+
|
| 47 |
+
# Edificios disponibles
|
| 48 |
+
self.building_types = {
|
| 49 |
+
'casa': {'cost': 1000, 'pop': 4, 'happiness': 2},
|
| 50 |
+
'villa': {'cost': 500, 'pop': 8, 'happiness': -2, 'solidarity': 15},
|
| 51 |
+
'edificio': {'cost': 5000, 'pop': 20, 'happiness': 1},
|
| 52 |
+
'escuela': {'cost': 8000, 'education': 20, 'happiness': 10},
|
| 53 |
+
'hospital': {'cost': 15000, 'health': 30, 'happiness': 15},
|
| 54 |
+
'cancha': {'cost': 3000, 'happiness': 25, 'culture': 10},
|
| 55 |
+
'parrilla': {'cost': 2000, 'happiness': 20, 'culture': 15},
|
| 56 |
+
'centro_cultural': {'cost': 10000, 'culture': 40, 'education': 10},
|
| 57 |
+
'fabrica': {'cost': 12000, 'employment': 30, 'pollution': -10},
|
| 58 |
+
'plaza': {'cost': 1500, 'happiness': 15, 'culture': 5},
|
| 59 |
+
'subte': {'cost': 20000, 'transport': 50, 'happiness': 10},
|
| 60 |
+
'comisaria': {'cost': 7000, 'security': 25, 'happiness': -5},
|
| 61 |
+
'kiosco': {'cost': 800, 'happiness': 5, 'employment': 2}
|
| 62 |
+
}
|
| 63 |
+
|
| 64 |
+
# Inicializar ciudad base
|
| 65 |
+
self._initialize_base_city()
|
| 66 |
+
|
| 67 |
+
def _initialize_base_city(self):
|
| 68 |
+
"""Crea la ciudad inicial con algunos edificios"""
|
| 69 |
+
# Plaza central
|
| 70 |
+
self.city_grid[(25, 17)] = 'plaza'
|
| 71 |
+
|
| 72 |
+
# Algunas casas iniciales
|
| 73 |
+
initial_houses = [(20, 15), (30, 15), (25, 12), (25, 22)]
|
| 74 |
+
for pos in initial_houses:
|
| 75 |
+
self.city_grid[pos] = 'casa'
|
| 76 |
+
|
| 77 |
+
# Una escuela inicial
|
| 78 |
+
self.city_grid[(15, 20)] = 'escuela'
|
| 79 |
+
|
| 80 |
+
class AdvancedCityRenderer:
|
| 81 |
+
"""Renderizador avanzado con gráficos isométricos"""
|
| 82 |
+
def __init__(self):
|
| 83 |
+
self.animation_time = 0
|
| 84 |
+
self.tile_size = 20
|
| 85 |
+
|
| 86 |
+
def render_city_frame(self, city_builder) -> Image.Image:
|
| 87 |
+
"""Renderiza la ciudad con vista isométrica mejorada"""
|
| 88 |
+
img = Image.new('RGB', (city_builder.width, city_builder.height), (20, 40, 20))
|
| 89 |
+
draw = ImageDraw.Draw(img)
|
| 90 |
+
|
| 91 |
+
self.animation_time += 0.1
|
| 92 |
+
|
| 93 |
+
# Fondo: Cielo dinámico según felicidad
|
| 94 |
+
self._draw_dynamic_sky(draw, city_builder)
|
| 95 |
+
|
| 96 |
+
# Grid base de la ciudad
|
| 97 |
+
self._draw_city_grid(draw, city_builder)
|
| 98 |
+
|
| 99 |
+
# Edificios con perspectiva isométrica
|
| 100 |
+
self._draw_isometric_buildings(draw, city_builder)
|
| 101 |
+
|
| 102 |
+
# Sistemas dinámicos (tráfico, personas, etc.)
|
| 103 |
+
self._draw_city_life(draw, city_builder)
|
| 104 |
+
|
| 105 |
+
# UI avanzada
|
| 106 |
+
self._draw_advanced_ui(draw, city_builder)
|
| 107 |
+
|
| 108 |
+
# Efectos especiales
|
| 109 |
+
self._draw_special_effects(draw, city_builder)
|
| 110 |
+
|
| 111 |
+
return img
|
| 112 |
+
|
| 113 |
+
def _draw_dynamic_sky(self, draw, city):
|
| 114 |
+
"""Cielo que cambia según el estado de la ciudad"""
|
| 115 |
+
happiness = city.happiness
|
| 116 |
+
|
| 117 |
+
# Color base del cielo
|
| 118 |
+
if happiness > 80:
|
| 119 |
+
sky_color = (135, 206, 250) # Azul cielo feliz
|
| 120 |
+
elif happiness > 60:
|
| 121 |
+
sky_color = (176, 196, 222) # Azul grisáceo
|
| 122 |
+
elif happiness > 40:
|
| 123 |
+
sky_color = (119, 136, 153) # Gris claro
|
| 124 |
+
else:
|
| 125 |
+
sky_color = (105, 105, 105) # Gris oscuro
|
| 126 |
+
|
| 127 |
+
# Gradiente de cielo
|
| 128 |
+
for y in range(200):
|
| 129 |
+
alpha = 1.0 - (y / 400)
|
| 130 |
+
color = tuple(int(c * alpha + 20 * (1-alpha)) for c in sky_color)
|
| 131 |
+
draw.rectangle([0, y, city.width, y+2], fill=color)
|
| 132 |
+
|
| 133 |
+
# Nubes dinámicas
|
| 134 |
+
cloud_offset = int(self.animation_time * 20) % city.width
|
| 135 |
+
for i in range(3):
|
| 136 |
+
x = (i * 300 + cloud_offset) % (city.width + 100)
|
| 137 |
+
y = 50 + i * 30
|
| 138 |
+
self._draw_cloud(draw, x, y, happiness)
|
| 139 |
+
|
| 140 |
+
def _draw_cloud(self, draw, x, y, happiness):
|
| 141 |
+
"""Dibuja nube con forma según felicidad"""
|
| 142 |
+
cloud_color = (255, 255, 255, 180) if happiness > 50 else (200, 200, 200, 150)
|
| 143 |
+
|
| 144 |
+
# Forma de nube
|
| 145 |
+
for i in range(5):
|
| 146 |
+
offset_x = i * 15 + random.randint(-5, 5)
|
| 147 |
+
offset_y = random.randint(-8, 8)
|
| 148 |
+
