Spaces:
Sleeping
Sleeping
update
Browse files- app.py +290 -43
- requirements.txt +4 -1
app.py
CHANGED
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@@ -3,9 +3,17 @@ import numpy as np
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import librosa
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import xgboost as xgb
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import random
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from sklearn.preprocessing import StandardScaler
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from sklearn.pipeline import Pipeline
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import
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# --- Constants ---
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SAMPLE_RATE = 16000
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@@ -16,6 +24,30 @@ SILENCE_EMOJI = "_"
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MIN_SEC = 3.0
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MAX_SEC = 5.0
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def generate_challenge():
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length = random.randint(3, 5)
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seq = []
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@@ -170,47 +202,262 @@ def play_game(target_display, ref_audio, p1_0, p1_1, p1_s, p2_0, p2_1, p2_s):
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# π WINNER: <span style="color: #ff4b4b; font-size: 40px;">{winner}</span>
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"""
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with gr.Blocks(theme=gr.themes.Soft()) as demo:
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gr.Markdown("# ποΈ The AI Sequence Battle")
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# Store the mission in a hidden state so we can still use it for scoring even when invisible
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hidden_target = gr.State("")
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with gr.Row():
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target_seq_ui = gr.Textbox(label="π’ Referee's Mission (Memorize this!)", interactive=False)
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refresh_btn = gr.Button("π New Mission")
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# On load and on refresh, update both the UI and the State
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demo.load(generate_challenge, outputs=[hidden_target, target_seq_ui])
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refresh_btn.click(generate_challenge, outputs=[hidden_target, target_seq_ui])
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with gr.Accordion("βοΈ Step 1: The Referee", open=True):
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ref_audio = gr.Audio(sources=["microphone"], type="filepath", label="Record the Mission")
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# Trigger hiding when audio is recorded
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ref_audio.change(hide_mission, inputs=ref_audio, outputs=target_seq_ui)
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with gr.Row():
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with gr.Column():
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gr.Markdown("### π€ Player 1 (3-5s samples)")
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p1_0 = gr.Audio(sources=["microphone"], type="filepath", label="Source 0")
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p1_1 = gr.Audio(sources=["microphone"], type="filepath", label="Source 1")
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p1_s = gr.Audio(sources=["microphone"], type="filepath", label="Silence π€«")
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with gr.Column():
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gr.Markdown("### π€ Player 2 (3-5s samples)")
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p2_0 = gr.Audio(sources=["microphone"], type="filepath", label="Source 0")
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p2_1 = gr.Audio(sources=["microphone"], type="filepath", label="Source 1")
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p2_s = gr.Audio(sources=["microphone"], type="filepath", label="Silence π€«")
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btn_fight = gr.Button("π₯ REVEAL WINNER", variant="primary", size="lg")
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# Using Markdown for large, styled text results
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result_display = gr.Markdown("### Results will appear here after the battle!")
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btn_fight.click(
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play_game,
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inputs=[hidden_target, ref_audio, p1_0, p1_1, p1_s, p2_0, p2_1, p2_s],
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outputs=result_display
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)
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import librosa
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import xgboost as xgb
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import random
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import subprocess
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import tempfile
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import os
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import cv2
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import difflib
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from sklearn.preprocessing import StandardScaler
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from sklearn.pipeline import Pipeline
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import torch
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import torchvision.transforms as T
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import torchvision.models as models
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# --- Constants ---
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SAMPLE_RATE = 16000
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MIN_SEC = 3.0
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MAX_SEC = 5.0
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# --- Lightweight pretrained visual backbone ---
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device = torch.device("cpu")
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# mobilenet = models.mobilenet_v2(weights=models.MobileNet_V2_Weights.DEFAULT)
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mobilenet = models.mobilenet_v3_small(
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weights=models.MobileNet_V3_Small_Weights.DEFAULT
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)
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mobilenet = mobilenet.features # remove classifier
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mobilenet.eval()
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mobilenet.to(device)
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# ImageNet normalization
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video_transform = T.Compose([
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T.ToPILImage(),
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T.Resize((96, 96)), # small input for speed
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T.ToTensor(),
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T.Normalize(
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mean=[0.485, 0.456, 0.406],
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std=[0.229, 0.224, 0.225]
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)
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])
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def generate_challenge():
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length = random.randint(3, 5)
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seq = []
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# π WINNER: <span style="color: #ff4b4b; font-size: 40px;">{winner}</span>
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"""
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# =========================================================
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# VIDEO SECTION
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# =========================================================
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def ensure_readable_video(input_path):
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"""Re-encode video to MP4 to avoid WEBM/Opus issues."""
