Create viewer.js
Browse files
viewer.js
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| 1 |
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// ==============================
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| 2 |
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// viewer.js
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| 3 |
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// ==============================
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| 4 |
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| 5 |
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let pc; // will hold the PlayCanvas module once imported
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| 6 |
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export let app = null;
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| 7 |
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let cameraEntity = null;
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| 8 |
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let modelEntity = null;
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| 9 |
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let viewerInitialized = false;
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| 10 |
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| 11 |
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let chosenCameraX, chosenCameraY, chosenCameraZ;
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| 12 |
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let minZoom, maxZoom, minAngle, maxAngle, minAzimuth, maxAzimuth, minPivotY, minY;
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| 13 |
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let modelX, modelY, modelZ, modelScale, modelRotationX, modelRotationY, modelRotationZ;
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| 14 |
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let plyUrl, glbUrl;
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| 15 |
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| 16 |
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/**
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| 17 |
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* initializeViewer(config, instanceId)
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| 18 |
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*
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| 19 |
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* - Dynamically imports PlayCanvas (once).
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| 20 |
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* - Creates a new <canvas id="canvas-<instanceId>"> inside the viewer container.
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| 21 |
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* - Sets up lights, model loading, camera + orbit controls, HDR, etc.
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| 22 |
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* - Exposes app, cameraEntity, modelEntity, so that interface.js can resize or reset.
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| 23 |
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* - Imports & initializes tooltip hotspots from tooltips.js.
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| 24 |
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*/
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| 25 |
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export async function initializeViewer(config, instanceId) {
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| 26 |
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if (viewerInitialized) return;
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| 27 |
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| 28 |
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// Detect device type again (for camera coordinates & input sensitivity)
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| 29 |
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const isIOS = /iPad|iPhone|iPod/.test(navigator.userAgent) && !window.MSStream;
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| 30 |
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const isMobile = isIOS || /Android/i.test(navigator.userAgent);
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| 31 |
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| 32 |
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// ─── 1. Read all relevant config values ───────────────────────────────────────
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| 33 |
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plyUrl = config.ply_url;
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| 34 |
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glbUrl = config.glb_url;
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| 35 |
+
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| 36 |
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minZoom = parseFloat(config.minZoom || "1");
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| 37 |
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maxZoom = parseFloat(config.maxZoom || "20");
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| 38 |
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minAngle = parseFloat(config.minAngle || "-45");
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| 39 |
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maxAngle = parseFloat(config.maxAngle || "90");
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| 40 |
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minAzimuth = (config.minAzimuth !== undefined) ? parseFloat(config.minAzimuth) : -360;
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| 41 |
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maxAzimuth = (config.maxAzimuth !== undefined) ? parseFloat(config.maxAzimuth) : 360;
