MikaFil commited on
Commit
3ba17c0
·
verified ·
1 Parent(s): e381e4d

Update viewer.js

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Files changed (1) hide show
  1. viewer.js +1 -6
viewer.js CHANGED
@@ -213,7 +213,6 @@ export async function initializeViewer(config, instanceId) {
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  const loader = new pc.AssetListLoader(Object.values(assets), app.assets);
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  loader.load(() => {
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- console.log("%c[VIEWER DEBUG] All assets loaded, starting app", "color: #2ECC40;");
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  app.start();
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  progressDialog.style.display = 'none';
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@@ -224,10 +223,6 @@ export async function initializeViewer(config, instanceId) {
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  modelEntity.setLocalScale(modelScale, modelScale, modelScale);
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  app.root.addChild(modelEntity);
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- /*if (assets.glb && assets.glb.resource && assets.glb.resource.instantiateRenderEntity) {
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- const glbEntity = assets.glb.resource.instantiateRenderEntity();
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- app.root.addChild(glbEntity);
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- }*/
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  const glbEntity = assets.glb.resource.instantiateRenderEntity();
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  app.root.addChild(glbEntity);
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@@ -236,7 +231,7 @@ export async function initializeViewer(config, instanceId) {
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  app.root.addChild(presentoirEntity);
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  if(!espace_expo_bool){
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- //const grilleTex = await loadImageAsTexture('https://huggingface.co/datasets/MikaFil/viewer_gs/resolve/main/ressources/textures/grille_cadrillee_4k.jpg', app);
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  let matSol = new pc.StandardMaterial();
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  matSol.blendType = pc.BLEND_NONE;
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  matSol.emissive = new pc.Color(color_bg);
 
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  const loader = new pc.AssetListLoader(Object.values(assets), app.assets);
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  loader.load(() => {
 
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  app.start();
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  progressDialog.style.display = 'none';
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  modelEntity.setLocalScale(modelScale, modelScale, modelScale);
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  app.root.addChild(modelEntity);
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  const glbEntity = assets.glb.resource.instantiateRenderEntity();
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  app.root.addChild(glbEntity);
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  app.root.addChild(presentoirEntity);
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  if(!espace_expo_bool){
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+ const grilleTex = await loadImageAsTexture('https://huggingface.co/datasets/MikaFil/3D_models/resolve/main/EARCARE/textures/emit_map_1k.png', app);
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  let matSol = new pc.StandardMaterial();
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  matSol.blendType = pc.BLEND_NONE;
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  matSol.emissive = new pc.Color(color_bg);