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Create play.html
Browse files
play.html
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| 1 |
+
<!DOCTYPE html>
|
| 2 |
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<html lang="it">
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| 3 |
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<head>
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| 4 |
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<meta charset="UTF-8">
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| 5 |
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<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
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| 6 |
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<title>INNOVATION RUN - Matteo Bergamelli</title>
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| 7 |
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<script src="https://cdn.tailwindcss.com"></script>
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| 8 |
+
<link href="https://fonts.googleapis.com/css2?family=JetBrains+Mono:wght@400;700;800&display=swap" rel="stylesheet">
|
| 9 |
+
<style>
|
| 10 |
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:root { --neon-green: #00ff41; --legacy-gold: #ffb700; --error-red: #ff0055; --bg-dark: #0a0a0a; }
|
| 11 |
+
body { background: #0a0a0a; color: #e0e0e0; font-family: 'JetBrains Mono', monospace; overflow: hidden; user-select: none; }
|
| 12 |
+
canvas { display: block; width: 100%; height: 100%; }
|
| 13 |
+
|
| 14 |
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.scanlines { background: linear-gradient(to bottom, rgba(255,255,255,0), rgba(255,255,255,0) 50%, rgba(0,0,0,0.1) 50%, rgba(0,0,0,0.1)); background-size: 100% 4px; position: absolute; top: 0; left: 0; right: 0; bottom: 0; pointer-events: none; z-index: 10; }
|
| 15 |
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.ui-panel { backdrop-filter: blur(5px); background: rgba(20, 20, 20, 0.8); border: 1px solid rgba(255, 255, 255, 0.1); transition: all 0.2s; }
|
| 16 |
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| 17 |
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.btn { background: var(--neon-green); color: #000; padding: 15px 40px; font-size: 1.2rem; font-weight: 800; text-transform: uppercase; cursor: pointer; border-radius: 4px; box-shadow: 0 0 20px rgba(0, 255, 65, 0.4); transition: 0.2s; border: none; }
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| 18 |
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.btn:hover { transform: scale(1.05); background: #fff; box-shadow: 0 0 40px rgba(0, 255, 65, 0.6); }
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| 19 |
+
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| 20 |
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.flow-container { width: 200px; height: 12px; background: #333; border-radius: 6px; overflow: hidden; position: absolute; bottom: 30px; left: 50%; transform: translateX(-50%); z-index: 20; border: 2px solid #555; }
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| 21 |
+
.flow-bar { height: 100%; width: 0%; background: linear-gradient(90deg, #ffb700, #00ff41); transition: width 0.1s linear; }
|
| 22 |
+
.flow-text { position: absolute; bottom: 48px; left: 50%; transform: translateX(-50%); font-size: 0.8rem; color: #fff; text-transform: uppercase; font-weight: bold; text-shadow: 0 2px 4px #000; width: 100%; text-align: center; }
|
| 23 |
+
|
| 24 |
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/* MODIFICATO: Animazione più lenta e posizione iniziale spostata */
|
| 25 |
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.floating-message {
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| 26 |
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position: absolute;
|
| 27 |
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font-weight: 800;
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| 28 |
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font-size: 1.2rem; /* Leggermente più grande */
|
| 29 |
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text-align: left;
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| 30 |
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pointer-events: none;
|
| 31 |
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text-shadow: 2px 2px 0px #000;
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| 32 |
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z-index: 50;
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| 33 |
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white-space: nowrap;
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| 34 |
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animation: floatRightUp 3.5s cubic-bezier(0.23, 1, 0.32, 1) forwards;
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| 35 |
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}
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| 36 |
+
|
| 37 |
+
@keyframes floatRightUp {
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| 38 |
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0% { opacity: 0; transform: translate(0, 20px) scale(0.5); }
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| 39 |
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10% { opacity: 1; transform: translate(20px, -20px) scale(1.2); }
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| 40 |
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70% { opacity: 1; transform: translate(40px, -80px) scale(1); }
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| 41 |
+
100% { opacity: 0; transform: translate(60px, -120px) scale(0.9); }
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| 42 |
+
}
|
| 43 |
+
|
| 44 |