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| 42 |
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minPivotY = parseFloat(config.minPivotY || "0");
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| 43 |
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minY = (config.minY !== undefined) ? parseFloat(config.minY) : 0;
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| 44 |
+
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| 45 |
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modelX = (config.modelX !== undefined) ? parseFloat(config.modelX) : 0;
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| 46 |
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modelY = (config.modelY !== undefined) ? parseFloat(config.modelY) : 0;
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| 47 |
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modelZ = (config.modelZ !== undefined) ? parseFloat(config.modelZ) : 0;
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| 48 |
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modelScale = (config.modelScale !== undefined) ? parseFloat(config.modelScale) : 1;
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| 49 |
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modelRotationX = (config.modelRotationX !== undefined) ? parseFloat(config.modelRotationX) : 0;
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| 50 |
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modelRotationY = (config.modelRotationY !== undefined) ? parseFloat(config.modelRotationY) : 0;
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| 51 |
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modelRotationZ = (config.modelRotationZ !== undefined) ? parseFloat(config.modelRotationZ) : 0;
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| 52 |
+
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| 53 |
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const cameraX = (config.cameraX !== undefined) ? parseFloat(config.cameraX) : 0;
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| 54 |
+
const cameraY = (config.cameraY !== undefined) ? parseFloat(config.cameraY) : 2;
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| 55 |
+
const cameraZ = (config.cameraZ !== undefined) ? parseFloat(config.cameraZ) : 5;
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| 56 |
+
const cameraXPhone = (config.cameraXPhone !== undefined) ? parseFloat(config.cameraXPhone) : cameraX;
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| 57 |
+
const cameraYPhone = (config.cameraYPhone !== undefined) ? parseFloat(config.cameraYPhone) : cameraY;
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| 58 |
+
const cameraZPhone = (config.cameraZPhone !== undefined) ? parseFloat(config.cameraZPhone) : (cameraZ * 1.5);
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| 59 |
+
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| 60 |
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chosenCameraX = isMobile ? cameraXPhone : cameraX;
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| 61 |
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chosenCameraY = isMobile ? cameraYPhone : cameraY;
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| 62 |
+
chosenCameraZ = isMobile ? cameraZPhone : cameraZ;
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| 63 |
+
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| 64 |
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// ─── 2. Grab DOM elements inside interface.js’s container ─────────────────────
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| 65 |
+
const canvasId = 'canvas-' + instanceId;
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| 66 |
+
const progressDialog = document.getElementById('progress-dialog-' + instanceId);
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| 67 |
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const progressIndicator = document.getElementById('progress-indicator-' + instanceId);
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| 68 |
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const viewerContainerElem = document.getElementById('viewer-container-' + instanceId);
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| 69 |
+
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| 70 |
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// ─── 3. Create a fresh <canvas> (removing any old one) ────────────────────────
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| 71 |
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let oldCanvas = document.getElementById(canvasId);
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| 72 |
+
if (oldCanvas) {
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| 73 |
+
oldCanvas.remove();
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| 74 |
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}
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| 75 |
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const newCanvas = document.createElement('canvas');
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| 76 |
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newCanvas.id = canvasId;
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| 77 |
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newCanvas.className = 'ply-canvas';
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| 78 |
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newCanvas.style.zIndex = "1";
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| 79 |
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viewerContainerElem.insertBefore(newCanvas, progressDialog);
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| 80 |
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const canvas = newCanvas;
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| 81 |
+
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| 82 |
