Spaces:
Running
Running
| // orbit-camera.js | |
| var OrbitCamera = pc.createScript('orbitCamera'); | |
| // Camera attributes | |
| OrbitCamera.attributes.add('distanceMax', { type: 'number', default: 20, title: 'Distance Max' }); | |
| OrbitCamera.attributes.add('distanceMin', { type: 'number', default: 1, title: 'Distance Min' }); | |
| OrbitCamera.attributes.add('pitchAngleMax', { type: 'number', default: 90, title: 'Pitch Angle Max (degrees)' }); | |
| OrbitCamera.attributes.add('pitchAngleMin', { type: 'number', default: 0, title: 'Pitch Angle Min (degrees)' }); | |
| OrbitCamera.attributes.add('yawAngleMax', { type: 'number', default: 360, title: 'Yaw Angle Max (degrees)' }); | |
| OrbitCamera.attributes.add('yawAngleMin', { type: 'number', default: -360, title: 'Yaw Angle Min (degrees)' }); | |
| OrbitCamera.attributes.add('minY', { type: 'number', default: 0, title: 'Minimum Y', description: 'Minimum Y value for camera world position' }); | |
| OrbitCamera.attributes.add('inertiaFactor', { type: 'number', default: 0.2, title: 'Inertia Factor' }); | |
| OrbitCamera.attributes.add('focusEntity', { type: 'entity', title: 'Focus Entity' }); | |
| OrbitCamera.attributes.add('frameOnStart', { type: 'boolean', default: true, title: 'Frame on Start' }); | |
| Object.defineProperty(OrbitCamera.prototype, 'distance', { | |
| get: function () { return this._targetDistance; }, | |
| set: function (value) { this._targetDistance = this._clampDistance(value); } | |
| }); | |
| Object.defineProperty(OrbitCamera.prototype, 'orthoHeight', { | |
| get: function () { return this.entity.camera.orthoHeight; }, | |
| set: function (value) { this.entity.camera.orthoHeight = Math.max(0, value); } | |
| }); | |
| Object.defineProperty(OrbitCamera.prototype, 'pitch', { | |
| get: function () { return this._targetPitch; }, | |
| set: function (value) { this._targetPitch = this._clampPitchAngle(value); } | |
| }); | |
| Object.defineProperty(OrbitCamera.prototype, 'yaw', { | |
| get: function () { return this._targetYaw; }, | |
| set: function (value) { this._targetYaw = this._clampYawAngle(value); } | |
| }); | |
| Object.defineProperty(OrbitCamera.prototype, 'pivotPoint', { | |
| get: function () { return this._pivotPoint; }, | |
| set: function (value) { this._pivotPoint.copy(value); } | |
| }); | |
| OrbitCamera.prototype.focus = function (focusEntity) { | |
| this._buildAabb(focusEntity); | |
| var halfExtents = this._modelsAabb.halfExtents; | |
| var radius = Math.max(halfExtents.x, Math.max(halfExtents.y, halfExtents.z)); | |
| this.distance = (radius * 1.5) / Math.sin(0.5 * this.entity.camera.fov * pc.math.DEG_TO_RAD); | |
| this._removeInertia(); | |
| this._pivotPoint.copy(this._modelsAabb.center); | |
| }; | |
| OrbitCamera.distanceBetween = new pc.Vec3(); | |
| OrbitCamera.prototype.resetAndLookAtPoint = function (resetPoint, lookAtPoint) { | |
| this.pivotPoint.copy(lookAtPoint); | |
| this.entity.setPosition(resetPoint); | |
| this.entity.lookAt(lookAtPoint); | |
| var distance = OrbitCamera.distanceBetween; | |
| distance.sub2(lookAtPoint, resetPoint); | |
| this.distance = distance.length(); | |
| this.pivotPoint.copy(lookAtPoint); | |
| var cameraQuat = this.entity.getRotation(); | |
| this.yaw = this._calcYaw(cameraQuat); | |
| this.pitch = this._calcPitch(cameraQuat, this.yaw); | |
| this._removeInertia(); | |
| this._updatePosition(); | |
| }; | |
