MikaFil commited on
Commit
68329a0
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1 Parent(s): 7154e85

Update viewer.js

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Files changed (1) hide show
  1. viewer.js +265 -151
viewer.js CHANGED
@@ -2,7 +2,7 @@
2
  // viewer.js
3
  // ==============================
4
 
5
- let pc; // PlayCanvas module
6
  export let app = null;
7
  let cameraEntity = null;
8
  let modelEntity = null;
@@ -13,67 +13,82 @@ let minZoom, maxZoom, minAngle, maxAngle, minAzimuth, maxAzimuth, minPivotY, min
13
  let modelX, modelY, modelZ, modelScale, modelRotationX, modelRotationY, modelRotationZ;
14
  let plyUrl, glbUrl;
15
 
 
 
 
 
 
 
 
 
 
16
  export async function initializeViewer(config, instanceId) {
17
  if (viewerInitialized) return;
18
 
 
19
  const isIOS = /iPad|iPhone|iPod/.test(navigator.userAgent) && !window.MSStream;
20
  const isMobile = isIOS || /Android/i.test(navigator.userAgent);
21
 
22
- // 1. Read config
23
  plyUrl = config.ply_url;
24
  glbUrl = config.glb_url;
25
 
26
- minZoom = parseFloat(config.minZoom || "1");
27
- maxZoom = parseFloat(config.maxZoom || "20");
28
- minAngle = parseFloat(config.minAngle || "-45");
29
- maxAngle = parseFloat(config.maxAngle || "90");
30
- minAzimuth = config.minAzimuth !== undefined ? parseFloat(config.minAzimuth) : -360;
31
- maxAzimuth = config.maxAzimuth !== undefined ? parseFloat(config.maxAzimuth) : 360;
32
- minPivotY = parseFloat(config.minPivotY || "0");
33
- minY = config.minY !== undefined ? parseFloat(config.minY) : 0;
34
-
35
- modelX = parseFloat(config.modelX || "0");
36
- modelY = parseFloat(config.modelY || "0");
37
- modelZ = parseFloat(config.modelZ || "0");
38
- modelScale = parseFloat(config.modelScale || "1");
39
- modelRotationX = parseFloat(config.modelRotationX || "0");
40
- modelRotationY = parseFloat(config.modelRotationY || "0");
41
- modelRotationZ = parseFloat(config.modelRotationZ || "0");
42
-
43
- const camX = parseFloat(config.cameraX || "0");
44
- const camY = parseFloat(config.cameraY || "2");
45
- const camZ = parseFloat(config.cameraZ || "5");
46
- const camXPhone = parseFloat(config.cameraXPhone || camX);
47
- const camYPhone = parseFloat(config.cameraYPhone || camY);
48
- const camZPhone = parseFloat(config.cameraZPhone || (camZ * 1.5));
49
-
50
- chosenCameraX = isMobile ? camXPhone : camX;
51
- chosenCameraY = isMobile ? camYPhone : camY;
52
- chosenCameraZ = isMobile ? camZPhone : camZ;
53
-
54
- // 2. Grab DOM
55
- const canvasId = 'canvas-' + instanceId;
56
- const progressDialog = document.getElementById('progress-dialog-' + instanceId);
57
- const progressIndicator= document.getElementById('progress-indicator-' + instanceId);
58
- const viewerContainer = document.getElementById('viewer-container-' + instanceId);
59
-
60
- // 3. Create <canvas>
61
- let old = document.getElementById(canvasId);
62
- if (old) old.remove();
63
- const canvas = document.createElement('canvas');
64
- canvas.id = canvasId;
65
- canvas.className = 'ply-canvas';
66
- viewerContainer.insertBefore(canvas, progressDialog);
67
-
68
- // 4. Wheel zoom
69
- canvas.addEventListener('wheel', e => {
 
 
 
 
70
  if (cameraEntity && cameraEntity.script && cameraEntity.script.orbitCamera) {
71
- const oc = cameraEntity.script.orbitCamera;
72
- const sens = (cameraEntity.script.orbitCameraInputMouse?.distanceSensitivity) || 0.4;
 
