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Update index.html
Browse files- index.html +339 -18
index.html
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@@ -1,19 +1,340 @@
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| 19 |
</html>
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| 1 |
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<!DOCTYPE html>
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| 2 |
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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| 5 |
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Tetris Game</title>
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<style>
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body {
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margin: 0;
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font-family: 'Arial', sans-serif;
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background-color: #222;
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color: white;
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text-align: center;
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}
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canvas {
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background-color: black;
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display: block;
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margin: 0 auto;
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}
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#gameCanvas {
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border: 1px solid #444;
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}
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#welcomeScreen, #gameOverScreen {
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display: none;
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position: absolute;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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background-color: rgba(0, 0, 0, 0.8);
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padding: 20px;
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border-radius: 10px;
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width: 300px;
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text-align: center;
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}
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#welcomeScreen {
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background-image: url('tetris7.png');
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background-size: cover;
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background-position: center;
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}
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#welcomeScreen input, #welcomeScreen button {
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margin-top: 10px;
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width: 100%;
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padding: 10px;
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border: none;
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border-radius: 5px;
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}
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#gameOverScreen button {
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margin-top: 10px;
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width: 100%;
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padding: 10px;
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border: none;
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border-radius: 5px;
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background-color: #ff5555;
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color: white;
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font-size: 16px;
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}
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#homeButton {
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margin-top: 10px;
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width: 100%;
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padding: 10px;
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border: none;
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border-radius: 5px;
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background-color: #007BFF;
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color: white;
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font-size: 16px;
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}
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</style>
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</head>
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<body>
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<h1>Tetris Game</h1>
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| 71 |
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<canvas id="gameCanvas" width="200" height="400"></canvas>
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| 72 |
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| 73 |
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<div id="welcomeScreen">
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| 74 |
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<h2>Welcome to Tetris!</h2>
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| 75 |
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<label for="usernameInput">Enter your name:</label>
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| 76 |
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<input type="text" id="usernameInput" placeholder="Your Name">
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| 77 |
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<button onclick="startGame()">Start Game</button>
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| 78 |
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</div>
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| 79 |
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<div id="gameOverScreen">
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<h2 id="gameOverMessage">Game Over!</h2>
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| 82 |
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<p id="finalScore">Score: 0</p>
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| 83 |
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<button onclick="restartGame()">Restart</button>
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| 84 |
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<button id="homeButton" onclick="goHome()">Home</button>
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| 85 |
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</div>
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| 86 |
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| 87 |
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<script>
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| 88 |
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const canvas = document.getElementById('gameCanvas');
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| 89 |
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const ctx = canvas.getContext('2d');
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| 90 |
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| 91 |
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const gridSize = { width: 10, height: 20 };
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| 92 |
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const zoom = 20;
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| 93 |
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const fps = 5; // Slower falling speed
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| 94 |
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| 95 |
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const colors = [
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| 96 |
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'none', // Placeholder for index 0 (empty cell)
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| 97 |
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'#7800FF', // Purple
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| 98 |
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'#00FFFF', // Cyan
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| 99 |
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'#FFA500', // Orange
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| 100 |
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'#FFFF00', // Yellow
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| 101 |
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'#00FF00', // Green
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| 102 |
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'#FF0000', // Red
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| 103 |
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'#0000FF' // Blue
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| 104 |
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];
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| 105 |
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| 106 |
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let game = null;
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| 107 |
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let username = '';
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| 108 |
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let music = new Audio('music.mp3'); // Create a global audio object
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| 109 |
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| 110 |
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class Figure {
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| 111 |
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constructor() {
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| 112 |
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const figures = [