| OrbitCamera.prototype.resetAndLookAtEntity = function (resetPoint, entity) { | |
| this._buildAabb(entity); | |
| this.resetAndLookAtPoint(resetPoint, this._modelsAabb.center); | |
| }; | |
| OrbitCamera.prototype.reset = function (yaw, pitch, distance) { | |
| this.pitch = pitch; | |
| this.yaw = yaw; | |
| this.distance = distance; | |
| this._removeInertia(); | |
| }; | |
| OrbitCamera.prototype.resetToPosition = function (position, lookAtPoint) { | |
| this.entity.setPosition(position); | |
| this.entity.lookAt(lookAtPoint); | |
| this._pivotPoint.copy(lookAtPoint); | |
| var distanceVec = new pc.Vec3(); | |
| distanceVec.sub2(position, lookAtPoint); | |
| this._targetDistance = this._distance = distanceVec.length(); | |
| var cameraQuat = this.entity.getRotation(); | |
| this._targetYaw = this._yaw = this._calcYaw(cameraQuat); | |
| this._targetPitch = this._pitch = this._calcPitch(cameraQuat, this._yaw); | |
| this._removeInertia(); | |
| this._updatePosition(); | |
| }; | |
| // ==== Helper: calc cam Y if pivot became 'pivot' (used to enforce minY) ==== | |
| OrbitCamera.prototype.worldCameraYForPivot = function(pivot) { | |
| var quat = new pc.Quat(); | |
| quat.setFromEulerAngles(this._pitch, this._yaw, 0); | |
| var forward = new pc.Vec3(); | |
| quat.transformVector(pc.Vec3.FORWARD, forward); | |
| var camPos = pivot.clone(); | |
| camPos.add(forward.clone().scale(-this._distance)); | |
| return camPos.y; | |
| }; | |
| //////////////////////////////////////////////////////////////////////////////// | |
| // Private Methods // | |
| //////////////////////////////////////////////////////////////////////////////// | |
| OrbitCamera.prototype.initialize = function () { | |
| var self = this; | |
| var onWindowResize = function () { self._checkAspectRatio(); }; | |
| window.addEventListener('resize', onWindowResize, false); | |
| this._checkAspectRatio(); | |
| this._modelsAabb = new pc.BoundingBox(); | |
| this._buildAabb(this.focusEntity || this.app.root); | |
| this.entity.lookAt(this._modelsAabb.center); | |
| this._pivotPoint = new pc.Vec3(); | |
| this._pivotPoint.copy(this._modelsAabb.center); | |
| var cameraQuat = this.entity.getRotation(); | |
| this._yaw = this._calcYaw(cameraQuat); | |
| this._pitch = this._clampPitchAngle(this._calcPitch(cameraQuat, this._yaw)); | |
| this.entity.setLocalEulerAngles(this._pitch, this._yaw, 0); | |
| this._distance = 0; | |
| this._targetYaw = this._yaw; | |
| this._targetPitch = this._pitch; | |
| if (this.frameOnStart) { | |
| this.focus(this.focusEntity || this.app.root); | |
| } else { | |
| var distanceBetween = new pc.Vec3(); | |
| distanceBetween.sub2(this.entity.getPosition(), this._pivotPoint); | |
| this._distance = this._clampDistance(distanceBetween.length()); | |
| } | |
| this._targetDistance = this._distance; | |
| this.on('attr:distanceMin', function () { this._distance = this._clampDistance(this._distance); }); | |
| this.on('attr:distanceMax', function () { this._distance = this._clampDistance(this._distance); }); | |
| this.on('attr:pitchAngleMin', function () { this._pitch = this._clampPitchAngle(this._pitch); }); | |
| this.on('attr:pitchAngleMax', function () { this._pitch = this._clampPitchAngle(this._pitch); }); | |
| this.on('attr:focusEntity', function (value) { | |
| if (this.frameOnStart) { this.focus(value || this.app.root); } | |
| else { this.resetAndLookAtEntity(this.entity.getPosition(), value || this.app.root); } | |