73
  if (cameraEntity.camera.projection === pc.PROJECTION_PERSPECTIVE) {
74
- oc.distance -= e.deltaY * 0.01 * sens * (oc.distance * 0.1);
75
  } else {
76
- oc.orthoHeight -= e.deltaY * 0.01 * sens * (oc.orthoHeight * 0.1);
77
  }
78
  e.preventDefault();
79
  e.stopPropagation();
@@ -82,27 +97,31 @@ export async function initializeViewer(config, instanceId) {
82
 
83
  progressDialog.style.display = 'block';
84
 
85
- // 5. Import PlayCanvas
86
  if (!pc) {
87
  pc = await import("https://esm.run/playcanvas");
88
  window.pc = pc;
89
  }
90
 
91
  try {
92
- // 6. Create device & app
93
- const device = await pc.createGraphicsDevice(canvas, {
94
- deviceTypes: ["webgl2"],
 
95
  glslangUrl: "https://playcanvas.vercel.app/static/lib/glslang/glslang.js",
96
  twgslUrl: "https://playcanvas.vercel.app/static/lib/twgsl/twgsl.js",
97
  antialias: false
98
- });
 
99
  device.maxPixelRatio = Math.min(window.devicePixelRatio, 2);
100
 
101
- const opts = new pc.AppOptions();
102
- opts.graphicsDevice = device;
103
- opts.mouse = new pc.Mouse(canvas);
104
- opts.touch = new pc.TouchDevice(canvas);
105
- opts.componentSystems = [
 
 
106
  pc.RenderComponentSystem,
107
  pc.CameraComponentSystem,
108
  pc.LightComponentSystem,
@@ -111,130 +130,193 @@ export async function initializeViewer(config, instanceId) {
111
  pc.CollisionComponentSystem,
112
  pc.RigidbodyComponentSystem
113
  ];
114
- opts.resourceHandlers = [
115
  pc.TextureHandler,
116
  pc.ContainerHandler,
117
  pc.ScriptHandler,
118
  pc.GSplatHandler
119
  ];
120
 
121
- app = new pc.Application(canvas, opts);
 
 
 
122
  app.setCanvasFillMode(pc.FILLMODE_NONE);
123
  app.setCanvasResolution(pc.RESOLUTION_AUTO);
124
  app.scene.exposure = 0.5;
125
  app.scene.toneMapping = pc.TONEMAP_ACES;
126
 
127
- // 7. Resize on window resize
128
  const resizeCanvas = () => {
129
- app.resizeCanvas(canvas.clientWidth, canvas.clientHeight);
 
 
130
  };
131
  window.addEventListener('resize', resizeCanvas);
132
  app.on('destroy', () => {
133
  window.removeEventListener('resize', resizeCanvas);
134
  });
135
 
136
- // 8. Load assets
137
  const assets = {
138
- model: new pc.Asset('gsplat','gsplat',{url: plyUrl}),
139
- orbit: new pc.Asset('script','script',{url: "https://mikafil-viewer-gs.static.hf.space/orbit-camera.js"}),
140
- galerie: new pc.Asset('galerie','container',{url: glbUrl}),
141
- hdr: new pc.Asset('hdr','texture',{url: `https://huggingface.co/datasets/bilca/ply_files/resolve/main/galeries/blanc.png`},{ type: pc.TEXTURETYPE_RGBP, mipmaps: false })
 
 
 
 
 
142
  };
143
- const loader = new pc.AssetListLoader(Object.values(assets), app.assets);
144
- let lastProg = 0;
145
- assets.model.on('load', () => progressDialog.style.display = 'none');
146
- assets.model.on('error', e => {
147
- console.error("Error loading PLY file:", e);
148
- progressDialog.innerHTML = `<p style="color:red">Error loading model: ${e}</p>`;
149
  });
150
- const checkProg = () => {
 
 
 
 
 
151
  if (assets.model.resource) {
152
  progressIndicator.value = 100;
153
- clearInterval(interval);
154
  progressDialog.style.display = 'none';
155
  } else if (assets.model.loading) {
156
- lastProg = Math.min(lastProg + 2, 90);
157
- progressIndicator.value = lastProg;
 
158
  }
159
  };
160
- const interval = setInterval(checkProg, 100);
161
 
162
- // 9. Build scene
163
- loader.load(async () => {
164
  app.start();
165
  app.scene.envAtlas = assets.hdr.resource;
166
 