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| 113 |
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[[1, 5, 9, 13], [4, 5, 6, 7]], // I
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| 114 |
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[[1, 2, 5, 6]], // O
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| 115 |
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[[1, 4, 5, 6], [0, 4, 5, 8], [4, 5, 6, 9], [2, 5, 6, 10]], // T
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| 116 |
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[[0, 1, 5, 6], [2, 4, 5, 7]], // S
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| 117 |
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[[1, 2, 4, 5], [1, 5, 6, 10]], // Z
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| 118 |
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[[0, 4, 5, 9], [2, 4, 5, 6], [4, 5, 6, 8], [0, 1, 5, 9]], // J
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| 119 |
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[[1, 5, 6, 9], [2, 4, 5, 6], [1, 5, 6, 10], [0, 4, 5, 7]] // L
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| 120 |
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];
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| 121 |
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this.type = Math.floor(Math.random() * figures.length);
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| 122 |
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this.color = colors[this.type + 1]; // Assign different colors to each figure
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| 123 |
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this.rotation = 0;
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| 124 |
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this.x = 3;
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| 125 |
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this.y = 0;
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| 126 |
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this.figures = figures;
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| 127 |
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}
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| 128 |
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| 129 |
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getCurrentFigure() {
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| 130 |
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return this.figures[this.type][this.rotation];
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| 131 |
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}
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| 132 |
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| 133 |
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rotate() {
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| 134 |
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this.rotation = (this.rotation + 1) % this.figures[this.type].length;
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| 135 |
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}
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| 136 |
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}
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| 137 |
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| 138 |
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class Tetris {
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| 139 |
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constructor() {
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| 140 |
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this.height = gridSize.height;
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| 141 |
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this.width = gridSize.width;
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| 142 |
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this.field = Array.from({ length: this.height }, () => Array(this.width).fill(0));
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| 143 |
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this.score = 0;
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| 144 |
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this.state = 'welcome';
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| 145 |
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this.figure = null;
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| 146 |
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this.level = 2;
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| 147 |
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this.username = '';
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| 148 |
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}
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| 149 |
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| 150 |
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newFigure() {
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| 151 |
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this.figure = new Figure();
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| 152 |
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}
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| 153 |
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| 154 |
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intersects() {
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| 155 |
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for (let i = 0; i < 4; i++) {
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| 156 |
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for (let j = 0; j < 4; j++) {
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| 157 |
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if (this.figure.getCurrentFigure().includes(i * 4 + j)) {
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| 158 |
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const x = j + this.figure.x;
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| 159 |
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const y = i + this.figure.y;
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| 160 |
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if (x < 0 || x >= this.width || y >= this.height || this.field[y][x]) {
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| 161 |
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return true;
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| 162 |
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}
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| 163 |
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}
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| 164 |
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}
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| 165 |
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}
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return false;
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| 167 |
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}
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| 168 |
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| 169 |
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breakLines() {
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| 170 |
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let lines = 0;
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| 171 |
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for (let i = 0; i < this.height; i++) {
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| 172 |
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if (this.field[i].every(cell => cell !== 0)) {
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| 173 |
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lines++;
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| 174 |
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for (let k = i; k > 0; k--) {
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| 175 |
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this.field[k] = [...this.field[k - 1]];
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| 176 |
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}
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| 177 |
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this.field[0] = Array(this.width).fill(0);
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| 178 |
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}
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| 179 |
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}
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| 180 |
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this.score += lines * lines;
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| 181 |
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}
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| 182 |
+
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| 183 |
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goDown() {
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| 184 |
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this.figure.y += 1;
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| 185 |
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if (this.intersects()) {
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| 186 |
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this.figure.y -= 1;
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| 187 |
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this.freeze();
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| 188 |
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}
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| 189 |
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}
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| 190 |
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| 191 |
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goSide(dx) {
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| 192 |
