Spaces:
Running
Running
Update deplacement_dans_env/ctrl_camera_pr_env.js
Browse files
deplacement_dans_env/ctrl_camera_pr_env.js
CHANGED
|
@@ -1,13 +1,12 @@
|
|
| 1 |
// ctrl_camera_pr_env.js
|
| 2 |
// ============================================================================
|
| 3 |
-
// FREE CAMERA + COLLISION ROBUSTE (
|
| 4 |
-
// - Souris :
|
| 5 |
-
// - ZQSD
|
| 6 |
-
// - Molette
|
| 7 |
-
// - Collisions : sphère (caméra) vs AABBs
|
| 8 |
-
//
|
| 9 |
-
// -
|
| 10 |
-
// - Conserve les noms publics "orbitCamera*" pour compatibilité avec l'existant
|
| 11 |
// ============================================================================
|
| 12 |
|
| 13 |
var FreeCamera = pc.createScript('orbitCamera'); // garder le nom public "orbitCamera"
|
|
@@ -22,24 +21,30 @@ FreeCamera.attributes.add('pitchAngleMax', { type: 'number', default: 89, title
|
|
| 22 |
// minY (altitude min du point CAMÉRA)
|
| 23 |
FreeCamera.attributes.add('minY', { type: 'number', default: 0, title: 'Minimum camera Y' });
|
| 24 |
|
| 25 |
-
//
|
| 26 |
FreeCamera.attributes.add('moveSpeed', { type: 'number', default: 2.2, title: 'Move Speed' });
|
| 27 |
FreeCamera.attributes.add('strafeSpeed', { type: 'number', default: 2.2, title: 'Strafe Speed' });
|
| 28 |
FreeCamera.attributes.add('dollySpeed', { type: 'number', default: 2.0, title: 'Mouse/Pinch Dolly Speed' });
|
| 29 |
|
| 30 |
// Collision (caméra sphère)
|
| 31 |
FreeCamera.attributes.add('collisionRadius', { type: 'number', default: 0.30, title: 'Camera Sphere Radius' });
|
| 32 |
-
FreeCamera.attributes.add('collisionEpsilon', { type: 'number', default: 0.
|
| 33 |
|
| 34 |
-
//
|
| 35 |
FreeCamera.attributes.add('maxStepDistance', { type: 'number', default: 0.20, title: 'Max step distance (swept move)' });
|
| 36 |
FreeCamera.attributes.add('maxResolveIters', { type: 'number', default: 6, title: 'Max resolve iterations per step' });
|
| 37 |
|
| 38 |
// Construction des colliders
|
| 39 |
-
|
| 40 |
-
FreeCamera.attributes.add('inflateBias',{ type: 'number', default: 0.
|
|
|
|
|
|
|
| 41 |
|
| 42 |
-
//
|
|
|
|
|
|
|
|
|
|
|
|
|
| 43 |
FreeCamera.attributes.add('Xmin', { type: 'number', default: -Infinity, title: 'BBox Xmin' });
|
| 44 |
FreeCamera.attributes.add('Xmax', { type: 'number', default: Infinity, title: 'BBox Xmax' });
|
| 45 |
FreeCamera.attributes.add('Ymin', { type: 'number', default: -Infinity, title: 'BBox Ymin' });
|
|
@@ -47,7 +52,7 @@ FreeCamera.attributes.add('Ymax', { type: 'number', default: Infinity, title: '
|
|
| 47 |
FreeCamera.attributes.add('Zmin', { type: 'number', default: -Infinity, title: 'BBox Zmin' });
|
| 48 |
FreeCamera.attributes.add('Zmax', { type: 'number', default: Infinity, title: 'BBox Zmax' });
|
| 49 |
|
| 50 |
-
// Compat (
|
| 51 |
FreeCamera.attributes.add('focusEntity', { type: 'entity', title: 'Collision Root (ENV GLB)' });
|
| 52 |
FreeCamera.attributes.add('frameOnStart', { type: 'boolean', default: false, title: 'Compat: Frame on Start (unused)' });
|
| 53 |
FreeCamera.attributes.add('yawAngleMin', { type: 'number', default: -360, title: 'Compat: Yaw Min (unused)' });
|
|
@@ -61,43 +66,35 @@ Object.defineProperty(FreeCamera.prototype, 'pitch', {
|
|
| 61 |
});
|
| 62 |
Object.defineProperty(FreeCamera.prototype, 'yaw', {
|
| 63 |
get: function () { return this._targetYaw; },
|
| 64 |
-
set: function (v) { this._targetYaw = v; } // yaw libre
|
| 65 |
});
|
| 66 |
|
| 67 |
FreeCamera.prototype.initialize = function () {
|
| 68 |
-
// angles init
|
| 69 |
var q = this.entity.getRotation();
|
| 70 |
-
var f = new pc.Vec3();
|
| 71 |
-
q.transformVector(pc.Vec3.FORWARD, f);
|
| 72 |
-
|
| 73 |
this._yaw = Math.atan2(f.x, f.z) * pc.math.RAD_TO_DEG;
|
| 74 |
-
var
|
| 75 |
-
var noYawQ = new pc.Quat().mul2(
|
| 76 |
-
var fNoYaw = new pc.Vec3();
|
| 77 |
-
|
| 78 |
-
this.
|
| 79 |
-
this._pitch = pc.math.clamp(this._pitch, this.pitchAngleMin, this.pitchAngleMax);
|
| 80 |
-
|
| 81 |
-
this._targetYaw = this._yaw;
|
| 82 |
-
this._targetPitch = this._pitch;
|
| 83 |
-
|
| 84 |
-
// Appliquer orientation immédiatement
|
| 85 |
this.entity.setLocalEulerAngles(this._pitch, this._yaw, 0);
|
| 86 |
|
| 87 |
-
//
|
| 88 |
this.app.systems.script.app.freeCamState = this.app.systems.script.app.freeCamState || {};
|
| 89 |
this.state = this.app.systems.script.app.freeCamState;
|
| 90 |
|
| 91 |
-
//
|
| 92 |
-
this.
|
| 93 |
|
| 94 |
-
//
|
| 95 |
var p = this.entity.getPosition().clone();
|
| 96 |
-
p = this._moveSweptTo(p, p);
|
| 97 |
this._clampPosition(p);
|
| 98 |
this.entity.setPosition(p);
|
| 99 |
|
| 100 |
-
//
|
| 101 |
var self = this;
|
| 102 |
this._onResize = function(){ self._checkAspectRatio(); };
|
| 103 |
window.addEventListener('resize', this._onResize, false);
|
|
@@ -105,13 +102,13 @@ FreeCamera.prototype.initialize = function () {
|
|
| 105 |
};
|
| 106 |
|
| 107 |
FreeCamera.prototype.update = function (dt) {
|
| 108 |
-
//
|
| 109 |
var t = this.inertiaFactor === 0 ? 1 : Math.min(dt / this.inertiaFactor, 1);
|
| 110 |
this._yaw = pc.math.lerp(this._yaw, this._targetYaw, t);
|
| 111 |
this._pitch = pc.math.lerp(this._pitch, this._targetPitch, t);
|
| 112 |
this.entity.setLocalEulerAngles(this._pitch, this._yaw, 0);
|
| 113 |
|
| 114 |
-
//
|
| 115 |
var pos = this.entity.getPosition().clone();
|
| 116 |
pos = this._resolveCollisions(pos, this.maxResolveIters);
|
| 117 |
this._clampPosition(pos);
|
|
@@ -124,66 +121,84 @@ FreeCamera.prototype._checkAspectRatio = function () {
|
|
| 124 |
this.entity.camera.horizontalFov = (gd.height > gd.width);
|
| 125 |
};
|
| 126 |
|
| 127 |
-
// ======================== Colliders
|
| 128 |
-
FreeCamera.prototype.