size = 20 + random.randint(-5, 10)
|
| 149 |
+
draw.ellipse([x + offset_x - size//2, y + offset_y - size//2,
|
| 150 |
+
x + offset_x + size//2, y + offset_y + size//2],
|
| 151 |
+
fill=cloud_color[:3])
|
| 152 |
+
|
| 153 |
+
def _draw_city_grid(self, draw, city):
|
| 154 |
+
"""Grid isométrico de la ciudad"""
|
| 155 |
+
grid_color = (60, 80, 60) if city.cultural_identity > 50 else (80, 80, 80)
|
| 156 |
+
|
| 157 |
+
# Grid horizontal
|
| 158 |
+
for y in range(0, city.height, self.tile_size):
|
| 159 |
+
draw.line([0, y, city.width, y], fill=grid_color, width=1)
|
| 160 |
+
|
| 161 |
+
# Grid vertical
|
| 162 |
+
for x in range(0, city.width, self.tile_size):
|
| 163 |
+
draw.line([x, 0, x, city.height], fill=grid_color, width=1)
|
| 164 |
+
|
| 165 |
+
def _draw_isometric_buildings(self, draw, city):
|
| 166 |
+
"""Edificios con perspectiva isométrica"""
|
| 167 |
+
for (grid_x, grid_y), building_type in city.city_grid.items():
|
| 168 |
+
screen_x = grid_x * self.tile_size
|
| 169 |
+
screen_y = grid_y * self.tile_size
|
| 170 |
+
|
| 171 |
+
if building_type == 'casa':
|
| 172 |
+
self._draw_house_isometric(draw, screen_x, screen_y, city.happiness)
|
| 173 |
+
elif building_type == 'villa':
|
| 174 |
+
self._draw_villa_house(draw, screen_x, screen_y, city.cultural_identity)
|
| 175 |
+
elif building_type == 'edificio':
|
| 176 |
+
self._draw_apartment_building(draw, screen_x, screen_y, city.economy)
|
| 177 |
+
elif building_type == 'escuela':
|
| 178 |
+
self._draw_school(draw, screen_x, screen_y, city.resources['educacion'])
|
| 179 |
+
elif building_type == 'hospital':
|
| 180 |
+
self._draw_hospital(draw, screen_x, screen_y, city.resources['salud'])
|
| 181 |
+
elif building_type == 'cancha':
|
| 182 |
+
self._draw_soccer_field(draw, screen_x, screen_y, city.happiness)
|
| 183 |
+
elif building_type == 'parrilla':
|
| 184 |
+
self._draw_parrilla(draw, screen_x, screen_y, city.cultural_identity)
|
| 185 |
+
elif building_type == 'plaza':
|
| 186 |
+
self._draw_plaza(draw, screen_x, screen_y, city.happiness)
|
| 187 |
+
elif building_type == 'fabrica':
|
| 188 |
+
self._draw_factory(draw, screen_x, screen_y, city.resources['empleo'])
|
| 189 |
+
elif building_type == 'centro_cultural':
|
| 190 |
+
self._draw_cultural_center(draw, screen_x, screen_y, city.resources['cultura'])
|
| 191 |
+
elif building_type == 'kiosco':
|
| 192 |
+
self._draw_kiosco(draw, screen_x, screen_y, city.economy)
|
| 193 |
+
|
| 194 |
+
def _draw_house_isometric(self, draw, x, y, happiness):
|
| 195 |
+
"""Casa con perspectiva isométrica"""
|
| 196 |
+
# Base de la casa
|
| 197 |
+
house_color = (139, 69, 19) if happiness > 60 else (101, 67, 33)
|
| 198 |
+
|
| 199 |
+
# Paredes (vista isométrica)
|
| 200 |
+
wall_points = [
|
| 201 |
+
(x + 2, y + 15), (x + 18, y + 15),
|
| 202 |
+
(x + 18, y + 2), (x + 2, y + 2)
|
| 203 |
+
]
|
| 204 |
+
draw.polygon(wall_points, fill=house_color, outline=(80, 40, 0), width=1)
|
| 205 |
+
|
| 206 |
+
# Techo isométrico
|
| 207 |
+
roof_color = (160, 82, 45) if happiness > 70 else (120, 60, 30)
|
| 208 |
+
roof_points = [
|
| 209 |
+
(x, y), (x + 10, y - 5), (x + 20, y), (x + 10, y + 5)
|
| 210 |
+
]
|
| 211 |
+
draw.polygon(roof_points, fill=roof_color, outline=(100, 50, 25))
|
| 212 |
+
|
| 213 |
+
# Puerta
|
| 214 |
+
draw.rectangle([x + 8, y + 10, x + 12, y + 15], fill=(101, 67, 33))
|
| 215 |
+
|
| 216 |
+
# Ventanas con luz según felicidad
|
| 217 |
+
window_color = (255, 255, 200) if happiness > 50 else (150, 150, 150)
|
| 218 |
+
draw.rectangle([x + 4, y + 8, x + 7, y + 11], fill=window_color, outline=(0, 0, 0))
|
| 219 |
+
draw.rectangle([x + 13, y + 8, x + 16, y + 11], fill=window_color, outline=(0, 0, 0))
|
| 220 |
+
|
| 221 |
+
# Jardincito si hay alta felicidad
|
| 222 |
+
if happiness > 80:
|
| 223 |
+
for i in range(3):
|
| 224 |
+
flower_x = x + 2 + i * 4
|
| 225 |
+
flower_y = y + 16
|
| 226 |
+
draw.ellipse([flower_x, flower_y, flower_x + 2, flower_y + 2],
|
| 227 |
+
fill=(255, 100, 150))
|
| 228 |
+
|
| 229 |
+
def _draw_villa_house(self, draw, x, y, cultural_identity):
|
| 230 |
+
"""Casa de villa con colores vibrantes"""
|
| 231 |
+
villa_colors = [(255, 100, 100), (100, 255, 100), (100, 100, 255),
|
| 232 |
+
(255, 255, 100), (255, 100, 255)]
|
| 233 |
+
color = random.choice(villa_colors)
