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import {
Box,
Typography,
TextField,
IconButton,
Slider,
CircularProgress,
Tooltip,
Select,
MenuItem,
ButtonBase,
} from '@mui/material';
import {
Play as PlayIcon,
Square as StopIcon,
Repeat as LoopIcon,
Sparkles as GenerateIcon,
Volume2 as VolumeIcon,
VolumeX as MuteIcon,
Headphones as CueIcon,
Check as CommitIcon,
} from 'lucide-react';
import { performanceChannelStyles as styles, perfTokens } from '../theme';
import { MidiMappable } from './MidiContext';
import { playBlob as playCueBlob, stopCue, isCueSupported } from '../utils/cueAudio';
const CHANNEL_COLORS = [
'#35C2D4', '#9F8AE6', '#53C18A', '#E3A34B',
'#E36C61', '#F08AD2', '#5BA0F0', '#A8D86B',
];
// Channel gain runs on the same dBFS scale as the master fader so the two
// scales line up: -60 dB floor, 0 dB ceiling, default at -6 dB. The knob's
// dB value is converted to linear before reaching the audio graph.
const GAIN_DB_MIN = -60;
const GAIN_DB_MAX = 0;
const GAIN_DB_DEFAULT = -6;
const gainDbToLinear = (db) => (db <= GAIN_DB_MIN ? 0 : Math.pow(10, db / 20));
const KNOB_DEFS = [
{ key: 'gain', label: 'GAIN', min: GAIN_DB_MIN, max: GAIN_DB_MAX, step: 0.5, default: GAIN_DB_DEFAULT },
// LPF range goes from 20 Hz (full kill) to 20 kHz (bypass). We render the
// slider on a log axis so each octave gets equal travel — without this
// the bottom 5% of the knob does all the audible work.
{ key: 'filter', label: 'LPF', min: 20, max: 20000, step: 1, default: 20000, scale: 'log' },
{ key: 'delay', label: 'DLY', min: 0, max: 1.0, step: 0.01, default: 0.0 },
{ key: 'reverb', label: 'REV', min: 0, max: 1.0, step: 0.01, default: 0.0 },
];
const PAN_CENTER_SNAP = 0.06;
const BARS_OPTIONS = [1, 2, 4, 8, 16];
const BEATS_PER_BAR = 4;
const BATCH_OPTIONS = [1, 2, 3, 4];
export default function PerformanceChannel({
index,
strip,
engine,
playing = false,
onGenerate,
canGenerate,
onMuteSoloChange,
onStateChange,
onFormStateChange,
initialFormState,
maxDuration = 47,
bpm = 120,
}) {
const color = CHANNEL_COLORS[index % CHANNEL_COLORS.length];
const canvasRef = useRef(null);
const meterRef = useRef(null);
const meterRafRef = useRef(null);
const init = initialFormState || {};
const initKnobs = init.knobs || {};
const defaultKnobs = (() => {
const d = Object.fromEntries(KNOB_DEFS.map(k => [k.key, k.default]));
d.pan = 0;
return d;
})();
const [prompt, setPrompt] = useState(init.prompt ?? '');
const [duration, setDuration] = useState(init.duration ?? 8);
const [durationMode, setDurationMode] = useState(init.durationMode ?? 'seconds');
const [bars, setBars] = useState(init.bars ?? 4);
const [generating, setGenerating] = useState(false);
const [loaded, setLoaded] = useState(false);
const [looping, setLooping] = useState(init.looping ?? true);
const [muted, setMuted] = useState(init.muted ?? false);
const [soloed, setSoloed] = useState(init.soloed ?? false);
const [batchSize, setBatchSize] = useState(init.batchSize ?? 1);
const [knobs, setKnobs] = useState(() => ({ ...defaultKnobs, ...initKnobs }));
// Candidates from the latest batch generation. Held in component state
// because they don't survive a page reload — the blob URLs would be dead.
