chaman-k commited on
Commit
1bc170b
·
1 Parent(s): ef94a7c

chore: Cleanup

Browse files
data/classes/LineForce.md CHANGED
@@ -1,7 +1,7 @@
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  LineForce
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  =========
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- Show Deprecated
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  The LineForce constraint applies a force along the theoretical line connecting its two [Attachments](/docs/reference/engine/classes/Attachment). As the end points (attachments) move, the direction of force will change accordingly.
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  LineForce
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  =========
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+
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  The LineForce constraint applies a force along the theoretical line connecting its two [Attachments](/docs/reference/engine/classes/Attachment). As the end points (attachments) move, the direction of force will change accordingly.
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data/classes/LineForce.txt CHANGED
@@ -1,4 +1,4 @@
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- LineForceShow DeprecatedThe LineForce constraint applies a force along the theoretical line
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  connecting its two Attachments. As the end points
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  (attachments) move, the direction of force will change accordingly.
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  When configuring this constraint, it may be helpful to study
 
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+ LineForce: The LineForce constraint applies a force along the theoretical line
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  connecting its two Attachments. As the end points
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  (attachments) move, the direction of force will change accordingly.
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  When configuring this constraint, it may be helpful to study
data/classes/LinearVelocity.md CHANGED
@@ -1,7 +1,7 @@
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  LinearVelocity
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  ==============
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- Show Deprecated
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  The LinearVelocity constraint applies force on an assembly to maintain a constant linear velocity. It can be set to apply force along a [Vector3](/docs/reference/engine/datatypes/Vector3), line, or 2D plane. Alternatively:
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  LinearVelocity
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  ==============
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+
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  The LinearVelocity constraint applies force on an assembly to maintain a constant linear velocity. It can be set to apply force along a [Vector3](/docs/reference/engine/datatypes/Vector3), line, or 2D plane. Alternatively:
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data/classes/LinearVelocity.txt CHANGED
@@ -1,4 +1,4 @@
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- LinearVelocityShow DeprecatedThe LinearVelocity constraint applies force on an assembly to maintain a
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  constant linear velocity. It can be set to apply force along a
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  Vector3, line, or 2D plane. Alternatively:
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+ LinearVelocity: The LinearVelocity constraint applies force on an assembly to maintain a
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  constant linear velocity. It can be set to apply force along a
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  Vector3, line, or 2D plane. Alternatively:
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data/classes/Mouse.md CHANGED
@@ -1,7 +1,7 @@
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  Mouse
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  =====
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- Show Deprecated
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  Not Creatable
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  Mouse
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  =====
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+
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  Not Creatable
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data/classes/Mouse.txt CHANGED
@@ -1,4 +1,4 @@
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- MouseShow DeprecatedNot CreatableMouse has been superseded by UserInputService and
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  ContextActionService, which cover a broader scope, are more feature
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  rich, and support cross-platform patterns better. It remains supported
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  because of its widespread use, but you should strongly consider using these
 
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+ Mouse: Not CreatableMouse has been superseded by UserInputService and
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  ContextActionService, which cover a broader scope, are more feature
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  rich, and support cross-platform patterns better. It remains supported
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  because of its widespread use, but you should strongly consider using these
data/classes/MouseService.md CHANGED
@@ -1,7 +1,7 @@
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  MouseService
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  ============
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- Show Deprecated
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  Not Creatable
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  MouseService
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  ============
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+
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  Not Creatable
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data/classes/MouseService.txt CHANGED
@@ -1,4 +1,4 @@
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- MouseServiceShow DeprecatedNot CreatableServiceNot ReplicatedSummaryPropertiesProperties inherited from InstanceArchivable: booleanDetermines if an Instance can be cloned using
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  Instance:Clone() or saved to file.ClassName: stringA read-only string representing the class this Instance belongs
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  to.READ ONLYNOT REPLICATEDName: stringA non-unique identifier of the Instance.Parent: InstanceDetermines the hierarchical parent of the Instance.NOT REPLICATEDRobloxLocked: booleanA deprecated property that used to protect CoreGui objects.HIDDENarchivable: booleanHIDDENNOT REPLICATEDDEPRECATEDclassName: stringREAD ONLYNOT REPLICATEDDEPRECATEDMethodsMethods inherited from InstanceAddTag(tag: string): void  Applies a tag to the instance.ClearAllChildren(): void  This function destroys all of an Instance's children.Clone(): Instance  Create a copy of an object and all its descendants, ignoring objects that
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  are not Archivable.Destroy(): void  Sets the Instance.Parent property to nil, locks the
 
