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<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Alexa - Live Connect</title>
    <style>
        body { margin: 0; overflow: hidden; background-color: #0a0a0a; color: #00ff00; font-family: 'Courier New', Courier, monospace; }
        canvas { display: block; }
        #overlay-container { position: absolute; top: 0; left: 0; width: 100%; height: 100%; display: flex; flex-direction: column; justify-content: center; align-items: center; z-index: 20; }
        #start-button { font-size: 1.5em; padding: 15px 30px; background-color: #00ff00; color: #0a0a0a; border: none; cursor: pointer; font-family: 'Courier New', Courier, monospace; box-shadow: 0 0 20px rgba(0, 255, 0, 0.7); }
        #start-button:hover { background-color: #55ff55; }
        #status { margin-top: 20px; font-size: 1.2em; text-shadow: 0 0 5px #00ff00; }
        #chat-container { position: absolute; bottom: 20px; left: 50%; transform: translateX(-50%); width: 80%; max-width: 600px; z-index: 10; display: flex; flex-direction: column; align-items: center; visibility: hidden; /* Hidden by default */ }
        #chat-input { width: 100%; padding: 10px; border: none; border-radius: 5px; background-color: rgba(50, 50, 70, 0.8); color: #00ff00; font-family: 'Courier New', Courier, monospace; font-size: 1em; outline: none; box-shadow: 0 0 10px rgba(0, 255, 0, 0.5); }
        #chat-input::placeholder { color: rgba(0, 255, 0, 0.5); }
    </style>
</head>
<body>

    <canvas id="three-canvas"></canvas>

    <!-- Overlay for starting the session -->
    <div id="overlay-container">
        <button id="start-button">Click to Awaken Alexa</button>
        <div id="status">Waiting to connect...</div>
    </div>

    <div id="chat-container">
        <input type="text" id="chat-input" placeholder="Say something...">
    </div>

    <!-- Dependencies -->
    <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/0.158.0/three.min.js"></script>
    <script src="https://cdnjs.cloudflare.com/ajax/libs/socket.io/4.7.5/socket.io.min.js"></script>

    <script>
        // --- Global Variables ---
        const canvas = document.getElementById('three-canvas');
        const chatInput = document.getElementById('chat-input');
        const startButton = document.getElementById('start-button');
        const statusDiv = document.getElementById('status');
        const overlay = document.getElementById('overlay-container');
        const chatContainer = document.getElementById('chat-container');

        let chatMessages = [];
        const maxMessages = 10;
        let scene, camera, renderer, terminalMesh, terminalTexture, textContext;
        let mediaRecorder;
        let audioContext;
        let audioQueue = [];
        let isPlaying = false;
        
        // --- Socket.IO Connection ---
        const socket = io();

        // --- Core 3D Setup (from your original code, slightly adapted) ---
        function initThree() {
            scene = new THREE.Scene();
            scene.background = new THREE.Color(0x0a0a0a);
            camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
            camera.position.set(0, 1.5, 3.5);
            renderer = new THREE.WebGLRenderer({ canvas: canvas, antialias: true });
            renderer.setSize(window.innerWidth, window.innerHeight);

            const ambientLight = new THREE.AmbientLight(0x404040, 2);
            scene.add(ambientLight);
            const directionalLight = new THREE.DirectionalLight(0xffffff, 0.5);
            scene.add(directionalLight);

            const terminalGeometry = new THREE.BoxGeometry(4, 2.5, 0.1);
            const textCanvas = document.createElement('canvas');
            textCanvas.width = 512;
            textCanvas.height = 512;
            textContext = textCanvas.getContext('2d');
            terminalTexture = new THREE.CanvasTexture(textCanvas);

            const terminalMaterial = new THREE.MeshStandardMaterial({
                map: terminalTexture,
                color: 0x222222,
                emissive: 0x00ff00,
                emissiveIntensity: 0.8,
                metalness: 0.1,
                roughness: 0.8,
            });

            terminalMesh = new THREE.Mesh(terminalGeometry, terminalMaterial);
            terminalMesh.position.set(0, 1.5, 0);
            scene.add(terminalMesh);

            window.addEventListener('resize', () => {
                camera.aspect = window.innerWidth / window.innerHeight;
                camera.updateProjectionMatrix();
                renderer.setSize(window.innerWidth, window.innerHeight);
            }, false);

            animate();
            addMessageToTerminal("System: Initializing...");
        }

        function animate() {
            requestAnimationFrame(animate);
            terminalMesh.rotation.y += 0.0005;
            renderer.render(scene, camera);
        }