167
- // Model
168
  modelEntity = new pc.Entity('model');
169
- modelEntity.addComponent('gsplat',{asset:assets.model});
170
  modelEntity.setLocalPosition(modelX, modelY, modelZ);
171
  modelEntity.setLocalEulerAngles(modelRotationX, modelRotationY, modelRotationZ);
172
  modelEntity.setLocalScale(modelScale, modelScale, modelScale);
173
  app.root.addChild(modelEntity);
174
 
175
- // Light
176
- const light = new pc.Entity('light');
177
- light.addComponent('light',{ type:'directional', color:pc.Color.WHITE,
178
- intensity:1, shadowType:pc.SHADOW_PCF3, castShadows:true });
179
- app.root.addChild(light);
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
180
 
181
- // Galerie GLB
182
- const gal = assets.galerie.resource.instantiateRenderEntity();
183
- app.root.addChild(gal);
184
 
185
- // Camera
186
  cameraEntity = new pc.Entity('camera');
187
- cameraEntity.addComponent('camera',{
188
- clearColor: config.canvas_background ? parseInt(config.canvas_background.substr(1,2),16)/255 : 0,
 
 
189
  toneMapping: pc.TONEMAP_ACES
190
  });
 
191
  cameraEntity.setPosition(chosenCameraX, chosenCameraY, chosenCameraZ);
192
  cameraEntity.lookAt(modelEntity.getPosition());
 
 
 
 
 
 
 
 
 
 
193
  cameraEntity.addComponent('script');
194
- cameraEntity.script.create('orbitCamera',{
195
- attributes:{
196
- inertiaFactor:0.2,
197
- focusEntity:modelEntity,
198
- distanceMax:maxZoom,
199
- distanceMin:minZoom,
200
- pitchAngleMax:maxAngle,
201
- pitchAngleMin:minAngle,
202
- yawAngleMax:maxAzimuth,
203
- yawAngleMin:minAzimuth,
204
- minPivotY:minPivotY,
205
- frameOnStart:false
206
  }
207
  });
208
- cameraEntity.script.create('orbitCameraInputMouse',{
209
- attributes:{ orbitSensitivity:isMobile?0.6:0.3, distanceSensitivity:isMobile?0.5:0.4 }
 
 
 
210
  });
211
- cameraEntity.script.create('orbitCameraInputTouch',{
212
- attributes:{ orbitSensitivity:0.6, distanceSensitivity:0.5 }
 
 
 
 
 
 
 
213
  });
 
214
  app.root.addChild(cameraEntity);
215
 
216
- // First‐frame reset
217
- app.once('update', () => resetViewerCamera());
 
 
 
 
218
 
219
- // Constrain Y
220
- app.on('update', () => {
221
- const p = cameraEntity.getPosition();
222
- if (p.y < minY) cameraEntity.setPosition(p.x, minY, p.z);
 
 
 
 
223
  });
224
 
225
- // Final resize
226
- app.resizeCanvas(viewerContainer.clientWidth, viewerContainer.clientHeight);
227
 
228
- // Initialize tooltips
229
  try {
230
- const tt = await import('./tooltips.js');
231
- tt.initializeTooltips({
232
  app,
233
  cameraEntity,
234
  modelEntity,
235
  tooltipsUrl: config.tooltips_url,
236
  defaultVisible: !!config.showTooltipsDefault,
237
- moveDuration: config.tooltipMoveDuration || 0.6
238
  });
239
  } catch (e) {
240
  console.error("Error loading tooltips.js:", e);
@@ -244,53 +326,85 @@ export async function initializeViewer(config, instanceId) {
244
  viewerInitialized = true;
245
  });
246
 
247
- } catch (err) {
248
- console.error("Error initializing PlayCanvas viewer:", err);
249
- progressDialog.innerHTML = `<p style="color:red">${err.message}</p>`;
250
  }
251
  }
252
 
 
 
 
 
 
 
253
  export function resetViewerCamera() {
254
  try {
255
  if (!cameraEntity || !modelEntity || !app) return;
256
  const orbitCam = cameraEntity.script.orbitCamera;
257
  if (!orbitCam) return;
258
 
259
- const mp = modelEntity.getPosition();
260
- const temp = new pc.Entity();
261
- temp.setPosition(chosenCameraX, chosenCameraY, chosenCameraZ);
262
- temp.lookAt(mp);
 