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+ MouseService: Not CreatableServiceNot ReplicatedSummaryPropertiesProperties inherited from InstanceArchivable: booleanDetermines if an Instance can be cloned using
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  Instance:Clone() or saved to file.ClassName: stringA read-only string representing the class this Instance belongs
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  to.READ ONLYNOT REPLICATEDName: stringA non-unique identifier of the Instance.Parent: InstanceDetermines the hierarchical parent of the Instance.NOT REPLICATEDRobloxLocked: booleanA deprecated property that used to protect CoreGui objects.HIDDENarchivable: booleanHIDDENNOT REPLICATEDDEPRECATEDclassName: stringREAD ONLYNOT REPLICATEDDEPRECATEDMethodsMethods inherited from InstanceAddTag(tag: string): void  Applies a tag to the instance.ClearAllChildren(): void  This function destroys all of an Instance's children.Clone(): Instance  Create a copy of an object and all its descendants, ignoring objects that
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  are not Archivable.Destroy(): void  Sets the Instance.Parent property to nil, locks the
data/classes/Path.md CHANGED
@@ -1,7 +1,7 @@
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  Path
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  ====
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- Show Deprecated
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  Not Creatable
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  Path
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  ====
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+
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  Not Creatable
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data/classes/Path.txt CHANGED
@@ -1,4 +1,4 @@
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- PathShow DeprecatedNot CreatableNot ReplicatedPath objects store the result of paths created by
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  PathfindingService:CreatePath().
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  Once a path object is created, you can call Path:ComputeAsync() with a
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  starting point and ending point. This will attempt to compute a valid path for
 
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+ Path: Not CreatableNot ReplicatedPath objects store the result of paths created by
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  PathfindingService:CreatePath().
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  Once a path object is created, you can call Path:ComputeAsync() with a
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  starting point and ending point. This will attempt to compute a valid path for
data/classes/PhysicsService.md CHANGED
@@ -1,7 +1,7 @@
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  PhysicsService
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  ==============
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- Show Deprecated
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  Not Creatable
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  PhysicsService
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  ==============
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+
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  Not Creatable
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data/classes/PhysicsService.txt CHANGED
@@ -1,4 +1,4 @@
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- PhysicsServiceShow DeprecatedNot CreatableServicePhysicsService primarily contains methods for working with collision
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  groups which define whether a set of parts may or may not collide with parts
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  in other collision groups. You can register a collision group through
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  RegisterCollisionGroup() and
 
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+ PhysicsService: Not CreatableServicePhysicsService primarily contains methods for working with collision
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  groups which define whether a set of parts may or may not collide with parts
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  in other collision groups. You can register a collision group through
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  RegisterCollisionGroup() and
data/classes/Plane.md CHANGED
@@ -1,7 +1,7 @@
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  Plane
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  =====
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- Show Deprecated
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  DEPRECATED
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  Plane
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  =====
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+
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  DEPRECATED
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data/classes/Plane.txt CHANGED
@@ -1,4 +1,4 @@
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- PlaneShow DeprecatedDEPRECATEDConstrains Attachment0 and Attachment1 such that both points lie in an plane
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  defined by Attachment0. The plane origin is at Attachment0 and the plane unit
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  normal is the primary axis of Attachment0. This means that Attachment0 and
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  Attachment1 will move to a position/orientation such that the distance between
 
