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Update orbit-camera.js
Browse files- orbit-camera.js +52 -34
orbit-camera.js
CHANGED
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@@ -34,9 +34,7 @@ OrbitCamera.attributes.add('frameOnStart', {
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description: 'Frames the entity or scene at the start of the application."'
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});
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-
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// Property to get and set the distance between the pivot point and camera
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// Clamped between this.distanceMin and this.distanceMax
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Object.defineProperty(OrbitCamera.prototype, 'distance', {
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get: function () {
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return this._targetDistance;
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@@ -56,11 +54,7 @@ Object.defineProperty(OrbitCamera.prototype, 'orthoHeight', {
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}
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});
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-
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// Property to get and set the pitch (in degrees) of the camera around the pivot.
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// The pitch value is clamped between pitchAngleMin and pitchAngleMax.
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// With your JSON (minAngle: -90, maxAngle: 0), the allowed pitch will be from -90 (overhead)
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// to 0 (horizontal).
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Object.defineProperty(OrbitCamera.prototype, 'pitch', {
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get: function () {
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return this._targetPitch;
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@@ -70,7 +64,6 @@ Object.defineProperty(OrbitCamera.prototype, 'pitch', {
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}
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});
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-
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// Property to get and set the yaw (in degrees) of the camera around the pivot.
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Object.defineProperty(OrbitCamera.prototype, 'yaw', {
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get: function () {
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@@ -81,7 +74,6 @@ Object.defineProperty(OrbitCamera.prototype, 'yaw', {
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}
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});
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// Property to get and set the world position of the pivot point that the camera orbits around.
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Object.defineProperty(OrbitCamera.prototype, 'pivotPoint', {
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get: function () {
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@@ -92,10 +84,8 @@ Object.defineProperty(OrbitCamera.prototype, 'pivotPoint', {
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}
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});
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// Moves the camera to look at an entity and all its children so they are all in view.
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OrbitCamera.prototype.focus = function (focusEntity) {
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// Calculate a bounding box that encompasses all models to frame in the camera view.
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this._buildAabb(focusEntity);
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var halfExtents = this._modelsAabb.halfExtents;
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var radius = Math.max(halfExtents.x, Math.max(halfExtents.y, halfExtents.z));
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@@ -106,7 +96,6 @@ OrbitCamera.prototype.focus = function (focusEntity) {
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OrbitCamera.distanceBetween = new pc.Vec3();
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// Set the camera position to a world position and look at a world position.
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OrbitCamera.prototype.resetAndLookAtPoint = function (resetPoint, lookAtPoint) {
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this.pivotPoint.copy(lookAtPoint);
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this.entity.setPosition(resetPoint);
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@@ -148,7 +137,6 @@ OrbitCamera.prototype.resetToPosition = function (position, lookAtPoint) {
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this._updatePosition();
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};
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-
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////////////////////////////////////////////////////////////////////////////////
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// Private Methods //
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////////////////////////////////////////////////////////////////////////////////
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@@ -168,7 +156,6 @@ OrbitCamera.prototype.initialize = function () {
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this._pivotPoint.copy(this._modelsAabb.center);
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var cameraQuat = this.entity.getRotation();
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this._yaw = this._calcYaw(cameraQuat);
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// Compute pitch and clamp it immediately.
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this._pitch = this._clampPitchAngle(this._calcPitch(cameraQuat, this._yaw));
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this.entity.setLocalEulerAngles(this._pitch, this._yaw, 0);
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this._distance = 0;
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@@ -229,7 +216,7 @@ OrbitCamera.prototype._updatePosition = function () {
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position.copy(this.entity.forward);
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position.mulScalar(-this._distance);
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position.add(this.pivotPoint);
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//
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position.y = Math.max(position.y, this.minY);
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this.entity.setPosition(position);
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};
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@@ -292,12 +279,27 @@ OrbitCamera.prototype._clampDistance = function (distance) {
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return Math.max(distance, this.distanceMin);
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};
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-
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// ----- FIXED PITCH CLAMPING -----
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// Clamp the pitch between pitchAngleMin and pitchAngleMax so that with your JSON values
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// (minAngle: -90, maxAngle: 0) the allowed pitch is between -90 (overhead) and 0 (horizontal).