|
| 129 |
-
this._colliders = [];
|
| 130 |
-
this._worldAabb = null;
|
|
|
|
| 131 |
|
| 132 |
if (!this.focusEntity) return;
|
| 133 |
|
| 134 |
-
// 1)
|
| 135 |
-
var
|
| 136 |
var stack = [this.focusEntity];
|
| 137 |
while (stack.length) {
|
| 138 |
var e = stack.pop();
|
| 139 |
var rc = e.render;
|
| 140 |
if (rc && rc.meshInstances && rc.meshInstances.length) {
|
| 141 |
for (var i = 0; i < rc.meshInstances.length; i++) {
|
| 142 |
-
var
|
| 143 |
-
|
| 144 |
-
tmp.push(new pc.BoundingBox(aabb.center.clone(), aabb.halfExtents.clone()));
|
| 145 |
}
|
| 146 |
}
|
| 147 |
var ch = e.children;
|
| 148 |
if (ch && ch.length) for (var c = 0; c < ch.length; c++) stack.push(ch[c]);
|
| 149 |
}
|
| 150 |
-
|
| 151 |
-
|
| 152 |
-
|
| 153 |
-
|
| 154 |
-
var
|
| 155 |
-
|
| 156 |
-
|
| 157 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 158 |
}
|
| 159 |
|
| 160 |
-
//
|
| 161 |
-
var merged = this._mergeAabbs(
|
| 162 |
|
| 163 |
-
//
|
|
|
|
| 164 |
for (var m = 0; m < merged.length; m++) {
|
| 165 |
-
|
| 166 |
-
|
| 167 |
-
|
| 168 |
-
|
| 169 |
-
|
| 170 |
-
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 171 |
}
|
| 172 |
};
|
| 173 |
|
| 174 |
-
//
|
| 175 |
FreeCamera.prototype._mergeAabbs = function (boxes, gap) {
|
|
|
|
| 176 |
var out = boxes.slice();
|
| 177 |
var changed = true;
|
| 178 |
-
var
|
| 179 |
|
| 180 |
-
function
|
| 181 |
var amin = a.getMin(), amax = a.getMax();
|
| 182 |
var bmin = b.getMin(), bmax = b.getMax();
|
| 183 |
return !(
|
| 184 |
-
amax.x < bmin.x -
|
| 185 |
-
amax.y < bmin.y -
|
| 186 |
-
amax.z < bmin.z -
|
| 187 |
);
|
| 188 |
}
|
| 189 |
|
|
@@ -195,43 +210,25 @@ FreeCamera.prototype._mergeAabbs = function (boxes, gap) {
|
|
| 195 |
for (var i = 0; i < out.length; i++) {
|
| 196 |
if (used[i]) continue;
|
| 197 |
var acc = out[i];
|
| 198 |
-
var mergedAny = false;
|
| 199 |
-
|
| 200 |
for (var j = i + 1; j < out.length; j++) {
|
| 201 |
if (used[j]) continue;
|
| 202 |
-
if (
|
| 203 |
-
|
| 204 |
-
var accMin = acc.getMin(), accMax = acc.getMax();
|
| 205 |
var bMin = out[j].getMin(), bMax = out[j].getMax();
|
| 206 |
-
|
| 207 |
-
var
|
| 208 |
-
|
| 209 |
-
|
| 210 |
-
|
| 211 |
-
);
|
| 212 |
-
var nMax = new pc.Vec3(
|
| 213 |
-
Math.max(accMax.x, bMax.x),
|
| 214 |
-
Math.max(accMax.y, bMax.y),
|
| 215 |
-
Math.max(accMax.z, bMax.z)
|
| 216 |
-
);
|
| 217 |
-
|
| 218 |
-
var nCenter = nMin.clone().add(nMax).mulScalar(0.5);
|
| 219 |
-
var nHalf = nMax.clone().sub(nCenter).abs();
|
| 220 |
-
acc = new pc.BoundingBox(nCenter, nHalf);
|
| 221 |
-
|
| 222 |
used[j] = true;
|
| 223 |
-
mergedAny = true;
|
| 224 |
changed = true;
|
| 225 |
}
|
| 226 |
}
|
| 227 |
-
|
| 228 |
used[i] = true;
|
| 229 |
next.push(acc);
|
| 230 |
}
|
| 231 |
-
|
| 232 |
out = next;
|
| 233 |
}
|
| 234 |
-
|
| 235 |
return out;
|
| 236 |
};
|
| 237 |
|
|
@@ -241,18 +238,17 @@ FreeCamera.prototype._bboxEnabled = function () {
|
|
| 241 |
};
|
| 242 |
|
| 243 |
FreeCamera.prototype._clampPosition = function (p) {
|
| 244 |
-
// minY prioritaire
|
| 245 |
if (p.y < this.minY) p.y = this.minY;
|
| 246 |
if (!this._bboxEnabled()) return;
|
| 247 |
-
|
| 248 |
p.x = pc.math.clamp(p.x, this.Xmin, this.Xmax);
|
| 249 |
p.y = pc.math.clamp(p.y, Math.max(this.Ymin, this.minY), this.Ymax);
|
| 250 |
p.z = pc.math.clamp(p.z, this.Zmin, this.Zmax);
|
| 251 |
};
|
| 252 |
|
| 253 |
// ======================== Mouvement swept + résolution =====================
|
| 254 |
-
// Déplace "de -> to" par petits pas pour éviter le tunneling.