|
| 234 |
+
|
| 235 |
+
# Casa principal más grande
|
| 236 |
+
draw.rectangle([x, y + 5, x + 20, y + 18], fill=color, outline=(0, 0, 0), width=2)
|
| 237 |
+
|
| 238 |
+
# Techo de chapa
|
| 239 |
+
draw.polygon([(x-2, y+5), (x+10, y-2), (x+22, y+5)], fill=(150, 150, 150))
|
| 240 |
+
|
| 241 |
+
# Extensión autoconstruida
|
| 242 |
+
if cultural_identity > 60:
|
| 243 |
+
draw.rectangle([x + 16, y + 12, x + 25, y + 18], fill=color, outline=(0, 0, 0))
|
| 244 |
+
|
| 245 |
+
# Antena parabólica
|
| 246 |
+
draw.ellipse([x + 15, y - 1, x + 18, y + 2], outline=(200, 200, 200), width=2)
|
| 247 |
+
|
| 248 |
+
# Tendedero con ropa
|
| 249 |
+
draw.line([(x + 2, y + 3), (x + 18, y + 3)], fill=(100, 100, 100), width=1)
|
| 250 |
+
for i in range(3):
|
| 251 |
+
cloth_x = x + 4 + i * 5
|
| 252 |
+
draw.rectangle([cloth_x, y + 3, cloth_x + 3, y + 8],
|
| 253 |
+
fill=random.choice([(255, 0, 0), (0, 255, 0), (0, 0, 255)]))
|
| 254 |
+
|
| 255 |
+
def _draw_soccer_field(self, draw, x, y, happiness):
|
| 256 |
+
"""Cancha de fútbol con actividad"""
|
| 257 |
+
# Césped
|
| 258 |
+
grass_color = (50, 150, 50) if happiness > 60 else (80, 120, 80)
|
| 259 |
+
draw.rectangle([x, y, x + 40, y + 25], fill=grass_color, outline=(255, 255, 255), width=2)
|
| 260 |
+
|
| 261 |
+
# Líneas de la cancha
|
| 262 |
+
draw.line([(x + 20, y), (x + 20, y + 25)], fill=(255, 255, 255), width=2)
|
| 263 |
+
draw.ellipse([x + 15, y + 10, x + 25, y + 15], outline=(255, 255, 255), width=2)
|
| 264 |
+
|
| 265 |
+
# Arcos
|
| 266 |
+
draw.rectangle([x, y + 8, x + 3, y + 17], outline=(255, 255, 255), width=2)
|
| 267 |
+
draw.rectangle([x + 37, y + 8, x + 40, y + 17], outline=(255, 255, 255), width=2)
|
| 268 |
+
|
| 269 |
+
# Jugadores animados
|
| 270 |
+
if happiness > 70:
|
| 271 |
+
for i in range(6):
|
| 272 |
+
player_x = x + 5 + i * 6 + int(3 * math.sin(self.animation_time + i))
|
| 273 |
+
player_y = y + 8 + int(2 * math.cos(self.animation_time + i * 1.5))
|
| 274 |
+
draw.ellipse([player_x, player_y, player_x + 3, player_y + 5],
|
| 275 |
+
fill=(180, 140, 100))
|
| 276 |
+
|
| 277 |
+
# Pelota animada
|
| 278 |
+
ball_x = x + 20 + int(10 * math.sin(self.animation_time * 2))
|
| 279 |
+
ball_y = y + 12 + int(5 * math.cos(self.animation_time * 2))
|
| 280 |
+
draw.ellipse([ball_x, ball_y, ball_x + 3, ball_y + 3], fill=(255, 255, 255), outline=(0, 0, 0))
|
| 281 |
+
|
| 282 |
+
def _draw_parrilla(self, draw, x, y, cultural_identity):
|
| 283 |
+
"""Parrilla argentina con humo"""
|
| 284 |
+
# Base de la parrilla
|
| 285 |
+
draw.rectangle([x + 5, y + 10, x + 15, y + 18], fill=(50, 50, 50), outline=(100, 100, 100))
|
| 286 |
+
|
| 287 |
+
# Parrilla
|
| 288 |
+
for i in range(3):
|
| 289 |
+
draw.line([(x + 6 + i * 3, y + 12), (x + 6 + i * 3, y + 16)],
|
| 290 |
+
fill=(150, 150, 150), width=2)
|
| 291 |
+
|
| 292 |
+
# Carne en la parrilla
|
| 293 |
+
if cultural_identity > 70:
|
| 294 |
+
for i in range(2):
|
| 295 |
+
meat_x = x + 7 + i * 4
|
| 296 |
+
meat_y = y + 13
|
| 297 |
+
draw.ellipse([meat_x, meat_y, meat_x + 3, meat_y + 2], fill=(139, 69, 19))
|
| 298 |
+
|
| 299 |
+
# Humo animado
|
| 300 |
+
for i in range(4):
|
| 301 |
+
smoke_x = x + 10 + random.randint(-3, 3)
|
| 302 |
+
smoke_y = y + 8 - i * 4 + int(2 * math.sin(self.animation_time * 2 + i))
|
| 303 |
+
size = 3 + i
|
| 304 |
+
draw.ellipse([smoke_x - size//2, smoke_y - size//2,
|
| 305 |
+
smoke_x + size//2, smoke_y + size//2],
|
| 306 |
+
fill=(200, 200, 200, 150 - i * 30))
|
| 307 |
+
|
| 308 |
+
# Gente alrededor
|
| 309 |
+
if cultural_identity > 60:
|
| 310 |
+
for i in range(3):
|
| 311 |
+
person_x = x + 2 + i * 8
|
| 312 |
+
person_y = y + 15
|
| 313 |
+
draw.ellipse([person_x, person_y, person_x + 4, person_y + 8],
|
| 314 |
+
fill=(180, 140, 100))
|
| 315 |
+
|
| 316 |
+
def _draw_plaza(self, draw, x, y, happiness):
|
| 317 |
+
"""Plaza con actividades"""
|
| 318 |
+
# Base verde de la plaza
|
| 319 |
+
plaza_color = (100, 180, 100) if happiness > 50 else (120, 140, 120)
|
| 320 |
+
draw.rectangle([x, y, x + 30, y + 30], fill=plaza_color, outline=(80, 120, 80))
|
| 321 |
+
|
| 322 |
+
# Senderos
|
| 323 |
+
draw.line([(x, y + 15), (x + 30, y + 15)], fill=(160, 140, 120), width=3)
|
| 324 |
+
draw.line([(x + 15, y), (x + 15, y + 30)], fill=(160, 140, 120), width=3)
