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Update orbit-camera.js
Browse files- orbit-camera.js +84 -380
orbit-camera.js
CHANGED
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@@ -1,5 +1,6 @@
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///////////////////////////////////////////////////////////////////////////////
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// Orbit Camera Script
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////////////////////////////////////////////////////////////////////////////////
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var OrbitCamera = pc.createScript('orbitCamera');
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@@ -7,95 +8,40 @@ var OrbitCamera = pc.createScript('orbitCamera');
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OrbitCamera.attributes.add('distanceMax', { type: 'number', default: 20, title: 'Distance Max', description: 'Setting this at 0 will give an infinite distance limit' });
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OrbitCamera.attributes.add('distanceMin', { type: 'number', default: 1, title: 'Distance Min' });
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OrbitCamera.attributes.add('pitchAngleMax', { type: 'number', default: 90, title: 'Pitch Angle Max (degrees)' });
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OrbitCamera.attributes.add('pitchAngleMin', { type: 'number', default: 0, title: 'Pitch Angle Min (degrees)' });
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OrbitCamera.attributes.add('yawAngleMax', { type: 'number', default: 360, title: 'Yaw Angle Max (degrees)' });
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OrbitCamera.attributes.add('yawAngleMin', { type: 'number', default: -360, title: 'Yaw Angle Min (degrees)' });
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OrbitCamera.attributes.add('
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OrbitCamera.attributes.add('
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type: 'number',
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default: 0.2,
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title: 'Inertia Factor',
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description: 'Higher value means that the camera will continue moving after the user has stopped dragging. 0 is fully responsive.'
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});
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OrbitCamera.attributes.add('focusEntity', {
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type: 'entity',
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title: 'Focus Entity',
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description: 'Entity for the camera to focus on. If blank, then the camera will use the whole scene'
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});
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OrbitCamera.attributes.add('frameOnStart', {
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type: 'boolean',
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default: true,
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title: 'Frame on Start',
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description: 'Frames the entity or scene at the start of the application."'
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});
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// Property to get and set the distance between the pivot point and camera
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// Clamped between this.distanceMin and this.distanceMax
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Object.defineProperty(OrbitCamera.prototype, 'distance', {
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get: function () {
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},
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set: function (value) {
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this._targetDistance = this._clampDistance(value);
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}
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});
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// Property to get and set the camera orthoHeight (clamped above 0)
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Object.defineProperty(OrbitCamera.prototype, 'orthoHeight', {
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get: function () {
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},
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set: function (value) {
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this.entity.camera.orthoHeight = Math.max(0, value);
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}
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});
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// Property to get and set the pitch (in degrees) of the camera around the pivot.
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// The pitch value is clamped between pitchAngleMin and pitchAngleMax.
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// With your JSON (minAngle: -90, maxAngle: 0), the allowed pitch will be from -90 (overhead)
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// to 0 (horizontal).
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Object.defineProperty(OrbitCamera.prototype, 'pitch', {
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get: function () {
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},
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set: function (value) {
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this._targetPitch = this._clampPitchAngle(value);
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}
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});
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// Property to get and set the yaw (in degrees) of the camera around the pivot.
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Object.defineProperty(OrbitCamera.prototype, 'yaw', {
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get: function () {
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},
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set: function (value) {
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this._targetYaw = this._clampYawAngle(value);
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}
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});
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// Property to get and set the world position of the pivot point that the camera orbits around.
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Object.defineProperty(OrbitCamera.prototype, 'pivotPoint', {
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get: function () {
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},
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set: function (value) {
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this._pivotPoint.copy(value);
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}
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});
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// Moves the camera to look at an entity and all its children so they are all in view.
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OrbitCamera.prototype.focus = function (focusEntity) {
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// Calculate a bounding box that encompasses all models to frame in the camera view.
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this._buildAabb(focusEntity);
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var halfExtents = this._modelsAabb.halfExtents;
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var radius = Math.max(halfExtents.x, Math.max(halfExtents.y, halfExtents.z));
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@@ -106,7 +52,6 @@ OrbitCamera.prototype.focus = function (focusEntity) {
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OrbitCamera.distanceBetween = new pc.Vec3();
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// Set the camera position to a world position and look at a world position.