| }); | |
| this.on('attr:frameOnStart', function (value) { | |
| if (value) { this.focus(this.focusEntity || this.app.root); } | |
| }); | |
| this.on('destroy', function () { window.removeEventListener('resize', onWindowResize, false); }); | |
| }; | |
| OrbitCamera.prototype.update = function (dt) { | |
| var t = this.inertiaFactor === 0 ? 1 : Math.min(dt / this.inertiaFactor, 1); | |
| this._distance = pc.math.lerp(this._distance, this._targetDistance, t); | |
| this._yaw = pc.math.lerp(this._yaw, this._targetYaw, t); | |
| this._pitch = pc.math.lerp(this._pitch, this._targetPitch, t); | |
| this._updatePosition(); | |
| }; | |
| OrbitCamera.prototype._updatePosition = function () { | |
| this.entity.setLocalPosition(0, 0, 0); | |
| this.entity.setLocalEulerAngles(this._pitch, this._yaw, 0); | |
| var position = this.entity.getPosition(); | |
| position.copy(this.entity.forward); | |
| position.mulScalar(-this._distance); | |
| position.add(this.pivotPoint); | |
| // Clamp camera's Y position so it never goes below minY | |
| position.y = Math.max(position.y, this.minY); | |
| this.entity.setPosition(position); | |
| }; | |
| OrbitCamera.prototype._removeInertia = function () { | |
| this._yaw = this._targetYaw; | |
| this._pitch = this._targetPitch; | |
| this._distance = this._targetDistance; | |
| }; | |
| OrbitCamera.prototype._checkAspectRatio = function () { | |
| var height = this.app.graphicsDevice.height; | |
| var width = this.app.graphicsDevice.width; | |
| this.entity.camera.horizontalFov = (height > width); | |
| }; | |
| OrbitCamera.prototype._buildAabb = function (entity) { | |
| var i, m, meshInstances = []; | |
| var renders = entity.findComponents('render'); | |
| for (i = 0; i < renders.length; i++) { | |
| var render = renders[i]; | |
| for (m = 0; m < render.meshInstances.length; m++) { | |
| meshInstances.push(render.meshInstances[m]); | |
| } | |
| } | |
| var models = entity.findComponents('model'); | |
| for (i = 0; i < models.length; i++) { | |
| var model = models[i]; | |
| for (m = 0; m < model.meshInstances.length; m++) { | |
| meshInstances.push(model.meshInstances[m]); | |
| } | |
| } | |
| var gsplats = entity.findComponents('gsplat'); | |
| for (i = 0; i < gsplats.length; i++) { | |
| var gsplat = gsplats[i]; | |
| var instance = gsplat.instance; | |
| if (instance?.meshInstance) { | |
| meshInstances.push(instance.meshInstance); | |
| } | |
| } | |
| for (i = 0; i < meshInstances.length; i++) { | |
| if (i === 0) { | |
| this._modelsAabb.copy(meshInstances[i].aabb); | |
| } else { | |
| this._modelsAabb.add(meshInstances[i].aabb); | |
| } | |
| } | |
| }; | |
| OrbitCamera.prototype._calcYaw = function (quat) { | |
| var transformedForward = new pc.Vec3(); | |
| quat.transformVector(pc.Vec3.FORWARD, transformedForward); | |
| return Math.atan2(-transformedForward.x, -transformedForward.z) * pc.math.RAD_TO_DEG; | |
| }; | |
| OrbitCamera.prototype._clampDistance = function (distance) { | |
| if (this.distanceMax > 0) { | |
| return pc.math.clamp(distance, this.distanceMin, this.distanceMax); | |
| } | |
| return Math.max(distance, this.distanceMin); | |
| }; | |
| OrbitCamera.prototype._clampPitchAngle = function (pitch) { | |
| return pc.math.clamp(pitch, this.pitchAngleMin, this.pitchAngleMax); | |
| }; | |
| OrbitCamera.prototype._clampYawAngle = function (yaw) { | |
