Update orbit-camera.js
Browse files- orbit-camera.js +108 -36
orbit-camera.js
CHANGED
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@@ -1,6 +1,8 @@
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///////////////////////////////////////////////////////////////////////////////
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-
// Orbit Camera Script qui marche presque //
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-
////////////////////////////////////////////////////////////////////////////////
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var OrbitCamera = pc.createScript('orbitCamera');
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@@ -11,7 +13,6 @@ OrbitCamera.attributes.add('pitchAngleMax', { type: 'number', default: 90, title
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OrbitCamera.attributes.add('pitchAngleMin', { type: 'number', default: 0, title: 'Pitch Angle Min (degrees)' });
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OrbitCamera.attributes.add('yawAngleMax', { type: 'number', default: 360, title: 'Yaw Angle Max (degrees)' });
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OrbitCamera.attributes.add('yawAngleMin', { type: 'number', default: -360, title: 'Yaw Angle Min (degrees)' });
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// NEW: Added minY attribute to define the minimum allowed Y value for the camera.
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OrbitCamera.attributes.add('minY', { type: 'number', default: 0, title: 'Minimum Y', description: 'Minimum Y value for the camera during orbiting or translation' });
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OrbitCamera.attributes.add('inertiaFactor', {
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@@ -34,9 +35,7 @@ OrbitCamera.attributes.add('frameOnStart', {
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description: 'Frames the entity or scene at the start of the application."'
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});
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-
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// Property to get and set the distance between the pivot point and camera
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// Clamped between this.distanceMin and this.distanceMax
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Object.defineProperty(OrbitCamera.prototype, 'distance', {
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get: function () {
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return this._targetDistance;
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@@ -56,11 +55,7 @@ Object.defineProperty(OrbitCamera.prototype, 'orthoHeight', {
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}
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});
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-
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// Property to get and set the pitch (in degrees) of the camera around the pivot.
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// The pitch value is clamped between pitchAngleMin and pitchAngleMax.
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// With your JSON (minAngle: -90, maxAngle: 0), the allowed pitch will be from -90 (overhead)
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// to 0 (horizontal).
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Object.defineProperty(OrbitCamera.prototype, 'pitch', {
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get: function () {
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return this._targetPitch;
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@@ -70,7 +65,6 @@ Object.defineProperty(OrbitCamera.prototype, 'pitch', {
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}
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});
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-
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// Property to get and set the yaw (in degrees) of the camera around the pivot.
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Object.defineProperty(OrbitCamera.prototype, 'yaw', {
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get: function () {
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@@ -81,7 +75,6 @@ Object.defineProperty(OrbitCamera.prototype, 'yaw', {
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}
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});
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-
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// Property to get and set the world position of the pivot point that the camera orbits around.
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Object.defineProperty(OrbitCamera.prototype, 'pivotPoint', {
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get: function () {
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@@ -92,10 +85,8 @@ Object.defineProperty(OrbitCamera.prototype, 'pivotPoint', {
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}
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});
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// Moves the camera to look at an entity and all its children so they are all in view.
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OrbitCamera.prototype.focus = function (focusEntity) {
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// Calculate a bounding box that encompasses all models to frame in the camera view.
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this._buildAabb(focusEntity);
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var halfExtents = this._modelsAabb.halfExtents;
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var radius = Math.max(halfExtents.x, Math.max(halfExtents.y, halfExtents.z));
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@@ -106,7 +97,6 @@ OrbitCamera.prototype.focus = function (focusEntity) {
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OrbitCamera.distanceBetween = new pc.Vec3();
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// Set the camera position to a world position and look at a world position.
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OrbitCamera.prototype.resetAndLookAtPoint = function (resetPoint, lookAtPoint) {
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this.pivotPoint.copy(lookAtPoint);
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this.entity.setPosition(resetPoint);
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@@ -148,9 +138,8 @@ OrbitCamera.prototype.resetToPosition = function (position, lookAtPoint) {
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this._updatePosition();
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};
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-
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////////////////////////////////////////////////////////////////////////////////
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// Private Methods
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////////////////////////////////////////////////////////////////////////////////
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OrbitCamera.prototype.initialize = function () {
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@@ -168,7 +157,6 @@ OrbitCamera.prototype.initialize = function () {
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this._pivotPoint.copy(this._modelsAabb.center);
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var cameraQuat = this.entity.getRotation();
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this._yaw = this._calcYaw(cameraQuat);
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// Compute pitch and clamp it immediately.