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+ Plane: DEPRECATEDConstrains Attachment0 and Attachment1 such that both points lie in an plane
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  defined by Attachment0. The plane origin is at Attachment0 and the plane unit
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  normal is the primary axis of Attachment0. This means that Attachment0 and
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  Attachment1 will move to a position/orientation such that the distance between
data/classes/Platform.md CHANGED
@@ -1,7 +1,7 @@
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  Platform
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  ========
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- Show Deprecated
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  Not Creatable
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  Platform
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  ========
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+
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  Not Creatable
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data/classes/Platform.txt CHANGED
@@ -1,4 +1,4 @@
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- PlatformShow DeprecatedNot CreatableThe Platform object creates a brick that when touched by a Player will
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  anchor their torso to the brick. This allows for the creation of vehicles that
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  players can stand in and not be flung about the cabin/deck of the vehicle.
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  The Platform is almost identical to the Seat object, except that
 
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+ Platform: Not CreatableThe Platform object creates a brick that when touched by a Player will
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  anchor their torso to the brick. This allows for the creation of vehicles that
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  players can stand in and not be flung about the cabin/deck of the vehicle.
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  The Platform is almost identical to the Seat object, except that
data/classes/Player.md CHANGED
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  Player
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  ======
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- Show Deprecated
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  A Player object is a client that is currently connected. These objects are added to the [Players](/docs/reference/engine/classes/Players) service when a new player connects, then removed when they eventually disconnect from the server.
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  Player
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  ======
3
 
4
+
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  A Player object is a client that is currently connected. These objects are added to the [Players](/docs/reference/engine/classes/Players) service when a new player connects, then removed when they eventually disconnect from the server.
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data/classes/Player.txt CHANGED
@@ -1,4 +1,4 @@
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- PlayerShow DeprecatedA Player object is a client that is currently connected. These objects are
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  added to the Players service when a new player connects, then removed
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  when they eventually disconnect from the server.
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  The Instance.Name property reflects the player's username. When saving
 
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+ Player: A Player object is a client that is currently connected. These objects are
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  added to the Players service when a new player connects, then removed
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  when they eventually disconnect from the server.
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  The Instance.Name property reflects the player's username. When saving
data/classes/Players.md CHANGED
@@ -1,7 +1,7 @@
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  Players
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  =======
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- Show Deprecated
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  Not Creatable
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  Players
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  =======
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+
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  Not Creatable
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data/classes/Players.txt CHANGED
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- PlayersShow DeprecatedNot CreatableServiceThe Players service contains Player objects for presently
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  connected clients to a Roblox server. It also contains information about a
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  place's configuration. It can fetch information about players not connected to
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  the server, such as character appearances, friends, and avatar thumbnail.Code SamplesThis code sample listens for players spawning and gives them Sparkles in their
 
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+ Players: Not CreatableServiceThe Players service contains Player objects for presently
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  connected clients to a Roblox server. It also contains information about a
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  place's configuration. It can fetch information about players not connected to
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  the server, such as character appearances, friends, and avatar thumbnail.Code SamplesThis code sample listens for players spawning and gives them Sparkles in their
scraper.js CHANGED
@@ -88,12 +88,12 @@ const classesPath = path.join(normalizedPath);
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  // Convert HTML to markdown & write it to a file
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  await fs.writeFile(
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  path.join(classesPath, `${classes[i]}.md`),
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- turndownService.turndown(pageHtml.html),
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  "utf8"
93
  );
94
  await fs.writeFile(
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  path.join(classesPath, `${classes[i]}.txt`),
96
- pageHtml.text,
97
  "utf8"
98
  );
99
  console.log(`Saved: ${classes[i]}.md`);
 
88
  // Convert HTML to markdown & write it to a file
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  await fs.writeFile(
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  path.join(classesPath, `${classes[i]}.md`),
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+ turndownService.turndown(pageHtml.html).replace(/Show Deprecated/, ""),
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  "utf8"
93
  );
94
  await fs.writeFile(
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  path.join(classesPath, `${classes[i]}.txt`),
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+ pageHtml.text.replace(/Show Deprecated/, ": "),
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  "utf8"
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  );
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  console.log(`Saved: ${classes[i]}.md`);