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OrbitCamera.prototype._clampPitchAngle = function (pitch) {
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};
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OrbitCamera.prototype._clampYawAngle = function (yaw) {
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@@ -308,9 +310,6 @@ OrbitCamera.quatWithoutYaw = new pc.Quat();
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OrbitCamera.yawOffset = new pc.Quat();
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// ----- REVISED PITCH CALCULATION -----
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// Modify _calcPitch so that horizontal (looking straight ahead) returns 0,
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// and looking overhead returns -90.
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// This change ensures that with JSON (minAngle: -90, maxAngle: 0) the allowed pitch is strictly between -90 and 0.
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OrbitCamera.prototype._calcPitch = function (quat, yaw) {
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var quatWithoutYaw = OrbitCamera.quatWithoutYaw;
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var yawOffset = OrbitCamera.yawOffset;
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@@ -318,13 +317,11 @@ OrbitCamera.prototype._calcPitch = function (quat, yaw) {
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quatWithoutYaw.mul2(yawOffset, quat);
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var transformedForward = new pc.Vec3();
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quatWithoutYaw.transformVector(pc.Vec3.FORWARD, transformedForward);
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// Here we swap the sign of the computed angle so that:
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// - When the camera is horizontal, transformedForward.y is 0 and the result is 0.
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// - When the camera is overhead, transformedForward.y is negative and the result is -90.
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return Math.atan2(-transformedForward.y, -transformedForward.z) * pc.math.RAD_TO_DEG;
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};
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////////////////////////////////////////////////////////////////////////////////
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// Orbit Camera Mouse Input Script //
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////////////////////////////////////////////////////////////////////////////////
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@@ -342,6 +339,7 @@ OrbitCameraInputMouse.attributes.add('distanceSensitivity', {
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title: 'Distance Sensitivity',
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description: 'How fast the camera moves in and out. Higher is faster'
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});
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OrbitCameraInputMouse.prototype.initialize = function () {
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this.orbitCamera = this.entity.script.orbitCamera;
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if (this.orbitCamera) {
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@@ -365,9 +363,11 @@ OrbitCameraInputMouse.prototype.initialize = function () {
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this.panButtonDown = false;
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this.lastPoint = new pc.Vec2();
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};
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OrbitCameraInputMouse.fromWorldPoint = new pc.Vec3();
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OrbitCameraInputMouse.toWorldPoint = new pc.Vec3();
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OrbitCameraInputMouse.worldDiff = new pc.Vec3();
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OrbitCameraInputMouse.prototype.pan = function (screenPoint) {
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var fromWorldPoint = OrbitCameraInputMouse.fromWorldPoint;
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var toWorldPoint = OrbitCameraInputMouse.toWorldPoint;
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@@ -384,6 +384,7 @@ OrbitCameraInputMouse.prototype.pan = function (screenPoint) {
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this.orbitCamera.pivotPoint.y = minPivotY;
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}
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};
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OrbitCameraInputMouse.prototype.onMouseDown = function (event) {
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switch (event.button) {
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case pc.MOUSEBUTTON_LEFT:
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@@ -406,15 +407,21 @@ OrbitCameraInputMouse.prototype.onMouseUp = function (event) {
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break;
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}
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};
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OrbitCameraInputMouse.prototype.onMouseMove = function (event) {
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if (this.lookButtonDown) {
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-
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-
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} else if (this.panButtonDown) {
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this.pan(new pc.Vec2(event.x, event.y));
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}
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this.lastPoint.set(event.x, event.y);
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};
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OrbitCameraInputMouse.prototype.onMouseWheel = function (event) {
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if (this.entity.camera.projection === pc.PROJECTION_PERSPECTIVE) {
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this.orbitCamera.distance -= event.wheelDelta * this.distanceSensitivity * (this.orbitCamera.distance * 0.1);
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@@ -423,6 +430,7 @@ OrbitCameraInputMouse.prototype.onMouseWheel = function (event) {
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}
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event.event.preventDefault();
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};
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OrbitCameraInputMouse.prototype.onMouseOut = function (event) {
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this.lookButtonDown = false;
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this.panButtonDown = false;
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@@ -446,6 +454,7 @@ OrbitCameraInputTouch.attributes.add('distanceSensitivity', {
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title: 'Distance Sensitivity',
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description: 'How fast the camera moves in and out. Higher is faster'
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});
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OrbitCameraInputTouch.prototype.initialize = function () {
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this.orbitCamera = this.entity.script.orbitCamera;
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this.lastTouchPoint = new pc.Vec2();
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});
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}
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};
