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Browse files- index.html +1575 -19
index.html
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|
| 1 |
+
<!DOCTYPE html>
|
| 2 |
+
<html lang="en">
|
| 3 |
+
<head>
|
| 4 |
+
<meta charset="UTF-8">
|
| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 6 |
+
<title>Waterful Ring Toss</title>
|
| 7 |
+
<script src="https://cdn.tailwindcss.com"></script>
|
| 8 |
+
<script src="https://cdnjs.cloudflare.com/ajax/libs/matter-js/0.18.0/matter.min.js"></script>
|
| 9 |
+
<script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/3.11.4/gsap.min.js"></script>
|
| 10 |
+
<style>
|
| 11 |
+
@import url('https://fonts.googleapis.com/css2?family=Poppins:wght@400;600;700&display=swap');
|
| 12 |
+
|
| 13 |
+
:root {
|
| 14 |
+
--water-color: rgba(64, 164, 223, 0.7);
|
| 15 |
+
--container-color: rgba(255, 255, 255, 0.15);
|
| 16 |
+
--container-border: 3px solid rgba(255, 255, 255, 0.3);
|
| 17 |
+
}
|
| 18 |
+
|
| 19 |
+
body {
|
| 20 |
+
font-family: 'Poppins', sans-serif;
|
| 21 |
+
overflow: hidden;
|
| 22 |
+
touch-action: none;
|
| 23 |
+
-webkit-touch-callout: none;
|
| 24 |
+
-webkit-user-select: none;
|
| 25 |
+
user-select: none;
|
| 26 |
+
background: linear-gradient(135deg, #1e3c72 0%, #2a5298 100%);
|
| 27 |
+
}
|
| 28 |
+
|
| 29 |
+
#gameView {
|
| 30 |
+
position: relative;
|
| 31 |
+
width: 100vw;
|
| 32 |
+
height: 100vh;
|
| 33 |
+
overflow: hidden;
|
| 34 |
+
}
|
| 35 |
+
|
| 36 |
+
.water-layer {
|
| 37 |
+
position: absolute;
|
| 38 |
+
bottom: 0;
|
| 39 |
+
left: 0;
|
| 40 |
+
width: 100%;
|
| 41 |
+
height: 45%;
|
| 42 |
+
background: var(--water-color);
|
| 43 |
+
z-index: 5;
|
| 44 |
+
border-top-left-radius: 50% 30%;
|
| 45 |
+
border-top-right-radius: 50% 30%;
|
| 46 |
+
box-shadow: inset 0 -15px 30px rgba(0, 119, 182, 0.5);
|
| 47 |
+
pointer-events: none;
|
| 48 |
+
overflow: hidden;
|
| 49 |
+
}
|
| 50 |
+
|
| 51 |
+
.water-surface {
|
| 52 |
+
position: absolute;
|
| 53 |
+
top: 0;
|
| 54 |
+
left: 0;
|
| 55 |
+
width: 200%;
|
| 56 |
+
height: 100px;
|
| 57 |
+
background: linear-gradient(90deg, rgba(255,255,255,0) 0%, rgba(255,255,255,0.3) 50%, rgba(255,255,255,0) 100%);
|
| 58 |
+
animation: waterFlow 8s linear infinite;
|
| 59 |
+
pointer-events: none;
|
| 60 |
+
}
|
| 61 |
+
|
| 62 |
+
@keyframes waterFlow {
|
| 63 |
+
0% { transform: translateX(-50%) rotate(0.5deg); }
|
| 64 |
+
100% { transform: translateX(0%) rotate(-0.5deg); }
|
| 65 |
+
}
|
| 66 |
+
|
| 67 |
+
.water-ripple {
|
| 68 |
+
position: absolute;
|
| 69 |
+
width: 100px;
|
| 70 |
+
height: 20px;
|
| 71 |
+
background: radial-gradient(ellipse at center, rgba(255,255,255,0.4) 0%, rgba(255,255,255,0) 70%);
|
| 72 |
+
border-radius: 50%;
|
| 73 |
+
pointer-events: none;
|
| 74 |
+
}
|
| 75 |
+
|
| 76 |
+
.container {
|
| 77 |
+
position: absolute;
|
| 78 |
+
bottom: 10%;
|
| 79 |
+
left: 50%;
|
| 80 |
+
width: 80%;
|
| 81 |
+
height: 60%;
|
| 82 |
+
transform: translateX(-50%);
|
| 83 |
+
background: var(--container-color);
|
| 84 |
+
border: var(--container-border);
|
| 85 |
+
border-bottom: none;
|
| 86 |
+
border-top-left-radius: 20px;
|
| 87 |
+
border-top-right-radius: 20px;
|
| 88 |
+
backdrop-filter: blur(5px);
|
| 89 |
+
z-index: 10;
|
| 90 |
+
overflow: hidden;
|
| 91 |
+
}
|
| 92 |
+
|
| 93 |
+
.container-glass {
|
| 94 |
+
position: absolute;
|
| 95 |
+
top: 0;
|
| 96 |
+
left: 0;
|
| 97 |
+
width: 100%;
|
| 98 |
+
height: 100%;
|
| 99 |
+
background: radial-gradient(ellipse at top, rgba(255,255,255,0.3) 0%, transparent 70%);
|
| 100 |
+
pointer-events: none;
|
| 101 |
+
z-index: 11;
|
| 102 |
+
}
|
| 103 |
+
|
| 104 |
+
.ring {
|
| 105 |
+
width: 40px;
|
| 106 |
+
height: 40px;
|
| 107 |
+
border-radius: 50%;
|
| 108 |
+
position: absolute;
|
| 109 |
+
z-index: 20;
|
| 110 |
+
border: 3px solid;
|
| 111 |
+
box-shadow: 0 4px 10px rgba(0,0,0,0.3);
|
| 112 |
+
transition: transform 0.2s, box-shadow 0.2s;
|
| 113 |
+
pointer-events: all;
|
| 114 |
+
}
|
| 115 |
+
|
| 116 |
+
.ring:hover {
|
| 117 |
+
transform: scale(1.05);
|
| 118 |
+
box-shadow: 0 6px 15px rgba(0,0,0,0.4);
|
| 119 |
+
}
|
| 120 |
+
|
| 121 |
+
.active-ring {
|
| 122 |
+
border: 3px dashed;
|
| 123 |
+
opacity: 0.8;
|
| 124 |
+
z-index: 25;
|
| 125 |
+
}
|
| 126 |
+
|
| 127 |
+
.peg {
|
| 128 |
+
position: absolute;
|
| 129 |
+
width: 14px;
|
| 130 |
+
height: 14px;
|
| 131 |
+
background: #FF5722;
|
| 132 |
+
border-radius: 50%;
|
| 133 |
+
z-index: 15;
|
| 134 |
+
box-shadow: 0 2px 5px rgba(0,0,0,0.3), inset 0 -2px 3px rgba(0,0,0,0.2);
|
| 135 |
+
border: 2px solid #E64A19;
|
| 136 |
+
}
|
| 137 |
+
|
| 138 |
+
.bubble {
|
| 139 |
+
position: absolute;
|
| 140 |
+
width: 20px;
|
| 141 |
+
height: 20px;
|
| 142 |
+
background: radial-gradient(circle at 30% 30%, rgba(255,255,255,0.8) 0%, rgba(255,255,255,0.4) 60%);
|
| 143 |
+
border-radius: 50%;
|
| 144 |
+
z-index: 6;
|
| 145 |
+
pointer-events: none;
|
| 146 |
+
box-shadow: 0 0 10px rgba(255,255,255,0.4);
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
@keyframes bubbleFloat {
|
| 150 |
+
0% { transform: translateY(0) scale(1); opacity: 0.8; }
|
| 151 |
+
100% { transform: translateY(-150px) scale(1.5); opacity: 0; }
|
| 152 |
+
}
|
| 153 |
+
|
| 154 |
+
.bubble-float {
|
| 155 |
+
animation: bubbleFloat 2s ease-out forwards;
|
| 156 |
+
}
|
| 157 |
+
|
| 158 |
+
.bubble-btn {
|
| 159 |
+
position: absolute;
|
| 160 |
+
bottom: 20px;
|
| 161 |
+
left: 50%;
|
| 162 |
+
transform: translateX(-50%);
|
| 163 |
+
width: 60px;
|
| 164 |
+
height: 60px;
|
| 165 |
+
background: radial-gradient(circle, #4CAF50, #2E7D32);
|
| 166 |
+
border-radius: 50%;
|
| 167 |
+
border: 3px solid #1B5E20;
|
| 168 |
+
box-shadow: 0 4px 10px rgba(0,0,0,0.3), inset 0 -4px 10px rgba(0,0,0,0.2);
|
| 169 |
+
color: white;
|
| 170 |
+
font-size: 12px;
|
| 171 |
+
font-weight: bold;
|
| 172 |
+
text-align: center;
|
| 173 |
+
line-height: 60px;
|
| 174 |
+
cursor: pointer;
|
| 175 |
+
z-index: 50;
|
| 176 |
+
transition: all 0.2s;
|
| 177 |
+
overflow: hidden;
|
| 178 |
+
}
|
| 179 |
+
|
| 180 |
+
.bubble-btn::after {
|
| 181 |
+
content: '';
|
| 182 |
+
position: absolute;
|
| 183 |
+
top: -10px;
|
| 184 |
+
left: -10px;
|
| 185 |
+
right: -10px;
|
| 186 |
+
bottom: -10px;
|
| 187 |
+
background: radial-gradient(circle, rgba(76, 175, 80, 0.5), transparent);
|
| 188 |
+
border-radius: 50%;
|
| 189 |
+
opacity: 0;
|
| 190 |
+
pointer-events: none;
|
| 191 |
+
}
|
| 192 |
+
|
| 193 |
+
.bubble-btn:active {
|
| 194 |
+
transform: translateX(-50%) scale(0.95);
|
| 195 |
+
box-shadow: 0 2px 5px rgba(0,0,0,0.3);
|
| 196 |
+
}
|
| 197 |
+
|
| 198 |
+
.bubble-btn:active::after {
|
| 199 |
+
animation: ripple 0.6s ease-out;
|
| 200 |
+
}
|
| 201 |
+
|
| 202 |
+
@keyframes ripple {
|
| 203 |
+
0% { transform: scale(0.3); opacity: 1; }
|
| 204 |
+
100% { transform: scale(2); opacity: 0; }
|
| 205 |
+
}
|
| 206 |
+
|
| 207 |
+
.screen {
|
| 208 |
+
position: fixed;
|
| 209 |
+
top: 0;
|
| 210 |
+
left: 0;
|
| 211 |
+
width: 100%;
|
| 212 |
+
height: 100%;
|
| 213 |
+