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OrbitCamera.prototype.resetAndLookAtPoint = function (resetPoint, lookAtPoint) {
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this.pivotPoint.copy(lookAtPoint);
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this.entity.setPosition(resetPoint);
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@@ -148,70 +93,22 @@ OrbitCamera.prototype.resetToPosition = function (position, lookAtPoint) {
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this._updatePosition();
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};
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////////////////////////////////////////////////////////////////////////////////
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// Private Methods //
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////////////////////////////////////////////////////////////////////////////////
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OrbitCamera.prototype.initialize = function () {
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var self = this;
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var onWindowResize = function () {
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self._checkAspectRatio();
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};
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window.addEventListener('resize', onWindowResize, false);
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this._checkAspectRatio();
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this._modelsAabb = new pc.BoundingBox();
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this._buildAabb(this.focusEntity || this.app.root);
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this.entity.lookAt(this._modelsAabb.center);
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this._pivotPoint = new pc.Vec3();
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this._pivotPoint.copy(this._modelsAabb.center);
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var cameraQuat = this.entity.getRotation();
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this._yaw = this._calcYaw(cameraQuat);
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// Compute pitch and clamp it immediately.
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this._pitch = this._clampPitchAngle(this._calcPitch(cameraQuat, this._yaw));
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this.entity.setLocalEulerAngles(this._pitch, this._yaw, 0);
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this._distance = 0;
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this._targetYaw = this._yaw;
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this._targetPitch = this._pitch;
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if (this.frameOnStart) {
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this.focus(this.focusEntity || this.app.root);
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} else {
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var distanceBetween = new pc.Vec3();
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distanceBetween.sub2(this.entity.getPosition(), this._pivotPoint);
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this._distance = this._clampDistance(distanceBetween.length());
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}
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this._targetDistance = this._distance;
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this.on('attr:distanceMin', function (value, prev) {
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this._distance = this._clampDistance(this._distance);
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});
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this.on('attr:distanceMax', function (value, prev) {
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this._distance = this._clampDistance(this._distance);
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});
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this.on('attr:pitchAngleMin', function (value, prev) {
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this._pitch = this._clampPitchAngle(this._pitch);
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});
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this.on('attr:pitchAngleMax', function (value, prev) {
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this._pitch = this._clampPitchAngle(this._pitch);
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});
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this.on('attr:focusEntity', function (value, prev) {
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if (this.frameOnStart) {
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this.focus(value || this.app.root);
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} else {
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this.resetAndLookAtEntity(this.entity.getPosition(), value || this.app.root);
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}
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});
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this.on('attr:frameOnStart', function (value, prev) {
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if (value) {
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this.focus(this.focusEntity || this.app.root);
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}
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});
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this.on('destroy', function () {
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window.removeEventListener('resize', onWindowResize, false);
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});
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};
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OrbitCamera.prototype.update = function (dt) {
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position.copy(this.entity.forward);
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position.mulScalar(-this._distance);
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position.add(this.pivotPoint);
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// NEW: Clamp the camera's Y position so it never goes below the specified minY value.
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position.y = Math.max(position.y, this.minY);
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this.entity.setPosition(position);
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};
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this._distance = this._targetDistance;
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};
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OrbitCamera.prototype._checkAspectRatio = function () {
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var height = this.app.graphicsDevice.height;
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var width = this.app.graphicsDevice.width;
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this.entity.camera.horizontalFov = (height > width);
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};
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OrbitCamera.prototype._buildAabb = function (entity) {
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var
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var renders = entity.findComponents('render');
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for (i = 0; i < renders.length; i++) {
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for (m = 0; m < render.meshInstances.length; m++) {
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meshInstances.push(render.meshInstances[m]);
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}
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}
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var
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for (m = 0; m < model.meshInstances.length; m++) {
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meshInstances.push(model.meshInstances[m]);
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}
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}
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var gsplats = entity.findComponents('gsplat');
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for (i = 0; i < gsplats.length; i++) {
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var gsplat = gsplats[i];
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var instance = gsplat.instance;
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if (instance?.meshInstance) {
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meshInstances.push(instance.meshInstance);
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}
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}
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for (i = 0; i < meshInstances.length; i++) {
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if (i === 0) {
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this._modelsAabb.copy(meshInstances[i].aabb);
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} else {
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this._modelsAabb.add(meshInstances[i].aabb);
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}
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}
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};
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OrbitCamera.prototype._calcYaw = function (quat) {
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var
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quat.transformVector(pc.Vec3.FORWARD,
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return Math.atan2(-
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};
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OrbitCamera.prototype.