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.motivational-banner { position: absolute; top: 20%; width: 100%; text-align: center; font-size: 2.5rem; font-weight: 800; color: #fff; text-shadow: 0 0 20px var(--neon-green); pointer-events: none; z-index: 40; opacity: 0; transition: all 0.5s; letter-spacing: 2px; }
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| 45 |
+
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| 46 |
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.combo-display { position: absolute; top: 45%; right: 8%; font-size: 3rem; font-weight: 900; color: #fff; text-shadow: 4px 4px 0px #ff0055; opacity: 0; transition: all 0.3s; z-index: 45; transform: rotate(-10deg); text-align: right; pointer-events: none; font-style: italic; }
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| 47 |
+
|
| 48 |
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.hidden { display: none !important; }
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| 49 |
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</style>
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| 50 |
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</head>
|
| 51 |
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<body>
|
| 52 |
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| 53 |
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<div id="game-container" style="position: relative; width: 100vw; height: 100vh; background: radial-gradient(circle at center, #1a1a1a 0%, #000 100%); overflow: hidden;">
|
| 54 |
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<div class="scanlines"></div>
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| 55 |
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<canvas id="gameCanvas"></canvas>
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| 56 |
+
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| 57 |
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<div id="motivator" class="motivational-banner"></div>
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| 58 |
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<div id="combo" class="combo-display"></div>
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| 59 |
+
|
| 60 |
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<div style="position: absolute; top: 0; left: 0; width: 100%; padding: 1rem; display: flex; justify-content: space-between; z-index: 20; pointer-events: none;">
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| 61 |
+
<div class="ui-panel" style="padding: 0.5rem 1rem; border-radius: 0.25rem;">
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| 62 |
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<div style="font-size: 10px; color: #999;" id="lbl-phase">FASE PROGETTO</div>
|
| 63 |
+
<div id="phase-display" style="color: #00ff41; font-weight: bold; font-size: 1.125rem;"></div>
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| 64 |
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</div>
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| 65 |
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<div class="ui-panel" style="padding: 0.5rem 1rem; border-radius: 0.25rem; text-align: right;">
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| 66 |
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<div style="font-size: 10px; color: #999;" id="lbl-metrics">KPI</div>
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| 67 |
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<div style="color: white; font-size: 0.875rem;">
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| 68 |
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<span id="lbl-score">PUNTI</span>: <span id="score-display" style="color: #00ff41; font-weight: bold;">0</span> |
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| 69 |
+
<span id="lbl-legacy">LEGACY</span>: <span id="legacy-display" style="color: #ffb700; font-weight: bold;">0</span>%
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| 70 |
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</div>
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| 71 |
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</div>
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| 72 |
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</div>
|
| 73 |
+
|
| 74 |
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<div class="flow-text" id="flow-label"></div>
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| 75 |
+
<div class="flow-container"><div id="flow-bar" class="flow-bar"></div></div>
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| 76 |
+
|
| 77 |
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<div id="start-screen" style="position: absolute; inset: 0; display: flex; flex-direction: column; align-items: center; justify-content: center; z-index: 30; background: rgba(0,0,0,0.92); backdrop-filter: blur(8px); padding: 1rem;">
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| 78 |
+
<h1 id="title-main" style="font-size: 3.5rem; font-weight: bold; color: white; margin-bottom: 0.5rem; text-align: center; text-shadow: 0 0 20px #00ff41; line-height: 1.1;"></h1>
|
| 79 |
+
<h2 id="subtitle-main" style="color: #00ff41; font-size: 1rem; margin-bottom: 2rem; font-weight: bold; text-align: center; max-width: 600px;"></h2>
|
| 80 |
+
|
| 81 |
+
<div style="background: #111; border: 1px solid #444; padding: 1.5rem; border-radius: 0.5rem; max-width: 30rem; width: 100%; margin-bottom: 2rem; box-shadow: 0 25px 50px -12px rgba(0,0,0,0.5);">
|
| 82 |
+
<div style="display: flex; flex-direction: column; gap: 1rem; font-size: 0.875rem;">
|
| 83 |
+
<div style="display: flex; align-items: center;">
|
| 84 |
+
<span id="icon-legacy" style="font-size: 2rem; margin-right: 0.75rem;"></span>
|
| 85 |
+