background: rgba(0, 0, 0, 0.8);
|
| 214 |
+
z-index: 1000;
|
| 215 |
+
display: flex;
|
| 216 |
+
flex-direction: column;
|
| 217 |
+
justify-content: center;
|
| 218 |
+
align-items: center;
|
| 219 |
+
color: white;
|
| 220 |
+
transition: opacity 0.3s;
|
| 221 |
+
opacity: 1;
|
| 222 |
+
pointer-events: all;
|
| 223 |
+
}
|
| 224 |
+
|
| 225 |
+
.screen.hidden {
|
| 226 |
+
opacity: 0;
|
| 227 |
+
pointer-events: none;
|
| 228 |
+
}
|
| 229 |
+
|
| 230 |
+
.screen-title {
|
| 231 |
+
font-size: 3rem;
|
| 232 |
+
font-weight: bold;
|
| 233 |
+
margin-bottom: 2rem;
|
| 234 |
+
text-shadow: 0 4px 8px rgba(0,0,0,0.5);
|
| 235 |
+
background: linear-gradient(45deg, #4FC3F7, #2196F3);
|
| 236 |
+
-webkit-background-clip: text;
|
| 237 |
+
background-clip: text;
|
| 238 |
+
color: transparent;
|
| 239 |
+
}
|
| 240 |
+
|
| 241 |
+
.screen-content {
|
| 242 |
+
background: rgba(30, 30, 40, 0.9);
|
| 243 |
+
padding: 2rem;
|
| 244 |
+
border-radius: 20px;
|
| 245 |
+
box-shadow: 0 10px 30px rgba(0,0,0,0.5);
|
| 246 |
+
width: 90%;
|
| 247 |
+
max-width: 500px;
|
| 248 |
+
max-height: 80vh;
|
| 249 |
+
overflow-y: auto;
|
| 250 |
+
}
|
| 251 |
+
|
| 252 |
+
.btn {
|
| 253 |
+
background: linear-gradient(145deg, #4FC3F7, #29B6F6);
|
| 254 |
+
border: none;
|
| 255 |
+
color: white;
|
| 256 |
+
padding: 12px 24px;
|
| 257 |
+
border-radius: 30px;
|
| 258 |
+
font-weight: bold;
|
| 259 |
+
cursor: pointer;
|
| 260 |
+
margin: 10px;
|
| 261 |
+
box-shadow: 0 4px 15px rgba(0,0,0,0.2);
|
| 262 |
+
transition: all 0.3s;
|
| 263 |
+
text-align: center;
|
| 264 |
+
min-width: 200px;
|
| 265 |
+
}
|
| 266 |
+
|
| 267 |
+
.btn:hover {
|
| 268 |
+
transform: translateY(-3px);
|
| 269 |
+
box-shadow: 0 8px 20px rgba(0,0,0,0.3);
|
| 270 |
+
}
|
| 271 |
+
|
| 272 |
+
.btn:active {
|
| 273 |
+
transform: translateY(0);
|
| 274 |
+
box-shadow: 0 2px 10px rgba(0,0,0,0.2);
|
| 275 |
+
}
|
| 276 |
+
|
| 277 |
+
.btn-secondary {
|
| 278 |
+
background: linear-gradient(145deg, #666, #444);
|
| 279 |
+
}
|
| 280 |
+
|
| 281 |
+
.btn-challenge {
|
| 282 |
+
background: linear-gradient(145deg, #FFA726, #FB8C00);
|
| 283 |
+
}
|
| 284 |
+
|
| 285 |
+
.game-display {
|
| 286 |
+
position: fixed;
|
| 287 |
+
background: rgba(0,0,0,0.7);
|
| 288 |
+
color: white;
|
| 289 |
+
padding: 10px 15px;
|
| 290 |
+
border-radius: 10px;
|
| 291 |
+
z-index: 100;
|
| 292 |
+
font-size: 1rem;
|
| 293 |
+
}
|
| 294 |
+
|
| 295 |
+
#scoreDisplay {
|
| 296 |
+
top: 20px;
|
| 297 |
+
right: 20px;
|
| 298 |
+
}
|
| 299 |
+
|
| 300 |
+
#timerDisplay {
|
| 301 |
+
top: 20px;
|
| 302 |
+
left: 20px;
|
| 303 |
+
}
|
| 304 |
+
|
| 305 |
+
#ringCounter {
|
| 306 |
+
bottom: 100px;
|
| 307 |
+
right: 20px;
|
| 308 |
+
display: flex;
|
| 309 |
+
flex-direction: column;
|
| 310 |
+
align-items: center;
|
| 311 |
+
}
|
| 312 |
+
|
| 313 |
+
.ring-indicator {
|
| 314 |
+
width: 30px;
|
| 315 |
+
height: 30px;
|
| 316 |
+
border-radius: 50%;
|
| 317 |
+
border: 2px solid;
|
| 318 |
+
margin: 5px;
|
| 319 |
+
}
|
| 320 |
+
|
| 321 |
+
.settings-group {
|
| 322 |
+
margin-bottom: 1.5rem;
|
| 323 |
+
}
|
| 324 |
+
|
| 325 |
+
.settings-label {
|
| 326 |
+
display: block;
|
| 327 |
+
margin-bottom: 0.5rem;
|
| 328 |
+
color: #BBBBBB;
|
| 329 |
+
}
|
| 330 |
+
|
| 331 |
+
.slider-container {
|
| 332 |
+
display: flex;
|
| 333 |
+
align-items: center;
|
| 334 |
+
gap: 10px;
|
| 335 |
+
}
|
| 336 |
+
|
| 337 |
+
.slider {
|
| 338 |
+
-webkit-appearance: none;
|
| 339 |
+
width: 100%;
|
| 340 |
+
height: 8px;
|
| 341 |
+
border-radius: 4px;
|
| 342 |
+
background: #444;
|
| 343 |
+
outline: none;
|
| 344 |
+
}
|
| 345 |
+
|
| 346 |
+
.slider::-webkit-slider-thumb {
|
| 347 |
+
-webkit-appearance: none;
|
| 348 |
+
appearance: none;
|
| 349 |
+
width: 18px;
|
| 350 |
+
height: 18px;
|
| 351 |
+
border-radius: 50%;
|
| 352 |
+
background: #4FC3F7;
|
| 353 |
+
cursor: pointer;
|
| 354 |
+
}
|
| 355 |
+
|
| 356 |
+
.settings-option {
|
| 357 |
+
margin-bottom: 1rem;
|
| 358 |
+
padding-bottom: 1rem;
|
| 359 |
+
border-bottom: 1px solid #444;
|
| 360 |
+
}
|
| 361 |
+
|
| 362 |
+
.lang-option {
|
| 363 |
+
display: flex;
|
| 364 |
+
align-items: center;
|
| 365 |
+
margin-bottom: 0.5rem;
|
| 366 |
+
}
|
| 367 |
+
|
| 368 |
+
.lang-flag {
|
| 369 |
+
width: 24px;
|
| 370 |
+
height: 16px;
|
| 371 |
+
margin-right: 10px;
|
| 372 |
+
border-radius: 2px;
|
| 373 |
+
}
|
| 374 |
+
|
| 375 |
+
.difficulty-option {
|
| 376 |
+
display: flex;
|
| 377 |
+
justify-content: space-between;
|
| 378 |
+
margin-top: 0.5rem;
|
| 379 |
+
}
|
| 380 |
+
|
| 381 |
+
.difficulty-btn {
|
| 382 |
+
padding: 8px 16px;
|
| 383 |
+
margin: 0;
|
| 384 |
+
min-width: auto;
|
| 385 |
+
background: #444;
|
| 386 |
+
}
|
| 387 |
+
|
| 388 |
+
.difficulty-btn.active {
|
| 389 |
+
background: linear-gradient(145deg, #4FC3F7, #29B6F6);
|
| 390 |
+
}
|
| 391 |
+
|
| 392 |
+
.credits-content {
|
| 393 |
+
text-align: center;
|
| 394 |
+
line-height: 1.8;
|
| 395 |
+
}
|
| 396 |
+
|
| 397 |
+
.credits-name {
|
| 398 |
+
font-size: 1.5rem;
|
| 399 |
+
margin-bottom: 1rem;
|
| 400 |
+
color: #4FC3F7;
|
| 401 |
+
}
|
| 402 |
+
|
| 403 |
+
.credits-title {
|
| 404 |
+
color: #FFA726;
|
| 405 |
+
margin: 1rem 0;
|
| 406 |
+
}
|
| 407 |
+
|
| 408 |
+
.credits-text {
|
| 409 |
+
color: #BBBBBB;
|
| 410 |
+
}
|
| 411 |
+
|
| 412 |
+
.game-overlay {
|
| 413 |
+
position: fixed;
|
| 414 |
+
top: 0;
|
| 415 |
+
left: 0;
|
| 416 |
+
width: 100%;
|
| 417 |
+
height: 100%;
|
| 418 |
+
background: linear-gradient(135deg, rgba(0,0,0,0.3), rgba(0,0,0,0.1));
|
| 419 |
+
z-index: 500;
|
| 420 |
+
display: none;
|
| 421 |
+
}
|
| 422 |
+
|
| 423 |
+
.modal {
|
| 424 |
+
position: fixed;
|
| 425 |
+
top: 50%;
|
| 426 |
+
left: 50%;
|
| 427 |
+
transform: translate(-50%, -50%);
|
| 428 |
+
background: rgba(30, 30, 40, 0.95);
|
| 429 |
+
padding: 2rem;
|
| 430 |
+
border-radius: 20px;
|
| 431 |
+
box-shadow: 0 10px 30px rgba(0,0,0,0.8);
|
| 432 |
+
max-width: 80%;
|
| 433 |
+
max-height: 80vh;
|
| 434 |
+
overflow-y: auto;
|
| 435 |
+
z-index: 501;
|
| 436 |
+
display: none;
|
| 437 |
+
}
|
| 438 |
+
|
| 439 |
+
.modal-title {
|
| 440 |
+
font-size: 2rem;
|
| 441 |
+
font-weight: bold;
|
| 442 |
+
margin-bottom: 1.5rem;
|
| 443 |
+
text-align: center;
|
| 444 |
+
color: #4FC3F7;
|
| 445 |
+
}
|
| 446 |
+
|
| 447 |
+
.modal-text {
|
| 448 |
+
margin-bottom: 2rem;
|
| 449 |
+
line-height: 1.6;
|
| 450 |
+
}
|
| 451 |
+
|
| 452 |
+
.modal-buttons {
|
| 453 |
+
display: flex;
|
| 454 |
+
justify-content: center;
|
| 455 |
+
gap: 1rem;
|
| 456 |
+
margin-top: 1.5rem;
|
| 457 |
+
}
|
| 458 |
+
|
| 459 |
+
.modal-btn {
|
| 460 |
+
min-width: 120px;
|
| 461 |
+
}
|
| 462 |
+
|
| 463 |
+
/* Responsive adjustments */
|
| 464 |
+
@media (max-width: 768px) {
|
| 465 |
+
.screen-title {
|
| 466 |
+
font-size: 2rem;
|
| 467 |
+
margin-bottom: 1.5rem;
|
| 468 |
+
}
|
| 469 |
+
|
| 470 |
+
.screen-content {
|
| 471 |
+
padding: 1.5rem;
|
| 472 |
+
}
|
| 473 |
+
|
| 474 |
+
.btn {
|
| 475 |
+
min-width: 160px;
|
| 476 |
+
padding: 10px 20px;
|
| 477 |
+
margin: 8px;
|
| 478 |
+
}
|
