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using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
public class LogManager : MonoBehaviour
{
[System.Serializable]
public class LogEntry
{
public string wordOfInterest;
public string userDefinition;
}
public List<LogEntry> logEntries = new List<LogEntry>();
public GameObject logPrefab;
public Transform contentPanel;
public GameObject logMenu;
private bool isLogOpen = false;
private InteractManager interactMan;
private StarterAssetsInputs input;
public ScrollRect scrollRect;
private CrabInterface crabInterface;
public Animator scrollArea;
[Header("Audio")]
public AudioClip openLogSound;
public AudioClip closeLogSound;
public AudioClip confirmSound;
public AudioClip clearSound;
private AudioSource audioSource;
[Copyable] public bool canOpenLog = false;
void Start()
{
UpdateLog();
interactMan = GetComponent<InteractManager>();
input = GetComponent<StarterAssetsInputs>();
logMenu.SetActive(false);
audioSource = GetComponent<AudioSource>();
if (audioSource == null)
{
audioSource = gameObject.AddComponent<AudioSource>();
audioSource.playOnAwake = false;
}
}
void Update()
{
if (!canOpenLog)
{
return;
}
if (input.log)
{
ToggleLogMenu(!isLogOpen);
input.log = false;
}
}
public void SetCrabInterface(CrabInterface newCrabInterface)
{
crabInterface = newCrabInterface;
}
public void ToggleLogMenu(bool open)
{
isLogOpen = open;
logMenu.SetActive(isLogOpen);
AudioManager.Instance.ToggleRadioEQ(isLogOpen);
if (audioSource != null)
{
if (isLogOpen && openLogSound != null)
{
audioSource.PlayOneShot(openLogSound);
}
else if (!isLogOpen && closeLogSound != null)
{
audioSource.PlayOneShot(closeLogSound);
}
}
if (isLogOpen)
{
AudioManager.Instance.ToggleRadioEQ(isLogOpen);
Time.timeScale = 0f;
input.SetCursorState(false);
interactMan.UnlockInteract(false);
scrollArea.Play("EnterScrollArea");
if (scrollRect != null)
{
scrollRect.verticalNormalizedPosition = 1f;
}
}
else
{
if (crabInterface != null)
Destroy(crabInterface.gameObject);
Time.timeScale = 1f;
interactMan.UnlockInteract(true);
input.SetCursorState(true);
}
}
public void AddWord(string newWord)
{
interactMan = GetComponent<InteractManager>();
input = GetComponent<StarterAssetsInputs>();
newWord = newWord.TrimEnd('!', '.', ',', '?', ';', ':').ToLower();
newWord = Char.ToUpper(newWord[0]) + newWord.Substring(1);
if (logEntries.Exists(entry => entry.wordOfInterest == newWord))
return;
logEntries.Add(new LogEntry { wordOfInterest = newWord, userDefinition = "" });
UpdateLog();
}
public void UpdateLog()
{
foreach (Transform child in contentPanel)
{
Destroy(child.gameObject);
}
foreach (var entry in logEntries.OrderBy(e => e.wordOfInterest))
{
GameObject logInstance = Instantiate(logPrefab, contentPanel);
Button button = logInstance.GetComponent<Button>();
LogUI logUI = logInstance.GetComponent<LogUI>();
logUI.Setup(entry.wordOfInterest, entry.userDefinition, this);
button.onClick.AddListener(() => OnWordClicked(entry));
}
}
private void OnWordClicked(LogEntry entry)
{
if (crabInterface != null)
{
crabInterface.AddWordToBoard(entry.wordOfInterest);
}
if (GameManager.Instance != null)
{
GameManager.Instance.PlaySoundForWord(entry.wordOfInterest);
}
}
public void UpdateUserDefinition(string word, string newDefinition)
{
LogEntry entry = logEntries.Find(e => e.wordOfInterest == word);
if (entry != null)
{
entry.userDefinition = newDefinition;
}
}
public void StartLogManager()
{
}
public void UnlockLog(bool unlock)
{
canOpenLog = unlock;
}
}
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