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this._pitch = this._clampPitchAngle(this._calcPitch(cameraQuat, this._yaw));
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this.entity.setLocalEulerAngles(this._pitch, this._yaw, 0);
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this._distance = 0;
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@@ -229,7 +217,7 @@ OrbitCamera.prototype._updatePosition = function () {
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position.copy(this.entity.forward);
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position.mulScalar(-this._distance);
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position.add(this.pivotPoint);
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//
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position.y = Math.max(position.y, this.minY);
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this.entity.setPosition(position);
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};
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@@ -292,10 +280,6 @@ OrbitCamera.prototype._clampDistance = function (distance) {
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return Math.max(distance, this.distanceMin);
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};
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-
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// ----- FIXED PITCH CLAMPING -----
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// Clamp the pitch between pitchAngleMin and pitchAngleMax so that with your JSON values
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// (minAngle: -90, maxAngle: 0) the allowed pitch is between -90 (overhead) and 0 (horizontal).
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OrbitCamera.prototype._clampPitchAngle = function (pitch) {
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return pc.math.clamp(pitch, this.pitchAngleMin, this.pitchAngleMax);
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};
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@@ -307,10 +291,6 @@ OrbitCamera.prototype._clampYawAngle = function (yaw) {
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OrbitCamera.quatWithoutYaw = new pc.Quat();
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OrbitCamera.yawOffset = new pc.Quat();
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// ----- REVISED PITCH CALCULATION -----
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// Modify _calcPitch so that horizontal (looking straight ahead) returns 0,
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// and looking overhead returns -90.
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// This change ensures that with JSON (minAngle: -90, maxAngle: 0) the allowed pitch is strictly between -90 and 0.
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OrbitCamera.prototype._calcPitch = function (quat, yaw) {
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var quatWithoutYaw = OrbitCamera.quatWithoutYaw;
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var yawOffset = OrbitCamera.yawOffset;
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@@ -318,13 +298,9 @@ OrbitCamera.prototype._calcPitch = function (quat, yaw) {
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quatWithoutYaw.mul2(yawOffset, quat);
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var transformedForward = new pc.Vec3();
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quatWithoutYaw.transformVector(pc.Vec3.FORWARD, transformedForward);
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// Here we swap the sign of the computed angle so that:
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// - When the camera is horizontal, transformedForward.y is 0 and the result is 0.
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// - When the camera is overhead, transformedForward.y is negative and the result is -90.
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return Math.atan2(-transformedForward.y, -transformedForward.z) * pc.math.RAD_TO_DEG;
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};
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-
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////////////////////////////////////////////////////////////////////////////////
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// Orbit Camera Mouse Input Script //
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////////////////////////////////////////////////////////////////////////////////
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@@ -406,15 +382,65 @@ OrbitCameraInputMouse.prototype.onMouseUp = function (event) {
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break;
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}
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};
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OrbitCameraInputMouse.prototype.onMouseMove = function (event) {
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if (this.lookButtonDown) {
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-
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-
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} else if (this.panButtonDown) {
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this.pan(new pc.Vec2(event.x, event.y));
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}
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this.lastPoint.set(event.x, event.y);
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};
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OrbitCameraInputMouse.prototype.onMouseWheel = function (event) {
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if (this.entity.camera.projection === pc.PROJECTION_PERSPECTIVE) {
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this.orbitCamera.distance -= event.wheelDelta * this.distanceSensitivity * (this.orbitCamera.distance * 0.1);