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this.figure.x += dx;
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| 193 |
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if (this.intersects()) {
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| 194 |
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this.figure.x -= dx;
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| 195 |
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}
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| 196 |
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}
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| 197 |
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| 198 |
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rotateFigure() {
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| 199 |
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const oldRotation = this.figure.rotation;
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| 200 |
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this.figure.rotate();
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| 201 |
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if (this.intersects()) {
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| 202 |
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this.figure.rotation = oldRotation;
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| 203 |
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}
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| 204 |
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}
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| 205 |
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| 206 |
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freeze() {
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| 207 |
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for (let i = 0; i < 4; i++) {
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| 208 |
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for (let j = 0; j < 4; j++) {
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| 209 |
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if (this.figure.getCurrentFigure().includes(i * 4 + j)) {
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| 210 |
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this.field[i + this.figure.y][j + this.figure.x] = this.figure.color;
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| 211 |
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}
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| 212 |
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}
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| 213 |
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}
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| 214 |
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this.breakLines();
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| 215 |
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this.newFigure();
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| 216 |
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if (this.intersects()) {
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| 217 |
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this.state = 'gameover';
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| 218 |
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document.getElementById('gameOverMessage').textContent = `Game Over, ${this.username}!`;
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| 219 |
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document.getElementById('finalScore').textContent = `Score: ${this.score}`;
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| 220 |
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document.getElementById('gameOverScreen').style.display = 'block';
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| 221 |
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stopMusic(); // Stop music on game over
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| 222 |
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}
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| 223 |
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}
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| 224 |
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}
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| 225 |
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| 226 |
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function drawGrid() {
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| 227 |
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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| 228 |
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for (let i = 0; i < game.height; i++) {
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| 229 |
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for (let j = 0; j < game.width; j++) {
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| 230 |
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ctx.strokeStyle = 'gray';
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| 231 |
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ctx.strokeRect(j * zoom, i * zoom, zoom, zoom);
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| 232 |
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if (game.field[i][j] !== 0) {
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| 233 |
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ctx.fillStyle = game.field[i][j];
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| 234 |
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ctx.fillRect(j * zoom + 1, i * zoom + 1, zoom - 2, zoom - 2);
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| 235 |
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}
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| 236 |
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}
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| 237 |
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}
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| 238 |
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}
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| 239 |
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| 240 |
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function drawFigure() {
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| 241 |
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if (game.figure !== null) {
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| 242 |
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const figure = game.figure.getCurrentFigure();
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| 243 |
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for (let i = 0; i < 4; i++) {
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| 244 |
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for (let j = 0; j < 4; j++) {
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| 245 |
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if (figure.includes(i * 4 + j)) {
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| 246 |
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ctx.fillStyle = game.figure.color;
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| 247 |
+
ctx.fillRect((j + game.figure.x) * zoom + 1, (i + game.figure.y) * zoom + 1, zoom - 2, zoom - 2);
|
| 248 |
+
}
|
| 249 |
+
}
|
| 250 |
+
}
|
| 251 |
+
}
|
| 252 |
+
}
|
| 253 |
+
|
| 254 |
+
function drawText() {
|
| 255 |
+
ctx.fillStyle = 'white';
|
| 256 |
+
ctx.font = '14px Arial';
|
| 257 |
+
ctx.fillText(`Score: ${game.score}`, 5, 15);
|
| 258 |
+
}
|
| 259 |
+
|
| 260 |
+
function updateGame() {
|
| 261 |
+
if (game.state === 'start') {
|
| 262 |
+
game.goDown();
|
| 263 |
+
drawGrid();
|
| 264 |
+
drawFigure();
|
| 265 |
+
drawText();
|
| 266 |
+
}
|
| 267 |
+
}
|
| 268 |
+
|
| 269 |
+
function startGame() {
|
| 270 |
+
username = document.getElementById('usernameInput').value;
|
| 271 |
+
if (!username) {
|
| 272 |
+
alert('Please enter your name.');
|
| 273 |
+
return;
|
| 274 |
+
}
|
| 275 |
+
game = new Tetris();
|
| 276 |
+
game.newFigure();
|
| 277 |
+
game.username = username;
|
| 278 |
+
game.state = 'start';
|
| 279 |
+
document.getElementById('welcomeScreen').style.display = 'none';
|
| 280 |
+
startMusic(); // Start music when the game starts
|
| 281 |
+
gameLoop();
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
function gameLoop() {
|
| 285 |
+
if (game.state !== 'gameover') {
|
| 286 |
+
updateGame();
|
| 287 |
+
setTimeout(gameLoop, 1000 / fps);
|
| 288 |
+
}
|
| 289 |
+
}
|
| 290 |
+
|
| 291 |
+
function restartGame() {
|
| 292 |
+
document.getElementById('gameOverScreen').style.display = 'none';
|
| 293 |
+
startGame();
|
| 294 |
+
}
|
| 295 |
+
|
| 296 |
+
function goHome() {
|
| 297 |
+
document.getElementById('gameOverScreen').style.display = 'none';
|
| 298 |
+
document.getElementById('welcomeScreen').style.display = 'block';
|
| 299 |
+
}
|
| 300 |
+
|
| 301 |
+
function startMusic() {
|
| 302 |
+
music.loop = true;
|
| 303 |
+
music.volume = 0.5;
|
| 304 |
+
music.play();
|
| 305 |
+
}
|
| 306 |
+
|
| 307 |
+
function stopMusic() {
|
| 308 |
+
music.pause();
|
| 309 |
+
music.currentTime = 0; // Reset to start
|
| 310 |
+
}
|
| 311 |
+
|
| 312 |
+
document.addEventListener('keydown', (event) => {
|
| 313 |
+
if (game && game.state === 'start') {
|
| 314 |
+
switch (event.key) {
|
| 315 |
+
case 'ArrowUp':
|
| 316 |
+
game.rotateFigure();
|
| 317 |
+
break;
|
| 318 |
+
case 'ArrowDown':
|
| 319 |
+
game.goDown();
|
| 320 |
+
break;
|
| 321 |
+
case 'ArrowLeft':
|
| 322 |
+
game.goSide(-1);
|
| 323 |
+
break;
|
| 324 |
+
case 'ArrowRight':
|
| 325 |
+
game.goSide(1);
|
| 326 |
+
break;
|
| 327 |
+
}
|
| 328 |
+
drawGrid();
|
| 329 |
+
drawFigure();
|
| 330 |
+
drawText();
|
| 331 |
+
}
|
| 332 |
+
});
|
| 333 |
+
|
| 334 |
+
window.onload = () => {
|
| 335 |
+
document.getElementById('welcomeScreen').style.display = 'block';
|
| 336 |
+
// No need to play music on window load
|
| 337 |
+
};
|
| 338 |
+
</script>
|
| 339 |
+
</body>
|
| 340 |
</html>
|