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Create game_engine.py
Browse files- game_engine.py +82 -0
game_engine.py
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# game_engine.py
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import time
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import math
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from dataclasses import dataclass
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from typing import Dict, List, Tuple
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@dataclass
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class Vector2D:
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x: float
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y: float
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def __add__(self, other):
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return Vector2D(self.x + other.x, self.y + other.y)
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def __mul__(self, scalar: float):
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return Vector2D(self.x * scalar, self.y * scalar)
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class PhysicsEngine:
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"""Motor f铆sico personalizado para mec谩nicas h铆bridas"""
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def __init__(self):
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self.gravity = Vector2D(0, 0.5)
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self.terminal_velocity = Vector2D(10, 15)
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def apply_momentum(self, velocity: Vector2D, acceleration: Vector2D, dt: float) -> Vector2D:
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"""Combina momentum estilo Sonic con precisi贸n tipo Contra"""
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new_velocity = velocity + acceleration * dt
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new_velocity.x = max(-self.terminal_velocity.x, min(new_velocity.x, self.terminal_velocity.x))
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new_velocity.y = max(-self.terminal_velocity.y, min(new_velocity.y, self.terminal_velocity.y))
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return new_velocity
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class QuantumBoleadoras:
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"""Sistema de boleadoras cu谩nticas para resolver acertijos"""
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def __init__(self):
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self.entanglements = {}
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def create_entanglement(self, puzzle_id: str, solution: str):
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key = hash(puzzle_id)
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self.entanglements[key] = solution
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def solve_puzzle(self, puzzle_id: str, attempt: str) -> bool:
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key = hash(puzzle_id)
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return self.entanglements.get(key, "") == attempt
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class GauchoCharacter:
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"""Clase base del personaje principal con habilidades progresivas"""
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def __init__(self):
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self.position = Vector2D(0, 0)
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self.velocity = Vector2D(0, 0)
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self.abilities = {
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'mate_tec': False,
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'boleadoras': False,
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'poncho_stealth': False
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}
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self.inventory = {
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'cristales': {valor: False for valor in [
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'Solidaridad', 'Familia', 'Amistad',
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'Respeto', 'Creatividad', 'Responsabilidad', 'Diversidad'
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]}
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}
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def unlock_ability(self, ability: str):
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"""Desbloquea habilidades seg煤n progreso"""
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if ability in self.abilities:
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self.abilities[ability] = True
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class WorldGenerator:
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"""Generador procedural del mundo argentino futurista"""
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def __init__(self):
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self.biomas = {
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'pampa': self._generate_pampa,
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'patagonia': self._generate_patagonia,
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'quebrada': self._generate_quebrada
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}
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def _generate_pampa(self, chunk_size: int) -> List[List[str]]:
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return [['pampa' for _ in range(chunk_size)] for _ in range(chunk_size)]
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def _generate_patagonia(self, chunk_size: int) -> List[List[str]]:
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# Implementaci贸n similar con variaciones geogr谩ficas
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pass
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# ... (Implementaciones similares para otros sistemas clave)
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