| 479 |
+
|
| 480 |
+
.container {
|
| 481 |
+
width: 90%;
|
| 482 |
+
height: 55%;
|
| 483 |
+
}
|
| 484 |
+
}
|
| 485 |
+
|
| 486 |
+
@media (max-width: 480px) {
|
| 487 |
+
.screen-title {
|
| 488 |
+
font-size: 1.8rem;
|
| 489 |
+
margin-bottom: 1rem;
|
| 490 |
+
}
|
| 491 |
+
|
| 492 |
+
.screen-content {
|
| 493 |
+
padding: 1rem;
|
| 494 |
+
}
|
| 495 |
+
|
| 496 |
+
.btn {
|
| 497 |
+
min-width: 140px;
|
| 498 |
+
padding: 8px 16px;
|
| 499 |
+
margin: 5px;
|
| 500 |
+
font-size: 0.9rem;
|
| 501 |
+
}
|
| 502 |
+
|
| 503 |
+
#scoreDisplay, #timerDisplay {
|
| 504 |
+
font-size: 0.9rem;
|
| 505 |
+
padding: 8px 12px;
|
| 506 |
+
}
|
| 507 |
+
|
| 508 |
+
.container {
|
| 509 |
+
width: 95%;
|
| 510 |
+
height: 50%;
|
| 511 |
+
}
|
| 512 |
+
}
|
| 513 |
+
</style>
|
| 514 |
+
</head>
|
| 515 |
+
<body>
|
| 516 |
+
<!-- Game View -->
|
| 517 |
+
<div id="gameView">
|
| 518 |
+
<!-- Water Background -->
|
| 519 |
+
<div class="water-layer">
|
| 520 |
+
<div class="water-surface"></div>
|
| 521 |
+
</div>
|
| 522 |
+
|
| 523 |
+
<!-- Game Container -->
|
| 524 |
+
<div class="container">
|
| 525 |
+
<div class="container-glass"></div>
|
| 526 |
+
</div>
|
| 527 |
+
|
| 528 |
+
<!-- Game UI Elements -->
|
| 529 |
+
<div id="scoreDisplay" class="game-display">
|
| 530 |
+
Score: <span id="scoreValue">0</span>
|
| 531 |
+
</div>
|
| 532 |
+
|
| 533 |
+
<div id="timerDisplay" class="game-display">
|
| 534 |
+
Time: <span id="timeValue">60</span>s
|
| 535 |
+
</div>
|
| 536 |
+
|
| 537 |
+
<div id="ringCounter" class="game-display">
|
| 538 |
+
<div>Rings Left:</div>
|
| 539 |
+
<div id="ringIndicators" class="flex"></div>
|
| 540 |
+
</div>
|
| 541 |
+
|
| 542 |
+
<div id="bubbleBtn" class="bubble-btn">Bubble</div>
|
| 543 |
+
</div>
|
| 544 |
+
|
| 545 |
+
<!-- Screens -->
|
| 546 |
+
<div id="startScreen" class="screen">
|
| 547 |
+
<div class="screen-content text-center">
|
| 548 |
+
<h2 class="screen-title">Waterful Ring Toss</h2>
|
| 549 |
+
<button id="startBtn" class="btn">Play Game</button>
|
| 550 |
+
<button id="optionsBtn" class="btn btn-secondary">Options</button>
|
| 551 |
+
<button id="creditsBtn" class="btn btn-secondary">Credits</button>
|
| 552 |
+
</div>
|
| 553 |
+
</div>
|
| 554 |
+
|
| 555 |
+
<div id="modeScreen" class="screen hidden">
|
| 556 |
+
<div class="screen-content text-center">
|
| 557 |
+
<h2 class="screen-title">Select Mode</h2>
|
| 558 |
+
<button id="classicModeBtn" class="btn">Classic Mode</button>
|
| 559 |
+
<button id="challengeModeBtn" class="btn btn-challenge">Challenge Mode</button>
|
| 560 |
+
<button id="backToStartBtn" class="btn btn-secondary">Back</button>
|
| 561 |
+
</div>
|
| 562 |
+
</div>
|
| 563 |
+
|
| 564 |
+
<div id="optionsScreen" class="screen hidden">
|
| 565 |
+
<div class="screen-content">
|
| 566 |
+
<h2 class="screen-title mb-6">Options</h2>
|
| 567 |
+
|
| 568 |
+
<div class="settings-group">
|
| 569 |
+
<div class="settings-option">
|
| 570 |
+
<label class="settings-label">Music Volume</label>
|
| 571 |
+
<div class="slider-container">
|
| 572 |
+
<input type="range" min="0" max="100" value="50" class="slider" id="musicSlider">
|
| 573 |
+
<span id="musicValue">50%</span>
|
| 574 |
+
</div>
|
| 575 |
+
</div>
|
| 576 |
+
|
| 577 |
+
<div class="settings-option">
|
| 578 |
+
<label class="settings-label">Sound Effects</label>
|
| 579 |
+
<div class="slider-container">
|
| 580 |
+
<input type="range" min="0" max="100" value="70" class="slider" id="sfxSlider">
|
| 581 |
+
<span id="sfxValue">70%</span>
|
| 582 |
+
</div>
|
| 583 |
+
</div>
|
| 584 |
+
|
| 585 |
+
<div class="settings-option">
|
| 586 |
+
<label class="settings-label">Language</label>
|
| 587 |
+
<div class="lang-option">
|
| 588 |
+
<img src="https://flagcdn.com/w20/us.png" class="lang-flag" alt="English">
|
| 589 |
+
<span>English (US)</span>
|
| 590 |
+
</div>
|
| 591 |
+
<div class="lang-option">
|
| 592 |
+
<img src="https://flagcdn.com/w20/es.png" class="lang-flag" alt="Spanish">
|
| 593 |
+
<span>Español</span>
|
| 594 |
+
</div>
|
| 595 |
+
<div class="lang-option">
|
| 596 |
+
<img src="https://flagcdn.com/w20/fr.png" class="lang-flag" alt="French">
|
| 597 |
+
<span>Français</span>
|
| 598 |
+
</div>
|
| 599 |
+
</div>
|
| 600 |
+
|
| 601 |
+
<div class="settings-option">
|
| 602 |
+
<label class="settings-label">Game Difficulty</label>
|
| 603 |
+
<div class="difficulty-option">
|
| 604 |
+
<button class="difficulty-btn btn-secondary active">Easy</button>
|
| 605 |
+
<button class="difficulty-btn btn-secondary">Medium</button>
|
| 606 |
+
<button class="difficulty-btn btn-secondary">Hard</button>
|
| 607 |
+
</div>
|
| 608 |
+
</div>
|
| 609 |
+
</div>
|
| 610 |
+
|
| 611 |
+
<div class="text-center mt-6">
|
| 612 |
+
<button id="saveOptionsBtn" class="btn">Save Settings</button>
|
| 613 |
+
<button id="cancelOptionsBtn" class="btn btn-secondary">Cancel</button>
|
| 614 |
+
</div>
|
| 615 |
+
</div>
|
| 616 |
+
</div>
|
| 617 |
+
|
| 618 |
+
<div id="creditsScreen" class="screen hidden">
|
| 619 |
+
<div class="screen-content">
|
| 620 |
+
<h2 class="screen-title">Credits</h2>
|
| 621 |
+
|
| 622 |
+
<div class="credits-content">
|
| 623 |
+
<div class="credits-name">WATERFUL RING TOSS</div>
|
| 624 |
+
<div class="credits-text">A digital recreation of the classic arcade game</div>
|
| 625 |
+
|
| 626 |
+
<div class="credits-title">Developed By</div>
|
| 627 |
+
<div class="credits-name">Your Name Here</div>
|
| 628 |
+
<div class="credits-text">© 2023 All Rights Reserved</div>
|
| 629 |
+
|
| 630 |
+
<div class="credits-title">Inspired By</div>
|
| 631 |
+
<div class="credits-text">Tomy's Original Waterful Ring Toss Game</div>
|
| 632 |
+
|
| 633 |
+
<div class="credits-title">Special Thanks</div>
|
| 634 |
+
<div class="credits-text">To everyone who enjoys classic arcade games!</div>
|
| 635 |
+
</div>
|
| 636 |
+
|
| 637 |
+
<div class="text-center mt-6">
|
| 638 |
+
<button id="backFromCreditsBtn" class="btn">Back</button>
|
| 639 |
+
</div>
|
| 640 |
+
</div>
|
| 641 |
+
</div>
|
| 642 |
+
|
| 643 |
+
<!-- Game Overlay and Modals -->
|
| 644 |
+
<div id="gameOverlay" class="game-overlay"></div>
|
| 645 |
+
|
| 646 |
+
<div id="resultModal" class="modal">
|
| 647 |
+
<h3 class="modal-title">Success!</h3>
|
| 648 |
+
<p class="modal-text" id="resultText">You landed the ring on a peg!</p>
|
| 649 |
+
<div class="modal-buttons">
|
| 650 |
+
<button id="continueBtn" class="btn modal-btn">Continue</button>
|
| 651 |
+
</div>
|
| 652 |
+
</div>
|
| 653 |
+
|
| 654 |
+
<div id="pauseModal" class="modal">
|
| 655 |
+
<h3 class="modal-title">Game Paused</h3>
|
| 656 |
+
<div class="modal-buttons">
|
| 657 |
+
<button id="resumeBtn" class="btn modal-btn">Resume</button>
|
| 658 |
+
<button id="quitBtn" class="btn btn-secondary modal-btn">Quit</button>
|
| 659 |
+
</div>
|
| 660 |
+
</div>
|
| 661 |
+
|
| 662 |
+
<div id="gameOverModal" class="modal">
|
| 663 |
+
<h3 class="modal-title">Game Over</h3>
|
| 664 |
+
<p class="modal-text" id="finalScoreText">Your final score: <span id="finalScoreValue">0</span></p>