263
 
264
- const dist = new pc.Vec3().sub2(
265
- new pc.Vec3(chosenCameraX,chosenCameraY,chosenCameraZ),
266
- mp
 
267
  ).length();
268
 
 
269
  cameraEntity.setPosition(chosenCameraX, chosenCameraY, chosenCameraZ);
270
- cameraEntity.lookAt(mp);
271
 
272
- orbitCam.pivotPoint = new pc.Vec3(mp.x,mp.y,mp.z);
273
- orbitCam._distance = dist;
274
- orbitCam._targetDistance = dist;
275
 
276
- const rot = temp.getRotation();
277
- const fw = new pc.Vec3();
278
- rot.transformVector(pc.Vec3.FORWARD, fw);
279
- const yaw = Math.atan2(-fw.x,-fw.z) * pc.math.RAD_TO_DEG;
 
 
280
  const yawQuat = new pc.Quat().setFromEulerAngles(0, -yaw, 0);
281
- const noYaw = new pc.Quat().mul2(yawQuat, rot);
282
- const fny = new pc.Vec3();
283
- noYaw.transformVector(pc.Vec3.FORWARD, fny);
284
- const pitch = Math.atan2(fny.y, -fny.z) * pc.math.RAD_TO_DEG;
285
 
286
- orbitCam._yaw = yaw;
287
  orbitCam._targetYaw = yaw;
288
- orbitCam._pitch = pitch;
289
  orbitCam._targetPitch = pitch;
290
- orbitCam._updatePosition();
 
 
 
291
 
292
- temp.destroy();
293
- } catch(e) {
294
- console.error("Error resetting camera:", e);
295
  }
296
  }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
2
  // viewer.js
3
  // ==============================
4
 
5
+ let pc; // will hold the PlayCanvas module once imported
6
  export let app = null;
7
  let cameraEntity = null;
8
  let modelEntity = null;
 
13
  let modelX, modelY, modelZ, modelScale, modelRotationX, modelRotationY, modelRotationZ;
14
  let plyUrl, glbUrl;
15
 
16
+ /**
17
+ * initializeViewer(config, instanceId)
18
+ *
19
+ * - Dynamically imports PlayCanvas (once).
20
+ * - Creates a new <canvas id="canvas-<instanceId>"> inside the viewer container.
21
+ * - Sets up lights, model loading, camera + orbit controls, HDR, etc.
22
+ * - Exposes app, cameraEntity, modelEntity, so that interface.js can resize or reset.
23
+ * - Imports & initializes tooltip hotspots from tooltips.js.
24
+ */
25
  export async function initializeViewer(config, instanceId) {
26
  if (viewerInitialized) return;
27
 
28
+ // Detect device type again (for camera coordinates & input sensitivity)
29
  const isIOS = /iPad|iPhone|iPod/.test(navigator.userAgent) && !window.MSStream;
30
  const isMobile = isIOS || /Android/i.test(navigator.userAgent);
31
 
32
+ // ─── 1. Read all relevant config values ───────────────────────────────────────
33
  plyUrl = config.ply_url;
34
  glbUrl = config.glb_url;
35
 
