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Create game_engine.py

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  1. game_engine.py +82 -0
game_engine.py ADDED
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+ # game_engine.py
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+ import time
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+ import math
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+ from dataclasses import dataclass
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+ from typing import Dict, List, Tuple
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+
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+ @dataclass
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+ class Vector2D:
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+ x: float
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+ y: float
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+
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+ def __add__(self, other):
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+ return Vector2D(self.x + other.x, self.y + other.y)
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+
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+ def __mul__(self, scalar: float):
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+ return Vector2D(self.x * scalar, self.y * scalar)
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+
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+ class PhysicsEngine:
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+ """Motor f铆sico personalizado para mec谩nicas h铆bridas"""
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+ def __init__(self):
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+ self.gravity = Vector2D(0, 0.5)
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+ self.terminal_velocity = Vector2D(10, 15)
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+
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+ def apply_momentum(self, velocity: Vector2D, acceleration: Vector2D, dt: float) -> Vector2D:
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+ """Combina momentum estilo Sonic con precisi贸n tipo Contra"""
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+ new_velocity = velocity + acceleration * dt
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+ new_velocity.x = max(-self.terminal_velocity.x, min(new_velocity.x, self.terminal_velocity.x))
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+ new_velocity.y = max(-self.terminal_velocity.y, min(new_velocity.y, self.terminal_velocity.y))
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+ return new_velocity
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+
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+ class QuantumBoleadoras:
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+ """Sistema de boleadoras cu谩nticas para resolver acertijos"""
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+ def __init__(self):
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+ self.entanglements = {}
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+
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+ def create_entanglement(self, puzzle_id: str, solution: str):
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+ key = hash(puzzle_id)
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+ self.entanglements[key] = solution
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+
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+ def solve_puzzle(self, puzzle_id: str, attempt: str) -> bool:
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+ key = hash(puzzle_id)
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+ return self.entanglements.get(key, "") == attempt
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+
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+ class GauchoCharacter:
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+ """Clase base del personaje principal con habilidades progresivas"""
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+ def __init__(self):
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+ self.position = Vector2D(0, 0)
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+ self.velocity = Vector2D(0, 0)
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+ self.abilities = {
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+ 'mate_tec': False,
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+ 'boleadoras': False,
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+ 'poncho_stealth': False
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+ }
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+ self.inventory = {
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+ 'cristales': {valor: False for valor in [
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+ 'Solidaridad', 'Familia', 'Amistad',
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+ 'Respeto', 'Creatividad', 'Responsabilidad', 'Diversidad'
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+ ]}
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+ }
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+
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+ def unlock_ability(self, ability: str):
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+ """Desbloquea habilidades seg煤n progreso"""
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+ if ability in self.abilities:
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+ self.abilities[ability] = True
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+
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+ class WorldGenerator:
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+ """Generador procedural del mundo argentino futurista"""
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+ def __init__(self):
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+ self.biomas = {
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+ 'pampa': self._generate_pampa,
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+ 'patagonia': self._generate_patagonia,
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+ 'quebrada': self._generate_quebrada
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+ }
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+
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+ def _generate_pampa(self, chunk_size: int) -> List[List[str]]:
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+ return [['pampa' for _ in range(chunk_size)] for _ in range(chunk_size)]
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+
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+ def _generate_patagonia(self, chunk_size: int) -> List[List[str]]:
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+ # Implementaci贸n similar con variaciones geogr谩ficas
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+ pass
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+
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+ # ... (Implementaciones similares para otros sistemas clave)