Upload app.py
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app.py
CHANGED
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@@ -9,8 +9,8 @@ import sys
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from PIL import Image, ImageFilter, ImageDraw
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from diffusers import StableDiffusionInpaintPipeline
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from transformers import BlipProcessor, BlipForConditionalGeneration
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from
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import torchvision.transforms.functional as F
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sys.modules["torchvision.transforms.functional_tensor"] = F
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@@ -53,18 +53,21 @@ print("Real-ESRGAN ready.")
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print("Loading SD Inpainting...")
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inpaint = StableDiffusionInpaintPipeline.from_pretrained(
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"
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torch_dtype=torch.float16,
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)
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print("SD Inpainting ready.")
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# COLORING
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)
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# BLIP
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@@ -103,7 +106,7 @@ def get_caption(image):
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caption = blip_processor.decode(output[0], skip_special_tokens=True)
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return caption
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def build_prompt(caption, image):
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bw = is_greyscale(image)
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style_hint = (
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"black and white photography, monochrome, greyscale, "
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@@ -117,9 +120,105 @@ def build_prompt(caption, image):
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f"same atmosphere, high quality"
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)
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def extend_one_side(image, direction, pixels, prompt, negative_prompt):
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new_w = orig_w
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new_h = orig_h
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@@ -129,19 +228,24 @@ def extend_one_side(image, direction, pixels, prompt, negative_prompt):
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if direction == "left":
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new_w = orig_w + pixels
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paste_x = pixels
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elif direction == "right":
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new_w = orig_w + pixels
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paste_x = 0
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elif direction == "top":
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new_h = orig_h + pixels
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paste_y = pixels
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elif direction == "bottom":
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new_h = orig_h + pixels
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paste_y = 0
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new_w = (new_w // 8) * 8
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new_h = (new_h // 8) * 8
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if direction in ["left", "right"]:
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pixels = new_w - orig_w
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else:
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@@ -152,27 +256,54 @@ def extend_one_side(image, direction, pixels, prompt, negative_prompt):
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if direction == "top":
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paste_y = pixels
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canvas = Image.new("RGB", (new_w, new_h), (0, 0, 0))
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canvas.paste(image, (paste_x, paste_y))
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mask = Image.new("L", (new_w, new_h), 255)
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draw = ImageDraw.Draw(mask)
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feather = 30
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if direction == "left":
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draw.rectangle([
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elif direction == "right":
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draw.rectangle([
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draw.rectangle([feather, feather, new_w - feather, orig_h - feather], fill=0)
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canvas_sd = canvas.resize((sd_size, sd_size), Image.LANCZOS)
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mask_sd = mask.resize((sd_size, sd_size), Image.LANCZOS)
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result = inpaint(
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prompt = prompt,
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negative_prompt = negative_prompt,
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)
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generated_512
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generated_full = generated_512.resize((new_w, new_h), Image.LANCZOS)
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# No hard paste β GaussianBlur mask handles the boundary softly
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return generated_full
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@spaces.GPU
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def enhance_image(image, scale_factor):
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if image is None:
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raise gr.Error("Please upload an image first.")
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# Move models to GPU β happens inside the decorated function
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# because GPU is only available here
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enhancer.device = torch.device("cuda")
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enhancer.half = True
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image_array = np.array(image)
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image_array = image_array[:, :, :3]
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outscale = 4 if scale_factor == "4x" else 2
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try:
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output_array, _ = enhancer.enhance(image_array, outscale=outscale)
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except RuntimeError as e:
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raise gr.Error(f"Enhancement failed: {e}. Try a smaller image.")