36
+ minZoom = parseFloat(config.minZoom || "1");
37
+ maxZoom = parseFloat(config.maxZoom || "20");
38
+ minAngle = parseFloat(config.minAngle || "-45");
39
+ maxAngle = parseFloat(config.maxAngle || "90");
40
+ minAzimuth = (config.minAzimuth !== undefined) ? parseFloat(config.minAzimuth) : -360;
41
+ maxAzimuth = (config.maxAzimuth !== undefined) ? parseFloat(config.maxAzimuth) : 360;
42
+ minPivotY = parseFloat(config.minPivotY || "0");
43
+ minY = (config.minY !== undefined) ? parseFloat(config.minY) : 0;
44
+
45
+ modelX = (config.modelX !== undefined) ? parseFloat(config.modelX) : 0;
46
+ modelY = (config.modelY !== undefined) ? parseFloat(config.modelY) : 0;
47
+ modelZ = (config.modelZ !== undefined) ? parseFloat(config.modelZ) : 0;
48
+ modelScale = (config.modelScale !== undefined) ? parseFloat(config.modelScale) : 1;
49
+ modelRotationX = (config.modelRotationX !== undefined) ? parseFloat(config.modelRotationX) : 0;
50
+ modelRotationY = (config.modelRotationY !== undefined) ? parseFloat(config.modelRotationY) : 0;
51
+ modelRotationZ = (config.modelRotationZ !== undefined) ? parseFloat(config.modelRotationZ) : 0;
52
+
53
+ const cameraX = (config.cameraX !== undefined) ? parseFloat(config.cameraX) : 0;
54
+ const cameraY = (config.cameraY !== undefined) ? parseFloat(config.cameraY) : 2;
55
+ const cameraZ = (config.cameraZ !== undefined) ? parseFloat(config.cameraZ) : 5;
56
+ const cameraXPhone = (config.cameraXPhone !== undefined) ? parseFloat(config.cameraXPhone) : cameraX;
57
+ const cameraYPhone = (config.cameraYPhone !== undefined) ? parseFloat(config.cameraYPhone) : cameraY;
58
+ const cameraZPhone = (config.cameraZPhone !== undefined) ? parseFloat(config.cameraZPhone) : (cameraZ * 1.5);
59
+
60
+ chosenCameraX = isMobile ? cameraXPhone : cameraX;
61
+ chosenCameraY = isMobile ? cameraYPhone : cameraY;
62
+ chosenCameraZ = isMobile ? cameraZPhone : cameraZ;
63
+
64
+ // ─── 2. Grab DOM elements inside interface.js’s container ─────────────────────
65
+ const canvasId = 'canvas-' + instanceId;
66
+ const progressDialog = document.getElementById('progress-dialog-' + instanceId);
67
+ const progressIndicator = document.getElementById('progress-indicator-' + instanceId);
68
+ const viewerContainerElem = document.getElementById('viewer-container-' + instanceId);
69
+
70
+ // ─── 3. Create a fresh <canvas> (removing any old one) ────────────────────────
71
+ let oldCanvas = document.getElementById(canvasId);
72
+ if (oldCanvas) {
73
+ oldCanvas.remove();
74
+ }
75
+ const newCanvas = document.createElement('canvas');
76
+ newCanvas.id = canvasId;
77
+ newCanvas.className = 'ply-canvas';
78
+ newCanvas.style.zIndex = "1";
79
+ viewerContainerElem.insertBefore(newCanvas, progressDialog);
80
+ const canvas = newCanvas;
81
+
82
+ // ─── 4. Add mouse‐wheel listener for zoom adjustments ────────────────────────
83
+ canvas.addEventListener('wheel', function(e) {
84
  if (cameraEntity && cameraEntity.script && cameraEntity.script.orbitCamera) {
85
+ const orbitCam = cameraEntity.script.orbitCamera;
86
+ const sensitivity = (cameraEntity.script.orbitCameraInputMouse && cameraEntity.script.orbitCameraInputMouse.distanceSensitivity) || 0.4;
87
+
88
  if (cameraEntity.camera.projection === pc.PROJECTION_PERSPECTIVE) {
89
+ orbitCam.distance -= e.deltaY * 0.01 * sensitivity * (orbitCam.distance * 0.1);
90
  } else {
91
+ orbitCam.orthoHeight -= e.deltaY * 0.01 * sensitivity * (orbitCam.orthoHeight * 0.1);
92
  }
93
  e.preventDefault();
94
  e.stopPropagation();
 
97
 
98
  progressDialog.style.display = 'block';
99
 
100
+ // ─── 5. Import PlayCanvas (only once) ─────────────────────────────────────────
101
  if (!pc) {
102
  pc = await import("https://esm.run/playcanvas");
103
  window.pc = pc;
104
  }
105
 
106
  try {
107
+ // ─── 6. Create a GraphicsDevice + AppOptions ────────────────────────────────
108
+ const deviceType = "webgl2";
109
+ const gfxOptions = {
110
+ deviceTypes: [deviceType],
111
  glslangUrl: "https://playcanvas.vercel.app/static/lib/glslang/glslang.js",
112
  twgslUrl: "https://playcanvas.vercel.app/static/lib/twgsl/twgsl.js",
113
  antialias: false
114
+ };
115
+ const device = await pc.createGraphicsDevice(canvas, gfxOptions);
116
  device.maxPixelRatio = Math.min(window.devicePixelRatio, 2);
117
 
