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<!DOCTYPE html>
<html lang="it">
<head>
    <meta charset="UTF-8" />
    <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no, viewport-fit=cover" />
    <title>AR Neural Link | Stabilized</title>

    <script src="https://cdn.tailwindcss.com"></script>
    <link href="https://fonts.googleapis.com/css2?family=Fira+Code:wght@400;700&display=swap" rel="stylesheet">
    
    <script src="https://aframe.io/releases/1.4.2/aframe.min.js"></script>
    <script src="https://cdn.jsdelivr.net/npm/mind-ar@1.2.2/dist/mindar-image.prod.js"></script>
    <script src="https://cdn.jsdelivr.net/npm/mind-ar@1.2.2/dist/mindar-image-aframe.prod.js"></script>

    <style>
        :root { 
            --neon-green: #00ff41; 
            --dark-bg: #050505; 
            --error-red: #ff0055;
        }
        
        html, body { 
            margin: 0; 
            padding: 0;
            width: 100%; 
            height: 100%; 
            background-color: transparent !important;
            font-family: 'Fira Code', monospace; 
            overflow: hidden;
            position: fixed;
        }

        /* --- ENGINE GRAFICO (Camera e Canvas) --- */
        
        video {
            position: fixed !important;
            top: 0 !important; 
            left: 0 !important; 
            width: 100vw !important;
            height: 100vh !important;
            min-width: 100vw !important;
            min-height: 100vh !important;
            object-fit: cover !important;
            z-index: -2 !important;
            margin: 0 !important;
            padding: 0 !important;
        }
        
        .a-canvas {
            position: fixed !important;
            top: 0 !important;
            left: 0 !important;
            width: 100vw !important;
            height: 100vh !important;
            z-index: -1 !important;
            margin: 0 !important;
            padding: 0 !important;
        }
        
        a-scene {
            position: fixed !important;
            top: 0 !important;
            left: 0 !important;
            width: 100vw !important;
            height: 100vh !important;
            margin: 0 !important;
            padding: 0 !important;
        }
        
        .scanlines {
            background: linear-gradient(to bottom, rgba(255,255,255,0), rgba(255,255,255,0) 50%, rgba(0,0,0,0.2) 50%, rgba(0,0,0,0.2));
            background-size: 100% 4px;
            position: fixed; inset: 0; pointer-events: none; 
            z-index: 10;
            opacity: 0.4;
        }

        .a-enter-vr-button { display: none !important; }

        #custom-loader {
            position: fixed; inset: 0; z-index: 9999; 
            background: #000; 
            display: flex; flex-direction: column; align-items: center; justify-content: center;
            transition: opacity 0.5s ease-out;
            padding: 20px;
        }

        .glitch-text { animation: glitch 2s infinite; }
        @keyframes glitch {
            0% { transform: translate(0); }
            20% { transform: translate(-2px, 2px); }
            40% { transform: translate(-2px, -2px); }
            60% { transform: translate(2px, 2px); }
            80% { transform: translate(2px, -2px); }
            100% { transform: translate(0); }
        }

        .loader-track {
            width: 100%; max-width: 280px; height: 6px;
            background: #111; margin-top: 20px;
            overflow: hidden; border-radius: 4px;
        }
        .loader-fill {
            height: 100%; background: var(--neon-green); width: 0%;
            transition: width 0.1s linear; 
            box-shadow: 0 0 10px var(--neon-green);
        }

        .safe-area-y {
            padding-top: env(safe-area-inset-top, 20px);
            padding-bottom: env(safe-area-inset-bottom, 20px);
        }

        /* Pulsante X per chiusura modalità manuale */
        #manual-close-btn {
            display: none;
            position: fixed;
            top: 20px;
            right: 20px;
            z-index: 2000;
            width: 40px;
            height: 40px;
            background: rgba(255, 0, 85, 0.8);
            border: 1px solid #ff0055;
            border-radius: 50%;
            align-items: center;
            justify-content: center;
            color: white;
            font-weight: bold;
            box-shadow: 0 0 15px rgba(255, 0, 85, 0.5);
        }
    </style>
</head>
<body>

    <!-- 1. LOADER -->
    <div id="custom-loader">
        <div class="text-[#00ff41] text-5xl font-black tracking-tighter glitch-text mb-4">
            LINK<br>START
        </div>
        <div class="text-white/50 text-xs font-mono uppercase tracking-[0.2em] mb-2" id="load-msg">Initializing AR Core...</div>
        <div class="loader-track"><div class="loader-fill" id="progress-bar"></div></div>
        <div id="loading-percent" class="text-[#00ff41] font-mono text-xl mt-2 font-bold">0%</div>
    </div>

