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Update orbit-camera.js
Browse files- orbit-camera.js +306 -85
orbit-camera.js
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// orbit-camera.js
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// Orbit Camera Component
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var OrbitCamera = pc.createScript('orbitCamera');
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OrbitCamera.attributes.add('distanceMax', { type: 'number', default: 20, title: 'Distance Max' });
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OrbitCamera.attributes.add('distanceMin', { type: 'number', default: 1, title: 'Distance Min' });
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OrbitCamera.attributes.add('pitchAngleMax', { type: 'number', default: 90, title: 'Pitch Angle Max (degrees)' });
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OrbitCamera.attributes.add('yawAngleMax', { type: 'number', default: 360, title: 'Yaw Angle Max (degrees)' });
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OrbitCamera.attributes.add('yawAngleMin', { type: 'number', default: -360, title: 'Yaw Angle Min (degrees)' });
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OrbitCamera.attributes.add('minY', { type: 'number', default: 0, title: 'Minimum Y' });
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OrbitCamera.attributes.add('inertiaFactor', {
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Object.defineProperty(OrbitCamera.prototype, 'distance', {
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get: function () {
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});
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Object.defineProperty(OrbitCamera.prototype, 'pitch', {
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get: function () {
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});
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Object.defineProperty(OrbitCamera.prototype, 'yaw', {
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get: function () {
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});
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Object.defineProperty(OrbitCamera.prototype, 'pivotPoint', {
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get: function () {
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});
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};
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};
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};
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OrbitCamera.prototype.initialize = function () {
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this._pivotPoint = new pc.Vec3();
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this._pivotPoint.copy(this.
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var cameraQuat = this.entity.getRotation();
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this._yaw = this._calcYaw(cameraQuat);
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this._pitch = this._clampPitchAngle(this._calcPitch(cameraQuat, this._yaw));
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this._targetYaw = this._yaw;
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this._targetPitch = this._pitch;
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this._targetDistance = this._distance;
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this.on('attr:
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};
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OrbitCamera.prototype.update = function (dt) {
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this._distance = pc.math.lerp(this._distance, this._targetDistance, t);
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this._yaw = pc.math.lerp(this._yaw, this._targetYaw, t);
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this._pitch = pc.math.lerp(this._pitch, this._targetPitch, t);
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this.
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}
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}
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};
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OrbitCamera.prototype.
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quat.transformVector(pc.Vec3.FORWARD, v);
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return Math.atan2(-v.x, -v.z) * pc.math.RAD_TO_DEG;
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};
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OrbitCamera.prototype._calcPitch = function (quat, yaw) {
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var
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yawOffset.setFromEulerAngles(0, -yaw, 0);
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return Math.atan2(-v.y, -v.z) * pc.math.RAD_TO_DEG;
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};
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//
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var OrbitCameraInputMouse = pc.createScript('orbitCameraInputMouse');
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OrbitCameraInputMouse.attributes.add('orbitSensitivity', {
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type: 'number',
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default: 0.3,
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title: 'Orbit Sensitivity'
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});
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OrbitCameraInputMouse.attributes.add('distanceSensitivity', {
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type: 'number',
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default: 0.4,
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title: 'Distance Sensitivity'
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});
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OrbitCameraInputMouse.prototype.initialize = function () {
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this.orbitCamera = this.entity.script.orbitCamera;
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if (this.orbitCamera) {
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this.app.mouse.on(pc.EVENT_MOUSEDOWN, this.onMouseDown, this);
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this.app.mouse.on(pc.EVENT_MOUSEUP, this.onMouseUp, this);
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this.app.mouse.on(pc.EVENT_MOUSEMOVE, this.onMouseMove, this);
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this.app.mouse.on(pc.EVENT_MOUSEWHEEL, this.onMouseWheel, this);
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this.on('destroy', function () {
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this.app.mouse.off(pc.EVENT_MOUSEDOWN, this.onMouseDown, this);
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this.app.mouse.off(pc.EVENT_MOUSEUP, this.onMouseUp, this);
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this.app.mouse.off(pc.EVENT_MOUSEMOVE, this.onMouseMove, this);
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this.app.mouse.off(pc.EVENT_MOUSEWHEEL, this.onMouseWheel, this);
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});
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}
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this.app.mouse.disableContextMenu();
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camera.screenToWorld(this.lastPoint.x, this.lastPoint.y, distance, toWorldPoint);
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worldDiff.sub2(toWorldPoint, fromWorldPoint);
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this.orbitCamera.pivotPoint.add(worldDiff);
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};
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OrbitCameraInputMouse.prototype.onMouseDown = function (event) {
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switch (event.button) {
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this.lookButtonDown = true;
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break;
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}
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this.lastPoint.set(event.x, event.y);
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};
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OrbitCameraInputMouse.prototype.onMouseUp = function (event) {
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switch (event.button) {
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break;
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}
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};
