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Update orbit-camera.js

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  1. orbit-camera.js +250 -45
orbit-camera.js CHANGED
@@ -1,4 +1,3 @@
1
- // orbit-camera.js
2
  ///////////////////////////////////////////////////////////////////////////////
3
  // Orbit Camera Script //
4
  ////////////////////////////////////////////////////////////////////////////////
@@ -35,6 +34,7 @@ OrbitCamera.attributes.add('frameOnStart', {
35
  description: 'Frames the entity or scene at the start of the application."'
36
  });
37
 
 
38
  // Property to get and set the distance between the pivot point and camera
39
  // Clamped between this.distanceMin and this.distanceMax
40
  Object.defineProperty(OrbitCamera.prototype, 'distance', {
@@ -56,8 +56,11 @@ Object.defineProperty(OrbitCamera.prototype, 'orthoHeight', {
56
  }
57
  });
58
 
 
59
  // Property to get and set the pitch (in degrees) of the camera around the pivot.
60
  // The pitch value is clamped between pitchAngleMin and pitchAngleMax.
 
 
61
  Object.defineProperty(OrbitCamera.prototype, 'pitch', {
62
  get: function () {
63
  return this._targetPitch;
@@ -67,6 +70,7 @@ Object.defineProperty(OrbitCamera.prototype, 'pitch', {
67
  }
68
  });
69
 
 
70
  // Property to get and set the yaw (in degrees) of the camera around the pivot.
71
  Object.defineProperty(OrbitCamera.prototype, 'yaw', {
72
  get: function () {
@@ -77,6 +81,7 @@ Object.defineProperty(OrbitCamera.prototype, 'yaw', {
77
  }
78
  });
79
 
 
80
  // Property to get and set the world position of the pivot point that the camera orbits around.
81
  Object.defineProperty(OrbitCamera.prototype, 'pivotPoint', {
82
  get: function () {
@@ -87,8 +92,10 @@ Object.defineProperty(OrbitCamera.prototype, 'pivotPoint', {
87
  }
88
  });
89
 
 
90
  // Moves the camera to look at an entity and all its children so they are all in view.
91
  OrbitCamera.prototype.focus = function (focusEntity) {
 
92
  this._buildAabb(focusEntity);
93
  var halfExtents = this._modelsAabb.halfExtents;
94
  var radius = Math.max(halfExtents.x, Math.max(halfExtents.y, halfExtents.z));
@@ -99,6 +106,7 @@ OrbitCamera.prototype.focus = function (focusEntity) {
99
 
100
  OrbitCamera.distanceBetween = new pc.Vec3();
101
 
 
102
  OrbitCamera.prototype.resetAndLookAtPoint = function (resetPoint, lookAtPoint) {
103
  this.pivotPoint.copy(lookAtPoint);
104
  this.entity.setPosition(resetPoint);
@@ -140,6 +148,7 @@ OrbitCamera.prototype.resetToPosition = function (position, lookAtPoint) {
140
  this._updatePosition();
141
  };
142
 
 
143
  ////////////////////////////////////////////////////////////////////////////////
144
  // Private Methods //
145
  ////////////////////////////////////////////////////////////////////////////////
@@ -176,26 +185,26 @@ OrbitCamera.prototype.initialize = function () {
176
 
177
  this._targetDistance = this._distance;
178
 
179
- this.on('attr:distanceMin', function () {
180
  this._distance = this._clampDistance(this._distance);
181
  });
182
- this.on('attr:distanceMax', function () {
183
  this._distance = this._clampDistance(this._distance);
184
  });
185
- this.on('attr:pitchAngleMin', function () {
186
  this._pitch = this._clampPitchAngle(this._pitch);
187
  });
188
- this.on('attr:pitchAngleMax', function () {
189
  this._pitch = this._clampPitchAngle(this._pitch);
190
  });
191
- this.on('attr:focusEntity', function (value) {
192
  if (this.frameOnStart) {
193
  this.focus(value || this.app.root);
194
  } else {
195
  this.resetAndLookAtEntity(this.entity.getPosition(), value || this.app.root);
196
  }
197
  });
198
- this.on('attr:frameOnStart', function (value) {
199
  if (value) {
200
  this.focus(this.focusEntity || this.app.root);
201
  }
@@ -207,24 +216,9 @@ OrbitCamera.prototype.initialize = function () {
207
 