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this.panButtonDown = false;
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};
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-
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////////////////////////////////////////////////////////////////////////////////
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// Orbit Camera Touch Input Script //
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////////////////////////////////////////////////////////////////////////////////
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}
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};
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OrbitCameraInputTouch.pinchMidPoint = new pc.Vec2();
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OrbitCameraInputTouch.prototype.onTouchMove = function (event) {
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var pinchMidPoint = OrbitCameraInputTouch.pinchMidPoint;
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var touches = event.touches;
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if (touches.length === 1) {
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var touch = touches[0];
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-
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-
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this.lastTouchPoint.set(touch.x, touch.y);
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} else if (touches.length === 2) {
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var currentPinchDistance = this.getPinchDistance(touches[0], touches[1]);
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this.pan(pinchMidPoint);
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this.lastPinchMidPoint.copy(pinchMidPoint);
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}
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-
};
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// orbit-camera.js (fixed to clamp world Y at minY, with debug logs)
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///////////////////////////////////////////////////////////////////////////////
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// Orbit Camera Script //
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///////////////////////////////////////////////////////////////////////////////
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var OrbitCamera = pc.createScript('orbitCamera');
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OrbitCamera.attributes.add('pitchAngleMin', { type: 'number', default: 0, title: 'Pitch Angle Min (degrees)' });
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OrbitCamera.attributes.add('yawAngleMax', { type: 'number', default: 360, title: 'Yaw Angle Max (degrees)' });
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OrbitCamera.attributes.add('yawAngleMin', { type: 'number', default: -360, title: 'Yaw Angle Min (degrees)' });
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OrbitCamera.attributes.add('minY', { type: 'number', default: 0, title: 'Minimum Y', description: 'Minimum Y value for the camera during orbiting or translation' });
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OrbitCamera.attributes.add('inertiaFactor', {
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description: 'Frames the entity or scene at the start of the application."'
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});
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// Property to get and set the distance between the pivot point and camera
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Object.defineProperty(OrbitCamera.prototype, 'distance', {
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get: function () {
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return this._targetDistance;
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}
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});
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// Property to get and set the pitch (in degrees) of the camera around the pivot.
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Object.defineProperty(OrbitCamera.prototype, 'pitch', {
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get: function () {
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return this._targetPitch;
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}
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});
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// Property to get and set the yaw (in degrees) of the camera around the pivot.
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Object.defineProperty(OrbitCamera.prototype, 'yaw', {
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get: function () {
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}
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});
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// Property to get and set the world position of the pivot point that the camera orbits around.
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Object.defineProperty(OrbitCamera.prototype, 'pivotPoint', {
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get: function () {
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}
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});
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// Moves the camera to look at an entity and all its children so they are all in view.
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OrbitCamera.prototype.focus = function (focusEntity) {
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this._buildAabb(focusEntity);
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var halfExtents = this._modelsAabb.halfExtents;