118
+ const createOptions = new pc.AppOptions();
119
+ createOptions.graphicsDevice = device;
120
+ createOptions.mouse = new pc.Mouse(canvas);
121
+ createOptions.touch = new pc.TouchDevice(canvas);
122
+
123
+ // ─── ADD: include physics systems for collision-based picking ───────────────
124
+ createOptions.componentSystems = [
125
  pc.RenderComponentSystem,
126
  pc.CameraComponentSystem,
127
  pc.LightComponentSystem,
 
130
  pc.CollisionComponentSystem,
131
  pc.RigidbodyComponentSystem
132
  ];
133
+ createOptions.resourceHandlers = [
134
  pc.TextureHandler,
135
  pc.ContainerHandler,
136
  pc.ScriptHandler,
137
  pc.GSplatHandler
138
  ];
139
 
140
+ // ─── REPLACED: use pc.Application (instead of deprecated / removed AppBase) ──
141
+ app = new pc.Application(canvas, createOptions);
142
+
143
+ // Configure application
144
  app.setCanvasFillMode(pc.FILLMODE_NONE);
145
  app.setCanvasResolution(pc.RESOLUTION_AUTO);
146
  app.scene.exposure = 0.5;
147
  app.scene.toneMapping = pc.TONEMAP_ACES;
148
 
149
+ // ─── 7. Handle window‐resize for the PlayCanvas canvas ─────────────────────
150
  const resizeCanvas = () => {
151
+ if (app) {
152
+ app.resizeCanvas(canvas.clientWidth, canvas.clientHeight);
153
+ }
154
  };
155
  window.addEventListener('resize', resizeCanvas);
156
  app.on('destroy', () => {
157
  window.removeEventListener('resize', resizeCanvas);
158
  });
159
 
160
+ // ─── 8. Declare assets: PLY + orbit‐camera.js + GLB + HDR ───────────────────
161
  const assets = {
162
+ model: new pc.Asset('gsplat', 'gsplat', { url: plyUrl }),
163
+ orbit: new pc.Asset('script', 'script', { url: "https://mikafil-viewer-gs.static.hf.space/orbit-camera.js" }),
164
+ galerie: new pc.Asset('galerie', 'container', { url: glbUrl }),
165
+ hdr: new pc.Asset(
166
+ 'hdr',
167
+ 'texture',
168
+ { url: https://huggingface.co/datasets/bilca/ply_files/resolve/main/galeries/blanc.png },
169
+ { type: pc.TEXTURETYPE_RGBP, mipmaps: false }
170
+ )
171
  };
172
+
173
+ const assetListLoader = new pc.AssetListLoader(Object.values(assets), app.assets);
174
+ let lastProgress = 0;
175
+
176
+ assets.model.on('load', () => {
177
+ progressDialog.style.display = 'none';
178
  });
179
+ assets.model.on('error', (err) => {
180
+ console.error("Error loading PLY file:", err);
181
+ progressDialog.innerHTML = <p style="color: red">Error loading model: ${err}</p>;
182
+ });
183
+
184
+ const checkProgress = () => {
185
  if (assets.model.resource) {
186
  progressIndicator.value = 100;
187
+ clearInterval(progressChecker);
188
  progressDialog.style.display = 'none';
189
  } else if (assets.model.loading) {
190
+ lastProgress += 2;
191
+ if (lastProgress > 90) lastProgress = 90;
192
+ progressIndicator.value = lastProgress;
193
  }
194
  };
195
+ const progressChecker = setInterval(checkProgress, 100);
196
 
197
+ // ─── 9. Once assets are loaded, build the scene ────────────────────────────
198
+ assetListLoader.load(async () => {
199
  app.start();
200
  app.scene.envAtlas = assets.hdr.resource;
201
 
202
+ // 9a. Create & position the model
203
  modelEntity = new pc.Entity('model');
204
+ modelEntity.addComponent('gsplat', { asset: assets.model });
205
  modelEntity.setLocalPosition(modelX, modelY, modelZ);
206
  modelEntity.setLocalEulerAngles(modelRotationX, modelRotationY, modelRotationZ);
207
  modelEntity.setLocalScale(modelScale, modelScale, modelScale);
208
  app.root.addChild(modelEntity);
209
 
