Update templates/index.html
Browse files- templates/index.html +1191 -0
templates/index.html
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|
| 1 |
+
<!DOCTYPE html>
|
| 2 |
+
<html lang="en">
|
| 3 |
+
<head>
|
| 4 |
+
<meta charset="UTF-8">
|
| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 6 |
+
|
| 7 |
+
<!-- For loading alternate resource paths
|
| 8 |
+
<script type="module" src="{{ url_for('static', filename='game.js') }}"></script>
|
| 9 |
+
<link rel="stylesheet" href="{{ url_for('static', filename='style.css') }}">
|
| 10 |
+
-->
|
| 11 |
+
|
| 12 |
+
<title>Matrix Snake 3D - Enhanced</title>
|
| 13 |
+
<style>
|
| 14 |
+
body {
|
| 15 |
+
margin: 0;
|
| 16 |
+
overflow: hidden;
|
| 17 |
+
background-color: #000;
|
| 18 |
+
color: #0f0;
|
| 19 |
+
font-family: 'Courier New', Courier, monospace;
|
| 20 |
+
}
|
| 21 |
+
canvas {
|
| 22 |
+
display: block;
|
| 23 |
+
}
|
| 24 |
+
.game-ui {
|
| 25 |
+
position: absolute;
|
| 26 |
+
padding: 10px;
|
| 27 |
+
background-color: rgba(0, 20, 0, 0.8);
|
| 28 |
+
border: 1px solid #0f0;
|
| 29 |
+
border-radius: 5px;
|
| 30 |
+
font-size: 1.2em;
|
| 31 |
+
pointer-events: none;
|
| 32 |
+
}
|
| 33 |
+
#info {
|
| 34 |
+
top: 10px;
|
| 35 |
+
left: 10px;
|
| 36 |
+
}
|
| 37 |
+
#combo {
|
| 38 |
+
top: 10px;
|
| 39 |
+
right: 10px;
|
| 40 |
+
color: #0ff;
|
| 41 |
+
opacity: 0;
|
| 42 |
+
transition: opacity 0.3s;
|
| 43 |
+
}
|
| 44 |
+
#gameScreen {
|
| 45 |
+
position: absolute;
|
| 46 |
+
top: 0;
|
| 47 |
+
left: 0;
|
| 48 |
+
width: 100%;
|
| 49 |
+
height: 100%;
|
| 50 |
+
display: flex;
|
| 51 |
+
flex-direction: column;
|
| 52 |
+
justify-content: center;
|
| 53 |
+
align-items: center;
|
| 54 |
+
background-color: rgba(0, 10, 0, 0.8);
|
| 55 |
+
z-index: 10;
|
| 56 |
+
}
|
| 57 |
+
#startScreen, #gameOverScreen {
|
| 58 |
+
padding: 30px;
|
| 59 |
+
background-color: rgba(0, 30, 0, 0.9);
|
| 60 |
+
border: 2px solid #0f0;
|
| 61 |
+
border-radius: 10px;
|
| 62 |
+
text-align: center;
|
| 63 |
+
max-width: 500px;
|
| 64 |
+
}
|
| 65 |
+
#gameOverScreen {
|
| 66 |
+
border-color: #f00;
|
| 67 |
+
}
|
| 68 |
+
.title {
|
| 69 |
+
font-size: 2.5em;
|
| 70 |
+
margin-bottom: 20px;
|
| 71 |
+
text-shadow: 0 0 10px #0f0;
|
| 72 |
+
}
|
| 73 |
+
.subtitle {
|
| 74 |
+
font-size: 1.2em;
|
| 75 |
+
margin-bottom: 30px;
|
| 76 |
+
}
|
| 77 |
+
.button {
|
| 78 |
+
display: inline-block;
|
| 79 |
+
padding: 10px 20px;
|
| 80 |
+
margin: 10px;
|
| 81 |
+
background-color: rgba(0, 80, 0, 0.8);
|
| 82 |
+
border: 1px solid #0f0;
|
| 83 |
+
border-radius: 5px;
|
| 84 |
+
color: #0f0;
|
| 85 |
+
cursor: pointer;
|
| 86 |
+
transition: all 0.2s;
|
| 87 |
+
pointer-events: auto;
|
| 88 |
+
}
|
| 89 |
+
.button:hover {
|
| 90 |
+
background-color: rgba(0, 120, 0, 0.9);
|
| 91 |
+
transform: scale(1.05);
|
| 92 |
+
}
|
| 93 |
+
.controls {
|
| 94 |
+
margin-top: 20px;
|
| 95 |
+
font-size: 0.9em;
|
| 96 |
+
opacity: 0.8;
|
| 97 |
+
}
|
| 98 |
+
#highScores {
|
| 99 |
+
margin-top: 20px;
|
| 100 |
+
text-align: left;
|
| 101 |
+
width: 100%;
|
| 102 |
+
}
|
| 103 |
+
#highScores table {
|
| 104 |
+
width: 100%;
|
| 105 |
+
border-collapse: collapse;
|
| 106 |
+
}
|
| 107 |
+
#highScores th, #highScores td {
|
| 108 |
+
padding: 5px;
|
| 109 |
+
border-bottom: 1px solid rgba(0, 255, 0, 0.5);
|
| 110 |
+
}
|
| 111 |
+
#touchControls {
|
| 112 |
+
position: absolute;
|
| 113 |
+
bottom: 20px;
|
| 114 |
+
left: 50%;
|
| 115 |
+
transform: translateX(-50%);
|
| 116 |
+
display: none; /* Hidden by default, shown on mobile */
|
| 117 |
+
}
|
| 118 |
+
.touchBtn {
|
| 119 |
+
width: 60px;
|
| 120 |
+
height: 60px;
|
| 121 |
+
background-color: rgba(0, 50, 0, 0.5);
|
| 122 |
+
border: 1px solid #0f0;
|
| 123 |
+
border-radius: 50%;
|
| 124 |
+
margin: 5px;
|
| 125 |
+
display: inline-flex;
|
| 126 |
+
justify-content: center;
|
| 127 |
+
align-items: center;
|
| 128 |
+
font-size: 20px;
|
| 129 |
+
cursor: pointer;
|
| 130 |
+
pointer-events: auto;
|
| 131 |
+
}
|
| 132 |
+
/* Matrix animation background */
|
| 133 |
+
#matrixCanvas {
|
| 134 |
+
position: fixed;
|
| 135 |
+
top: 0;
|
| 136 |
+
left: 0;
|
| 137 |
+
z-index: -1;
|
| 138 |
+
}
|
| 139 |
+
</style>
|
| 140 |
+
</head>
|
| 141 |
+
<body>
|
| 142 |
+
<!-- Matrix background -->
|
| 143 |
+
<canvas id="matrixCanvas"></canvas>
|
| 144 |
+
|
| 145 |
+
<!-- Game canvas -->
|
| 146 |
+
<canvas id="gameCanvas"></canvas>
|
| 147 |
+
|
| 148 |
+
<!-- Game UI -->
|
| 149 |
+
<div id="info" class="game-ui">Score: 0 | High: 0</div>
|
| 150 |
+
<div id="combo" class="game-ui">Combo x1!</div>
|
| 151 |
+
|
| 152 |
+
<!-- Touch controls for mobile -->
|
| 153 |
+
<div id="touchControls">
|
| 154 |
+
<div class="touchBtn" id="upBtn">↑</div>
|
| 155 |
+
<div style="display: flex;">
|
| 156 |
+
<div class="touchBtn" id="leftBtn">←</div>
|
| 157 |
+
<div class="touchBtn" id="downBtn">↓</div>
|
| 158 |
+
<div class="touchBtn" id="rightBtn">→</div>
|
| 159 |
+
</div>
|
| 160 |
+
</div>
|
| 161 |
+
|
| 162 |
+
<!-- Game screens -->
|
| 163 |
+
<div id="gameScreen">
|
| 164 |
+
<div id="startScreen">
|
| 165 |
+
<div class="title">MATRIX SNAKE 3D</div>
|
| 166 |
+
<div class="subtitle">Navigate the digital realm. Collect data packets. Avoid system firewalls.</div>
|
| 167 |
+
<div class="button" id="startBtn">START GAME</div>
|
| 168 |
+
<div class="button" id="difficultyBtn">DIFFICULTY: NORMAL</div>
|
| 169 |
+
<div class="controls">
|
| 170 |
+
Use Arrow Keys to change direction<br>
|
| 171 |
+
Press P to pause the game
|
| 172 |
+
</div>
|
| 173 |
+
<div id="highScores">
|
| 174 |
+
<h3>HIGH SCORES</h3>
|
| 175 |
+
<table id="scoresTable">
|
| 176 |
+