208
  OrbitCamera.prototype.update = function (dt) {
209
  var t = this.inertiaFactor === 0 ? 1 : Math.min(dt / this.inertiaFactor, 1);
210
- // interpolate
211
  this._distance = pc.math.lerp(this._distance, this._targetDistance, t);
212
- this._yaw = pc.math.lerp(this._yaw, this._targetYaw, t);
213
- this._pitch = pc.math.lerp(this._pitch, this._targetPitch, t);
214
-
215
- // clamp downward pitch so world Y >= minY
216
- if (this._pivotPoint && this._distance > 0) {
217
- var rad = this._pitch * pc.math.DEG_TO_RAD;
218
- var candY = this._pivotPoint.y + Math.sin(rad) * this._distance;
219
- if (candY < this.minY) {
220
- // compute max allowable pitch
221
- var maxRad = Math.asin(Math.max(-1, Math.min(1, (this.minY - this._pivotPoint.y) / this._distance)));
222
- var maxDeg = maxRad * pc.math.RAD_TO_DEG;
223
- this._pitch = maxDeg;
224
- this._targetPitch = maxDeg;
225
- }
226
- }
227
-
228
  this._updatePosition();
229
  };
230
 
@@ -235,29 +229,29 @@ OrbitCamera.prototype._updatePosition = function () {
235
  position.copy(this.entity.forward);
236
  position.mulScalar(-this._distance);
237
  position.add(this.pivotPoint);
238
- // enforce ground clamp
239
  position.y = Math.max(position.y, this.minY);
240
  this.entity.setPosition(position);
241
  };
242
 
243
  OrbitCamera.prototype._removeInertia = function () {
244
- this._yaw = this._targetYaw;
245
- this._pitch = this._targetPitch;
246
  this._distance = this._targetDistance;
247
  };
248
 
249
  OrbitCamera.prototype._checkAspectRatio = function () {
250
  var height = this.app.graphicsDevice.height;
251
- var width = this.app.graphicsDevice.width;
252
  this.entity.camera.horizontalFov = (height > width);
253
  };
254
 
255
  OrbitCamera.prototype._buildAabb = function (entity) {
256
- var meshInstances = [];
257
  var renders = entity.findComponents('render');
258
- for (var i = 0; i < renders.length; i++) {
259
  var render = renders[i];
260
- for (var m = 0; m < render.meshInstances.length; m++) {
261
  meshInstances.push(render.meshInstances[m]);
262
  }
263
  }
@@ -270,9 +264,10 @@ OrbitCamera.prototype._buildAabb = function (entity) {
270
  }
271
  var gsplats = entity.findComponents('gsplat');
272
  for (i = 0; i < gsplats.length; i++) {
273
- var inst = gsplats[i].instance;
274
- if (inst && inst.meshInstance) {
275
- meshInstances.push(inst.meshInstance);
 
276
  }
277
  }
278
  for (i = 0; i < meshInstances.length; i++) {
@@ -285,9 +280,9 @@ OrbitCamera.prototype._buildAabb = function (entity) {
285
  };
286
 
287
  OrbitCamera.prototype._calcYaw = function (quat) {
288
- var tf = new pc.Vec3();
289
- quat.transformVector(pc.Vec3.FORWARD, tf);
290
- return Math.atan2(-tf.x, -tf.z) * pc.math.RAD_TO_DEG;
291
  };
292
 
293
  OrbitCamera.prototype._clampDistance = function (distance) {
@@ -297,6 +292,10 @@ OrbitCamera.prototype._clampDistance = function (distance) {
297
  return Math.max(distance, this.distanceMin);
298
  };
299
 
 
 
 
 
300
  OrbitCamera.prototype._clampPitchAngle = function (pitch) {
301
  return pc.math.clamp(pitch, this.pitchAngleMin, this.pitchAngleMax);
302
  };
@@ -306,14 +305,220 @@ OrbitCamera.prototype._clampYawAngle = function (yaw) {
306
  };
307
 
308
  OrbitCamera.quatWithoutYaw = new pc.Quat();
309
- OrbitCamera.yawOffset = new pc.Quat();
310
 
 
 
 
 
