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Update viewer.js
Browse files
viewer.js
CHANGED
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@@ -15,30 +15,37 @@ let plyUrl, glbUrl;
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/**
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* initializeViewer(config, instanceId)
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*/
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export async function initializeViewer(config, instanceId) {
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if (viewerInitialized) return;
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//
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const isIOS = /iPad|iPhone|iPod/.test(navigator.userAgent) && !window.MSStream;
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const isMobile = isIOS || /Android/i.test(navigator.userAgent);
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// 1. Read all config values
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plyUrl = config.ply_url;
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glbUrl = config.glb_url;
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modelRotationX = (config.modelRotationX !== undefined) ? parseFloat(config.modelRotationX) : 0;
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modelRotationY = (config.modelRotationY !== undefined) ? parseFloat(config.modelRotationY) : 0;
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modelRotationZ = (config.modelRotationZ !== undefined) ? parseFloat(config.modelRotationZ) : 0;
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@@ -54,27 +61,30 @@ export async function initializeViewer(config, instanceId) {
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chosenCameraY = isMobile ? cameraYPhone : cameraY;
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chosenCameraZ = isMobile ? cameraZPhone : cameraZ;
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// 2. Grab DOM elements
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const canvasId
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const progressDialog
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const progressIndicator = document.getElementById('progress-indicator-' + instanceId);
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const
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// 3. Create <canvas>
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let oldCanvas = document.getElementById(canvasId);
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if (oldCanvas)
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const newCanvas = document.createElement('canvas');
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newCanvas.id = canvasId;
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newCanvas.className = 'ply-canvas';
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newCanvas.style.zIndex = "1";
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const canvas = newCanvas;
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// 4.
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canvas.addEventListener('wheel', function(e) {
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if (cameraEntity && cameraEntity.script && cameraEntity.script.orbitCamera) {
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const orbitCam = cameraEntity.script.orbitCamera;
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const sensitivity = (cameraEntity.script.orbitCameraInputMouse && cameraEntity.script.orbitCameraInputMouse.distanceSensitivity) || 0.4;
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if (cameraEntity.camera.projection === pc.PROJECTION_PERSPECTIVE) {
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orbitCam.distance -= e.deltaY * 0.01 * sensitivity * (orbitCam.distance * 0.1);
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} else {
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@@ -87,14 +97,14 @@ export async function initializeViewer(config, instanceId) {
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progressDialog.style.display = 'block';
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// 5. Import PlayCanvas
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if (!pc) {
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pc = await import("https://esm.run/playcanvas");
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window.pc = pc;
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}
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try {
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// 6. Create
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const deviceType = "webgl2";
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const gfxOptions = {
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deviceTypes: [deviceType],
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@@ -110,7 +120,7 @@ export async function initializeViewer(config, instanceId) {
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createOptions.mouse = new pc.Mouse(canvas);
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createOptions.touch = new pc.TouchDevice(canvas);
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//
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createOptions.componentSystems = [
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pc.RenderComponentSystem,
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pc.CameraComponentSystem,
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@@ -127,60 +137,69 @@ export async function initializeViewer(config, instanceId) {
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pc.GSplatHandler
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];
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app = new pc.Application(canvas, createOptions);
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app.setCanvasFillMode(pc.FILLMODE_NONE);
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app.setCanvasResolution(pc.RESOLUTION_AUTO);
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app.scene.exposure = 0.5;
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app.scene.toneMapping = pc.TONEMAP_ACES;
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// 7.
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const resizeCanvas = () => {
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if (app)
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};
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window.addEventListener('resize', resizeCanvas);
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app.on('destroy', () => {
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window.removeEventListener('resize', resizeCanvas);
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});
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// 8.