|
| 325 |
+
|
| 326 |
+
# Monumento central
|
| 327 |
+
draw.rectangle([x + 12, y + 12, x + 18, y + 18], fill=(180, 180, 180), outline=(120, 120, 120))
|
| 328 |
+
|
| 329 |
+
# Árboles
|
| 330 |
+
for tree_pos in [(x + 5, y + 5), (x + 25, y + 5), (x + 5, y + 25), (x + 25, y + 25)]:
|
| 331 |
+
# Tronco
|
| 332 |
+
draw.rectangle([tree_pos[0], tree_pos[1] + 5, tree_pos[0] + 2, tree_pos[1] + 10],
|
| 333 |
+
fill=(101, 67, 33))
|
| 334 |
+
# Copa
|
| 335 |
+
draw.ellipse([tree_pos[0] - 3, tree_pos[1], tree_pos[0] + 5, tree_pos[1] + 8],
|
| 336 |
+
fill=(50, 150, 50))
|
| 337 |
+
|
| 338 |
+
# Actividades según felicidad
|
| 339 |
+
if happiness > 70:
|
| 340 |
+
# Ronda de mate
|
| 341 |
+
for i in range(4):
|
| 342 |
+
angle = i * (math.pi / 2)
|
| 343 |
+
person_x = x + 15 + int(8 * math.cos(angle))
|
| 344 |
+
person_y = y + 15 + int(8 * math.sin(angle))
|
| 345 |
+
draw.ellipse([person_x, person_y, person_x + 3, person_y + 5],
|
| 346 |
+
fill=(180, 140, 100))
|
| 347 |
+
|
| 348 |
+
def _draw_city_life(self, draw, city):
|
| 349 |
+
"""Sistemas dinámicos de vida urbana"""
|
| 350 |
+
# Tráfico animado en calles principales
|
| 351 |
+
if city.resources['transport'] > 30:
|
| 352 |
+
self._draw_animated_traffic(draw, city)
|
| 353 |
+
|
| 354 |
+
# Personas caminando
|
| 355 |
+
if city.happiness > 40:
|
| 356 |
+
self._draw_pedestrians(draw, city)
|
| 357 |
+
|
| 358 |
+
# Efectos de contaminación
|
| 359 |
+
if city.resources.get('pollution', 0) < -20:
|
| 360 |
+
self._draw_pollution_effects(draw, city)
|
| 361 |
+
|
| 362 |
+
def _draw_animated_traffic(self, draw, city):
|
| 363 |
+
"""Tráfico animado en las calles"""
|
| 364 |
+
# Autobuses y colectivos
|
| 365 |
+
for i in range(3):
|
| 366 |
+
bus_x = (100 + i * 300 + int(self.animation_time * 50)) % city.width
|
| 367 |
+
bus_y = 200 + i * 100
|
| 368 |
+
|
| 369 |
+
# Colectivo argentino
|
| 370 |
+
draw.rectangle([bus_x, bus_y, bus_x + 25, bus_y + 12],
|
| 371 |
+
fill=(255, 200, 0), outline=(0, 0, 0), width=2)
|
| 372 |
+
# Ventanas
|
| 373 |
+
for window in range(3):
|
| 374 |
+
draw.rectangle([bus_x + 3 + window * 6, bus_y + 2,
|
| 375 |
+
bus_x + 8 + window * 6, bus_y + 7],
|
| 376 |
+
fill=(150, 200, 255))
|
| 377 |
+
# Ruedas
|
| 378 |
+
draw.ellipse([bus_x + 2, bus_y + 10, bus_x + 6, bus_y + 14], fill=(50, 50, 50))
|
| 379 |
+
draw.ellipse([bus_x + 19, bus_y + 10, bus_x + 23, bus_y + 14], fill=(50, 50, 50))
|
| 380 |
+
|
| 381 |
+
def _draw_pedestrians(self, draw, city):
|
| 382 |
+
"""Peatones animados"""
|
| 383 |
+
for i in range(8):
|
| 384 |
+
person_x = (50 + i * 120 + int(self.animation_time * 30 + i * 50)) % city.width
|
| 385 |
+
person_y = 300 + i * 40 + int(5 * math.sin(self.animation_time + i))
|
| 386 |
+
|
| 387 |
+
# Persona simple
|
| 388 |
+
draw.ellipse([person_x, person_y, person_x + 4, person_y + 8],
|
| 389 |
+
fill=(180, 140, 100))
|
| 390 |
+
|
| 391 |
+
# Mate en la mano si alta cultura
|
| 392 |
+
if city.cultural_identity > 70 and i % 3 == 0:
|
| 393 |
+
draw.ellipse([person_x + 3, person_y + 2, person_x + 6, person_y + 5],
|
| 394 |
+
fill=(100, 50, 0))
|
| 395 |
+
|
| 396 |
+
def _draw_advanced_ui(self, draw, city):
|
| 397 |
+
"""UI avanzada con gráficos informativos"""
|
| 398 |
+
# Panel principal con transparencia
|
| 399 |
+
panel_width = 300
|
| 400 |
+
panel_height = 200
|
| 401 |
+
|
| 402 |
+
# Panel de fondo con gradiente
|
| 403 |
+
for i in range(panel_height):
|
| 404 |
+
alpha = int(200 * (1 - i/panel_height))
|
| 405 |
+
draw.rectangle([10, 10 + i, 10 + panel_width, 11 + i],
|
| 406 |
+
fill=(0, 0, 0, alpha))
|
| 407 |
+
|
| 408 |
+
# Borde elegante
|
| 409 |
+
draw.rectangle([10, 10, 10 + panel_width, 10 + panel_height],
|
| 410 |
+
outline=(100, 150, 255), width=3)
|
| 411 |
+
|
| 412 |
+
# Información de la ciudad
|
| 413 |
+
info_y = 25
|
| 414 |
+
city_info = [
|
| 415 |
+
f"🏙️ Población: {city.population:,}",
|
| 416 |
+
f"😊 Felicidad: {city.happiness}%",
|
| 417 |
+
f"💰 Economía: ${city.economy:,}",
|
| 418 |
+
f"🇦🇷 Identidad: {city.cultural_identity}%",
|
| 419 |
+
f"📈 Inflación: {city.inflation:.1f}x"
|
| 420 |
+
]
|
| 421 |
+
|
| 422 |
+
for info in city_info:
|
| 423 |
+
# Sombra del texto
|
| 424 |
+
info_y += 20
|
| 425 |
+
|
| 426 |
+
# Barras de recursos en el lado derecho
|
