const playBoard = document.querySelector(".play-board"); const scoreElement = document.querySelector(".score"); const highScoreElement = document.querySelector(".high-score"); const controls = document.querySelectorAll(".controls i"); let gameOver = false; let foodX, foodY; let snakeX = 5, snakeY = 5; let velocityX = 0, velocityY = 0; let snakeBody = []; let setIntervalId; let score = 0; // Getting high score from the local storage let highScore = localStorage.getItem("high-score") || 0; highScoreElement.innerText = `High Score: ${highScore}`; const updateFoodPosition = () => { // Passing a random 1 - 30 value as food position foodX = Math.floor(Math.random() * 30) + 1; foodY = Math.floor(Math.random() * 30) + 1; } const handleGameOver = () => { // Clearing the timer and reloading the page on game over clearInterval(setIntervalId); alert("Game Over! Press OK to replay..."); location.reload(); } const changeDirection = e => { // Changing velocity value based on key press if(e.key === "ArrowUp" && velocityY != 1) { velocityX = 0; velocityY = -1; } else if(e.key === "ArrowDown" && velocityY != -1) { velocityX = 0; velocityY = 1; } else if(e.key === "ArrowLeft" && velocityX != 1) { velocityX = -1; velocityY = 0; } else if(e.key === "ArrowRight" && velocityX != -1) { velocityX = 1; velocityY = 0; } } // Calling changeDirection on each key click and passing key dataset value as an object controls.forEach(button => button.addEventListener("click", () => changeDirection({ key: button.dataset.key }))); const initGame = () => { if(gameOver) return handleGameOver(); let html = `
`; // Checking if the snake hit the food if(snakeX === foodX && snakeY === foodY) { updateFoodPosition(); snakeBody.push([foodY, foodX]); // Pushing food position to snake body array score++; // increment score by 1 highScore = score >= highScore ? score : highScore; localStorage.setItem("high-score", highScore); scoreElement.innerText = `Score: ${score}`; highScoreElement.innerText = `High Score: ${highScore}`; } // Updating the snake's head position based on the current velocity snakeX += velocityX; snakeY += velocityY; // Shifting forward the values of the elements in the snake body by one for (let i = snakeBody.length - 1; i > 0; i--) { snakeBody[i] = snakeBody[i - 1]; } snakeBody[0] = [snakeX, snakeY]; // Setting first element of snake body to current snake position // Checking if the snake's head is out of wall, if so setting gameOver to true if(snakeX <= 0 || snakeX > 30 || snakeY <= 0 || snakeY > 30) { return gameOver = true; } for (let i = 0; i < snakeBody.length; i++) { // Adding a div for each part of the snake's body html += `
`; // Checking if the snake head hit the body, if so set gameOver to true if (i !== 0 && snakeBody[0][1] === snakeBody[i][1] && snakeBody[0][0] === snakeBody[i][0]) { gameOver = true; } } playBoard.innerHTML = html; } updateFoodPosition(); setIntervalId = setInterval(initGame, 100); document.addEventListener("keyup", changeDirection);