<div><span id="title-legacy" style="color: #ffb700; font-weight: bold;"></span><p id="desc-legacy" style="color: #999; font-size: 0.75rem; margin: 0;"></p></div>
|
| 86 |
+
</div>
|
| 87 |
+
<div style="display: flex; align-items: center;">
|
| 88 |
+
<span id="icon-ai" style="font-size: 2rem; margin-right: 0.75rem;"></span>
|
| 89 |
+
<div><span id="title-ai" style="color: #00ff41; font-weight: bold;"></span><p id="desc-ai" style="color: #999; font-size: 0.75rem; margin: 0;"></p></div>
|
| 90 |
+
</div>
|
| 91 |
+
<div style="display: flex; align-items: center;">
|
| 92 |
+
<span id="icon-obs" style="font-size: 2rem; margin-right: 0.75rem;"></span>
|
| 93 |
+
<div><span id="title-obs" style="color: #ff0055; font-weight: bold;"></span><p id="desc-obs" style="color: #999; font-size: 0.75rem; margin: 0;"></p></div>
|
| 94 |
+
</div>
|
| 95 |
+
<div style="display: flex; align-items: center;">
|
| 96 |
+
<span style="font-size: 2rem; margin-right: 0.75rem;">⚡</span>
|
| 97 |
+
<div><span id="title-bar" style="color: white; font-weight: bold;"></span><p id="desc-bar" style="color: #999; font-size: 0.75rem; margin: 0;"></p></div>
|
| 98 |
+
</div>
|
| 99 |
+
</div>
|
| 100 |
+
</div>
|
| 101 |
+
|
| 102 |
+
<button id="btn-start" class="btn" onclick="initGame()"></button>
|
| 103 |
+
<p id="controls-hint" style="margin-top: 1rem; font-size: 0.75rem; color: #ccc; animation: pulse 2s infinite;"></p>
|
| 104 |
+
</div>
|
| 105 |
+
|
| 106 |
+
<div id="game-over" class="hidden" style="position: absolute; inset: 0; flex-direction: column; align-items: center; justify-content: center; z-index: 40; background: rgba(0,0,0,0.95);">
|
| 107 |
+
<h2 id="go-title" style="font-size: 2.5rem; font-weight: bold; color: white; margin-bottom: 1rem; text-align: center;"></h2>
|
| 108 |
+
<div style="text-align: center; font-size: 0.875rem; color: #ccc; margin-bottom: 2rem; background: #1a1a1a; padding: 1.5rem; border: 1px solid #444; border-radius: 0.5rem; max-width: 24rem; width: 100%;">
|
| 109 |
+
<p id="go-reason" style="color: #ff0055; font-weight: bold; margin-bottom: 1rem;"></p>
|
| 110 |
+
<div style="display: flex; justify-content: space-between; margin-bottom: 0.5rem;"><span>MVP Score:</span><span id="final-score" style="color: #00ff41; font-weight: bold;">0</span></div>
|
| 111 |
+
<div style="display: flex; justify-content: space-between; margin-bottom: 1rem;"><span>Modernizzazione:</span><span id="final-legacy" style="color: #ffb700; font-weight: bold;">0%</span></div>
|
| 112 |
+
<hr style="border-color: #444; margin: 1rem 0;">
|
| 113 |
+
<p id="death-quote" style="font-style: italic; color: #999; font-size: 0.75rem;"></p>
|
| 114 |
+
</div>
|
| 115 |
+
<button id="btn-restart" class="btn" onclick="initGame()"></button>
|
| 116 |
+
</div>
|
| 117 |
+
</div>
|
| 118 |
+
|
| 119 |
+
<script>
|
| 120 |
+
/**
|
| 121 |
+
* ==========================================================================================
|
| 122 |
+
* ⚙️ CONFIGURAZIONE DI GIOCO - MATTEO INNOVATION LAB EDITION
|
| 123 |
+
* ==========================================================================================
|
| 124 |
+
*/
|
| 125 |
+
const GAME_CONFIG = {
|
| 126 |
+
SPEED: {
|
| 127 |
+
INITIAL: 5.8,
|
| 128 |
+
MAX: 14.0,
|
| 129 |
+
ACCELERATION: 0.0007,
|
| 130 |
+
BOOST: 3.5
|
| 131 |
+
},
|
| 132 |
+
GRAVITY: 0.45,
|
| 133 |
+
JUMP_FORCE: -10.8,
|
| 134 |
+
|
| 135 |
+
TEXTS: {
|
| 136 |
+
TITLE: "Innovation Run",
|
| 137 |
+
SUBTITLE: "// Missione: Crea un PoC visionario OMNICANALE",
|
| 138 |
+
LBL_PHASE: "STATUS MENTALE",
|
| 139 |
+
LBL_METRICS: "LIVELLO HYPE",
|
| 140 |
+
LBL_SCORE: "STIMA DEL CAPO",
|
| 141 |
+
LBL_LEGACY: "BUG RISOLTI",
|
| 142 |
+
START_BTN: "Corri verso l'innovazione",
|
| 143 |
+
RESTART_BTN: "CTRL+Z E RIPROVA",
|
| 144 |
+
CONTROLS: "Premi SPAZIO per saltare i problemi | GIÙ per schivare le riunioni",
|
| 145 |
+
BAR_EMPTY: "CERCA ISPIRAZIONE...",
|
| 146 |
+
BAR_FULL: "🔥 MODALITÀ GENIO ATTIVA! 🔥"
|
| 147 |
+
},
|
| 148 |
+
|
| 149 |
+
// ORA CON LISTE DI MESSAGGI RANDOM!
|
| 150 |
+
ENTITIES: {
|
| 151 |
+
LEGACY: {
|
| 152 |
+
CHAR: '☕',
|
| 153 |
+
COLOR: '#FFC107', // Giallo Oro
|
| 154 |
+
TITLE: "CAFFÈ DOPPIO",
|
| 155 |
+
DESC: "Senza questo non si compila. [+10 Punti]",
|
| 156 |
+
MSG: [
|
| 157 |
+
"CAFFÈ DOPPIO!",
|
| 158 |
+
"ENERGIA PURA!",
|
| 159 |
+
"COMPILAZIONE OK!",
|
| 160 |
+
"BUGIORNO!",
|
| 161 |
+
"FOCUS ON!"
|
| 162 |
+
]
|
| 163 |
+
},
|
| 164 |
+
AI: {
|
| 165 |
+
CHAR: '🤖',
|
| 166 |
+
COLOR: '#00D4FF', // Azzurro Ciano
|
| 167 |
+
TITLE: "VERTEX AI",
|
| 168 |
+
DESC: "Non ti sostituisce, ti AMPLIFICA. [GOD MODE]",
|
| 169 |
+
MSG: [
|
| 170 |
+
"GEMINI MI AMPLIFICA!",
|
| 171 |
+
"COPILOT ATTIVO!",
|
| 172 |
+
"INTELLIGENZA++",
|
| 173 |
+
"SALTO NEL FUTURO!",
|
| 174 |
+
"HYPE BOOST!"
|
| 175 |
+
]
|
| 176 |
+
},
|
| 177 |
+
OBSTACLE: {
|
| 178 |
+
CHAR: '🧱',
|
| 179 |
+
COLOR: '#FF3D00', // Rosso Arancio
|
| 180 |
+
TITLE: "OLD STYLE",
|
| 181 |
+
DESC: "'Si è sempre fatto così', 'Costa troppo'. SALTALA!",
|
| 182 |
+
MSG: [
|
| 183 |
+
"NON TI SENTO!",
|
| 184 |
+
"BYE BYE SILOS!",
|
| 185 |
+
"SALTO IL MEETING!",
|
| 186 |
+
"INNOVAZIONE VERA!",
|
| 187 |
+
"BUROCRAZIA KO!"
|
| 188 |
+
]
|
| 189 |
+
},
|
| 190 |
+
BAR: {
|
| 191 |
+
TITLE: "BARRA DELL'INNOVAZIONE",
|
| 192 |
+
DESC: "Riempi la barra per far approvare il budget."
|
| 193 |
+
}
|
| 194 |
+
},
|
| 195 |
+
|
| 196 |
+
MOTIVATIONAL: [
|
| 197 |
+
"MA SUL MIO PC FUNZIONA!",
|
| 198 |
+
"È COLPA DELLA CACHE!",
|
| 199 |
+
"CHI HA TOCCATO IL SERVER?!",
|
| 200 |
+
"PUSHATO IN PRODUZIONE!",
|
| 201 |
+
"NON È UN BUG, È UNA FEATURE!",
|
| 202 |
+
"HO COMMENTATO IL CODICE (MENTI!)",
|
| 203 |
+
"STACCA E RIATTACCA!",
|
| 204 |
+
"PIÙ PYTHON, MENO PPTX!",
|
| 205 |
+
"OMNICHANNEL A VITA!",
|
| 206 |
+
"DOSSOBUONO CAPUT MUNDI!"