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if input_path is None:
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return None
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tmp = tempfile.NamedTemporaryFile(suffix=".mp4", delete=False)
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tmp_path = tmp.name
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tmp.close()
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cmd = [
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"ffmpeg",
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"-y",
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"-i", input_path,
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"-an", # remove audio
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"-vcodec", "libx264",
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"-preset", "ultrafast",
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tmp_path
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]
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try:
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subprocess.run(cmd, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL)
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return tmp_path
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except:
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return input_path
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def extract_video_features(video_path, max_frames=300):
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"""Extract frame-level features from video."""
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if video_path is None:
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return None, "No video provided"
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video_path = ensure_readable_video(video_path)
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cap = cv2.VideoCapture(video_path)
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feats = []
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frame_count = 0
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while True:
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ret, frame = cap.read()
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if not ret or frame_count >= max_frames:
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break
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frame_rgb = cv2.cvtColor(frame, cv2.COLOR_BGR2RGB)
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tensor = video_transform(frame_rgb).unsqueeze(0).to(device)
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with torch.no_grad():
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feat_map = mobilenet(tensor)
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feat = torch.nn.functional.adaptive_avg_pool2d(feat_map, 1)
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feat = feat.view(-1).cpu().numpy()
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feats.append(feat)
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# frame = cv2.resize(frame, (64, 64))
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# frame_rgb = cv2.cvtColor(frame, cv2.COLOR_BGR2RGB)
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# # Basic color statistics
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# mean = frame_rgb.mean(axis=(0, 1))
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# std = frame_rgb.std(axis=(0, 1))
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# brightness = frame_rgb.mean()
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# feat = np.concatenate([mean, std, [brightness]])
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# feats.append(feat)
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frame_count += 1
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cap.release()
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if len(feats) == 0:
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return None, "No frames extracted"
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return np.array(feats), "OK"
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def train_video_model(v0, v1, v_bg):
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X0, msg0 = extract_video_features(v0)
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X1, msg1 = extract_video_features(v1)
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Xbg, msgbg = extract_video_features(v_bg)
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if X0 is None: return None, f"Class 0 error: {msg0}"
