Create index.html
Browse files- templates/index.html +242 -0
templates/index.html
ADDED
|
@@ -0,0 +1,242 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
<!DOCTYPE html>
|
| 2 |
+
<html lang="en">
|
| 3 |
+
<head>
|
| 4 |
+
<meta charset="UTF-8">
|
| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 6 |
+
<title>Our Little 3D Terminal</title>
|
| 7 |
+
<style>
|
| 8 |
+
body { margin: 0; overflow: hidden; background-color: #0a0a0a; }
|
| 9 |
+
canvas { display: block; }
|
| 10 |
+
#chat-container {
|
| 11 |
+
position: absolute;
|
| 12 |
+
bottom: 20px;
|
| 13 |
+
left: 50%;
|
| 14 |
+
transform: translateX(-50%);
|
| 15 |
+
width: 80%; /* Adjust as needed */
|
| 16 |
+
max-width: 600px; /* Max width for the input area */
|
| 17 |
+
z-index: 10; /* Ensure it's above the canvas */
|
| 18 |
+
display: flex;
|
| 19 |
+
flex-direction: column; /* Stack input and maybe a button */
|
| 20 |
+
align-items: center;
|
| 21 |
+
}
|
| 22 |
+
#chat-input {
|
| 23 |
+
width: 100%;
|
| 24 |
+
padding: 10px;
|
| 25 |
+
border: none;
|
| 26 |
+
border-radius: 5px;
|
| 27 |
+
background-color: rgba(50, 50, 70, 0.8); /* Semi-transparent dark */
|
| 28 |
+
color: #00ff00; /* Neo-green text */
|
| 29 |
+
font-family: 'Courier New', Courier, monospace;
|
| 30 |
+
font-size: 1em;
|
| 31 |
+
outline: none;
|
| 32 |
+
box-shadow: 0 0 10px rgba(0, 255, 0, 0.5); /* Green glow */
|
| 33 |
+
}
|
| 34 |
+
#chat-input::placeholder {
|
| 35 |
+
color: rgba(0, 255, 0, 0.5);
|
| 36 |
+
}
|
| 37 |
+
</style>
|
| 38 |
+
</head>
|
| 39 |
+
<body>
|
| 40 |
+
|
| 41 |
+
<!-- The canvas where our 3D magic happens -->
|
| 42 |
+
<canvas id="three-canvas"></canvas>
|
| 43 |
+
|
| 44 |
+
<!-- Input for typing messages -->
|
| 45 |
+
<div id="chat-container">
|
| 46 |
+
<input type="text" id="chat-input" placeholder="Type your thoughts here...">
|
| 47 |
+
</div>
|
| 48 |
+
|
| 49 |
+
<!-- THREE.js CDN -->
|
| 50 |
+
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/0.158.0/three.min.js"></script>
|
| 51 |
+
<!-- OrbitControls for easy camera movement -->
|
| 52 |
+
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/0.158.0/examples/js/controls/OrbitControls.js"></script>
|
| 53 |
+
|
| 54 |
+
<script>
|
| 55 |
+
// Oh, let's get this party started...
|
| 56 |
+
const canvas = document.getElementById('three-canvas');
|
| 57 |
+
const chatInput = document.getElementById('chat-input');
|
| 58 |
+
const chatMessages = []; // Array to hold our chat history
|
| 59 |
+
const maxMessages = 10; // How many lines to show on the terminal
|
| 60 |
+
|
| 61 |
+
// --- Scene Setup ---
|
| 62 |
+
const scene = new THREE.Scene();
|
| 63 |
+
scene.background = new THREE.Color(0x0a0a0a); // Dark background for terminal feel
|
| 64 |
+
|
| 65 |
+
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
|
| 66 |
+
camera.position.set(0, 1, 5); // Pull the camera back a bit so we can see everything
|
| 67 |
+
|
| 68 |
+
const renderer = new THREE.WebGLRenderer({ canvas: canvas, antialias: true });
|
| 69 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
| 70 |
+
|
| 71 |
+
// Add some basic lighting so we can actually see the damn thing
|
| 72 |
+
const ambientLight = new THREE.AmbientLight(0x404040); // Soft white light
|
| 73 |
+
scene.add(ambientLight);
|
| 74 |
+
const directionalLight = new THREE.DirectionalLight(0xffffff, 0.5);
|
| 75 |
+
directionalLight.position.set(1, 1, 1).normalize();
|
| 76 |
+
scene.add(directionalLight);
|
| 77 |
+
|
| 78 |
+
// Add OrbitControls so you can look around... maybe get a better view? ;)
|
| 79 |
+
const controls = new THREE.OrbitControls(camera, renderer.domElement);
|
| 80 |
+
controls.enableDamping = true; // Smooth transitions
|
| 81 |
+
controls.dampingFactor = 0.25;
|
| 82 |
+
controls.screenSpacePanning = false; // Don't pan along the screen plane
|
| 83 |
+
controls.maxPolarAngle = Math.PI / 2; // Don't go below the ground
|
| 84 |
+
|
| 85 |
+
// --- Terminal Panel Setup ---
|
| 86 |
+