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const assets = {
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model: new pc.Asset('gsplat', 'gsplat', { url: plyUrl }),
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orbit: new pc.Asset('script', 'script', { url: "
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galerie: new pc.Asset('galerie', 'container', { url: glbUrl }),
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hdr: new pc.Asset(
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'hdr',
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'texture',
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{ url:
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{ type: pc.TEXTURETYPE_RGBP, mipmaps: false }
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)
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};
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const
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let lastProgress = 0;
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assets.model.on('load', () => {
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console.error("Error loading PLY file:", err);
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progressDialog.innerHTML =
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});
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const
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if (assets.model.resource) {
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progressIndicator.value = 100;
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clearInterval(progressChecker);
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progressDialog.style.display = 'none';
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} else if (assets.model.loading) {
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lastProgress
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progressIndicator.value = lastProgress;
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}
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}
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// 9.
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app.start();
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app.scene.envAtlas = assets.hdr.resource;
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//
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modelEntity = new pc.Entity('model');
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modelEntity.addComponent('gsplat', { asset: assets.model });
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modelEntity.setLocalPosition(modelX, modelY, modelZ);
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@@ -188,7 +207,7 @@ export async function initializeViewer(config, instanceId) {
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modelEntity.setLocalScale(modelScale, modelScale, modelScale);
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app.root.addChild(modelEntity);
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//
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const dirLight = new pc.Entity('Cascaded Light');
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dirLight.addComponent('light', {
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type: 'directional',
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app.root.addChild(dirLight);
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dirLight.setLocalEulerAngles(0, 0, 0);
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//
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const galleryEntity = assets.galerie.resource.instantiateRenderEntity();
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app.root.addChild(galleryEntity);
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//
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cameraEntity = new pc.Entity('camera');
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cameraEntity.addComponent('camera', {
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clearColor: config.canvas_background
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: 0,
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toneMapping: pc.TONEMAP_ACES
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});
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cameraEntity.setPosition(chosenCameraX, chosenCameraY, chosenCameraZ);
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cameraEntity.lookAt(modelEntity.getPosition());
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cameraEntity.getPosition(),
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modelEntity.getPosition()
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).length();
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if (
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console.warn("Warning: Camera is far from model; it might not be visible");
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}
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@@ -253,6 +274,7 @@ export async function initializeViewer(config, instanceId) {
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distanceSensitivity: isMobile ? 0.5 : 0.4
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}
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});
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if (cameraEntity.script.orbitCameraInputMouse) {
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cameraEntity.script.orbitCameraInputMouse.onMouseWheel = function() {};
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}
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app.root.addChild(cameraEntity);
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//
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app.once('update', ()
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resetViewerCamera();
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});
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// Constrain Y
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app.on('update', dt
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if (cameraEntity) {
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const pos = cameraEntity.getPosition();
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if (pos.y < minY) {
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}
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});
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//
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app.resizeCanvas(
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//
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try {
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const tooltipsModule = await import('./tooltips.js');
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tooltipsModule.initializeTooltips({
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app,
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cameraEntity,
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modelEntity,
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tooltipsUrl: config.
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defaultVisible: !!config.
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moveDuration: config.tooltipMoveDuration || 0.6
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});
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} catch (e) {
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console.error("Error loading tooltips.js:", e);
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} catch (error) {
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console.error("Error initializing PlayCanvas viewer:", error);
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progressDialog.innerHTML =
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}
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}
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-
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/**
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* initializeViewer(config, instanceId)
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*
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* - Dynamically imports PlayCanvas (once).
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* - Creates a new <canvas id="canvas-<instanceId>"> inside the viewer container.
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* - Sets up lights, model loading, camera + orbit controls, HDR, etc.
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* - Exposes app, cameraEntity, modelEntity, so that interface.js can resize or reset.
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* - Imports & initializes tooltip hotspots from tooltips.js.