|
| 207 |
+
],
|
| 208 |
+
|
| 209 |
+
COMBO_PHRASES: [
|
| 210 |
+
"DAJE DEV!",
|
| 211 |
+
"CODICE POETICO!",
|
| 212 |
+
"MIRACOLO TECNICO!",
|
| 213 |
+
"SENIOR DEV AURA!",
|
| 214 |
+
"ANGULAR GOAL!",
|
| 215 |
+
"ZERO CONFLITTI GIT!",
|
| 216 |
+
"MVP LEGGENDARIO!",
|
| 217 |
+
"AUMENTO SUBITO!",
|
| 218 |
+
"FERMATEMI!",
|
| 219 |
+
"QUESTO È IL FUTURO!",
|
| 220 |
+
"BRIVIDO AI!",
|
| 221 |
+
"DOSSOBUONO POWER!"
|
| 222 |
+
],
|
| 223 |
+
|
| 224 |
+
GAME_OVER_TITLES: [
|
| 225 |
+
"SCHERMATA BLU",
|
| 226 |
+
"TI HANNO MESSO IN UN'ALTRA CALL",
|
| 227 |
+
"HAI CANCELLATO IL DATABASE",
|
| 228 |
+
"IL WI-FI TI HA TRADITO"
|
| 229 |
+
],
|
| 230 |
+
GAME_OVER_REASONS: [
|
| 231 |
+
"Sei finito in un tunnel di burocrazia.",
|
| 232 |
+
"Hai accettato una riunione venerdì alle 17:30.",
|
| 233 |
+
"Il Legacy Code ha avuto la meglio.",
|
| 234 |
+
"Ti sei dimenticato la WHERE nel DELETE * FROM..."
|
| 235 |
+
],
|
| 236 |
+
DEATH_QUOTES: [
|
| 237 |
+
"\"Tranquillo, il backup è... aspetta, c'era un backup vero?\"",
|
| 238 |
+
"\"Vabbè, diciamo che era solo un test di carico.\"",
|
| 239 |
+
"\"Se nessuno se ne è accorto, non è successo niente.\"",
|
| 240 |
+
"\"Prova a dare la colpa allo stagista.\"",
|
| 241 |
+
"\"Riavvia il router e prega.\""
|
| 242 |
+
],
|
| 243 |
+
|
| 244 |
+
PHASES: [
|
| 245 |
+
{ score: 0, name: "ULTIMO ARRIVATO" },
|
| 246 |
+
{ score: 150, name: "QUELLO BRAVO COL PC" },
|
| 247 |
+
{ score: 400, name: "HACKER DI PROVINCIA" },
|
| 248 |
+
{ score: 700, name: "VISIONARIO TECH" },
|
| 249 |
+
{ score: 1200, name: "RE DELL'INNOVATION LAB 👑" }
|
| 250 |
+
]
|
| 251 |
+
};
|
| 252 |
+
|
| 253 |
+
/* ================= ENGINE START ================= */
|
| 254 |
+
const canvas = document.getElementById('gameCanvas');
|
| 255 |
+
const ctx = canvas.getContext('2d');
|
| 256 |
+
const GRAVITY = GAME_CONFIG.GRAVITY;
|
| 257 |
+
const JUMP = GAME_CONFIG.JUMP_FORCE;
|
| 258 |
+
const DOUBLE_JUMP = GAME_CONFIG.JUMP_FORCE * 0.9;
|
| 259 |
+
const GROUND_H = 80;
|
| 260 |
+
|
| 261 |
+
let state = { playing: false, speed: GAME_CONFIG.SPEED.INITIAL, score: 0, legacy: 0, flow: 50, frame: 0, phaseIdx: 0, shake: 0, combo: 0 };
|
| 262 |
+
let player = { x: 80, y: 0, w: 35, h: 35, dy: 0, grounded: false, canDouble: false, amplified: 0, stretch: 1 };
|
| 263 |
+
let entities = [], particles = [], bgStars = [];
|
| 264 |
+
|
| 265 |
+
const dom = {
|
| 266 |
+
start: document.getElementById('start-screen'),
|
| 267 |
+
over: document.getElementById('game-over'),
|
| 268 |
+
score: document.getElementById('score-display'),
|
| 269 |
+
legacy: document.getElementById('legacy-display'),
|
| 270 |
+
phase: document.getElementById('phase-display'),
|
| 271 |
+
bar: document.getElementById('flow-bar'),
|
| 272 |
+
barLabel: document.getElementById('flow-label'),
|
| 273 |
+
finalScore: document.getElementById('final-score'),
|
| 274 |
+
finalLegacy: document.getElementById('final-legacy'),
|
| 275 |
+
deathQuote: document.getElementById('death-quote'),
|
| 276 |
+
motivator: document.getElementById('motivator'),
|
| 277 |
+
combo: document.getElementById('combo'),
|
| 278 |
+
goTitle: document.getElementById('go-title'),
|
| 279 |
+
goReason: document.getElementById('go-reason')
|
| 280 |
+
};
|
| 281 |
+
|
| 282 |
+
function setupUI() {
|
| 283 |
+
//document.getElementById('title-main').innerText = GAME_CONFIG.TEXTS.TITLE;
|
| 284 |
+
//document.getElementById('subtitle-main').innerText = GAME_CONFIG.TEXTS.SUBTITLE;
|
| 285 |
+
document.getElementById('lbl-phase').innerText = GAME_CONFIG.TEXTS.LBL_PHASE;
|
| 286 |
+
document.getElementById('lbl-metrics').innerText = GAME_CONFIG.TEXTS.LBL_METRICS;
|
| 287 |
+