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output_rgb = output_array[:, :, ::-1]
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output_image = Image.fromarray(output_rgb)
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original_size = f"{image.width}Γ{image.height}"
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new_size = f"{output_image.width}Γ{output_image.height}"
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return output_image, f"Original: {original_size} β Enhanced: {new_size}"
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@spaces.GPU
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def colour_image(image, prompt, strength):
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colour.to("cuda", torch.float16)
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if Image is None:
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raise gr.Error("Please Upload the Image")
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# Convert to RGB
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image= image.convert("RGB")
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# Resize to 512 for SD
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target= 512
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ratio= min(target/ image.width, target/image.height)
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image= image.resize(
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(int(image.width * ratio), int(image.height * ratio)),
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Image.LANCZOS
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)
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#Build Prompt
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if not prompt.strip():
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# auto generate with BLIP
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caption= get_caption(image)
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full_prompt= (
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f"colorized photograph, {caption}, "
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f"natural realistic colors, vivid, sharp, "
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f"professional color grading, high quality"
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)
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else:
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full_prompt= (
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f"colorized photograph, {prompt}, "
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f"natural realistic colors, high quality"
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)
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negative_prompt= (
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"black and white, greyscale, monochrome, "
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"blurry, bad quality, oversaturated, unnatural colors"
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)
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output= colour(
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prompt= full_prompt,
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image= image,
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strength= float(strength),
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negative_prompt= negative_prompt,
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num_inference_steps= 30,
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guidance_scale= 7.5,
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)
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result= output.images[0]
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return result, f"Prompt used: \n {full_prompt}"
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@spaces.GPU
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def outpaint_image(image, direction, extend_percent, custom_prompt, progress=gr.Progress()):
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if image is None:
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raise gr.Error("Please upload an image first.")
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# Move models to GPU inside the decorated function
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inpaint.to("cuda")
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blip_model.to("cuda")
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progress(0.05, desc="Analyzing image with BLIP...")
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negative_prompt = (
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"blurry, bad quality, watermark, text, "
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"new person, new face, extra people, "
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"colorful, vibrant colors, color photography, "
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"duplicate,
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"
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)
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STEP_PX = 64
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def make_passes(side, total_px):
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remaining = total_px
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while remaining > 0:
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step = min(STEP_PX, remaining)
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passes.append((side, step))
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remaining -= step
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return passes
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if direction == "Horizontal":
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passes = make_passes("right", h_total) + make_passes("left", h_total)
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elif direction == "Vertical":
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passes = make_passes("bottom", v_total) + make_passes("top", v_total)
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else:
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passes = (
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make_passes("bottom", v_total) +
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make_passes("top", v_total) +
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current_image = image
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for i, (side, px) in enumerate(passes):
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)
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current_image = extend_one_side(
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current_image,
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)
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progress(1.0, desc="Done!")
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bw_note = " [B&W detected]" if is_greyscale(image) else ""
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return (
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current_image,
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f"
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)
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# GRADIO UI
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label="Upload Image",
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type="pil",
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col_prompt= gr.Textbox(label= "Custom Prompt(optional)",
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placeholder="Leave empty for auto-detection, or type: portrait of a young woman in 1960s clothing",
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lines=2)
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col_strength= gr.Slider(
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minimum= 0.3,
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maximum= 0.7,
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with gr.Column():
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col_output= gr.Image(label="Colorized Result", type="pil", interactive=False)
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col_caption = gr.Textbox(label="Prompt Used", interactive=False, lines=3)
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col_btn.click(
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fn= colour_image,
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inputs= [col_input,
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outputs= [col_output
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with gr.Tab(" Outpaint"):
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from PIL import Image, ImageFilter, ImageDraw
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from diffusers import StableDiffusionInpaintPipeline
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from transformers import BlipProcessor, BlipForConditionalGeneration
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from modelscope.pipelines import pipeline
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from modelscope.utils.constant import Tasks
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import torchvision.transforms.functional as F
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sys.modules["torchvision.transforms.functional_tensor"] = F
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print("Loading SD Inpainting...")
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inpaint = StableDiffusionInpaintPipeline.from_pretrained(
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"stabilityai/stable-diffusion-2-inpainting",
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torch_dtype=torch.float16,
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variant= "fp16"
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)
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print("SD Inpainting ready.")