| 427 |
+
self._draw_resource_bars(draw, city, city.width - 250, 20)
|
| 428 |
+
|
| 429 |
+
# Mini mapa en esquina inferior derecha
|
| 430 |
+
self._draw_mini_map(draw, city, city.width - 150, city.height - 120)
|
| 431 |
+
|
| 432 |
+
def _draw_resource_bars(self, draw, city, start_x, start_y):
|
| 433 |
+
"""Barras de recursos con efectos visuales"""
|
| 434 |
+
resources = city.resources
|
| 435 |
+
bar_width = 200
|
| 436 |
+
bar_height = 15
|
| 437 |
+
|
| 438 |
+
resource_colors = {
|
| 439 |
+
'presupuesto': (255, 215, 0), 'energia': (255, 255, 0),
|
| 440 |
+
'agua': (0, 191, 255), 'seguridad': (255, 99, 71),
|
| 441 |
+
'educacion': (147, 112, 219), 'salud': (255, 20, 147),
|
| 442 |
+
'cultura': (255, 140, 0), 'empleo': (50, 205, 50),
|
| 443 |
+
'vivienda': (139, 69, 19)
|
| 444 |
+
}
|
| 445 |
+
|
| 446 |
+
y_offset = start_y
|
| 447 |
+
for resource, value in resources.items():
|
| 448 |
+
if resource == 'presupuesto':
|
| 449 |
+
# Presupuesto se muestra diferente
|
| 450 |
+
budget_text = f"💰 ${value:,}"
|
| 451 |
+
y_offset += 25
|
| 452 |
+
continue
|
| 453 |
+
|
| 454 |
+
# Normalizar valor para barra (0-100)
|
| 455 |
+
normalized_value = max(0, min(100, value)) if isinstance(value, (int, float)) else 50
|
| 456 |
+
|
| 457 |
+
# Barra de fondo
|
| 458 |
+
draw.rectangle([start_x, y_offset, start_x + bar_width, y_offset + bar_height],
|
| 459 |
+
fill=(40, 40, 40), outline=(100, 100, 100))
|
| 460 |
+
|
| 461 |
+
# Barra de valor con gradiente
|
| 462 |
+
fill_width = int((normalized_value / 100) * (bar_width - 4))
|
| 463 |
+
color = resource_colors.get(resource, (150, 150, 150))
|
| 464 |
+
|
| 465 |
+
# Efecto de brillo
|
| 466 |
+
for i in range(fill_width):
|
| 467 |
+
brightness = 0.7 + 0.3 * math.sin(self.animation_time + i/10)
|
| 468 |
+
bright_color = tuple(int(c * brightness) for c in color)
|
| 469 |
+
draw.rectangle([start_x + 2 + i, y_offset + 2,
|
| 470 |
+
start_x + 3 + i, y_offset + bar_height - 2],
|
| 471 |
+
fill=bright_color)
|
| 472 |
+
|
| 473 |
+
# Etiqueta del recurso
|
| 474 |
+
resource_names = {
|
| 475 |
+
'energia': '⚡ Energía', 'agua': '💧 Agua', 'seguridad': '🛡️ Seguridad',
|
| 476 |
+
'educacion': '📚 Educación', 'salud': '🏥 Salud', 'cultura': '🎭 Cultura',
|
| 477 |
+
'empleo': '💼 Empleo', 'vivienda': '🏠 Vivienda'
|
| 478 |
+
}
|
| 479 |
+
|
| 480 |
+
y_offset += 22
|
| 481 |
+
|
| 482 |
+
def _draw_mini_map(self, draw, city, start_x, start_y):
|
| 483 |
+
"""Mini mapa de la ciudad"""
|
| 484 |
+
map_width, map_height = 120, 100
|
| 485 |
+
|
| 486 |
+
# Fondo del mini mapa
|
| 487 |
+
draw.rectangle([start_x, start_y, start_x + map_width, start_y + map_height],
|
| 488 |
+
fill=(20, 20, 20), outline=(150, 150, 150), width=2)
|
| 489 |
+
|
| 490 |
+
# Edificios en el mini mapa
|
| 491 |
+
scale = 2
|
| 492 |
+
for (grid_x, grid_y), building_type in city.city_grid.items():
|
| 493 |
+
mini_x = start_x + (grid_x * scale) % map_width
|
| 494 |
+
mini_y = start_y + (grid_y * scale) % map_height
|
| 495 |
+
|
| 496 |
+
building_colors = {
|
| 497 |
+
'casa': (100, 150, 100), 'villa': (255, 150, 100),
|
| 498 |
+
'edificio': (150, 150, 200), 'escuela': (200, 200, 100),
|
| 499 |
+
'hospital': (255, 100, 100), 'cancha': (100, 255, 100),
|
| 500 |
+
'plaza': (150, 255, 150), 'fabrica': (150, 100, 100)
|
| 501 |
+
}
|
| 502 |
+
|
| 503 |
+
color = building_colors.get(building_type, (100, 100, 100))
|
| 504 |
+
draw.rectangle([mini_x, mini_y, mini_x + scale, mini_y + scale], fill=color)
|
| 505 |
+
|
| 506 |
+
class EnhancedCityGame:
|
| 507 |
+
"""Juego de ciudad argentino mejorado"""
|
| 508 |
+
def __init__(self):
|
| 509 |
+
self.city = ArgentineCityBuilder()
|
| 510 |
+
self.renderer = AdvancedCityRenderer()
|
| 511 |
+
self.selected_building = None
|
| 512 |
+
self.game_speed = 1
|
| 513 |
+
self.events_log = []
|
| 514 |
+
|
| 515 |
+
def place_building(self, building_type, grid_x, grid_y):
|
| 516 |
+
"""Coloca un edificio en la ciudad"""
|
| 517 |
+
if building_type not in self.city.building_types:
|
| 518 |
+
return "Tipo de edificio inválido"
|
| 519 |
+
|
| 520 |
+
building_info = self.city.building_types[building_type]
|
| 521 |
+
cost = building_info['cost']
|
| 522 |
+
|
| 523 |
+
# Verificar si se puede pagar
|
| 524 |
+
if self.city.resources['presupuesto'] < cost:
