document.addEventListener('DOMContentLoaded', function() { const startGameBtn = document.getElementById('startGame'); let gamePhase = 0; let candidates = []; let currentYear = 0; let gameData = { economicIndex: 50, socialIndex: 50, politicalIndex: 50, environmentIndex: 50 }; // Initialize game with default KPIs const initialKPIs = { pib: 1.5, dette: 112.5, emploi: 7.4, pouvoirAchat: 0.8, immigration: 230000, criminalite: 100, depensesPubliques: 56.4, balanceCommerciale: -43.2, satisfaction: 52, confianceIntern: 68 }; startGameBtn.addEventListener('click', function() { gamePhase = 1; const candidateNames = prompt('Entrez les prénoms des candidats (séparés par des virgules):'); if (candidateNames) { candidates = candidateNames.split(',').map(name => name.trim()); alert(`Candidats enregistrés: ${candidates.join(', ')}\n\nPassez maintenant à la phase 2: création des programmes.`); updateGameUI(); } }); function updateGameUI() { const dashboard = document.querySelector('custom-dashboard'); if (dashboard) { dashboard.setAttribute('phase', gamePhase); dashboard.setAttribute('years', currentYear); if (gamePhase >= 2) { dashboard.setAttribute('candidates', JSON.stringify(candidates)); } } } function simulateYear() { // Simulate economic, social and political changes gameData.economicIndex += (Math.random() * 10 - 5); gameData.socialIndex += (Math.random() * 10 - 5); gameData.politicalIndex += (Math.random() * 10 - 5); gameData.environmentIndex += (Math.random() * 10 - 5); currentYear++; updateGameUI(); if (currentYear === 5) { showFinalResults(); } } function showFinalResults() { // Calculate final scores const results = candidates.map(candidate => { return { name: candidate, score: Math.floor(Math.random() * 100) }; }).sort((a, b) => b.score - a.score); const resultText = results.map(r => `${r.name}: ${r.score}%`).join('\n'); alert(`Résultats finaux après 5 ans:\n\n${resultText}`); } // Expose functions for the game to be controlled by UI window.startNextPhase = function() { if (gamePhase < 9) { gamePhase++; if (gamePhase >= 3) { simulateYear(); } updateGameUI(); } }; });