<tr><th>RANK</th><th>SCORE</th><th>DIFFICULTY</th></tr>
|
| 177 |
+
</table>
|
| 178 |
+
</div>
|
| 179 |
+
</div>
|
| 180 |
+
<div id="gameOverScreen" style="display: none;">
|
| 181 |
+
<div class="title" style="color: #f00;">SYSTEM FAILURE</div>
|
| 182 |
+
<div id="finalScore" class="subtitle">Final Score: 0</div>
|
| 183 |
+
<div class="button" id="restartBtn">RESTART</div>
|
| 184 |
+
<div class="button" id="menuBtn">MAIN MENU</div>
|
| 185 |
+
</div>
|
| 186 |
+
<div id="pauseScreen" style="display: none;">
|
| 187 |
+
<div class="title">PAUSED</div>
|
| 188 |
+
<div class="subtitle">Press P to resume</div>
|
| 189 |
+
<div class="button" id="resumeBtn">RESUME</div>
|
| 190 |
+
<div class="button" id="quitBtn">QUIT</div>
|
| 191 |
+
</div>
|
| 192 |
+
</div>
|
| 193 |
+
|
| 194 |
+
<!-- Audio elements -->
|
| 195 |
+
<audio id="eatSound" preload="auto">
|
| 196 |
+
<source src="data:audio/mpeg;base64,SUQzBAAAAAAAI1RTU0UAAAAPAAADTGF2ZjU4Ljc2LjEwMAAAAAAAAAAAAAAA/+M4wAAAAAAAAAAAAEluZm8AAAAPAAAAAwAAAFgAVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV//////////////////////////////////////////////////////////////////8AAAAATGF2YzU4LjEzAAAAAAAAAAAAAAAAJAAAAAAAAAAAWMBaq2QAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA/+MYxAANIAqJWUEQAFO+gRc5TRJIkiRJEiL///////////8RERERERERVVVVVVVVVVVVVVJEREREREVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVf/jGMQJA/Aa1flBABBTpGX9hDGMYxw7/+MMYxd/4wxIiI9////jDEQ7/jdEiJERERBaIiIzMzMzIiIiP//MzMzMzMzMzMzMzMzMzMzMzMzMzMzMzMzMzMzMzMzMzMzMzMzMzMzM/+MYxB4AAANIAAAAADMzMzMzMzMzMzMzMzMzMzMzM" type="audio/mpeg">
|
| 197 |
+
</audio>
|
| 198 |
+
<audio id="gameOverSound" preload="auto">
|
| 199 |
+
<source src="data:audio/mpeg;base64,SUQzBAAAAAAAI1RTU0UAAAAPAAADTGF2ZjU4Ljc2LjEwMAAAAAAAAAAAAAAA/+M4wAAAAAAAAAAAAEluZm8AAAAPAAAAAwAAAFgAVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV//////////////////////////////////////////////////////////////////8AAAAATGF2YzU4LjEzAAAAAAAAAAAAAAAAJAAAAAAAAAAAWMBaq2QAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA/+MYxAAKMFqZVQEwAhGKzc+FSIiIiIiIiIj4+Pj4+Pj4+Pj4+JIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIv/jIMQNAAAP8AEAAAI+IiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIv/jEMQQAAAP8AAAAAI+IiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIiIg==" type="audio/mpeg">
|
| 200 |
+
</audio>
|
| 201 |
+
<audio id="bgMusic" loop preload="auto">
|
| 202 |
+
<source src="data:audio/mpeg;base64,SUQzBAAAAAAAI1RTU0UAAAAPAAADTGF2ZjU4Ljc2LjEwMAAAAAAAAAAAAAAA/+M4wAAAAAAAAAAAAEluZm8AAAAPAAAAAwAAAFgAVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV//////////////////////////////////////////////////////////////////8AAAAATGF2YzU4LjEzAAAAAAAAAAAAAAAAJAAAAAAAAAAAWMBaq2QAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA/+MYxAAJcAKRWQEQAFNfQRc5znOc5znP/////////uc5znOc5znOc5znEREREREREREREMYxjGMY/+MYxBEJkFahX4wwAjGMYxjGMYxjGMYxERERERERESIiIiL//////////////+MYxBQG4AqlX8MQAu/////////////////////jIMQVBVwCqVfwBAC/////////////////" type="audio/mpeg">
|
| 203 |
+
</audio>
|
| 204 |
+
|
| 205 |
+
|
| 206 |
+
// <!-- <script type="importmap">
|
| 207 |
+
// {
|
| 208 |
+
// "imports": {
|
| 209 |
+
"three": "https://unpkg.com/three@0.163.0/build/three.module.js",
|
| 210 |
+
"three/addons/": "https://unpkg.com/three@0.163.0/examples/jsm/"
|
| 211 |
+
// }
|
| 212 |
+
// }
|
| 213 |
+
// </script> -->
|
| 214 |
+
|
| 215 |
+
<script type="module">
|
| 216 |
+
import * as THREE from 'https://unpkg.com/three@0.160.0/build/three.module.js';
|
| 217 |
+
import { EffectComposer } from 'https://unpkg.com/three@0.160.0/examples/jsm/postprocessing/EffectComposer.js';
|
| 218 |
+
import { RenderPass } from 'https://unpkg.com/three@0.160.0/examples/jsm/postprocessing/RenderPass.js';
|
| 219 |
+
import { UnrealBloomPass } from 'https://unpkg.com/three@0.160.0/examples/jsm/postprocessing/UnrealBloomPass.js';
|
| 220 |
+
|
| 221 |
+
// Game configuration
|
| 222 |
+
const CONFIG = {
|
| 223 |
+
GRID_SIZE: 25, // Number of units across/deep
|
| 224 |
+
CELL_SIZE: 1, // Size of each grid cell/snake segment
|
| 225 |
+
BASE_SPEED: 150, // Base milliseconds between updates
|
| 226 |
+
DIFFICULTY_LEVELS: {
|
| 227 |
+
'EASY': { speedMultiplier: 1.3, obstacleMultiplier: 0.5 },
|
| 228 |
+
'NORMAL': { speedMultiplier: 1.0, obstacleMultiplier: 1.0 },
|
| 229 |
+
'HARD': { speedMultiplier: 0.7, obstacleMultiplier: 1.5 }
|
| 230 |
+
},
|
| 231 |
+
MAX_OBSTACLE_COUNT: 10, // Maximum number of obstacles
|
| 232 |
+
FOOD_TYPES: [
|
| 233 |
+
{ type: 'regular', color: 0x00ff00, points: 1, speedEffect: 0 },
|
| 234 |
+
{ type: 'special', color: 0x00ffff, points: 5, speedEffect: -10 },
|
| 235 |
+
{ type: 'rare', color: 0xff00ff, points: 10, speedEffect: 10 }
|
| 236 |
+
],
|
| 237 |
+
COMBO_TIMEOUT: 5000, // Milliseconds to get next food for combo
|
| 238 |
+
HIGH_SCORES_COUNT: 5 // Number of high scores to save
|
| 239 |
+
};
|
| 240 |
+
|
| 241 |
+
// --- Particle System for Effects ---
|
| 242 |
+
class ParticleSystem {
|
| 243 |
+
constructor(scene) {
|
| 244 |
+
this.scene = scene;
|
| 245 |
+
this.particles = [];
|
| 246 |
+
|
| 247 |
+
// Shared geometry for all particles
|
| 248 |
+
this.geometry = new THREE.BoxGeometry(0.2, 0.2, 0.2);
|
| 249 |
+
}
|
| 250 |
+
|
| 251 |
+
createFoodEffect(position, color) {
|
| 252 |
+
const count = 20; // Number of particles
|
| 253 |
+
|
| 254 |
+
for (let i = 0; i < count; i++) {
|
| 255 |
+
// Create particle
|
| 256 |
+
const material = new THREE.MeshBasicMaterial({
|
| 257 |
+
color: color || 0x00ff00,
|
| 258 |
+
transparent: true,
|
| 259 |
+
opacity: 0.9
|
| 260 |
+
});
|
| 261 |
+
|
| 262 |
+
const particle = new THREE.Mesh(this.geometry, material);
|
| 263 |
+
|
| 264 |
+