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};
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// (minAngle: -90, maxAngle: 0) the allowed pitch is between -90 (overhead) and 0 (horizontal).
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OrbitCamera.prototype._clampPitchAngle = function (pitch) {
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return pc.math.clamp(pitch, this.pitchAngleMin, this.pitchAngleMax);
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};
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OrbitCamera.prototype.
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return pc.math.clamp(
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};
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OrbitCamera.
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// ----- REVISED PITCH CALCULATION -----
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// Modify _calcPitch so that horizontal (looking straight ahead) returns 0,
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// and looking overhead returns -90.
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// This change ensures that with JSON (minAngle: -90, maxAngle: 0) the allowed pitch is strictly between -90 and 0.
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OrbitCamera.prototype._calcPitch = function (quat, yaw) {
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var quatWithoutYaw = OrbitCamera.quatWithoutYaw;
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var yawOffset = OrbitCamera.yawOffset;
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yawOffset.setFromEulerAngles(0, -yaw, 0);
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quatWithoutYaw.mul2(yawOffset, quat);
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var transformedForward = new pc.Vec3();
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quatWithoutYaw.transformVector(pc.Vec3.FORWARD, transformedForward);
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// Here we swap the sign of the computed angle so that:
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// - When the camera is horizontal, transformedForward.y is 0 and the result is 0.
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// - When the camera is overhead, transformedForward.y is negative and the result is -90.
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return Math.atan2(-transformedForward.y, -transformedForward.z) * pc.math.RAD_TO_DEG;
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};
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////////////////////////////////////////////////////////////////////////////////
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//
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////////////////////////////////////////////////////////////////////////////////
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var OrbitCameraInputMouse = pc.createScript('orbitCameraInputMouse');
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OrbitCameraInputMouse
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});
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OrbitCameraInputMouse.prototype.initialize = function () {
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this.orbitCamera = this.entity.script.orbitCamera;
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if (this.orbitCamera) {
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var self = this;
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var onMouseOut = function (e) { self.onMouseOut(e); };
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this.app.mouse.on(pc.EVENT_MOUSEDOWN, this.onMouseDown, this);
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this.app.mouse.on(pc.EVENT_MOUSEUP, this.onMouseUp, this);
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this.app.mouse.on(pc.EVENT_MOUSEMOVE, this.onMouseMove, this);
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window.addEventListener('mouseout', onMouseOut, false);
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this.on('destroy', function () {
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this.app.mouse.off(pc.EVENT_MOUSEDOWN, this.onMouseDown, this);
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this.app.mouse.off(pc.EVENT_MOUSEUP, this.onMouseUp, this);
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this.app.mouse.off(pc.EVENT_MOUSEMOVE, this.onMouseMove, this);
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this.app.mouse.off(pc.EVENT_MOUSEWHEEL, this.onMouseWheel, this);
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window.removeEventListener('mouseout', onMouseOut, false);
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});
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}
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this.app.mouse.disableContextMenu();
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this.lookButtonDown = false;
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this.panButtonDown = false;
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this.lastPoint = new pc.Vec2();
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};
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OrbitCameraInputMouse.fromWorldPoint = new pc.Vec3();
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OrbitCameraInputMouse.toWorldPoint = new pc.Vec3();
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OrbitCameraInputMouse.worldDiff = new pc.Vec3();
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OrbitCameraInputMouse.prototype.pan = function (screenPoint) {
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var fromWorldPoint = OrbitCameraInputMouse.fromWorldPoint;
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var toWorldPoint = OrbitCameraInputMouse.toWorldPoint;
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var worldDiff = OrbitCameraInputMouse.worldDiff;