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// ─── 4. Add mouse‐wheel listener for zoom adjustments ────────────────────────
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| 83 |
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canvas.addEventListener('wheel', function(e) {
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| 84 |
+
if (cameraEntity && cameraEntity.script && cameraEntity.script.orbitCamera) {
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| 85 |
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const orbitCam = cameraEntity.script.orbitCamera;
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| 86 |
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const sensitivity = (cameraEntity.script.orbitCameraInputMouse && cameraEntity.script.orbitCameraInputMouse.distanceSensitivity) || 0.4;
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| 87 |
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| 88 |
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if (cameraEntity.camera.projection === pc.PROJECTION_PERSPECTIVE) {
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| 89 |
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orbitCam.distance -= e.deltaY * 0.01 * sensitivity * (orbitCam.distance * 0.1);
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| 90 |
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} else {
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| 91 |
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orbitCam.orthoHeight -= e.deltaY * 0.01 * sensitivity * (orbitCam.orthoHeight * 0.1);
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| 92 |
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}
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| 93 |
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e.preventDefault();
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| 94 |
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e.stopPropagation();
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| 95 |
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}
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| 96 |
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}, { passive: false });
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| 97 |
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| 98 |
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progressDialog.style.display = 'block';
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| 99 |
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| 100 |
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// ─── 5. Import PlayCanvas (only once) ─────────────────────────────────────────
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| 101 |
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if (!pc) {
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| 102 |
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pc = await import("https://esm.run/playcanvas");
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| 103 |
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window.pc = pc;
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| 104 |
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}
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| 105 |
+
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| 106 |
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try {
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| 107 |
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// ─── 6. Create a GraphicsDevice + AppOptions ────────────────────────────────
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| 108 |
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const deviceType = "webgl2";
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| 109 |
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const gfxOptions = {
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| 110 |
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deviceTypes: [deviceType],
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| 111 |
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glslangUrl: "https://playcanvas.vercel.app/static/lib/glslang/glslang.js",
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| 112 |
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twgslUrl: "https://playcanvas.vercel.app/static/lib/twgsl/twgsl.js",
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| 113 |
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antialias: false
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| 114 |
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};
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| 115 |
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const device = await pc.createGraphicsDevice(canvas, gfxOptions);
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| 116 |
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device.maxPixelRatio = Math.min(window.devicePixelRatio, 2);
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| 117 |
+
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| 118 |
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const createOptions = new pc.AppOptions();
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| 119 |
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createOptions.graphicsDevice = device;
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| 120 |
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createOptions.mouse = new pc.Mouse(canvas);
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| 121 |
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createOptions.touch = new pc.TouchDevice(canvas);
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| 122 |
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| 123 |
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// ─── ADD: include physics systems for collision-based picking ───────────────
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| 124 |