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var radius = Math.max(halfExtents.x, Math.max(halfExtents.y, halfExtents.z));
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OrbitCamera.distanceBetween = new pc.Vec3();
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OrbitCamera.prototype.resetAndLookAtPoint = function (resetPoint, lookAtPoint) {
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this.pivotPoint.copy(lookAtPoint);
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this.entity.setPosition(resetPoint);
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this._updatePosition();
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};
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////////////////////////////////////////////////////////////////////////////////
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// Private Methods //
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////////////////////////////////////////////////////////////////////////////////
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OrbitCamera.prototype.initialize = function () {
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this._pivotPoint.copy(this._modelsAabb.center);
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var cameraQuat = this.entity.getRotation();
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this._yaw = this._calcYaw(cameraQuat);
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this._pitch = this._clampPitchAngle(this._calcPitch(cameraQuat, this._yaw));
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this.entity.setLocalEulerAngles(this._pitch, this._yaw, 0);
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this._distance = 0;
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position.copy(this.entity.forward);
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position.mulScalar(-this._distance);
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position.add(this.pivotPoint);
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+
// Clamp camera's Y position so it never goes below minY (after all rotations)
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position.y = Math.max(position.y, this.minY);
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this.entity.setPosition(position);
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};
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return Math.max(distance, this.distanceMin);
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};
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OrbitCamera.prototype._clampPitchAngle = function (pitch) {
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return pc.math.clamp(pitch, this.pitchAngleMin, this.pitchAngleMax);
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};
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OrbitCamera.quatWithoutYaw = new pc.Quat();
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OrbitCamera.yawOffset = new pc.Quat();
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OrbitCamera.prototype._calcPitch = function (quat, yaw) {
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var quatWithoutYaw = OrbitCamera.quatWithoutYaw;
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var yawOffset = OrbitCamera.yawOffset;
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quatWithoutYaw.mul2(yawOffset, quat);
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var transformedForward = new pc.Vec3();
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quatWithoutYaw.transformVector(pc.Vec3.FORWARD, transformedForward);
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return Math.atan2(-transformedForward.y, -transformedForward.z) * pc.math.RAD_TO_DEG;
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};
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////////////////////////////////////////////////////////////////////////////////
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// Orbit Camera Mouse Input Script //
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////////////////////////////////////////////////////////////////////////////////
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break;
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}
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};
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+
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// ---------- PATCHED: orbit suppression at minY (mouse) ---------------
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OrbitCameraInputMouse.prototype.onMouseMove = function (event) {
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if (this.lookButtonDown) {
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var sens = this.orbitSensitivity;
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var deltaPitch = event.dy * sens;
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var deltaYaw = event.dx * sens;
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var currPitch = this.orbitCamera.pitch;
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var currYaw = this.orbitCamera.yaw;
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var currDist = this.orbitCamera.distance;
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var currPivot = this.orbitCamera.pivotPoint.clone();
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// Compute the world position before the change
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var camQuat = new pc.Quat();
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camQuat.setFromEulerAngles(currPitch, currYaw, 0);
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var forward = new pc.Vec3();
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camQuat.transformVector(pc.Vec3.FORWARD, forward);
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var preY = currPivot.y + (-forward.y) * currDist;