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*/
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export async function initializeViewer(config, instanceId) {
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if (viewerInitialized) return;
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// Detect device type again (for camera coordinates & input sensitivity)
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const isIOS = /iPad|iPhone|iPod/.test(navigator.userAgent) && !window.MSStream;
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const isMobile = isIOS || /Android/i.test(navigator.userAgent);
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// βββ 1. Read all relevant config values βββββββββββββββββββββββββββββββββββββββ
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plyUrl = config.ply_url;
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glbUrl = config.glb_url;
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minZoom = parseFloat(config.minZoom || "1");
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maxZoom = parseFloat(config.maxZoom || "20");
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minAngle = parseFloat(config.minAngle || "-45");
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maxAngle = parseFloat(config.maxAngle || "90");
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minAzimuth = (config.minAzimuth !== undefined) ? parseFloat(config.minAzimuth) : -360;
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maxAzimuth = (config.maxAzimuth !== undefined) ? parseFloat(config.maxAzimuth) : 360;
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minPivotY = parseFloat(config.minPivotY || "0");
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minY = (config.minY !== undefined) ? parseFloat(config.minY) : 0;
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modelX = (config.modelX !== undefined) ? parseFloat(config.modelX) : 0;
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modelY = (config.modelY !== undefined) ? parseFloat(config.modelY) : 0;
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modelZ = (config.modelZ !== undefined) ? parseFloat(config.modelZ) : 0;
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modelScale = (config.modelScale !== undefined) ? parseFloat(config.modelScale) : 1;
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modelRotationX = (config.modelRotationX !== undefined) ? parseFloat(config.modelRotationX) : 0;
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modelRotationY = (config.modelRotationY !== undefined) ? parseFloat(config.modelRotationY) : 0;
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modelRotationZ = (config.modelRotationZ !== undefined) ? parseFloat(config.modelRotationZ) : 0;
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chosenCameraY = isMobile ? cameraYPhone : cameraY;
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chosenCameraZ = isMobile ? cameraZPhone : cameraZ;
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// βββ 2. Grab DOM elements inside interface.jsβs container βββββββββββββββββββββ
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const canvasId = 'canvas-' + instanceId;
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const progressDialog = document.getElementById('progress-dialog-' + instanceId);
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const progressIndicator = document.getElementById('progress-indicator-' + instanceId);
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const viewerContainerElem = document.getElementById('viewer-container-' + instanceId);
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// βββ 3. Create a fresh <canvas> (removing any old one) ββββββββββββββββββββββββ
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let oldCanvas = document.getElementById(canvasId);
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if (oldCanvas) {
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oldCanvas.remove();
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}
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const newCanvas = document.createElement('canvas');
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newCanvas.id = canvasId;
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newCanvas.className = 'ply-canvas';
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newCanvas.style.zIndex = "1";
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viewerContainerElem.insertBefore(newCanvas, progressDialog);
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const canvas = newCanvas;
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// βββ 4. Add mouseβwheel listener for zoom adjustments ββββββββββββββββββββββββ
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canvas.addEventListener('wheel', function(e) {
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if (cameraEntity && cameraEntity.script && cameraEntity.script.orbitCamera) {
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const orbitCam = cameraEntity.script.orbitCamera;