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# COLORING
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colorizer = pipeline(
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Tasks.image_colorization,
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model="damo/cv_ddcolor_image-colorization"
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# DDColor = dedicated colorization model
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# Trained specifically to add color without changing structure
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)
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print("Colorizer ready.")
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# BLIP
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caption = blip_processor.decode(output[0], skip_special_tokens=True)
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return caption
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def build_prompt(caption, image): #for outpaint
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bw = is_greyscale(image)
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style_hint = (
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"black and white photography, monochrome, greyscale, "
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f"same atmosphere, high quality"
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)
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@spaces.GPU
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def enhance_image(image, scale_factor):
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if image is None:
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raise gr.Error("Please upload an image first.")
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# Move models to GPU β happens inside the decorated function
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# because GPU is only available here
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enhancer.device = torch.device("cuda")
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enhancer.half = True
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image_array = np.array(image)
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image_array = image_array[:, :, :3]
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outscale = 4 if scale_factor == "4x" else 2
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try:
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output_array, _ = enhancer.enhance(image_array, outscale=outscale)
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except RuntimeError as e:
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raise gr.Error(f"Enhancement failed: {e}. Try a smaller image.")
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output_rgb = output_array[:, :, ::-1]
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output_image = Image.fromarray(output_rgb)
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original_size = f"{image.width}Γ{image.height}"
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new_size = f"{output_image.width}Γ{output_image.height}"
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return output_image, f"Original: {original_size} β Enhanced: {new_size}"
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@spaces.GPU
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def colour_image(image, strength):
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if Image is None:
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raise gr.Error("Please Upload the Image")
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# Convert PIL to numpy RGB