|
| 525 |
+
return f"No tenés suficiente presupuesto. Necesitás ${cost:,}"
|
| 526 |
+
|
| 527 |
+
# Verificar si la posición está libre
|
| 528 |
+
if (grid_x, grid_y) in self.city.city_grid:
|
| 529 |
+
return "Ya hay un edificio en esa posición"
|
| 530 |
+
|
| 531 |
+
# Construir edificio
|
| 532 |
+
self.city.resources['presupuesto'] -= cost
|
| 533 |
+
self.city.city_grid[(grid_x, grid_y)] = building_type
|
| 534 |
+
|
| 535 |
+
# Aplicar efectos del edificio
|
| 536 |
+
self._apply_building_effects(building_type, building_info)
|
| 537 |
+
|
| 538 |
+
# Actualizar estadísticas de la ciudad
|
| 539 |
+
self._update_city_stats()
|
| 540 |
+
|
| 541 |
+
return f"✅ {building_type.replace('_', ' ').title()} construido por ${cost:,}"
|
| 542 |
+
|
| 543 |
+
def _apply_building_effects(self, building_type, building_info):
|
| 544 |
+
"""Aplica los efectos de un edificio a la ciudad"""
|
| 545 |
+
for effect, value in building_info.items():
|
| 546 |
+
if effect == 'cost':
|
| 547 |
+
continue
|
| 548 |
+
elif effect == 'pop':
|
| 549 |
+
self.city.population += value
|
| 550 |
+
elif effect == 'happiness':
|
| 551 |
+
self.city.happiness = min(100, max(0, self.city.happiness + value))
|
| 552 |
+
elif effect == 'solidarity':
|
| 553 |
+
self.city.cultural_identity = min(100, max(0, self.city.cultural_identity + value))
|
| 554 |
+
elif effect in self.city.resources:
|
| 555 |
+
current_value = self.city.resources[effect]
|
| 556 |
+
self.city.resources[effect] = min(100, max(0, current_value + value))
|
| 557 |
+
|
| 558 |
+
def _update_city_stats(self):
|
| 559 |
+
"""Actualiza estadísticas generales de la ciudad"""
|
| 560 |
+
# Calcular economía basada en edificios
|
| 561 |
+
economy_buildings = ['fabrica', 'kiosco', 'centro_cultural']
|
| 562 |
+
economy_bonus = sum(10000 for pos, building in self.city.city_grid.items()
|
| 563 |
+
if building in economy_buildings)
|
| 564 |
+
self.city.economy = 1000 + economy_bonus + self.city.population * 50
|
| 565 |
+
|
| 566 |
+
# Inflación aumenta con el tiempo y población
|
| 567 |
+
self.city.inflation += 0.01 + (len(self.city.city_grid) * 0.001)
|
| 568 |
+
|
| 569 |
+
# Felicidad general
|
| 570 |
+
happiness_factors = [
|
| 571 |
+
self.city.resources.get('cultura', 50),
|
| 572 |
+
self.city.resources.get('seguridad', 50),
|
| 573 |
+
self.city.resources.get('empleo', 50),
|
| 574 |
+
self.city.cultural_identity
|
| 575 |
+
]
|
| 576 |
+
self.city.happiness = sum(happiness_factors) // len(happiness_factors)
|
| 577 |
+
|
| 578 |
+
def simulate_day(self):
|
| 579 |
+
"""Simula un día en la ciudad"""
|
| 580 |
+
# Ingresos diarios
|
| 581 |
+
daily_income = self.city.population * 10 + self.city.economy * 0.01
|
| 582 |
+
self.city.resources['presupuesto'] += int(daily_income)
|
| 583 |
+
|
| 584 |
+
# Gastos de mantenimiento
|
| 585 |
+
maintenance_cost = len(self.city.city_grid) * 100
|
| 586 |
+
self.city.resources['presupuesto'] -= maintenance_cost
|
| 587 |
+
|
| 588 |
+
# Efectos de la inflación
|
| 589 |
+
self.city.resources['presupuesto'] = int(self.city.resources['presupuesto'] / self.city.inflation)
|
| 590 |
+
|
| 591 |
+
# Eventos aleatorios
|
| 592 |
+
if random.random() < 0.2:
|
| 593 |
+
self._trigger_city_event()
|
| 594 |
+
|
| 595 |
+
# Actualizar todo
|
| 596 |
+
self._update_city_stats()
|
| 597 |
+
|
| 598 |
+
return f"💰 Ingresos: ${daily_income:,.0f} | 💸 Gastos: ${maintenance_cost:,} | 📈 Inflación: {self.city.inflation:.2f}x"
|
| 599 |
+
|
| 600 |
+
def _trigger_city_event(self):
|
| 601 |
+
"""Eventos aleatorios de la ciudad"""
|
| 602 |
+
events = [
|
| 603 |
+
("🎉 Festival de Tango", "cultura", 15, "happiness", 20),
|
| 604 |
+
("⚽ River vs Boca", "happiness", 30, "cultura", 10),
|
| 605 |
+
("🏭 Nueva fábrica privada", "empleo", 20, "presupuesto", 5000),
|
| 606 |
+
("🌧️ Lluvia torrencial", "agua", 25, "energia", -10),
|
| 607 |
+
("📚 Programa de alfabetización", "educacion", 15, "cultura", 10),
|
| 608 |
+
("🏥 Campaña de vacunación", "salud", 20, "happiness", 15),
|
| 609 |
+
("💸 Crisis económica menor", "presupuesto", -3000, "happiness", -10),
|
| 610 |
+
("🎭 Nuevo centro cultural", "cultura", 25, "educacion", 10)
|
| 611 |
+
]
|
| 612 |
+
|
| 613 |
+
event_name, res1, val1, res2, val2 = random.choice(events)
|
| 614 |
+
|
| 615 |
+