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const sensitivity = (cameraEntity.script.orbitCameraInputMouse && cameraEntity.script.orbitCameraInputMouse.distanceSensitivity) || 0.4;
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if (cameraEntity.camera.projection === pc.PROJECTION_PERSPECTIVE) {
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orbitCam.distance -= e.deltaY * 0.01 * sensitivity * (orbitCam.distance * 0.1);
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} else {
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progressDialog.style.display = 'block';
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// βββ 5. Import PlayCanvas (only once) βββββββββββββββββββββββββββββββββββββββββ
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if (!pc) {
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pc = await import("https://esm.run/playcanvas");
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window.pc = pc;
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}
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try {
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// βββ 6. Create a GraphicsDevice + AppOptions ββββββββββββββββββββββββββββββββ
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const deviceType = "webgl2";
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const gfxOptions = {
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deviceTypes: [deviceType],
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createOptions.mouse = new pc.Mouse(canvas);
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createOptions.touch = new pc.TouchDevice(canvas);
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// βββ ADD: include physics systems for collision-based picking βββββββββββββββ
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createOptions.componentSystems = [
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pc.RenderComponentSystem,
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pc.CameraComponentSystem,
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pc.GSplatHandler
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];
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// βββ REPLACED: use pc.Application (instead of deprecated / removed AppBase) ββ
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app = new pc.Application(canvas, createOptions);
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// Configure application
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app.setCanvasFillMode(pc.FILLMODE_NONE);
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app.setCanvasResolution(pc.RESOLUTION_AUTO);
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app.scene.exposure = 0.5;
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app.scene.toneMapping = pc.TONEMAP_ACES;
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// βββ 7. Handle windowβresize for the PlayCanvas canvas βββββββββββββββββββββ
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const resizeCanvas = () => {
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if (app) {
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app.resizeCanvas(canvas.clientWidth, canvas.clientHeight);
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}
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};
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window.addEventListener('resize', resizeCanvas);
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app.on('destroy', () => {
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window.removeEventListener('resize', resizeCanvas);
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});
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// βββ 8. Declare assets: PLY + orbitβcamera.js + GLB + HDR βββββββββββββββββββ
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const assets = {
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model: new pc.Asset('gsplat', 'gsplat', { url: plyUrl }),
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orbit: new pc.Asset('script', 'script', { url: "./orbit-camera.js" }),
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galerie: new pc.Asset('galerie', 'container', { url: glbUrl }),
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hdr: new pc.Asset(
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'hdr',
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'texture',
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{ url: https://huggingface.co/datasets/bilca/ply_files/resolve/main/galeries/blanc.png },
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{ type: pc.TEXTURETYPE_RGBP, mipmaps: false }
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)
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};
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const assetListLoader = new pc.AssetListLoader(Object.values(assets), app.assets);
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let lastProgress = 0;
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assets.model.on('load', () => {
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progressDialog.style.display = 'none';