// Set initial position
|
| 265 |
+
particle.position.copy(position);
|
| 266 |
+
|
| 267 |
+
// Set random velocity
|
| 268 |
+
const velocity = new THREE.Vector3(
|
| 269 |
+
(Math.random() - 0.5) * 0.1,
|
| 270 |
+
(Math.random()) * 0.1,
|
| 271 |
+
(Math.random() - 0.5) * 0.1
|
| 272 |
+
);
|
| 273 |
+
|
| 274 |
+
// Add to scene
|
| 275 |
+
this.scene.add(particle);
|
| 276 |
+
|
| 277 |
+
// Store particle data
|
| 278 |
+
this.particles.push({
|
| 279 |
+
mesh: particle,
|
| 280 |
+
velocity: velocity,
|
| 281 |
+
life: 1.0, // Life from 1.0 to 0.0
|
| 282 |
+
decay: 0.02 + Math.random() * 0.03 // Random decay rate
|
| 283 |
+
});
|
| 284 |
+
}
|
| 285 |
+
}
|
| 286 |
+
|
| 287 |
+
update() {
|
| 288 |
+
// Update all particles
|
| 289 |
+
for (let i = this.particles.length - 1; i >= 0; i--) {
|
| 290 |
+
const particle = this.particles[i];
|
| 291 |
+
|
| 292 |
+
// Update position
|
| 293 |
+
particle.mesh.position.add(particle.velocity);
|
| 294 |
+
|
| 295 |
+
// Simulate gravity
|
| 296 |
+
particle.velocity.y -= 0.003;
|
| 297 |
+
|
| 298 |
+
// Update life
|
| 299 |
+
particle.life -= particle.decay;
|
| 300 |
+
|
| 301 |
+
// Update opacity based on life
|
| 302 |
+
particle.mesh.material.opacity = particle.life;
|
| 303 |
+
|
| 304 |
+
// Remove dead particles
|
| 305 |
+
if (particle.life <= 0) {
|
| 306 |
+
this.scene.remove(particle.mesh);
|
| 307 |
+
particle.mesh.material.dispose();
|
| 308 |
+
this.particles.splice(i, 1);
|
| 309 |
+
}
|
| 310 |
+
}
|
| 311 |
+
}
|
| 312 |
+
|
| 313 |
+
clear() {
|
| 314 |
+
// Remove all particles
|
| 315 |
+
for (const particle of this.particles) {
|
| 316 |
+
this.scene.remove(particle.mesh);
|
| 317 |
+
particle.mesh.material.dispose();
|
| 318 |
+
particle.mesh.geometry.dispose();
|
| 319 |
+
}
|
| 320 |
+
this.particles = [];
|
| 321 |
+
}
|
| 322 |
+
}
|
| 323 |
+
|
| 324 |
+
// Game state management
|
| 325 |
+
const GameState = {
|
| 326 |
+
MENU: 'menu',
|
| 327 |
+
PLAYING: 'playing',
|
| 328 |
+
PAUSED: 'paused',
|
| 329 |
+
GAME_OVER: 'gameOver',
|
| 330 |
+
currentState: 'menu',
|
| 331 |
+
|
| 332 |
+
changeState(newState) {
|
| 333 |
+
this.currentState = newState;
|
| 334 |
+
|
| 335 |
+
// Handle UI changes based on state
|
| 336 |
+
switch(newState) {
|
| 337 |
+
case this.MENU:
|
| 338 |
+
document.getElementById('gameScreen').style.display = 'flex';
|
| 339 |
+
document.getElementById('startScreen').style.display = 'block';
|
| 340 |
+
document.getElementById('gameOverScreen').style.display = 'none';
|
| 341 |
+
break;
|
| 342 |
+
case this.PLAYING:
|
| 343 |
+
document.getElementById('gameScreen').style.display = 'none';
|
| 344 |
+
break;
|
| 345 |
+
case this.PAUSED:
|
| 346 |
+
document.getElementById('gameScreen').style.display = 'flex';
|
| 347 |
+
document.getElementById('startScreen').style.display = 'none';
|
| 348 |
+
document.getElementById('gameOverScreen').style.display = 'none';
|
| 349 |
+
document.getElementById('pauseScreen').style.display = 'block';
|
| 350 |
+
break;
|
| 351 |
+
case this.GAME_OVER:
|
| 352 |
+
document.getElementById('gameScreen').style.display = 'flex';
|
| 353 |
+
document.getElementById('startScreen').style.display = 'none';
|
| 354 |
+
document.getElementById('gameOverScreen').style.display = 'block';
|
| 355 |
+
// The score will be updated by the game instance when it triggers game over
|
| 356 |
+
document.getElementById('gameOverSound').play();
|
| 357 |
+
break;
|
| 358 |
+
}
|
| 359 |
+
}
|
| 360 |
+
};
|
| 361 |
+
|
| 362 |
+
// --- Matrix Rain Background Effect ---
|
| 363 |
+
class MatrixRain {
|
| 364 |
+
constructor() {
|
| 365 |
+
this.canvas = document.getElementById('matrixCanvas');
|
| 366 |
+
this.ctx = this.canvas.getContext('2d');
|
| 367 |
+
this.resize();
|
| 368 |
+
|
| 369 |
+
this.fontSize = 14;
|
| 370 |
+
this.columns = Math.floor(this.canvas.width / this.fontSize);
|
| 371 |
+
this.drops = [];
|
| 372 |
+
this.characters = '01アイウエオカキクケコサシスセソタチツテトナニヌネ<>{}[]()+-*/%=#@&?*:・゚✧ ≡ ░▒░▒░▒▓█║│·▓▒░█░▒▓█║│·▓▒░█░▒▓█║│·▓▒░█䷀ ▙⁞ ░▒▓█║│ ·▓▒░█▄▀■■▄▬▌▐ ⁞▏▄▀■■▄▬▌▐ ▄▀■■▄▬▌▐ . ▛ ⁞▏ ▏ ⁚⁝ .';
|
| 373 |
+
|
| 374 |
+
this.resetDrops();
|
| 375 |
+
|
| 376 |
+
this.animate = this.animate.bind(this);
|
| 377 |
+
this.animate();
|
| 378 |
+
|
| 379 |
+
window.addEventListener('resize', this.handleResize.bind(this));
|
| 380 |
+
}
|
| 381 |
+
|
| 382 |
+
handleResize() {
|
| 383 |
+
this.resize();
|
| 384 |
+
this.columns = Math.floor(this.canvas.width / this.fontSize);
|
| 385 |
+
this.resetDrops();
|
| 386 |
+
}
|
| 387 |
+
|
| 388 |
+
resize() {
|
| 389 |
+
this.canvas.width = window.innerWidth;
|
| 390 |
+
this.canvas.height = window.innerHeight;
|
| 391 |
+
}
|
| 392 |
+
|
| 393 |
+
resetDrops() {
|
| 394 |
+
this.drops = [];
|
| 395 |
+
for(let i = 0; i < this.columns; i++) {
|
| 396 |
+
// Start drops at random negative positions for staggered effect
|
| 397 |
+
this.drops[i] = Math.floor(Math.random() * -100);
|
| 398 |
+
}
|
| 399 |
+
}
|
| 400 |
+
|
| 401 |
+
animate() {
|
| 402 |
+
if (GameState.currentState === GameState.PLAYING) {
|
| 403 |
+
// Semi-transparent background to create fade effect
|
| 404 |
+
this.ctx.fillStyle = 'rgba(0, 0, 0, 0.05)';
|
| 405 |
+
this.ctx.fillRect(0, 0, this.canvas.width, this.canvas.height);
|
| 406 |
+
|
| 407 |
+
this.ctx.fillStyle = '#0f0';
|
| 408 |
+
this.ctx.font = this.fontSize + 'px monospace';
|
| 409 |
+
|
| 410 |
+
for(let i = 0; i < this.drops.length; i++) {
|
| 411 |
+
// Choose a random character
|
| 412 |
+
const text = this.characters.charAt(Math.floor(Math.random() * this.characters.length));
|
| 413 |
+
|
| 414 |
+
// Draw the character
|
| 415 |
+