210
+ // 9b. Add a directional light
211
+ const dirLight = new pc.Entity('Cascaded Light');
212
+ dirLight.addComponent('light', {
213
+ type: 'directional',
214
+ color: pc.Color.WHITE,
215
+ shadowBias: 0.3,
216
+ normalOffsetBias: 0.2,
217
+ intensity: 1.0,
218
+ soft: true,
219
+ shadowResolution: 4096,
220
+ penumbraSize: 7,
221
+ penumbraFalloff: 1.5,
222
+ shadowSamples: 128,
223
+ shadowBlockerSamples: 16,
224
+ castShadows: true,
225
+ shadowType: pc.SHADOW_PCSS_32F,
226
+ shadowDistance: 1000
227
+ });
228
+ app.root.addChild(dirLight);
229
+ dirLight.setLocalEulerAngles(0, 0, 0);
230
 
231
+ // 9c. Instantiate the GLB “gallery” if any
232
+ const galleryEntity = assets.galerie.resource.instantiateRenderEntity();
233
+ app.root.addChild(galleryEntity);
234
 
235
+ // 9d. Create & configure the camera + orbit‐camera scripts
236
  cameraEntity = new pc.Entity('camera');
237
+ cameraEntity.addComponent('camera', {
238
+ clearColor: config.canvas_background
239
+ ? parseInt(config.canvas_background.substr(1, 2), 16) / 255
240
+ : 0,
241
  toneMapping: pc.TONEMAP_ACES
242
  });
243
+ // *** Set initial position/orientation from config immediately ***
244
  cameraEntity.setPosition(chosenCameraX, chosenCameraY, chosenCameraZ);
245
  cameraEntity.lookAt(modelEntity.getPosition());
246
+
247
+ // Warn if camera is very far
248
+ const distanceCheck = new pc.Vec3().sub2(
249
+ cameraEntity.getPosition(),
250
+ modelEntity.getPosition()
251
+ ).length();
252
+ if (distanceCheck > 100) {
253
+ console.warn("Warning: Camera is far from model; it might not be visible");
254
+ }
255
+
256
  cameraEntity.addComponent('script');
257
+ cameraEntity.script.create('orbitCamera', {
258
+ attributes: {
259
+ inertiaFactor: 0.2,
260
+ focusEntity: modelEntity,
261
+ distanceMax: maxZoom,
262
+ distanceMin: minZoom,
263
+ pitchAngleMax: maxAngle,
264
+ pitchAngleMin: minAngle,
265
+ yawAngleMax: maxAzimuth,
266
+ yawAngleMin: minAzimuth,
267
+ minPivotY: minPivotY,
268
+ frameOnStart: false
269
  }
270
  });
271
+ cameraEntity.script.create('orbitCameraInputMouse', {
272
+ attributes: {
273
+ orbitSensitivity: isMobile ? 0.6 : 0.3,
274
+ distanceSensitivity: isMobile ? 0.5 : 0.4
275
+ }
276
  });
277
+ // Disable default onMouseWheel in orbitCameraInputMouse so we handle it ourselves
278
+ if (cameraEntity.script.orbitCameraInputMouse) {
279
+ cameraEntity.script.orbitCameraInputMouse.onMouseWheel = function() {};
280
+ }
281
+ cameraEntity.script.create('orbitCameraInputTouch', {
282
+ attributes: {
283
+ orbitSensitivity: 0.6,
284
+ distanceSensitivity: 0.5
285
+ }
286
  });
287
+
288
  app.root.addChild(cameraEntity);
289
 
290
+ // ─── NEW: Ensure camera is reset on the first frame ───────────────────────
291
+ app.once('update', function() {
292
+ // Call existing resetViewerCamera() so that pivot, yaw/pitch, and distance get
293
+ // recalculated correctly before the first render.
294
+ resetViewerCamera();
295
+ });
296
 
297
+ // 9e. Constrain camera’s Y so it never dips below minY
298
+ app.on('update', function(dt) {
299
+ if (cameraEntity) {
300
+ const pos = cameraEntity.getPosition();
301
+ if (pos.y < minY) {
302
+ cameraEntity.setPosition(pos.x, minY, pos.z);
303
+ }
304
+ }
305
  });
306
 
307
+ // 9f. Resize canvas one last time to fit container
308
+ app.resizeCanvas(viewerContainerElem.clientWidth, viewerContainerElem.clientHeight);
309
 