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OrbitCameraInputMouse.prototype.onMouseMove = function (event) {
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if (this.lookButtonDown) {
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var sens = this.orbitSensitivity;
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var currDist = this.orbitCamera.distance;
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var currPivot = this.orbitCamera.pivotPoint.clone();
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// Compute world position before
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var camQuat = new pc.Quat();
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camQuat.setFromEulerAngles(currPitch, currYaw, 0);
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var forward = new pc.Vec3();
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camQuat.transformVector(pc.Vec3.FORWARD, forward);
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var preY = currPivot.y + (-forward.y) * currDist;
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// Compute world position after vertical
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var proposedPitch = currPitch - deltaPitch;
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var testQuat = new pc.Quat();
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testQuat.setFromEulerAngles(proposedPitch, currYaw, 0);
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var proposedY = currPivot.y + (-testForward.y) * currDist;
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var minY = this.orbitCamera.minY;
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var wouldGoBelow = proposedY < minY - 1e-4;
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//
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if (wouldGoBelow && (proposedY < preY)) {
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//
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this.orbitCamera.yaw = currYaw - deltaYaw;
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} else {
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this.orbitCamera.pitch = proposedPitch;
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this.orbitCamera.yaw = currYaw - deltaYaw;
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}
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} else if (this.panButtonDown) {
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this.pan(new pc.Vec2(event.x, event.y));
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}
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this.lastPoint.set(event.x, event.y);
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};
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OrbitCameraInputMouse.prototype.onMouseWheel = function (event) {
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if (this.entity.camera.projection === pc.PROJECTION_PERSPECTIVE) {
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this.orbitCamera.distance -= event.wheelDelta * this.distanceSensitivity * (this.orbitCamera.distance * 0.1);
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}
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event.event.preventDefault();
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};
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var OrbitCameraInputTouch = pc.createScript('orbitCameraInputTouch');
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OrbitCameraInputTouch.attributes.add('orbitSensitivity', {
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type: 'number',
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default: 0.6,
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title: 'Orbit Sensitivity'
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});
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OrbitCameraInputTouch.attributes.add('distanceSensitivity', {
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type: 'number',
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default: 0.5,
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title: 'Distance Sensitivity'
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});
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OrbitCameraInputTouch.prototype.initialize = function () {
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this.orbitCamera = this.entity.script.orbitCamera;
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camera.screenToWorld(this.lastPinchMidPoint.x, this.lastPinchMidPoint.y, distance, toWorldPoint);
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worldDiff.sub2(toWorldPoint, fromWorldPoint);
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this.orbitCamera.pivotPoint.add(worldDiff);
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};
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OrbitCameraInputTouch.pinchMidPoint = new pc.Vec2();
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OrbitCameraInputTouch.prototype.onTouchMove = function (event) {
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var pinchMidPoint = OrbitCameraInputTouch.pinchMidPoint;
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var touches = event.touches;
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var currDist = this.orbitCamera.distance;
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var currPivot = this.orbitCamera.pivotPoint.clone();
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var camQuat = new pc.Quat();
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camQuat.setFromEulerAngles(currPitch, currYaw, 0);
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var forward = new pc.Vec3();
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camQuat.transformVector(pc.Vec3.FORWARD, forward);
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var preY = currPivot.y + (-forward.y) * currDist;
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var proposedPitch = currPitch - deltaPitch;
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var testQuat = new pc.Quat();
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testQuat.setFromEulerAngles(proposedPitch, currYaw, 0);
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var proposedY = currPivot.y + (-testForward.y) * currDist;
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var minY = this.orbitCamera.minY;
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var wouldGoBelow = proposedY < minY - 1e-4;
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if (wouldGoBelow && (proposedY < preY)) {
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this.orbitCamera.yaw = currYaw - deltaYaw;
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} else {
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this.orbitCamera.pitch = proposedPitch;
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this.orbitCamera.yaw = currYaw - deltaYaw;
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}
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this.lastTouchPoint.set(touch.x, touch.y);
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} else if (touches.length === 2) {
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var currentPinchDistance = this.getPinchDistance(touches[0], touches[1]);
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this.lastPinchMidPoint.copy(pinchMidPoint);
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}
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};
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// orbit-camera.js (fixed to clamp world Y at minY, with debug logs)
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///////////////////////////////////////////////////////////////////////////////
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// Orbit Camera Script //
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///////////////////////////////////////////////////////////////////////////////
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var OrbitCamera = pc.createScript('orbitCamera');
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OrbitCamera.attributes.add('distanceMax', { type: 'number', default: 20, title: 'Distance Max', description: 'Setting this at 0 will give an infinite distance limit' });
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OrbitCamera.attributes.add('distanceMin', { type: 'number', default: 1, title: 'Distance Min' });
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OrbitCamera.attributes.add('pitchAngleMax', { type: 'number', default: 90, title: 'Pitch Angle Max (degrees)' });
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// Note: This default will be overridden by your JSON config. In your JSON you set minAngle to -90.