this.ctx.fillText(text, i * this.fontSize, this.drops[i] * this.fontSize);
|
| 416 |
+
|
| 417 |
+
// Move drops down and reset when off the screen
|
| 418 |
+
if(this.drops[i] * this.fontSize > this.canvas.height && Math.random() > 0.975) {
|
| 419 |
+
this.drops[i] = 0;
|
| 420 |
+
}
|
| 421 |
+
this.drops[i]++;
|
| 422 |
+
}
|
| 423 |
+
}
|
| 424 |
+
requestAnimationFrame(this.animate);
|
| 425 |
+
}
|
| 426 |
+
}
|
| 427 |
+
|
| 428 |
+
// --- Object pooling for performance optimization ---
|
| 429 |
+
class ObjectPool {
|
| 430 |
+
constructor(createFunc, initialCount = 10) {
|
| 431 |
+
this.pool = [];
|
| 432 |
+
this.createFunc = createFunc;
|
| 433 |
+
|
| 434 |
+
// Populate the pool initially
|
| 435 |
+
for (let i = 0; i < initialCount; i++) {
|
| 436 |
+
this.pool.push(this.createFunc());
|
| 437 |
+
}
|
| 438 |
+
}
|
| 439 |
+
|
| 440 |
+
get() {
|
| 441 |
+
if (this.pool.length > 0) {
|
| 442 |
+
return this.pool.pop();
|
| 443 |
+
}
|
| 444 |
+
return this.createFunc();
|
| 445 |
+
}
|
| 446 |
+
|
| 447 |
+
release(object) {
|
| 448 |
+
this.pool.push(object);
|
| 449 |
+
}
|
| 450 |
+
|
| 451 |
+
clear() {
|
| 452 |
+
this.pool = [];
|
| 453 |
+
}
|
| 454 |
+
}
|
| 455 |
+
|
| 456 |
+
// --- Main Game Class ---
|
| 457 |
+
class SnakeGame {
|
| 458 |
+
constructor() {
|
| 459 |
+
// Initialize properties
|
| 460 |
+
this.scene = null;
|
| 461 |
+
this.camera = null;
|
| 462 |
+
this.renderer = null;
|
| 463 |
+
this.snake = [];
|
| 464 |
+
this.food = null;
|
| 465 |
+
this.obstacles = [];
|
| 466 |
+
this.direction = new THREE.Vector3(CONFIG.CELL_SIZE, 0, 0);
|
| 467 |
+
this.nextDirection = new THREE.Vector3(CONFIG.CELL_SIZE, 0, 0);
|
| 468 |
+
this.score = 0;
|
| 469 |
+
this.highScore = this.loadHighScores()[0]?.score || 0;
|
| 470 |
+
this.gameSpeed = CONFIG.BASE_SPEED;
|
| 471 |
+
this.lastUpdateTime = 0;
|
| 472 |
+
this.isGameOver = false;
|
| 473 |
+
this.isPaused = false;
|
| 474 |
+
this.gameLoopId = null;
|
| 475 |
+
this.bounds = Math.floor(CONFIG.GRID_SIZE / 2) * CONFIG.CELL_SIZE;
|
| 476 |
+
this.obstacleCount = CONFIG.MAX_OBSTACLE_COUNT;
|
| 477 |
+
this.comboCount = 0;
|
| 478 |
+
this.lastFoodTime = 0;
|
| 479 |
+
this.currentDifficulty = 'NORMAL';
|
| 480 |
+
this.particleSystem = null;
|
| 481 |
+
this.headLight = null;
|
| 482 |
+
|
| 483 |
+
// Initialize materials
|
| 484 |
+
this.materials = {
|
| 485 |
+
snakeHead: new THREE.MeshStandardMaterial({
|
| 486 |
+
color: 0x0000ff,
|
| 487 |
+
emissive: 0x39FF14,
|
| 488 |
+
roughness: 0.8,
|
| 489 |
+
metalness: 0.22
|
| 490 |
+
}),
|
| 491 |
+
snakeBody: new THREE.MeshStandardMaterial({
|
| 492 |
+
color: 0x00ff00,
|
| 493 |
+
emissive: 0x005500,
|
| 494 |
+
roughness: 0.3,
|
| 495 |
+
metalness: 0.72
|
| 496 |
+
}),
|
| 497 |
+
food: new THREE.MeshBasicMaterial({
|
| 498 |
+
color: 0x00ff00,
|
| 499 |
+
wireframe: true
|
| 500 |
+
}),
|
| 501 |
+
obstacle: new THREE.MeshBasicMaterial({
|
| 502 |
+
color: 0x008800,
|
| 503 |
+
wireframe: true
|
| 504 |
+
}),
|
| 505 |
+
specialFood: new THREE.MeshBasicMaterial({
|
| 506 |
+
color: 0x00ffff,
|
| 507 |
+
wireframe: true
|
| 508 |
+
}),
|
| 509 |
+
rareFood: new THREE.MeshBasicMaterial({
|
| 510 |
+
color: 0xff00ff,
|
| 511 |
+
wireframe: true
|
| 512 |
+
})
|
| 513 |
+
};
|
| 514 |
+
|
| 515 |
+
// Initialize geometries
|
| 516 |
+
this.geometries = {
|
| 517 |
+
segment: new THREE.BoxGeometry(
|
| 518 |
+
CONFIG.CELL_SIZE,
|
| 519 |
+
CONFIG.CELL_SIZE,
|
| 520 |
+
CONFIG.CELL_SIZE
|
| 521 |
+
),
|
| 522 |
+
foodBox: new THREE.BoxGeometry(
|
| 523 |
+
CONFIG.CELL_SIZE * 0.8,
|
| 524 |
+
CONFIG.CELL_SIZE * 0.8,
|
| 525 |
+
CONFIG.CELL_SIZE * 0.8
|
| 526 |
+
),
|
| 527 |
+
foodSphere: new THREE.SphereGeometry(
|
| 528 |
+
CONFIG.CELL_SIZE * 0.5,
|
| 529 |
+
16,
|
| 530 |
+
12
|
| 531 |
+
),
|
| 532 |
+
foodTetrahedron: new THREE.TetrahedronGeometry(
|
| 533 |
+
CONFIG.CELL_SIZE * 0.6,
|
| 534 |
+
0
|
| 535 |
+
),
|
| 536 |
+
obstacle: new THREE.BoxGeometry(
|
| 537 |
+
CONFIG.CELL_SIZE,
|
| 538 |
+
CONFIG.CELL_SIZE * 1.5,
|
| 539 |
+
CONFIG.CELL_SIZE
|
| 540 |
+
)
|
| 541 |
+
};
|
| 542 |
+
|
| 543 |
+
// Initialize object pools
|
| 544 |
+
this.segmentPool = new ObjectPool(() => {
|
| 545 |
+
return new THREE.Mesh(this.geometries.segment, this.materials.snakeBody.clone());
|
| 546 |
+
}, 20);
|
| 547 |
+
|
| 548 |
+
this.obstaclePool = new ObjectPool(() => {
|
| 549 |
+
return new THREE.Mesh(this.geometries.obstacle, this.materials.obstacle);
|
| 550 |
+
}, CONFIG.MAX_OBSTACLE_COUNT * 1.5);
|
| 551 |
+
|
| 552 |
+
// Initialize the game
|
| 553 |
+
this.setupEventListeners();
|
| 554 |
+
this.init();
|
| 555 |
+
|
| 556 |
+
// Create the matrix rain effect
|
| 557 |
+
this.matrixRain = new MatrixRain();
|
| 558 |
+
|
| 559 |
+
// Update high scores display
|
| 560 |
+
this.updateHighScoresTable();
|
| 561 |
+
}
|
| 562 |
+
|
| 563 |
+
// Place food at random position
|
| 564 |
+
placeFood() {
|
| 565 |
+
let foodPos;
|
| 566 |
+
let validPosition = false;
|
| 567 |
+
let attempts = 0;
|
| 568 |
+
const maxAttempts = 100; // Prevent infinite loop
|
| 569 |
+
|
| 570 |
+
while (!validPosition && attempts < maxAttempts) {
|
| 571 |
+
foodPos = new THREE.Vector3(
|
| 572 |
+
Math.floor(Math.random() * CONFIG.GRID_SIZE - CONFIG.GRID_SIZE / 2) * CONFIG.CELL_SIZE,
|
| 573 |
+
0,
|
| 574 |
+
Math.floor(Math.random() * CONFIG.GRID_SIZE - CONFIG.GRID_SIZE / 2) * CONFIG.CELL_SIZE
|
| 575 |
+
);
|
| 576 |
+
|
| 577 |
+
// Check collision with snake
|
| 578 |
+
let collisionWithSnake = this.snake.some(segment =>
|
| 579 |
+
segment.position.distanceTo(foodPos) < CONFIG.CELL_SIZE * 0.9
|
| 580 |
+
);
|
| 581 |
+
|
| 582 |
+
// Check collision with obstacles
|
| 583 |
+