document.getElementById('lbl-score').innerText = GAME_CONFIG.TEXTS.LBL_SCORE;
|
| 288 |
+
document.getElementById('lbl-legacy').innerText = GAME_CONFIG.TEXTS.LBL_LEGACY;
|
| 289 |
+
document.getElementById('btn-start').innerText = GAME_CONFIG.TEXTS.START_BTN;
|
| 290 |
+
document.getElementById('btn-restart').innerText = GAME_CONFIG.TEXTS.RESTART_BTN;
|
| 291 |
+
document.getElementById('controls-hint').innerText = GAME_CONFIG.TEXTS.CONTROLS;
|
| 292 |
+
|
| 293 |
+
// Use first element of array for description preview if needed, or just static text
|
| 294 |
+
document.getElementById('icon-legacy').innerText = GAME_CONFIG.ENTITIES.LEGACY.CHAR;
|
| 295 |
+
document.getElementById('title-legacy').innerText = GAME_CONFIG.ENTITIES.LEGACY.TITLE;
|
| 296 |
+
document.getElementById('desc-legacy').innerText = GAME_CONFIG.ENTITIES.LEGACY.DESC;
|
| 297 |
+
|
| 298 |
+
document.getElementById('icon-ai').innerText = GAME_CONFIG.ENTITIES.AI.CHAR;
|
| 299 |
+
document.getElementById('title-ai').innerText = GAME_CONFIG.ENTITIES.AI.TITLE;
|
| 300 |
+
document.getElementById('desc-ai').innerText = GAME_CONFIG.ENTITIES.AI.DESC;
|
| 301 |
+
|
| 302 |
+
document.getElementById('icon-obs').innerText = GAME_CONFIG.ENTITIES.OBSTACLE.CHAR;
|
| 303 |
+
document.getElementById('title-obs').innerText = GAME_CONFIG.ENTITIES.OBSTACLE.TITLE;
|
| 304 |
+
document.getElementById('desc-obs').innerText = GAME_CONFIG.ENTITIES.OBSTACLE.DESC;
|
| 305 |
+
|
| 306 |
+
document.getElementById('title-bar').innerText = GAME_CONFIG.ENTITIES.BAR.TITLE;
|
| 307 |
+
document.getElementById('desc-bar').innerText = GAME_CONFIG.ENTITIES.BAR.DESC;
|
| 308 |
+
}
|
| 309 |
+
|
| 310 |
+
function resize() { canvas.width = window.innerWidth; canvas.height = window.innerHeight; state.groundY = canvas.height - GROUND_H; }
|
| 311 |
+
window.addEventListener('resize', resize);
|
| 312 |
+
setupUI();
|
| 313 |
+
resize();
|
| 314 |
+
|
| 315 |
+
for(let i=0; i<80; i++) bgStars.push({ x: Math.random() * canvas.width, y: Math.random() * canvas.height, size: Math.random() * 2 });
|
| 316 |
+
|
| 317 |
+
function initGame() {
|
| 318 |
+
Object.assign(state, { playing: true, speed: GAME_CONFIG.SPEED.INITIAL, score: 0, legacy: 0, flow: 50, frame: 0, phaseIdx: 0, shake: 0, combo: 0 });
|
| 319 |
+
Object.assign(player, { y: state.groundY - player.h, dy: 0, grounded: true, amplified: 0, stretch: 1 });
|
| 320 |
+
entities = []; particles = [];
|
| 321 |
+
|
| 322 |
+
dom.start.style.display = 'none';
|
| 323 |
+
dom.over.classList.add('hidden');
|
| 324 |
+
dom.over.style.display = 'none';
|
| 325 |
+
dom.motivator.style.opacity = 0;
|
| 326 |
+
dom.combo.style.opacity = 0;
|
| 327 |
+
|
| 328 |
+
dom.phase.innerText = GAME_CONFIG.PHASES[0].name;
|
| 329 |
+
|
| 330 |
+
updateHUD();
|
| 331 |
+
requestAnimationFrame(loop);
|
| 332 |
+
}
|
| 333 |
+
|
| 334 |
+
function jump() {
|
| 335 |
+
if (!state.playing) return;
|
| 336 |
+
if (player.grounded) {
|
| 337 |
+
player.dy = JUMP;
|
| 338 |
+
player.grounded = false;
|
| 339 |
+
player.stretch = 1.3;
|
| 340 |
+
player.canDouble = state.flow >= 25;
|
| 341 |
+
explosion(player.x + player.w/2, player.y + player.h, 5, '#fff');
|
| 342 |
+
}
|
| 343 |
+
else if (player.canDouble) {
|
| 344 |
+
player.dy = DOUBLE_JUMP;
|
| 345 |
+
player.canDouble = false;
|
| 346 |
+
player.stretch = 1.2;
|
| 347 |
+
state.flow = Math.max(0, state.flow - 25);
|
| 348 |
+
explosion(player.x + player.w/2, player.y + player.h, 15, '#00ff41');
|
| 349 |
+
floatText("ELEVAZIONE", player.x + 40, player.y - 40, '#00ff41'); // Offset right
|
| 350 |
+
}
|
| 351 |
+
updateHUD();
|
| 352 |
+
}
|
| 353 |
+
|
| 354 |
+
window.addEventListener('keydown', e => {
|
| 355 |
+
