File size: 11,542 Bytes
091b91e
 
aee5e75
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
c8bdb0b
 
 
 
 
aee5e75
 
 
 
2b391bb
aee5e75
 
 
2b391bb
 
 
 
aee5e75
 
 
2b391bb
aee5e75
 
 
 
 
 
c8bdb0b
 
 
2b391bb
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
aee5e75
 
 
2b391bb
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
aee5e75
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
58b38c0
aee5e75
 
 
2b391bb
c8bdb0b
 
aee5e75
 
 
2211dd0
2b391bb
 
 
 
 
 
aee5e75
 
 
 
 
2b391bb
 
 
 
 
 
 
 
 
 
 
 
 
7a1aa5e
 
 
2b391bb
7a1aa5e
2b391bb
 
7a1aa5e
 
2b391bb
7a1aa5e
2b391bb
 
 
7a1aa5e
2b391bb
 
 
7a1aa5e
 
 
 
 
 
 
2b391bb
7a1aa5e
 
 
 
 
 
2b391bb
aee5e75
 
7a1aa5e
 
 
 
 
 
 
 
 
2b391bb
7a1aa5e
 
aee5e75
 
7a1aa5e
2b391bb
7a1aa5e
 
 
2b391bb
7a1aa5e
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
2b391bb
 
 
7a1aa5e
 
 
 
 
 
 
 
 
aee5e75
2b391bb
 
 
 
c8bdb0b
 
2b391bb
 
 
c8bdb0b
 
 
 
 
2b391bb
c8bdb0b
 
 
2b391bb
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
c8bdb0b
 
 
2b391bb
c8bdb0b
 
2b391bb
 
c8bdb0b
2b391bb
c8bdb0b
2b391bb
 
 
 
 
 
 
aee5e75
2b391bb
aee5e75
 
 
 
 
 
 
 
 
 
 
 
 
 
c8bdb0b
aee5e75
 
 
 
 
 
 
 
 
 
 
 
 
c8bdb0b
aee5e75
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
c8bdb0b
aee5e75
 
 
 
 
 
 
 
 
 
 
 
 
c8bdb0b
aee5e75
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
2b391bb
c8bdb0b
 
 
 
 
 
 
 
 
 
 
 
 
 
aee5e75
c8bdb0b
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
from pathlib import Path

import gradio as gr

from canvas_editor import (
    HTML_TEMPLATE,
    CSS_TEMPLATE,
    JS_ON_LOAD,
    payload_append,
    payload_reset,
    empty_canvas_payload,
)
from shape_e_service import (
    DEVICE,
    clear_saved_assets,
    generate_and_add_asset,
    next_view,
    prev_view,
    select_asset,
    selected_view_path,
    set_prompt,
)
from sd_service import generate_with_depth_from_scene

ROOT_DIR = Path(__file__).resolve().parent
DATA_DIR = ROOT_DIR / "data"
DATA_DIR.mkdir(parents=True, exist_ok=True)

CSS = """
#title-wrap {
    text-align: center;
    margin-bottom: 14px;
}
#subtitle {
    color: #9ca3af;
    font-size: 15px;
    max-width: 900px;
    margin: 0 auto;
    line-height: 1.45;
}
#device-badge {
    display: inline-block;
    margin-top: 10px;
    padding: 6px 10px;
    border-radius: 999px;
    background: #111827;
    border: 1px solid #374151;
    font-size: 13px;
}
#scene_png_data {
    display: none;
}
.story-box {
    border: 1px solid #374151;
    border-radius: 12px;
    padding: 14px 16px;
    background: #0f172a;
    margin-bottom: 14px;
}
.story-box h3 {
    margin: 0 0 8px 0;
    font-size: 16px;
}
.story-box p {
    margin: 0;
    color: #cbd5e1;
    line-height: 1.5;
}
"""


ASSET_PROMPTS = {
    "Princess": "A stylized fantasy princess figurine in a long dress",
    "Dragon": "A small fantasy dragon figurine with wings",
    "Medieval house": "A low-poly medieval house",
    "Forest tree": "A stylized fantasy forest tree",
    "Treasure chest": "A fantasy treasure chest with gold trim",
    "Stone well": "A medieval stone well",
}

DEFAULT_ASSET_PROMPT = ASSET_PROMPTS["Princess"]

DEFAULT_SD_PROMPT = (
    "A fantasy storybook scene: a princess in a forest near a medieval house, "
    "with a small dragon nearby, cinematic lighting, detailed environment, "
    "cozy magical atmosphere, highly detailed"
)