let collisionWithObstacle = this.obstacles.some(obstacle =>
|
| 584 |
+
obstacle.position.distanceTo(foodPos) < CONFIG.CELL_SIZE * 0.9
|
| 585 |
+
);
|
| 586 |
+
|
| 587 |
+
validPosition = !collisionWithSnake && !collisionWithObstacle;
|
| 588 |
+
attempts++;
|
| 589 |
+
}
|
| 590 |
+
|
| 591 |
+
if (validPosition) {
|
| 592 |
+
this.food.position.copy(foodPos);
|
| 593 |
+
} else {
|
| 594 |
+
// Fallback in case we can't find a position after max attempts
|
| 595 |
+
console.warn("Could not find valid position for food after max attempts");
|
| 596 |
+
this.food.position.set(0, 5, 0); // Place above play area
|
| 597 |
+
}
|
| 598 |
+
}
|
| 599 |
+
|
| 600 |
+
// Create obstacles
|
| 601 |
+
createObstacles() {
|
| 602 |
+
// Clear existing obstacles
|
| 603 |
+
for (const obstacle of this.obstacles) {
|
| 604 |
+
this.scene.remove(obstacle);
|
| 605 |
+
}
|
| 606 |
+
this.obstacles = [];
|
| 607 |
+
|
| 608 |
+
// Create new obstacles
|
| 609 |
+
for (let i = 0; i < this.obstacleCount; i++) {
|
| 610 |
+
let obstaclePos;
|
| 611 |
+
let validPosition = false;
|
| 612 |
+
let attempts = 0;
|
| 613 |
+
const maxAttempts = 50;
|
| 614 |
+
|
| 615 |
+
while (!validPosition && attempts < maxAttempts) {
|
| 616 |
+
obstaclePos = new THREE.Vector3(
|
| 617 |
+
Math.floor(Math.random() * CONFIG.GRID_SIZE - CONFIG.GRID_SIZE / 2) * CONFIG.CELL_SIZE,
|
| 618 |
+
0,
|
| 619 |
+
Math.floor(Math.random() * CONFIG.GRID_SIZE - CONFIG.GRID_SIZE / 2) * CONFIG.CELL_SIZE
|
| 620 |
+
);
|
| 621 |
+
|
| 622 |
+
// Check distance from snake start position
|
| 623 |
+
let tooCloseToStart = obstaclePos.length() < CONFIG.CELL_SIZE * 3;
|
| 624 |
+
|
| 625 |
+
// Check collision with snake and other obstacles
|
| 626 |
+
let collisionWithSnake = this.snake.some(segment =>
|
| 627 |
+
segment.position.distanceTo(obstaclePos) < CONFIG.CELL_SIZE * 2
|
| 628 |
+
);
|
| 629 |
+
|
| 630 |
+
let collisionWithObstacle = this.obstacles.some(obstacle =>
|
| 631 |
+
obstacle.position.distanceTo(obstaclePos) < CONFIG.CELL_SIZE
|
| 632 |
+
);
|
| 633 |
+
|
| 634 |
+
validPosition = !tooCloseToStart && !collisionWithSnake && !collisionWithObstacle;
|
| 635 |
+
attempts++;
|
| 636 |
+
}
|
| 637 |
+
|
| 638 |
+
if (validPosition) {
|
| 639 |
+
const obstacle = new THREE.Mesh(this.geometries.segment, this.materials.obstacle);
|
| 640 |
+
obstacle.position.copy(obstaclePos);
|
| 641 |
+
this.obstacles.push(obstacle);
|
| 642 |
+
this.scene.add(obstacle);
|
| 643 |
+
}
|
| 644 |
+
}
|
| 645 |
+
}
|
| 646 |
+
|
| 647 |
+
// Clear all game objects for a new game
|
| 648 |
+
clearGameObjects() {
|
| 649 |
+
// Clear snake
|
| 650 |
+
for (const segment of this.snake) {
|
| 651 |
+
this.scene.remove(segment);
|
| 652 |
+
this.segmentPool.release(segment);
|
| 653 |
+
}
|
| 654 |
+
this.snake = [];
|
| 655 |
+
|
| 656 |
+
// Clear food
|
| 657 |
+
if (this.food) {
|
| 658 |
+
this.scene.remove(this.food);
|
| 659 |
+
this.food = null;
|
| 660 |
+
}
|
| 661 |
+
|
| 662 |
+
// Clear obstacles
|
| 663 |
+
for (const obstacle of this.obstacles) {
|
| 664 |
+
this.scene.remove(obstacle);
|
| 665 |
+
}
|
| 666 |
+
this.obstacles = [];
|
| 667 |
+
|
| 668 |
+
// Clear particles
|
| 669 |
+
this.particleSystem.clear();
|
| 670 |
+
}
|
| 671 |
+
|
| 672 |
+
// Update game logic
|
| 673 |
+
update(time) {
|
| 674 |
+
// Skip update if game is paused, over, or not playing
|
| 675 |
+
if (this.isPaused || this.isGameOver || GameState.currentState !== GameState.PLAYING) {
|
| 676 |
+
return;
|
| 677 |
+
}
|
| 678 |
+
|
| 679 |
+
// Control game speed
|
| 680 |
+
if (time - this.lastUpdateTime < this.gameSpeed) {
|
| 681 |
+
return;
|
| 682 |
+
}
|
| 683 |
+
this.lastUpdateTime = time;
|
| 684 |
+
|
| 685 |
+
// Update direction safely
|
| 686 |
+
this.direction = this.nextDirection.clone();
|
| 687 |
+
|
| 688 |
+
// Get current head position
|
| 689 |
+
const head = this.snake[0];
|
| 690 |
+
const newHeadPos = head.position.clone().add(
|
| 691 |
+
this.direction.clone().multiplyScalar(CONFIG.CELL_SIZE)
|
| 692 |
+
);
|
| 693 |
+
|
| 694 |
+
// Check collision with walls
|
| 695 |
+
const halfGrid = CONFIG.GRID_SIZE / 2;
|
| 696 |
+
if (
|
| 697 |
+
newHeadPos.x > halfGrid * CONFIG.CELL_SIZE ||
|
| 698 |
+
newHeadPos.x < -halfGrid * CONFIG.CELL_SIZE ||
|
| 699 |
+
newHeadPos.z > halfGrid * CONFIG.CELL_SIZE ||
|
| 700 |
+
newHeadPos.z < -halfGrid * CONFIG.CELL_SIZE
|
| 701 |
+
) {
|
| 702 |
+
this.triggerGameOver();
|
| 703 |
+
return;
|
| 704 |
+
}
|
| 705 |
+
|
| 706 |
+
// Check collision with self
|
| 707 |
+
for (let i = 1; i < this.snake.length; i++) {
|
| 708 |
+
if (newHeadPos.distanceTo(this.snake[i].position) < CONFIG.CELL_SIZE * 0.25) {
|
| 709 |
+
this.triggerGameOver();
|
| 710 |
+
return;
|
| 711 |
+
}
|
| 712 |
+
}
|
| 713 |
+
|
| 714 |
+
// Check collision with obstacles
|
| 715 |
+
for (const obstacle of this.obstacles) {
|
| 716 |
+
if (newHeadPos.distanceTo(obstacle.position) < CONFIG.CELL_SIZE * 0.5) {
|
| 717 |
+
this.triggerGameOver();
|
| 718 |
+
return;
|
| 719 |
+
}
|
| 720 |
+
}
|
| 721 |
+
|
| 722 |
+
// Create new head segment
|
| 723 |
+
const newHead = this.segmentPool.get();
|
| 724 |
+
newHead.position.copy(newHeadPos);
|
| 725 |
+
this.snake.unshift(newHead);
|
| 726 |
+
this.scene.add(newHead);
|
| 727 |
+
|
| 728 |
+
// Check for food collision
|
| 729 |
+
if (this.food && newHeadPos.distanceTo(this.food.position) < CONFIG.CELL_SIZE * 0.5) {
|
| 730 |
+
// Get food properties
|
| 731 |
+
const foodType = this.food.userData;
|
| 732 |
+
|
| 733 |
+
// Increase score
|
| 734 |
+
const basePoints = foodType.points || 1;
|
| 735 |
+
|
| 736 |
+
// Handle combo system
|
| 737 |
+