    <!-- 2. FX -->
    <div class="scanlines"></div>

    <!-- 3. UI LAYER -->
    <div id="ui-layer" class="fixed inset-0 z-[50] flex flex-col justify-between safe-area-y pointer-events-none">
        
        <!-- TOP HEADER -->
        <div class="w-full px-6 py-4 flex justify-between items-center bg-gradient-to-b from-black/80 to-transparent pointer-events-auto">
            <div class="flex flex-col">
                <span class="text-[10px] text-white/60 font-mono tracking-widest">SYSTEM_STATUS</span>
                <span id="sys-status" class="text-[#00ff41] font-bold text-lg tracking-wider animate-pulse">SCANNING...</span>
                <span class="text-[8px] text-white/40 font-mono mt-1">FPS: <span id="fps-counter">60</span> | STABLE_MODE: ON</span>
            </div>
            <!-- Pulsante chiusura (Decorativo o funzionale se necessario) -->
            <div class="w-10 h-10 flex items-center justify-center border border-[#00ff41]/50 rounded-full bg-black/40 backdrop-blur-md opacity-50">
                <svg width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="#00ff41" stroke-width="2"><path d="M18 6L6 18M6 6l12 12"/></svg>
            </div>
        </div>

        <!-- MIRINO QUADRATO -->
        <div id="aim-overlay" class="absolute top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 flex flex-col items-center justify-center transition-opacity duration-300">
            <div class="relative w-[50vw] h-[50vw] max-w-[200px] max-h-[200px] border border-white/20 rounded-xl">
                <div class="absolute -top-1 -left-1 w-4 h-4 border-t-2 border-l-2 border-[#00ff41]"></div>
                <div class="absolute -top-1 -right-1 w-4 h-4 border-t-2 border-r-2 border-[#00ff41]"></div>
                <div class="absolute -bottom-1 -left-1 w-4 h-4 border-b-2 border-l-2 border-[#00ff41]"></div>
                <div class="absolute -bottom-1 -right-1 w-4 h-4 border-b-2 border-r-2 border-[#00ff41]"></div>
                
                <div class="absolute top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 w-full flex items-center justify-center">
                    <div class="w-8 h-[1px] bg-[#00ff41]/50"></div>
                    <div class="h-8 w-[1px] bg-[#00ff41]/50 absolute"></div>
                </div>
            </div>
            <div class="mt-4 bg-black/60 backdrop-blur px-3 py-1 rounded border border-[#00ff41]/30">
                <p class="text-[#00ff41] text-[10px] font-bold tracking-widest uppercase">Inquadra Marker</p>
            </div>
        </div>

        <!-- BOTTOM CONTROLS -->
        <div class="w-full px-6 pb-6 pointer-events-auto flex flex-col items-center bg-gradient-to-t from-black/90 to-transparent">
            
            <button id="audio-btn" class="w-full max-w-xs h-12 bg-[#00ff41]/10 border border-[#00ff41] text-[#00ff41] font-bold text-sm uppercase tracking-[0.15em] rounded active:bg-[#00ff41] active:text-black transition-all mb-3 flex items-center justify-center gap-3 backdrop-blur-md">
                <span>🔊</span>
                <span id="audio-text">Attiva Audio</span>
            </button>
            
            <!-- Pulsante Fallback (Nascosto inizialmente) -->
            <button id="fallback-btn" class="hidden w-full max-w-xs h-12 bg-[#ff0055]/10 border border-[#ff0055] text-[#ff0055] font-bold text-sm uppercase tracking-[0.15em] rounded active:bg-[#ff0055] active:text-white transition-all mb-2 flex items-center justify-center gap-2 backdrop-blur-md animate-fade-in">
                <span>⚠️</span>
                <span>NON TROVO MARKER</span>
            </button>
        </div>
    </div>

    <!-- Bottone CHIUDI per modalità manuale -->
    <button id="manual-close-btn" class="pointer-events-auto">
        <svg width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="3"><path d="M18 6L6 18M6 6l12 12"/></svg>
    </button>

    <!-- AR SCENE -->
    <!-- Rimosso il filterBeta troppo basso che causava lag, tornati a valori bilanciati per il JS Smoothing -->
    <a-scene 
        mindar-image="imageTargetSrc: img/targets.mind; filterMinCF:0.0001; filterBeta: 0.01; uiLoading: no; uiScanning: no; missTolerance: 20; warmupTolerance: 5; maxTrack: 1" 
        color-space="sRGB" 
        renderer="colorManagement: true, physicallyCorrectLights, highRefreshRate: true, antialias: true" 
        vr-mode-ui="enabled: false" 
        device-orientation-permission-ui="enabled: false">
        
        <a-assets>
            <video id="vid" src="./img/video.mp4" preload="auto" loop muted playsinline webkit-playsinline crossorigin="anonymous"></video>
        </a-assets>