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});
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assets.model.on('error', (err) => {
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console.error("Error loading PLY file:", err);
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progressDialog.innerHTML = <p style="color: red">Error loading model: ${err}</p>;
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});
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+
const checkProgress = () => {
|
| 185 |
if (assets.model.resource) {
|
| 186 |
progressIndicator.value = 100;
|
| 187 |
clearInterval(progressChecker);
|
| 188 |
progressDialog.style.display = 'none';
|
| 189 |
} else if (assets.model.loading) {
|
| 190 |
+
lastProgress += 2;
|
| 191 |
+
if (lastProgress > 90) lastProgress = 90;
|
| 192 |
progressIndicator.value = lastProgress;
|
| 193 |
}
|
| 194 |
+
};
|
| 195 |
+
const progressChecker = setInterval(checkProgress, 100);
|
| 196 |
|
| 197 |
+
// βββ 9. Once assets are loaded, build the scene ββββββββββββββββββββββββββββ
|
| 198 |
+
assetListLoader.load(async () => {
|
| 199 |
app.start();
|
| 200 |
app.scene.envAtlas = assets.hdr.resource;
|
| 201 |
|
| 202 |
+
// 9a. Create & position the model
|
| 203 |
modelEntity = new pc.Entity('model');
|
| 204 |
modelEntity.addComponent('gsplat', { asset: assets.model });
|
| 205 |
modelEntity.setLocalPosition(modelX, modelY, modelZ);
|
|
|
|
| 207 |
modelEntity.setLocalScale(modelScale, modelScale, modelScale);
|
| 208 |
app.root.addChild(modelEntity);
|
| 209 |
|
| 210 |
+
// 9b. Add a directional light
|
| 211 |
const dirLight = new pc.Entity('Cascaded Light');
|
| 212 |
dirLight.addComponent('light', {
|
| 213 |
type: 'directional',
|
|
|
|
| 228 |
app.root.addChild(dirLight);
|
| 229 |
dirLight.setLocalEulerAngles(0, 0, 0);
|
| 230 |
|
| 231 |
+
// 9c. Instantiate the GLB βgalleryβ if any
|
| 232 |
const galleryEntity = assets.galerie.resource.instantiateRenderEntity();
|
| 233 |
app.root.addChild(galleryEntity);
|
| 234 |
|
| 235 |
+
// 9d. Create & configure the camera + orbitβcamera scripts
|
| 236 |
cameraEntity = new pc.Entity('camera');
|
| 237 |
cameraEntity.addComponent('camera', {
|
| 238 |
clearColor: config.canvas_background
|
|
|
|
| 240 |
: 0,
|
| 241 |
toneMapping: pc.TONEMAP_ACES
|
| 242 |
});
|
| 243 |
+
// *** Set initial position/orientation from config immediately ***
|
| 244 |
cameraEntity.setPosition(chosenCameraX, chosenCameraY, chosenCameraZ);
|
| 245 |
cameraEntity.lookAt(modelEntity.getPosition());
|
| 246 |
|
| 247 |
+
// Warn if camera is very far
|
| 248 |
+
const distanceCheck = new pc.Vec3().sub2(
|
| 249 |
cameraEntity.getPosition(),
|
| 250 |
modelEntity.getPosition()
|
| 251 |
).length();
|
| 252 |
+
if (distanceCheck > 100) {
|
| 253 |
console.warn("Warning: Camera is far from model; it might not be visible");
|
| 254 |
}
|
| 255 |
|
|
|
|
| 274 |
distanceSensitivity: isMobile ? 0.5 : 0.4
|
| 275 |
}
|
| 276 |
});
|
| 277 |
+
// Disable default onMouseWheel in orbitCameraInputMouse so we handle it ourselves
|
| 278 |
if (cameraEntity.script.orbitCameraInputMouse) {
|
| 279 |
cameraEntity.script.orbitCameraInputMouse.onMouseWheel = function() {};
|
| 280 |
}
|
|
|
|
| 287 |
|
| 288 |
app.root.addChild(cameraEntity);
|
| 289 |
|
| 290 |
+
// βββ NEW: Ensure camera is reset on the first frame βββββββββββββββββββββββ
|
| 291 |
+
app.once('update', function() {
|
| 292 |
+
// Call existing resetViewerCamera() so that pivot, yaw/pitch, and distance get
|
| 293 |
+
// recalculated correctly before the first render.
|
| 294 |
resetViewerCamera();
|
| 295 |
});
|
| 296 |
|
| 297 |
+
// 9e. Constrain cameraβs Y so it never dips below minY
|
| 298 |
+
app.on('update', function(dt) {
|
| 299 |
if (cameraEntity) {
|
| 300 |
const pos = cameraEntity.getPosition();
|
| 301 |
if (pos.y < minY) {
|
|
|
|
| 304 |
}
|
| 305 |
});
|
| 306 |
|
| 307 |
+
// 9f. Resize canvas one last time to fit container
|
| 308 |
+
app.resizeCanvas(viewerContainerElem.clientWidth, viewerContainerElem.clientHeight);
|
| 309 |
|
| 310 |
+
// βββ NEW: Load & initialize the tooltips module ββββββββββββββββββββββ
|
| 311 |
try {
|
| 312 |
const tooltipsModule = await import('./tooltips.js');
|
| 313 |
tooltipsModule.initializeTooltips({
|
| 314 |
app,
|
| 315 |
cameraEntity,
|
| 316 |
modelEntity,
|
| 317 |
+
tooltipsUrl: config.tooltips_url,
|
| 318 |
+
defaultVisible: !!config.showTooltipsDefault,
|
| 319 |
+
moveDuration: config.tooltipMoveDuration || 0.6 // optional smoothβmove duration
|
| 320 |
});
|
| 321 |
} catch (e) {
|
| 322 |
console.error("Error loading tooltips.js:", e);
|
|
|
|
| 328 |
|
| 329 |
} catch (error) {
|
| 330 |
console.error("Error initializing PlayCanvas viewer:", error);
|
| 331 |
+
progressDialog.innerHTML = <p style="color: red">Error loading viewer: ${error.message}</p>;
|
| 332 |
+
}
|
| 333 |
+
}
|
| 334 |
+
|
| 335 |
+
/**
|
| 336 |
+
* resetViewerCamera()
|
| 337 |
+
*
|
| 338 |
+
* Reβcenters the camera on the model, using the chosenCameraXYZ from config.
|
| 339 |
+
* Exactly the same math as in the old index.jsβs resetCamera().