const currentTime = performance.now();
|
| 738 |
+
if (currentTime - this.lastFoodTime < CONFIG.COMBO_TIMEOUT) {
|
| 739 |
+
this.comboCount++;
|
| 740 |
+
} else {
|
| 741 |
+
this.comboCount = 1;
|
| 742 |
+
}
|
| 743 |
+
this.lastFoodTime = currentTime;
|
| 744 |
+
|
| 745 |
+
// Calculate final score with combo multiplier
|
| 746 |
+
const points = basePoints * this.comboCount;
|
| 747 |
+
this.score += points;
|
| 748 |
+
|
| 749 |
+
// Show combo
|
| 750 |
+
if (this.comboCount > 1) {
|
| 751 |
+
const comboElement = document.getElementById('combo');
|
| 752 |
+
comboElement.textContent = `Combo x${this.comboCount}! +${points}`;
|
| 753 |
+
comboElement.style.opacity = 1;
|
| 754 |
+
|
| 755 |
+
// Hide combo text after a delay
|
| 756 |
+
setTimeout(() => {
|
| 757 |
+
comboElement.style.opacity = 0;
|
| 758 |
+
}, 2000);
|
| 759 |
+
}
|
| 760 |
+
|
| 761 |
+
// Update score display
|
| 762 |
+
document.getElementById('info').textContent = `Score: ${this.score} | High: ${Math.max(this.score, this.highScore)}`;
|
| 763 |
+
|
| 764 |
+
// Apply speed effect from food type
|
| 765 |
+
if (foodType.speedEffect) {
|
| 766 |
+
this.gameSpeed = Math.max(50, this.gameSpeed - foodType.speedEffect);
|
| 767 |
+
}
|
| 768 |
+
|
| 769 |
+
// Play eat sound
|
| 770 |
+
document.getElementById('eatSound').play();
|
| 771 |
+
|
| 772 |
+
// Create particle effect at food position
|
| 773 |
+
this.particleSystem.createFoodEffect(this.food.position.clone(), foodType.color);
|
| 774 |
+
|
| 775 |
+
// Place new food
|
| 776 |
+
this.chooseFoodType();
|
| 777 |
+
this.placeFood();
|
| 778 |
+
} else {
|
| 779 |
+
// Remove tail if not eating
|
| 780 |
+
const tail = this.snake.pop();
|
| 781 |
+
this.scene.remove(tail);
|
| 782 |
+
this.segmentPool.release(tail);
|
| 783 |
+
}
|
| 784 |
+
|
| 785 |
+
// Update particles
|
| 786 |
+
this.particleSystem.update();
|
| 787 |
+
|
| 788 |
+
// Animate snake segments (subtle wave effect)
|
| 789 |
+
for (let i = 0; i < this.snake.length; i++) {
|
| 790 |
+
const segment = this.snake[i];
|
| 791 |
+
segment.rotation.y = Math.sin(time * 0.001 + i * 0.2) * 0.1;
|
| 792 |
+
segment.position.y = Math.sin(time * 0.002 + i * 0.1) * 0.2;
|
| 793 |
+
}
|
| 794 |
+
|
| 795 |
+
// Animate food
|
| 796 |
+
if (this.food) {
|
| 797 |
+
this.food.rotation.y += 0.05;
|
| 798 |
+
this.food.position.y = Math.sin(time * 0.002) * 0.3;
|
| 799 |
+
}
|
| 800 |
+
}
|
| 801 |
+
|
| 802 |
+
// Choose a food type based on probability
|
| 803 |
+
chooseFoodType() {
|
| 804 |
+
// Food type probability
|
| 805 |
+
const rand = Math.random();
|
| 806 |
+
let foodType;
|
| 807 |
+
|
| 808 |
+
if (rand < 0.05) { // 5% chance for rare food
|
| 809 |
+
foodType = CONFIG.FOOD_TYPES[2];
|
| 810 |
+
} else if (rand < 0.25) { // 20% chance for special food
|
| 811 |
+
foodType = CONFIG.FOOD_TYPES[1];
|
| 812 |
+
} else { // 75% chance for regular food
|
| 813 |
+
foodType = CONFIG.FOOD_TYPES[0];
|
| 814 |
+
}
|
| 815 |
+
|
| 816 |
+
// Create food mesh with appropriate material
|
| 817 |
+
let material;
|
| 818 |
+
switch(foodType.type) {
|
| 819 |
+
case 'special':
|
| 820 |
+
material = this.materials.specialFood;
|
| 821 |
+
break;
|
| 822 |
+
case 'rare':
|
| 823 |
+
material = this.materials.rareFood;
|
| 824 |
+
break;
|
| 825 |
+
default:
|
| 826 |
+
material = this.materials.food;
|
| 827 |
+
}
|
| 828 |
+
|
| 829 |
+
// Create or update food mesh
|
| 830 |
+
if (!this.food) {
|
| 831 |
+
this.food = new THREE.Mesh(
|
| 832 |
+
this.geometries.segment,
|
| 833 |
+
material
|
| 834 |
+
);
|
| 835 |
+
this.scene.add(this.food);
|
| 836 |
+
} else {
|
| 837 |
+
this.food.material = material;
|
| 838 |
+
}
|
| 839 |
+
|
| 840 |
+
// Store food type data
|
| 841 |
+
this.food.userData = foodType;
|
| 842 |
+
}
|
| 843 |
+
|
| 844 |
+
// Reset the game
|
| 845 |
+
resetGame() {
|
| 846 |
+
// Clear all game objects
|
| 847 |
+
this.clearGameObjects();
|
| 848 |
+
|
| 849 |
+
// Stop any playing audio
|
| 850 |
+
document.getElementById('eatSound').pause();
|
| 851 |
+
document.getElementById('gameOverSound').pause();
|
| 852 |
+
document.getElementById('bgMusic').pause();
|
| 853 |
+
|
| 854 |
+
// Reset game state
|
| 855 |
+
this.direction = new THREE.Vector3(CONFIG.CELL_SIZE, 0, 0);
|
| 856 |
+
this.nextDirection = new THREE.Vector3(CONFIG.CELL_SIZE, 0, 0);
|
| 857 |
+
this.score = 0;
|
| 858 |
+
this.gameSpeed = CONFIG.BASE_SPEED * CONFIG.DIFFICULTY_LEVELS[this.currentDifficulty].speedMultiplier;
|
| 859 |
+
this.isGameOver = false;
|
| 860 |
+
this.isPaused = false;
|
| 861 |
+
this.comboCount = 0;
|
| 862 |
+
this.lastFoodTime = 0;
|
| 863 |
+
|
| 864 |
+
// Update obstacle count based on difficulty
|
| 865 |
+
this.obstacleCount = Math.floor(CONFIG.MAX_OBSTACLE_COUNT *
|
| 866 |
+
CONFIG.DIFFICULTY_LEVELS[this.currentDifficulty].obstacleMultiplier);
|
| 867 |
+
|
| 868 |
+
// Create initial snake
|
| 869 |
+
const startSegment = this.segmentPool.get();
|
| 870 |
+
startSegment.position.set(0, 0, 0);
|
| 871 |
+
this.snake.push(startSegment);
|
| 872 |
+
this.scene.add(startSegment);
|
| 873 |
+
|
| 874 |
+
// Create food
|
| 875 |
+
this.chooseFoodType();
|
| 876 |
+
this.placeFood();
|
| 877 |
+
|
| 878 |
+
// Create obstacles
|
| 879 |
+
this.createObstacles();
|
| 880 |
+
|
| 881 |
+
// Update score display
|
| 882 |
+
document.getElementById('info').textContent = `Score: ${this.score} | High: ${this.highScore}`;
|
| 883 |
+
|
| 884 |
+
// Start background music
|
| 885 |
+
const music = document.getElementById('bgMusic');
|
| 886 |
+
music.volume = 0.3;
|
| 887 |
+
music.play();
|
| 888 |
+
}
|
| 889 |
+
|
| 890 |
+
// Start the game
|
| 891 |
+
startGame() {