// `committedIndex` tracks which one is currently loaded into the strip.
const [candidates, setCandidates] = useState([]);
const [auditioningIndex, setAuditioningIndex] = useState(null);
const [committedIndex, setCommittedIndex] = useState(null);
const cueSupported = useMemo(() => isCueSupported(), []);
// Stop any active cue audition when the channel unmounts.
useEffect(() => () => stopCue(), []);
// Mirror form state up to the panel so it can persist the session. Skip the
// first render so we don't re-write what we just loaded from localStorage.
const initialReportSkippedRef = useRef(false);
useEffect(() => {
if (!initialReportSkippedRef.current) {
initialReportSkippedRef.current = true;
return;
}
onFormStateChange?.(index, {
prompt, duration, durationMode, bars, looping, muted, soloed, batchSize, knobs,
});
}, [prompt, duration, durationMode, bars, looping, muted, soloed, batchSize, knobs, index, onFormStateChange]);
const secondsFromBars = useMemo(
() => bars * (60 / Math.max(bpm, 1)) * BEATS_PER_BAR,
[bars, bpm]
);
const availableBars = useMemo(() => {
const maxBars = (maxDuration * bpm) / (60 * BEATS_PER_BAR);
const opts = BARS_OPTIONS.filter(b => b <= maxBars);
return opts.length > 0 ? opts : [BARS_OPTIONS[0]];
}, [maxDuration, bpm]);
useEffect(() => {
const tick = () => {
const el = meterRef.current;
if (el && strip) {
const level = strip.getLevel();
el.style.width = `${Math.min(100, level * 140)}%`;
}
meterRafRef.current = requestAnimationFrame(tick);
};
meterRafRef.current = requestAnimationFrame(tick);
return () => {
if (meterRafRef.current) cancelAnimationFrame(meterRafRef.current);
};
}, [strip]);
const drawWave = useCallback(() => {
if (strip && canvasRef.current) {
strip.drawWaveform(canvasRef.current, color);
}
}, [strip, color]);
useEffect(() => { drawWave(); }, [drawWave, loaded]);
// One-shot: push restored knob/loop values into the audio strip when it
// first becomes available, so the persisted session matches what's heard.
// Mute/solo applies through the parent's mix handler so the panel can
// recompute the "any-soloed" cross-channel state.
const stripStateAppliedRef = useRef(false);
useEffect(() => {
if (!strip || stripStateAppliedRef.current) return;
stripStateAppliedRef.current = true;
strip.setUserGain(gainDbToLinear(knobs.gain));
strip.setPan(knobs.pan);
strip.setFilter(knobs.filter);
strip.setDelayMix(knobs.delay);
strip.setReverbMix(knobs.reverb);
strip.setLoop(looping);
if (muted || soloed) {
onMuteSoloChange?.(index, { mute: muted, solo: soloed });
}
// Initial values are intentionally only applied once; subsequent edits
// flow through the normal handlers below.
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [strip]);
useEffect(() => {
setDuration(prev => Math.min(prev, maxDuration));
}, [maxDuration]);
useEffect(() => {
if (!availableBars.includes(bars)) {
setBars(availableBars[availableBars.length - 1]);
}
}, [availableBars, bars]);
const handleGenerate = async () => {
if (!prompt.trim() || generating) return;
const inBarsMode = durationMode === 'bars';
const effectiveDuration = inBarsMode ? secondsFromBars : duration;
setGenerating(true);
// Stop any in-flight cue audition and clear stale candidate state so
// the audition strip doesn't keep playing the old generation.
stopCue();
setAuditioningIndex(null);
try {
const result = await onGenerate({
prompt,
duration: effectiveDuration,
batchSize,
// Only forward alignment params in bars mode — seconds mode
// generates raw audio with no post-processing.
...(inBarsMode ? { alignBars: bars, alignBpm: bpm } : {}),
});
const blobs = Array.isArray(result) ? result : [result];
const next = blobs.map((b, i) => ({ index: i, blob: b }));
setCandidates(next);
// First candidate auto-loads into the channel strip; the rest sit
// in the audition row until the user commits a different one.
await strip.loadBlob(blobs[0]);
setCommittedIndex(0);
setLoaded(true);
onStateChange?.(index, { loaded: true });
requestAnimationFrame(drawWave);
} catch (err) {
console.error(`Channel ${index + 1} generate failed:`, err);
} finally {
setGenerating(false);
}
};
const handleAudition = async (i) => {
const candidate = candidates[i];
if (!candidate) return;
if (auditioningIndex === i) {
stopCue();
setAuditioningIndex(null);
return;
}
setAuditioningIndex(i);
try {
await playCueBlob(candidate.blob, {
onEnded: () => setAuditioningIndex(prev => (prev === i ? null : prev)),
});
} catch (err) {
console.warn(`Channel ${index + 1} audition failed:`, err);
setAuditioningIndex(null);
}
};
const handleCommit = async (i) => {
const candidate = candidates[i];
if (!candidate || committedIndex === i) return;
// Stop the live channel before swapping the buffer so we don't get a
// glitch in the middle of a loop iteration.