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img_array = image.convert("RGB")
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# Resize so longest side = 512
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# DDColor works best at this resolution
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target = 512
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ratio = min(target / image.width, target / image.height)
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w = int(image.width * ratio)
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h = int(image.height * ratio)
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image = image.resize((w, h), Image.LANCZOS)
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# LANCZOS = high quality resampling, preserves sharp edges
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# DDColor expects BGR (OpenCV format)
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# Convert PIL β numpy BGR for DDColor
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img_rgb = np.array(image)
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# np.array(PIL) = numpy array shape (h, w, 3) in RGB
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| 172 |
+
img_bgr = img_rgb[:, :, ::-1]
|
| 173 |
+
|
| 174 |
+
#run colorizer
|
| 175 |
+
result= colorizer(img_bgr)
|
| 176 |
+
output_bgr= result["output_img"]
|
| 177 |
+
|
| 178 |
+
# Convert BGR β RGB for PIL
|
| 179 |
+
output_rgb = output_bgr[:, :, ::-1]
|
| 180 |
+
|
| 181 |
+
# Apply strength blending
|
| 182 |
+
if strength < 1.0:
|
| 183 |
+
grey = np.array(image.convert("L"))
|
| 184 |
+
# convert("L") = convert to greyscale (single channel)
|
| 185 |
+
grey_3ch = np.stack([grey, grey, grey], axis=-1)
|
| 186 |
+
# stack same channel 3 times β (h, w, 3) array
|
| 187 |
+
# needed to match output_rgb shape for blending
|
| 188 |
+
output_rgb = (
|
| 189 |
+
strength * output_rgb.astype(float) +
|
| 190 |
+
(1 - strength) * grey_3ch.astype(float)
|
| 191 |
+
).astype(np.uint8)
|
| 192 |
+
# Linear blend: weighted average of colored and grey
|
| 193 |
+
# .astype(np.uint8) = convert back to 0-255 integers
|
| 194 |
+
return Image.fromarray(output_rgb)
|
| 195 |
+
|
| 196 |
+
|
| 197 |
+
def get_caption(image):
|
| 198 |
+
inputs = blip_processor(image.convert("RGB"), return_tensors="pt").to("cuda", torch.float16)
|
| 199 |
+
output = blip_model.generate(**inputs, max_new_tokens=60)
|
| 200 |
+
caption = blip_processor.decode(output[0], skip_special_tokens=True)
|
| 201 |
+
return caption
|
| 202 |
+
|
| 203 |
+
|
| 204 |
+
def build_prompt(caption):
|
| 205 |
+
return (
|
| 206 |
+
f"seamless continuation of a scene with {caption}, "
|
| 207 |
+
f"same exact lighting, same exact style, "
|
| 208 |
+
f"same background, extending the existing scene naturally, "
|
| 209 |
+
f"no new objects, no new subjects, only environment continuation"
|
| 210 |
+
)
|
| 211 |
+
|
| 212 |
+
|
| 213 |
def extend_one_side(image, direction, pixels, prompt, negative_prompt):
|
| 214 |
+
# CORE LOGIC β extends one side by a SMALL number of pixels
|
| 215 |
+
# Called multiple times in small steps instead of one big jump
|
| 216 |
+
# Small steps = SD always has lots of context = coherent output
|
| 217 |
+
|
| 218 |
+
from PIL import ImageDraw
|
| 219 |
+
|
| 220 |
+
orig_w = image.width
|
| 221 |
+
orig_h = image.height
|
| 222 |
|
| 223 |
new_w = orig_w
|
| 224 |
new_h = orig_h
|
|
|
|
| 228 |
if direction == "left":
|
| 229 |
new_w = orig_w + pixels
|
| 230 |
paste_x = pixels
|
| 231 |
+
|
| 232 |
elif direction == "right":
|
| 233 |
new_w = orig_w + pixels
|
| 234 |
paste_x = 0
|
| 235 |
+