# Aplicar efectos
|
| 616 |
+
if res1 == 'presupuesto':
|
| 617 |
+
self.city.resources[res1] += val1
|
| 618 |
+
else:
|
| 619 |
+
self.city.resources[res1] = min(100, max(0, self.city.resources[res1] + val1))
|
| 620 |
+
|
| 621 |
+
if res2 == 'presupuesto':
|
| 622 |
+
self.city.resources[res2] += val2
|
| 623 |
+
elif res2 == 'happiness':
|
| 624 |
+
self.city.happiness = min(100, max(0, self.city.happiness + val2))
|
| 625 |
+
else:
|
| 626 |
+
self.city.resources[res2] = min(100, max(0, self.city.resources[res2] + val2))
|
| 627 |
+
|
| 628 |
+
self.events_log.append(event_name)
|
| 629 |
+
return event_name
|
| 630 |
+
|
| 631 |
+
def get_city_status(self):
|
| 632 |
+
"""Status completo de la ciudad"""
|
| 633 |
+
return {
|
| 634 |
+
"🏙️ Población": f"{self.city.population:,} habitantes",
|
| 635 |
+
"😊 Felicidad": f"{self.city.happiness}%",
|
| 636 |
+
"💰 Presupuesto": f"${self.city.resources['presupuesto']:,}",
|
| 637 |
+
"📊 Economía": f"${self.city.economy:,}",
|
| 638 |
+
"🇦🇷 Identidad": f"{self.city.cultural_identity}%",
|
| 639 |
+
"📈 Inflación": f"{self.city.inflation:.2f}x",
|
| 640 |
+
"🏗️ Edificios": f"{len(self.city.city_grid)} construidos",
|
| 641 |
+
"⚡ Recursos": f"Energía {self.city.resources['energia']}% | Agua {self.city.resources['agua']}%"
|
| 642 |
+
}
|
| 643 |
+
|
| 644 |
+
def create_simcity_interface():
|
| 645 |
+
"""Interfaz del SimCity Argentino"""
|
| 646 |
+
game = EnhancedCityGame()
|
| 647 |
+
|
| 648 |
+
with gr.Blocks(
|
| 649 |
+
title="🇦🇷 SIMCIUDAD ARGENTINA - Construcción Épica",
|
| 650 |
+
theme=gr.themes.Glass(),
|
| 651 |
+
css="""
|
| 652 |
+
.building-btn { font-size: 1.1em; padding: 10px; margin: 3px; }
|
| 653 |
+
.city-header { background: linear-gradient(45deg, #74b9ff, #0984e3, #00b894); }
|
| 654 |
+
"""
|
| 655 |
+
) as interface:
|
| 656 |
+
|
| 657 |
+
gr.HTML("""
|
| 658 |
+
<div class="city-header" style="padding: 25px; text-align: center; border-radius: 15px; margin: 15px;">
|
| 659 |
+
<h1 style="color: white; font-size: 3em; margin: 0; text-shadow: 3px 3px 6px rgba(0,0,0,0.7);">
|
| 660 |
+
🏙️ SIMCIUDAD ARGENTINA 🇦🇷
|
| 661 |
+
</h1>
|
| 662 |
+
<h2 style="color: #ddd; font-size: 1.3em; margin: 10px 0;">
|
| 663 |
+
Construí la Ciudad Argentina de tus Sueños
|
| 664 |
+
</h2>
|
| 665 |
+
<p style="color: #f1f2f6; font-size: 1.1em;">
|
| 666 |
+
Gráficos Isométricos • Mecánicas Realistas • Cultura Auténtica
|
| 667 |
+
</p>
|
| 668 |
+
</div>
|
| 669 |
+
""")
|
| 670 |
+
|
| 671 |
+
with gr.Row():
|
| 672 |
+
with gr.Column(scale=2):
|
| 673 |
+
city_display = gr.Image(
|
| 674 |
+
label="🌆 Tu Ciudad Argentina",
|
| 675 |
+
width=1000,
|
| 676 |
+
height=700
|
| 677 |
+
)
|
| 678 |
+
|
| 679 |
+
gr.Markdown("### 🏗️ HERRAMIENTAS DE CONSTRUCCIÓN")
|
| 680 |
+
with gr.Row():
|
| 681 |
+
# Coordenadas para construcción
|
| 682 |
+
grid_x_input = gr.Number(label="Coordenada X", value=20, minimum=0, maximum=50)
|
| 683 |
+
grid_y_input = gr.Number(label="Coordenada Y", value=20, minimum=0, maximum=35)
|
| 684 |
+
|
| 685 |
+
with gr.Row():
|
| 686 |
+
house_btn = gr.Button("🏠 CASA", variant="secondary", elem_classes="building-btn")
|
| 687 |
+
villa_btn = gr.Button("🏘️ VILLA", variant="secondary", elem_classes="building-btn")
|
| 688 |
+
building_btn = gr.Button("🏢 EDIFICIO", variant="primary", elem_classes="building-btn")
|
| 689 |
+
|
| 690 |
+
with gr.Row():
|
| 691 |
+
school_btn = gr.Button("🏫 ESCUELA", variant="primary", elem_classes="building-btn")
|
| 692 |
+
hospital_btn = gr.Button("🏥 HOSPITAL", variant="stop", elem_classes="building-btn")
|
| 693 |
+
field_btn = gr.Button("⚽ CANCHA", variant="secondary", elem_classes="building-btn")
|
| 694 |
+
|
| 695 |
+
with gr.Row():
|
| 696 |
+
grill_btn = gr.Button("🔥 PARRILLA", variant="stop", elem_classes="building-btn")
|
| 697 |
+
plaza_btn = gr.Button("🌳 PLAZA", variant="secondary", elem_classes="building-btn")
|
| 698 |
+
factory_btn = gr.Button("🏭 FÁBRICA", variant="primary", elem_classes="building-btn")
|
| 699 |
+
|
| 700 |
+
with gr.Row():
|
| 701 |
+
simulate_btn = gr.Button("⏭️ SIMULAR DÍA", variant="primary", size="lg")
|
| 702 |
+
|
| 703 |
+
with gr.Column(scale=1):
|
| 704 |
+
gr.Markdown("### 📊 ESTADO DE LA CIUDAD")
|
| 705 |
+
city_status = gr.JSON(
|
| 706 |
+
label="📈 Estadísticas",
|