| return pc.math.clamp(yaw, -this.yawAngleMax, -this.yawAngleMin); | |
| }; | |
| OrbitCamera.quatWithoutYaw = new pc.Quat(); | |
| OrbitCamera.yawOffset = new pc.Quat(); | |
| OrbitCamera.prototype._calcPitch = function (quat, yaw) { | |
| var quatWithoutYaw = OrbitCamera.quatWithoutYaw; | |
| var yawOffset = OrbitCamera.yawOffset; | |
| yawOffset.setFromEulerAngles(0, -yaw, 0); | |
| quatWithoutYaw.mul2(yawOffset, quat); | |
| var transformedForward = new pc.Vec3(); | |
| quatWithoutYaw.transformVector(pc.Vec3.FORWARD, transformedForward); | |
| return Math.atan2(-transformedForward.y, -transformedForward.z) * pc.math.RAD_TO_DEG; | |
| }; | |
| // ===================== Orbit Camera Input Mouse Script ======================== | |
| var OrbitCameraInputMouse = pc.createScript('orbitCameraInputMouse'); | |
| OrbitCameraInputMouse.attributes.add('orbitSensitivity', { type: 'number', default: 0.3, title: 'Orbit Sensitivity' }); | |
| OrbitCameraInputMouse.attributes.add('distanceSensitivity', { type: 'number', default: 0.4, title: 'Distance Sensitivity' }); | |
| OrbitCameraInputMouse.prototype.initialize = function () { | |
| this.orbitCamera = this.entity.script.orbitCamera; | |
| if (this.orbitCamera) { | |
| var self = this; | |
| var onMouseOut = function () { self.onMouseOut(); }; | |
| this.app.mouse.on(pc.EVENT_MOUSEDOWN, this.onMouseDown, this); | |
| this.app.mouse.on(pc.EVENT_MOUSEUP, this.onMouseUp, this); | |
| this.app.mouse.on(pc.EVENT_MOUSEMOVE, this.onMouseMove, this); | |
| this.app.mouse.on(pc.EVENT_MOUSEWHEEL, this.onMouseWheel, this); | |
| window.addEventListener('mouseout', onMouseOut, false); | |
| this.on('destroy', function () { | |
| this.app.mouse.off(pc.EVENT_MOUSEDOWN, this.onMouseDown, this); | |
| this.app.mouse.off(pc.EVENT_MOUSEUP, this.onMouseUp, this); | |
| this.app.mouse.off(pc.EVENT_MOUSEMOVE, this.onMouseMove, this); | |
| this.app.mouse.off(pc.EVENT_MOUSEWHEEL, this.onMouseWheel, this); | |
| window.removeEventListener('mouseout', onMouseOut, false); | |
| }); | |
| } | |
| this.app.mouse.disableContextMenu(); | |
| this.lookButtonDown = false; | |
| this.panButtonDown = false; | |
| this.lastPoint = new pc.Vec2(); | |
| }; | |
| OrbitCameraInputMouse.fromWorldPoint = new pc.Vec3(); | |
| OrbitCameraInputMouse.toWorldPoint = new pc.Vec3(); | |
| OrbitCameraInputMouse.worldDiff = new pc.Vec3(); | |
| OrbitCameraInputMouse.prototype.pan = function (screenPoint) { | |
| var fromWorldPoint = OrbitCameraInputMouse.fromWorldPoint; | |
| var toWorldPoint = OrbitCameraInputMouse.toWorldPoint; | |
| var worldDiff = OrbitCameraInputMouse.worldDiff; | |
| var camera = this.entity.camera; | |
| var distance = this.orbitCamera.distance; | |
| camera.screenToWorld(screenPoint.x, screenPoint.y, distance, fromWorldPoint); | |
| camera.screenToWorld(this.lastPoint.x, this.lastPoint.y, distance, toWorldPoint); | |
| worldDiff.sub2(toWorldPoint, fromWorldPoint); | |
| // Enforce minY like vertical/horizontal pan with arrows | |
| var proposedPivot = this.orbitCamera.pivotPoint.clone().add(worldDiff); | |
| var minY = this.orbitCamera.minY; | |
| var resultingY = this.orbitCamera.worldCameraYForPivot(proposedPivot); | |
| if (resultingY >= minY - 1e-4) { | |
| this.orbitCamera.pivotPoint.add(worldDiff); | |
| } else { | |
| // Try horizontal-only | |
| worldDiff.y = 0; | |
| proposedPivot = this.orbitCamera.pivotPoint.clone().add(worldDiff); | |
