One_Piece_Bounty_Bot / src /model /enums /CommandName.py
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from enum import StrEnum
class CommandName(StrEnum):
EMPTY = ""
START = "start"
STATUS = "status"
DOC_Q = "docq"
NEW_WORLD = "newworld"
PARADISE = "paradise"
FIGHT = "fight"
GAME = "challenge"
PREDICTION_BET = "bet"
PREDICTION_BET_REMOVE = "bremove"
PREDICTION_BET_STATUS = "bstatus"
CREW_JOIN = "join"
CREW_INVITE = "invite"
SILENCE = "silence"
SILENCE_END = "silenceend"
SPEAK = "speak"
BOUNTY_GIFT = "gift"
BOUNTY_LOAN = "loan"
DEVIL_FRUIT_SELL = "dfsell"
PLUNDER = "steal"
SETTINGS = "settings"
DAILY_REWARD = "reward"
ADD_BOUNTY = "add"
TAKE_BOUNTY = "take"
REVERT_PENDING_BOUNTY = "rpending"
REVERT_PENDING_BOUNTY_ALL = "rpendingall"
GCAST = "gcast"
PCAST = "pcast"
def get_formatted(self):
"""
Returns the command formatted for the text display.
"""
return "`/{}`".format(self)
def get_non_formatted(self):
"""
Returns the command formatted for the text display.
"""
return "/{}".format(self)