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OrbitCameraInputTouch.prototype.getPinchDistance = function (pointA, pointB) {
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var dx = pointA.x - pointB.x;
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var dy = pointA.y - pointB.y;
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@@ -484,9 +494,11 @@ OrbitCameraInputTouch.prototype.onTouchStartEndCancel = function (event) {
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this.calcMidPoint(touches[0], touches[1], this.lastPinchMidPoint);
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}
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};
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OrbitCameraInputTouch.fromWorldPoint = new pc.Vec3();
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OrbitCameraInputTouch.toWorldPoint = new pc.Vec3();
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OrbitCameraInputTouch.worldDiff = new pc.Vec3();
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OrbitCameraInputTouch.prototype.pan = function (midPoint) {
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var fromWorldPoint = OrbitCameraInputTouch.fromWorldPoint;
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var toWorldPoint = OrbitCameraInputTouch.toWorldPoint;
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@@ -503,22 +515,28 @@ OrbitCameraInputTouch.prototype.pan = function (midPoint) {
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this.orbitCamera.pivotPoint.y = minPivotY;
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}
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};
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OrbitCameraInputTouch.pinchMidPoint = new pc.Vec2();
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OrbitCameraInputTouch.prototype.onTouchMove = function (event) {
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var pinchMidPoint = OrbitCameraInputTouch.pinchMidPoint;
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var touches = event.touches;
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if (touches.length === 1) {
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var touch = touches[0];
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-
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-
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this.lastTouchPoint.set(touch.x, touch.y);
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} else if (touches.length === 2) {
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var currentPinchDistance = this.getPinchDistance(touches[0], touches[1]);
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var diffInPinchDistance = currentPinchDistance - this.lastPinchDistance;
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this.lastPinchDistance = currentPinchDistance;
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this.orbitCamera.distance -= (diffInPinchDistance * this.distanceSensitivity * 0.1) * (this.orbitCamera.distance * 0.1);
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this.calcMidPoint(touches[0], touches[1], pinchMidPoint);
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this.pan(pinchMidPoint);
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this.lastPinchMidPoint.copy(pinchMidPoint);
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}
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};
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description: 'Frames the entity or scene at the start of the application."'
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});
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// Property to get and set the distance between the pivot point and camera
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Object.defineProperty(OrbitCamera.prototype, 'distance', {
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get: function () {
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return this._targetDistance;
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}
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});
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// Property to get and set the pitch (in degrees) of the camera around the pivot.
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Object.defineProperty(OrbitCamera.prototype, 'pitch', {
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get: function () {
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return this._targetPitch;
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}
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});
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// Property to get and set the yaw (in degrees) of the camera around the pivot.
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Object.defineProperty(OrbitCamera.prototype, 'yaw', {
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get: function () {
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}
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});
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// Property to get and set the world position of the pivot point that the camera orbits around.
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Object.defineProperty(OrbitCamera.prototype, 'pivotPoint', {
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get: function () {
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}
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});
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// Moves the camera to look at an entity and all its children so they are all in view.
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OrbitCamera.prototype.focus = function (focusEntity) {
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this._buildAabb(focusEntity);
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var halfExtents = this._modelsAabb.halfExtents;
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var radius = Math.max(halfExtents.x, Math.max(halfExtents.y, halfExtents.z));
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OrbitCamera.distanceBetween = new pc.Vec3();
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OrbitCamera.prototype.resetAndLookAtPoint = function (resetPoint, lookAtPoint) {
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this.pivotPoint.copy(lookAtPoint);
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this.entity.setPosition(resetPoint);
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this._updatePosition();
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};
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////////////////////////////////////////////////////////////////////////////////
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// Private Methods //
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////////////////////////////////////////////////////////////////////////////////
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this._pivotPoint.copy(this._modelsAabb.center);
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var cameraQuat = this.entity.getRotation();
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this._yaw = this._calcYaw(cameraQuat);
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this._pitch = this._clampPitchAngle(this._calcPitch(cameraQuat, this._yaw));
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this.entity.setLocalEulerAngles(this._pitch, this._yaw, 0);
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this._distance = 0;
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position.copy(this.entity.forward);
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position.mulScalar(-this._distance);
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position.add(this.pivotPoint);
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// Clamp the camera's Y position so it never goes below minY.