if (e.code === 'Space' || e.code === 'ArrowUp') { e.preventDefault(); jump(); }
|
| 356 |
+
if (e.code === 'ArrowDown' && !player.grounded) { player.dy += 6; player.stretch = 0.7; }
|
| 357 |
+
});
|
| 358 |
+
window.addEventListener('touchstart', e => { e.preventDefault(); jump(); }, {passive: false});
|
| 359 |
+
window.addEventListener('mousedown', jump);
|
| 360 |
+
|
| 361 |
+
function loop() {
|
| 362 |
+
if (!state.playing) return;
|
| 363 |
+
|
| 364 |
+
ctx.setTransform(1, 0, 0, 1, 0, 0);
|
| 365 |
+
if (state.shake > 0) {
|
| 366 |
+
ctx.translate((Math.random()-0.5)*state.shake, (Math.random()-0.5)*state.shake);
|
| 367 |
+
state.shake *= 0.9;
|
| 368 |
+
if(state.shake < 0.5) state.shake = 0;
|
| 369 |
+
}
|
| 370 |
+
|
| 371 |
+
ctx.fillStyle = '#0a0a0a'; ctx.fillRect(0, 0, canvas.width, canvas.height);
|
| 372 |
+
|
| 373 |
+
if (state.speed < GAME_CONFIG.SPEED.MAX) state.speed += GAME_CONFIG.SPEED.ACCELERATION;
|
| 374 |
+
let currentSpd = state.speed + (player.amplified > 0 ? GAME_CONFIG.SPEED.BOOST : 0);
|
| 375 |
+
|
| 376 |
+
ctx.fillStyle = '#fff';
|
| 377 |
+
bgStars.forEach(s => {
|
| 378 |
+
s.x -= currentSpd * 0.15;
|
| 379 |
+
if(s.x < 0) s.x = canvas.width;
|
| 380 |
+
ctx.globalAlpha = 0.4;
|
| 381 |
+
ctx.fillRect(s.x, s.y, s.size, s.size);
|
| 382 |
+
});
|
| 383 |
+
ctx.globalAlpha = 1;
|
| 384 |
+
|
| 385 |
+
ctx.strokeStyle = '#222'; ctx.lineWidth = 1; ctx.beginPath();
|
| 386 |
+
let offset = (state.frame * currentSpd * 0.4) % 100;
|
| 387 |
+
for (let i = 0; i < canvas.width + 100; i += 100) {
|
| 388 |
+
ctx.moveTo(i - offset, state.groundY);
|
| 389 |
+
ctx.lineTo(i - offset - 150, canvas.height);
|
| 390 |
+
}
|
| 391 |
+
ctx.stroke();
|
| 392 |
+
|
| 393 |
+
updatePlayer();
|
| 394 |
+
manageEntities(currentSpd);
|
| 395 |
+
drawParticles();
|
| 396 |
+
|
| 397 |
+
ctx.shadowBlur = 10; ctx.shadowColor = player.amplified > 0 ? '#00ff41' : '#444';
|
| 398 |
+
ctx.fillStyle = '#111'; ctx.fillRect(0, state.groundY, canvas.width, canvas.height - state.groundY);
|
| 399 |
+
ctx.strokeStyle = '#00ff41'; ctx.lineWidth = 4; ctx.beginPath();
|
| 400 |
+
ctx.moveTo(0, state.groundY); ctx.lineTo(canvas.width, state.groundY); ctx.stroke(); ctx.shadowBlur = 0;
|
| 401 |
+
|
| 402 |
+
if (state.frame % 600 === 0 && state.frame > 100) showMotivation();
|
| 403 |
+
|
| 404 |
+
if (player.amplified > 0) {
|
| 405 |
+
player.amplified--;
|
| 406 |
+
if (player.amplified === 0) floatText("GOD MODE OFF", player.x + 40, player.y - 50, '#aaa');
|
| 407 |
+
}
|
| 408 |
+
|
| 409 |
+
state.frame++;
|
| 410 |
+
requestAnimationFrame(loop);
|
| 411 |
+
}
|
| 412 |
+
|
| 413 |
+
function updatePlayer() {
|
| 414 |
+
player.dy += GRAVITY; player.y += player.dy;
|
| 415 |
+
|
| 416 |
+
if (player.y + player.h > state.groundY) {
|
| 417 |
+
if (!player.grounded) {
|
| 418 |
+
player.stretch = 0.7;
|
| 419 |
+
explosion(player.x + player.w/2, state.groundY, 8, '#aaa');
|
| 420 |
+
}
|
| 421 |
+
player.y = state.groundY - player.h; player.dy = 0; player.grounded = true;
|
| 422 |
+
}
|
| 423 |
+
player.stretch += (1 - player.stretch) * 0.1;
|
| 424 |
+
|
| 425 |
+
let drawH = player.h * player.stretch, drawW = player.w * (1/player.stretch);
|
| 426 |
+
let drawX = player.x + (player.w - drawW)/2, drawY = player.y + (player.h - drawH);
|
| 427 |
+
|
| 428 |
+
ctx.fillStyle = player.amplified > 0 ? ((state.frame % 4 < 2) ? '#fff' : '#00ff41') : '#00ff41';
|
| 429 |
+
|
| 430 |
+
if (state.frame % 3 === 0) particles.push({ x: drawX, y: drawY, w: drawW, h: drawH, life: 0.6, type: 'trail', color: ctx.fillStyle });
|
| 431 |
+
|
| 432 |
+
ctx.shadowColor = ctx.fillStyle; ctx.shadowBlur = 20;
|
| 433 |
+
ctx.fillRect(drawX, drawY, drawW, drawH);
|
| 434 |
+