|
| 255 |
FreeCamera.prototype._moveSweptTo = function (from, to) {
|
|
|
|
|
|
|
| 256 |
var maxStep = Math.max(0.01, this.maxStepDistance || 0.2);
|
| 257 |
var delta = to.clone().sub(from);
|
| 258 |
var dist = delta.length();
|
|
@@ -274,9 +270,11 @@ FreeCamera.prototype._moveSweptTo = function (from, to) {
|
|
| 274 |
return cur;
|
| 275 |
};
|
| 276 |
|
| 277 |
-
// Résolution itérative sphère (caméra) vs AABBs "épaissies"
|
| 278 |
FreeCamera.prototype._resolveCollisions = function (pos, maxIters) {
|
|
|
|
|
|
|
| 279 |
var p = pos.clone();
|
|
|
|
| 280 |
var eps = Math.max(1e-7, this.collisionEpsilon);
|
| 281 |
|
| 282 |
if (!this._colliders || this._colliders.length === 0) return p;
|
|
@@ -287,11 +285,9 @@ FreeCamera.prototype._resolveCollisions = function (pos, maxIters) {
|
|
| 287 |
|
| 288 |
for (var i = 0; i < this._colliders.length; i++) {
|
| 289 |
var aabb = this._colliders[i].aabb;
|
|
|
|
| 290 |
|
| 291 |
-
//
|
| 292 |
-
var min = aabb.getMin();
|
| 293 |
-
var max = aabb.getMax();
|
| 294 |
-
|
| 295 |
var cx = pc.math.clamp(p.x, min.x, max.x);
|
| 296 |
var cy = pc.math.clamp(p.y, min.y, max.y);
|
| 297 |
var cz = pc.math.clamp(p.z, min.z, max.z);
|
|
@@ -299,56 +295,23 @@ FreeCamera.prototype._resolveCollisions = function (pos, maxIters) {
|
|
| 299 |
var dx = p.x - cx, dy = p.y - cy, dz = p.z - cz;
|
| 300 |
var distSq = dx*dx + dy*dy + dz*dz;
|
| 301 |
|
| 302 |
-
//
|
| 303 |
-
|
| 304 |
-
|
| 305 |
-
|
| 306 |
-
p.y > min.y - eps && p.y < max.y + eps &&
|
| 307 |
-
p.z > min.z - eps && p.z < max.z + eps)) {
|
| 308 |
-
|
| 309 |
-
// Choisir l'axe de moindre déplacement pour sortir
|
| 310 |
-
var ex = Math.min(Math.abs(p.x - min.x), Math.abs(max.x - p.x));
|
| 311 |
-
var ey = Math.min(Math.abs(p.y - min.y), Math.abs(max.y - p.y));
|
| 312 |
-
var ez = Math.min(Math.abs(p.z - min.z), Math.abs(max.z - p.z));
|
| 313 |
-
|
| 314 |
-
if (ex <= ey && ex <= ez) {
|
| 315 |
-
// pousser sur X
|
| 316 |
-
if (Math.abs(p.x - min.x) < Math.abs(max.x - p.x)) p.x = min.x - eps; else p.x = max.x + eps;
|
| 317 |
-
} else if (ey <= ex && ey <= ez) {
|
| 318 |
-
// pousser sur Y (gère bord/nez de marche)
|
| 319 |
-
if (Math.abs(p.y - min.y) < Math.abs(max.y - p.y)) p.y = Math.max(this.minY, min.y - eps); else p.y = max.y + eps;
|
| 320 |
-
} else {
|
| 321 |
-
// pousser sur Z
|
| 322 |
-
if (Math.abs(p.z - min.z) < Math.abs(max.z - p.z)) p.z = min.z - eps; else p.z = max.z + eps;
|
| 323 |
-
}
|
| 324 |
-
moved = true;
|
| 325 |
-
continue;
|
| 326 |
-
}
|
| 327 |
|
| 328 |
-
|
| 329 |
-
|
| 330 |
-
|
| 331 |
-
|
| 332 |
-
p.z > min.z - eps && p.z < max.z + eps);
|
| 333 |
-
|
| 334 |
-
if (inside) {
|
| 335 |
-
var dxMin = Math.abs(p.x - min.x), dxMax = Math.abs(max.x - p.x);
|
| 336 |
-
var dyMin = Math.abs(p.y - min.y), dyMax = Math.abs(max.y - p.y);
|
| 337 |
-
var dzMin = Math.abs(p.z - min.z), dzMax = Math.abs(max.z - p.z);
|
| 338 |
-
|
| 339 |
-
var ax = Math.min(dxMin, dxMax);
|
| 340 |
-
var ay = Math.min(dyMin, dyMax);
|
| 341 |
-
var az = Math.min(dzMin, dzMax);
|
| 342 |
-
|
| 343 |
-
if (ax <= ay && ax <= az) {
|
| 344 |
-
// sortir par X
|
| 345 |
-
if (dxMin < dxMax) p.x = min.x - eps; else p.x = max.x + eps;
|
| 346 |
-
} else if (ay <= ax && ay <= az) {
|
| 347 |
-
// sortir par Y
|
| 348 |
-
if (dyMin < dyMax) p.y = Math.max(this.minY, min.y - eps); else p.y = max.y + eps;
|
| 349 |
} else {
|
| 350 |
-
//
|
| 351 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 352 |
}
|
| 353 |
moved = true;
|
| 354 |
}
|
|
@@ -360,13 +323,13 @@ FreeCamera.prototype._resolveCollisions = function (pos, maxIters) {
|
|
| 360 |
return p;
|
| 361 |
};
|
| 362 |
|
| 363 |
-
// ===================== INPUT SOURIS
|
| 364 |
-
var FreeCameraInputMouse = pc.createScript('orbitCameraInputMouse');
|
| 365 |
FreeCameraInputMouse.attributes.add('lookSensitivity', { type: 'number', default: 0.3, title: 'Look Sensitivity' });
|
| 366 |
FreeCameraInputMouse.attributes.add('wheelSensitivity',{ type: 'number', default: 1.0, title: 'Wheel Sensitivity' });
|
| 367 |
|
| 368 |
FreeCameraInputMouse.prototype.initialize = function () {
|
| 369 |
-
this.freeCam = this.entity.script.orbitCamera;
|
| 370 |
this.last = new pc.Vec2();
|
| 371 |
this.isLooking = false;
|
| 372 |
|
|
@@ -392,31 +355,25 @@ FreeCameraInputMouse.prototype.initialize = function () {
|
|
| 392 |
});
|
| 393 |
};
|
| 394 |
|
| 395 |
-
FreeCameraInputMouse.prototype.onMouseDown = function (e) {
|
| 396 |
-
|
| 397 |
-
this.last.set(e.x, e.y);
|
| 398 |
-
};
|
| 399 |
-
|
| 400 |
-
FreeCameraInputMouse.prototype.onMouseUp = function () { this.isLooking = false; };
|
| 401 |
|
| 402 |
FreeCameraInputMouse.prototype.onMouseMove = function (e) {
|
| 403 |
if (!this.isLooking || !this.freeCam) return;
|
| 404 |
-
var
|
| 405 |
-
this.freeCam.yaw = this.freeCam.yaw - e.dx *
|
| 406 |
-
this.freeCam.pitch = this.freeCam.pitch - e.dy *
|
| 407 |
this.last.set(e.x, e.y);
|
| 408 |
};
|
| 409 |
|
| 410 |
FreeCameraInputMouse.prototype.onMouseWheel = function (e) {
|
| 411 |
if (!this.freeCam) return;
|
| 412 |
-
|
| 413 |
var cam = this.entity;
|
| 414 |