DEFAULT_NEGATIVE_PROMPT = (
    "low quality, blurry, cropped, deformed, duplicate objects, floating objects, "
    "extra limbs, bad anatomy, text, watermark, white background"
)


def add_selected_view_to_canvas(saved_assets, selected_asset_index):
    path = selected_view_path(saved_assets, selected_asset_index)
    if not path:
        raise gr.Error("Select an asset first.")
    return payload_append([path])


def reset_canvas_with_selected_view(saved_assets, selected_asset_index):
    path = selected_view_path(saved_assets, selected_asset_index)
    if not path:
        raise gr.Error("Select an asset first.")
    return payload_reset([path])


def clear_canvas():
    return empty_canvas_payload()


with gr.Blocks(title="Asset2Scene") as demo:
    saved_assets_state = gr.State([])
    selected_asset_index_state = gr.State(None)

    # Hidden field: canvas JS writes exported PNG composition here as data URL
    scene_png_data = gr.Textbox(elem_id="scene_png_data", value="", lines=1)

    gr.HTML(
        f"""
        <div id="title-wrap">
            <h1>Asset2Scene</h1>
            <div id="subtitle">
                Build a scene from separate Shap-E assets, place them on a canvas,
                then use that composition only to estimate depth. Stable Diffusion
                receives your text prompt plus the depth map as ControlNet guidance,
                so it follows the spatial idea without being forced to copy the raw collage literally.
            </div>
            <div id="device-badge">Device: {DEVICE}</div>
        </div>
        """
    )

    gr.HTML(
        """
        <div class="story-box">
            <h3>Suggested story</h3>
            <p>
                Try building a simple fairy-tale setup: a princess in a forest near a medieval house,
                with a dragon nearby. Generate the pieces one by one, place them on the canvas,
                and then let SD reinterpret the layout into a richer final image.
            </p>
        </div>
        """
    )

    with gr.Row():
        with gr.Column(scale=1):
            prompt = gr.Textbox(
                label="Asset prompt",
                lines=3,
                value=DEFAULT_ASSET_PROMPT,
                placeholder="Describe one object or character to generate as a Shap-E asset...",
            )

            gr.Markdown("**Quick asset ideas**")
            with gr.Row():
                princess_btn = gr.Button("Princess")
                dragon_btn = gr.Button("Dragon")
                house_btn = gr.Button("House")
            with gr.Row():
                tree_btn = gr.Button("Tree")
                chest_btn = gr.Button("Chest")
                well_btn = gr.Button("Well")

            with gr.Row():
                steps = gr.Slider(
                    minimum=8,
                    maximum=64,
                    step=1,
                    value=24 if DEVICE == "cpu" else 32,
                    label="Shap-E steps",
                )
                guidance_scale = gr.Slider(
                    minimum=1.0,
                    maximum=20.0,
                    step=0.5,
                    value=12.0,
                    label="Shap-E guidance",
                )

            with gr.Row():
                frame_size = gr.Slider(
                    minimum=64,
                    maximum=256,
                    step=32,
                    value=64 if DEVICE == "cpu" else 256,
                    label="Frame size",
                )
                seed = gr.Number(
                    label="Shap-E seed",
                    value=42,
                    precision=0,
                )

            with gr.Row():
                generate_btn = gr.Button("Generate asset and add to gallery", variant="primary")
                clear_saved_btn = gr.Button("Clear gallery")

            gr.Markdown(
                "Generate one object at a time, pick the best view, and send it to the canvas."
            )

        with gr.Column(scale=1):
            current_view = gr.Image(label="Selected asset view", type="filepath")
            view_text = gr.Markdown("No asset selected.")

            with gr.Row():
                prev_btn = gr.Button("← Prev view", interactive=False)
                next_btn = gr.Button("Next view →", interactive=False)

            with gr.Row():
                add_to_canvas_btn = gr.Button("Add selected view to canvas", variant="primary")
                reset_canvas_btn = gr.Button("Reset canvas with selected view")

    saved_gallery = gr.Gallery(
        label="Saved assets",
        columns=3,
        height="auto",
        preview=False,
    )

    gr.Markdown("## Scene canvas")
    gr.Markdown(
        "Place the generated assets here. Move them around, resize them, and build the rough composition of the scene."
    )

    editor = gr.HTML(
        value='{"render_id": null, "mode": "append", "items": []}',
        html_template=HTML_TEMPLATE,
        css_template=CSS_TEMPLATE,
        js_on_load=JS_ON_LOAD,
    )

    clear_canvas_btn = gr.Button("Clear canvas")