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OrbitCamera.attributes.add('pitchAngleMin', { type: 'number', default: 0, title: 'Pitch Angle Min (degrees)' });
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OrbitCamera.attributes.add('yawAngleMax', { type: 'number', default: 360, title: 'Yaw Angle Max (degrees)' });
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OrbitCamera.attributes.add('yawAngleMin', { type: 'number', default: -360, title: 'Yaw Angle Min (degrees)' });
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OrbitCamera.attributes.add('minY', { type: 'number', default: 0, title: 'Minimum Y', description: 'Minimum Y value for the camera during orbiting or translation' });
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OrbitCamera.attributes.add('inertiaFactor', {
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type: 'number',
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default: 0.2,
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title: 'Inertia Factor',
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description: 'Higher value means that the camera will continue moving after the user has stopped dragging. 0 is fully responsive.'
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});
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OrbitCamera.attributes.add('focusEntity', {
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type: 'entity',
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title: 'Focus Entity',
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description: 'Entity for the camera to focus on. If blank, then the camera will use the whole scene'
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});
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| 31 |
+
OrbitCamera.attributes.add('frameOnStart', {
|
| 32 |
+
type: 'boolean',
|
| 33 |
+
default: true,
|
| 34 |
+
title: 'Frame on Start',
|
| 35 |
+
description: 'Frames the entity or scene at the start of the application."'
|
| 36 |
+
});
|
| 37 |
+
|
| 38 |
+
// Property to get and set the distance between the pivot point and camera
|
| 39 |
Object.defineProperty(OrbitCamera.prototype, 'distance', {
|
| 40 |
+
get: function () {
|
| 41 |
+
return this._targetDistance;
|
| 42 |
+
},
|
| 43 |
+
set: function (value) {
|
| 44 |
+
this._targetDistance = this._clampDistance(value);
|
| 45 |
+
}
|
| 46 |
+
});
|
| 47 |
+
|
| 48 |
+
// Property to get and set the camera orthoHeight (clamped above 0)
|
| 49 |
+
Object.defineProperty(OrbitCamera.prototype, 'orthoHeight', {
|
| 50 |
+
get: function () {
|
| 51 |
+
return this.entity.camera.orthoHeight;
|
| 52 |
+
},
|
| 53 |
+
set: function (value) {
|
| 54 |
+
this.entity.camera.orthoHeight = Math.max(0, value);
|
| 55 |
+
}
|
| 56 |
});
|
| 57 |
+
|
| 58 |
+
// Property to get and set the pitch (in degrees) of the camera around the pivot.
|
| 59 |
Object.defineProperty(OrbitCamera.prototype, 'pitch', {
|
| 60 |
+
get: function () {
|
| 61 |
+
return this._targetPitch;
|
| 62 |
+
},
|
| 63 |
+
set: function (value) {
|
| 64 |
+
this._targetPitch = this._clampPitchAngle(value);
|
| 65 |
+
}
|
| 66 |
});
|
| 67 |
+
|
| 68 |
+
// Property to get and set the yaw (in degrees) of the camera around the pivot.
|
| 69 |
Object.defineProperty(OrbitCamera.prototype, 'yaw', {
|
| 70 |
+
get: function () {
|
| 71 |
+
return this._targetYaw;
|
| 72 |
+
},
|
| 73 |
+
set: function (value) {
|
| 74 |
+
this._targetYaw = this._clampYawAngle(value);
|
| 75 |
+
}
|
| 76 |
});
|
| 77 |
+
|
| 78 |
+
// Property to get and set the world position of the pivot point that the camera orbits around.
|
| 79 |
Object.defineProperty(OrbitCamera.prototype, 'pivotPoint', {
|
| 80 |
+
get: function () {
|
| 81 |
+
return this._pivotPoint;
|
| 82 |
+
},
|
| 83 |
+
set: function (value) {
|
| 84 |
+
this._pivotPoint.copy(value);
|
| 85 |
+
}
|
| 86 |
});
|
| 87 |
|
| 88 |
+
// Moves the camera to look at an entity and all its children so they are all in view.