|
| 665 |
+
<div class="modal-buttons">
|
| 666 |
+
<button id="playAgainBtn" class="btn modal-btn">Play Again</button>
|
| 667 |
+
<button id="mainMenuBtn" class="btn btn-secondary modal-btn">Main Menu</button>
|
| 668 |
+
</div>
|
| 669 |
+
</div>
|
| 670 |
+
|
| 671 |
+
<div id="countdownDisplay" class="fixed inset-0 flex items-center justify-center text-white text-9xl font-bold text-shadow-lg z-1000 hidden">
|
| 672 |
+
3
|
| 673 |
+
</div>
|
| 674 |
+
|
| 675 |
+
<!-- Game Elements (dynamically added) -->
|
| 676 |
+
<div id="gameElements"></div>
|
| 677 |
+
|
| 678 |
+
<script>
|
| 679 |
+
// Game Model - Manages data and game logic
|
| 680 |
+
class GameModel {
|
| 681 |
+
constructor() {
|
| 682 |
+
this.mode = null; // 'classic' or 'challenge'
|
| 683 |
+
this.score = 0;
|
| 684 |
+
this.timeLeft = 60;
|
| 685 |
+
this.ringsLeft = 0;
|
| 686 |
+
this.difficulty = 'easy';
|
| 687 |
+
this.musicVolume = 50;
|
| 688 |
+
this.sfxVolume = 70;
|
| 689 |
+
this.language = 'en';
|
| 690 |
+
this.isPaused = false;
|
| 691 |
+
this.gameActive = false;
|
| 692 |
+
this.pegs = [];
|
| 693 |
+
this.rings = [];
|
| 694 |
+
this.activeRing = null;
|
| 695 |
+
this.physicsEngine = null;
|
| 696 |
+
}
|
| 697 |
+
|
| 698 |
+
setMode(mode) {
|
| 699 |
+
this.mode = mode;
|
| 700 |
+
if (mode === 'classic') {
|
| 701 |
+
this.ringsLeft = 10;
|
| 702 |
+
} else {
|
| 703 |
+
this.ringsLeft = 15;
|
| 704 |
+
this.timeLeft = 60;
|
| 705 |
+
}
|
| 706 |
+
this.score = 0;
|
| 707 |
+
}
|
| 708 |
+
|
| 709 |
+
updateScore(points) {
|
| 710 |
+
this.score += points;
|
| 711 |
+
return this.score;
|
| 712 |
+
}
|
| 713 |
+
|
| 714 |
+
decrementTime() {
|
| 715 |
+
if (this.timeLeft > 0 && !this.isPaused) {
|
| 716 |
+
this.timeLeft--;
|
| 717 |
+
}
|
| 718 |
+
return this.timeLeft;
|
| 719 |
+
}
|
| 720 |
+
|
| 721 |
+
decrementRings() {
|
| 722 |
+
if (this.ringsLeft > 0) {
|
| 723 |
+
this.ringsLeft--;
|
| 724 |
+
}
|
| 725 |
+
return this.ringsLeft;
|
| 726 |
+
}
|
| 727 |
+
|
| 728 |
+
addTime(seconds) {
|
| 729 |
+
this.timeLeft += seconds;
|
| 730 |
+
return this.timeLeft;
|
| 731 |
+
}
|
| 732 |
+
|
| 733 |
+
togglePause() {
|
| 734 |
+
this.isPaused = !this.isPaused;
|
| 735 |
+
return this.isPaused;
|
| 736 |
+
}
|
| 737 |
+
|
| 738 |
+
resetGame() {
|
| 739 |
+
this.score = 0;
|
| 740 |
+
if (this.mode === 'classic') {
|
| 741 |
+
this.ringsLeft = 10;
|
| 742 |
+
} else {
|
| 743 |
+
this.ringsLeft = 15;
|
| 744 |
+
this.timeLeft = 60;
|
| 745 |
+
}
|
| 746 |
+
this.isPaused = false;
|
| 747 |
+
}
|
| 748 |
+
}
|
| 749 |
+
|
| 750 |
+
// Game View - Handles rendering and UI updates
|
| 751 |
+
class GameView {
|
| 752 |
+
constructor() {
|
| 753 |
+
// DOM elements
|
| 754 |
+
this.startScreen = document.getElementById('startScreen');
|
| 755 |
+
this.modeScreen = document.getElementById('modeScreen');
|
| 756 |
+
this.optionsScreen = document.getElementById('optionsScreen');
|
| 757 |
+
this.creditsScreen = document.getElementById('creditsScreen');
|
| 758 |
+
this.scoreDisplay = document.getElementById('scoreDisplay');
|
| 759 |
+
this.scoreValue = document.getElementById('scoreValue');
|
| 760 |
+
this.timeDisplay = document.getElementById('timerDisplay');
|
| 761 |
+
this.timeValue = document.getElementById('timeValue');
|
| 762 |
+
this.ringIndicators = document.getElementById('ringIndicators');
|
| 763 |
+
this.bubbleBtn = document.getElementById('bubbleBtn');
|
| 764 |
+
this.gameView = document.getElementById('gameView');
|
| 765 |
+
this.container = document.querySelector('.container');
|
| 766 |
+
this.gameElements = document.getElementById('gameElements');
|
| 767 |
+
this.countdownDisplay = document.getElementById('countdownDisplay');
|
| 768 |
+
|
| 769 |
+
// Buttons
|
| 770 |
+
this.startBtn = document.getElementById('startBtn');
|
| 771 |
+
this.optionsBtn = document.getElementById('optionsBtn');
|
| 772 |
+
this.creditsBtn = document.getElementById('creditsBtn');
|
| 773 |
+
this.classicModeBtn = document.getElementById('classicModeBtn');
|
| 774 |
+
this.challengeModeBtn = document.getElementById('challengeModeBtn');
|
| 775 |
+
this.backToStartBtn = document.getElementById('backToStartBtn');
|
| 776 |
+
this.saveOptionsBtn = document.getElementById('saveOptionsBtn');
|
| 777 |
+
this.cancelOptionsBtn = document.getElementById('cancelOptionsBtn');
|
| 778 |
+
this.backFromCreditsBtn = document.getElementById('backFromCreditsBtn');
|
| 779 |
+
|
| 780 |
+
// Modals
|
| 781 |
+
this.gameOverlay = document.getElementById('gameOverlay');
|
| 782 |
+
this.resultModal = document.getElementById('resultModal');
|
| 783 |
+
this.resultText = document.getElementById('resultText');
|
| 784 |
+
this.continueBtn = document.getElementById('continueBtn');
|
| 785 |
+
this.pauseModal = document.getElementById('pauseModal');
|
| 786 |
+
this.resumeBtn = document.getElementById('resumeBtn');
|
| 787 |
+
this.quitBtn = document.getElementById('quitBtn');
|
| 788 |
+
this.gameOverModal = document.getElementById('gameOverModal');
|
| 789 |
+
this.finalScoreText = document.getElementById('finalScoreText');
|
| 790 |
+
this.finalScoreValue = document.getElementById('finalScoreValue');
|
| 791 |
+
this.playAgainBtn = document.getElementById('playAgainBtn');
|
| 792 |
+
this.mainMenuBtn = document.getElementById('mainMenuBtn');
|
| 793 |
+
}
|
| 794 |
+
|
| 795 |
+
updateScore(score) {
|
| 796 |
+
this.scoreValue.textContent = score;
|
| 797 |
+
}
|
| 798 |
+
|
| 799 |
+
updateTime(time) {
|
| 800 |
+
this.timeValue.textContent = time;
|
| 801 |
+
}
|
| 802 |
+
|
| 803 |
+
updateRings(ringsLeft, totalRings) {
|
| 804 |
+
this.ringIndicators.innerHTML = '';
|
| 805 |
+
|
| 806 |
+
for (let i = 0; i < totalRings; i++) {
|
| 807 |
+
const indicator = document.createElement('div');
|
| 808 |
+
indicator.className = 'ring-indicator';
|
| 809 |
+
|
| 810 |
+
if (i < ringsLeft) {
|
| 811 |
+
const randomColor = this.getRandomRingColor();
|
| 812 |
+
indicator.style.borderColor = randomColor;
|
| 813 |
+
indicator.style.backgroundColor = `${randomColor}40`;
|
| 814 |
+
} else {
|
| 815 |
+
indicator.style.borderColor = '#666';
|
| 816 |
+
indicator.style.backgroundColor = 'transparent';
|
| 817 |
+
}
|
| 818 |
+
|
| 819 |
+
this.ringIndicators.appendChild(indicator);
|
| 820 |
+
}
|
| 821 |
+
}
|
| 822 |
+
|
| 823 |
+
getRandomRingColor() {
|
| 824 |
+
const colors = ['#FF5722', '#4CAF50', '#2196F3', '#FFC107', '#9C27B0'];
|
| 825 |
+
return colors[Math.floor(Math.random() * colors.length)];
|
| 826 |
+
}
|
| 827 |
+
|
| 828 |
+
showScreen(screenName) {
|
| 829 |
+
document.getElementById('startScreen').classList.add('hidden');
|
| 830 |
+
document.getElementById('modeScreen').classList.add('hidden');
|
| 831 |
+
document.getElementById('optionsScreen').classList.add('hidden');
|
| 832 |
+
document.getElementById('creditsScreen').classList.add('hidden');
|
| 833 |
+
|
| 834 |
+
if (screenName) {
|
| 835 |
+
document.getElementById(screenName).classList.remove('hidden');
|
| 836 |
+
}
|
| 837 |
+
}
|
| 838 |
+
|