ctx.fillStyle = '#000'; ctx.fillRect(drawX + drawW*0.6, drawY + drawH*0.2, drawW*0.3, 5); ctx.shadowBlur = 0;
|
| 435 |
+
}
|
| 436 |
+
|
| 437 |
+
function manageEntities(spd) {
|
| 438 |
+
let minGap = 500 - (spd * 8);
|
| 439 |
+
let last = entities[entities.length-1];
|
| 440 |
+
|
| 441 |
+
if (!last || (canvas.width - last.x > minGap)) {
|
| 442 |
+
if (Math.random() > 0.97) return;
|
| 443 |
+
|
| 444 |
+
let typeKey = 'OBSTACLE';
|
| 445 |
+
let rand = Math.random();
|
| 446 |
+
if (rand > 0.6) typeKey = 'LEGACY';
|
| 447 |
+
if (rand > 0.92) typeKey = 'AI';
|
| 448 |
+
|
| 449 |
+
let conf = GAME_CONFIG.ENTITIES[typeKey];
|
| 450 |
+
let h = typeKey === 'OBSTACLE' ? 50 : 40, y = state.groundY - h;
|
| 451 |
+
if (typeKey === 'AI') y -= Math.random() * 80;
|
| 452 |
+
|
| 453 |
+
entities.push({ type: typeKey, conf: conf, x: canvas.width, y: y, w: 40, h: h, active: true });
|
| 454 |
+
}
|
| 455 |
+
|
| 456 |
+
for (let i = entities.length - 1; i >= 0; i--) {
|
| 457 |
+
let e = entities[i];
|
| 458 |
+
e.x -= spd;
|
| 459 |
+
if (e.type !== 'OBSTACLE') e.y += Math.sin(state.frame * 0.08) * 0.7;
|
| 460 |
+
|
| 461 |
+
if (e.active) {
|
| 462 |
+
ctx.strokeStyle = e.conf.COLOR; ctx.lineWidth = 3;
|
| 463 |
+
if (e.type === 'LEGACY') ctx.setLineDash([5,5]); else ctx.setLineDash([]);
|
| 464 |
+
ctx.strokeRect(e.x, e.y, e.w, e.h);
|
| 465 |
+
ctx.font = "28px Arial"; ctx.textAlign = "center";
|
| 466 |
+
ctx.fillText(e.conf.CHAR, e.x + e.w/2, e.y + e.h/2 + 10);
|
| 467 |
+
|
| 468 |
+
if (rectHit(player.x, player.y, player.w, player.h, e.x, e.y, e.w, e.h)) handleHit(e);
|
| 469 |
+
}
|
| 470 |
+
if (e.x + e.w < 0) entities.splice(i, 1);
|
| 471 |
+
}
|
| 472 |
+
}
|
| 473 |
+
|
| 474 |
+
function rectHit(x1, y1, w1, h1, x2, y2, w2, h2) { return x2 < x1 + w1 && x2 + w2 > x1 && y2 < y1 + h1 && y2 + h2 > y1; }
|
| 475 |
+
|
| 476 |
+
function handleHit(e) {
|
| 477 |
+
e.active = false;
|
| 478 |
+
|
| 479 |
+
// Pick RANDOM Message
|
| 480 |
+
let msgList = e.conf.MSG;
|
| 481 |
+
let randomMsg = Array.isArray(msgList) ? msgList[Math.floor(Math.random() * msgList.length)] : msgList;
|
| 482 |
+
|
| 483 |
+
if (e.type === 'OBSTACLE') {
|
| 484 |
+
if (player.amplified > 0) {
|
| 485 |
+
state.shake = 20;
|
| 486 |
+
explosion(e.x + e.w/2, e.y + e.h/2, 25, '#ff0055');
|
| 487 |
+
floatText(randomMsg, e.x + 80, e.y - 20, '#fff'); // White text for destruction
|
| 488 |
+
state.score += 15; state.combo++;
|
| 489 |
+
showCombo();
|
| 490 |
+
} else {
|
| 491 |
+
gameOver();
|
| 492 |
+
}
|
| 493 |
+
} else {
|
| 494 |
+
explosion(e.x + e.w/2, e.y + e.h/2, 12, e.conf.COLOR);
|
| 495 |
+
// Colore del testo uguale all'entità raccolta
|
| 496 |
+
floatText(randomMsg, e.x + 80, e.y - 40, e.conf.COLOR);
|
| 497 |
+
|
| 498 |
+
if (e.type === 'LEGACY') {
|
| 499 |
+
state.legacy += 10; state.score += 10;
|
| 500 |
+
state.flow = Math.min(100, state.flow + 25);
|
| 501 |
+
state.combo++;
|
| 502 |
+
}
|
| 503 |
+
if (e.type === 'AI') {
|
| 504 |
+
player.amplified = 600;
|
| 505 |
+
state.score += 50; state.shake = 8;
|
| 506 |
+
showMotivation();
|
| 507 |
+
state.combo += 3;
|
| 508 |
+
}
|
| 509 |
+
showCombo(); updateHUD();
|
| 510 |
+
}
|
| 511 |
+
}
|
| 512 |
+
|
| 513 |
+
function explosion(x, y, count, color) {
|
| 514 |
+
for(let i=0; i<count; i++) particles.push({ x, y, vx: (Math.random() - 0.5) * 10, vy: (Math.random() - 0.5) * 10, life: 1.0, color, type: 'spark' });
|
| 515 |
+
}
|
| 516 |
+
|
| 517 |
+
function drawParticles() {
|
| 518 |
+
for(let i=particles.length-1; i>=0; i--) {
|
| 519 |
+
let p = particles[i];
|
| 520 |
+
if (p.type === 'trail') {
|
| 521 |
+
ctx.fillStyle = p.color; ctx.globalAlpha = p.life * 0.5;
|
| 522 |
+