|
| 892 |
+
this.resetGame();
|
| 893 |
+
GameState.changeState(GameState.PLAYING);
|
| 894 |
+
this.gameLoop();
|
| 895 |
+
}
|
| 896 |
+
|
| 897 |
+
// Game over
|
| 898 |
+
triggerGameOver() {
|
| 899 |
+
this.isGameOver = true;
|
| 900 |
+
|
| 901 |
+
// Update final score display
|
| 902 |
+
document.getElementById('finalScore').textContent = `Final Score: ${this.score}`;
|
| 903 |
+
|
| 904 |
+
// Check for high score
|
| 905 |
+
const highScores = this.loadHighScores();
|
| 906 |
+
if (this.score > 0) {
|
| 907 |
+
// Add current score to high scores
|
| 908 |
+
highScores.push({
|
| 909 |
+
score: this.score,
|
| 910 |
+
difficulty: this.currentDifficulty,
|
| 911 |
+
date: new Date().toLocaleDateString()
|
| 912 |
+
});
|
| 913 |
+
|
| 914 |
+
// Sort high scores
|
| 915 |
+
highScores.sort((a, b) => b.score - a.score);
|
| 916 |
+
|
| 917 |
+
// Keep only top scores
|
| 918 |
+
const topScores = highScores.slice(0, CONFIG.HIGH_SCORES_COUNT);
|
| 919 |
+
|
| 920 |
+
// Save high scores
|
| 921 |
+
localStorage.setItem('snakeHighScores', JSON.stringify(topScores));
|
| 922 |
+
|
| 923 |
+
// Update high score if needed
|
| 924 |
+
this.highScore = Math.max(this.score, this.highScore);
|
| 925 |
+
}
|
| 926 |
+
|
| 927 |
+
// Update high scores table
|
| 928 |
+
this.updateHighScoresTable();
|
| 929 |
+
|
| 930 |
+
// Stop background music
|
| 931 |
+
document.getElementById('bgMusic').pause();
|
| 932 |
+
|
| 933 |
+
// Change game state to game over
|
| 934 |
+
GameState.changeState(GameState.GAME_OVER);
|
| 935 |
+
}
|
| 936 |
+
|
| 937 |
+
// Game loop
|
| 938 |
+
gameLoop(time) {
|
| 939 |
+
// Update current time
|
| 940 |
+
if (!time) time = 0;
|
| 941 |
+
|
| 942 |
+
// Update game
|
| 943 |
+
this.update(time);
|
| 944 |
+
|
| 945 |
+
// Render scene
|
| 946 |
+
this.render();
|
| 947 |
+
|
| 948 |
+
// Continue game loop
|
| 949 |
+
this.gameLoopId = requestAnimationFrame(this.gameLoop.bind(this));
|
| 950 |
+
}
|
| 951 |
+
|
| 952 |
+
// Render scene
|
| 953 |
+
render() {
|
| 954 |
+
this.renderer.render(this.scene, this.camera);
|
| 955 |
+
}
|
| 956 |
+
|
| 957 |
+
// Initialize game
|
| 958 |
+
init() {
|
| 959 |
+
// Create scene
|
| 960 |
+
this.scene = new THREE.Scene();
|
| 961 |
+
this.scene.background = new THREE.Color(0x000000);
|
| 962 |
+
|
| 963 |
+
// Add fog for depth
|
| 964 |
+
this.scene.fog = new THREE.Fog(0x000500, CONFIG.GRID_SIZE * 0.8, CONFIG.GRID_SIZE * 2.5);
|
| 965 |
+
|
| 966 |
+
// Create camera
|
| 967 |
+
this.camera = new THREE.PerspectiveCamera(
|
| 968 |
+
65, window.innerWidth / window.innerHeight, 0.1, 1000
|
| 969 |
+
);
|
| 970 |
+
this.camera.position.set(0, CONFIG.GRID_SIZE * 0.8, CONFIG.GRID_SIZE * 0.9);
|
| 971 |
+
this.camera.lookAt(0, -CONFIG.GRID_SIZE * 0.1, 0);
|
| 972 |
+
|
| 973 |
+
// Create renderer
|
| 974 |
+
this.renderer = new THREE.WebGLRenderer({
|
| 975 |
+
canvas: document.getElementById('gameCanvas'),
|
| 976 |
+
antialias: true,
|
| 977 |
+
alpha: true
|
| 978 |
+
});
|
| 979 |
+
this.renderer.setSize(window.innerWidth, window.innerHeight);
|
| 980 |
+
this.renderer.setPixelRatio(window.devicePixelRatio);
|
| 981 |
+
|
| 982 |
+
// Create grid for visual reference
|
| 983 |
+
const gridHelper = new THREE.GridHelper(
|
| 984 |
+
CONFIG.GRID_SIZE * CONFIG.CELL_SIZE,
|
| 985 |
+
CONFIG.GRID_SIZE,
|
| 986 |
+
0x005500,
|
| 987 |
+
0x003300
|
| 988 |
+
);
|
| 989 |
+
gridHelper.position.y = -CONFIG.CELL_SIZE / 2;
|
| 990 |
+
this.scene.add(gridHelper);
|
| 991 |
+
|
| 992 |
+
// Add ambient light
|
| 993 |
+
const ambientLight = new THREE.AmbientLight(0x404060);
|
| 994 |
+
this.scene.add(ambientLight);
|
| 995 |
+
|
| 996 |
+
// Add directional light
|
| 997 |
+
const directionalLight = new THREE.DirectionalLight(0xffffff, 1);
|
| 998 |
+
directionalLight.position.set(5, 10, 7);
|
| 999 |
+
this.scene.add(directionalLight);
|
| 1000 |
+
|
| 1001 |
+
// Create head light
|
| 1002 |
+
this.headLight = new THREE.PointLight(0x00ff00, 1, CONFIG.CELL_SIZE * 3);
|
| 1003 |
+
this.scene.add(this.headLight);
|
| 1004 |
+
|
| 1005 |
+
// Create particle system
|
| 1006 |
+
this.particleSystem = new ParticleSystem(this.scene);
|
| 1007 |
+
|
| 1008 |
+
// Handle window resize
|
| 1009 |
+
window.addEventListener('resize', () => {
|
| 1010 |
+
this.camera.aspect = window.innerWidth / window.innerHeight;
|
| 1011 |
+
this.camera.updateProjectionMatrix();
|
| 1012 |
+
this.renderer.setSize(window.innerWidth, window.innerHeight);
|
| 1013 |
+
});
|
| 1014 |
+
}
|
| 1015 |
+
|
| 1016 |
+
// Set up event listeners
|
| 1017 |
+
setupEventListeners() {
|
| 1018 |
+
// Keyboard controls
|
| 1019 |
+
document.addEventListener('keydown', this.handleKeyDown.bind(this));
|
| 1020 |
+
|
| 1021 |
+
// Touch controls with prevention
|
| 1022 |
+
const touchControls = document.getElementById('touchControls');
|
| 1023 |
+
const preventDefault = (e) => {
|
| 1024 |
+
e.preventDefault();
|
| 1025 |
+
e.stopPropagation();
|
| 1026 |
+
};
|
| 1027 |
+
|
| 1028 |
+
document.getElementById('upBtn').addEventListener('touchstart', (e) => {
|
| 1029 |
+
preventDefault(e);
|
| 1030 |
+
this.handleDirectionChange(0, 0, -1);
|
| 1031 |
+
});
|
| 1032 |
+
document.getElementById('downBtn').addEventListener('touchstart', (e) => {
|
| 1033 |
+
preventDefault(e);
|
| 1034 |
+
this.handleDirectionChange(0, 0, 1);
|
| 1035 |
+
});
|
| 1036 |
+
document.getElementById('leftBtn').addEventListener('touchstart', (e) => {
|
| 1037 |
+
preventDefault(e);
|
| 1038 |
+
this.handleDirectionChange(-1, 0, 0);
|
| 1039 |
+
});
|
| 1040 |
+
document.getElementById('rightBtn').addEventListener('touchstart', (e) => {
|
| 1041 |
+
preventDefault(e);