| 839 |
+
showGameUI() {
|
| 840 |
+
this.scoreDisplay.classList.remove('hidden');
|
| 841 |
+
this.timeDisplay.classList.remove('hidden');
|
| 842 |
+
this.ringCounter.classList.remove('hidden');
|
| 843 |
+
this.bubbleBtn.classList.remove('hidden');
|
| 844 |
+
}
|
| 845 |
+
|
| 846 |
+
hideGameUI() {
|
| 847 |
+
this.scoreDisplay.classList.add('hidden');
|
| 848 |
+
this.timeDisplay.classList.add('hidden');
|
| 849 |
+
this.ringCounter.classList.add('hidden');
|
| 850 |
+
this.bubbleBtn.classList.add('hidden');
|
| 851 |
+
}
|
| 852 |
+
|
| 853 |
+
createRing(x, y, size, color) {
|
| 854 |
+
const ring = document.createElement('div');
|
| 855 |
+
ring.className = 'ring active-ring';
|
| 856 |
+
ring.style.width = `${size}px`;
|
| 857 |
+
ring.style.height = `${size}px`;
|
| 858 |
+
ring.style.left = `${x - size/2}px`;
|
| 859 |
+
ring.style.top = `${y - size/2}px`;
|
| 860 |
+
ring.style.borderColor = color;
|
| 861 |
+
ring.style.backgroundColor = `${color}40`;
|
| 862 |
+
|
| 863 |
+
this.gameElements.appendChild(ring);
|
| 864 |
+
return ring;
|
| 865 |
+
}
|
| 866 |
+
|
| 867 |
+
createPeg(x, y, size, color, points) {
|
| 868 |
+
const peg = document.createElement('div');
|
| 869 |
+
peg.className = 'peg';
|
| 870 |
+
peg.style.left = `${x - size/2}px`;
|
| 871 |
+
peg.style.top = `${y - size/2}px`;
|
| 872 |
+
peg.style.width = `${size}px`;
|
| 873 |
+
peg.style.height = `${size}px`;
|
| 874 |
+
peg.style.backgroundColor = color;
|
| 875 |
+
|
| 876 |
+
this.container.appendChild(peg);
|
| 877 |
+
return peg;
|
| 878 |
+
}
|
| 879 |
+
|
| 880 |
+
createBubble(x, y) {
|
| 881 |
+
const size = 15 + Math.random() * 20;
|
| 882 |
+
const bubble = document.createElement('div');
|
| 883 |
+
bubble.className = 'bubble bubble-float';
|
| 884 |
+
bubble.style.width = `${size}px`;
|
| 885 |
+
bubble.style.height = `${size}px`;
|
| 886 |
+
bubble.style.left = `${x - size/2}px`;
|
| 887 |
+
bubble.style.top = `${y - size/2}px`;
|
| 888 |
+
|
| 889 |
+
this.gameView.appendChild(bubble);
|
| 890 |
+
|
| 891 |
+
setTimeout(() => {
|
| 892 |
+
bubble.remove();
|
| 893 |
+
}, 2000);
|
| 894 |
+
}
|
| 895 |
+
|
| 896 |
+
showResult(message) {
|
| 897 |
+
this.resultText.textContent = message;
|
| 898 |
+
this.gameOverlay.style.display = 'block';
|
| 899 |
+
this.resultModal.style.display = 'block';
|
| 900 |
+
}
|
| 901 |
+
|
| 902 |
+
hideResult() {
|
| 903 |
+
this.gameOverlay.style.display = 'none';
|
| 904 |
+
this.resultModal.style.display = 'none';
|
| 905 |
+
}
|
| 906 |
+
|
| 907 |
+
showPauseMenu() {
|
| 908 |
+
this.gameOverlay.style.display = 'block';
|
| 909 |
+
this.pauseModal.style.display = 'block';
|
| 910 |
+
}
|
| 911 |
+
|
| 912 |
+
hidePauseMenu() {
|
| 913 |
+
this.gameOverlay.style.display = 'none';
|
| 914 |
+
this.pauseModal.style.display = 'none';
|
| 915 |
+
}
|
| 916 |
+
|
| 917 |
+
showGameOver(score) {
|
| 918 |
+
this.finalScoreValue.textContent = score;
|
| 919 |
+
this.gameOverlay.style.display = 'block';
|
| 920 |
+
this.gameOverModal.style.display = 'block';
|
| 921 |
+
}
|
| 922 |
+
|
| 923 |
+
hideGameOver() {
|
| 924 |
+
this.gameOverlay.style.display = 'none';
|
| 925 |
+
this.gameOverModal.style.display = 'none';
|
| 926 |
+
}
|
| 927 |
+
|
| 928 |
+
showCountdown(count, callback) {
|
| 929 |
+
this.countdownDisplay.textContent = count;
|
| 930 |
+
this.countdownDisplay.classList.remove('hidden');
|
| 931 |
+
|
| 932 |
+
let current = count;
|
| 933 |
+
const interval = setInterval(() => {
|
| 934 |
+
current--;
|
| 935 |
+
if (current > 0) {
|
| 936 |
+
this.countdownDisplay.textContent = current;
|
| 937 |
+
} else {
|
| 938 |
+
this.countdownDisplay.textContent = 'GO!';
|
| 939 |
+
setTimeout(() => {
|
| 940 |
+
this.countdownDisplay.classList.add('hidden');
|
| 941 |
+
clearInterval(interval);
|
| 942 |
+
if (callback) callback();
|
| 943 |
+
}, 500);
|
| 944 |
+
}
|
| 945 |
+
}, 1000);
|
| 946 |
+
}
|
| 947 |
+
|
| 948 |
+
clearGameElements() {
|
| 949 |
+
this.gameElements.innerHTML = '';
|
| 950 |
+
const pegs = document.querySelectorAll('.peg');
|
| 951 |
+
pegs.forEach(peg => peg.remove());
|
| 952 |
+
}
|
| 953 |
+
}
|
| 954 |
+
|
| 955 |
+
// Game Controller - Manages game flow and user interactions
|
| 956 |
+
class GameController {
|
| 957 |
+
constructor(model, view) {
|
| 958 |
+
this.model = model;
|
| 959 |
+
this.view = view;
|
| 960 |
+
this.isDragging = false;
|
| 961 |
+
this.startDragPos = { x: 0, y: 0 };
|
| 962 |
+
this.currentDragPos = { x: 0, y: 0 };
|
| 963 |
+
this.gameInterval = null;
|
| 964 |
+
this.physicsWorld = null;
|
| 965 |
+
this.physicsRings = [];
|
| 966 |
+
this.activeRingElement = null;
|
| 967 |
+
|
| 968 |
+
// Initialize event listeners
|
| 969 |
+
this.initEventListeners();
|
| 970 |
+
|
| 971 |
+
// Initialize physics engine (Matter.js)
|
| 972 |
+
this.initPhysics();
|
| 973 |
+
}
|
| 974 |
+
|
| 975 |
+
initEventListeners() {
|
| 976 |
+
// Screen navigation
|
| 977 |
+
this.view.startBtn.addEventListener('click', () => {
|
| 978 |
+
this.view.showScreen('modeScreen');
|
| 979 |
+
});
|
| 980 |
+
|
| 981 |
+
this.view.optionsBtn.addEventListener('click', () => {
|
| 982 |
+
this.view.showScreen('optionsScreen');
|
| 983 |
+
});
|
| 984 |
+
|
| 985 |
+
this.view.creditsBtn.addEventListener('click', () => {
|
| 986 |
+
this.view.showScreen('creditsScreen');
|
| 987 |
+
});
|
| 988 |
+
|
| 989 |
+
this.view.backToStartBtn.addEventListener('click', () => {
|
| 990 |
+
this.view.showScreen('startScreen');
|
| 991 |
+
});
|
| 992 |
+
|
| 993 |
+
this.view.backFromCreditsBtn.addEventListener('click', () => {
|
| 994 |
+
this.view.showScreen('startScreen');
|
| 995 |
+
});
|
| 996 |
+
|
| 997 |
+
this.view.cancelOptionsBtn.addEventListener('click', () => {
|
| 998 |
+
this.view.showScreen('startScreen');
|
| 999 |
+
});
|
| 1000 |
+
|
| 1001 |
+
// Game mode selection
|
| 1002 |
+
this.view.classicModeBtn.addEventListener('click', () => {
|
| 1003 |
+
this.startGame('classic');
|
| 1004 |
+
});
|
| 1005 |
+
|
| 1006 |
+
this.view.challengeModeBtn.addEventListener('click', () => {
|
| 1007 |
+
this.startGame('challenge');
|
| 1008 |
+
});
|
| 1009 |
+
|
| 1010 |
+
// Bubble button
|
| 1011 |
+
this.view.bubbleBtn.addEventListener('click', (e) => {
|
| 1012 |
+
this.createBubble();
|
| 1013 |
+
});
|
| 1014 |
+
|
| 1015 |
+
// Pause/resume game
|
| 1016 |
+
document.addEventListener('keydown', (e) => {
|
| 1017 |
+
if (e.key === 'Escape' && this.model.gameActive) {
|
| 1018 |
+
this.togglePause();
|
| 1019 |
+
}
|
| 1020 |
+
});
|
| 1021 |
+
|
| 1022 |
+
// For mobile devices, add a pause button if needed
|
| 1023 |
+
|
| 1024 |
+
// Modal controls
|
| 1025 |
+
this.view.continueBtn.addEventListener('click', () => {
|
| 1026 |
+
this.view.hideResult();
|
| 1027 |
+
if (this.model.ringsLeft > 0) {
|
| 1028 |
+
this.createNewRing();
|
| 1029 |
+
} else if (this.model.mode === 'challenge' && this.model.timeLeft <= 0) {
|
| 1030 |
+
this.endGame();
|
| 1031 |
+
}
|
| 1032 |
+
});
|
| 1033 |
+
|
| 1034 |
+
this.view.resumeBtn.addEventListener('click', () => {