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position.y = Math.max(position.y, this.minY);
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this.entity.setPosition(position);
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};
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return Math.max(distance, this.distanceMin);
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};
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// ----- FIXED PITCH CLAMPING WITH minY RESPECT -----
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OrbitCamera.prototype._clampPitchAngle = function (pitch) {
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// Clamp between configured pitchAngleMin/Max first
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var clamped = pc.math.clamp(pitch, this.pitchAngleMin, this.pitchAngleMax);
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// Then ensure resulting world-space Y >= minY
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// simulate forward vector
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var yaw = this._targetYaw;
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var quat = new pc.Quat().setFromEulerAngles(clamped, yaw, 0);
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var forward = new pc.Vec3();
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quat.transformVector(pc.Vec3.FORWARD, forward);
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var simulatedY = this._pivotPoint.y - forward.y * this._targetDistance;
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if (simulatedY < this.minY) {
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// compute max pitch that just reaches minY: asin((pivotY-minY)/distance)
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var ratio = (this._pivotPoint.y - this.minY) / this._targetDistance;
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ratio = pc.math.clamp(ratio, -1, 1);
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var angle = Math.asin(ratio) * pc.math.RAD_TO_DEG;
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return pc.math.clamp(angle, this.pitchAngleMin, this.pitchAngleMax);
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}
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return clamped;
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};
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OrbitCamera.prototype._clampYawAngle = function (yaw) {
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OrbitCamera.yawOffset = new pc.Quat();
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// ----- REVISED PITCH CALCULATION -----
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OrbitCamera.prototype._calcPitch = function (quat, yaw) {
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var quatWithoutYaw = OrbitCamera.quatWithoutYaw;
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var yawOffset = OrbitCamera.yawOffset;
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quatWithoutYaw.mul2(yawOffset, quat);
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var transformedForward = new pc.Vec3();
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quatWithoutYaw.transformVector(pc.Vec3.FORWARD, transformedForward);
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return Math.atan2(-transformedForward.y, -transformedForward.z) * pc.math.RAD_TO_DEG;
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};
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+
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////////////////////////////////////////////////////////////////////////////////
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// Orbit Camera Mouse Input Script //
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////////////////////////////////////////////////////////////////////////////////
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title: 'Distance Sensitivity',
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description: 'How fast the camera moves in and out. Higher is faster'
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});
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+
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OrbitCameraInputMouse.prototype.initialize = function () {
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this.orbitCamera = this.entity.script.orbitCamera;
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if (this.orbitCamera) {
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this.panButtonDown = false;
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this.lastPoint = new pc.Vec2();
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};
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OrbitCameraInputMouse.fromWorldPoint = new pc.Vec3();
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OrbitCameraInputMouse.toWorldPoint = new pc.Vec3();
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OrbitCameraInputMouse.worldDiff = new pc.Vec3();
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+