ctx.fillRect(p.x, p.y, p.w, p.h);
|
| 523 |
+
ctx.globalAlpha = 1; p.life -= 0.04;
|
| 524 |
+
} else {
|
| 525 |
+
p.x += p.vx; p.y += p.vy; p.vy += 0.3; p.life -= 0.015;
|
| 526 |
+
ctx.fillStyle = p.color; ctx.globalAlpha = p.life;
|
| 527 |
+
ctx.fillRect(p.x, p.y, 5, 5); ctx.globalAlpha = 1;
|
| 528 |
+
}
|
| 529 |
+
if (p.life <= 0) particles.splice(i, 1);
|
| 530 |
+
}
|
| 531 |
+
}
|
| 532 |
+
|
| 533 |
+
// Function modified to shift text right and use new CSS class
|
| 534 |
+
function floatText(txt, x, y, col) {
|
| 535 |
+
let el = document.createElement('div');
|
| 536 |
+
el.className = 'floating-message';
|
| 537 |
+
el.innerText = txt;
|
| 538 |
+
// Spostamento a destra di base (+100px) per evitare il bordo sinistro
|
| 539 |
+
el.style.left = (x + 60) + 'px';
|
| 540 |
+
el.style.top = y + 'px';
|
| 541 |
+
el.style.color = col;
|
| 542 |
+
document.body.appendChild(el);
|
| 543 |
+
// Timeout aumentato per matchare l'animazione CSS
|
| 544 |
+
setTimeout(() => el.remove(), 4000);
|
| 545 |
+
}
|
| 546 |
+
|
| 547 |
+
function showMotivation() {
|
| 548 |
+
let txt = GAME_CONFIG.MOTIVATIONAL[Math.floor(Math.random() * GAME_CONFIG.MOTIVATIONAL.length)];
|
| 549 |
+
dom.motivator.innerText = txt;
|
| 550 |
+
dom.motivator.style.opacity = 1; dom.motivator.style.transform = "scale(1.15)";
|
| 551 |
+
setTimeout(() => { dom.motivator.style.opacity = 0; dom.motivator.style.transform = "scale(1)"; }, 3500);
|
| 552 |
+
}
|
| 553 |
+
|
| 554 |
+
function showCombo() {
|
| 555 |
+
if (state.combo > 1) {
|
| 556 |
+
let phrase = GAME_CONFIG.COMBO_PHRASES[Math.floor(Math.random() * GAME_CONFIG.COMBO_PHRASES.length)];
|
| 557 |
+
dom.combo.innerText = phrase;
|
| 558 |
+
dom.combo.style.opacity = 1; dom.combo.style.transform = 'scale(1.2) rotate(-10deg)';
|
| 559 |
+
setTimeout(() => { dom.combo.style.opacity = 0; dom.combo.style.transform = 'scale(1) rotate(-10deg)'; }, 2000);
|
| 560 |
+
}
|
| 561 |
+
}
|
| 562 |
+
|
| 563 |
+
function updateHUD() {
|
| 564 |
+
dom.score.innerText = state.score;
|
| 565 |
+
dom.legacy.innerText = state.legacy;
|
| 566 |
+
dom.bar.style.width = state.flow + '%';
|
| 567 |
+
|
| 568 |
+
if (state.flow >= 25) {
|
| 569 |
+
dom.bar.style.boxShadow = '0 0 15px #00ff41';
|
| 570 |
+
dom.barLabel.innerText = GAME_CONFIG.TEXTS.BAR_FULL;
|
| 571 |
+
dom.barLabel.style.color = "#00ff41";
|
| 572 |
+
} else {
|
| 573 |
+
dom.bar.style.boxShadow = 'none';
|
| 574 |
+
dom.barLabel.innerText = GAME_CONFIG.TEXTS.BAR_EMPTY;
|
| 575 |
+
dom.barLabel.style.color = "#aaa";
|
| 576 |
+
}
|
| 577 |
+
|
| 578 |
+
let currentPhaseObj = GAME_CONFIG.PHASES.slice().reverse().find(p => state.score >= p.score);
|
| 579 |
+
if (currentPhaseObj && currentPhaseObj.name !== dom.phase.innerText) {
|
| 580 |
+
dom.phase.innerText = currentPhaseObj.name;
|
| 581 |
+
floatText("FASE: " + currentPhaseObj.name, canvas.width/2, canvas.height/2, '#fff');
|
| 582 |
+
}
|
| 583 |
+
}
|
| 584 |
+
|
| 585 |
+
function gameOver() {
|
| 586 |
+
state.playing = false;
|
| 587 |
+
dom.finalScore.innerText = state.score;
|
| 588 |
+
dom.finalLegacy.innerText = state.legacy + "%";
|
| 589 |
+
|
| 590 |
+
dom.goTitle.innerText = GAME_CONFIG.GAME_OVER_TITLES[Math.floor(Math.random() * GAME_CONFIG.GAME_OVER_TITLES.length)];
|
| 591 |
+
dom.goReason.innerText = GAME_CONFIG.GAME_OVER_REASONS[Math.floor(Math.random() * GAME_CONFIG.GAME_OVER_REASONS.length)];
|
| 592 |
+
dom.deathQuote.innerText = GAME_CONFIG.DEATH_QUOTES[Math.floor(Math.random() * GAME_CONFIG.DEATH_QUOTES.length)];
|
| 593 |
+
|
| 594 |
+
dom.over.classList.remove('hidden');
|
| 595 |
+
dom.over.style.display = 'flex';
|
| 596 |
+
}
|
| 597 |
+
</script>
|
| 598 |
+
</body>
|
| 599 |
+
</html>
|