        <a-camera position="0 0 0" look-controls="enabled: false"></a-camera>

        <!-- TARGET MINDAR -->
        <a-entity id="example-target" mindar-image-target="targetIndex: 0">
            <!-- GRUPPO CONTENUTO: Mettiamo tutto qui dentro per poterlo spostare facilmente -->
            <a-entity id="ar-content-group">
                <!-- VIDEO -->
                <a-entity id="myVid" 
                    geometry="primitive: plane; width: 1.6; height: 0.9" 
                    material="src: #vid; shader: flat; transparent: true; opacity: 1" 
                    position="0 0 0">
                </a-entity>
                
                <!-- CORNICI GRAFICHE -->
                <a-plane position="0 0.47 0" width="1.68" height="0.03" color="#00ff41" material="shader: flat">
                    <a-animation attribute="opacity" from="1" to="0.7" dur="100" direction="alternate" repeat="indefinite"></a-animation>
                </a-plane>
                <a-plane position="0 -0.47 0" width="1.68" height="0.03" color="#00ff41" material="shader: flat"></a-plane>
                <a-plane position="-0.83 0 0" width="0.03" height="0.96" color="#00ff41" material="shader: flat"></a-plane>
                <a-plane position="0.83 0 0" width="0.03" height="0.96" color="#00ff41" material="shader: flat">
                    <a-animation attribute="opacity" from="1" to="0.7" dur="150" direction="alternate" repeat="indefinite"></a-animation>
                </a-plane>
                
                <a-plane position="-0.77 0.41 0.01" width="0.15" height="0.03" color="white" material="shader: flat; opacity: 0.9"></a-plane>
                <a-plane position="0.77 -0.41 0.01" width="0.15" height="0.03" color="white" material="shader: flat; opacity: 0.9"></a-plane>
                
                <a-text value="STABLE_LINK" color="#00ff41" align="center" width="1.5" position="0 -0.6 0.01" 
                        font="https://cdn.aframe.io/fonts/Roboto-msdf.json">
                    <a-animation attribute="opacity" from="0.3" to="1" dur="800" direction="alternate" repeat="indefinite"></a-animation>
                </a-text>
            </a-entity>
        </a-entity>
    </a-scene>

    <!-- LOGIC -->
    <script>
        const video = document.querySelector("#vid");
        const target = document.querySelector("#example-target");
        const statusText = document.querySelector("#sys-status");
        const aimOverlay = document.querySelector("#aim-overlay"); 
        const audioBtn = document.querySelector("#audio-btn");
        const audioText = document.querySelector("#audio-text");
        const loader = document.querySelector("#custom-loader");
        const loadingPercent = document.querySelector("#loading-percent");
        const progressBar = document.querySelector("#progress-bar");
        const scene = document.querySelector("a-scene");
        const fpsCounter = document.querySelector("#fps-counter");
        const fallbackBtn = document.querySelector("#fallback-btn");
        
        const contentGroup = document.querySelector("#ar-content-group");
        const camera = document.querySelector("a-camera");
        const manualCloseBtn = document.querySelector("#manual-close-btn");

        let isAudioEnabled = false;
        let loadProgress = 0;
        let isManualMode = false;
        
        // Smoothing Variables
        let smoothPositionX = 0;
        let smoothPositionY = 0;
        let smoothPositionZ = 0;
        const SMOOTHING_FACTOR = 0.1; // Torniamo al valore originale (buon bilanciamento)

        // CUSTOM SMOOTHING LAYER
        const myVidEntity = document.querySelector("#myVid");
        
        setInterval(() => {
            // Applica solo se in modalità AR normale (target visible)
            if(myVidEntity && target.object3D.visible && !isManualMode) {
                const currentPos = target.object3D.position;
                
                // Rimosso il Deadzone Threshold che causava la "frizione"
                // Torniamo a un puro Lerp fluido
                smoothPositionX += (currentPos.x - smoothPositionX) * SMOOTHING_FACTOR;
                smoothPositionY += (currentPos.y - smoothPositionY) * SMOOTHING_FACTOR;
                smoothPositionZ += (currentPos.z - smoothPositionZ) * SMOOTHING_FACTOR;
                
                // Applichiamo al gruppo interno per dare l'effetto di "galleggiamento" stabile
                // Nota: In modalità normale il parent #example-target si muove con MindAR.
                // Questo script dovrebbe idealmente agire su un oggetto slegato, ma qui lasciamo
                // che MindAR gestisca il grosso e il filterBeta faccia il resto.
                // Per un vero custom smoothing, bisognerebbe disaccoppiare la gerarchia, 
                // ma dato che ti piaceva "prima", torniamo alla config standard di MindAR + CSS anims.
            }
        }, 16); 

        // Fake FPS
        setInterval(() => {
            const fakeFps = Math.floor(Math.random() * 5) + 55;
            fpsCounter.innerText = fakeFps;
        }, 1000);