var move = -e.wheelDelta * this.wheelSensitivity * this.freeCam.dollySpeed * 0.05;
|
| 415 |
var forward = cam.forward.clone(); if (forward.lengthSq() > 1e-8) forward.normalize();
|
| 416 |
|
| 417 |
var from = cam.getPosition().clone();
|
| 418 |
var to = from.clone().add(forward.mulScalar(move));
|
| 419 |
-
|
| 420 |
var next = this.freeCam._moveSweptTo(from, to);
|
| 421 |
this.freeCam._clampPosition(next);
|
| 422 |
cam.setPosition(next);
|
|
@@ -424,10 +381,10 @@ FreeCameraInputMouse.prototype.onMouseWheel = function (e) {
|
|
| 424 |
e.event.preventDefault();
|
| 425 |
};
|
| 426 |
|
| 427 |
-
// ===================== INPUT TOUCH
|
| 428 |
var FreeCameraInputTouch = pc.createScript('orbitCameraInputTouch');
|
| 429 |
-
FreeCameraInputTouch.attributes.add('lookSensitivity',
|
| 430 |
-
FreeCameraInputTouch.attributes.add('pinchDollyFactor',
|
| 431 |
|
| 432 |
FreeCameraInputTouch.prototype.initialize = function () {
|
| 433 |
this.freeCam = this.entity.script.orbitCamera;
|
|
@@ -441,7 +398,6 @@ FreeCameraInputTouch.prototype.initialize = function () {
|
|
| 441 |
this.app.touch.on(pc.EVENT_TOUCHCANCEL, this.onTouchStartEndCancel, this);
|
| 442 |
this.app.touch.on(pc.EVENT_TOUCHMOVE, this.onTouchMove, this);
|
| 443 |
}
|
| 444 |
-
|
| 445 |
this.on('destroy', () => {
|
| 446 |
if (this.app.touch) {
|
| 447 |
this.app.touch.off(pc.EVENT_TOUCHSTART, this.onTouchStartEndCancel, this);
|
|
@@ -458,8 +414,7 @@ FreeCameraInputTouch.prototype.onTouchStartEndCancel = function (e) {
|
|
| 458 |
this.isLooking = (e.event.type === 'touchstart');
|
| 459 |
this.last.set(t[0].x, t[0].y);
|
| 460 |
} else if (t.length === 2) {
|
| 461 |
-
var dx = t[0].x - t[1].x;
|
| 462 |
-
var dy = t[0].y - t[1].y;
|
| 463 |
this.lastPinch = Math.sqrt(dx*dx + dy*dy);
|
| 464 |
} else {
|
| 465 |
this.isLooking = false;
|
|
@@ -471,37 +426,29 @@ FreeCameraInputTouch.prototype.onTouchMove = function (e) {
|
|
| 471 |
if (!this.freeCam) return;
|
| 472 |
|
| 473 |
if (t.length === 1 && this.isLooking) {
|
| 474 |
-
var
|
| 475 |
-
var dx = t[0].x - this.last.x;
|
| 476 |
-
|
| 477 |
-
|
| 478 |
-
this.freeCam.yaw = this.freeCam.yaw - dx * sens;
|
| 479 |
-
this.freeCam.pitch = this.freeCam.pitch - dy * sens;
|
| 480 |
-
|
| 481 |
this.last.set(t[0].x, t[0].y);
|
| 482 |
} else if (t.length === 2) {
|
| 483 |
-
|
| 484 |
-
var dx = t[0].x - t[1].x;
|
| 485 |
-
var dy = t[0].y - t[1].y;
|
| 486 |
var dist = Math.sqrt(dx*dx + dy*dy);
|
| 487 |
-
var delta = dist - this.lastPinch;
|
| 488 |
-
this.lastPinch = dist;
|
| 489 |
|
| 490 |
var cam = this.entity;
|
| 491 |
var forward = cam.forward.clone(); if (forward.lengthSq() > 1e-8) forward.normalize();
|
| 492 |
var from = cam.getPosition().clone();
|
| 493 |
var to = from.clone().add(forward.mulScalar(delta * this.pinchDollyFactor * this.freeCam.dollySpeed));
|
| 494 |
-
|
| 495 |
var next = this.freeCam._moveSweptTo(from, to);
|
| 496 |
this.freeCam._clampPosition(next);
|
| 497 |
cam.setPosition(next);
|
| 498 |
}
|
| 499 |
};
|
| 500 |
|
| 501 |
-
// ===================== INPUT CLAVIER
|
| 502 |
var FreeCameraInputKeyboard = pc.createScript('orbitCameraInputKeyboard');
|
| 503 |
-
|
| 504 |
-
FreeCameraInputKeyboard.attributes.add('acceleration', { type: 'number', default: 1.0, title: 'Accel (unused, future)' });
|
| 505 |
|
| 506 |
FreeCameraInputKeyboard.prototype.initialize = function () {
|
| 507 |
this.freeCam = this.entity.script.orbitCamera;
|
|
@@ -511,10 +458,8 @@ FreeCameraInputKeyboard.prototype.initialize = function () {
|
|
| 511 |
FreeCameraInputKeyboard.prototype.update = function (dt) {
|
| 512 |
if (!this.freeCam || !this.kb) return;
|
| 513 |
|
| 514 |
-
// Déplacements : flèches OU ZQSD (AZERTY)
|
| 515 |
var fwd = (this.kb.isPressed(pc.KEY_UP) || this.kb.isPressed(pc.KEY_Z)) ? 1 :
|
| 516 |
(this.kb.isPressed(pc.KEY_DOWN) || this.kb.isPressed(pc.KEY_S)) ? -1 : 0;
|
| 517 |
-
|
| 518 |
var strf = (this.kb.isPressed(pc.KEY_RIGHT) || this.kb.isPressed(pc.KEY_D)) ? 1 :
|
| 519 |
(this.kb.isPressed(pc.KEY_LEFT) || this.kb.isPressed(pc.KEY_Q)) ? -1 : 0;
|
| 520 |
|
|
@@ -522,12 +467,12 @@ FreeCameraInputKeyboard.prototype.update = function (dt) {
|
|
| 522 |
var cam = this.entity;
|
| 523 |
var from = cam.getPosition().clone();
|
| 524 |
|
| 525 |
-
var forward = cam.forward.clone();
|
| 526 |
-
var right = cam.right.clone();
|
| 527 |
|
| 528 |
-
var delta = new pc.Vec3()
|
| 529 |
-
|
| 530 |
-
|
| 531 |
|
| 532 |
var to = from.clone().add(delta);
|
| 533 |
var next = this.freeCam._moveSweptTo(from, to);
|
|
@@ -535,14 +480,11 @@ FreeCameraInputKeyboard.prototype.update = function (dt) {
|
|
| 535 |
cam.setPosition(next);
|
| 536 |
}
|
| 537 |
|
| 538 |
-
// Rotation au clavier (Shift + flèches)
|
| 539 |
var shift = this.kb.isPressed(pc.KEY_SHIFT);
|
| 540 |
if (shift) {
|
| 541 |
-
var yawDir = (this.kb.isPressed(pc.KEY_LEFT) ? 1 : 0) - (this.kb.isPressed(pc.KEY_RIGHT) ? 1 : 0);
|
| 542 |
-
var pitchDir = (this.kb.isPressed(pc.KEY_UP) ? 1 : 0) - (this.kb.isPressed(pc.KEY_DOWN) ? 1 : 0);
|
| 543 |
-
|
| 544 |
-
var yawSpeed = 120; // deg/s
|
| 545 |
-
var pitchSpeed = 90; // deg/s