|
| 1035 |
+
this.togglePause();
|
| 1036 |
+
});
|
| 1037 |
+
|
| 1038 |
+
this.view.quitBtn.addEventListener('click', () => {
|
| 1039 |
+
this.endGame();
|
| 1040 |
+
});
|
| 1041 |
+
|
| 1042 |
+
this.view.playAgainBtn.addEventListener('click', () => {
|
| 1043 |
+
this.view.hideGameOver();
|
| 1044 |
+
this.startGame(this.model.mode);
|
| 1045 |
+
});
|
| 1046 |
+
|
| 1047 |
+
this.view.mainMenuBtn.addEventListener('click', () => {
|
| 1048 |
+
this.view.hideGameOver();
|
| 1049 |
+
this.view.showScreen('startScreen');
|
| 1050 |
+
});
|
| 1051 |
+
|
| 1052 |
+
// Ring dragging controls
|
| 1053 |
+
this.view.gameView.addEventListener('touchstart', (e) => this.handleStart(e));
|
| 1054 |
+
this.view.gameView.addEventListener('mousedown', (e) => this.handleStart(e));
|
| 1055 |
+
|
| 1056 |
+
this.view.gameView.addEventListener('touchmove', (e) => this.handleMove(e));
|
| 1057 |
+
this.view.gameView.addEventListener('mousemove', (e) => this.handleMove(e));
|
| 1058 |
+
|
| 1059 |
+
this.view.gameView.addEventListener('touchend', (e) => this.handleEnd(e));
|
| 1060 |
+
this.view.gameView.addEventListener('mouseup', (e) => this.handleEnd(e));
|
| 1061 |
+
|
| 1062 |
+
// Window resize
|
| 1063 |
+
window.addEventListener('resize', () => this.handleResize());
|
| 1064 |
+
}
|
| 1065 |
+
|
| 1066 |
+
initPhysics() {
|
| 1067 |
+
const engine = Matter.Engine.create({
|
| 1068 |
+
gravity: { x: 0, y: 1 }
|
| 1069 |
+
});
|
| 1070 |
+
this.physicsWorld = engine.world;
|
| 1071 |
+
|
| 1072 |
+
// Create invisible boundaries
|
| 1073 |
+
const ground = Matter.Bodies.rectangle(window.innerWidth / 2, window.innerHeight + 50, window.innerWidth, 100, {
|
| 1074 |
+
isStatic: true,
|
| 1075 |
+
render: { fillStyle: 'transparent' },
|
| 1076 |
+
label: 'ground'
|
| 1077 |
+
});
|
| 1078 |
+
|
| 1079 |
+
const leftWall = Matter.Bodies.rectangle(-50, window.innerHeight / 2, 100, window.innerHeight, {
|
| 1080 |
+
isStatic: true,
|
| 1081 |
+
render: { fillStyle: 'transparent' },
|
| 1082 |
+
label: 'leftWall'
|
| 1083 |
+
});
|
| 1084 |
+
|
| 1085 |
+
const rightWall = Matter.Bodies.rectangle(window.innerWidth + 50, window.innerHeight / 2, 100, window.innerHeight, {
|
| 1086 |
+
isStatic: true,
|
| 1087 |
+
render: { fillStyle: 'transparent' },
|
| 1088 |
+
label: 'rightWall'
|
| 1089 |
+
});
|
| 1090 |
+
|
| 1091 |
+
const ceiling = Matter.Bodies.rectangle(window.innerWidth / 2, -50, window.innerWidth, 100, {
|
| 1092 |
+
isStatic: true,
|
| 1093 |
+
render: { fillStyle: 'transparent' },
|
| 1094 |
+
label: 'ceiling'
|
| 1095 |
+
});
|
| 1096 |
+
|
| 1097 |
+
Matter.World.add(this.physicsWorld, [ground, leftWall, rightWall, ceiling]);
|
| 1098 |
+
|
| 1099 |
+
// Start the engine
|
| 1100 |
+
Matter.Engine.run(engine);
|
| 1101 |
+
}
|
| 1102 |
+
|
| 1103 |
+
startGame(mode) {
|
| 1104 |
+
this.model.setMode(mode);
|
| 1105 |
+
this.view.showGameUI();
|
| 1106 |
+
this.view.updateScore(0);
|
| 1107 |
+
this.view.updateRings(this.model.ringsLeft, this.model.ringsLeft);
|
| 1108 |
+
|
| 1109 |
+
if (mode === 'challenge') {
|
| 1110 |
+
this.view.timeDisplay.classList.remove('hidden');
|
| 1111 |
+
this.view.updateTime(this.model.timeLeft);
|
| 1112 |
+
} else {
|
| 1113 |
+
this.view.timeDisplay.classList.add('hidden');
|
| 1114 |
+
}
|
| 1115 |
+
|
| 1116 |
+
// Clear previous game elements
|
| 1117 |
+
this.view.clearGameElements();
|
| 1118 |
+
this.physicsRings = [];
|
| 1119 |
+
|
| 1120 |
+
// Generate pegs
|
| 1121 |
+
this.generatePegs();
|
| 1122 |
+
|
| 1123 |
+
// Show countdown
|
| 1124 |
+
this.view.showCountdown(3, () => {
|
| 1125 |
+
this.model.gameActive = true;
|
| 1126 |
+
|
| 1127 |
+
// Start game timer if in challenge mode
|
| 1128 |
+
if (mode === 'challenge') {
|
| 1129 |
+
this.gameInterval = setInterval(() => {
|
| 1130 |
+
const timeLeft = this.model.decrementTime();
|
| 1131 |
+
this.view.updateTime(timeLeft);
|
| 1132 |
+
|
| 1133 |
+
if (timeLeft <= 0 && this.model.ringsLeft <= 0) {
|
| 1134 |
+
clearInterval(this.gameInterval);
|
| 1135 |
+
this.endGame();
|
| 1136 |
+
}
|
| 1137 |
+
}, 1000);
|
| 1138 |
+
}
|
| 1139 |
+
|
| 1140 |
+
// Create the first ring
|
| 1141 |
+
this.createNewRing();
|
| 1142 |
+
});
|
| 1143 |
+
}
|
| 1144 |
+
|
| 1145 |
+
generatePegs() {
|
| 1146 |
+
// Clear previous pegs
|
| 1147 |
+
this.model.pegs = [];
|
| 1148 |
+
|
| 1149 |
+
// Generate pegs based on game mode
|
| 1150 |
+
const pegCount = this.model.mode === 'classic' ? 8 : 12;
|
| 1151 |
+
|
| 1152 |
+
// Get container dimensions
|
| 1153 |
+
const containerRect = this.view.container.getBoundingClientRect();
|
| 1154 |
+
const containerWidth = containerRect.width;
|
| 1155 |
+
const containerHeight = containerRect.height;
|
| 1156 |
+
const containerLeft = containerRect.left;
|
| 1157 |
+
const containerTop = containerRect.top;
|
| 1158 |
+
|
| 1159 |
+
// Create pegs with physical bodies
|
| 1160 |
+
for (let i = 0; i < pegCount; i++) {
|
| 1161 |
+
const pegSize = 12 + Math.random() * 8; // Random size between 12 and 20
|
| 1162 |
+
const pegRadius = pegSize / 2;
|
| 1163 |
+
|
| 1164 |
+
// Position pegs within the container
|
| 1165 |
+
let pegX, pegY;
|
| 1166 |
+
let validPosition = false;
|
| 1167 |
+
let attempts = 0;
|
| 1168 |
+
|
| 1169 |
+
// Keep trying until we find a position that doesn't overlap
|
| 1170 |
+
while (!validPosition && attempts < 100) {
|
| 1171 |
+
attempts++;
|
| 1172 |
+
pegX = containerLeft + 30 + Math.random() * (containerWidth - 60);
|
| 1173 |
+
pegY = containerTop + 30 + Math.random() * (containerHeight - 60);
|
| 1174 |
+
|
| 1175 |
+
validPosition = true;
|
| 1176 |
+
|
| 1177 |
+
// Check for overlap with existing pegs
|
| 1178 |
+
for (const existingPeg of this.model.pegs) {
|
| 1179 |
+
const dx = pegX - existingPeg.x;
|
| 1180 |
+
const dy = pegY - existingPeg.y;
|
| 1181 |
+
const distance = Math.sqrt(dx * dx + dy * dy);
|
| 1182 |
+
|
| 1183 |
+
if (distance < pegRadius + existingPeg.radius + 15) { // 15px minimum spacing
|
| 1184 |
+
validPosition = false;
|
| 1185 |
+
break;
|
| 1186 |
+
}
|
| 1187 |
+
}
|
| 1188 |
+
}
|
| 1189 |
+
|
| 1190 |
+
if (validPosition) {
|
| 1191 |
+
// Choose a color for the peg
|
| 1192 |
+
const colors = ['#FF5722', '#4CAF50', '#2196F3', '#FFC107', '#9C27B0'];
|
| 1193 |
+
const points = [10, 20, 30, 40, 50];
|
| 1194 |
+
const colorIndex = Math.floor(Math.random() * colors.length);
|
| 1195 |
+
const pegColor = colors[colorIndex];
|
| 1196 |
+
const pegPoints = points[colorIndex];
|
| 1197 |
+
|
| 1198 |
+
// Create physics body for the peg
|
| 1199 |
+
const pegBody = Matter.Bodies.circle(
|
| 1200 |
+
pegX,
|
| 1201 |
+
pegY,
|
| 1202 |
+
pegRadius,
|
| 1203 |
+
{
|
| 1204 |
+
isStatic: true,
|
| 1205 |
+
render: {
|
| 1206 |
+
fillStyle: pegColor,
|
| 1207 |
+
strokeStyle: '#000',
|
| 1208 |
+
lineWidth: 1
|
| 1209 |
+
}
|
| 1210 |
+
}
|
| 1211 |
+
);
|
| 1212 |
+
|
| 1213 |
+
Matter.World.add(this.physicsWorld, pegBody);
|
| 1214 |
+
|
| 1215 |
+
// Store peg data
|
| 1216 |
+
this.model.pegs.push({
|
| 1217 |
+
body: pegBody,