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// Compute the world position after applying the vertical delta
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var proposedPitch = currPitch - deltaPitch;
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var testQuat = new pc.Quat();
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testQuat.setFromEulerAngles(proposedPitch, currYaw, 0);
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var testForward = new pc.Vec3();
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testQuat.transformVector(pc.Vec3.FORWARD, testForward);
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var proposedY = currPivot.y + (-testForward.y) * currDist;
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var minY = this.orbitCamera.minY;
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var isAtMinY = preY <= minY + 1e-4;
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var wouldGoBelow = proposedY < minY - 1e-4;
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var suppressed = false;
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// Only suppress if going *further* below minY (upward)
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if (wouldGoBelow && (proposedY < preY)) {
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// Suppress vertical, allow horizontal (yaw)
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this.orbitCamera.yaw = currYaw - deltaYaw;
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suppressed = true;
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} else {
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this.orbitCamera.pitch = proposedPitch;
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this.orbitCamera.yaw = currYaw - deltaYaw;
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}
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console.log(
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'[Mouse] currentY=', preY.toFixed(3),
|
| 430 |
+
'proposedY=', proposedY.toFixed(3),
|
| 431 |
+
'minY=', minY,
|
| 432 |
+
'deltaX=', event.dx,
|
| 433 |
+
'deltaY=', event.dy,
|
| 434 |
+
'isAtMinY=', isAtMinY,
|
| 435 |
+
'suppressedVertical=', suppressed
|
| 436 |
+
);
|
| 437 |
} else if (this.panButtonDown) {
|
| 438 |
this.pan(new pc.Vec2(event.x, event.y));
|
| 439 |
}
|
| 440 |
this.lastPoint.set(event.x, event.y);
|
| 441 |
};
|
| 442 |
+
// ---------------------------------------------------------------------
|
| 443 |
+
|
| 444 |
OrbitCameraInputMouse.prototype.onMouseWheel = function (event) {
|
| 445 |
if (this.entity.camera.projection === pc.PROJECTION_PERSPECTIVE) {
|
| 446 |
this.orbitCamera.distance -= event.wheelDelta * this.distanceSensitivity * (this.orbitCamera.distance * 0.1);
|
|
|
|
| 454 |
this.panButtonDown = false;
|
| 455 |
};
|
| 456 |
|
|
|
|
| 457 |
////////////////////////////////////////////////////////////////////////////////
|
| 458 |
// Orbit Camera Touch Input Script //
|
| 459 |
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
| 529 |
}
|
| 530 |
};
|
| 531 |
OrbitCameraInputTouch.pinchMidPoint = new pc.Vec2();
|
| 532 |
+
|
| 533 |
+
// ---------- PATCHED: orbit suppression at minY (touch) ---------------
|
| 534 |
OrbitCameraInputTouch.prototype.onTouchMove = function (event) {
|
| 535 |
var pinchMidPoint = OrbitCameraInputTouch.pinchMidPoint;
|
| 536 |
var touches = event.touches;
|
| 537 |
if (touches.length === 1) {
|
| 538 |
var touch = touches[0];
|
| 539 |
+
var sens = this.orbitSensitivity;
|
| 540 |
+
var deltaPitch = (touch.y - this.lastTouchPoint.y) * sens;
|
| 541 |
+
var deltaYaw = (touch.x - this.lastTouchPoint.x) * sens;
|
| 542 |
+
|
| 543 |
+
var currPitch = this.orbitCamera.pitch;
|
| 544 |
+
var currYaw = this.orbitCamera.yaw;
|
| 545 |
+
var currDist = this.orbitCamera.distance;
|
| 546 |
+
var currPivot = this.orbitCamera.pivotPoint.clone();
|
| 547 |
+
|
| 548 |
+
// Compute the world position before the change
|
| 549 |
+
var camQuat = new pc.Quat();
|
| 550 |
+
camQuat.setFromEulerAngles(currPitch, currYaw, 0);
|
| 551 |
+
var forward = new pc.Vec3();
|
| 552 |
+
camQuat.transformVector(pc.Vec3.FORWARD, forward);
|
| 553 |
+
var preY = currPivot.y + (-forward.y) * currDist;
|
| 554 |
+
|
| 555 |
+
// Compute the world position after applying the vertical delta
|
| 556 |
+
var proposedPitch = currPitch - deltaPitch;
|
| 557 |
+
var testQuat = new pc.Quat();
|
| 558 |
+
testQuat.setFromEulerAngles(proposedPitch, currYaw, 0);
|
| 559 |
+
var testForward = new pc.Vec3();
|
| 560 |
+
testQuat.transformVector(pc.Vec3.FORWARD, testForward);
|
| 561 |
+
var proposedY = currPivot.y + (-testForward.y) * currDist;
|
| 562 |
+
|
| 563 |
+
var minY = this.orbitCamera.minY;
|
| 564 |
+
var isAtMinY = preY <= minY + 1e-4;
|
| 565 |
+
var wouldGoBelow = proposedY < minY - 1e-4;
|
| 566 |
+
var suppressed = false;
|
| 567 |
+
|
| 568 |
+
if (wouldGoBelow && (proposedY < preY)) {
|
| 569 |
+
// Suppress vertical, allow horizontal (yaw)
|
| 570 |
+
this.orbitCamera.yaw = currYaw - deltaYaw;
|
| 571 |
+
suppressed = true;
|
| 572 |
+
} else {
|
| 573 |
+
this.orbitCamera.pitch = proposedPitch;
|
| 574 |
+
this.orbitCamera.yaw = currYaw - deltaYaw;
|
| 575 |
+
}
|
| 576 |
+
console.log(
|
| 577 |
+
'[Touch] currentY=', preY.toFixed(3),
|
| 578 |
+
'proposedY=', proposedY.toFixed(3),
|
| 579 |
+
'minY=', minY,
|
| 580 |
+
'deltaX=', (touch.x - this.lastTouchPoint.x),
|
| 581 |
+
'deltaY=', (touch.y - this.lastTouchPoint.y),
|
| 582 |
+
'isAtMinY=', isAtMinY,
|
| 583 |
+
'suppressedVertical=', suppressed
|
| 584 |
+
);
|
| 585 |
this.lastTouchPoint.set(touch.x, touch.y);
|
| 586 |
} else if (touches.length === 2) {
|
| 587 |
var currentPinchDistance = this.getPinchDistance(touches[0], touches[1]);
|
|
|
|
| 592 |
this.pan(pinchMidPoint);
|
| 593 |
this.lastPinchMidPoint.copy(pinchMidPoint);
|
| 594 |
}
|
| 595 |
+
};
|
| 596 |
+
// ---------------------------------------------------------------------
|