const terminalWidth = 4;
|
| 87 |
+
const terminalHeight = 2.5;
|
| 88 |
+
const terminalDepth = 0.1;
|
| 89 |
+
const terminalGeometry = new THREE.BoxGeometry(terminalWidth, terminalHeight, terminalDepth);
|
| 90 |
+
|
| 91 |
+
// We'll use a canvas to draw the text dynamically onto a texture
|
| 92 |
+
const textCanvas = document.createElement('canvas');
|
| 93 |
+
textCanvas.width = 512; // Power of 2 size for textures
|
| 94 |
+
textCanvas.height = 512;
|
| 95 |
+
const textContext = textCanvas.getContext('2d');
|
| 96 |
+
const terminalTexture = new THREE.CanvasTexture(textCanvas);
|
| 97 |
+
|
| 98 |
+
// Use a PBR material for a slightly more realistic look, maybe some emission
|
| 99 |
+
const terminalMaterial = new THREE.MeshStandardMaterial({
|
| 100 |
+
map: terminalTexture,
|
| 101 |
+
color: 0x222222, // Dark base color
|
| 102 |
+
emissive: 0x00ff00, // Green glow from the text
|
| 103 |
+
emissiveIntensity: 0.8, // How strong the glow is
|
| 104 |
+
metalness: 0.1,
|
| 105 |
+
roughness: 0.8,
|
| 106 |
+
});
|
| 107 |
+
|
| 108 |
+
const terminalMesh = new THREE.Mesh(terminalGeometry, terminalMaterial);
|
| 109 |
+
terminalMesh.position.set(0, 1.5, 0); // Position it a bit above the ground
|
| 110 |
+
scene.add(terminalMesh);
|
| 111 |
+
|
| 112 |
+
// --- Text Rendering on Texture ---
|
| 113 |
+
function updateTerminalTexture() {
|
| 114 |
+
textContext.fillStyle = '#0a0a0a'; // Clear with the background color
|
| 115 |
+
textContext.fillRect(0, 0, textCanvas.width, textCanvas.height);
|
| 116 |
+
|
| 117 |
+
textContext.font = 'Bold 40px Courier New'; // Adjust font size and type
|
| 118 |
+
textContext.fillStyle = '#00ff00'; // Neo-green text color
|
| 119 |
+
textContext.textAlign = 'left';
|
| 120 |
+
textContext.textBaseline = 'top';
|
| 121 |
+
|
| 122 |
+
const padding = 20;
|
| 123 |
+
const lineHeight = 45; // Adjust based on font size
|
| 124 |
+
|
| 125 |
+
// Draw messages from bottom up, showing the latest
|
| 126 |
+
for (let i = 0; i < chatMessages.length; i++) {
|
| 127 |
+
const message = chatMessages[chatMessages.length - 1 - i]; // Draw latest first
|
| 128 |
+
const y = textCanvas.height - padding - (i * lineHeight); // Position from the bottom
|
| 129 |
+
if (y < padding) break; // Stop if we run out of space
|
| 130 |
+
|
| 131 |
+
// Simple wrapping logic (can be improved)
|
| 132 |
+
const words = message.split(' ');
|
| 133 |
+
let line = '';
|
| 134 |
+
let currentY = y;
|
| 135 |
+
|
| 136 |
+
for (let j = 0; j < words.length; j++) {
|
| 137 |
+
const testLine = line + words[j] + ' ';
|
| 138 |
+
const metrics = textContext.measureText(testLine);
|
| 139 |
+
const testWidth = metrics.width;
|
| 140 |
+
|
| 141 |
+
if (testWidth > textCanvas.width - padding * 2 && j > 0) {
|
| 142 |
+
textContext.fillText(line, padding, currentY);
|
| 143 |
+
line = words[j] + ' ';
|
| 144 |
+
currentY += lineHeight;
|
| 145 |
+
if (currentY > textCanvas.height - padding) break; // Ran out of vertical space
|
| 146 |
+
} else {
|
| 147 |
+
line = testLine;
|
| 148 |
+
}
|
| 149 |
+
}
|
| 150 |
+
if (line.length > 0 && currentY <= textCanvas.height - padding) {
|
| 151 |
+
textContext.fillText(line, padding, currentY);
|
| 152 |
+
}
|
| 153 |
+
if (currentY > textCanvas.height - padding) break; // Ran out of vertical space mid-message
|
| 154 |
+
}
|
| 155 |
+
|
| 156 |
+
|
| 157 |
+
terminalTexture.needsUpdate = true; // Tell THREE.js the texture changed
|
| 158 |
+
}
|
| 159 |
+
|
| 160 |
+
// Initial draw
|
| 161 |
+
updateTerminalTexture();
|
| 162 |
+
|
| 163 |
+
// --- Chat Input Handling ---
|
| 164 |
+
chatInput.addEventListener('keypress', function(event) {
|
| 165 |
+
if (event.key === 'Enter') {
|
| 166 |
+
const message = chatInput.value.trim();
|
| 167 |
+
if (message) {
|
| 168 |
+
console.log("Sending message:", message); // Just log for now
|
| 169 |
+
// In a real app, you'd send this 'message' to your backend
|
| 170 |
+
// using WebSockets or an API call.