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OrbitCameraInputMouse.prototype.pan = function (screenPoint) {
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var fromWorldPoint = OrbitCameraInputMouse.fromWorldPoint;
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var toWorldPoint = OrbitCameraInputMouse.toWorldPoint;
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this.orbitCamera.pivotPoint.y = minPivotY;
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}
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};
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+
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OrbitCameraInputMouse.prototype.onMouseDown = function (event) {
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switch (event.button) {
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case pc.MOUSEBUTTON_LEFT:
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break;
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}
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};
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+
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OrbitCameraInputMouse.prototype.onMouseMove = function (event) {
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if (this.lookButtonDown) {
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var delta = -event.dy * this.orbitSensitivity;
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var camY = this.entity.getPosition().y;
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// block further downward orbit when at minY
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if (!(delta < 0 && camY <= this.orbitCamera.minY)) {
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this.orbitCamera.pitch += delta;
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}
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} else if (this.panButtonDown) {
|
| 420 |
this.pan(new pc.Vec2(event.x, event.y));
|
| 421 |
}
|
| 422 |
this.lastPoint.set(event.x, event.y);
|
| 423 |
};
|
| 424 |
+
|
| 425 |
OrbitCameraInputMouse.prototype.onMouseWheel = function (event) {
|
| 426 |
if (this.entity.camera.projection === pc.PROJECTION_PERSPECTIVE) {
|
| 427 |
this.orbitCamera.distance -= event.wheelDelta * this.distanceSensitivity * (this.orbitCamera.distance * 0.1);
|
|
|
|
| 430 |
}
|
| 431 |
event.event.preventDefault();
|
| 432 |
};
|
| 433 |
+
|
| 434 |
OrbitCameraInputMouse.prototype.onMouseOut = function (event) {
|
| 435 |
this.lookButtonDown = false;
|
| 436 |
this.panButtonDown = false;
|
|
|
|
| 454 |
title: 'Distance Sensitivity',
|
| 455 |
description: 'How fast the camera moves in and out. Higher is faster'
|
| 456 |
});
|
| 457 |
+
|
| 458 |
OrbitCameraInputTouch.prototype.initialize = function () {
|
| 459 |
this.orbitCamera = this.entity.script.orbitCamera;
|
| 460 |
this.lastTouchPoint = new pc.Vec2();
|
|
|
|
| 473 |
});
|
| 474 |
}
|
| 475 |
};
|
| 476 |
+
|
| 477 |
OrbitCameraInputTouch.prototype.getPinchDistance = function (pointA, pointB) {
|
| 478 |
var dx = pointA.x - pointB.x;
|
| 479 |
var dy = pointA.y - pointB.y;
|
|
|
|
| 494 |
this.calcMidPoint(touches[0], touches[1], this.lastPinchMidPoint);
|
| 495 |
}
|
| 496 |
};
|
| 497 |
+
|
| 498 |
OrbitCameraInputTouch.fromWorldPoint = new pc.Vec3();
|
| 499 |
OrbitCameraInputTouch.toWorldPoint = new pc.Vec3();
|
| 500 |
OrbitCameraInputTouch.worldDiff = new pc.Vec3();
|
| 501 |
+
|
| 502 |
OrbitCameraInputTouch.prototype.pan = function (midPoint) {
|
| 503 |
var fromWorldPoint = OrbitCameraInputTouch.fromWorldPoint;
|
| 504 |
var toWorldPoint = OrbitCameraInputTouch.toWorldPoint;
|
|
|
|
| 515 |
this.orbitCamera.pivotPoint.y = minPivotY;
|
| 516 |
}
|
| 517 |
};
|
| 518 |
+
|
| 519 |
OrbitCameraInputTouch.pinchMidPoint = new pc.Vec2();
|
| 520 |
+
|
| 521 |
OrbitCameraInputTouch.prototype.onTouchMove = function (event) {
|
|
|
|
| 522 |
var touches = event.touches;
|
| 523 |
if (touches.length === 1) {
|
| 524 |
var touch = touches[0];
|
| 525 |
+
var dy = touch.y - this.lastTouchPoint.y;
|
| 526 |
+
var delta = -dy * this.orbitSensitivity;
|
| 527 |
+
var camY = this.entity.getPosition().y;
|
| 528 |
+
// block further downward orbit when at minY
|
| 529 |
+
if (!(delta < 0 && camY <= this.orbitCamera.minY)) {
|
| 530 |
+
this.orbitCamera.pitch += delta;
|
| 531 |
+
}
|
| 532 |
this.lastTouchPoint.set(touch.x, touch.y);
|
| 533 |
} else if (touches.length === 2) {
|
| 534 |
var currentPinchDistance = this.getPinchDistance(touches[0], touches[1]);
|
| 535 |
var diffInPinchDistance = currentPinchDistance - this.lastPinchDistance;
|
| 536 |
this.lastPinchDistance = currentPinchDistance;
|
| 537 |
this.orbitCamera.distance -= (diffInPinchDistance * this.distanceSensitivity * 0.1) * (this.orbitCamera.distance * 0.1);
|
| 538 |
+
this.calcMidPoint(touches[0], touches[1], OrbitCameraInputTouch.pinchMidPoint);
|
| 539 |
+
this.pan(OrbitCameraInputTouch.pinchMidPoint);
|
| 540 |
+
this.lastPinchMidPoint.copy(OrbitCameraInputTouch.pinchMidPoint);
|
| 541 |
}
|
| 542 |
+
};
|