311
  OrbitCamera.prototype._calcPitch = function (quat, yaw) {
312
- var qNoYaw = OrbitCamera.quatWithoutYaw;
313
- var yOffset= OrbitCamera.yawOffset;
314
- yOffset.setFromEulerAngles(0, -yaw, 0);
315
- qNoYaw.mul2(yOffset, quat);
316
- var tf = new pc.Vec3();
317
- qNoYaw.transformVector(pc.Vec3.FORWARD, tf);
318
- return Math.atan2(-tf.y, -tf.z) * pc.math.RAD_TO_DEG;
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
319
  };
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
  ///////////////////////////////////////////////////////////////////////////////
2
  // Orbit Camera Script //
3
  ////////////////////////////////////////////////////////////////////////////////
 
34
  description: 'Frames the entity or scene at the start of the application."'
35
  });
36
 
37
+
38
  // Property to get and set the distance between the pivot point and camera
39
  // Clamped between this.distanceMin and this.distanceMax
40
  Object.defineProperty(OrbitCamera.prototype, 'distance', {
 
56
  }
57
  });
58
 
59
+
60
  // Property to get and set the pitch (in degrees) of the camera around the pivot.
61
  // The pitch value is clamped between pitchAngleMin and pitchAngleMax.
62
+ // With your JSON (minAngle: -90, maxAngle: 0), the allowed pitch will be from -90 (overhead)
63
+ // to 0 (horizontal).
64
  Object.defineProperty(OrbitCamera.prototype, 'pitch', {
65
  get: function () {
66
  return this._targetPitch;
 
70
  }
71
  });
72
 
73
+
74
  // Property to get and set the yaw (in degrees) of the camera around the pivot.
75
  Object.defineProperty(OrbitCamera.prototype, 'yaw', {
76
  get: function () {
 
81
  }
82
  });
83
 
84
+
85
  // Property to get and set the world position of the pivot point that the camera orbits around.
86
  Object.defineProperty(OrbitCamera.prototype, 'pivotPoint', {
87
  get: function () {
 
92
  }
93
  });
94
 
95
+
96
  // Moves the camera to look at an entity and all its children so they are all in view.
97
  OrbitCamera.prototype.focus = function (focusEntity) {
98
+ // Calculate a bounding box that encompasses all models to frame in the camera view.
99
  this._buildAabb(focusEntity);
100
  var halfExtents = this._modelsAabb.halfExtents;
101
  var radius = Math.max(halfExtents.x, Math.max(halfExtents.y, halfExtents.z));
 
106
 
107
  OrbitCamera.distanceBetween = new pc.Vec3();
108
 
109
+ // Set the camera position to a world position and look at a world position.
110
  OrbitCamera.prototype.resetAndLookAtPoint = function (resetPoint, lookAtPoint) {
111
  this.pivotPoint.copy(lookAtPoint);
112
  this.entity.setPosition(resetPoint);
 
148
  this._updatePosition();
149
  };
150
 
151
+
152
  ////////////////////////////////////////////////////////////////////////////////
153
  // Private Methods //
154
  ////////////////////////////////////////////////////////////////////////////////
 
185
 
186
  this._targetDistance = this._distance;
187
 
188
+ this.on('attr:distanceMin', function (value, prev) {
189
  this._distance = this._clampDistance(this._distance);
190
  });
191
+ this.on('attr:distanceMax', function (value, prev) {
192
  this._distance = this._clampDistance(this._distance);
193
  });
194
+ this.on('attr:pitchAngleMin', function (value, prev) {
195
  this._pitch = this._clampPitchAngle(this._pitch);
196
  });
197
+ this.on('attr:pitchAngleMax', function (value, prev) {
198
  this._pitch = this._clampPitchAngle(this._pitch);
199
  });
200
+ this.on('attr:focusEntity', function (value, prev) {
201
  if (this.frameOnStart) {
202
  this.focus(value || this.app.root);
203
  } else {
204
  this.resetAndLookAtEntity(this.entity.getPosition(), value || this.app.root);
205
  }
206
  });
207
+ this.on('attr:frameOnStart', function (value, prev) {
208
  if (value) {
209
  this.focus(this.focusEntity || this.app.root);
210
  }
 