|
| 340 |
+
*/
|
| 341 |
+
export function resetViewerCamera() {
|
| 342 |
+
try {
|
| 343 |
+
if (!cameraEntity || !modelEntity || !app) return;
|
| 344 |
+
const orbitCam = cameraEntity.script.orbitCamera;
|
| 345 |
+
if (!orbitCam) return;
|
| 346 |
+
|
| 347 |
+
const modelPos = modelEntity.getPosition();
|
| 348 |
+
// Create a temporary entity at chosenCameraX,Y,Z to compute yaw/pitch
|
| 349 |
+
const tempEntity = new pc.Entity();
|
| 350 |
+
tempEntity.setPosition(chosenCameraX, chosenCameraY, chosenCameraZ);
|
| 351 |
+
tempEntity.lookAt(modelPos);
|
| 352 |
+
|
| 353 |
+
// Compute distance
|
| 354 |
+
const distance = new pc.Vec3().sub2(
|
| 355 |
+
new pc.Vec3(chosenCameraX, chosenCameraY, chosenCameraZ),
|
| 356 |
+
modelPos
|
| 357 |
+
).length();
|
| 358 |
+
|
| 359 |
+
// Reposition camera
|
| 360 |
+
cameraEntity.setPosition(chosenCameraX, chosenCameraY, chosenCameraZ);
|
| 361 |
+
cameraEntity.lookAt(modelPos);
|
| 362 |
+
|
| 363 |
+
orbitCam.pivotPoint = new pc.Vec3(modelPos.x, modelPos.y, modelPos.z);
|
| 364 |
+
orbitCam._targetDistance = distance;
|
| 365 |
+
orbitCam._distance = distance;
|
| 366 |
+
|
| 367 |
+
// Compute yaw & pitch from the βtempEntityβ
|
| 368 |
+
const rotation = tempEntity.getRotation();
|
| 369 |
+
const tempForward = new pc.Vec3();
|
| 370 |
+
rotation.transformVector(pc.Vec3.FORWARD, tempForward);
|
| 371 |
+
|
| 372 |
+
const yaw = Math.atan2(-tempForward.x, -tempForward.z) * pc.math.RAD_TO_DEG;
|
| 373 |
+
const yawQuat = new pc.Quat().setFromEulerAngles(0, -yaw, 0);
|
| 374 |
+
const rotWithoutYaw = new pc.Quat().mul2(yawQuat, rotation);
|
| 375 |
+
const forwardWithoutYaw = new pc.Vec3();
|
| 376 |
+
rotWithoutYaw.transformVector(pc.Vec3.FORWARD, forwardWithoutYaw);
|
| 377 |
+
const pitch = Math.atan2(forwardWithoutYaw.y, -forwardWithoutYaw.z) * pc.math.RAD_TO_DEG;
|
| 378 |
+
|
| 379 |
+
orbitCam._targetYaw = yaw;
|
| 380 |
+
orbitCam._yaw = yaw;
|
| 381 |
+
orbitCam._targetPitch = pitch;
|
| 382 |
+
orbitCam._pitch = pitch;
|
| 383 |
+
if (typeof orbitCam._updatePosition === 'function') {
|
| 384 |
+
orbitCam._updatePosition();
|
| 385 |
+
}
|
| 386 |
+
|
| 387 |
+
tempEntity.destroy();
|
| 388 |
+
} catch (error) {
|
| 389 |
+
console.error("Error resetting camera:", error);
|
| 390 |
}
|
| 391 |
}
|
| 392 |
|
| 393 |
+
/**
|
| 394 |
+
* cleanupViewer()
|
| 395 |
+
*
|
| 396 |
+
* Destroys the PlayCanvas app (if it exists) and clears references. Called when the user clicks βXβ.
|
| 397 |
+
*/
|
| 398 |
+
export function cleanupViewer() {
|
| 399 |
+
if (app) {
|
| 400 |
+
try {
|
| 401 |
+
app.destroy();
|
| 402 |
+
} catch (e) {
|
| 403 |
+
console.error("Error destroying PlayCanvas app:", e);
|
| 404 |
+
}
|
| 405 |
+
app = null;
|
| 406 |
+
}
|
| 407 |
+
cameraEntity = null;
|
| 408 |
+
modelEntity = null;
|
| 409 |
+
viewerInitialized = false;
|
| 410 |
+
}
|