+
createOptions.componentSystems = [
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| 125 |
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pc.RenderComponentSystem,
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| 126 |
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pc.CameraComponentSystem,
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| 127 |
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pc.LightComponentSystem,
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| 128 |
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pc.ScriptComponentSystem,
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| 129 |
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pc.GSplatComponentSystem,
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| 130 |
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pc.CollisionComponentSystem,
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| 131 |
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pc.RigidbodyComponentSystem
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| 132 |
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];
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| 133 |
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createOptions.resourceHandlers = [
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| 134 |
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pc.TextureHandler,
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| 135 |
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pc.ContainerHandler,
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| 136 |
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pc.ScriptHandler,
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| 137 |
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pc.GSplatHandler
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| 138 |
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];
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| 139 |
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| 140 |
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// ─── REPLACED: use pc.Application (instead of deprecated / removed AppBase) ──
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| 141 |
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app = new pc.Application(canvas, createOptions);
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| 142 |
+
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| 143 |
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// Configure application
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| 144 |
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app.setCanvasFillMode(pc.FILLMODE_NONE);
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| 145 |
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app.setCanvasResolution(pc.RESOLUTION_AUTO);
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| 146 |
+
app.scene.exposure = 0.5;
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| 147 |
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app.scene.toneMapping = pc.TONEMAP_ACES;
|
| 148 |
+
|
| 149 |
+
// ─── 7. Handle window‐resize for the PlayCanvas canvas ─────────────────────
|
| 150 |
+
const resizeCanvas = () => {
|
| 151 |
+
if (app) {
|
| 152 |
+
app.resizeCanvas(canvas.clientWidth, canvas.clientHeight);
|
| 153 |
+
}
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| 154 |
+
};
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| 155 |
+
window.addEventListener('resize', resizeCanvas);
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| 156 |
+
app.on('destroy', () => {
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| 157 |
+
window.removeEventListener('resize', resizeCanvas);
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| 158 |
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});
|
| 159 |
+
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| 160 |
+
// ─── 8. Declare assets: PLY + orbit‐camera.js + GLB + HDR ───────────────────
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| 161 |
+
const assets = {
|
| 162 |
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model: new pc.Asset('gsplat', 'gsplat', { url: plyUrl }),
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| 163 |
+
orbit: new pc.Asset('script', 'script', { url: "https://bilca-visionneur-play-canva-2.static.hf.space/orbit-camera.js" }),
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| 164 |
+
galerie: new pc.Asset('galerie', 'container', { url: glbUrl }),
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| 165 |
+
hdr: new pc.Asset(
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| 166 |
+
'hdr',
|
| 167 |
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'texture',
|
| 168 |
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{ url: `https://huggingface.co/datasets/bilca/ply_files/resolve/main/galeries/blanc.png` },
|
| 169 |
+
{ type: pc.TEXTURETYPE_RGBP, mipmaps: false }
|
| 170 |
+
)
|
| 171 |
+
};
|
| 172 |
+
|
| 173 |
+
const assetListLoader = new pc.AssetListLoader(Object.values(assets), app.assets);
|
| 174 |
+
let lastProgress = 0;
|
| 175 |
+
|
| 176 |
+
assets.model.on('load', () => {
|
| 177 |
+
progressDialog.style.display = 'none';
|
| 178 |
+
});
|
| 179 |
+
assets.model.on('error', (err) => {
|
| 180 |
+
console.error("Error loading PLY file:", err);
|
| 181 |
+
progressDialog.innerHTML = `<p style="color: red">Error loading model: ${err}</p>`;
|
| 182 |
+
});
|
| 183 |
+
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| 184 |
+
const checkProgress = () => {
|
| 185 |
+
if (assets.model.resource) {
|
| 186 |
+
progressIndicator.value = 100;
|
| 187 |
+
clearInterval(progressChecker);
|
| 188 |
+
progressDialog.style.display = 'none';
|
| 189 |
+
} else if (assets.model.loading) {
|
| 190 |
+
lastProgress += 2;
|
| 191 |
+
if (lastProgress > 90) lastProgress = 90;
|
| 192 |
+
progressIndicator.value = lastProgress;
|
| 193 |
+
}
|
| 194 |