| resultingY = this.orbitCamera.worldCameraYForPivot(proposedPivot); | |
| if (resultingY >= minY - 1e-4) { | |
| this.orbitCamera.pivotPoint.add(worldDiff); | |
| } | |
| } | |
| }; | |
| OrbitCameraInputMouse.prototype.onMouseDown = function (event) { | |
| switch (event.button) { | |
| case pc.MOUSEBUTTON_LEFT: this.panButtonDown = true; break; | |
| case pc.MOUSEBUTTON_MIDDLE: | |
| case pc.MOUSEBUTTON_RIGHT: this.lookButtonDown = true; break; | |
| } | |
| }; | |
| OrbitCameraInputMouse.prototype.onMouseUp = function (event) { | |
| switch (event.button) { | |
| case pc.MOUSEBUTTON_LEFT: this.panButtonDown = false; break; | |
| case pc.MOUSEBUTTON_MIDDLE: | |
| case pc.MOUSEBUTTON_RIGHT: this.lookButtonDown = false; break; | |
| } | |
| }; | |
| OrbitCameraInputMouse.prototype.onMouseMove = function (event) { | |
| if (this.lookButtonDown) { | |
| var sens = this.orbitSensitivity; | |
| var deltaPitch = event.dy * sens; // mouse up (dy < 0) raises pitch | |
| var deltaYaw = event.dx * sens; | |
| var currPitch = this.orbitCamera.pitch; | |
| var currYaw = this.orbitCamera.yaw; | |
| var currDist = this.orbitCamera.distance; | |
| var currPivot = this.orbitCamera.pivotPoint.clone(); | |
| var camQuat = new pc.Quat(); | |
| camQuat.setFromEulerAngles(currPitch, currYaw, 0); | |
| var forward = new pc.Vec3(); | |
| camQuat.transformVector(pc.Vec3.FORWARD, forward); | |
| var preY = currPivot.y + (-forward.y) * currDist; | |
| var proposedPitch = currPitch - deltaPitch; | |
| var testQuat = new pc.Quat(); | |
| testQuat.setFromEulerAngles(proposedPitch, currYaw, 0); | |
| var testForward = new pc.Vec3(); | |
| testQuat.transformVector(pc.Vec3.FORWARD, testForward); | |
| var proposedY = currPivot.y + (-testForward.y) * currDist; | |
| var minY = this.orbitCamera.minY; | |
| var wouldGoBelow = proposedY < minY - 1e-4; | |
| if (wouldGoBelow && (proposedY < preY)) { | |
| this.orbitCamera.yaw = currYaw - deltaYaw; | |
| } else { | |
| this.orbitCamera.pitch = proposedPitch; | |
| this.orbitCamera.yaw = currYaw - deltaYaw; | |
| } | |
| } else if (this.panButtonDown) { | |
| this.pan(new pc.Vec2(event.x, event.y)); | |
| } | |
| this.lastPoint.set(event.x, event.y); | |
| }; | |
| OrbitCameraInputMouse.prototype.onMouseWheel = function (event) { | |
| if (this.entity.camera.projection === pc.PROJECTION_PERSPECTIVE) { | |
| this.orbitCamera.distance -= event.wheelDelta * this.distanceSensitivity * (this.orbitCamera.distance * 0.1); | |
| } else { | |
| this.orbitCamera.orthoHeight -= event.wheelDelta * this.distanceSensitivity * (this.orbitCamera.orthoHeight * 0.1); | |
| } | |
| event.event.preventDefault(); | |
| }; | |
| OrbitCameraInputMouse.prototype.onMouseOut = function () { | |
| this.lookButtonDown = false; | |
| this.panButtonDown = false; | |
| }; | |
| // =================== Orbit Camera Input Touch Script ======================== | |
| var OrbitCameraInputTouch = pc.createScript('orbitCameraInputTouch'); | |
| OrbitCameraInputTouch.attributes.add('orbitSensitivity', { type: 'number', default: 0.6, title: 'Orbit Sensitivity' }); | |
| OrbitCameraInputTouch.attributes.add('distanceSensitivity', { type: 'number', default: 0.5, title: 'Distance Sensitivity' }); | |
| OrbitCameraInputTouch.prototype.initialize = function () { | |
| this.orbitCamera = this.entity.script.orbitCamera; | |
| this.lastTouchPoint = new pc.Vec2(); | |
