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Browse files- app.py +3 -0
- config.yml +2 -2
- javascript/animation.js +103 -0
- models/G_multilingual_70000.pth +3 -0
app.py
CHANGED
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@@ -7,6 +7,9 @@ from presets import *
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with gr.Blocks(css=customCSS) as demo:
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exceed_flag = gr.State(value=False)
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tmp_string = gr.Textbox(value="", visible=False)
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character_area = gr.HTML(get_character_html("你好呀!我现在支持多语言了呢!"), elem_id="character_area")
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with gr.Row(elem_id="tools_area"):
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api_key_input = gr.Textbox(lines=1, max_lines=1, label="API Key:", placeholder="Comming Soon...", elem_classes="wonder-card", elem_id="api_key_input")
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with gr.Blocks(css=customCSS) as demo:
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exceed_flag = gr.State(value=False)
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tmp_string = gr.Textbox(value="", visible=False)
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gr.HTML("""
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<script type="module" src="file=javascript/animation.js"></script>
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""")
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character_area = gr.HTML(get_character_html("你好呀!我现在支持多语言了呢!"), elem_id="character_area")
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with gr.Row(elem_id="tools_area"):
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api_key_input = gr.Textbox(lines=1, max_lines=1, label="API Key:", placeholder="Comming Soon...", elem_classes="wonder-card", elem_id="api_key_input")
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config.yml
CHANGED
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@@ -100,7 +100,7 @@ webui:
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# 推理设备
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device: "cpu"
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# 模型路径
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model: "models/
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# 配置文件路径
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config_path: "Data/config.json"
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# 端口号
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@@ -125,7 +125,7 @@ server:
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# 注意,所有模型都必须正确配置model与config的路径,空路径会导致加载错误。
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models:
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- # 模型的路径
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model: "models/
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# 模型config.json的路径
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config: "Data/config.json"
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# 模型使用设备,若填写则会覆盖默认配置
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# 推理设备
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device: "cpu"
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# 模型路径
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model: "models/G_multilingual_70000.pth"
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# 配置文件路径
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config_path: "Data/config.json"
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# 端口号
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# 注意,所有模型都必须正确配置model与config的路径,空路径会导致加载错误。
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models:
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- # 模型的路径
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model: "models/G_multilingual_70000.pth"
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# 模型config.json的路径
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config: "Data/config.json"
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# 模型使用设备,若填写则会覆盖默认配置
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javascript/animation.js
ADDED
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@@ -0,0 +1,103 @@
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import * as THREE from 'three';
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import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
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let scene, camera, renderer;
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let bone_root, bone_skl_root, bone_body, bone_mouth, bone_mouth_1, bone_leaf_l, bone_leaf_r;
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let clock = new THREE.Clock();
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function init() {
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// 创建场景、相机和渲染器
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scene = new THREE.Scene();
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camera = new THREE.PerspectiveCamera(35, window.innerWidth / window.innerHeight, 0.1, 1000);
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renderer = new THREE.WebGLRenderer({ alpha: true });
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renderer.setClearColor(0x000000, 0); // 第二个参数0表示完全透明
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement);
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// 添加光照
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const pointLight1 = new THREE.PointLight(0xffffff, 10, 100);
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pointLight1.position.set(1, 2, 2);
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scene.add(pointLight1);
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const pointLight2 = new THREE.PointLight(0xffffff, 10, 100);
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pointLight2.position.set(-1, 2, 2);
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scene.add(pointLight2);
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const ambientLight = new THREE.AmbientLight(0xffffff, 1.0);
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scene.add(ambientLight);
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const directionalLight = new THREE.DirectionalLight(0xffffff, 1.0);
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scene.add(directionalLight);
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// 加载模型
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const loader = new GLTFLoader();
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loader.load('TalkingFlower.gltf', function (gltf) {
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scene.add(gltf.scene);
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gltf.scene.traverse(function (object) {
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if (object.isBone) {
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console.log(object); // 打印出骨骼信息,帮助你找到需要的骨骼
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if (object.name === 'Root') bone_root = object;
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if (object.name === 'Skl_Root') bone_skl_root = object;
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if (object.name === 'Body') bone_body = object;
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if (object.name === 'Mouth') bone_mouth = object;
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if (object.name === 'Mouth_1') bone_mouth_1 = object;
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if (object.name === 'Leaf_L') bone_leaf_l = object;
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if (object.name === 'Leaf_R') bone_leaf_r = object;
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}
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});
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bone_leaf_r.position.z = -0.1;
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bone_leaf_l.position.z = -0.1;
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bone_leaf_r.position.x = -0.02;
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bone_leaf_l.position.x = 0.02;
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bone_mouth.position.y -= 0.05;
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bone_mouth.rotation.z -= 0.1;
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}, undefined, function (error) {
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console.error(error);
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});
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camera.position.z = 2;
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camera.position.y = 0.25;
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}
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// 设置动画相关变量
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let frameCount = 0;
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const totalFrames = 120; // 一个循环的总帧数
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function animate() {
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requestAnimationFrame(animate);
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// 更新帧计数器
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frameCount++;
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// 每120帧重置帧计数器
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if (frameCount > totalFrames) {
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frameCount = 0;
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}
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// 获取经过的时间(秒)
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let elapsed = clock.getElapsedTime();
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// 设置动画周期(120 帧约等于 2 秒)
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let cycleDuration = 2;
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// 计算当前周期的相对时间
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let cycleTime = elapsed % cycleDuration;
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// 使用正弦函数计算位置和角度
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let theta = (cycleTime / cycleDuration) * Math.PI * 2;
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let mouth_position = Math.sin(theta) * 0.02;
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let mouth_angle = Math.cos(theta) * 0.1;
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let leaf_angle = Math.sin(theta * 4) * 0.05;
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// 应用变化到骨骼
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bone_mouth_1.scale.set(1, 0.8, 0.75);
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bone_mouth.position.x = mouth_position;
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bone_mouth.rotation.z = mouth_angle;
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bone_leaf_r.rotation.z = 9/8*Math.PI + leaf_angle;
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bone_leaf_l.rotation.z = 1/8*Math.PI + leaf_angle;
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renderer.render(scene, camera);
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}
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init();
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animate();
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models/G_multilingual_70000.pth
ADDED
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@@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:6b96e3e1b2bc539db552a0ba273071dffe297bd9dad8c13d02e52c5d0ed35765
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size 721511718
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