216
 
217
  OrbitCamera.prototype.update = function (dt) {
218
  var t = this.inertiaFactor === 0 ? 1 : Math.min(dt / this.inertiaFactor, 1);
 
219
  this._distance = pc.math.lerp(this._distance, this._targetDistance, t);
220
+ this._yaw = pc.math.lerp(this._yaw, this._targetYaw, t);
221
+ this._pitch = pc.math.lerp(this._pitch, this._targetPitch, t);
 
 
 
 
 
 
 
 
 
 
 
 
 
 
222
  this._updatePosition();
223
  };
224
 
 
229
  position.copy(this.entity.forward);
230
  position.mulScalar(-this._distance);
231
  position.add(this.pivotPoint);
232
+ // NEW: Clamp the camera's Y position so it never goes below the specified minY value.
233
  position.y = Math.max(position.y, this.minY);
234
  this.entity.setPosition(position);
235
  };
236
 
237
  OrbitCamera.prototype._removeInertia = function () {
238
+ this._yaw = this._targetYaw;
239
+ this._pitch = this._targetPitch;
240
  this._distance = this._targetDistance;
241
  };
242
 
243
  OrbitCamera.prototype._checkAspectRatio = function () {
244
  var height = this.app.graphicsDevice.height;
245
+ var width = this.app.graphicsDevice.width;
246
  this.entity.camera.horizontalFov = (height > width);
247
  };
248
 
249
  OrbitCamera.prototype._buildAabb = function (entity) {
250
+ var i, m, meshInstances = [];
251
  var renders = entity.findComponents('render');
252
+ for (i = 0; i < renders.length; i++) {
253
  var render = renders[i];
254
+ for (m = 0; m < render.meshInstances.length; m++) {
255
  meshInstances.push(render.meshInstances[m]);
256
  }
257
  }
 
264
  }
265
  var gsplats = entity.findComponents('gsplat');
266
  for (i = 0; i < gsplats.length; i++) {
267
+ var gsplat = gsplats[i];
268
+ var instance = gsplat.instance;
269
+ if (instance?.meshInstance) {
270
+ meshInstances.push(instance.meshInstance);
271
  }
272
  }
273
  for (i = 0; i < meshInstances.length; i++) {
 
280
  };
281
 
282
  OrbitCamera.prototype._calcYaw = function (quat) {
283
+ var transformedForward = new pc.Vec3();
284
+ quat.transformVector(pc.Vec3.FORWARD, transformedForward);
285
+ return Math.atan2(-transformedForward.x, -transformedForward.z) * pc.math.RAD_TO_DEG;
286
  };
287
 
288
  OrbitCamera.prototype._clampDistance = function (distance) {
 
292
  return Math.max(distance, this.distanceMin);
293
  };
294
 
295
+
296
+ // ----- FIXED PITCH CLAMPING -----
297
+ // Clamp the pitch between pitchAngleMin and pitchAngleMax so that with your JSON values
298
+ // (minAngle: -90, maxAngle: 0) the allowed pitch is between -90 (overhead) and 0 (horizontal).
299
  OrbitCamera.prototype._clampPitchAngle = function (pitch) {
300
  return pc.math.clamp(pitch, this.pitchAngleMin, this.pitchAngleMax);
301
  };
 