|
| 89 |
+
OrbitCamera.prototype.focus = function (focusEntity) {
|
| 90 |
+
this._buildAabb(focusEntity);
|
| 91 |
+
var halfExtents = this._modelsAabb.halfExtents;
|
| 92 |
+
var radius = Math.max(halfExtents.x, Math.max(halfExtents.y, halfExtents.z));
|
| 93 |
+
this.distance = (radius * 1.5) / Math.sin(0.5 * this.entity.camera.fov * pc.math.DEG_TO_RAD);
|
| 94 |
+
this._removeInertia();
|
| 95 |
+
this._pivotPoint.copy(this._modelsAabb.center);
|
| 96 |
+
};
|
| 97 |
+
|
| 98 |
+
OrbitCamera.distanceBetween = new pc.Vec3();
|
| 99 |
+
|
| 100 |
+
OrbitCamera.prototype.resetAndLookAtPoint = function (resetPoint, lookAtPoint) {
|
| 101 |
+
this.pivotPoint.copy(lookAtPoint);
|
| 102 |
+
this.entity.setPosition(resetPoint);
|
| 103 |
+
this.entity.lookAt(lookAtPoint);
|
| 104 |
+
var distance = OrbitCamera.distanceBetween;
|
| 105 |
+
distance.sub2(lookAtPoint, resetPoint);
|
| 106 |
+
this.distance = distance.length();
|
| 107 |
+
this.pivotPoint.copy(lookAtPoint);
|
| 108 |
+
var cameraQuat = this.entity.getRotation();
|
| 109 |
+
this.yaw = this._calcYaw(cameraQuat);
|
| 110 |
+
this.pitch = this._calcPitch(cameraQuat, this.yaw);
|
| 111 |
+
this._removeInertia();
|
| 112 |
+
this._updatePosition();
|
| 113 |
};
|
| 114 |
+
|
| 115 |
+
OrbitCamera.prototype.resetAndLookAtEntity = function (resetPoint, entity) {
|
| 116 |
+
this._buildAabb(entity);
|
| 117 |
+
this.resetAndLookAtPoint(resetPoint, this._modelsAabb.center);
|
| 118 |
};
|
| 119 |
+
|
| 120 |
+
OrbitCamera.prototype.reset = function (yaw, pitch, distance) {
|
| 121 |
+
this.pitch = pitch;
|
| 122 |
+
this.yaw = yaw;
|
| 123 |
+
this.distance = distance;
|
| 124 |
+
this._removeInertia();
|
| 125 |
+
};
|
| 126 |
+
|
| 127 |
+
OrbitCamera.prototype.resetToPosition = function (position, lookAtPoint) {
|
| 128 |
+
this.entity.setPosition(position);
|
| 129 |
+
this.entity.lookAt(lookAtPoint);
|
| 130 |
+
this._pivotPoint.copy(lookAtPoint);
|
| 131 |
+
var distanceVec = new pc.Vec3();
|
| 132 |
+
distanceVec.sub2(position, lookAtPoint);
|
| 133 |
+
this._targetDistance = this._distance = distanceVec.length();
|
| 134 |
+
var cameraQuat = this.entity.getRotation();
|
| 135 |
+
this._targetYaw = this._yaw = this._calcYaw(cameraQuat);
|
| 136 |
+
this._targetPitch = this._pitch = this._calcPitch(cameraQuat, this._yaw);
|
| 137 |
+
this._removeInertia();
|
| 138 |
+
this._updatePosition();
|
| 139 |
};
|
| 140 |
|
| 141 |
+
////////////////////////////////////////////////////////////////////////////////
|
| 142 |
+
// Private Methods //
|
| 143 |
+
////////////////////////////////////////////////////////////////////////////////
|
| 144 |
+
|
| 145 |
OrbitCamera.prototype.initialize = function () {
|
| 146 |
+
var self = this;
|
| 147 |
+
var onWindowResize = function () {
|
| 148 |
+
self._checkAspectRatio();
|
| 149 |
+
};
|
| 150 |
+
|
| 151 |
+
window.addEventListener('resize', onWindowResize, false);
|
| 152 |
+
this._checkAspectRatio();
|
| 153 |
+
this._modelsAabb = new pc.BoundingBox();
|
| 154 |
+
this._buildAabb(this.focusEntity || this.app.root);
|
| 155 |
+
this.entity.lookAt(this._modelsAabb.center);
|
| 156 |
this._pivotPoint = new pc.Vec3();
|
| 157 |
+
this._pivotPoint.copy(this._modelsAabb.center);
|
| 158 |
var cameraQuat = this.entity.getRotation();
|
| 159 |
this._yaw = this._calcYaw(cameraQuat);
|
| 160 |
this._pitch = this._clampPitchAngle(this._calcPitch(cameraQuat, this._yaw));
|
| 161 |
+
this.entity.setLocalEulerAngles(this._pitch, this._yaw, 0);
|
| 162 |
+
this._distance = 0;
|
| 163 |
this._targetYaw = this._yaw;
|
| 164 |
this._targetPitch = this._pitch;
|
| 165 |
+
|
| 166 |
+
if (this.frameOnStart) {
|
| 167 |
