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"""
Gradio application for Game of Thrones House Prediction
Interactive web interface for character house prediction
Deployed on HuggingFace Spaces
"""
import gradio as gr
import pandas as pd
import joblib
import json
import os
# Model paths (HuggingFace structure)
MODEL_PATH = "model.pkl"
FEATURE_NAMES_PATH = "feature_names.json"
# Load model and features
model = None
feature_columns = None
def load_model():
"""Load the trained model and feature columns"""
global model, feature_columns
if not os.path.exists(MODEL_PATH):
return False, f"Model not found at {MODEL_PATH}"
try:
model = joblib.load(MODEL_PATH)
# Load feature columns from JSON
if os.path.exists(FEATURE_NAMES_PATH):
with open(FEATURE_NAMES_PATH, 'r') as f:
feature_data = json.load(f)
feature_columns = feature_data.get('features', [])
return True, "Model loaded successfully"
except Exception as e:
return False, f"Error loading model: {str(e)}"
def preprocess_input(region, primary_role, alignment, status, species,
honour, ruthlessness, intelligence, combat_skill,
diplomacy, leadership, trait_loyal, trait_scheming):
"""Preprocess input data to match training format"""
# Create input dictionary
input_dict = {
"honour_1to5": [honour],
"ruthlessness_1to5": [ruthlessness],
"intelligence_1to5": [intelligence],
"combat_skill_1to5": [combat_skill],
"diplomacy_1to5": [diplomacy],
"leadership_1to5": [leadership],
"trait_loyal": [1 if trait_loyal else 0],
"trait_scheming": [1 if trait_scheming else 0],
"trait_strategic": [0],
"trait_impulsive": [0],
"trait_charismatic": [0],
"trait_vengeful": [0],
"feature_set_version": [1],
"region": [region],
"primary_role": [primary_role],
"alignment": [alignment],
"status": [status],
"species": [species]
}
# Create DataFrame
df = pd.DataFrame(input_dict)
# One-hot encode categorical features
categorical_cols = ["region", "primary_role", "alignment", "status", "species"]
df_encoded = pd.get_dummies(df, columns=categorical_cols, drop_first=False)
# Align with training features
if feature_columns is not None:
# Add missing columns with 0
for col in feature_columns:
if col not in df_encoded.columns:
df_encoded[col] = 0
# Reorder columns to match training
df_encoded = df_encoded[feature_columns]
return df_encoded
def predict_house(region, primary_role, alignment, status, species,
honour, ruthlessness, intelligence, combat_skill,
diplomacy, leadership, trait_loyal, trait_scheming):
"""
Predict house affiliation for a character
Returns:
str: Prediction result with house name and confidence
"""
if model is None:
return "โŒ Error: Model not loaded. Please contact the administrator."
try:
# Preprocess input
input_df = preprocess_input(
region, primary_role, alignment, status, species,
honour, ruthlessness, intelligence, combat_skill,
diplomacy, leadership, trait_loyal, trait_scheming
)
# Make prediction
prediction = model.predict(input_df)[0]
# Get prediction probability if available
result = f"๐Ÿฐ **Predicted House: {prediction}**\n\n"
if hasattr(model, 'predict_proba'):
proba = model.predict_proba(input_df)[0]
confidence = max(proba)
result += f"๐Ÿ“Š Confidence: {confidence:.2%}\n\n"
# Show top 3 probabilities
classes = model.classes_
proba_dict = dict(zip(classes, proba))
sorted_proba = sorted(proba_dict.items(), key=lambda x: x[1], reverse=True)[:3]
result += "**Top 3 Predictions:**\n"
for house, prob in sorted_proba:
result += f"- {house}: {prob:.2%}\n"
return result
except Exception as e:
return f"โŒ Error during prediction: {str(e)}"
# Character attribute options
regions = [
"The North", "Crownlands", "Dorne", "Essos", "Iron Islands",
"King's Landing", "The Reach", "The Riverlands", "The Stormlands",
"The Vale", "The Westerlands", "Beyond the Wall"
]
roles = [
"Commander", "Ruler", "Knight/Warrior", "Advisor", "Noble",
"Merchant/Noble", "Scholar/Healer", "Assassin/Spy", "Religious leader",
"Mage/Seer", "Commoner"
]
alignments = [
"Lawful Good", "Neutral Good", "Chaotic Good",
"Lawful Neutral", "True Neutral", "Chaotic Neutral",
"Lawful Evil", "Neutral Evil", "Chaotic Evil"
]
statuses = ["Alive", "Deceased", "Unknown/Varies"]
species_list = ["Human", "Warg", "White Walker"]
# Load model on startup
success, message = load_model()
if not success:
print(f"โš ๏ธ Warning: {message}")
# Create Gradio interface
with gr.Blocks(title="Game of Thrones House Predictor", theme=gr.themes.Soft()) as demo:
gr.Markdown(
"""
# ๐Ÿฐ Game of Thrones House Predictor
Enter a character's attributes to predict which house they belong to!