|
| 1042 |
+
this.handleDirectionChange(1, 0, 0);
|
| 1043 |
+
});
|
| 1044 |
+
|
| 1045 |
+
// Prevent touch events on game canvas
|
| 1046 |
+
document.getElementById('gameCanvas').addEventListener('touchstart', preventDefault, { passive: false });
|
| 1047 |
+
document.getElementById('gameCanvas').addEventListener('touchmove', preventDefault, { passive: false });
|
| 1048 |
+
|
| 1049 |
+
// Show touch controls on mobile devices
|
| 1050 |
+
if (/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent)) {
|
| 1051 |
+
touchControls.style.display = 'block';
|
| 1052 |
+
}
|
| 1053 |
+
|
| 1054 |
+
// UI buttons
|
| 1055 |
+
document.getElementById('startBtn').addEventListener('click', () => {
|
| 1056 |
+
this.startGame();
|
| 1057 |
+
});
|
| 1058 |
+
|
| 1059 |
+
document.getElementById('restartBtn').addEventListener('click', () => {
|
| 1060 |
+
this.startGame();
|
| 1061 |
+
});
|
| 1062 |
+
|
| 1063 |
+
document.getElementById('menuBtn').addEventListener('click', () => {
|
| 1064 |
+
GameState.changeState(GameState.MENU);
|
| 1065 |
+
});
|
| 1066 |
+
|
| 1067 |
+
document.getElementById('difficultyBtn').addEventListener('click', () => {
|
| 1068 |
+
this.cycleDifficulty();
|
| 1069 |
+
});
|
| 1070 |
+
|
| 1071 |
+
// Pause screen buttons
|
| 1072 |
+
document.getElementById('resumeBtn').addEventListener('click', () => {
|
| 1073 |
+
this.togglePause();
|
| 1074 |
+
});
|
| 1075 |
+
|
| 1076 |
+
document.getElementById('quitBtn').addEventListener('click', () => {
|
| 1077 |
+
GameState.changeState(GameState.MENU);
|
| 1078 |
+
});
|
| 1079 |
+
}
|
| 1080 |
+
|
| 1081 |
+
// Cycle through difficulty levels
|
| 1082 |
+
cycleDifficulty() {
|
| 1083 |
+
const difficulties = Object.keys(CONFIG.DIFFICULTY_LEVELS);
|
| 1084 |
+
const currentIndex = difficulties.indexOf(this.currentDifficulty);
|
| 1085 |
+
const nextIndex = (currentIndex + 1) % difficulties.length;
|
| 1086 |
+
this.currentDifficulty = difficulties[nextIndex];
|
| 1087 |
+
|
| 1088 |
+
document.getElementById('difficultyBtn').textContent = `DIFFICULTY: ${this.currentDifficulty}`;
|
| 1089 |
+
}
|
| 1090 |
+
|
| 1091 |
+
// Handle keyboard input
|
| 1092 |
+
handleKeyDown(event) {
|
| 1093 |
+
if (GameState.currentState === GameState.PLAYING) {
|
| 1094 |
+
switch(event.key) {
|
| 1095 |
+
case 'ArrowUp':
|
| 1096 |
+
this.handleDirectionChange(0, 0, -1);
|
| 1097 |
+
event.preventDefault();
|
| 1098 |
+
break;
|
| 1099 |
+
case 'ArrowDown':
|
| 1100 |
+
this.handleDirectionChange(0, 0, 1);
|
| 1101 |
+
event.preventDefault();
|
| 1102 |
+
break;
|
| 1103 |
+
case 'ArrowLeft':
|
| 1104 |
+
this.handleDirectionChange(-1, 0, 0);
|
| 1105 |
+
event.preventDefault();
|
| 1106 |
+
break;
|
| 1107 |
+
case 'ArrowRight':
|
| 1108 |
+
this.handleDirectionChange(1, 0, 0);
|
| 1109 |
+
event.preventDefault();
|
| 1110 |
+
break;
|
| 1111 |
+
case 'p':
|
| 1112 |
+
case 'P':
|
| 1113 |
+
this.togglePause();
|
| 1114 |
+
event.preventDefault();
|
| 1115 |
+
break;
|
| 1116 |
+
}
|
| 1117 |
+
} else if (GameState.currentState === GameState.GAME_OVER ||
|
| 1118 |
+
GameState.currentState === GameState.MENU) {
|
| 1119 |
+
if (event.key === 'Enter') {
|
| 1120 |
+
this.startGame();
|
| 1121 |
+
event.preventDefault();
|
| 1122 |
+
}
|
| 1123 |
+
}
|
| 1124 |
+
}
|
| 1125 |
+
|
| 1126 |
+
// Handle direction change
|
| 1127 |
+
handleDirectionChange(x, y, z) {
|
| 1128 |
+
const newDirection = new THREE.Vector3(x, y, z).normalize().multiplyScalar(CONFIG.CELL_SIZE);
|
| 1129 |
+
|
| 1130 |
+
// Prevent 180-degree turns (moving directly backwards)
|
| 1131 |
+
if (this.direction.dot(newDirection) === -CONFIG.CELL_SIZE * CONFIG.CELL_SIZE) {
|
| 1132 |
+
return;
|
| 1133 |
+
}
|
| 1134 |
+
|
| 1135 |
+
this.nextDirection = newDirection;
|
| 1136 |
+
}
|
| 1137 |
+
|
| 1138 |
+
// Toggle pause state
|
| 1139 |
+
togglePause() {
|
| 1140 |
+
this.isPaused = !this.isPaused;
|
| 1141 |
+
|
| 1142 |
+
if (this.isPaused) {
|
| 1143 |
+
// TODO: Show pause screen
|
| 1144 |
+
document.getElementById('bgMusic').pause();
|
| 1145 |
+
} else {
|
| 1146 |
+
document.getElementById('bgMusic').play();
|
| 1147 |
+
}
|
| 1148 |
+
}
|
| 1149 |
+
|
| 1150 |
+
// Load high scores from local storage
|
| 1151 |
+
loadHighScores() {
|
| 1152 |
+
const scores = localStorage.getItem('snakeHighScores');
|
| 1153 |
+
return scores ? JSON.parse(scores) : [];
|
| 1154 |
+
}
|
| 1155 |
+
|
| 1156 |
+
// Update high scores table
|
| 1157 |
+
updateHighScoresTable() {
|
| 1158 |
+
const highScores = this.loadHighScores();
|
| 1159 |
+
const table = document.getElementById('scoresTable');
|
| 1160 |
+
|
| 1161 |
+
// Clear table except header
|
| 1162 |
+
while (table.rows.length > 1) {
|
| 1163 |
+
table.deleteRow(1);
|
| 1164 |
+
}
|
| 1165 |
+
|
| 1166 |
+
// Add high scores to table
|
| 1167 |
+
for (let i = 0; i < highScores.length; i++) {
|
| 1168 |
+
const row = table.insertRow(-1);
|
| 1169 |
+
|
| 1170 |
+
const rankCell = row.insertCell(0);
|
| 1171 |
+
rankCell.textContent = i + 1;
|
| 1172 |
+
|
| 1173 |
+
const scoreCell = row.insertCell(1);
|
| 1174 |
+
scoreCell.textContent = highScores[i].score;
|
| 1175 |
+
|
| 1176 |
+
const difficultyCell = row.insertCell(2);
|
| 1177 |
+
difficultyCell.textContent = highScores[i].difficulty;
|
| 1178 |
+
}
|
| 1179 |
+
}
|
| 1180 |
+
}
|
| 1181 |
+
|
| 1182 |
+
// Create and start the game
|
| 1183 |
+
const game = new SnakeGame();
|
| 1184 |
+
|
| 1185 |
+
// Start the game when the page loads
|
| 1186 |
+
window.addEventListener('load', () => {
|
| 1187 |
+
GameState.changeState(GameState.MENU);
|
| 1188 |
+
});
|
| 1189 |
+
</script>
|
| 1190 |
+
</body>
|
| 1191 |
+
</html>
|