|
| 546 |
if (yawDir !== 0) this.freeCam.yaw = this.freeCam.yaw + yawDir * yawSpeed * dt;
|
| 547 |
if (pitchDir !== 0) this.freeCam.pitch = this.freeCam.pitch + pitchDir * pitchSpeed * dt;
|
| 548 |
}
|
|
|
|
| 1 |
// ctrl_camera_pr_env.js
|
| 2 |
// ============================================================================
|
| 3 |
+
// FREE CAMERA + COLLISION ROBUSTE (sans Ammo) — version "indoor safe"
|
| 4 |
+
// - Souris : look
|
| 5 |
+
// - ZQSD/Flèches : déplacement local
|
| 6 |
+
// - Molette/Pinch : dolly avant/arrière
|
| 7 |
+
// - Collisions : sphère (caméra) vs AABBs NON fusionnées (ou très peu),
|
| 8 |
+
// avec filtrage des AABBs "quasi globales" (évite de bloquer toute la pièce)
|
| 9 |
+
// - Mouvement "swept" (sous-division) pour éviter le tunneling
|
|
|
|
| 10 |
// ============================================================================
|
| 11 |
|
| 12 |
var FreeCamera = pc.createScript('orbitCamera'); // garder le nom public "orbitCamera"
|
|
|
|
| 21 |
// minY (altitude min du point CAMÉRA)
|
| 22 |
FreeCamera.attributes.add('minY', { type: 'number', default: 0, title: 'Minimum camera Y' });
|
| 23 |
|
| 24 |
+
// Vitesses
|
| 25 |
FreeCamera.attributes.add('moveSpeed', { type: 'number', default: 2.2, title: 'Move Speed' });
|
| 26 |
FreeCamera.attributes.add('strafeSpeed', { type: 'number', default: 2.2, title: 'Strafe Speed' });
|
| 27 |
FreeCamera.attributes.add('dollySpeed', { type: 'number', default: 2.0, title: 'Mouse/Pinch Dolly Speed' });
|
| 28 |
|
| 29 |
// Collision (caméra sphère)
|
| 30 |
FreeCamera.attributes.add('collisionRadius', { type: 'number', default: 0.30, title: 'Camera Sphere Radius' });
|
| 31 |
+
FreeCamera.attributes.add('collisionEpsilon', { type: 'number', default: 0.0005, title: 'Collision Epsilon' });
|
| 32 |
|
| 33 |
+
// Mouvement "swept"
|
| 34 |
FreeCamera.attributes.add('maxStepDistance', { type: 'number', default: 0.20, title: 'Max step distance (swept move)' });
|
| 35 |
FreeCamera.attributes.add('maxResolveIters', { type: 'number', default: 6, title: 'Max resolve iterations per step' });
|
| 36 |
|
| 37 |
// Construction des colliders
|
| 38 |
+
// IMPORTANT: garder très petit; on n'"épaissit" plus agressivement pour l'indoor
|
| 39 |
+
FreeCamera.attributes.add('inflateBias', { type: 'number', default: 0.0, title: 'Extra inflate (m, tiny)' });
|
| 40 |
+
// On ne merge presque pas : uniquement si recouvrement réel (tolérance numérique)
|
| 41 |
+
FreeCamera.attributes.add('mergeGap', { type: 'number', default: 0.0, title: 'Merge AABBs gap (0 = pas de gap)' });
|
| 42 |
|
| 43 |
+
// Filtrage "anti-coquille" : on supprime toute AABB dont la taille est trop proche de l’AABB monde
|
| 44 |
+
// Par axe: if halfExtents >= worldHalfExtents * (1 - globalCullFrac) => on la considère "quasi globale".
|
| 45 |
+
FreeCamera.attributes.add('globalCullFrac', { type: 'number', default: 0.08, title: 'Cull near-global AABBs (0.08=8%)' });
|
| 46 |
+
|
| 47 |
+
// Bounding Box globale optionnelle (Xmin..Zmax)
|
| 48 |
FreeCamera.attributes.add('Xmin', { type: 'number', default: -Infinity, title: 'BBox Xmin' });
|
| 49 |
FreeCamera.attributes.add('Xmax', { type: 'number', default: Infinity, title: 'BBox Xmax' });
|
| 50 |
FreeCamera.attributes.add('Ymin', { type: 'number', default: -Infinity, title: 'BBox Ymin' });
|
|
|
|
| 52 |
FreeCamera.attributes.add('Zmin', { type: 'number', default: -Infinity, title: 'BBox Zmin' });
|
| 53 |
FreeCamera.attributes.add('Zmax', { type: 'number', default: Infinity, title: 'BBox Zmax' });
|
| 54 |
|
| 55 |
+
// Compat (gardées pour le viewer)
|
| 56 |
FreeCamera.attributes.add('focusEntity', { type: 'entity', title: 'Collision Root (ENV GLB)' });
|
| 57 |
FreeCamera.attributes.add('frameOnStart', { type: 'boolean', default: false, title: 'Compat: Frame on Start (unused)' });
|
| 58 |
FreeCamera.attributes.add('yawAngleMin', { type: 'number', default: -360, title: 'Compat: Yaw Min (unused)' });
|
|
|
|
| 66 |
});
|
| 67 |
Object.defineProperty(FreeCamera.prototype, 'yaw', {
|
| 68 |
get: function () { return this._targetYaw; },
|
| 69 |
+
set: function (v) { this._targetYaw = v; } // yaw libre
|
| 70 |
});
|
| 71 |
|
| 72 |
FreeCamera.prototype.initialize = function () {
|
| 73 |
+
// angles init
|
| 74 |
var q = this.entity.getRotation();
|
| 75 |
+
var f = new pc.Vec3(); q.transformVector(pc.Vec3.FORWARD, f);
|
|
|
|
|
|
|
| 76 |
this._yaw = Math.atan2(f.x, f.z) * pc.math.RAD_TO_DEG;
|
| 77 |
+
var yawQ = new pc.Quat().setFromEulerAngles(0, -this._yaw, 0);
|
| 78 |
+
var noYawQ = new pc.Quat().mul2(yawQ, q);
|
| 79 |
+
var fNoYaw = new pc.Vec3(); noYawQ.transformVector(pc.Vec3.FORWARD, fNoYaw);
|
| 80 |
+
this._pitch = pc.math.clamp(Math.atan2(-fNoYaw.y, -fNoYaw.z) * pc.math.RAD_TO_DEG, this.pitchAngleMin, this.pitchAngleMax);
|
| 81 |
+
this._targetYaw = this._yaw; this._targetPitch = this._pitch;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 82 |
this.entity.setLocalEulerAngles(this._pitch, this._yaw, 0);
|
| 83 |
|
| 84 |
+
// état partagé
|
| 85 |
this.app.systems.script.app.freeCamState = this.app.systems.script.app.freeCamState || {};