This model was trained on Game of Thrones character data using **Azure Machine Learning** with **MLFlow tracking**.
The Decision Tree classifier analyzes character attributes, roles, and traits to predict house affiliation.
"""
)
with gr.Row():
with gr.Column():
gr.Markdown("### ๐Ÿ“ Basic Information")
region = gr.Dropdown(choices=regions, label="Region", value="The North")
primary_role = gr.Dropdown(choices=roles, label="Primary Role", value="Commander")
alignment = gr.Dropdown(choices=alignments, label="Alignment", value="Lawful Good")
status = gr.Dropdown(choices=statuses, label="Status", value="Alive")
species = gr.Dropdown(choices=species_list, label="Species", value="Human")
with gr.Column():
gr.Markdown("### ๐Ÿ“Š Attributes (1-5)")
honour = gr.Slider(minimum=1, maximum=5, step=1, value=4, label="Honour")
ruthlessness = gr.Slider(minimum=1, maximum=5, step=1, value=2, label="Ruthlessness")
intelligence = gr.Slider(minimum=1, maximum=5, step=1, value=3, label="Intelligence")
combat_skill = gr.Slider(minimum=1, maximum=5, step=1, value=4, label="Combat Skill")
diplomacy = gr.Slider(minimum=1, maximum=5, step=1, value=3, label="Diplomacy")
leadership = gr.Slider(minimum=1, maximum=5, step=1, value=4, label="Leadership")
with gr.Row():
gr.Markdown("### ๐ŸŽญ Character Traits")
with gr.Row():
trait_loyal = gr.Checkbox(label="Loyal", value=True)
trait_scheming = gr.Checkbox(label="Scheming", value=False)
predict_btn = gr.Button("๐Ÿ”ฎ Predict House", variant="primary", size="lg")
output = gr.Markdown(label="Prediction Result")
# Examples
gr.Markdown("### ๐Ÿ“ Example Characters")
gr.Examples(
examples=[
["The North", "Commander", "Lawful Good", "Alive", "Human", 4, 2, 3, 4, 3, 4, True, False],
["King's Landing", "Ruler", "Neutral Evil", "Deceased", "Human", 2, 5, 4, 2, 3, 3, False, True],
["The Reach", "Knight/Warrior", "Lawful Neutral", "Alive", "Human", 4, 3, 2, 5, 2, 3, True, False],
["Essos", "Ruler", "Chaotic Good", "Alive", "Human", 3, 4, 4, 3, 4, 5, True, False],
["The Westerlands", "Noble", "Lawful Evil", "Alive", "Human", 2, 5, 5, 3, 4, 4, False, True],
],
inputs=[region, primary_role, alignment, status, species, honour, ruthlessness,
intelligence, combat_skill, diplomacy, leadership, trait_loyal, trait_scheming],
)
# Connect prediction function
predict_btn.click(
fn=predict_house,
inputs=[region, primary_role, alignment, status, species, honour, ruthlessness,
intelligence, combat_skill, diplomacy, leadership, trait_loyal, trait_scheming],
outputs=output
)
gr.Markdown(
"""
---
### ๐Ÿ“š About This Model
**Training Pipeline:**
- Data source: Game of Thrones character dataset (100 characters)
- Algorithm: Decision Tree Classifier (scikit-learn)
- Training platform: Azure Machine Learning
- Experiment tracking: MLFlow
- Pipeline: Automated data preparation, training, and model registration
**Features Used:**
- **Geographic**: Region (12 regions across Westeros and Essos)
- **Role**: Primary character role (11 types)
- **Alignment**: D&D-style alignment (9 categories)
- **Attributes**: 6 numeric scores (honour, ruthlessness, intelligence, combat skill, diplomacy, leadership)
- **Traits**: Personality traits (loyal, scheming)
**Model Performance:**
- Trained with stratified train/test split
- Metrics logged: accuracy, precision, recall, F1-score (overall and per-class)
- Model registered and versioned in Azure ML Model Registry
---
*Developed as part of an MLOps exam project demonstrating end-to-end ML pipeline deployment.*
"""
)
if __name__ == "__main__":
demo.launch()