+
this.focus(this.focusEntity || this.app.root);
|
| 168 |
+
} else {
|
| 169 |
+
var distanceBetween = new pc.Vec3();
|
| 170 |
+
distanceBetween.sub2(this.entity.getPosition(), this._pivotPoint);
|
| 171 |
+
this._distance = this._clampDistance(distanceBetween.length());
|
| 172 |
+
}
|
| 173 |
+
|
| 174 |
this._targetDistance = this._distance;
|
| 175 |
+
|
| 176 |
+
this.on('attr:distanceMin', function (value, prev) {
|
| 177 |
+
this._distance = this._clampDistance(this._distance);
|
| 178 |
+
});
|
| 179 |
+
this.on('attr:distanceMax', function (value, prev) {
|
| 180 |
+
this._distance = this._clampDistance(this._distance);
|
| 181 |
+
});
|
| 182 |
+
this.on('attr:pitchAngleMin', function (value, prev) {
|
| 183 |
+
this._pitch = this._clampPitchAngle(this._pitch);
|
| 184 |
+
});
|
| 185 |
+
this.on('attr:pitchAngleMax', function (value, prev) {
|
| 186 |
+
this._pitch = this._clampPitchAngle(this._pitch);
|
| 187 |
+
});
|
| 188 |
+
this.on('attr:focusEntity', function (value, prev) {
|
| 189 |
+
if (this.frameOnStart) {
|
| 190 |
+
this.focus(value || this.app.root);
|
| 191 |
+
} else {
|
| 192 |
+
this.resetAndLookAtEntity(this.entity.getPosition(), value || this.app.root);
|
| 193 |
+
}
|
| 194 |
+
});
|
| 195 |
+
this.on('attr:frameOnStart', function (value, prev) {
|
| 196 |
+
if (value) {
|
| 197 |
+
this.focus(this.focusEntity || this.app.root);
|
| 198 |
+
}
|
| 199 |
+
});
|
| 200 |
+
this.on('destroy', function () {
|
| 201 |
+
window.removeEventListener('resize', onWindowResize, false);
|
| 202 |
+
});
|
| 203 |
};
|
| 204 |
|
| 205 |
OrbitCamera.prototype.update = function (dt) {
|
|
|
|
| 207 |
this._distance = pc.math.lerp(this._distance, this._targetDistance, t);
|
| 208 |
this._yaw = pc.math.lerp(this._yaw, this._targetYaw, t);
|
| 209 |
this._pitch = pc.math.lerp(this._pitch, this._targetPitch, t);
|
| 210 |
+
this._updatePosition();
|
| 211 |
+
};
|
| 212 |
|
| 213 |
+
OrbitCamera.prototype._updatePosition = function () {
|
| 214 |
+
this.entity.setLocalPosition(0, 0, 0);
|
| 215 |
+
this.entity.setLocalEulerAngles(this._pitch, this._yaw, 0);
|
| 216 |
+
var position = this.entity.getPosition();
|
| 217 |
+
position.copy(this.entity.forward);
|
| 218 |
+
position.mulScalar(-this._distance);
|
| 219 |
+
position.add(this.pivotPoint);
|
| 220 |
+
// Clamp camera's Y position so it never goes below minY (after all rotations)
|
| 221 |
+
position.y = Math.max(position.y, this.minY);
|
| 222 |
+
this.entity.setPosition(position);
|
| 223 |
+
};
|
| 224 |
+
|
| 225 |
+
OrbitCamera.prototype._removeInertia = function () {
|
| 226 |
+
this._yaw = this._targetYaw;
|
| 227 |
+
this._pitch = this._targetPitch;
|
| 228 |
+
this._distance = this._targetDistance;
|
| 229 |
+
};
|
| 230 |
+
|
| 231 |
+
OrbitCamera.prototype._checkAspectRatio = function () {
|
| 232 |
+
var height = this.app.graphicsDevice.height;
|
| 233 |
+
var width = this.app.graphicsDevice.width;
|
| 234 |
+
this.entity.camera.horizontalFov = (height > width);
|
| 235 |
+
};
|
| 236 |
+
|
| 237 |
+
OrbitCamera.prototype._buildAabb = function (entity) {
|
| 238 |
+
var i, m, meshInstances = [];
|
| 239 |
+
var renders = entity.findComponents('render');
|
| 240 |
+
for (i = 0; i < renders.length; i++) {
|
| 241 |
+
var render = renders[i];
|
| 242 |
+
for (m = 0; m < render.meshInstances.length; m++) {
|
| 243 |
+
meshInstances.push(render.meshInstances[m]);
|
| 244 |
+
}
|
| 245 |
+
}
|
| 246 |
+
var models = entity.findComponents('model');
|
| 247 |
+
for (i = 0; i < models.length; i++) {
|
| 248 |
+
var model = models[i];
|
| 249 |
+
for (m = 0; m < model.meshInstances.length; m++) {
|
| 250 |
+
