Update app.js
Browse files
app.js
CHANGED
|
@@ -1,19 +1,41 @@
|
|
| 1 |
import Phaser from 'phaser';
|
| 2 |
|
| 3 |
-
const config = {
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 4 |
|
| 5 |
const game = new Phaser.Game(config);
|
| 6 |
|
| 7 |
-
let score = 0;
|
|
|
|
| 8 |
|
| 9 |
-
function preload() {
|
|
|
|
|
|
|
| 10 |
|
| 11 |
-
function create() {
|
|
|
|
|
|
|
|
|
|
| 12 |
|
| 13 |
-
function update() {
|
|
|
|
|
|
|
|
|
|
| 14 |
|
| 15 |
-
function increaseScore(points) {
|
|
|
|
|
|
|
| 16 |
|
| 17 |
-
function displayAchievement(achievement) {
|
|
|
|
|
|
|
| 18 |
|
| 19 |
-
// integrate with AI assistant to update score and achievements based on performance
|
|
|
|
| 1 |
import Phaser from 'phaser';
|
| 2 |
|
| 3 |
+
const config = {
|
| 4 |
+
type: Phaser.AUTO,
|
| 5 |
+
width: 800,
|
| 6 |
+
height: 600,
|
| 7 |
+
scene: {
|
| 8 |
+
preload: preload,
|
| 9 |
+
create: create,
|
| 10 |
+
update: update
|
| 11 |
+
}
|
| 12 |
+
};
|
| 13 |
|
| 14 |
const game = new Phaser.Game(config);
|
| 15 |
|
| 16 |
+
let score = 0;
|
| 17 |
+
let scoreText;
|
| 18 |
|
| 19 |
+
function preload() {
|
| 20 |
+
// load assets
|
| 21 |
+
}
|
| 22 |
|
| 23 |
+
function create() {
|
| 24 |
+
// create game objects
|
| 25 |
+
scoreText = this.add.text(16, 16, 'Score: 0', { fontSize: '32px', fill: '#000' });
|
| 26 |
+
}
|
| 27 |
|
| 28 |
+
function update() {
|
| 29 |
+
// update game logic
|
| 30 |
+
scoreText.setText(`Score: ${score}`);
|
| 31 |
+
}
|
| 32 |
|
| 33 |
+
function increaseScore(points) {
|
| 34 |
+
score += points;
|
| 35 |
+
}
|
| 36 |
|
| 37 |
+
function displayAchievement(achievement) {
|
| 38 |
+
// display achievement on screen
|
| 39 |
+
}
|
| 40 |
|
| 41 |
+
// integrate with AI assistant to update score and achievements based on performance
|