+
};
|
| 195 |
+
const progressChecker = setInterval(checkProgress, 100);
|
| 196 |
+
|
| 197 |
+
// ─── 9. Once assets are loaded, build the scene ────────────────────────────
|
| 198 |
+
assetListLoader.load(async () => {
|
| 199 |
+
app.start();
|
| 200 |
+
app.scene.envAtlas = assets.hdr.resource;
|
| 201 |
+
|
| 202 |
+
// 9a. Create & position the model
|
| 203 |
+
modelEntity = new pc.Entity('model');
|
| 204 |
+
modelEntity.addComponent('gsplat', { asset: assets.model });
|
| 205 |
+
modelEntity.setLocalPosition(modelX, modelY, modelZ);
|
| 206 |
+
modelEntity.setLocalEulerAngles(modelRotationX, modelRotationY, modelRotationZ);
|
| 207 |
+
modelEntity.setLocalScale(modelScale, modelScale, modelScale);
|
| 208 |
+
app.root.addChild(modelEntity);
|
| 209 |
+
|
| 210 |
+
// 9b. Add a directional light
|
| 211 |
+
const dirLight = new pc.Entity('Cascaded Light');
|
| 212 |
+
dirLight.addComponent('light', {
|
| 213 |
+
type: 'directional',
|
| 214 |
+
color: pc.Color.WHITE,
|
| 215 |
+
shadowBias: 0.3,
|
| 216 |
+
normalOffsetBias: 0.2,
|
| 217 |
+
intensity: 1.0,
|
| 218 |
+
soft: true,
|
| 219 |
+
shadowResolution: 4096,
|
| 220 |
+
penumbraSize: 7,
|
| 221 |
+
penumbraFalloff: 1.5,
|
| 222 |
+
shadowSamples: 128,
|
| 223 |
+
shadowBlockerSamples: 16,
|
| 224 |
+
castShadows: true,
|
| 225 |
+
shadowType: pc.SHADOW_PCSS_32F,
|
| 226 |
+
shadowDistance: 1000
|
| 227 |
+
});
|
| 228 |
+
app.root.addChild(dirLight);
|
| 229 |
+
dirLight.setLocalEulerAngles(0, 0, 0);
|
| 230 |
+
|
| 231 |
+
// 9c. Instantiate the GLB “gallery” if any
|
| 232 |
+
const galleryEntity = assets.galerie.resource.instantiateRenderEntity();
|
| 233 |
+
app.root.addChild(galleryEntity);
|
| 234 |
+
|
| 235 |
+
// 9d. Create & configure the camera + orbit‐camera scripts
|
| 236 |
+
cameraEntity = new pc.Entity('camera');
|
| 237 |
+
cameraEntity.addComponent('camera', {
|
| 238 |
+
clearColor: config.canvas_background
|
| 239 |
+
? parseInt(config.canvas_background.substr(1, 2), 16) / 255
|
| 240 |
+
: 0,
|
| 241 |
+
toneMapping: pc.TONEMAP_ACES
|
| 242 |
+
});
|
| 243 |
+
// *** Set initial position/orientation from config immediately ***
|
| 244 |
+
cameraEntity.setPosition(chosenCameraX, chosenCameraY, chosenCameraZ);
|
| 245 |
+
cameraEntity.lookAt(modelEntity.getPosition());
|
| 246 |
+
|
| 247 |
+
// Warn if camera is very far
|
| 248 |
+
const distanceCheck = new pc.Vec3().sub2(
|
| 249 |
+
cameraEntity.getPosition(),
|
| 250 |
+
modelEntity.getPosition()
|
| 251 |
+
).length();
|
| 252 |
+
if (distanceCheck > 100) {
|
| 253 |
+
console.warn("Warning: Camera is far from model; it might not be visible");
|
| 254 |
+
}
|
| 255 |
+
|
| 256 |
+
cameraEntity.addComponent('script');
|
| 257 |
+
cameraEntity.script.create('orbitCamera', {
|
| 258 |
+
attributes: {
|
| 259 |
+
inertiaFactor: 0.2,
|
| 260 |
+
focusEntity: modelEntity,
|
| 261 |
+
distanceMax: maxZoom,
|
| 262 |
+
distanceMin: minZoom,
|
| 263 |
+
pitchAngleMax: maxAngle,
|
| 264 |
+
pitchAngleMin: minAngle,
|
| 265 |
+
yawAngleMax: maxAzimuth,
|
| 266 |
+
yawAngleMin: minAzimuth,
|
| 267 |
+
minPivotY: minPivotY,
|
| 268 |
+
frameOnStart: false
|
| 269 |
+
}
|
| 270 |
+
});
|
| 271 |
+
cameraEntity.script.create('orbitCameraInputMouse', {
|
| 272 |
+
attributes: {
|
| 273 |
+
orbitSensitivity: isMobile ? 0.6 : 0.3,
|
| 274 |
+
distanceSensitivity: isMobile ? 0.5 : 0.4
|
| 275 |
+
}
|
| 276 |
+
});
|
| 277 |
+
// Disable default onMouseWheel in orbitCameraInputMouse so we handle it ourselves
|
| 278 |
+
if (cameraEntity.script.orbitCameraInputMouse) {
|
| 279 |
+
cameraEntity.script.orbitCameraInputMouse.onMouseWheel = function() {};
|
| 280 |
+
}
|
| 281 |
+
cameraEntity.script.create('orbitCameraInputTouch', {
|
| 282 |
+
attributes: {
|
| 283 |
+
orbitSensitivity: 0.6,
|
| 284 |
+
distanceSensitivity: 0.5
|
| 285 |
+
}
|
| 286 |
+
});
|
| 287 |
+
|
| 288 |
+
app.root.addChild(cameraEntity);
|
| 289 |
+
|
| 290 |
+
// ─── NEW: Ensure camera is reset on the first frame ───────────────────────
|
| 291 |
+
app.once('update', function() {
|
| 292 |
+
// Call existing resetViewerCamera() so that pivot, yaw/pitch, and distance get
|
| 293 |
+
// recalculated correctly before the first render.
|
| 294 |
+
resetViewerCamera();
|
| 295 |
+
});
|
| 296 |
+
|
| 297 |
+
// 9e. Constrain camera’s Y so it never dips below minY
|
| 298 |
+
app.on('update', function(dt) {
|
| 299 |
+
if (cameraEntity) {
|
| 300 |
+
const pos = cameraEntity.getPosition();
|
| 301 |
+
if (pos.y < minY) {
|
| 302 |
+
cameraEntity.setPosition(pos.x, minY, pos.z);
|
| 303 |
+
}
|
| 304 |
+
}
|
| 305 |
+
});
|
| 306 |
+
|
| 307 |
+
// 9f. Resize canvas one last time to fit container
|
| 308 |
+
app.resizeCanvas(viewerContainerElem.clientWidth, viewerContainerElem.clientHeight);
|
| 309 |
+
|
| 310 |
+
// ─── NEW: Load & initialize the tooltips module ──────────────────────
|
| 311 |
+
try {
|
| 312 |
+
const tooltipsModule = await import('./tooltips.js');
|
| 313 |
+
tooltipsModule.initializeTooltips({
|
| 314 |
+
app,
|
| 315 |
+
cameraEntity,
|
| 316 |
+
modelEntity,
|
| 317 |
+
tooltipsUrl: config.tooltips_url,
|
| 318 |
+
defaultVisible: !!config.showTooltipsDefault,
|
| 319 |
+
moveDuration: config.tooltipMoveDuration || 0.6 // optional smooth‐move duration
|
| 320 |
+
});
|
| 321 |
+
} catch (e) {
|
| 322 |
+
console.error("Error loading tooltips.js:", e);
|
| 323 |
+
}
|
| 324 |
+
|
| 325 |
+
progressDialog.style.display = 'none';
|
| 326 |
+
viewerInitialized = true;
|
| 327 |
+
});
|
| 328 |
+
|
| 329 |
+
} catch (error) {
|
| 330 |
+
console.error("Error initializing PlayCanvas viewer:", error);
|
| 331 |
+
progressDialog.innerHTML = `<p style="color: red">Error loading viewer: ${error.message}</p>`;
|
| 332 |
+
}
|
| 333 |
+
}
|
| 334 |
+
|
| 335 |
+
/**
|
| 336 |
+
* resetViewerCamera()
|
| 337 |
+
*
|
| 338 |
+
* Re‐centers the camera on the model, using the chosenCameraXYZ from config.
|
| 339 |
+
* Exactly the same math as in the old index.js‘s resetCamera().