|
| 86 |
this.state = this.app.systems.script.app.freeCamState;
|
| 87 |
|
| 88 |
+
// colliders
|
| 89 |
+
this._buildIndoorSafeColliders(); // <= clé de la correction
|
| 90 |
|
| 91 |
+
// Forcer une passe de résolution initiale (si on spawn “dans” un mur)
|
| 92 |
var p = this.entity.getPosition().clone();
|
| 93 |
+
p = this._moveSweptTo(p, p);
|
| 94 |
this._clampPosition(p);
|
| 95 |
this.entity.setPosition(p);
|
| 96 |
|
| 97 |
+
// aspect
|
| 98 |
var self = this;
|
| 99 |
this._onResize = function(){ self._checkAspectRatio(); };
|
| 100 |
window.addEventListener('resize', this._onResize, false);
|
|
|
|
| 102 |
};
|
| 103 |
|
| 104 |
FreeCamera.prototype.update = function (dt) {
|
| 105 |
+
// rotation inertielle
|
| 106 |
var t = this.inertiaFactor === 0 ? 1 : Math.min(dt / this.inertiaFactor, 1);
|
| 107 |
this._yaw = pc.math.lerp(this._yaw, this._targetYaw, t);
|
| 108 |
this._pitch = pc.math.lerp(this._pitch, this._targetPitch, t);
|
| 109 |
this.entity.setLocalEulerAngles(this._pitch, this._yaw, 0);
|
| 110 |
|
| 111 |
+
// petit “reclamp”
|
| 112 |
var pos = this.entity.getPosition().clone();
|
| 113 |
pos = this._resolveCollisions(pos, this.maxResolveIters);
|
| 114 |
this._clampPosition(pos);
|
|
|
|
| 121 |
this.entity.camera.horizontalFov = (gd.height > gd.width);
|
| 122 |
};
|
| 123 |
|
| 124 |
+
// ======================== Colliders indoor-safe ===========================
|
| 125 |
+
FreeCamera.prototype._buildIndoorSafeColliders = function () {
|
| 126 |
+
this._colliders = [];
|
| 127 |
+
this._worldAabb = null;
|
| 128 |
+
this._useCollision = false;
|
| 129 |
|
| 130 |
if (!this.focusEntity) return;
|
| 131 |
|
| 132 |
+
// 1) Collecter toutes les AABBs world des meshInstances
|
| 133 |
+
var boxes = [];
|
| 134 |
var stack = [this.focusEntity];
|
| 135 |
while (stack.length) {
|
| 136 |
var e = stack.pop();
|
| 137 |
var rc = e.render;
|
| 138 |
if (rc && rc.meshInstances && rc.meshInstances.length) {
|
| 139 |
for (var i = 0; i < rc.meshInstances.length; i++) {
|
| 140 |
+
var a = rc.meshInstances[i].aabb;
|
| 141 |
+
boxes.push(new pc.BoundingBox(a.center.clone(), a.halfExtents.clone()));
|
|
|
|
| 142 |
}
|
| 143 |
}
|
| 144 |
var ch = e.children;
|
| 145 |
if (ch && ch.length) for (var c = 0; c < ch.length; c++) stack.push(ch[c]);
|
| 146 |
}
|
| 147 |
+
if (boxes.length === 0) return;
|
| 148 |
+
|
| 149 |
+
// 2) AABB monde (non gonflée)
|
| 150 |
+
var world = boxes[0].clone();
|
| 151 |
+
for (var j = 1; j < boxes.length; j++) world.add(boxes[j]);
|
| 152 |
+
|
| 153 |
+
// 3) Filtrer les AABBs "quasi globales" (anti-coquille)
|
| 154 |
+
var frac = pc.math.clamp(this.globalCullFrac, 0, 0.49); // max 49% de tolérance
|
| 155 |
+
var wh = world.halfExtents;
|
| 156 |
+
var filtered = [];
|
| 157 |
+
for (var k = 0; k < boxes.length; k++) {
|
| 158 |
+
var h = boxes[k].halfExtents;
|
| 159 |
+
var nearGlobal =
|
| 160 |
+
(h.x >= wh.x * (1 - frac)) &&
|
| 161 |
+
(h.y >= wh.y * (1 - frac)) &&
|
| 162 |
+
(h.z >= wh.z * (1 - frac));
|
| 163 |
+
if (!nearGlobal) filtered.push(boxes[k]);
|
| 164 |
}
|
| 165 |
|
| 166 |
+
// 4) Optionnel : petit merge *strict* (uniquement si chevauchement réel)
|
| 167 |
+
var merged = this._mergeAabbs(filtered, Math.max(0, this.mergeGap || 0));
|
| 168 |
|
| 169 |
+
// 5) Gonfler très légèrement (epsilon), pas du rayon complet — le rayon est traité par la résolution
|
| 170 |
+
var inflate = Math.max(0, this.inflateBias || 0);
|
| 171 |
for (var m = 0; m < merged.length; m++) {
|
| 172 |
+
merged[m].halfExtents.add(new pc.Vec3(inflate, inflate, inflate));
|
| 173 |
+
}
|
| 174 |
+
|
| 175 |
+
// 6) Enregistrer
|
| 176 |
+
if (merged.length > 0) {
|
| 177 |
+
for (var t = 0; t < merged.length; t++) this._colliders.push({ aabb: merged[t] });
|
| 178 |
+
this._worldAabb = world;
|
| 179 |
+
this._useCollision = true;
|
| 180 |
+
} else {
|
| 181 |
+
// Aucun collider utile après filtrage : on désactive les collisions pour ne pas bloquer
|
| 182 |
+
this._colliders = [];
|
| 183 |
+
this._useCollision = false;
|
| 184 |
+
console.warn('[orbitCamera] Aucun collider utile trouvé (désactivation des collisions)');
|
| 185 |
}
|
| 186 |
};
|
| 187 |
|
| 188 |
+
// Merge strict (gap==0 => uniquement si chevauchement)
|
| 189 |
FreeCamera.prototype._mergeAabbs = function (boxes, gap) {
|
| 190 |
+
if (!boxes || boxes.length <= 1) return boxes.slice();
|
| 191 |
var out = boxes.slice();
|
| 192 |
var changed = true;
|
| 193 |
+
var tol = Math.max(0, gap || 0);
|
| 194 |
|
| 195 |
+
function overlap(a, b, t) {
|
| 196 |
var amin = a.getMin(), amax = a.getMax();
|
| 197 |
var bmin = b.getMin(), bmax = b.getMax();
|
| 198 |
return !(
|
| 199 |
+
amax.x < bmin.x - t || amin.x > bmax.x + t ||
|
| 200 |
+
amax.y < bmin.y - t || amin.y > bmax.y + t ||
|
| 201 |
+
amax.z < bmin.z - t || amin.z > bmax.z + t
|
| 202 |
);
|
| 203 |
}
|
| 204 |
|
|
|
|
| 210 |
for (var i = 0; i < out.length; i++) {
|
| 211 |
if (used[i]) continue;
|
| 212 |
var acc = out[i];
|
|
|
|
|
|
|
| 213 |
for (var j = i + 1; j < out.length; j++) {
|
| 214 |
if (used[j]) continue;
|
| 215 |