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if X1 is None: return None, f"Class 1 error: {msg1}"
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if Xbg is None: return None, f"Background error: {msgbg}"
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X = np.vstack([X0, X1, Xbg])
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y = np.concatenate([
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np.zeros(len(X0)),
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np.ones(len(X1)),
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np.full(len(Xbg), 2)
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])
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model = Pipeline([
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("scaler", StandardScaler()),
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("clf", xgb.XGBClassifier(
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n_estimators=50,
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max_depth=3,
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objective='multi:softprob',
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num_class=3
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))
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])
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model.fit(X, y)
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return model, "OK"
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def decode_video_sequence(model, video_path):
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X, msg = extract_video_features(video_path)
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if X is None:
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return f"Error: {msg}"
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preds = model.predict(X)
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import pdb; pdb.set_trace()
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return post_process_to_emoji(preds, window_ms=100)
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def run_video_decoder(v0, v1, v_bg, test_video):
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model, msg = train_video_model(v0, v1, v_bg)
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if model is None:
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return f"β {msg}"
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result = decode_video_sequence(model, test_video)
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return f"### π¬ Decoded Sequence: `{result}`"
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# =========================================================
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# GRADIO UI WITH DUAL TABS
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# =========================================================
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with gr.Blocks(theme=gr.themes.Soft()) as demo:
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with gr.Tabs():
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# =====================================
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# TAB 1 β AUDIO GAME (existing)
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# =====================================
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with gr.Tab("ποΈ Audio Sequence Battle"):
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hidden_target = gr.State("")
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+
|
| 347 |
+
with gr.Row():
|
| 348 |
+
target_seq_ui = gr.Textbox(
|
| 349 |
+
label="π’ Referee's Mission",
|
| 350 |
+
interactive=False
|
| 351 |
+
)
|
| 352 |
+
refresh_btn = gr.Button("π New Mission")
|
| 353 |
+
|
| 354 |
+
demo.load(generate_challenge, outputs=[hidden_target, target_seq_ui])
|
| 355 |
+
refresh_btn.click(generate_challenge, outputs=[hidden_target, target_seq_ui])
|
| 356 |
+
|
| 357 |
+
with gr.Accordion("βοΈ Step 1: The Referee", open=True):
|
| 358 |
+
ref_audio = gr.Audio(
|
| 359 |
+
sources=["microphone"],
|
| 360 |
+
type="filepath",
|
| 361 |
+
label="Record the Mission"
|
| 362 |
+
)
|
| 363 |
+
ref_audio.change(hide_mission, inputs=ref_audio, outputs=target_seq_ui)
|
| 364 |
+
|
| 365 |
+
with gr.Row():
|
| 366 |
+
with gr.Column():
|
| 367 |
+
gr.Markdown("### π€ Player 1")
|
| 368 |
+
p1_0 = gr.Audio(sources=["microphone"], type="filepath", label="Source 0")
|
| 369 |
+
p1_1 = gr.Audio(sources=["microphone"], type="filepath", label="Source 1")
|
| 370 |
+
p1_s = gr.Audio(sources=["microphone"], type="filepath", label="Silence")
