Update app.py
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app.py
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import gradio as gr
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import
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import numpy as np
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from PIL import Image, ImageFilter
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from transformers import pipeline
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import zipfile
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import os
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#
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output_dir = "parallax_depths"
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os.makedirs(output_dir, exist_ok=True)
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zip_name = "Leva_Parallax_Binary_V5.zip"
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with zipfile.ZipFile(zip_name, 'w') as zipf:
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for file in files:
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img = Image.open(file.name).convert("RGB")
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# 1. Gera a Profundidade Base
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depth_raw = pipe(img)["depth"]
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# --- UPDATE V5.1: BINARY ARMOR (CORRIGIDO) ---
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# O tamanho do MaxFilter DEVE ser ímpar (3, 5, 7, 9, 11, 13...)
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# Ajustado para 11 para garantir blindagem total sem erro de sistema.
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depth_dilated = depth_raw.filter(ImageFilter.MaxFilter(11))
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# 3. SEM BLUR:
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# Mantemos as bordas secas para o Parallax V15 (HTML) não derreter a linha.
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depth_final = depth_dilated
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# ---------------------------------------------
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# Salva no ZIP
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base_name = os.path.basename(file.name)
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mask_name = f"depth_{base_name}"
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mask_path = os.path.join(output_dir, mask_name)
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depth_final.save(mask_path)
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zipf.write(mask_path, mask_name)
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return zip_name
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demo = gr.Interface(
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fn=generate_binary_armor_depth,
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inputs=gr.File(file_count="multiple", label="1. Envie suas artes 2.0"),
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outputs=gr.File(label="2. Baixe o ZIP (Máscaras Blindadas V5.1)"),
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title="🎥 Eternity Engine v5.1 - Binary Armor Generator",
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description="CORREÇÃO: Filtro ajustado para tamanho ímpar (11). Gera máscaras blindadas para o Parallax V15."
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import os
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import zipfile
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import tempfile
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from pathlib import Path
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import gradio as gr
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from PIL import Image
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from transformers import pipeline
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# Depth Anything V2 é uma boa escolha para depth monocular.
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# A API do Transformers mostra o uso com pipeline("depth-estimation") e pipe(image)["depth"].
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pipe = pipeline(
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task="depth-estimation",
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model="depth-anything/Depth-Anything-V2-Small-hf"
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def generate_cinematic_depth(files):
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if not files:
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return None
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out_dir = Path(tempfile.mkdtemp(prefix="parallax_depth_"))
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zip_path = out_dir / "Leva_Parallax_Pro.zip"
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with zipfile.ZipFile(zip_path, "w", compression=zipfile.ZIP_DEFLATED) as zipf:
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for file_obj in files:
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img = Image.open(file_obj.name).convert("RGB")
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depth_img = pipe(img)["depth"]
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base_name = Path(file_obj.name).stem
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depth_name = f"depth_{base_name}.png"
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depth_path = out_dir / depth_name
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depth_img.save(depth_path)
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zipf.write(depth_path, arcname=depth_name)
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return str(zip_path)
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with gr.Blocks() as demo:
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gr.Markdown("# 🎥 Eternity Engine v3.0 — Cinematic Depth")
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gr.Markdown("Envie uma leva de imagens e baixe um ZIP com os mapas de profundidade.")
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files = gr.File(file_count="multiple", label="1. Envie a leva de imagens")
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out = gr.File(label="2. Baixe as máscaras de profundidade (ZIP)")
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btn = gr.Button("Gerar Depth Maps")
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btn.click(generate_cinematic_depth, inputs=files, outputs=out)
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demo.launch()
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