|
| 340 |
+
*/
|
| 341 |
+
export function resetViewerCamera() {
|
| 342 |
+
try {
|
| 343 |
+
if (!cameraEntity || !modelEntity || !app) return;
|
| 344 |
+
const orbitCam = cameraEntity.script.orbitCamera;
|
| 345 |
+
if (!orbitCam) return;
|
| 346 |
+
|
| 347 |
+
const modelPos = modelEntity.getPosition();
|
| 348 |
+
// Create a temporary entity at chosenCameraX,Y,Z to compute yaw/pitch
|
| 349 |
+
const tempEntity = new pc.Entity();
|
| 350 |
+
tempEntity.setPosition(chosenCameraX, chosenCameraY, chosenCameraZ);
|
| 351 |
+
tempEntity.lookAt(modelPos);
|
| 352 |
+
|
| 353 |
+
// Compute distance
|
| 354 |
+
const distance = new pc.Vec3().sub2(
|
| 355 |
+
new pc.Vec3(chosenCameraX, chosenCameraY, chosenCameraZ),
|
| 356 |
+
modelPos
|
| 357 |
+
).length();
|
| 358 |
+
|
| 359 |
+
// Reposition camera
|
| 360 |
+
cameraEntity.setPosition(chosenCameraX, chosenCameraY, chosenCameraZ);
|
| 361 |
+
cameraEntity.lookAt(modelPos);
|
| 362 |
+
|
| 363 |
+
orbitCam.pivotPoint = new pc.Vec3(modelPos.x, modelPos.y, modelPos.z);
|
| 364 |
+
orbitCam._targetDistance = distance;
|
| 365 |
+
orbitCam._distance = distance;
|
| 366 |
+
|
| 367 |
+
// Compute yaw & pitch from the “tempEntity”
|
| 368 |
+
const rotation = tempEntity.getRotation();
|
| 369 |
+
const tempForward = new pc.Vec3();
|
| 370 |
+
rotation.transformVector(pc.Vec3.FORWARD, tempForward);
|
| 371 |
+
|
| 372 |
+
const yaw = Math.atan2(-tempForward.x, -tempForward.z) * pc.math.RAD_TO_DEG;
|
| 373 |
+
const yawQuat = new pc.Quat().setFromEulerAngles(0, -yaw, 0);
|
| 374 |
+
const rotWithoutYaw = new pc.Quat().mul2(yawQuat, rotation);
|
| 375 |
+
const forwardWithoutYaw = new pc.Vec3();
|
| 376 |
+
rotWithoutYaw.transformVector(pc.Vec3.FORWARD, forwardWithoutYaw);
|
| 377 |
+
const pitch = Math.atan2(forwardWithoutYaw.y, -forwardWithoutYaw.z) * pc.math.RAD_TO_DEG;
|
| 378 |
+
|
| 379 |
+
orbitCam._targetYaw = yaw;
|
| 380 |
+
orbitCam._yaw = yaw;
|
| 381 |
+
orbitCam._targetPitch = pitch;
|
| 382 |
+
orbitCam._pitch = pitch;
|
| 383 |
+
if (typeof orbitCam._updatePosition === 'function') {
|
| 384 |
+
orbitCam._updatePosition();
|
| 385 |
+
}
|
| 386 |
+
|
| 387 |
+
tempEntity.destroy();
|
| 388 |
+
} catch (error) {
|
| 389 |
+
console.error("Error resetting camera:", error);
|
| 390 |
+
}
|
| 391 |
+
}
|
| 392 |
+
|
| 393 |
+
/**
|
| 394 |
+
* cleanupViewer()
|
| 395 |
+
*
|
| 396 |
+
* Destroys the PlayCanvas `app` (if it exists) and clears references. Called when the user clicks “X”.
|
| 397 |
+
*/
|
| 398 |
+
export function cleanupViewer() {
|
| 399 |
+
if (app) {
|
| 400 |
+
try {
|
| 401 |
+
app.destroy();
|
| 402 |
+
} catch (e) {
|
| 403 |
+
console.error("Error destroying PlayCanvas app:", e);
|
| 404 |
+
}
|
| 405 |
+
app = null;
|
| 406 |
+
}
|
| 407 |
+
cameraEntity = null;
|
| 408 |
+
modelEntity = null;
|
| 409 |
+
viewerInitialized = false;
|
| 410 |
+
}
|