chronopr-sident / script.js
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le jeu n'est pas fonctionnel
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document.addEventListener('DOMContentLoaded', function() {
const startGameBtn = document.getElementById('startGame');
let gamePhase = 0;
let candidates = [];
let currentYear = 0;
let gameData = {
economicIndex: 50,
socialIndex: 50,
politicalIndex: 50,
environmentIndex: 50
};
// Initialize game with default KPIs
const initialKPIs = {
pib: 1.5,
dette: 112.5,
emploi: 7.4,
pouvoirAchat: 0.8,
immigration: 230000,
criminalite: 100,
depensesPubliques: 56.4,
balanceCommerciale: -43.2,
satisfaction: 52,
confianceIntern: 68
};
startGameBtn.addEventListener('click', function() {
gamePhase = 1;
const candidateNames = prompt('Entrez les prénoms des candidats (séparés par des virgules):');
if (candidateNames) {
candidates = candidateNames.split(',').map(name => name.trim());
alert(`Candidats enregistrés: ${candidates.join(', ')}\n\nPassez maintenant à la phase 2: création des programmes.`);
updateGameUI();
}
});
function updateGameUI() {
const dashboard = document.querySelector('custom-dashboard');
if (dashboard) {
dashboard.setAttribute('phase', gamePhase);
dashboard.setAttribute('years', currentYear);
if (gamePhase >= 2) {
dashboard.setAttribute('candidates', JSON.stringify(candidates));
}
}
}
function simulateYear() {
// Simulate economic, social and political changes
gameData.economicIndex += (Math.random() * 10 - 5);
gameData.socialIndex += (Math.random() * 10 - 5);
gameData.politicalIndex += (Math.random() * 10 - 5);
gameData.environmentIndex += (Math.random() * 10 - 5);
currentYear++;
updateGameUI();
if (currentYear === 5) {
showFinalResults();
}
}
function showFinalResults() {
// Calculate final scores
const results = candidates.map(candidate => {
return {
name: candidate,
score: Math.floor(Math.random() * 100)
};
}).sort((a, b) => b.score - a.score);
const resultText = results.map(r => `${r.name}: ${r.score}%`).join('\n');
alert(`Résultats finaux après 5 ans:\n\n${resultText}`);
}
// Expose functions for the game to be controlled by UI
window.startNextPhase = function() {
if (gamePhase < 9) {
gamePhase++;
if (gamePhase >= 3) {
simulateYear();
}
updateGameUI();
}
};
});