try { strip.stop(); } catch { /* not playing */ }
onStateChange?.(index, { playing: false });
await strip.loadBlob(candidate.blob);
setCommittedIndex(i);
requestAnimationFrame(drawWave);
};
const handlePlay = () => {
if (!loaded) return;
if (engine) engine.playChannel(index, looping);
else strip.play(looping);
onStateChange?.(index, { playing: true });
};
const handleStop = () => {
strip.stop();
onStateChange?.(index, { playing: false });
};
const handleLoopToggle = () => {
setLooping(prev => {
const next = !prev;
strip.setLoop(next);
return next;
});
};
const handleMuteToggle = () => {
const next = !muted;
setMuted(next);
onMuteSoloChange(index, { mute: next });
};
const handleSoloToggle = () => {
const next = !soloed;
setSoloed(next);
onMuteSoloChange(index, { solo: next });
};
const handleKnob = (key, value) => {
setKnobs(prev => ({ ...prev, [key]: value }));
if (key === 'gain') strip.setUserGain(gainDbToLinear(value));
else if (key === 'pan') strip.setPan(value);
else if (key === 'filter') strip.setFilter(value);
else if (key === 'delay') strip.setDelayMix(value);
else if (key === 'reverb') strip.setReverbMix(value);
};
const handlePan = (v) => {
const snapped = Math.abs(v) < PAN_CENTER_SNAP ? 0 : v;
handleKnob('pan', snapped);
};
const handleTransportToggle = () => {
if (!loaded) return;
if (playing) handleStop();
else handlePlay();
};
const ctrlId = (suffix) => `channel.${index}.${suffix}`;
const ctrlLabel = (name) => `Ch ${index + 1} · ${name}`;
return (
<Box sx={styles.strip(color, playing)}>
<Box sx={styles.stripHeader(color)}>
<Box sx={styles.channelBadge(color)}>{String(index + 1).padStart(2, '0')}</Box>
<Box sx={styles.muteSoloRow}>
<MidiMappable id={ctrlId('mute')} label={ctrlLabel('Mute')} kind="trigger" onChange={handleMuteToggle}>
<Tooltip title="Mute">
<IconButton size="small" onClick={handleMuteToggle} sx={styles.muteBtn(muted)}>M</IconButton>
</Tooltip>
</MidiMappable>
<MidiMappable id={ctrlId('solo')} label={ctrlLabel('Solo')} kind="trigger" onChange={handleSoloToggle}>
<Tooltip title="Solo">
<IconButton size="small" onClick={handleSoloToggle} sx={styles.soloBtn(soloed)}>S</IconButton>
</Tooltip>
</MidiMappable>
</Box>
</Box>
<Box sx={styles.promptBox}>
<TextField
placeholder="prompt…"
value={prompt}
onChange={(e) => setPrompt(e.target.value)}
multiline
minRows={2}
maxRows={3}
size="small"
fullWidth
sx={styles.promptField}
disabled={generating}
/>
<Box sx={{ ...styles.durationRow, minHeight: 26, height: 26 }}>
<Box
sx={{
display: 'inline-flex',
border: '1px solid',
borderColor: 'divider',
borderRadius: 0.75,
overflow: 'hidden',
height: '100%',
}}
>
{['sec', 'bars'].map((mode) => {
const value = mode === 'sec' ? 'seconds' : 'bars';
const active = durationMode === value;
return (
<ButtonBase
key={mode}
onClick={() => setDurationMode(value)}
sx={{
fontSize: perfTokens.fontSize.small,
letterSpacing: perfTokens.letterSpacing.wide,
textTransform: 'uppercase',
fontFamily: 'inherit',
px: 0.7,
minWidth: 30,
bgcolor: active ? color : 'transparent',
color: active ? 'rgba(0,0,0,0.88)' : 'text.disabled',
fontWeight: active ? 600 : 400,