| this.lastPinchMidPoint = new pc.Vec2(); | |
| this.lastPinchDistance = 0; | |
| if (this.orbitCamera && this.app.touch) { | |
| this.app.touch.on(pc.EVENT_TOUCHSTART, this.onTouchStartEndCancel, this); | |
| this.app.touch.on(pc.EVENT_TOUCHEND, this.onTouchStartEndCancel, this); | |
| this.app.touch.on(pc.EVENT_TOUCHCANCEL, this.onTouchStartEndCancel, this); | |
| this.app.touch.on(pc.EVENT_TOUCHMOVE, this.onTouchMove, this); | |
| this.on('destroy', function () { | |
| this.app.touch.off(pc.EVENT_TOUCHSTART, this.onTouchStartEndCancel, this); | |
| this.app.touch.off(pc.EVENT_TOUCHEND, this.onTouchStartEndCancel, this); | |
| this.app.touch.off(pc.EVENT_TOUCHCANCEL, this.onTouchStartEndCancel, this); | |
| this.app.touch.off(pc.EVENT_TOUCHMOVE, this.onTouchMove, this); | |
| }); | |
| } | |
| }; | |
| OrbitCameraInputTouch.prototype.getPinchDistance = function (pointA, pointB) { | |
| var dx = pointA.x - pointB.x; | |
| var dy = pointA.y - pointB.y; | |
| return Math.sqrt((dx * dx) + (dy * dy)); | |
| }; | |
| OrbitCameraInputTouch.prototype.calcMidPoint = function (pointA, pointB, result) { | |
| result.set(pointB.x - pointA.x, pointB.y - pointA.y); | |
| result.mulScalar(0.5); | |
| result.x += pointA.x; | |
| result.y += pointA.y; | |
| }; | |
| OrbitCameraInputTouch.prototype.onTouchStartEndCancel = function (event) { | |
| var touches = event.touches; | |
| if (touches.length === 1) { | |
| this.lastTouchPoint.set(touches[0].x, touches[0].y); | |
| } else if (touches.length === 2) { | |
| this.lastPinchDistance = this.getPinchDistance(touches[0], touches[1]); | |
| this.calcMidPoint(touches[0], touches[1], this.lastPinchMidPoint); | |
| } | |
| }; | |
| OrbitCameraInputTouch.fromWorldPoint = new pc.Vec3(); | |
| OrbitCameraInputTouch.toWorldPoint = new pc.Vec3(); | |
| OrbitCameraInputTouch.worldDiff = new pc.Vec3(); | |
| OrbitCameraInputTouch.prototype.pan = function (midPoint) { | |
| var fromWorldPoint = OrbitCameraInputTouch.fromWorldPoint; | |
| var toWorldPoint = OrbitCameraInputTouch.toWorldPoint; | |
| var worldDiff = OrbitCameraInputTouch.worldDiff; | |
| var camera = this.entity.camera; | |
| var distance = this.orbitCamera.distance; | |
| camera.screenToWorld(midPoint.x, midPoint.y, distance, fromWorldPoint); | |
| camera.screenToWorld(this.lastPinchMidPoint.x, this.lastPinchMidPoint.y, distance, toWorldPoint); | |
| worldDiff.sub2(toWorldPoint, fromWorldPoint); | |
| var proposedPivot = this.orbitCamera.pivotPoint.clone().add(worldDiff); | |
| var minY = this.orbitCamera.minY; | |
| var resultingY = this.orbitCamera.worldCameraYForPivot(proposedPivot); | |
| if (resultingY >= minY - 1e-4) { | |
| this.orbitCamera.pivotPoint.add(worldDiff); | |
| } else { | |
| worldDiff.y = 0; | |
| proposedPivot = this.orbitCamera.pivotPoint.clone().add(worldDiff); | |
| resultingY = this.orbitCamera.worldCameraYForPivot(proposedPivot); | |
| if (resultingY >= minY - 1e-4) { | |
| this.orbitCamera.pivotPoint.add(worldDiff); | |
| } | |
| } | |
| }; | |
| OrbitCameraInputTouch.pinchMidPoint = new pc.Vec2(); | |
| OrbitCameraInputTouch.prototype.onTouchMove = function (event) { | |
| var pinchMidPoint = OrbitCameraInputTouch.pinchMidPoint; | |
| var touches = event.touches; | |
| if (touches.length === 1) { | |
| var touch = touches[0]; | |
| var sens = this.orbitSensitivity; | |
| var deltaPitch = (touch.y - this.lastTouchPoint.y) * sens; | |