305
  };
306
 
307
  OrbitCamera.quatWithoutYaw = new pc.Quat();
308
+ OrbitCamera.yawOffset = new pc.Quat();
309
 
310
+ // ----- REVISED PITCH CALCULATION -----
311
+ // Modify _calcPitch so that horizontal (looking straight ahead) returns 0,
312
+ // and looking overhead returns -90.
313
+ // This change ensures that with JSON (minAngle: -90, maxAngle: 0) the allowed pitch is strictly between -90 and 0.
314
  OrbitCamera.prototype._calcPitch = function (quat, yaw) {
315
+ var quatWithoutYaw = OrbitCamera.quatWithoutYaw;
316
+ var yawOffset = OrbitCamera.yawOffset;
317
+ yawOffset.setFromEulerAngles(0, -yaw, 0);
318
+ quatWithoutYaw.mul2(yawOffset, quat);
319
+ var transformedForward = new pc.Vec3();
320
+ quatWithoutYaw.transformVector(pc.Vec3.FORWARD, transformedForward);
321
+ // Here we swap the sign of the computed angle so that:
322
+ // - When the camera is horizontal, transformedForward.y is 0 and the result is 0.
323
+ // - When the camera is overhead, transformedForward.y is negative and the result is -90.
324
+ return Math.atan2(-transformedForward.y, -transformedForward.z) * pc.math.RAD_TO_DEG;
325
+ };
326
+
327
+
328
+ ////////////////////////////////////////////////////////////////////////////////
329
+ // Orbit Camera Mouse Input Script //
330
+ ////////////////////////////////////////////////////////////////////////////////
331
+ var OrbitCameraInputMouse = pc.createScript('orbitCameraInputMouse');
332
+
333
+ OrbitCameraInputMouse.attributes.add('orbitSensitivity', {
334
+ type: 'number',
335
+ default: 0.3,
336
+ title: 'Orbit Sensitivity',
337
+ description: 'How fast the camera moves around the orbit. Higher is faster'
338
+ });
339
+ OrbitCameraInputMouse.attributes.add('distanceSensitivity', {
340
+ type: 'number',
341
+ default: 0.4,
342
+ title: 'Distance Sensitivity',
343
+ description: 'How fast the camera moves in and out. Higher is faster'
344
+ });
345
+ OrbitCameraInputMouse.prototype.initialize = function () {
346
+ this.orbitCamera = this.entity.script.orbitCamera;
347
+ if (this.orbitCamera) {
348
+ var self = this;
349
+ var onMouseOut = function (e) { self.onMouseOut(e); };
350
+ this.app.mouse.on(pc.EVENT_MOUSEDOWN, this.onMouseDown, this);
351
+ this.app.mouse.on(pc.EVENT_MOUSEUP, this.onMouseUp, this);
352
+ this.app.mouse.on(pc.EVENT_MOUSEMOVE, this.onMouseMove, this);
353
+ this.app.mouse.on(pc.EVENT_MOUSEWHEEL, this.onMouseWheel, this);
354
+ window.addEventListener('mouseout', onMouseOut, false);
355
+ this.on('destroy', function () {
356
+ this.app.mouse.off(pc.EVENT_MOUSEDOWN, this.onMouseDown, this);
357
+ this.app.mouse.off(pc.EVENT_MOUSEUP, this.onMouseUp, this);
358
+ this.app.mouse.off(pc.EVENT_MOUSEMOVE, this.onMouseMove, this);
359
+ this.app.mouse.off(pc.EVENT_MOUSEWHEEL, this.onMouseWheel, this);
360
+ window.removeEventListener('mouseout', onMouseOut, false);
361
+ });
362
+ }
363
+ this.app.mouse.disableContextMenu();
364
+ this.lookButtonDown = false;
365
+ this.panButtonDown = false;
366
+ this.lastPoint = new pc.Vec2();
367
+ };
368
+ OrbitCameraInputMouse.fromWorldPoint = new pc.Vec3();
369
+ OrbitCameraInputMouse.toWorldPoint = new pc.Vec3();
370
+ OrbitCameraInputMouse.worldDiff = new pc.Vec3();
371
+ OrbitCameraInputMouse.prototype.pan = function (screenPoint) {
372
+ var fromWorldPoint = OrbitCameraInputMouse.fromWorldPoint;
373
+ var toWorldPoint = OrbitCameraInputMouse.toWorldPoint;
374
+ var worldDiff = OrbitCameraInputMouse.worldDiff;
375
