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Update engine.py
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engine.py
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import numpy as np
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from rembg import remove
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from PIL import Image, ImageFilter
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from moviepy.editor import ImageClip, CompositeVideoClip
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import os
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import
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class IconAnimator:
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def __init__(self, input_path, output_path):
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self.input_path = input_path
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self.output_path = output_path
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def
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# 1. Remove Background
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with open(self.input_path, 'rb') as i:
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input_data = i.read()
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output_data = remove(input_data)
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#
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from io import BytesIO
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img = Image.open(BytesIO(output_data)).convert("RGBA")
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# 2.
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r, g, b, a = img.split()
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white_bg = Image.new("RGB", img.size, (255, 255, 255))
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img_white = Image.merge("RGBA", (*white_bg.split(), a))
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def create_glow_layer(self, img, blur_radius):
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#
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padding =
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new_size = (img.width + padding*2, img.height + padding*2)
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canvas = Image.new("RGBA", new_size, (0, 0, 0, 0))
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canvas.paste(img, (padding, padding), img)
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#
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return glow, padding
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def generate_animation(self):
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# Prepare
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base_pil = self.process_image()
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# Create
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w, h = base_pil.size
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final_w, final_h = w + (pad*2), h + (pad*2)
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#
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glow_s_clip = glow_s_clip.set_opacity(lambda t: 0.6 + 0.4 * np.sin(2 * np.pi * t / duration))
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glow_l_clip = glow_l_clip.set_opacity(lambda t: 0.4 + 0.2 * np.sin(2 * np.pi * t / duration))
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# Composite
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final = CompositeVideoClip([
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#
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final.write_gif(self.output_path, fps=15, program='ffmpeg', opt='OptimizeTransparency')
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return self.output_path
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import numpy as np
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from rembg import remove
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from PIL import Image, ImageFilter, ImageOps, ImageColor
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from moviepy.editor import ImageClip, CompositeVideoClip
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import os
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import math # Switched from numpy to math for safer scalar operations
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class IconAnimator:
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def __init__(self, input_path, output_path):
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self.input_path = input_path
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self.output_path = output_path
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def hex_to_rgb(self, hex_color):
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return ImageColor.getcolor(hex_color, "RGB")
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def process_image(self, icon_color_hex="#FFFFFF"):
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# 1. Remove Background
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with open(self.input_path, 'rb') as i:
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input_data = i.read()
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output_data = remove(input_data)
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# Load into PIL
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from io import BytesIO
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img = Image.open(BytesIO(output_data)).convert("RGBA")
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# 2. Recolor the Icon (Fill non-transparent pixels with chosen color)
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r, g, b, a = img.split()
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# Get target RGB
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target_r, target_g, target_b = self.hex_to_rgb(icon_color_hex)
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# Create solid color block
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solid_color = Image.new("RGB", img.size, (target_r, target_g, target_b))
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# Merge using the original alpha channel as a mask
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img_colored = Image.merge("RGBA", (*solid_color.split(), a))
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return img_colored
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def create_glow_layer(self, img, blur_radius, color_hex):
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# Create padding
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padding = 60
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new_size = (img.width + padding*2, img.height + padding*2)
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canvas = Image.new("RGBA", new_size, (0, 0, 0, 0))
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canvas.paste(img, (padding, padding), img)
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# Extract Alpha to create the glow shape
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r, g, b, a = canvas.split()
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# Create solid color for glow
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target_r, target_g, target_b = self.hex_to_rgb(color_hex)
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glow_base = Image.new("RGB", new_size, (target_r, target_g, target_b))
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glow_shape = Image.merge("RGBA", (*glow_base.split(), a))
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# Apply Blur
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glow = glow_shape.filter(ImageFilter.GaussianBlur(radius=blur_radius))
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return glow, padding
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def generate_animation(self, icon_color="#FFFFFF", glow_color="#00ffc8", speed=2.0, intensity=1.0):
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# 1. Prepare Base Image
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base_pil = self.process_image(icon_color)
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# 2. Create Glow Layers
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# Small intense glow (inner)
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glow_small, pad = self.create_glow_layer(base_pil, blur_radius=10, color_hex=glow_color)
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# Large soft glow (outer)
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glow_large, _ = self.create_glow_layer(base_pil, blur_radius=30, color_hex=glow_color)
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w, h = base_pil.size
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final_w, final_h = w + (pad*2), h + (pad*2)
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# 3. Create Clips
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# Center the base icon
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base_clip = ImageClip(np.array(base_pil)).set_duration(speed).set_position("center")
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glow_s_clip = ImageClip(np.array(glow_small)).set_duration(speed)
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glow_l_clip = ImageClip(np.array(glow_large)).set_duration(speed)
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# 4. Apply Animation (Pulse)
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# We use math.sin instead of np.sin to prevent the "function * float" error
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# Intensity scales the opacity (0.0 to 1.0)
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def pulse_small(t):
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# Oscillates between 0.6 and 1.0 (modified by intensity)
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val = 0.6 + 0.4 * math.sin(2 * math.pi * t / speed)
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return min(max(val * intensity, 0), 1)
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def pulse_large(t):
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# Oscillates between 0.3 and 0.7 (modified by intensity)
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val = 0.4 + 0.3 * math.sin(2 * math.pi * t / speed)
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return min(max(val * intensity, 0), 1)
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glow_s_clip = glow_s_clip.set_opacity(pulse_small)
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glow_l_clip = glow_l_clip.set_opacity(pulse_large)
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# 5. Composite
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final = CompositeVideoClip([
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glow_l_clip, # Background atmosphere
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glow_s_clip, # Rim light
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base_clip # Sharp Icon
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], size=(final_w, final_h))
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# 6. Export
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final.write_gif(self.output_path, fps=15, program='ffmpeg', opt='OptimizeTransparency')
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return self.output_path
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