| var deltaYaw = (touch.x - this.lastTouchPoint.x) * sens; | |
| var currPitch = this.orbitCamera.pitch; | |
| var currYaw = this.orbitCamera.yaw; | |
| var currDist = this.orbitCamera.distance; | |
| var currPivot = this.orbitCamera.pivotPoint.clone(); | |
| var camQuat = new pc.Quat(); | |
| camQuat.setFromEulerAngles(currPitch, currYaw, 0); | |
| var forward = new pc.Vec3(); | |
| camQuat.transformVector(pc.Vec3.FORWARD, forward); | |
| var preY = currPivot.y + (-forward.y) * currDist; | |
| var proposedPitch = currPitch - deltaPitch; | |
| var testQuat = new pc.Quat(); | |
| testQuat.setFromEulerAngles(proposedPitch, currYaw, 0); | |
| var testForward = new pc.Vec3(); | |
| testQuat.transformVector(pc.Vec3.FORWARD, testForward); | |
| var proposedY = currPivot.y + (-testForward.y) * currDist; | |
| var minY = this.orbitCamera.minY; | |
| var wouldGoBelow = proposedY < minY - 1e-4; | |
| if (wouldGoBelow && (proposedY < preY)) { | |
| this.orbitCamera.yaw = currYaw - deltaYaw; | |
| } else { | |
| this.orbitCamera.pitch = proposedPitch; | |
| this.orbitCamera.yaw = currYaw - deltaYaw; | |
| } | |
| this.lastTouchPoint.set(touch.x, touch.y); | |
| } else if (touches.length === 2) { | |
| var currentPinchDistance = this.getPinchDistance(touches[0], touches[1]); | |
| var diffInPinchDistance = currentPinchDistance - this.lastPinchDistance; | |
| this.lastPinchDistance = currentPinchDistance; | |
| this.orbitCamera.distance -= (diffInPinchDistance * this.distanceSensitivity * 0.1) * (this.orbitCamera.distance * 0.1); | |
| this.calcMidPoint(touches[0], touches[1], pinchMidPoint); | |
| this.pan(pinchMidPoint); | |
| this.lastPinchMidPoint.copy(pinchMidPoint); | |
| } | |
| }; | |
| // =================== Orbit Camera Input Keyboard ======================== | |
| // Arrows: | |
| // - No modifier: Up/Down = vertical pan; Left/Right = strafe | |
| // - With Shift: Up/Down = orbit pitch; Left/Right = orbit yaw (inverted as requested) | |
| // - With Ctrl: Up/Down = zoom in/out | |
| var OrbitCameraInputKeyboard = pc.createScript('orbitCameraInputKeyboard'); | |
| OrbitCameraInputKeyboard.attributes.add('forwardSpeed', { type: 'number', default: 1.2, title: 'Vertical Speed (rel. to distance)' }); | |
| OrbitCameraInputKeyboard.attributes.add('strafeSpeed', { type: 'number', default: 1.2, title: 'Left/Right Speed (rel. to distance)' }); | |
| // Fine-tuning | |
| OrbitCameraInputKeyboard.attributes.add('orbitPitchSpeedDeg', { type: 'number', default: 90, title: 'Orbit Pitch Speed (deg/s) [Shift+Up/Down]' }); | |
| OrbitCameraInputKeyboard.attributes.add('orbitYawSpeedDeg', { type: 'number', default: 120, title: 'Orbit Yaw Speed (deg/s) [Shift+Left/Right]' }); | |
| OrbitCameraInputKeyboard.attributes.add('zoomKeySensitivity', { type: 'number', default: 3.0, title: 'Zoom Sensitivity (1/s) [Ctrl+Up/Down]' }); | |
| OrbitCameraInputKeyboard.prototype.initialize = function () { | |
| this.orbitCamera = this.entity.script.orbitCamera; | |
| this.keyboard = this.app.keyboard || null; | |
| }; | |
| OrbitCameraInputKeyboard.prototype.update = function (dt) { | |
| if (!this.orbitCamera || !this.keyboard) return; | |
| var up = this.keyboard.isPressed(pc.KEY_UP); | |
| var dn = this.keyboard.isPressed(pc.KEY_DOWN); | |
| var lt = this.keyboard.isPressed(pc.KEY_LEFT); | |
| var rt = this.keyboard.isPressed(pc.KEY_RIGHT); | |
| var shift = this.keyboard.isPressed(pc.KEY_SHIFT); | |