|
| 236 |
elif direction == "top":
|
| 237 |
new_h = orig_h + pixels
|
| 238 |
paste_y = pixels
|
| 239 |
+
|
| 240 |
elif direction == "bottom":
|
| 241 |
new_h = orig_h + pixels
|
| 242 |
paste_y = 0
|
| 243 |
|
| 244 |
+
# Round to multiple of 8 β SD requirement
|
| 245 |
new_w = (new_w // 8) * 8
|
| 246 |
new_h = (new_h // 8) * 8
|
| 247 |
|
| 248 |
+
# Recalculate after rounding
|
| 249 |
if direction in ["left", "right"]:
|
| 250 |
pixels = new_w - orig_w
|
| 251 |
else:
|
|
|
|
| 256 |
if direction == "top":
|
| 257 |
paste_y = pixels
|
| 258 |
|
| 259 |
+
# Build black canvas and paste original into it
|
| 260 |
canvas = Image.new("RGB", (new_w, new_h), (0, 0, 0))
|
| 261 |
canvas.paste(image, (paste_x, paste_y))
|
| 262 |
|
| 263 |
+
# ββ Build mask ββββββββββββββββββββββββββββββββββββββββββββ
|
| 264 |
mask = Image.new("L", (new_w, new_h), 255)
|
| 265 |
+
# All white = generate everywhere
|
| 266 |
draw = ImageDraw.Draw(mask)
|
| 267 |
+
|
| 268 |
feather = 30
|
| 269 |
+
# This ensures the black region doesn't touch the very edge of original
|
| 270 |
+
# leaving a thin white strip that GaussianBlur will turn into a gradient
|
| 271 |
+
|
| 272 |
|
| 273 |
if direction == "left":
|
| 274 |
+
draw.rectangle([
|
| 275 |
+
paste_x + feather, feather,
|
| 276 |
+
new_w - feather, new_h - feather
|
| 277 |
+
], fill=0)
|
| 278 |
+
|
| 279 |
elif direction == "right":
|
| 280 |
+
draw.rectangle([
|
| 281 |
+
feather, feather,
|
| 282 |
+
orig_w - feather, new_h - feather
|
| 283 |
+
], fill=0)
|
|
|
|
| 284 |
|
| 285 |
+
elif direction == "top":
|
| 286 |
+
draw.rectangle([
|
| 287 |
+
feather, paste_y + feather,
|
| 288 |
+
new_w - feather, new_h - feather
|
| 289 |
+
], fill=0)
|
| 290 |
|
| 291 |
+
elif direction == "bottom":
|
| 292 |
+
draw.rectangle([
|
| 293 |
+
feather, feather,
|
| 294 |
+
new_w - feather, orig_h - feather
|
| 295 |
+
], fill=0)
|
| 296 |
+
|
| 297 |
+
|
| 298 |
+
#Apply GaussianBlur to the mask AFTER drawing
|
| 299 |
+
# This is what creates REAL feathering β a soft gradient at the boundary
|
| 300 |
+
mask= mask.filter(ImageFilter.GaussianBlur(radius=30))
|
| 301 |
+
|
| 302 |
+
|
| 303 |
+
sd_size = 768
|
| 304 |
canvas_sd = canvas.resize((sd_size, sd_size), Image.LANCZOS)
|
| 305 |
mask_sd = mask.resize((sd_size, sd_size), Image.LANCZOS)
|
| 306 |
+
# LANCZOS = high quality downsampling, preserves sharp details
|
| 307 |
|
| 308 |
result = inpaint(
|
| 309 |
prompt = prompt,
|
|
|
|
| 316 |
negative_prompt = negative_prompt,
|
| 317 |
)
|
| 318 |
|
| 319 |
+
generated_512 = result.images[0]
|
| 320 |
+
|
| 321 |
generated_full = generated_512.resize((new_w, new_h), Image.LANCZOS)
|
|
|
|
| 322 |
return generated_full
|
| 323 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 324 |
@spaces.GPU
|
| 325 |
def outpaint_image(image, direction, extend_percent, custom_prompt, progress=gr.Progress()):
|
| 326 |
+
|
| 327 |
if image is None:
|
| 328 |
raise gr.Error("Please upload an image first.")
|
|
|
|
|
|
|
| 329 |
inpaint.to("cuda")
|
| 330 |
blip_model.to("cuda")
|
| 331 |
|
| 332 |
+
# Resize input to max 512 on longest side
|
| 333 |
+
max_side = 512
|
| 334 |
+
ratio = min(max_side / image.width, max_side / image.height)
|
| 335 |
+
|
| 336 |
+
new_size = (int(image.width * ratio), int(image.height * ratio))
|
| 337 |
+
image = image.resize(new_size, Image.LANCZOS)
|
| 338 |
|
| 339 |
progress(0.05, desc="Analyzing image with BLIP...")
|
| 340 |
|
| 341 |
+
if custom_prompt.strip():
|
| 342 |
+
blip_caption = custom_prompt.strip()
|
| 343 |
+
else:
|
| 344 |
+
blip_caption = get_caption(image)
|
| 345 |
+
|
| 346 |
+
prompt = build_prompt(blip_caption)
|