310
+ // ─── NEW: Load & initialize the tooltips module ──────────────────────
311
  try {
312
+ const tooltipsModule = await import('./tooltips.js');
313
+ tooltipsModule.initializeTooltips({
314
  app,
315
  cameraEntity,
316
  modelEntity,
317
  tooltipsUrl: config.tooltips_url,
318
  defaultVisible: !!config.showTooltipsDefault,
319
+ moveDuration: config.tooltipMoveDuration || 0.6 // optional smooth‐move duration
320
  });
321
  } catch (e) {
322
  console.error("Error loading tooltips.js:", e);
 
326
  viewerInitialized = true;
327
  });
328
 
329
+ } catch (error) {
330
+ console.error("Error initializing PlayCanvas viewer:", error);
331
+ progressDialog.innerHTML = <p style="color: red">Error loading viewer: ${error.message}</p>;
332
  }
333
  }
334
 
335
+ /**
336
+ * resetViewerCamera()
337
+ *
338
+ * Re‐centers the camera on the model, using the chosenCameraXYZ from config.
339
+ * Exactly the same math as in the old index.js‘s resetCamera().
340
+ */
341
  export function resetViewerCamera() {
342
  try {
343
  if (!cameraEntity || !modelEntity || !app) return;
344
  const orbitCam = cameraEntity.script.orbitCamera;
345
  if (!orbitCam) return;
346
 
347
+ const modelPos = modelEntity.getPosition();
348
+ // Create a temporary entity at chosenCameraX,Y,Z to compute yaw/pitch
349
+ const tempEntity = new pc.Entity();
350
+ tempEntity.setPosition(chosenCameraX, chosenCameraY, chosenCameraZ);
351
+ tempEntity.lookAt(modelPos);
352
 
353
+ // Compute distance
354
+ const distance = new pc.Vec3().sub2(
355
+ new pc.Vec3(chosenCameraX, chosenCameraY, chosenCameraZ),
356
+ modelPos
357
  ).length();
358
 
359
+ // Reposition camera
360
  cameraEntity.setPosition(chosenCameraX, chosenCameraY, chosenCameraZ);
361
+ cameraEntity.lookAt(modelPos);
362
 
363
+ orbitCam.pivotPoint = new pc.Vec3(modelPos.x, modelPos.y, modelPos.z);
364
+ orbitCam._targetDistance = distance;
365
+ orbitCam._distance = distance;
366
 
367
+ // Compute yaw & pitch from the “tempEntity”
368
+ const rotation = tempEntity.getRotation();
369
+ const tempForward = new pc.Vec3();
370
+ rotation.transformVector(pc.Vec3.FORWARD, tempForward);
371
+
372
+ const yaw = Math.atan2(-tempForward.x, -tempForward.z) * pc.math.RAD_TO_DEG;
373
  const yawQuat = new pc.Quat().setFromEulerAngles(0, -yaw, 0);
374
+ const rotWithoutYaw = new pc.Quat().mul2(yawQuat, rotation);
375
+ const forwardWithoutYaw = new pc.Vec3();
376
+ rotWithoutYaw.transformVector(pc.Vec3.FORWARD, forwardWithoutYaw);
377
+ const pitch = Math.atan2(forwardWithoutYaw.y, -forwardWithoutYaw.z) * pc.math.RAD_TO_DEG;
378
 
 
379
  orbitCam._targetYaw = yaw;
380
+ orbitCam._yaw = yaw;
381
  orbitCam._targetPitch = pitch;
382
+ orbitCam._pitch = pitch;
383
+ if (typeof orbitCam._updatePosition === 'function') {
384
+ orbitCam._updatePosition();
385
+ }
386
 
387
+ tempEntity.destroy();
388
+ } catch (error) {
389
+ console.error("Error resetting camera:", error);
390
  }
391
  }
392
+
393
+ /**
394
+ * cleanupViewer()
395
+ *
396
+ * Destroys the PlayCanvas app (if it exists) and clears references. Called when the user clicks “X”.
397
+ */
398
+ export function cleanupViewer() {
399
+ if (app) {
400
+ try {
401
+ app.destroy();
402
+ } catch (e) {
403
+ console.error("Error destroying PlayCanvas app:", e);
404
+ }
405
+ app = null;
406
+ }
407
+ cameraEntity = null;
408
+ modelEntity = null;
409
+ viewerInitialized = false;
410
+ }