transition: 'background-color 120ms, color 120ms',
'&:hover': {
bgcolor: active ? color : 'action.hover',
color: active ? 'rgba(0,0,0,0.88)' : 'text.secondary',
},
}}
>
{mode}
</ButtonBase>
);
})}
</Box>
{durationMode === 'seconds' ? (
<>
<Typography variant="caption" sx={styles.durationLabel}>{duration.toFixed(0)}s</Typography>
<Slider
value={duration}
onChange={(_, v) => setDuration(v)}
min={2}
max={maxDuration}
step={1}
size="small"
sx={styles.durationSlider(color)}
/>
</>
) : (
<Select
value={availableBars.includes(bars) ? bars : availableBars[availableBars.length - 1]}
onChange={(e) => setBars(Number(e.target.value))}
size="small"
sx={{
flex: 1,
fontSize: perfTokens.fontSize.body,
height: '100%',
'& .MuiOutlinedInput-input': {
py: 0,
pl: 1,
minHeight: 'unset',
},
'& .MuiSelect-select': {
py: 0,
pl: 1,
minHeight: 'unset',
},
}}
>
{availableBars.map(b => (
<MenuItem key={b} value={b} sx={{ fontSize: perfTokens.fontSize.body }}>
{b} {b === 1 ? 'bar' : 'bars'}
</MenuItem>
))}
</Select>
)}
</Box>
<Box sx={{
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
gap: 1.5,
mt: 0.5,
width: '100%',
}}>
<Tooltip
title="Batch generation: produce N candidates and audition them through the cue output before committing one to this channel."
placement="top"
disableFocusListener
disableTouchListener
enterDelay={500}
>
<Select
value={batchSize}
onChange={(e) => setBatchSize(Number(e.target.value))}
size="small"
disabled={generating}
sx={{
fontSize: perfTokens.fontSize.body,
height: 32,
minWidth: 64,
'& .MuiOutlinedInput-input': { py: 0, pl: 1.25, pr: '28px !important', minHeight: 'unset' },
'& .MuiSelect-select': { py: 0, pl: 1.25, pr: '28px !important', minHeight: 'unset' },
}}
>
{BATCH_OPTIONS.map(n => (
<MenuItem key={n} value={n} sx={{ fontSize: perfTokens.fontSize.body }}>
×{n}
</MenuItem>
))}
</Select>
</Tooltip>
<MidiMappable id={ctrlId('generate')} label={ctrlLabel('Generate')} kind="trigger" onChange={handleGenerate}>
<IconButton
onClick={handleGenerate}
disabled={!canGenerate || !prompt.trim() || generating}
sx={styles.generateBtn(color)}
size="small"
>
{generating ? <CircularProgress size={16} sx={{ color }} /> : <GenerateIcon size={16} />}
</IconButton>
</MidiMappable>
</Box>
</Box>
<Box sx={styles.waveformWrap}>
<canvas
ref={canvasRef}
width={140}
height={42}
style={{ width: '100%', height: 42, display: 'block' }}
/>
{!loaded && (
<Typography variant="caption" sx={styles.waveformPlaceholder}>
empty
</Typography>
)}
</Box>
{candidates.length > 1 && (
<Box
sx={{
display: 'flex',
alignItems: 'center',
gap: 0.5,
px: 1,
py: 0.5,
flexWrap: 'wrap',
}}
>
{candidates.map((c, i) => {
const isAuditioning = auditioningIndex === i;
const isCommitted = committedIndex === i;
return (
<Box
key={c.index}
sx={{
display: 'inline-flex',
alignItems: 'center',
border: '1px solid',
borderColor: isCommitted ? color : 'divider',
borderRadius: 0.75,
overflow: 'hidden',
bgcolor: isCommitted ? `${color}1a` : 'transparent',
}}
>
<Tooltip
title={
cueSupported
? (isAuditioning ? 'Stop cue audition' : 'Audition this take through cue output')
: 'Cue audition requires Chrome/Edge. Plays through main output.'