|
| 1218 |
+
x: pegX,
|
| 1219 |
+
y: pegY,
|
| 1220 |
+
radius: pegRadius,
|
| 1221 |
+
size: pegSize,
|
| 1222 |
+
color: pegColor,
|
| 1223 |
+
points: pegPoints
|
| 1224 |
+
});
|
| 1225 |
+
|
| 1226 |
+
// Create visual peg
|
| 1227 |
+
this.view.createPeg(pegX, pegY, pegSize, pegColor, pegPoints);
|
| 1228 |
+
}
|
| 1229 |
+
}
|
| 1230 |
+
}
|
| 1231 |
+
|
| 1232 |
+
createNewRing() {
|
| 1233 |
+
if (!this.model.gameActive || this.model.isPaused || this.model.ringsLeft <= 0) return;
|
| 1234 |
+
|
| 1235 |
+
// Create a new active ring at the bottom right position
|
| 1236 |
+
const holderRect = this.view.ringCounter.getBoundingClientRect();
|
| 1237 |
+
const ringX = holderRect.left + holderRect.width / 2;
|
| 1238 |
+
const ringY = holderRect.top + holderRect.height / 2;
|
| 1239 |
+
|
| 1240 |
+
// Set active ring position (hold position)
|
| 1241 |
+
this.startDragPos = { x: ringX, y: ringY };
|
| 1242 |
+
this.currentDragPos = { x: ringX, y: ringY };
|
| 1243 |
+
|
| 1244 |
+
// Style the active ring
|
| 1245 |
+
const ringSize = 30 + Math.floor(Math.random() * 20); // 30-50px diameter
|
| 1246 |
+
const ringColor = this.view.getRandomRingColor();
|
| 1247 |
+
|
| 1248 |
+
// Create visual ring
|
| 1249 |
+
this.activeRingElement = this.view.createRing(ringX, ringY, ringSize, ringColor);
|
| 1250 |
+
|
| 1251 |
+
// Store active ring data
|
| 1252 |
+
this.activeRing = {
|
| 1253 |
+
x: ringX,
|
| 1254 |
+
y: ringY,
|
| 1255 |
+
size: ringSize,
|
| 1256 |
+
radius: ringSize / 2,
|
| 1257 |
+
color: ringColor,
|
| 1258 |
+
element: this.activeRingElement
|
| 1259 |
+
};
|
| 1260 |
+
}
|
| 1261 |
+
|
| 1262 |
+
handleStart(e) {
|
| 1263 |
+
if (!this.model.gameActive || this.model.isPaused || !this.activeRing || this.isDragging) return;
|
| 1264 |
+
|
| 1265 |
+
e.preventDefault();
|
| 1266 |
+
this.isDragging = true;
|
| 1267 |
+
|
| 1268 |
+
const clientX = e.clientX || e.touches[0].clientX;
|
| 1269 |
+
const clientY = e.clientY || e.touches[0].clientY;
|
| 1270 |
+
|
| 1271 |
+
this.startDragPos = { x: clientX, y: clientY };
|
| 1272 |
+
this.currentDragPos = { x: clientX, y: clientY };
|
| 1273 |
+
|
| 1274 |
+
// Style the active ring when dragging
|
| 1275 |
+
this.activeRingElement.style.transform = 'scale(1.1)';
|
| 1276 |
+
this.activeRingElement.style.opacity = '1';
|
| 1277 |
+
this.activeRingElement.style.border = '3px solid';
|
| 1278 |
+
|
| 1279 |
+
// Update ring position
|
| 1280 |
+
this.updateActiveRingPosition(clientX, clientY);
|
| 1281 |
+
}
|
| 1282 |
+
|
| 1283 |
+
handleMove(e) {
|
| 1284 |
+
if (!this.isDragging) return;
|
| 1285 |
+
|
| 1286 |
+
e.preventDefault();
|
| 1287 |
+
|
| 1288 |
+
const clientX = e.clientX || e.touches[0].clientX;
|
| 1289 |
+
const clientY = e.clientY || e.touches[0].clientY;
|
| 1290 |
+
|
| 1291 |
+
this.currentDragPos = { x: clientX, y: clientY };
|
| 1292 |
+
|
| 1293 |
+
// Update ring position
|
| 1294 |
+
this.updateActiveRingPosition(clientX, clientY);
|
| 1295 |
+
}
|
| 1296 |
+
|
| 1297 |
+
handleEnd(e) {
|
| 1298 |
+
if (!this.isDragging) return;
|
| 1299 |
+
|
| 1300 |
+
e.preventDefault();
|
| 1301 |
+
|
| 1302 |
+
const clientX = e.clientX || (e.changedTouches ? e.changedTouches[0].clientX : 0);
|
| 1303 |
+
const clientY = e.clientY || (e.changedTouches ? e.changedTouches[0].clientY : 0);
|
| 1304 |
+
|
| 1305 |
+
if (clientX && clientY) {
|
| 1306 |
+
this.currentDragPos = { x: clientX, y: clientY };
|
| 1307 |
+
|
| 1308 |
+
// Calculate throw velocity
|
| 1309 |
+
const velocityX = (this.startDragPos.x - this.currentDragPos.x) * 0.25;
|
| 1310 |
+
const velocityY = (this.startDragPos.y - this.currentDragPos.y) * 0.15 - 2; // Slight upward boost
|
| 1311 |
+
|
| 1312 |
+
// Calculate throw position (adjust for aiming)
|
| 1313 |
+
const throwX = this.currentDragPos.x;
|
| 1314 |
+
const throwY = this.currentDragPos.y - 10; // Slightly higher for better aiming
|
| 1315 |
+
|
| 1316 |
+
// Throw the ring
|
| 1317 |
+
this.throwRing(throwX, throwY, velocityX, velocityY);
|
| 1318 |
+
}
|
| 1319 |
+
|
| 1320 |
+
// Reset dragging state
|
| 1321 |
+
this.isDragging = false;
|
| 1322 |
+
|
| 1323 |
+
// Reset active ring style
|
| 1324 |
+
if (this.activeRingElement) {
|
| 1325 |
+
this.activeRingElement.style.transform = 'scale(1)';
|
| 1326 |
+
this.activeRingElement.style.opacity = '0.8';
|
| 1327 |
+
this.activeRingElement.style.border = '3px dashed';
|
| 1328 |
+
}
|
| 1329 |
+
}
|
| 1330 |
+
|
| 1331 |
+
updateActiveRingPosition(x, y) {
|
| 1332 |
+
if (this.activeRingElement) {
|
| 1333 |
+
this.activeRingElement.style.left = `${x - this.activeRing.size/2}px`;
|
| 1334 |
+
this.activeRingElement.style.top = `${y - this.activeRing.size/2}px`;
|
| 1335 |
+
}
|
| 1336 |
+
}
|
| 1337 |
+
|
| 1338 |
+
throwRing(x, y, velocityX, velocityY) {
|
| 1339 |
+
if (!this.activeRing) return;
|
| 1340 |
+
|
| 1341 |
+
// Remove the visual active ring
|
| 1342 |
+
this.activeRingElement.remove();
|
| 1343 |
+
|
| 1344 |
+
// Create physics ring
|
| 1345 |
+
const ring = Matter.Bodies.circle(
|
| 1346 |
+
x,
|
| 1347 |
+
y,
|
| 1348 |
+
this.activeRing.radius,
|
| 1349 |
+
{
|
| 1350 |
+
restitution: 0.5,
|
| 1351 |
+
friction: 0.05,
|
| 1352 |
+
density: 0.1,
|
| 1353 |
+
render: {
|
| 1354 |
+
fillStyle: this.activeRing.color,
|
| 1355 |
+
strokeStyle: this.activeRing.color,
|
| 1356 |
+
lineWidth: 3
|
| 1357 |
+
}
|
| 1358 |
+
}
|
| 1359 |
+
);
|
| 1360 |
+
|
| 1361 |
+
// Apply initial velocity
|
| 1362 |
+
Matter.Body.setVelocity(ring, { x: velocityX, y: velocityY });
|
| 1363 |
+
Matter.Body.setAngularVelocity(ring, Math.random() * 0.1 - 0.05);
|
| 1364 |
+
|
| 1365 |
+
// Add ring to world
|
| 1366 |
+
Matter.World.add(this.physicsWorld, ring);
|
| 1367 |
+
|
| 1368 |
+
// Store ring reference with additional data
|
| 1369 |
+
this.physicsRings.push({
|
| 1370 |
+
body: ring,
|
| 1371 |
+
color: this.activeRing.color,
|
| 1372 |
+
points: 0, // Will be set when landing on a peg
|
| 1373 |
+
landed: false
|
| 1374 |
+
});
|
| 1375 |
+
|
| 1376 |
+
// Create splash effect
|
| 1377 |
+
this.createSplash(x, y + this.activeRing.radius);
|
| 1378 |
+
|
| 1379 |
+
// Decrement rings left and update UI
|
| 1380 |
+
const ringsLeft = this.model.decrementRings();
|
| 1381 |
+
this.view.updateRings(ringsLeft, this.model.mode === 'classic' ? 10 : 15);
|
| 1382 |
+
|
| 1383 |
+
// Clear the active ring
|
| 1384 |
+
this.activeRing = null;
|
| 1385 |
+
this.activeRingElement = null;
|
| 1386 |
+
|
| 1387 |
+
// Setup collision detection for this ring
|
| 1388 |
+
this.setupRingCollisions(ring);
|
| 1389 |
+
|
| 1390 |
+
// When the ring comes to rest
|
| 1391 |
+
Events.on(this.physicsWorld.engine, 'afterUpdate', () => {
|
| 1392 |
+
if (ring && ring.isSleeping && !this.model.isPaused) {
|
| 1393 |
+
// Show the active ring again (if there are rings left)
|
| 1394 |
+
if (this.model.ringsLeft > 0) {
|
| 1395 |
+
setTimeout(() => {
|
| 1396 |
+
this.createNewRing();
|
| 1397 |
+
}, 500);
|
| 1398 |
+
} else if (this.model.mode === 'challenge' && this.model.timeLeft <= 0) {