meshInstances.push(model.meshInstances[m]);
|
| 251 |
+
}
|
| 252 |
+
}
|
| 253 |
+
var gsplats = entity.findComponents('gsplat');
|
| 254 |
+
for (i = 0; i < gsplats.length; i++) {
|
| 255 |
+
var gsplat = gsplats[i];
|
| 256 |
+
var instance = gsplat.instance;
|
| 257 |
+
if (instance?.meshInstance) {
|
| 258 |
+
meshInstances.push(instance.meshInstance);
|
| 259 |
}
|
| 260 |
+
}
|
| 261 |
+
for (i = 0; i < meshInstances.length; i++) {
|
| 262 |
+
if (i === 0) {
|
| 263 |
+
this._modelsAabb.copy(meshInstances[i].aabb);
|
| 264 |
+
} else {
|
| 265 |
+
this._modelsAabb.add(meshInstances[i].aabb);
|
| 266 |
+
}
|
| 267 |
+
}
|
| 268 |
+
};
|
| 269 |
|
| 270 |
+
OrbitCamera.prototype._calcYaw = function (quat) {
|
| 271 |
+
var transformedForward = new pc.Vec3();
|
| 272 |
+
quat.transformVector(pc.Vec3.FORWARD, transformedForward);
|
| 273 |
+
return Math.atan2(-transformedForward.x, -transformedForward.z) * pc.math.RAD_TO_DEG;
|
| 274 |
+
};
|
| 275 |
|
| 276 |
+
OrbitCamera.prototype._clampDistance = function (distance) {
|
| 277 |
+
if (this.distanceMax > 0) {
|
| 278 |
+
return pc.math.clamp(distance, this.distanceMin, this.distanceMax);
|
| 279 |
}
|
| 280 |
+
return Math.max(distance, this.distanceMin);
|
| 281 |
+
};
|
| 282 |
|
| 283 |
+
OrbitCamera.prototype._clampPitchAngle = function (pitch) {
|
| 284 |
+
return pc.math.clamp(pitch, this.pitchAngleMin, this.pitchAngleMax);
|
| 285 |
};
|
| 286 |
|
| 287 |
+
OrbitCamera.prototype._clampYawAngle = function (yaw) {
|
| 288 |
+
return pc.math.clamp(yaw, -this.yawAngleMax, -this.yawAngleMin);
|
|
|
|
|
|
|
| 289 |
};
|
| 290 |
+
|
| 291 |
+
OrbitCamera.quatWithoutYaw = new pc.Quat();
|
| 292 |
+
OrbitCamera.yawOffset = new pc.Quat();
|
| 293 |
+
|
| 294 |
OrbitCamera.prototype._calcPitch = function (quat, yaw) {
|
| 295 |
+
var quatWithoutYaw = OrbitCamera.quatWithoutYaw;
|
| 296 |
+
var yawOffset = OrbitCamera.yawOffset;
|
| 297 |
yawOffset.setFromEulerAngles(0, -yaw, 0);
|
| 298 |
+
quatWithoutYaw.mul2(yawOffset, quat);
|
| 299 |
+
var transformedForward = new pc.Vec3();
|
| 300 |
+
quatWithoutYaw.transformVector(pc.Vec3.FORWARD, transformedForward);
|
| 301 |
+
return Math.atan2(-transformedForward.y, -transformedForward.z) * pc.math.RAD_TO_DEG;
|
|
|
|
| 302 |
};
|
| 303 |
|
| 304 |
+
////////////////////////////////////////////////////////////////////////////////
|
| 305 |
+
// Orbit Camera Mouse Input Script //
|
| 306 |
+
////////////////////////////////////////////////////////////////////////////////
|
| 307 |
var OrbitCameraInputMouse = pc.createScript('orbitCameraInputMouse');
|
| 308 |
|
| 309 |
OrbitCameraInputMouse.attributes.add('orbitSensitivity', {
|
| 310 |
type: 'number',
|
| 311 |
default: 0.3,
|
| 312 |
+
title: 'Orbit Sensitivity',
|
| 313 |
+
description: 'How fast the camera moves around the orbit. Higher is faster'
|
| 314 |
});
|
| 315 |
OrbitCameraInputMouse.attributes.add('distanceSensitivity', {
|
| 316 |
type: 'number',
|
| 317 |
default: 0.4,
|
| 318 |
+
title: 'Distance Sensitivity',
|
| 319 |
+
description: 'How fast the camera moves in and out. Higher is faster'
|
| 320 |
});
|
|
|
|
| 321 |
OrbitCameraInputMouse.prototype.initialize = function () {
|
| 322 |
this.orbitCamera = this.entity.script.orbitCamera;
|
| 323 |
if (this.orbitCamera) {
|
| 324 |
+
var self = this;
|
| 325 |
+
var onMouseOut = function (e) { self.onMouseOut(e); };
|
| 326 |
this.app.mouse.on(pc.EVENT_MOUSEDOWN, this.onMouseDown, this);
|
| 327 |
this.app.mouse.on(pc.EVENT_MOUSEUP, this.onMouseUp, this);
|
| 328 |
this.app.mouse.on(pc.EVENT_MOUSEMOVE, this.onMouseMove, this);
|
| 329 |
this.app.mouse.on(pc.EVENT_MOUSEWHEEL, this.onMouseWheel, this);
|
| 330 |