}
>
<IconButton
onClick={() => handleAudition(i)}
size="small"
sx={{
color: isAuditioning ? color : 'text.secondary',
px: 0.5,
borderRadius: 0,
}}
>
<CueIcon size={12} />
<Box
component="span"
sx={{
ml: 0.4,
fontSize: perfTokens.fontSize.small,
fontWeight: isAuditioning ? 700 : 500,
}}
>
{i + 1}
</Box>
</IconButton>
</Tooltip>
<Tooltip title={isCommitted ? 'Currently in channel' : 'Use this take in the channel'}>
<span>
<IconButton
onClick={() => handleCommit(i)}
size="small"
disabled={isCommitted}
sx={{
color: isCommitted ? color : 'text.disabled',
px: 0.4,
borderRadius: 0,
borderLeft: '1px solid',
borderColor: 'divider',
}}
>
<CommitIcon size={12} />
</IconButton>
</span>
</Tooltip>
</Box>
);
})}
</Box>
)}
<Box sx={{ px: 1, py: 1 }}>
<Box sx={{ display: 'flex', alignItems: 'center', gap: 1, mb: 1 }}>
<Box component="span" sx={{ fontSize: perfTokens.fontSize.knob, color: 'text.secondary', letterSpacing: perfTokens.letterSpacing.wide, minWidth: 28 }}>PAN</Box>
<MidiMappable
id={ctrlId('pan')}
label={ctrlLabel('Pan')}
kind="continuous"
min={-1}
max={1}
value={knobs.pan ?? 0}
onChange={handlePan}
sx={{ flex: 1, flexDirection: 'row' }}
>
<Slider
value={knobs.pan ?? 0}
onChange={(_, v) => handlePan(v)}
min={-1}
max={1}
step={0.01}
size="small"
track={false}
marks={[{ value: 0 }]}
sx={{
flex: 1,
'& .MuiSlider-mark': {
width: 2,
height: 10,
borderRadius: 1,
backgroundColor: 'text.secondary',
opacity: 0.8,
},
'& .MuiSlider-markActive': {
backgroundColor: 'text.secondary',
opacity: 0.8,
},
}}
/>
</MidiMappable>
</Box>
</Box>
<Box sx={styles.knobsGrid}>
{KNOB_DEFS.map((k) => {
const isLog = k.scale === 'log';
// For log knobs, the slider drives a 0..1 position and we
// convert to/from the underlying value (Hz) on the audio
// boundary. The knob value stored in state stays in the
// domain unit (Hz here) so persistence and MIDI keep working.
const valueToPos = isLog
? (v) => Math.log(Math.max(v, k.min) / k.min) / Math.log(k.max / k.min)
: (v) => v;
const posToValue = isLog
? (p) => k.min * Math.pow(k.max / k.min, p)
: (v) => v;
return (
<Box key={k.key} sx={styles.knobCell}>
<MidiMappable
id={ctrlId(k.key)}
label={ctrlLabel(k.label)}
kind="continuous"
curve={isLog ? 'log' : 'linear'}
min={k.min}
max={k.max}
value={knobs[k.key]}
onChange={(v) => handleKnob(k.key, v)}
sx={{ alignItems: 'center' }}
>
<Slider
orientation="vertical"
value={valueToPos(knobs[k.key])}
onChange={(_, v) => handleKnob(k.key, posToValue(v))}
min={isLog ? 0 : k.min}
max={isLog ? 1 : k.max}
step={isLog ? 0.001 : k.step}
size="small"
sx={styles.knobSlider(color, k.key === 'gain')}
/>
</MidiMappable>
<Box component="span" sx={styles.knobLabel}>{k.label}</Box>
</Box>
);
})}
</Box>
<Box sx={styles.transportRow}>
<MidiMappable id={ctrlId('transport')} label={ctrlLabel('Play/Stop')} kind="trigger" onChange={handleTransportToggle}>
<IconButton
onClick={playing ? handleStop : handlePlay}
disabled={!loaded}
sx={styles.transportBtn(color, playing)}
size="small"
>
{playing ? <StopIcon size={16} /> : <PlayIcon size={16} />}
</IconButton>
</MidiMappable>
<MidiMappable id={ctrlId('loop')} label={ctrlLabel('Loop')} kind="trigger" onChange={handleLoopToggle}>
<IconButton
onClick={handleLoopToggle}
sx={styles.loopBtn(color, looping)}
size="small"
>
<LoopIcon size={14} />
</IconButton>
</MidiMappable>
<Box sx={styles.meterTrack}>
<Box ref={meterRef} sx={styles.meterFill(color)} />
</Box>
</Box>
</Box>
);
}
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