Create script.js
Browse files
script.js
ADDED
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| 1 |
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const playBoard = document.querySelector(".play-board");
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const scoreElement = document.querySelector(".score");
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const highScoreElement = document.querySelector(".high-score");
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const controls = document.querySelectorAll(".controls i");
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let gameOver = false;
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let foodX, foodY;
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let snakeX = 5, snakeY = 5;
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let velocityX = 0, velocityY = 0;
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let snakeBody = [];
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let setIntervalId;
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let score = 0;
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// Getting high score from the local storage
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let highScore = localStorage.getItem("high-score") || 0;
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highScoreElement.innerText = `High Score: ${highScore}`;
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const updateFoodPosition = () => {
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// Passing a random 1 - 30 value as food position
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foodX = Math.floor(Math.random() * 30) + 1;
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foodY = Math.floor(Math.random() * 30) + 1;
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}
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const handleGameOver = () => {
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// Clearing the timer and reloading the page on game over
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clearInterval(setIntervalId);
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alert("Game Over! Press OK to replay...");
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location.reload();
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}
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const changeDirection = e => {
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// Changing velocity value based on key press
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if(e.key === "ArrowUp" && velocityY != 1) {
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velocityX = 0;
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velocityY = -1;
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} else if(e.key === "ArrowDown" && velocityY != -1) {
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velocityX = 0;
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velocityY = 1;
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} else if(e.key === "ArrowLeft" && velocityX != 1) {
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velocityX = -1;
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velocityY = 0;
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} else if(e.key === "ArrowRight" && velocityX != -1) {
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velocityX = 1;
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velocityY = 0;
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}
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}
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// Calling changeDirection on each key click and passing key dataset value as an object
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controls.forEach(button => button.addEventListener("click", () => changeDirection({ key: button.dataset.key })));
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const initGame = () => {
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if(gameOver) return handleGameOver();
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let html = `<div class="food" style="grid-area: ${foodY} / ${foodX}"></div>`;
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// Checking if the snake hit the food
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if(snakeX === foodX && snakeY === foodY) {
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updateFoodPosition();
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snakeBody.push([foodY, foodX]); // Pushing food position to snake body array
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score++; // increment score by 1
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highScore = score >= highScore ? score : highScore;
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localStorage.setItem("high-score", highScore);
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scoreElement.innerText = `Score: ${score}`;
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highScoreElement.innerText = `High Score: ${highScore}`;
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}
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// Updating the snake's head position based on the current velocity
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snakeX += velocityX;
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snakeY += velocityY;
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// Shifting forward the values of the elements in the snake body by one
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for (let i = snakeBody.length - 1; i > 0; i--) {
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snakeBody[i] = snakeBody[i - 1];
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}
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snakeBody[0] = [snakeX, snakeY]; // Setting first element of snake body to current snake position
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// Checking if the snake's head is out of wall, if so setting gameOver to true
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if(snakeX <= 0 || snakeX > 30 || snakeY <= 0 || snakeY > 30) {
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return gameOver = true;
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}
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for (let i = 0; i < snakeBody.length; i++) {
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// Adding a div for each part of the snake's body
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html += `<div class="head" style="grid-area: ${snakeBody[i][1]} / ${snakeBody[i][0]}"></div>`;
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// Checking if the snake head hit the body, if so set gameOver to true
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if (i !== 0 && snakeBody[0][1] === snakeBody[i][1] && snakeBody[0][0] === snakeBody[i][0]) {
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gameOver = true;
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}
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}
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playBoard.innerHTML = html;
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}
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updateFoodPosition();
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setIntervalId = setInterval(initGame, 100);
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document.addEventListener("keyup", changeDirection);
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