+
window.addEventListener('mouseout', onMouseOut, false);
|
| 331 |
this.on('destroy', function () {
|
| 332 |
this.app.mouse.off(pc.EVENT_MOUSEDOWN, this.onMouseDown, this);
|
| 333 |
this.app.mouse.off(pc.EVENT_MOUSEUP, this.onMouseUp, this);
|
| 334 |
this.app.mouse.off(pc.EVENT_MOUSEMOVE, this.onMouseMove, this);
|
| 335 |
this.app.mouse.off(pc.EVENT_MOUSEWHEEL, this.onMouseWheel, this);
|
| 336 |
+
window.removeEventListener('mouseout', onMouseOut, false);
|
| 337 |
});
|
| 338 |
}
|
| 339 |
this.app.mouse.disableContextMenu();
|
|
|
|
| 354 |
camera.screenToWorld(this.lastPoint.x, this.lastPoint.y, distance, toWorldPoint);
|
| 355 |
worldDiff.sub2(toWorldPoint, fromWorldPoint);
|
| 356 |
this.orbitCamera.pivotPoint.add(worldDiff);
|
| 357 |
+
var pitchRadians = this.orbitCamera.pitch * pc.math.DEG_TO_RAD;
|
| 358 |
+
var minPivotY = this.orbitCamera.distance * Math.sin(pitchRadians);
|
| 359 |
+
if (this.orbitCamera.pivotPoint.y < minPivotY) {
|
| 360 |
+
this.orbitCamera.pivotPoint.y = minPivotY;
|
| 361 |
+
}
|
| 362 |
};
|
| 363 |
OrbitCameraInputMouse.prototype.onMouseDown = function (event) {
|
| 364 |
switch (event.button) {
|
|
|
|
| 370 |
this.lookButtonDown = true;
|
| 371 |
break;
|
| 372 |
}
|
|
|
|
| 373 |
};
|
| 374 |
OrbitCameraInputMouse.prototype.onMouseUp = function (event) {
|
| 375 |
switch (event.button) {
|
|
|
|
| 382 |
break;
|
| 383 |
}
|
| 384 |
};
|
| 385 |
+
|
| 386 |
+
// ---------- PATCHED: orbit suppression at minY (mouse) ---------------
|
| 387 |
OrbitCameraInputMouse.prototype.onMouseMove = function (event) {
|
| 388 |
if (this.lookButtonDown) {
|
| 389 |
var sens = this.orbitSensitivity;
|
|
|
|
| 395 |
var currDist = this.orbitCamera.distance;
|
| 396 |
var currPivot = this.orbitCamera.pivotPoint.clone();
|
| 397 |
|
| 398 |
+
// Compute the world position before the change
|
| 399 |
var camQuat = new pc.Quat();
|
| 400 |
camQuat.setFromEulerAngles(currPitch, currYaw, 0);
|
| 401 |
var forward = new pc.Vec3();
|
| 402 |
camQuat.transformVector(pc.Vec3.FORWARD, forward);
|
| 403 |
var preY = currPivot.y + (-forward.y) * currDist;
|
| 404 |
|
| 405 |
+
// Compute the world position after applying the vertical delta
|
| 406 |
var proposedPitch = currPitch - deltaPitch;
|
| 407 |
var testQuat = new pc.Quat();
|
| 408 |
testQuat.setFromEulerAngles(proposedPitch, currYaw, 0);
|
|
|
|
| 411 |
var proposedY = currPivot.y + (-testForward.y) * currDist;
|
| 412 |
|
| 413 |
var minY = this.orbitCamera.minY;
|
| 414 |
+
var isAtMinY = preY <= minY + 1e-4;
|
| 415 |
var wouldGoBelow = proposedY < minY - 1e-4;
|
| 416 |
+
var suppressed = false;
|
| 417 |
|
| 418 |
+
// Only suppress if going *further* below minY (upward)
|
| 419 |
if (wouldGoBelow && (proposedY < preY)) {
|
| 420 |
+
// Suppress vertical, allow horizontal (yaw)
|
| 421 |
this.orbitCamera.yaw = currYaw - deltaYaw;
|
| 422 |
+
suppressed = true;
|
| 423 |
} else {
|
| 424 |
this.orbitCamera.pitch = proposedPitch;
|
| 425 |
this.orbitCamera.yaw = currYaw - deltaYaw;
|
| 426 |
}
|
| 427 |
+
|
| 428 |
} else if (this.panButtonDown) {
|
| 429 |
this.pan(new pc.Vec2(event.x, event.y));
|
| 430 |
}
|
| 431 |
this.lastPoint.set(event.x, event.y);
|
| 432 |
};
|
| 433 |
+
// ---------------------------------------------------------------------
|
| 434 |
+
|
| 435 |
OrbitCameraInputMouse.prototype.onMouseWheel = function (event) {
|
| 436 |
if (this.entity.camera.projection === pc.PROJECTION_PERSPECTIVE) {
|
| 437 |
this.orbitCamera.distance -= event.wheelDelta * this.distanceSensitivity * (this.orbitCamera.distance * 0.1);
|
|
|
|
| 440 |
}
|
| 441 |
event.event.preventDefault();
|
| 442 |
};
|
| 443 |
+
