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<title>RecallTrace β€” Architecture</title>
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</head>
<body>

<header class="page-header">
  <div class="badge">Meta PyTorch OpenEnv Hackathon 2025</div>
  <h1>Recall<span>Trace</span> β€” System Architecture</h1>
  <p class="subtitle">Causal inference benchmark with adversarial self-play. An agent identifies hidden interventions in partially observable contamination graphs while an adversary adapts the difficulty.</p>
</header>

<div class="flow">

  <!-- ═══ LAYER 1: Causal Graph Engine ═══ -->
  <div class="layer l1">
    <div class="layer-header">
      <span class="layer-num">LAYER 1</span>
      <span class="layer-title">Causal Graph Engine</span>
      <span class="layer-tag">THE REAL INNOVATION</span>
    </div>
    <div class="layer-body">
      <div class="item">
        <span class="dot"></span>
        <span><strong>Nodes</strong> = lots, warehouses, crossdocks, retailers. <strong>Edges</strong> = shipment and repack events. <strong>Hidden edges</strong> = the inference problem.</span>
      </div>
      <div class="item">
        <span class="dot"></span>
        <span>Ground truth is a <strong>DAG with latent interventions</strong> β€” the agent never sees it directly. 30–50% of edges are hidden at episode start.</span>
      </div>
      <div class="item">
        <span class="dot"></span>
        <span>Each <code>reset()</code> generates a unique procedural graph. No two episodes share the same topology or contamination pattern.</span>
      </div>
    </div>
  </div>

  <div class="connector"><div class="line"></div></div>

  <!-- ═══ LAYER 2: Hidden Intervention Layer ═══ -->
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      <span class="layer-num">LAYER 2</span>
      <span class="layer-title">Hidden Intervention Layer</span>
      <span class="layer-tag">CAUSAL, NOT CORRELATIONAL</span>
    </div>
    <div class="layer-body">
      <div class="item">
        <span class="dot"></span>
        <span><strong>3 intervention types</strong> sampled per episode: <code>lot_relabel</code>, <code>mixing_event</code>, <code>record_deletion</code></span>
      </div>
      <div class="item">
        <span class="dot"></span>
        <span>Agent must infer <strong>which</strong> intervention occurred β€” not just where contamination spread. This is <strong>causal reasoning</strong>, not graph traversal.</span>
      </div>
      <div class="item">
        <span class="dot"></span>
        <span>Adversary chooses placement: <strong>source</strong>, <strong>midstream</strong>, or <strong>downstream</strong> nodes. Adds decoys, red herrings, and phantom lots.</span>
      </div>
    </div>
  </div>

  <div class="connector"><div class="line"></div></div>

  <!-- ═══ LAYER 3: Agent Tool Calls ═══ -->
  <div class="layer l3">
    <div class="layer-header">
      <span class="layer-num">LAYER 3</span>
      <span class="layer-title">Agent Tool Calls</span>
      <span class="layer-tag">3 CATEGORIES</span>
    </div>
    <div class="tool-columns">
      <div class="tool-col">
        <div class="tool-col-title">πŸ” Observe</div>
        <div class="tool-item"><code>inspect_node()</code></div>
        <div class="tool-item"><span class="desc">Reveals hidden edges and local evidence at a node</span></div>
        <div class="tool-item" style="margin-top:6px"><code>trace_lot()</code></div>
        <div class="tool-item"><span class="desc">Returns full movement history of a lot ID</span></div>
      </div>
      <div class="tool-col">
        <div class="tool-col-title">🧠 Hypothesize</div>
        <div class="tool-item"><code>cross_reference()</code></div>
        <div class="tool-item"><span class="desc">Checks shared origin between two lots</span></div>
        <div class="tool-item" style="margin-top:6px"><code>request_lab_test()</code></div>
        <div class="tool-item"><span class="desc">Confirms contamination at a specific node</span></div>
      </div>
      <div class="tool-col">
        <div class="tool-col-title">βœ… Commit</div>
        <div class="tool-item"><code>quarantine()</code></div>
        <div class="tool-item"><span class="desc">Containment action β€” penalized if target is safe</span></div>
        <div class="tool-item" style="margin-top:6px"><code>finalize()</code></div>
        <div class="tool-item"><span class="desc">Triggers ground truth evaluation and scoring</span></div>
      </div>
    </div>
  </div>