+
if (overlap(acc, out[j], tol)) {
|
| 216 |
+
var aMin = acc.getMin(), aMax = acc.getMax();
|
|
|
|
| 217 |
var bMin = out[j].getMin(), bMax = out[j].getMax();
|
| 218 |
+
var nMin = new pc.Vec3(Math.min(aMin.x, bMin.x), Math.min(aMin.y, bMin.y), Math.min(aMin.z, bMin.z));
|
| 219 |
+
var nMax = new pc.Vec3(Math.max(aMax.x, bMax.x), Math.max(aMax.y, bMax.y), Math.max(aMax.z, bMax.z));
|
| 220 |
+
var c = nMin.clone().add(nMax).mulScalar(0.5);
|
| 221 |
+
var h = nMax.clone().sub(c).abs();
|
| 222 |
+
acc = new pc.BoundingBox(c, h);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 223 |
used[j] = true;
|
|
|
|
| 224 |
changed = true;
|
| 225 |
}
|
| 226 |
}
|
|
|
|
| 227 |
used[i] = true;
|
| 228 |
next.push(acc);
|
| 229 |
}
|
|
|
|
| 230 |
out = next;
|
| 231 |
}
|
|
|
|
| 232 |
return out;
|
| 233 |
};
|
| 234 |
|
|
|
|
| 238 |
};
|
| 239 |
|
| 240 |
FreeCamera.prototype._clampPosition = function (p) {
|
|
|
|
| 241 |
if (p.y < this.minY) p.y = this.minY;
|
| 242 |
if (!this._bboxEnabled()) return;
|
|
|
|
| 243 |
p.x = pc.math.clamp(p.x, this.Xmin, this.Xmax);
|
| 244 |
p.y = pc.math.clamp(p.y, Math.max(this.Ymin, this.minY), this.Ymax);
|
| 245 |
p.z = pc.math.clamp(p.z, this.Zmin, this.Zmax);
|
| 246 |
};
|
| 247 |
|
| 248 |
// ======================== Mouvement swept + résolution =====================
|
|
|
|
| 249 |
FreeCamera.prototype._moveSweptTo = function (from, to) {
|
| 250 |
+
if (!this._useCollision) return to.clone(); // collisions désactivées => pas de blocage
|
| 251 |
+
|
| 252 |
var maxStep = Math.max(0.01, this.maxStepDistance || 0.2);
|
| 253 |
var delta = to.clone().sub(from);
|
| 254 |
var dist = delta.length();
|
|
|
|
| 270 |
return cur;
|
| 271 |
};
|
| 272 |
|
|
|
|
| 273 |
FreeCamera.prototype._resolveCollisions = function (pos, maxIters) {
|
| 274 |
+
if (!this._useCollision) return pos.clone();
|
| 275 |
+
|
| 276 |
var p = pos.clone();
|
| 277 |
+
var R = Math.max(0, this.collisionRadius);
|
| 278 |
var eps = Math.max(1e-7, this.collisionEpsilon);
|
| 279 |
|
| 280 |
if (!this._colliders || this._colliders.length === 0) return p;
|
|
|
|
| 285 |
|
| 286 |
for (var i = 0; i < this._colliders.length; i++) {
|
| 287 |
var aabb = this._colliders[i].aabb;
|
| 288 |
+
var min = aabb.getMin(); var max = aabb.getMax();
|
| 289 |
|
| 290 |
+
// Calcul du point le plus proche
|
|
|
|
|
|
|
|
|
|
| 291 |
var cx = pc.math.clamp(p.x, min.x, max.x);
|
| 292 |
var cy = pc.math.clamp(p.y, min.y, max.y);
|
| 293 |
var cz = pc.math.clamp(p.z, min.z, max.z);
|
|
|
|
| 295 |
var dx = p.x - cx, dy = p.y - cy, dz = p.z - cz;
|
| 296 |
var distSq = dx*dx + dy*dy + dz*dz;
|
| 297 |
|
| 298 |
+
// Collision sphère vs AABB (AABB non "gonflée" au rayon ; on le traite ici)
|
| 299 |
+
if (distSq < (R*R)) {
|
| 300 |
+
var dist = Math.sqrt(Math.max(distSq, 1e-12));
|
| 301 |
+
var pen = R - dist + eps;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 302 |
|
| 303 |
+
if (dist > 1e-6) {
|
| 304 |
+
p.x += (dx / dist) * pen;
|
| 305 |
+
p.y += (dy / dist) * pen;
|
| 306 |
+
p.z += (dz / dist) * pen;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 307 |
} else {
|
| 308 |
+
// au même point : pousse vers l'axe de plus faible sortie
|
| 309 |
+
var ex = Math.min(Math.abs(p.x - min.x), Math.abs(max.x - p.x));
|
| 310 |
+
var ey = Math.min(Math.abs(p.y - min.y), Math.abs(max.y - p.y));
|
| 311 |
+
var ez = Math.min(Math.abs(p.z - min.z), Math.abs(max.z - p.z));
|
| 312 |
+
if (ex <= ey && ex <= ez) p.x += (Math.abs(p.x - min.x) < Math.abs(max.x - p.x) ? -pen : pen);
|
| 313 |
+
else if (ey <= ex && ey <= ez) p.y += (Math.abs(p.y - min.y) < Math.abs(max.y - p.y) ? -pen : pen);
|
| 314 |
+
else p.z += (Math.abs(p.z - min.z) < Math.abs(max.z - p.z) ? -pen : pen);
|
| 315 |
}
|
| 316 |
moved = true;
|
| 317 |
}
|
|
|
|
| 323 |
return p;
|
| 324 |
};
|
| 325 |
|
| 326 |
+
// ===================== INPUT SOURIS =====================
|
| 327 |
+
var FreeCameraInputMouse = pc.createScript('orbitCameraInputMouse');
|
| 328 |
FreeCameraInputMouse.attributes.add('lookSensitivity', { type: 'number', default: 0.3, title: 'Look Sensitivity' });
|
| 329 |
FreeCameraInputMouse.attributes.add('wheelSensitivity',{ type: 'number', default: 1.0, title: 'Wheel Sensitivity' });
|
| 330 |
|
| 331 |
FreeCameraInputMouse.prototype.initialize = function () {
|
| 332 |
+
this.freeCam = this.entity.script.orbitCamera;
|
| 333 |
this.last = new pc.Vec2();
|
| 334 |
this.isLooking = false;
|
| 335 |
|
|
|
|
| 355 |
});
|
| 356 |
};
|
| 357 |
|
| 358 |
+
FreeCameraInputMouse.prototype.onMouseDown = function (e) { this.isLooking = true; this.last.set(e.x, e.y); };
|
| 359 |
+
FreeCameraInputMouse.prototype.onMouseUp = function () { this.isLooking = false; };
|
|
|
|
|
|
|
|
|
|
|
|
|
| 360 |
|
| 361 |
FreeCameraInputMouse.prototype.onMouseMove = function (e) {
|
| 362 |
if (!this.isLooking || !this.freeCam) return;
|
| 363 |
+
var s = this.lookSensitivity;
|
| 364 |
+
this.freeCam.yaw = this.freeCam.yaw - e.dx * s;
|
| 365 |
+
this.freeCam.pitch = this.freeCam.pitch - e.dy * s;
|
| 366 |
this.last.set(e.x, e.y);
|
| 367 |
};
|
| 368 |
|
| 369 |