|
| 371 |
+
|
| 372 |
+
with gr.Column():
|
| 373 |
+
gr.Markdown("### π€ Player 2")
|
| 374 |
+
p2_0 = gr.Audio(sources=["microphone"], type="filepath", label="Source 0")
|
| 375 |
+
p2_1 = gr.Audio(sources=["microphone"], type="filepath", label="Source 1")
|
| 376 |
+
p2_s = gr.Audio(sources=["microphone"], type="filepath", label="Silence")
|
| 377 |
+
|
| 378 |
+
btn_fight = gr.Button("π₯ REVEAL WINNER", variant="primary")
|
| 379 |
+
result_display = gr.Markdown("### Results will appear here")
|
| 380 |
+
|
| 381 |
+
btn_fight.click(
|
| 382 |
+
play_game,
|
| 383 |
+
inputs=[hidden_target, ref_audio, p1_0, p1_1, p1_s, p2_0, p2_1, p2_s],
|
| 384 |
+
outputs=result_display
|
| 385 |
+
)
|
| 386 |
+
|
| 387 |
+
|
| 388 |
+
# =====================================
|
| 389 |
+
# TAB 2 β VIDEO DECODER
|
| 390 |
+
# =====================================
|
| 391 |
+
with gr.Tab("π¬ Video Frame Decoder"):
|
| 392 |
+
|
| 393 |
+
gr.Markdown("## Train video symbols and decode frame-level sequence")
|
| 394 |
+
|
| 395 |
+
with gr.Row():
|
| 396 |
+
with gr.Column():
|
| 397 |
+
gr.Markdown("### Training Samples")
|
| 398 |
+
v0 = gr.Video(label="Class 0 video",format="mp4")
|
| 399 |
+
v1 = gr.Video(label="Class 1 video",format="mp4")
|
| 400 |
+
v_bg = gr.Video(label="Background video",format="mp4")
|
| 401 |
+
|
| 402 |
+
with gr.Column():
|
| 403 |
+
gr.Markdown("### Test Video")
|
| 404 |
+
test_video = gr.Video(label="Video to decode",format="mp4")
|
| 405 |
+
|
| 406 |
+
decode_btn = gr.Button("π¬ Decode Video", variant="primary")
|
| 407 |
+
video_result = gr.Markdown("### Decoded result will appear here")
|
| 408 |
+
|
| 409 |
+
decode_btn.click(
|
| 410 |
+
run_video_decoder,
|
| 411 |
+
inputs=[v0, v1, v_bg, test_video],
|
| 412 |
+
outputs=video_result
|
| 413 |
+
)
|
| 414 |
+
|
| 415 |
+
demo.launch()
|
| 416 |
+
|
| 417 |
+
|
| 418 |
+
|
| 419 |
+
|
| 420 |
+
# # --- Gradio UI ---
|
| 421 |
+
# with gr.Blocks(theme=gr.themes.Soft()) as demo:
|
| 422 |
+
# gr.Markdown("# ποΈ The AI Sequence Battle")
|
| 423 |
+
|
| 424 |
+
# # Store the mission in a hidden state so we can still use it for scoring even when invisible
|
| 425 |
+
# hidden_target = gr.State("")
|
| 426 |
+
|
| 427 |
+
# with gr.Row():
|
| 428 |
+
# target_seq_ui = gr.Textbox(label="π’ Referee's Mission (Memorize this!)", interactive=False)
|
| 429 |
+
# refresh_btn = gr.Button("π New Mission")
|
| 430 |
+
|
| 431 |
+
# # On load and on refresh, update both the UI and the State
|
| 432 |
+
# demo.load(generate_challenge, outputs=[hidden_target, target_seq_ui])
|
| 433 |
+
# refresh_btn.click(generate_challenge, outputs=[hidden_target, target_seq_ui])
|
| 434 |
+
|
| 435 |
+
# with gr.Accordion("βοΈ Step 1: The Referee", open=True):
|
| 436 |
+
# ref_audio = gr.Audio(sources=["microphone"], type="filepath", label="Record the Mission")
|
| 437 |
+
# # Trigger hiding when audio is recorded
|
| 438 |
+
# ref_audio.change(hide_mission, inputs=ref_audio, outputs=target_seq_ui)
|
| 439 |
+
|
| 440 |
+
# with gr.Row():
|
| 441 |
+
# with gr.Column():
|
| 442 |
+
# gr.Markdown("### π€ Player 1 (3-5s samples)")
|
| 443 |
+
# p1_0 = gr.Audio(sources=["microphone"], type="filepath", label="Source 0")
|
| 444 |
+
# p1_1 = gr.Audio(sources=["microphone"], type="filepath", label="Source 1")
|
| 445 |
+
# p1_s = gr.Audio(sources=["microphone"], type="filepath", label="Silence π€«")
|
| 446 |
+
# with gr.Column():
|
| 447 |
+
# gr.Markdown("### π€ Player 2 (3-5s samples)")
|
| 448 |
+
# p2_0 = gr.Audio(sources=["microphone"], type="filepath", label="Source 0")
|
| 449 |
+
# p2_1 = gr.Audio(sources=["microphone"], type="filepath", label="Source 1")
|
| 450 |
+
# p2_s = gr.Audio(sources=["microphone"], type="filepath", label="Silence π€«")
|
| 451 |
+
|
| 452 |
+
# btn_fight = gr.Button("π₯ REVEAL WINNER", variant="primary", size="lg")
|
| 453 |
+
|
| 454 |
+
# # Using Markdown for large, styled text results
|
| 455 |
+
# result_display = gr.Markdown("### Results will appear here after the battle!")
|
| 456 |
+
|
| 457 |
+
# btn_fight.click(
|
| 458 |
+
# play_game,
|
| 459 |
+
# inputs=[hidden_target, ref_audio, p1_0, p1_1, p1_s, p2_0, p2_1, p2_s],
|
| 460 |
+
# outputs=result_display
|
| 461 |
+
# )
|
| 462 |
+
|
| 463 |
+
# demo.launch()
|
requirements.txt
CHANGED
|
@@ -3,4 +3,7 @@ numpy
|
|
| 3 |
librosa
|
| 4 |
scikit-learn
|
| 5 |
soundfile
|
| 6 |
-
xgboost
|
|
|
|
|
|
|
|
|
|
|
|
| 3 |
librosa
|
| 4 |
scikit-learn
|
| 5 |
soundfile
|
| 6 |
+
xgboost
|
| 7 |
+
opencv-python
|
| 8 |
+
torch
|
| 9 |
+
torchvision
|