Update viewer_ar.js
Browse files- viewer_ar.js +76 -53
viewer_ar.js
CHANGED
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/* script_ar.js — AR PlayCanvas + GLB HuggingFace
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- Hit-test AR (HORIZONTAUX uniquement) + placement + drag (XR)
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- Slider custom Yaw (360° en haut → 0° en bas), knob centré, rail plein
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- Blocage total des interactions scène quand on touche le slider
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@@ -7,14 +8,22 @@
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*/
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(function () {
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function timeout(ms) {
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return new Promise(function (_res, rej) {
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@@ -22,6 +31,26 @@
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});
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}
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async function loadPlayCanvasRobust(opts) {
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opts = opts || {};
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var esmFirst = (typeof opts.esmFirst === "boolean") ? opts.esmFirst : true;
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@@ -39,9 +68,7 @@
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if (!window.pc) window.pc = ns;
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return window.pc;
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}
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} catch (e) {
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// continue
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}
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}
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throw new Error("ESM failed");
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}
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@@ -62,9 +89,7 @@
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timeout(loadTimeoutMs)
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]);
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if (window.pc && window.pc.Application) return window.pc;
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} catch (e) {
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// continue
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}
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}
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throw new Error("UMD failed");
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}
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@@ -145,8 +170,16 @@
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return p;
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}
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// ===== Boot =====
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(async function () {
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try {
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await loadPlayCanvasRobust({ esmFirst: true, loadTimeoutMs: 15000 });
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} catch (e) {
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@@ -154,11 +187,13 @@
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message("Impossible de charger PlayCanvas (réseau/CDN). Réessaie plus tard.");
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return;
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}
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})();
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// ===== App =====
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function initARApp() {
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var pc = window.pc;
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var canvas = ensureCanvas();
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var ui = ensureSliderUI();
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@@ -223,19 +258,19 @@
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var BLOB_SIZE = 0.4;
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var BLOB_OFFSET_Y = 0.005;
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function makeBlobTexture(app, size
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cvs.width = cvs.height = size;
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const grd = ctx.createRadialGradient(size/2, size/2, r*0.2, size/2, size/2, r);
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grd.addColorStop(0, 'rgba(0,0,0,0.5)'); // centre sombre
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grd.addColorStop(1, 'rgba(0,0,0,0.0)');
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ctx.fillStyle = grd;
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ctx.fillRect(0, 0, size, size);
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width: size,
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height: size,
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format: pc.PIXELFORMAT_R8_G8_B8_A8,
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return tex;
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}
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function createBlobShadowAt(pos, rot) {
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blobMat.diffuse.set(0, 0, 0);
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// >>> CLÉ : utiliser l’alpha de la texture pour la transparence
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blobMat.opacity = 1.0;
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blobMat.opacityMap = tex; //
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blobMat.opacityMapChannel = 'a';
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// Pas besoin d’éclairage sur une “ombre peinte”
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blobMat.useLighting = false;
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// Mélange standard + pas d’écriture dans le depth (évite de masquer le modèle)
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blobMat.blendType = pc.BLEND_NORMAL; // (si halos bizarres, essayer PREMULTIPLIED)
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blobMat.depthWrite = false;
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// Optionnel: adoucir un poil le tri/transpa
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blobMat.alphaTest = 0; // on ne découpe pas “dur”, on laisse le gradient
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blobMat.update();
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e.addComponent("render", { type: "plane", castShadows: false, receiveShadows: false });
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e.render.material = blobMat;
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// Place légèrement au-dessus du sol pour éviter le z-fighting
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e.setPosition(pos.x, pos.y + BLOB_OFFSET_Y, pos.z);
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e.setRotation(rot);
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e.setLocalScale(BLOB_SIZE, 1, BLOB_SIZE);
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app.root.addChild(e);
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return e;
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}
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// Euler base
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var baseEulerX = 0, baseEulerZ = 0;
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if (rotLikePlane) blob.setRotation(rotLikePlane);
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}
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// Chargement GLB
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app.assets.loadFromUrl(GLB_URL, "container", function (err, asset) {
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if (err) { console.error(err); message("Échec du chargement du modèle GLB."); return; }
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var instance = asset.resource.instantiateRenderEntity({ castShadows: true, receiveShadows: false });
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modelRoot.addChild(instance);
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modelRoot.setLocalScale(1, 1, 1);
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// Fix matériaux
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var renders = instance.findComponents('render');
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for (var ri = 0; ri < renders.length; ri++) {
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var r = renders[ri];
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/* script_ar.js — AR PlayCanvas + GLB HuggingFace (GLB via config.json)
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- Lit config.json (data-config) => { "glb_url": "..." }
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- Hit-test AR (HORIZONTAUX uniquement) + placement + drag (XR)
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- Slider custom Yaw (360° en haut → 0° en bas), knob centré, rail plein
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- Blocage total des interactions scène quand on touche le slider
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*/
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(function () {
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// ===== Récup config.json depuis data-config =====
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function findConfigUrl() {
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var el = document.currentScript || null;
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if (!el) {
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var scripts = document.getElementsByTagName('script');
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for (var i = scripts.length - 1; i >= 0; i--) {
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if (scripts[i].getAttribute && scripts[i].getAttribute('data-config')) {
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el = scripts[i];
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break;
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}
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}