+ var camera = this.entity.camera;
376
+ var distance = this.orbitCamera.distance;
377
+ camera.screenToWorld(screenPoint.x, screenPoint.y, distance, fromWorldPoint);
378
+ camera.screenToWorld(this.lastPoint.x, this.lastPoint.y, distance, toWorldPoint);
379
+ worldDiff.sub2(toWorldPoint, fromWorldPoint);
380
+ this.orbitCamera.pivotPoint.add(worldDiff);
381
+ var pitchRadians = this.orbitCamera.pitch * pc.math.DEG_TO_RAD;
382
+ var minPivotY = this.orbitCamera.distance * Math.sin(pitchRadians);
383
+ if (this.orbitCamera.pivotPoint.y < minPivotY) {
384
+ this.orbitCamera.pivotPoint.y = minPivotY;
385
+ }
386
  };
387
+ OrbitCameraInputMouse.prototype.onMouseDown = function (event) {
388
+ switch (event.button) {
389
+ case pc.MOUSEBUTTON_LEFT:
390
+ this.panButtonDown = true;
391
+ break;
392
+ case pc.MOUSEBUTTON_MIDDLE:
393
+ case pc.MOUSEBUTTON_RIGHT:
394
+ this.lookButtonDown = true;
395
+ break;
396
+ }
397
+ };
398
+ OrbitCameraInputMouse.prototype.onMouseUp = function (event) {
399
+ switch (event.button) {
400
+ case pc.MOUSEBUTTON_LEFT:
401
+ this.panButtonDown = false;
402
+ break;
403
+ case pc.MOUSEBUTTON_MIDDLE:
404
+ case pc.MOUSEBUTTON_RIGHT:
405
+ this.lookButtonDown = false;
406
+ break;
407
+ }
408
+ };
409
+ OrbitCameraInputMouse.prototype.onMouseMove = function (event) {
410
+ if (this.lookButtonDown) {
411
+ this.orbitCamera.pitch -= event.dy * this.orbitSensitivity;
412
+ this.orbitCamera.yaw -= event.dx * this.orbitSensitivity;
413
+ } else if (this.panButtonDown) {
414
+ this.pan(new pc.Vec2(event.x, event.y));
415
+ }
416
+ this.lastPoint.set(event.x, event.y);
417
+ };
418
+ OrbitCameraInputMouse.prototype.onMouseWheel = function (event) {
419
+ if (this.entity.camera.projection === pc.PROJECTION_PERSPECTIVE) {
420
+ this.orbitCamera.distance -= event.wheelDelta * this.distanceSensitivity * (this.orbitCamera.distance * 0.1);
421
+ } else {
422
+ this.orbitCamera.orthoHeight -= event.wheelDelta * this.distanceSensitivity * (this.orbitCamera.orthoHeight * 0.1);
423
+ }
424
+ event.event.preventDefault();
425
+ };
426
+ OrbitCameraInputMouse.prototype.onMouseOut = function (event) {
427
+ this.lookButtonDown = false;
428
+ this.panButtonDown = false;
429
+ };
430
+
431
+
432
+ ////////////////////////////////////////////////////////////////////////////////
433
+ // Orbit Camera Touch Input Script //
434
+ ////////////////////////////////////////////////////////////////////////////////
435
+ var OrbitCameraInputTouch = pc.createScript('orbitCameraInputTouch');
436
+
437
+ OrbitCameraInputTouch.attributes.add('orbitSensitivity', {
438
+ type: 'number',
439
+ default: 0.6,
440
+ title: 'Orbit Sensitivity',
441
+ description: 'How fast the camera moves around the orbit. Higher is faster'
442
+ });
443
+ OrbitCameraInputTouch.attributes.add('distanceSensitivity', {
444
+ type: 'number',
445
+ default: 0.5,
446
+ title: 'Distance Sensitivity',
447
+ description: 'How fast the camera moves in and out. Higher is faster'
448
+ });
449
+ OrbitCameraInputTouch.prototype.initialize = function () {
450
+ this.orbitCamera = this.entity.script.orbitCamera;
451
+ this.lastTouchPoint = new pc.Vec2();
452
+ this.lastPinchMidPoint = new pc.Vec2();
453
+ this.lastPinchDistance = 0;
454
+ if (this.orbitCamera && this.app.touch) {
455
+ this.app.touch.on(pc.EVENT_TOUCHSTART, this.onTouchStartEndCancel, this);
456
+ this.app.touch.on(pc.EVENT_TOUCHEND, this.onTouchStartEndCancel, this);
457