| 707 |
+
value=game.get_city_status()
|
| 708 |
+
)
|
| 709 |
+
|
| 710 |
+
gr.Markdown("### 📰 EVENTOS RECIENTES")
|
| 711 |
+
events_display = gr.Textbox(
|
| 712 |
+
value="🎮 ¡Bienvenido al SimCity Argentino! Construí tu ciudad con identidad nacional.",
|
| 713 |
+
label="📺 Noticias Urbanas",
|
| 714 |
+
lines=5,
|
| 715 |
+
interactive=False
|
| 716 |
+
)
|
| 717 |
+
|
| 718 |
+
gr.Markdown("### 💰 COSTOS DE CONSTRUCCIÓN")
|
| 719 |
+
gr.HTML("""
|
| 720 |
+
<div style="background: #2d3436; color: white; padding: 15px; border-radius: 10px;">
|
| 721 |
+
<p><strong>💵 Precios:</strong></p>
|
| 722 |
+
<ul style="font-size: 0.9em; margin: 5px 0; padding-left: 15px;">
|
| 723 |
+
<li>🏠 Casa: $1,000</li>
|
| 724 |
+
<li>🏘️ Villa: $500</li>
|
| 725 |
+
<li>🏢 Edificio: $5,000</li>
|
| 726 |
+
<li>🏫 Escuela: $8,000</li>
|
| 727 |
+
<li>🏥 Hospital: $15,000</li>
|
| 728 |
+
<li>⚽ Cancha: $3,000</li>
|
| 729 |
+
<li>🔥 Parrilla: $2,000</li>
|
| 730 |
+
<li>🌳 Plaza: $1,500</li>
|
| 731 |
+
<li>🏭 Fábrica: $12,000</li>
|
| 732 |
+
</ul>
|
| 733 |
+
</div>
|
| 734 |
+
""")
|
| 735 |
+
|
| 736 |
+
# Funciones de construcción
|
| 737 |
+
def build_structure(building_type, x, y):
|
| 738 |
+
message = game.place_building(building_type, int(x), int(y))
|
| 739 |
+
frame = game.renderer.render_city_frame(game.city)
|
| 740 |
+
status = game.get_city_status()
|
| 741 |
+
return frame, status, message
|
| 742 |
+
|
| 743 |
+
# Conectar botones
|
| 744 |
+
house_btn.click(
|
| 745 |
+
fn=lambda x, y: build_structure("casa", x, y),
|
| 746 |
+
inputs=[grid_x_input, grid_y_input],
|
| 747 |
+
outputs=[city_display, city_status, events_display]
|
| 748 |
+
)
|
| 749 |
+
villa_btn.click(
|
| 750 |
+
fn=lambda x, y: build_structure("villa", x, y),
|
| 751 |
+
inputs=[grid_x_input, grid_y_input],
|
| 752 |
+
outputs=[city_display, city_status, events_display]
|
| 753 |
+
)
|
| 754 |
+
building_btn.click(
|
| 755 |
+
fn=lambda x, y: build_structure("edificio", x, y),
|
| 756 |
+
inputs=[grid_x_input, grid_y_input],
|
| 757 |
+
outputs=[city_display, city_status, events_display]
|
| 758 |
+
)
|
| 759 |
+
school_btn.click(
|
| 760 |
+
fn=lambda x, y: build_structure("escuela", x, y),
|
| 761 |
+
inputs=[grid_x_input, grid_y_input],
|
| 762 |
+
outputs=[city_display, city_status, events_display]
|
| 763 |
+
)
|
| 764 |
+
hospital_btn.click(
|
| 765 |
+
fn=lambda x, y: build_structure("hospital", x, y),
|
| 766 |
+
inputs=[grid_x_input, grid_y_input],
|
| 767 |
+
outputs=[city_display, city_status, events_display]
|
| 768 |
+
)
|
| 769 |
+
field_btn.click(
|
| 770 |
+
fn=lambda x, y: build_structure("cancha", x, y),
|
| 771 |
+
inputs=[grid_x_input, grid_y_input],
|
| 772 |
+
outputs=[city_display, city_status, events_display]
|
| 773 |
+
)
|
| 774 |
+
grill_btn.click(
|
| 775 |
+
fn=lambda x, y: build_structure("parrilla", x, y),
|
| 776 |
+
inputs=[grid_x_input, grid_y_input],
|
| 777 |
+
outputs=[city_display, city_status, events_display]
|
| 778 |
+
)
|
| 779 |
+
plaza_btn.click(
|
| 780 |
+
fn=lambda x, y: build_structure("plaza", x, y),
|
| 781 |
+
inputs=[grid_x_input, grid_y_input],
|
| 782 |
+
outputs=[city_display, city_status, events_display]
|
| 783 |
+
)
|
| 784 |
+
factory_btn.click(
|
| 785 |
+
fn=lambda x, y: build_structure("fabrica", x, y),
|
| 786 |
+
inputs=[grid_x_input, grid_y_input],
|
| 787 |
+
outputs=[city_display, city_status, events_display]
|
| 788 |
+
)
|
| 789 |
+
|
| 790 |
+
# Simulación de día
|
| 791 |
+
simulate_btn.click(
|
| 792 |
+
fn=lambda: (
|
| 793 |
+
game.renderer.render_city_frame(game.city),
|
| 794 |
+
game.get_city_status(),
|
| 795 |
+
game.simulate_day()
|
| 796 |
+
),
|
| 797 |
+
outputs=[city_display, city_status, events_display]
|
| 798 |
+
)
|
| 799 |
+
|
| 800 |
+
# Estado inicial
|
| 801 |
+
interface.load(
|
| 802 |
+
fn=lambda: (
|
| 803 |
+
game.renderer.render_city_frame(game.city),
|
| 804 |
+
game.get_city_status(),
|
| 805 |
+
"🎮 ¡SimCiudad Argentina iniciado! Empezá construyendo casas y escuelas."
|
| 806 |
+
),
|
| 807 |
+
outputs=[city_display, city_status, events_display]
|
| 808 |
+
)
|
| 809 |
+
|
| 810 |
+
return interface
|
| 811 |
+
|
| 812 |
+
if __name__ == "__main__":
|
| 813 |
+
interface = create_simcity_interface()
|
| 814 |
+
interface.launch(share=True, show_error=True)
|