        function updateTerminalTexture() {
            textContext.fillStyle = '#0a0a0a';
            textContext.fillRect(0, 0, textContext.canvas.width, textContext.canvas.height);
            textContext.font = 'Bold 30px Courier New';
            textContext.fillStyle = '#00ff00';
            textContext.textAlign = 'left';
            textContext.textBaseline = 'top';

            const padding = 20;
            const lineHeight = 35;
            let y = padding;

            chatMessages.forEach(msg => {
                textContext.fillText(msg, padding, y);
                y += lineHeight;
            });
            terminalTexture.needsUpdate = true;
        }

        function addMessageToTerminal(message) {
            chatMessages.push(message);
            if (chatMessages.length > maxMessages) {
                chatMessages.shift();
            }
            updateTerminalTexture();
        }

        // --- Web Audio and Media Recorder Setup ---
        async function startAudioProcessing() {
            // 1. Create AudioContext for playback (required by browsers to start after user interaction)
            // The Gemini model sends audio at 24000 Hz.
            audioContext = new (window.AudioContext || window.webkitAudioContext)({ sampleRate: 24000 });

            // 2. Get microphone access
            const stream = await navigator.mediaDevices.getUserMedia({ audio: true });
            
            // 3. Setup MediaRecorder to capture audio and send it to the server
            // The `timeslice` parameter makes it emit data every 500ms.
            mediaRecorder = new MediaRecorder(stream, { mimeType: 'audio/webm' });
            
            mediaRecorder.ondataavailable = (event) => {
                if (event.data.size > 0) {
                    socket.emit('client_audio', event.data);
                }
            };
            
            mediaRecorder.start(500); // Send data every 500ms
            statusDiv.textContent = 'Connection active. Speak now!';
        }

        function playNextInQueue() {
            if (isPlaying || audioQueue.length === 0) {
                return;
            }
            isPlaying = true;
            const audioData = audioQueue.shift();

            // Decode the ArrayBuffer into an AudioBuffer
            audioContext.decodeAudioData(audioData, (buffer) => {
                const source = audioContext.createBufferSource();
                source.buffer = buffer;
                source.connect(audioContext.destination);
                source.onended = () => {
                    isPlaying = false;
                    playNextInQueue(); // Play the next chunk when this one is done
                };
                source.start();
            }, (error) => {
                console.error('Error decoding audio data:', error);
                isPlaying = false;
                playNextInQueue(); // Skip bad chunk
            });
        }
        
        // --- Event Listeners ---
        startButton.addEventListener('click', async () => {
            statusDiv.textContent = "Connecting to Alexa...";
            try {
                // Initialize 3D scene and audio after user clicks
                initThree();
                await startAudioProcessing();
                overlay.style.display = 'none'; // Hide the start button
                chatContainer.style.visibility = 'visible'; // Show the chat input
            } catch (error) {
                console.error("Error starting session:", error);
                statusDiv.textContent = "Error: Could not access microphone.";
                addMessageToTerminal("Error: Mic access denied.");
            }
        });
        
        chatInput.addEventListener('keypress', (event) => {
            if (event.key === 'Enter') {
                const message = chatInput.value.trim();
                if (message) {
                    addMessageToTerminal("You: " + message);
                    socket.emit('client_text', { text: message });
                    chatInput.value = '';
                }
            }
        });

        // --- SocketIO Event Listeners ---
        socket.on('connect', () => {
            console.log('Socket.IO connected!');
            statusDiv.textContent = 'Connected. Waiting for session...';
        });

        socket.on('session_ready', () => {
            console.log('Gemini session is ready on the server.');
            addMessageToTerminal('Alexa: Hey there! What\'s on your mind? ;)');
        });

        socket.on('server_text', (data) => {
            console.log('Received text:', data.text);
            addMessageToTerminal("Alexa: " + data.text);
        });

        socket.on('server_audio', (data) => {
            // data is an ArrayBuffer. Add it to our queue for smooth playback.
            audioQueue.push(data);
            playNextInQueue();
        });

        socket.on('disconnect', () => {
            console.log('Socket.IO disconnected.');
            statusDiv.textContent = 'Disconnected.';
            addMessageToTerminal("System: Connection lost.");
            if (mediaRecorder && mediaRecorder.state === 'recording') {
                mediaRecorder.stop();
            }
        });
        
        socket.on('error', (data) => {
            console.error('Server error:', data.message);
            statusDiv.textContent = `Error: ${data.message}`;
            addMessageToTerminal(`System Error: ${data.message}`);
        });

    </script>
</body>
</html>