|
| 1399 |
+
this.endGame();
|
| 1400 |
+
}
|
| 1401 |
+
}
|
| 1402 |
+
});
|
| 1403 |
+
}
|
| 1404 |
+
|
| 1405 |
+
setupRingCollisions(ring) {
|
| 1406 |
+
// Current ring index
|
| 1407 |
+
const ringIndex = this.physicsRings.length - 1;
|
| 1408 |
+
|
| 1409 |
+
Events.on(this.physicsWorld.engine, 'collisionStart', (event) => {
|
| 1410 |
+
const pairs = event.pairs;
|
| 1411 |
+
|
| 1412 |
+
for (let i = 0; i < pairs.length; i++) {
|
| 1413 |
+
const pair = pairs[i];
|
| 1414 |
+
const ringBody = this.physicsRings[ringIndex]?.body;
|
| 1415 |
+
|
| 1416 |
+
// Check if our ring collided with a peg
|
| 1417 |
+
if ((pair.bodyA === ringBody && this.model.pegs.some(peg => peg.body === pair.bodyB)) ||
|
| 1418 |
+
(pair.bodyB === ringBody && this.model.pegs.some(peg => peg.body === pair.bodyA))) {
|
| 1419 |
+
|
| 1420 |
+
const peg = this.model.pegs.find(peg =>
|
| 1421 |
+
peg.body === pair.bodyA || peg.body === pair.bodyB
|
| 1422 |
+
);
|
| 1423 |
+
|
| 1424 |
+
// Check if the ring is moving slowly enough to count as a successful toss
|
| 1425 |
+
const speed = Math.sqrt(ringBody.velocity.x * ringBody.velocity.x +
|
| 1426 |
+
ringBody.velocity.y * ringBody.velocity.y);
|
| 1427 |
+
const angularSpeed = Math.abs(ringBody.angularVelocity);
|
| 1428 |
+
|
| 1429 |
+
if (speed < 0.5 && angularSpeed < 0.1 && !this.physicsRings[ringIndex].landed) {
|
| 1430 |
+
// Successful toss
|
| 1431 |
+
this.handleSuccessfulToss(ringIndex, peg);
|
| 1432 |
+
}
|
| 1433 |
+
}
|
| 1434 |
+
|
| 1435 |
+
// Check if the ring hit the water surface
|
| 1436 |
+
if ((pair.bodyA === ringBody && pair.bodyB.position.y > window.innerHeight * 0.55) ||
|
| 1437 |
+
(pair.bodyB === ringBody && pair.bodyA.position.y > window.innerHeight * 0.55)) {
|
| 1438 |
+
// Create bubble effect
|
| 1439 |
+
this.createBubble(
|
| 1440 |
+
ringBody.position.x,
|
| 1441 |
+
ringBody.position.y + this.physicsRings[ringIndex].body.circleRadius
|
| 1442 |
+
);
|
| 1443 |
+
}
|
| 1444 |
+
}
|
| 1445 |
+
});
|
| 1446 |
+
}
|
| 1447 |
+
|
| 1448 |
+
handleSuccessfulToss(ringIndex, peg) {
|
| 1449 |
+
// Mark ring as landed
|
| 1450 |
+
this.physicsRings[ringIndex].landed = true;
|
| 1451 |
+
this.physicsRings[ringIndex].points = peg.points;
|
| 1452 |
+
|
| 1453 |
+
// Add to score
|
| 1454 |
+
const newScore = this.model.updateScore(peg.points);
|
| 1455 |
+
this.view.updateScore(newScore);
|
| 1456 |
+
|
| 1457 |
+
// Show success message
|
| 1458 |
+
if (this.model.mode === 'challenge') {
|
| 1459 |
+
this.model.addTime(3); // 3 second bonus
|
| 1460 |
+
this.view.updateTime(this.model.timeLeft);
|
| 1461 |
+
this.view.showResult(`You scored ${peg.points} points! +3 sec bonus`);
|
| 1462 |
+
} else {
|
| 1463 |
+
this.view.showResult(`You scored ${peg.points} points!`);
|
| 1464 |
+
}
|
| 1465 |
+
|
| 1466 |
+
// Create ripple effect
|
| 1467 |
+
this.createRipple(
|
| 1468 |
+
this.physicsRings[ringIndex].body.position.x,
|
| 1469 |
+
this.physicsRings[ringIndex].body.position.y,
|
| 1470 |
+
peg.color
|
| 1471 |
+
);
|
| 1472 |
+
|
| 1473 |
+
// Change ring color to match peg
|
| 1474 |
+
this.physicsRings[ringIndex].body.render.fillStyle = peg.color;
|
| 1475 |
+
this.physicsRings[ringIndex].body.render.strokeStyle = peg.color;
|
| 1476 |
+
|
| 1477 |
+
// Make the ring static so it stays on the peg
|
| 1478 |
+
Matter.Body.setStatic(this.physicsRings[ringIndex].body, true);
|
| 1479 |
+
}
|
| 1480 |
+
|
| 1481 |
+
createBubble() {
|
| 1482 |
+
// Create bubble in the center of the container
|
| 1483 |
+
const containerRect = this.view.container.getBoundingClientRect();
|
| 1484 |
+
const bubbleX = containerRect.left + containerRect.width / 2 + (Math.random() * 60 - 30);
|
| 1485 |
+
const bubbleY = containerRect.top + containerRect.height;
|
| 1486 |
+
|
| 1487 |
+
// Create visual bubble
|
| 1488 |
+
this.view.createBubble(bubbleX, bubbleY);
|
| 1489 |
+
|
| 1490 |
+
// Apply upward force to rings in the water
|
| 1491 |
+
const waterY = containerRect.top + containerRect.height * 0.6;
|
| 1492 |
+
|
| 1493 |
+
for (const ring of this.physicsRings) {
|
| 1494 |
+
if (ring.body.position.y > waterY && !ring.landed) {
|
| 1495 |
+
const forceMagnitude = 0.002 * ring.body.mass;
|
| 1496 |
+
const forceDirection = {
|
| 1497 |
+
x: (Math.random() - 0.5) * 0.1,
|
| 1498 |
+
y: -1
|
| 1499 |
+
};
|
| 1500 |
+
|
| 1501 |
+
Matter.Body.applyForce(ring.body, ring.body.position, {
|
| 1502 |
+
x: forceDirection.x * forceMagnitude,
|
| 1503 |
+
y: forceDirection.y * forceMagnitude
|
| 1504 |
+
});
|
| 1505 |
+
}
|
| 1506 |
+
}
|
| 1507 |
+
}
|
| 1508 |
+
|
| 1509 |
+
createSplash(x, y) {
|
| 1510 |
+
// Create multiple bubbles for splash effect
|
| 1511 |
+
for (let i = 0; i < 5; i++) {
|
| 1512 |
+
const offsetX = (Math.random() - 0.5) * 30;
|
| 1513 |
+
const offsetY = (Math.random() - 0.5) * 10;
|
| 1514 |
+
this.view.createBubble(x + offsetX, y + offsetY);
|
| 1515 |
+
}
|
| 1516 |
+
}
|
| 1517 |
+
|
| 1518 |
+
createRipple(x, y, color) {
|
| 1519 |
+
const ripple = document.createElement('div');
|
| 1520 |
+
ripple.className = 'water-ripple';
|
| 1521 |
+
ripple.style.left = `${x - 50}px`;
|
| 1522 |
+
ripple.style.top = `${y - 10}px`;
|
| 1523 |
+
ripple.style.background = `radial-gradient(ellipse at center, ${color}40 0%, rgba(255,255,255,0) 70%)`;
|
| 1524 |
+
|
| 1525 |
+
this.view.gameView.appendChild(ripple);
|
| 1526 |
+
|
| 1527 |
+
gsap.to(ripple, {
|
| 1528 |
+
width: 200,
|
| 1529 |
+
height: 40,
|
| 1530 |
+
opacity: 0,
|
| 1531 |
+
duration: 1,
|
| 1532 |
+
onComplete: () => ripple.remove()
|
| 1533 |
+
});
|
| 1534 |
+
}
|
| 1535 |
+
|
| 1536 |
+
togglePause() {
|
| 1537 |
+
const isPaused = this.model.togglePause();
|
| 1538 |
+
|
| 1539 |
+
if (isPaused) {
|
| 1540 |
+
this.view.showPauseMenu();
|
| 1541 |
+
Matter.Engine.clear(this.physicsWorld.engine);
|
| 1542 |
+
} else {
|
| 1543 |
+
this.view.hidePauseMenu();
|
| 1544 |
+
Matter.Engine.run(this.physicsWorld.engine);
|
| 1545 |
+
}
|
| 1546 |
+
}
|
| 1547 |
+
|
| 1548 |
+
endGame() {
|
| 1549 |
+
this.model.gameActive = false;
|
| 1550 |
+
|
| 1551 |
+
if (this.gameInterval) {
|
| 1552 |
+
clearInterval(this.gameInterval);
|
| 1553 |
+
}
|
| 1554 |
+
|
| 1555 |
+
this.view.showGameOver(this.model.score);
|
| 1556 |
+
}
|
| 1557 |
+
|
| 1558 |
+
handleResize() {
|
| 1559 |
+
// Handle window resize if needed
|
| 1560 |
+
// This would need to reposition elements and update physics bounds
|
| 1561 |
+
}
|
| 1562 |
+
}
|
| 1563 |
+
|
| 1564 |
+
// Initialize the game
|
| 1565 |
+
document.addEventListener('DOMContentLoaded', () => {
|
| 1566 |
+
const model = new GameModel();
|
| 1567 |
+
const view = new GameView();
|
| 1568 |
+
const controller = new GameController(model, view);
|
| 1569 |
+
|
| 1570 |
+
// Show start screen initially
|
| 1571 |
+
view.showScreen('startScreen');
|
| 1572 |
+
});
|
| 1573 |
+
</script>
|
| 1574 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=Melfi/Retrorings" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
|
| 1575 |
+
</html>
|