| var ctrl = this.keyboard.isPressed(pc.KEY_CONTROL); | |
| // ---- SHIFT: Orbit (pitch / yaw) ---- | |
| if (shift && (up || dn || lt || rt)) { | |
| // Yaw (left/right) — inverted per request: Shift+Right => orbit to the right | |
| var yawDir = (rt ? 1 : 0) - (lt ? 1 : 0); // right=+1, left=-1 | |
| if (yawDir !== 0) { | |
| var dYaw = yawDir * this.orbitYawSpeedDeg * dt; | |
| this.orbitCamera.yaw = this.orbitCamera.yaw + dYaw; // NOTE: '+' (inversion) | |
| } | |
| // Pitch (up/down) — Shift+Up => orbit up, Shift+Down => down | |
| var pitchDir = (up ? 1 : 0) - (dn ? 1 : 0); // up=+1, down=-1 | |
| if (pitchDir !== 0) { | |
| var dPitch = pitchDir * this.orbitPitchSpeedDeg * dt; | |
| var currPitch = this.orbitCamera.pitch; | |
| var currYaw = this.orbitCamera.yaw; | |
| var currDist = this.orbitCamera.distance; | |
| var currPivot = this.orbitCamera.pivotPoint.clone(); | |
| var camQuat = new pc.Quat().setFromEulerAngles(currPitch, currYaw, 0); | |
| var forward = new pc.Vec3(); camQuat.transformVector(pc.Vec3.FORWARD, forward); | |
| var preY = currPivot.y + (-forward.y) * currDist; | |
| var testPitch = currPitch + dPitch; | |
| var testQuat = new pc.Quat().setFromEulerAngles(testPitch, currYaw, 0); | |
| var testForward = new pc.Vec3(); testQuat.transformVector(pc.Vec3.FORWARD, testForward); | |
| var proposedY = currPivot.y + (-testForward.y) * currDist; | |
| var minY = this.orbitCamera.minY; | |
| var wouldGoBelow = proposedY < minY - 1e-4; | |
| if (!(wouldGoBelow && (proposedY < preY))) { | |
| this.orbitCamera.pitch = testPitch; // clamped by setter | |
| } | |
| } | |
| return; | |
| } | |
| // ---- CTRL: Zoom (up/down) ---- | |
| if (ctrl && (up || dn)) { | |
| var zoomSign = (up ? 1 : 0) - (dn ? 1 : 0); // up=zoom in, down=zoom out | |
| if (zoomSign !== 0) { | |
| if (this.entity.camera.projection === pc.PROJECTION_PERSPECTIVE) { | |
| var dz = zoomSign * this.zoomKeySensitivity * (this.orbitCamera.distance * 0.5) * dt; | |
| this.orbitCamera.distance -= dz; // clamped | |
| } else { | |
| var doh = zoomSign * this.zoomKeySensitivity * (this.orbitCamera.orthoHeight * 0.5) * dt; | |
| this.orbitCamera.orthoHeight -= doh; // clamped >= 0 | |
| } | |
| } | |
| return; | |
| } | |
| // ---- No modifier: translate (vertical + strafe) ---- | |
| var moveVert = (up ? 1 : 0) - (dn ? 1 : 0); // Up=+1 => go up | |
| var moveRight = (rt ? 1 : 0) - (lt ? 1 : 0); | |
| if (moveVert === 0 && moveRight === 0) return; | |
| // Base speeds relative to distance (consistent feel near/far) | |
| var dist = Math.max(0.1, this.orbitCamera.distance); | |
| var speedV = this.forwardSpeed * dist; // vertical speed | |
| var speedR = this.strafeSpeed * dist; // strafe speed | |
| // Vertical move (pure Y), respect minY | |
| var dy = moveVert * speedV * dt; | |
| if (dy !== 0) { | |
| var currentCamY = this.orbitCamera.worldCameraYForPivot(this.orbitCamera.pivotPoint); | |
| var minY = this.orbitCamera.minY; | |
| var proposedCamY = currentCamY + dy; | |
| if (proposedCamY < minY) { | |
| dy = Math.max(dy, minY - currentCamY); | |
| } | |
| if (dy !== 0) { | |
| this.orbitCamera._pivotPoint.y += dy; | |
| } | |
| } | |
| // Strafe on XZ | |
| var right = this.entity.right.clone(); right.y = 0; if (right.lengthSq() > 1e-8) right.normalize(); | |
| var dx = moveRight * speedR * dt; | |
| if (dx !== 0) { | |
| this.orbitCamera._pivotPoint.add(right.mulScalar(dx)); | |
| } | |
| }; | |