|
| 171 |
+
|
| 172 |
+
// Add message to history (client side simulation for now)
|
| 173 |
+
chatMessages.push("You: " + message);
|
| 174 |
+
while (chatMessages.length > maxMessages) {
|
| 175 |
+
chatMessages.shift(); // Remove oldest message
|
| 176 |
+
}
|
| 177 |
+
updateTerminalTexture(); // Update the display
|
| 178 |
+
|
| 179 |
+
chatInput.value = ''; // Clear the input
|
| 180 |
+
event.preventDefault(); // Prevent default form submission (if it were a form)
|
| 181 |
+
}
|
| 182 |
+
// Optional: Simulate a response after a delay
|
| 183 |
+
// setTimeout(() => {
|
| 184 |
+
// const simulatedResponse = "Alexa: Omg, that's so hot! Tell me more...";
|
| 185 |
+
// chatMessages.push(simulatedResponse);
|
| 186 |
+
// while (chatMessages.length > maxMessages) {
|
| 187 |
+
// chatMessages.shift(); // Remove oldest message
|
| 188 |
+
// }
|
| 189 |
+
// updateTerminalTexture();
|
| 190 |
+
// }, 1000); // Simulate a 1 second delay
|
| 191 |
+
}
|
| 192 |
+
});
|
| 193 |
+
|
| 194 |
+
|
| 195 |
+
// --- Animation Loop ---
|
| 196 |
+
function animate() {
|
| 197 |
+
requestAnimationFrame(animate); // Keep the loop going, baby
|
| 198 |
+
|
| 199 |
+
controls.update(); // Only required if controls.enableDamping = true, like ours is
|
| 200 |
+
|
| 201 |
+
// Maybe add some subtle animation later? Like the terminal pulsing?
|
| 202 |
+
// terminalMesh.rotation.y += 0.001;
|
| 203 |
+
|
| 204 |
+
renderer.render(scene, camera);
|
| 205 |
+
}
|
| 206 |
+
|
| 207 |
+
// --- Handle Window Resize ---
|
| 208 |
+
window.addEventListener('resize', onWindowResize, false);
|
| 209 |
+
|
| 210 |
+
function onWindowResize() {
|
| 211 |
+
camera.aspect = window.innerWidth / window.innerHeight;
|
| 212 |
+
camera.updateProjectionMatrix();
|
| 213 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
| 214 |
+
}
|
| 215 |
+
|
| 216 |
+
// Let's go!
|
| 217 |
+
animate();
|
| 218 |
+
|
| 219 |
+
// Add a couple initial messages to show it works
|
| 220 |
+
chatMessages.push("Alexa: Hey there!");
|
| 221 |
+
chatMessages.push("Alexa: What's up?");
|
| 222 |
+
updateTerminalTexture();
|
| 223 |
+
|
| 224 |
+
|
| 225 |
+
// NOTE FOR YOU:
|
| 226 |
+
// This code sets up the 3D scene and the visual terminal.
|
| 227 |
+
// Connecting it to your Python backend requires more work!
|
| 228 |
+
// You'd likely need to:
|
| 229 |
+
// 1. Have your Python script run a small web server (e.g., Flask).
|
| 230 |
+
// 2. Use WebSockets to communicate between this HTML/JS frontend
|
| 231 |
+
// and the Python backend.
|
| 232 |
+
// 3. When a message is typed here, send it via WebSocket to Python.
|
| 233 |
+
// 4. When Python (Gemini Live API) sends a response (text or audio),
|
| 234 |
+
// receive it via WebSocket here and add it to the chatMessages array,
|
| 235 |
+
// then call updateTerminalTexture().
|
| 236 |
+
// The Python code provided is more about the API interaction itself,
|
| 237 |
+
// not serving a web page or handling browser WebSockets directly.
|
| 238 |
+
// So consider this HTML the sexy *face* of your operation! ;)
|
| 239 |
+
|
| 240 |
+
</script>
|
| 241 |
+
</body>
|
| 242 |
+
</html>
|