OrbitCameraInputMouse.prototype.onMouseOut = function (event) {
|
| 444 |
+
this.lookButtonDown = false;
|
| 445 |
+
this.panButtonDown = false;
|
| 446 |
+
};
|
| 447 |
|
| 448 |
+
////////////////////////////////////////////////////////////////////////////////
|
| 449 |
+
// Orbit Camera Touch Input Script //
|
| 450 |
+
////////////////////////////////////////////////////////////////////////////////
|
| 451 |
var OrbitCameraInputTouch = pc.createScript('orbitCameraInputTouch');
|
| 452 |
|
| 453 |
OrbitCameraInputTouch.attributes.add('orbitSensitivity', {
|
| 454 |
type: 'number',
|
| 455 |
default: 0.6,
|
| 456 |
+
title: 'Orbit Sensitivity',
|
| 457 |
+
description: 'How fast the camera moves around the orbit. Higher is faster'
|
| 458 |
});
|
| 459 |
OrbitCameraInputTouch.attributes.add('distanceSensitivity', {
|
| 460 |
type: 'number',
|
| 461 |
default: 0.5,
|
| 462 |
+
title: 'Distance Sensitivity',
|
| 463 |
+
description: 'How fast the camera moves in and out. Higher is faster'
|
| 464 |
});
|
| 465 |
OrbitCameraInputTouch.prototype.initialize = function () {
|
| 466 |
this.orbitCamera = this.entity.script.orbitCamera;
|
|
|
|
| 513 |
camera.screenToWorld(this.lastPinchMidPoint.x, this.lastPinchMidPoint.y, distance, toWorldPoint);
|
| 514 |
worldDiff.sub2(toWorldPoint, fromWorldPoint);
|
| 515 |
this.orbitCamera.pivotPoint.add(worldDiff);
|
| 516 |
+
var pitchRadians = this.orbitCamera.pitch * pc.math.DEG_TO_RAD;
|
| 517 |
+
var minPivotY = this.orbitCamera.distance * Math.sin(pitchRadians);
|
| 518 |
+
if (this.orbitCamera.pivotPoint.y < minPivotY) {
|
| 519 |
+
this.orbitCamera.pivotPoint.y = minPivotY;
|
| 520 |
+
}
|
| 521 |
};
|
| 522 |
OrbitCameraInputTouch.pinchMidPoint = new pc.Vec2();
|
| 523 |
|
| 524 |
+
// ---------- PATCHED: orbit suppression at minY (touch) ---------------
|
| 525 |
OrbitCameraInputTouch.prototype.onTouchMove = function (event) {
|
| 526 |
var pinchMidPoint = OrbitCameraInputTouch.pinchMidPoint;
|
| 527 |
var touches = event.touches;
|
|
|
|
| 536 |
var currDist = this.orbitCamera.distance;
|
| 537 |
var currPivot = this.orbitCamera.pivotPoint.clone();
|
| 538 |
|
| 539 |
+
// Compute the world position before the change
|
| 540 |
var camQuat = new pc.Quat();
|
| 541 |
camQuat.setFromEulerAngles(currPitch, currYaw, 0);
|
| 542 |
var forward = new pc.Vec3();
|
| 543 |
camQuat.transformVector(pc.Vec3.FORWARD, forward);
|
| 544 |
var preY = currPivot.y + (-forward.y) * currDist;
|
| 545 |
|
| 546 |
+
// Compute the world position after applying the vertical delta
|
| 547 |
var proposedPitch = currPitch - deltaPitch;
|
| 548 |
var testQuat = new pc.Quat();
|
| 549 |
testQuat.setFromEulerAngles(proposedPitch, currYaw, 0);
|
|
|
|
| 552 |
var proposedY = currPivot.y + (-testForward.y) * currDist;
|
| 553 |
|
| 554 |
var minY = this.orbitCamera.minY;
|
| 555 |
+
var isAtMinY = preY <= minY + 1e-4;
|
| 556 |
var wouldGoBelow = proposedY < minY - 1e-4;
|
| 557 |
+
var suppressed = false;
|
| 558 |
|
| 559 |
if (wouldGoBelow && (proposedY < preY)) {
|
| 560 |
+
// Suppress vertical, allow horizontal (yaw)
|
| 561 |
this.orbitCamera.yaw = currYaw - deltaYaw;
|
| 562 |
+
suppressed = true;
|
| 563 |
} else {
|
| 564 |
this.orbitCamera.pitch = proposedPitch;
|
| 565 |
this.orbitCamera.yaw = currYaw - deltaYaw;
|
| 566 |
}
|
| 567 |
+
|
| 568 |
this.lastTouchPoint.set(touch.x, touch.y);
|
| 569 |
} else if (touches.length === 2) {
|
| 570 |
var currentPinchDistance = this.getPinchDistance(touches[0], touches[1]);
|
|
|
|
| 576 |
this.lastPinchMidPoint.copy(pinchMidPoint);
|
| 577 |
}
|
| 578 |
};
|
| 579 |
+
// ---------------------------------------------------------------------
|