    gr.Markdown("## Stable Diffusion + ControlNet depth")
    gr.Markdown(
        "The canvas composition is used only to estimate depth. SD receives your text prompt and the depth map, so it can reinterpret the scene more freely."
    )

    sd_prompt = gr.Textbox(
        label="Scene prompt for SD",
        lines=4,
        value=DEFAULT_SD_PROMPT,
    )

    sd_negative_prompt = gr.Textbox(
        label="Negative prompt",
        lines=2,
        value=DEFAULT_NEGATIVE_PROMPT,
    )

    with gr.Row():
        sd_steps = gr.Slider(
            label="SD steps",
            minimum=10,
            maximum=50,
            step=1,
            value=30,
        )
        sd_guidance = gr.Slider(
            label="Guidance scale",
            minimum=1.0,
            maximum=12.0,
            step=0.5,
            value=7.5,
        )

    controlnet_scale = gr.Slider(
        label="Depth control scale",
        minimum=0.1,
        maximum=2.0,
        step=0.1,
        value=0.9,
    )

    sd_seed = gr.Number(label="SD seed", value=1234, precision=0)

    render_sd_btn = gr.Button("Render scene with SD + depth", variant="primary")

    with gr.Row():
        scene_preview = gr.Image(label="Canvas composition used for depth", type="filepath")
        depth_preview = gr.Image(label="Depth map used by ControlNet", type="filepath")

    sd_result = gr.Image(label="Final SD result", type="filepath")

    # Quick asset buttons
    princess_btn.click(fn=lambda: set_prompt(ASSET_PROMPTS["Princess"]), outputs=prompt)
    dragon_btn.click(fn=lambda: set_prompt(ASSET_PROMPTS["Dragon"]), outputs=prompt)
    house_btn.click(fn=lambda: set_prompt(ASSET_PROMPTS["Medieval house"]), outputs=prompt)
    tree_btn.click(fn=lambda: set_prompt(ASSET_PROMPTS["Forest tree"]), outputs=prompt)
    chest_btn.click(fn=lambda: set_prompt(ASSET_PROMPTS["Treasure chest"]), outputs=prompt)
    well_btn.click(fn=lambda: set_prompt(ASSET_PROMPTS["Stone well"]), outputs=prompt)

    # Shap-E generation
    generate_btn.click(
        fn=generate_and_add_asset,
        inputs=[prompt, steps, guidance_scale, frame_size, seed, saved_assets_state],
        outputs=[
            saved_assets_state,
            selected_asset_index_state,
            saved_gallery,
            current_view,
            view_text,
            prev_btn,
            next_btn,
        ],
    )

    # Gallery selection
    saved_gallery.select(
        fn=select_asset,
        inputs=[saved_assets_state],
        outputs=[
            selected_asset_index_state,
            saved_gallery,
            current_view,
            view_text,
            prev_btn,
            next_btn,
        ],
    )

    # View switching
    prev_btn.click(
        fn=prev_view,
        inputs=[saved_assets_state, selected_asset_index_state],
        outputs=[
            saved_assets_state,
            saved_gallery,
            current_view,
            view_text,
            prev_btn,
            next_btn,
        ],
    )

    next_btn.click(
        fn=next_view,
        inputs=[saved_assets_state, selected_asset_index_state],
        outputs=[
            saved_assets_state,
            saved_gallery,
            current_view,
            view_text,
            prev_btn,
            next_btn,
        ],
    )

    # Clear gallery
    clear_saved_btn.click(
        fn=clear_saved_assets,
        outputs=[
            saved_assets_state,
            selected_asset_index_state,
            saved_gallery,
            current_view,
            view_text,
            prev_btn,
            next_btn,
        ],
    )

    # Canvas actions
    add_to_canvas_btn.click(
        fn=add_selected_view_to_canvas,
        inputs=[saved_assets_state, selected_asset_index_state],
        outputs=editor,
    )

    reset_canvas_btn.click(
        fn=reset_canvas_with_selected_view,
        inputs=[saved_assets_state, selected_asset_index_state],
        outputs=editor,
    )

    clear_canvas_btn.click(
        fn=clear_canvas,
        outputs=editor,
    )

    # SD render: prompt + depth only
    render_sd_btn.click(
        fn=generate_with_depth_from_scene,
        inputs=[
            scene_png_data,
            sd_prompt,
            sd_negative_prompt,
            sd_steps,
            sd_guidance,
            controlnet_scale,
            sd_seed,
        ],
        outputs=[scene_preview, depth_preview, sd_result],
    )

if __name__ == "__main__":
    demo.launch(
        css=CSS,
        allowed_paths=[str(DATA_DIR)],
    )