+ this.app.touch.on(pc.EVENT_TOUCHCANCEL, this.onTouchStartEndCancel, this);
458
+ this.app.touch.on(pc.EVENT_TOUCHMOVE, this.onTouchMove, this);
459
+ this.on('destroy', function () {
460
+ this.app.touch.off(pc.EVENT_TOUCHSTART, this.onTouchStartEndCancel, this);
461
+ this.app.touch.off(pc.EVENT_TOUCHEND, this.onTouchStartEndCancel, this);
462
+ this.app.touch.off(pc.EVENT_TOUCHCANCEL, this.onTouchStartEndCancel, this);
463
+ this.app.touch.off(pc.EVENT_TOUCHMOVE, this.onTouchMove, this);
464
+ });
465
+ }
466
+ };
467
+ OrbitCameraInputTouch.prototype.getPinchDistance = function (pointA, pointB) {
468
+ var dx = pointA.x - pointB.x;
469
+ var dy = pointA.y - pointB.y;
470
+ return Math.sqrt((dx * dx) + (dy * dy));
471
+ };
472
+ OrbitCameraInputTouch.prototype.calcMidPoint = function (pointA, pointB, result) {
473
+ result.set(pointB.x - pointA.x, pointB.y - pointA.y);
474
+ result.mulScalar(0.5);
475
+ result.x += pointA.x;
476
+ result.y += pointA.y;
477
+ };
478
+ OrbitCameraInputTouch.prototype.onTouchStartEndCancel = function (event) {
479
+ var touches = event.touches;
480
+ if (touches.length === 1) {
481
+ this.lastTouchPoint.set(touches[0].x, touches[0].y);
482
+ } else if (touches.length === 2) {
483
+ this.lastPinchDistance = this.getPinchDistance(touches[0], touches[1]);
484
+ this.calcMidPoint(touches[0], touches[1], this.lastPinchMidPoint);
485
+ }
486
+ };
487
+ OrbitCameraInputTouch.fromWorldPoint = new pc.Vec3();
488
+ OrbitCameraInputTouch.toWorldPoint = new pc.Vec3();
489
+ OrbitCameraInputTouch.worldDiff = new pc.Vec3();
490
+ OrbitCameraInputTouch.prototype.pan = function (midPoint) {
491
+ var fromWorldPoint = OrbitCameraInputTouch.fromWorldPoint;
492
+ var toWorldPoint = OrbitCameraInputTouch.toWorldPoint;
493
+ var worldDiff = OrbitCameraInputTouch.worldDiff;
494
+ var camera = this.entity.camera;
495
+ var distance = this.orbitCamera.distance;
496
+ camera.screenToWorld(midPoint.x, midPoint.y, distance, fromWorldPoint);
497
+ camera.screenToWorld(this.lastPinchMidPoint.x, this.lastPinchMidPoint.y, distance, toWorldPoint);
498
+ worldDiff.sub2(toWorldPoint, fromWorldPoint);
499
+ this.orbitCamera.pivotPoint.add(worldDiff);
500
+ var pitchRadians = this.orbitCamera.pitch * pc.math.DEG_TO_RAD;
501
+ var minPivotY = this.orbitCamera.distance * Math.sin(pitchRadians);
502
+ if (this.orbitCamera.pivotPoint.y < minPivotY) {
503
+ this.orbitCamera.pivotPoint.y = minPivotY;
504
+ }
505
+ };
506
+ OrbitCameraInputTouch.pinchMidPoint = new pc.Vec2();
507
+ OrbitCameraInputTouch.prototype.onTouchMove = function (event) {
508
+ var pinchMidPoint = OrbitCameraInputTouch.pinchMidPoint;
509
+ var touches = event.touches;
510
+ if (touches.length === 1) {
511
+ var touch = touches[0];
512
+ this.orbitCamera.pitch -= (touch.y - this.lastTouchPoint.y) * this.orbitSensitivity;
513
+ this.orbitCamera.yaw -= (touch.x - this.lastTouchPoint.x) * this.orbitSensitivity;
514
+ this.lastTouchPoint.set(touch.x, touch.y);
515
+ } else if (touches.length === 2) {
516
+ var currentPinchDistance = this.getPinchDistance(touches[0], touches[1]);
517
+ var diffInPinchDistance = currentPinchDistance - this.lastPinchDistance;
518
+ this.lastPinchDistance = currentPinchDistance;
519
+ this.orbitCamera.distance -= (diffInPinchDistance * this.distanceSensitivity * 0.1) * (this.orbitCamera.distance * 0.1);
520
+ this.calcMidPoint(touches[0], touches[1], pinchMidPoint);
521
+ this.pan(pinchMidPoint);
522
+ this.lastPinchMidPoint.copy(pinchMidPoint);
523
+ }
524
+ };