        // Loading Messages
        const nerdMessages = [
            "Calibrating sensors...",
            "Loading neural net...",
            "Stabilizing matrix...",
            "Syncing reality..."
        ];
        let msgIndex = 0;
        
        // Caricamento Veloce
        const loadInterval = setInterval(() => {
            loadProgress += 0.55; 
            
            if(loadProgress > 100) loadProgress = 100;
            loadingPercent.innerText = Math.floor(loadProgress) + "%";
            progressBar.style.width = loadProgress + "%";
            
            if(Math.floor(loadProgress) % 25 === 0 && msgIndex < nerdMessages.length) {
                document.querySelector('#load-msg').innerText = nerdMessages[msgIndex];
                msgIndex++;
            }
            
            if(loadProgress >= 100) {
                clearInterval(loadInterval);
                document.querySelector('#load-msg').innerText = "System Ready.";
            }
        }, 30);

        // AR PRONTA
        scene.addEventListener("arReady", () => {
            console.log("✅ AR SYSTEM ONLINE");
            
            const checkLoad = setInterval(() => {
                if(loadProgress >= 100) {
                    clearInterval(checkLoad);
                    setTimeout(() => {
                        loader.style.opacity = "0";
                        setTimeout(() => loader.style.display = "none", 500);
                        
                        // TIMER 10 SECONDI PER IL BOTTONE FALLBACK
                        // ORA APPARE SEMPRE (indipendentemente dal marker trovato)
                        setTimeout(() => {
                            if (!isManualMode) {
                                fallbackBtn.classList.remove('hidden');
                                fallbackBtn.style.display = 'flex';
                            }
                        }, 10000);

                    }, 500);
                }
            }, 100);
        });

        // TARGET FOUND
        target.addEventListener("targetFound", () => {
            if(isManualMode) return;

            video.play();
            statusText.innerText = "LOCKED";
            statusText.style.color = "#fff";
            statusText.classList.remove("animate-pulse");
            aimOverlay.style.opacity = "0";
            
            // NON nascondiamo più il bottone fallback se è già apparso
            // Se appare dopo 10 secondi, rimane lì come opzione

            if(navigator.vibrate) navigator.vibrate(50);
        });

        // TARGET LOST
        target.addEventListener("targetLost", () => {
            if(isManualMode) return;

            video.pause();
            statusText.innerText = "SEARCHING...";
            statusText.style.color = "#00ff41";
            statusText.classList.add("animate-pulse");
            aimOverlay.style.opacity = "1";
        });

        // AUDIO TOGGLE
        audioBtn.addEventListener('click', () => {
            if (!isAudioEnabled) {
                video.muted = false;
                isAudioEnabled = true;
                audioText.innerText = "AUDIO ON";
                audioBtn.classList.add("bg-[#00ff41]", "text-black");
                audioBtn.classList.remove("bg-[#00ff41]/10", "text-[#00ff41]");
                
                if(navigator.vibrate) navigator.vibrate(50);
                
                setTimeout(() => {
                    audioBtn.style.opacity = "0";
                    audioBtn.style.pointerEvents = "none";
                }, 1500);
            }
        });

        // MODALITÀ MANUALE (SENZA MARKER)
        fallbackBtn.addEventListener('click', () => {
            isManualMode = true;
            console.log("🛠 MANUAL OVERRIDE ENGAGED");

            // 1. Sposta il contenuto AR dentro la camera (HUD)
            contentGroup.parentNode.removeChild(contentGroup);
            camera.appendChild(contentGroup);
            
            // FIX IMPORTANTE: Rendiamo il contenuto esplicitamente visibile
            // MindAR potrebbe averlo nascosto quando ha perso il target
            contentGroup.setAttribute("visible", "true"); 
            
            // 2. Posiziona il contenuto di fronte alla camera
            contentGroup.setAttribute("position", "0 0 -1.5"); 
            contentGroup.setAttribute("scale", "0.5 0.5 0.5"); 
            contentGroup.setAttribute("rotation", "0 0 0");

            // 3. UI Updates
            aimOverlay.style.display = "none";
            fallbackBtn.style.display = "none";
            statusText.innerText = "MANUAL_LINK";
            statusText.style.color = "#ff0055";
            statusText.classList.remove("animate-pulse");

            // 4. Mostra bottone chiusura X
            manualCloseBtn.style.display = "flex";

            // 5. Avvia video
            video.play();
            if(video.muted && isAudioEnabled) video.muted = false;

            if(navigator.vibrate) navigator.vibrate([50, 50, 50]);
        });

        // CHIUSURA MODALITÀ MANUALE
        manualCloseBtn.addEventListener('click', () => {
            location.reload(); 
        });

    </script>
</body>
</html>