| 347 |
|
| 348 |
negative_prompt = (
|
| 349 |
"blurry, bad quality, watermark, text, "
|
| 350 |
+
"new person, new face, new subject, extra people, "
|
| 351 |
"colorful, vibrant colors, color photography, "
|
| 352 |
+
"duplicate, tiled, repeated pattern, border, frame, "
|
| 353 |
+
"seam, visible edge, abrupt change, inconsistent, "
|
| 354 |
+
"distorted, unnatural, different style, different era"
|
| 355 |
)
|
| 356 |
|
| 357 |
+
# ββ KEY CHANGE: small fixed step size, multiple passes ββββ
|
| 358 |
STEP_PX = 64
|
| 359 |
+
# Add only 64 pixels per pass instead of the full extension at once
|
| 360 |
+
# 64px out of a 512px image = 12.5% of canvas = SD has 87.5% context
|
| 361 |
+
# Compare to before: 35% extension = SD only had 65% context
|
| 362 |
+
# More context = SD understands the scene = coherent generation
|
| 363 |
+
|
| 364 |
+
# Calculate total pixels needed per direction
|
| 365 |
+
extend = extend_percent / 100.0
|
| 366 |
+
h_total = int(image.width * extend)
|
| 367 |
+
# Total horizontal pixels to add on each side
|
| 368 |
+
v_total = int(image.height * extend)
|
| 369 |
+
# Total vertical pixels to add on each side
|
| 370 |
|
| 371 |
def make_passes(side, total_px):
|
| 372 |
+
# Break total_px into multiple STEP_PX passes
|
| 373 |
+
# Example: total=180px, STEP_PX=64 β passes of [64, 64, 52]
|
| 374 |
+
passes = []
|
| 375 |
remaining = total_px
|
| 376 |
while remaining > 0:
|
| 377 |
step = min(STEP_PX, remaining)
|
| 378 |
+
# min() = don't overshoot β last step may be smaller
|
| 379 |
passes.append((side, step))
|
| 380 |
remaining -= step
|
| 381 |
return passes
|
| 382 |
+
# Returns list of (direction, pixels) tuples
|
| 383 |
+
# Each tuple = one call to extend_one_side
|
| 384 |
|
| 385 |
+
# Build full pass list based on chosen direction
|
| 386 |
if direction == "Horizontal":
|
| 387 |
passes = make_passes("right", h_total) + make_passes("left", h_total)
|
| 388 |
+
# Extend right in small steps, then left in small steps
|
| 389 |
+
|
| 390 |
elif direction == "Vertical":
|
| 391 |
passes = make_passes("bottom", v_total) + make_passes("top", v_total)
|
| 392 |
+
# Bottom first (more grounded content), then top
|
| 393 |
+
|
| 394 |
else:
|
| 395 |
+
# Both β all four sides in small steps
|
| 396 |
passes = (
|
| 397 |
make_passes("bottom", v_total) +
|
| 398 |
make_passes("top", v_total) +
|
|
|
|
| 404 |
current_image = image
|
| 405 |
|
| 406 |
for i, (side, px) in enumerate(passes):
|
| 407 |
+
progress_val = 0.1 + 0.85 * (i / total_passes)
|
| 408 |
+
progress(progress_val, desc=f"Pass {i+1}/{total_passes} β extending {side} by {px}px")
|
| 409 |
+
|
|
|
|
| 410 |
current_image = extend_one_side(
|
| 411 |
+
current_image,
|
| 412 |
+
side,
|
| 413 |
+
px,
|
| 414 |
+
prompt,
|
| 415 |
+
negative_prompt
|
| 416 |
)
|
| 417 |
+
# Each pass returns a slightly larger image
|
| 418 |
+
# Next pass uses that as input β builds on previous result
|
| 419 |
|
| 420 |
progress(1.0, desc="Done!")
|
| 421 |
|
|
|
|
| 422 |
return (
|
| 423 |
current_image,
|
| 424 |
+
f"BLIP caption:\n{blip_caption}\n\nFull prompt:\n{prompt}"
|
| 425 |
)
|
| 426 |
|
| 427 |
# GRADIO UI
|
|
|
|
| 465 |
label="Upload Image",
|
| 466 |
type="pil",
|
| 467 |
)
|
|
|
|
|
|
|
|
|
|
| 468 |
col_strength= gr.Slider(
|
| 469 |
minimum= 0.3,
|
| 470 |
maximum= 0.7,
|
|
|
|
| 479 |
)
|
| 480 |
with gr.Column():
|
| 481 |
col_output= gr.Image(label="Colorized Result", type="pil", interactive=False)
|
|
|
|
| 482 |
col_btn.click(
|
| 483 |
fn= colour_image,
|
| 484 |
+
inputs= [col_input, col_strength],
|
| 485 |
+
outputs= [col_output]
|
| 486 |
)
|
| 487 |
|
| 488 |
with gr.Tab(" Outpaint"):
|