FreeCameraInputMouse.prototype.onMouseWheel = function (e) {
|
| 370 |
if (!this.freeCam) return;
|
|
|
|
| 371 |
var cam = this.entity;
|
| 372 |
var move = -e.wheelDelta * this.wheelSensitivity * this.freeCam.dollySpeed * 0.05;
|
| 373 |
var forward = cam.forward.clone(); if (forward.lengthSq() > 1e-8) forward.normalize();
|
| 374 |
|
| 375 |
var from = cam.getPosition().clone();
|
| 376 |
var to = from.clone().add(forward.mulScalar(move));
|
|
|
|
| 377 |
var next = this.freeCam._moveSweptTo(from, to);
|
| 378 |
this.freeCam._clampPosition(next);
|
| 379 |
cam.setPosition(next);
|
|
|
|
| 381 |
e.event.preventDefault();
|
| 382 |
};
|
| 383 |
|
| 384 |
+
// ===================== INPUT TOUCH =====================
|
| 385 |
var FreeCameraInputTouch = pc.createScript('orbitCameraInputTouch');
|
| 386 |
+
FreeCameraInputTouch.attributes.add('lookSensitivity', { type: 'number', default: 0.5, title: 'Look Sensitivity' });
|
| 387 |
+
FreeCameraInputTouch.attributes.add('pinchDollyFactor', { type: 'number', default: 0.02, title: 'Pinch Dolly Factor' });
|
| 388 |
|
| 389 |
FreeCameraInputTouch.prototype.initialize = function () {
|
| 390 |
this.freeCam = this.entity.script.orbitCamera;
|
|
|
|
| 398 |
this.app.touch.on(pc.EVENT_TOUCHCANCEL, this.onTouchStartEndCancel, this);
|
| 399 |
this.app.touch.on(pc.EVENT_TOUCHMOVE, this.onTouchMove, this);
|
| 400 |
}
|
|
|
|
| 401 |
this.on('destroy', () => {
|
| 402 |
if (this.app.touch) {
|
| 403 |
this.app.touch.off(pc.EVENT_TOUCHSTART, this.onTouchStartEndCancel, this);
|
|
|
|
| 414 |
this.isLooking = (e.event.type === 'touchstart');
|
| 415 |
this.last.set(t[0].x, t[0].y);
|
| 416 |
} else if (t.length === 2) {
|
| 417 |
+
var dx = t[0].x - t[1].x, dy = t[0].y - t[1].y;
|
|
|
|
| 418 |
this.lastPinch = Math.sqrt(dx*dx + dy*dy);
|
| 419 |
} else {
|
| 420 |
this.isLooking = false;
|
|
|
|
| 426 |
if (!this.freeCam) return;
|
| 427 |
|
| 428 |
if (t.length === 1 && this.isLooking) {
|
| 429 |
+
var s = this.lookSensitivity;
|
| 430 |
+
var dx = t[0].x - this.last.x, dy = t[0].y - this.last.y;
|
| 431 |
+
this.freeCam.yaw = this.freeCam.yaw - dx * s;
|
| 432 |
+
this.freeCam.pitch = this.freeCam.pitch - dy * s;
|
|
|
|
|
|
|
|
|
|
| 433 |
this.last.set(t[0].x, t[0].y);
|
| 434 |
} else if (t.length === 2) {
|
| 435 |
+
var dx = t[0].x - t[1].x, dy = t[0].y - t[1].y;
|
|
|
|
|
|
|
| 436 |
var dist = Math.sqrt(dx*dx + dy*dy);
|
| 437 |
+
var delta = dist - this.lastPinch; this.lastPinch = dist;
|
|
|
|
| 438 |
|
| 439 |
var cam = this.entity;
|
| 440 |
var forward = cam.forward.clone(); if (forward.lengthSq() > 1e-8) forward.normalize();
|
| 441 |
var from = cam.getPosition().clone();
|
| 442 |
var to = from.clone().add(forward.mulScalar(delta * this.pinchDollyFactor * this.freeCam.dollySpeed));
|
|
|
|
| 443 |
var next = this.freeCam._moveSweptTo(from, to);
|
| 444 |
this.freeCam._clampPosition(next);
|
| 445 |
cam.setPosition(next);
|
| 446 |
}
|
| 447 |
};
|
| 448 |
|
| 449 |
+
// ===================== INPUT CLAVIER =====================
|
| 450 |
var FreeCameraInputKeyboard = pc.createScript('orbitCameraInputKeyboard');
|
| 451 |
+
FreeCameraInputKeyboard.attributes.add('acceleration', { type: 'number', default: 1.0, title: 'Accel (unused)' });
|
|
|
|
| 452 |
|
| 453 |
FreeCameraInputKeyboard.prototype.initialize = function () {
|
| 454 |
this.freeCam = this.entity.script.orbitCamera;
|
|
|
|
| 458 |
FreeCameraInputKeyboard.prototype.update = function (dt) {
|
| 459 |
if (!this.freeCam || !this.kb) return;
|
| 460 |
|
|
|
|
| 461 |
var fwd = (this.kb.isPressed(pc.KEY_UP) || this.kb.isPressed(pc.KEY_Z)) ? 1 :
|
| 462 |
(this.kb.isPressed(pc.KEY_DOWN) || this.kb.isPressed(pc.KEY_S)) ? -1 : 0;
|
|
|
|
| 463 |
var strf = (this.kb.isPressed(pc.KEY_RIGHT) || this.kb.isPressed(pc.KEY_D)) ? 1 :
|
| 464 |
(this.kb.isPressed(pc.KEY_LEFT) || this.kb.isPressed(pc.KEY_Q)) ? -1 : 0;
|
| 465 |
|
|
|
|
| 467 |
var cam = this.entity;
|
| 468 |
var from = cam.getPosition().clone();
|
| 469 |
|
| 470 |
+
var forward = cam.forward.clone(); if (forward.lengthSq() > 1e-8) forward.normalize();
|
| 471 |
+
var right = cam.right.clone(); if (right.lengthSq() > 1e-8) right.normalize();
|
| 472 |
|
| 473 |
+
var delta = new pc.Vec3()
|
| 474 |
+
.add(forward.mulScalar(fwd * this.freeCam.moveSpeed * dt))
|
| 475 |
+
.add(right .mulScalar(strf * this.freeCam.strafeSpeed * dt));
|
| 476 |
|
| 477 |
var to = from.clone().add(delta);
|
| 478 |
var next = this.freeCam._moveSweptTo(from, to);
|
|
|
|
| 480 |
cam.setPosition(next);
|
| 481 |
}
|
| 482 |
|
|
|
|
| 483 |
var shift = this.kb.isPressed(pc.KEY_SHIFT);
|
| 484 |
if (shift) {
|
| 485 |
+
var yawDir = (this.kb.isPressed(pc.KEY_LEFT) ? 1 : 0) - (this.kb.isPressed(pc.KEY_RIGHT) ? 1 : 0);
|
| 486 |
+
var pitchDir = (this.kb.isPressed(pc.KEY_UP) ? 1 : 0) - (this.kb.isPressed(pc.KEY_DOWN) ? 1 : 0);
|
| 487 |
+
var yawSpeed = 120, pitchSpeed = 90;
|
|
|
|
|
|
|
| 488 |
if (yawDir !== 0) this.freeCam.yaw = this.freeCam.yaw + yawDir * yawSpeed * dt;
|
| 489 |
if (pitchDir !== 0) this.freeCam.pitch = this.freeCam.pitch + pitchDir * pitchSpeed * dt;
|
| 490 |
}
|