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}
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if (!el) return null;
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var url = el.getAttribute('data-config');
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return url || null;
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}
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function timeout(ms) {
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return new Promise(function (_res, rej) {
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});
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}
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async function loadConfigJson(url) {
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if (!url) return null;
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try {
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var resp = await fetch(url, { cache: 'no-store' });
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if (!resp.ok) throw new Error("HTTP " + resp.status);
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var json = await resp.json();
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return json;
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} catch (e) {
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console.error("Erreur chargement config.json:", e);
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return null;
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}
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}
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// ===== PlayCanvas version fixée =====
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var PC_VERSION = "2.11.7";
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var PC_URLS = {
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esm: ["https://cdn.jsdelivr.net/npm/playcanvas@" + PC_VERSION + "/build/playcanvas.min.mjs"],
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umd: ["https://cdn.jsdelivr.net/npm/playcanvas@" + PC_VERSION + "/build/playcanvas.min.js"]
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};
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async function loadPlayCanvasRobust(opts) {
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opts = opts || {};
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var esmFirst = (typeof opts.esmFirst === "boolean") ? opts.esmFirst : true;
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if (!window.pc) window.pc = ns;
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return window.pc;
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}
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} catch (e) { /* continue */ }
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}
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throw new Error("ESM failed");
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}
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timeout(loadTimeoutMs)
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]);
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if (window.pc && window.pc.Application) return window.pc;
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} catch (e) { /* continue */ }
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}
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throw new Error("UMD failed");
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}
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return p;
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}
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// ===== Boot : charge config.json => GLB_URL => PlayCanvas => App =====
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(async function () {
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// 1) Lire la config (glb_url)
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var cfgUrl = findConfigUrl();
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var cfg = await loadConfigJson(cfgUrl);
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var GLB_URL = (cfg && typeof cfg.glb_url === "string" && cfg.glb_url) ?
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cfg.glb_url :
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"https://huggingface.co/datasets/MikaFil/viewer_gs/resolve/main/AR/tests/danae_no_metallic.glb";
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// 2) Charger PlayCanvas
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try {
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await loadPlayCanvasRobust({ esmFirst: true, loadTimeoutMs: 15000 });
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} catch (e) {
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message("Impossible de charger PlayCanvas (réseau/CDN). Réessaie plus tard.");
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return;
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}
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// 3) Lancer l'app avec l'URL lue
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initARApp(GLB_URL);
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})();
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// ===== App =====
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function initARApp(GLB_URL) {
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var pc = window.pc;
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var canvas = ensureCanvas();
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var ui = ensureSliderUI();
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var BLOB_SIZE = 0.4;
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var BLOB_OFFSET_Y = 0.005;
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function makeBlobTexture(app, size) {
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size = size || 256;
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var cvs = document.createElement('canvas');
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cvs.width = cvs.height = size;
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var ctx = cvs.getContext('2d');
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var r = size * 0.45;
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var grd = ctx.createRadialGradient(size/2, size/2, r*0.2, size/2, size/2, r);
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grd.addColorStop(0, 'rgba(0,0,0,0.5)'); // centre sombre
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grd.addColorStop(1, 'rgba(0,0,0,0.0)'); // bords transparents
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ctx.fillStyle = grd;
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ctx.fillRect(0, 0, size, size);
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var tex = new pc.Texture(app.graphicsDevice, {
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width: size,
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height: size,
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format: pc.PIXELFORMAT_R8_G8_B8_A8,
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return tex;
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}
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function createBlobShadowAt(pos, rot) {
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var tex = makeBlobTexture(app, 256);
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var blobMat = new pc.StandardMaterial();
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blobMat.diffuse = new pc.Color(0, 0, 0);
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blobMat.opacity = 1.0;
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blobMat.opacityMap = tex; // utilise alpha pour la transparence
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blobMat.opacityMapChannel = 'a';
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blobMat.useLighting = false;
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blobMat.blendType = pc.BLEND_NORMAL;
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blobMat.depthWrite = false;
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blobMat.alphaTest = 0;
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blobMat.update();
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var e = new pc.Entity("BlobShadow");
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e.addComponent("render", { type: "plane", castShadows: false, receiveShadows: false });
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e.render.material = blobMat;
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e.setPosition(pos.x, pos.y + BLOB_OFFSET_Y, pos.z);
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e.setRotation(rot);
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e.setLocalScale(BLOB_SIZE, 1, BLOB_SIZE);
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app.root.addChild(e);
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return e;
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}
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// Euler base
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var baseEulerX = 0, baseEulerZ = 0;
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if (rotLikePlane) blob.setRotation(rotLikePlane);
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}
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// Chargement GLB (depuis config.json)
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app.assets.loadFromUrl(GLB_URL, "container", function (err, asset) {
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if (err) { console.error(err); message("Échec du chargement du modèle GLB."); return; }
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var instance = asset.resource.instantiateRenderEntity({ castShadows: true, receiveShadows: false });
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modelRoot.addChild(instance);
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modelRoot.setLocalScale(1, 1, 1);
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// Fix matériaux (anti-objets trop sombres)
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var renders = instance.findComponents('render');
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for (var ri = 0; ri < renders.length; ri++) {
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var r = renders[ri];
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