  <div class="connector"><div class="line"></div></div>

  <!-- ═══ LAYER 4: Belief State Tracker ═══ -->
  <div class="layer l4">
    <div class="layer-header">
      <span class="layer-num">LAYER 4</span>
      <span class="layer-title">Belief State Tracker</span>
      <span class="layer-tag">THEME 3.1 β€” WORLD MODELING</span>
    </div>
    <div class="layer-body">
      <div class="item">
        <span class="dot"></span>
        <span>After each tool call, environment returns: <strong>P(edge exists)</strong> per hidden arc, <strong>P(contaminated)</strong> per node.</span>
      </div>
      <div class="item">
        <span class="dot"></span>
        <span>Agent decides: is this belief <strong>certain enough to quarantine</strong>, or should it spend a step to reduce entropy?</span>
      </div>
      <div class="item">
        <span class="dot"></span>
        <span>Trained agent learns to <strong>stop gathering evidence</strong> when marginal information gain &lt; step cost. Untrained agent over-explores.</span>
      </div>
    </div>
  </div>

  <div class="connector"><div class="line"></div></div>

  <!-- ═══ LAYER 5: Composable Reward ═══ -->
  <div class="layer l5">
    <div class="layer-header">
      <span class="layer-num">LAYER 5</span>
      <span class="layer-title">Composable Reward</span>
    </div>
    <div class="split-row">
      <div class="split-cell">
        <div class="sc-label" style="color: #34d399;">RECALL</div>
        <div class="sc-value" style="color: #34d399;">+2.0</div>
        <div class="sc-desc">per unsafe lot correctly quarantined</div>
      </div>
      <div class="split-cell">
        <div class="sc-label" style="color: #fb7185;">PRECISION</div>
        <div class="sc-value" style="color: #fb7185;">βˆ’1.5</div>
        <div class="sc-desc">per safe lot incorrectly blocked</div>
      </div>
      <div class="split-cell">
        <div class="sc-label" style="color: #38bdf8;">CALIBRATION</div>
        <div class="sc-value" style="color: #38bdf8;">+0.3</div>
        <div class="sc-desc">if P(contam) &gt; 0.8 before quarantine</div>
      </div>
    </div>
  </div>

  <div class="connector"><div class="line"></div></div>

  <!-- ═══ LAYER 6: Adversarial Curriculum ═══ -->
  <div class="layer l6">
    <div class="layer-header">
      <span class="layer-num">LAYER 6</span>
      <span class="layer-title">Adversarial Curriculum</span>
      <span class="layer-tag">THEME 4 β€” SELF-PLAY</span>
    </div>
    <div class="layer-body">
      <div class="item">
        <span class="dot"></span>
        <span><strong>Replaces static difficulty tiers.</strong> Adversary agent tracks investigator failure modes and adapts episode generation.</span>
      </div>
      <div class="item">
        <span class="dot"></span>
        <span>If agent <strong>over-quarantines</strong> β†’ next episode has more safe stock (decoys, false positives). If agent <strong>under-quarantines</strong> β†’ next episode adds more hidden relabel hops.</span>
      </div>
      <div class="item">
        <span class="dot"></span>
        <span><strong>Recursive skill amplification:</strong> both agents improve simultaneously. The benchmark teaches itself to be harder. Neither agent was told the strategies they discover.</span>
      </div>
    </div>
  </div>

  <div class="connector"><div class="line"></div></div>

  <!-- ═══ LAYER 7: What Judges See ═══ -->
  <div class="layer l7">
    <div class="layer-header">
      <span class="layer-num">LAYER 7</span>
      <span class="layer-title">What Judges See</span>
    </div>
    <div class="demo-grid">
      <div class="demo-card">
        <span class="demo-num">1</span>
        <div class="demo-text">
          <strong>Procedural generation</strong> β€” <code>reset()</code> live: new graph, new hidden intervention sampled, unique topology every episode
        </div>
      </div>
      <div class="demo-card">
        <span class="demo-num">2</span>
        <div class="demo-text">
          <strong>World modeling visible</strong> β€” belief tracker panel shows P(contaminated) rising as agent inspects nodes in real time
        </div>
      </div>
      <div class="demo-card">
        <span class="demo-num">3</span>
        <div class="demo-text">
          <strong>Two orthogonal improvements</strong> β€” F1 curve 0.24β†’0.79 <em>and</em> belief calibration score rising together over 200 episodes
        </div>
      </div>
      <div class="demo-card">
        <span class="demo-num">4</span>
        <div class="demo-text">
          <strong>Learning is legible</strong> β€” side-by-side: untrained scattershots 6 nodes vs trained agent stops when P &gt; 0.85 with 2 precise quarantines
        </div>
      </div>
    </div>
  </div>

</div>

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