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Running
Running
| using UnityEngine; | |
| using UnityEngine.SceneManagement; | |
| public class ReloadScene : MonoBehaviour | |
| { | |
| void Update() | |
| { | |
| if (Input.GetKeyDown(KeyCode.R)) | |
| { | |
| SceneManager.LoadScene(SceneManager.GetActiveScene().name); | |
| } | |
| } | |
| } | |