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var camera = this.entity.camera;
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var distance = this.orbitCamera.distance;
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camera.screenToWorld(screenPoint.x, screenPoint.y, distance, fromWorldPoint);
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camera.screenToWorld(this.lastPoint.x, this.lastPoint.y, distance, toWorldPoint);
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worldDiff.sub2(toWorldPoint, fromWorldPoint);
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this.orbitCamera.pivotPoint.add(worldDiff);
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var pitchRadians = this.orbitCamera.pitch * pc.math.DEG_TO_RAD;
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var minPivotY = this.orbitCamera.distance * Math.sin(pitchRadians);
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if (this.orbitCamera.pivotPoint.y < minPivotY) {
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this.orbitCamera.pivotPoint.y = minPivotY;
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}
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};
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OrbitCameraInputMouse.prototype.onMouseDown = function (event) {
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switch (event.button) {
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case pc.MOUSEBUTTON_LEFT:
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this.panButtonDown = true;
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break;
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case pc.MOUSEBUTTON_MIDDLE:
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case pc.MOUSEBUTTON_RIGHT:
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this.lookButtonDown = true;
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break;
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}
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};
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OrbitCameraInputMouse.prototype.onMouseUp = function (event) {
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switch (event.button) {
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case pc.MOUSEBUTTON_LEFT:
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this.panButtonDown = false;
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break;
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case pc.MOUSEBUTTON_MIDDLE:
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case pc.MOUSEBUTTON_RIGHT:
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this.lookButtonDown = false;
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break;
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}
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};
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OrbitCameraInputMouse.prototype.onMouseMove = function (event) {
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if (this.lookButtonDown) {
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this.orbitCamera.pitch -= event.dy * this.orbitSensitivity;
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this.orbitCamera.yaw -= event.dx * this.orbitSensitivity;
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} else if (this.panButtonDown) {
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this.pan(new pc.Vec2(event.x, event.y));
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}
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this.lastPoint.set(event.x, event.y);
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};
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OrbitCameraInputMouse.prototype.onMouseWheel = function (event) {
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if (this.entity.camera.projection === pc.PROJECTION_PERSPECTIVE) {
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this.orbitCamera.distance -= event.wheelDelta * this.distanceSensitivity * (this.orbitCamera.distance * 0.1);
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} else {
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this.orbitCamera.orthoHeight -= event.wheelDelta * this.distanceSensitivity * (this.orbitCamera.orthoHeight * 0.1);
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}
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event.event.preventDefault();
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};
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OrbitCameraInputMouse.prototype.onMouseOut = function (event) {
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this.lookButtonDown = false;
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this.panButtonDown = false;
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};
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|
|
| 431 |
|
| 432 |
-
|
| 433 |
-
|
| 434 |
-
|
| 435 |
-
var OrbitCameraInputTouch = pc.createScript('orbitCameraInputTouch');
|
| 436 |
|
| 437 |
-
|
| 438 |
-
|
| 439 |
-
|
| 440 |
-
|
| 441 |
-
|
| 442 |
-
|
| 443 |
-
|
| 444 |
-
|
| 445 |
-
|
| 446 |
-
|
| 447 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 448 |
});
|
| 449 |
-
OrbitCameraInputTouch.prototype.initialize = function () {
|
| 450 |
-
this.orbitCamera = this.entity.script.orbitCamera;
|
| 451 |
-
this.lastTouchPoint = new pc.Vec2();
|
| 452 |
-
this.lastPinchMidPoint = new pc.Vec2();
|
| 453 |
-
this.lastPinchDistance = 0;
|
| 454 |
-
if (this.orbitCamera && this.app.touch) {
|
| 455 |
-
this.app.touch.on(pc.EVENT_TOUCHSTART, this.onTouchStartEndCancel, this);
|
| 456 |
-
this.app.touch.on(pc.EVENT_TOUCHEND, this.onTouchStartEndCancel, this);
|
| 457 |
-
this.app.touch.on(pc.EVENT_TOUCHCANCEL, this.onTouchStartEndCancel, this);
|
| 458 |
-
this.app.touch.on(pc.EVENT_TOUCHMOVE, this.onTouchMove, this);
|
| 459 |
-
this.on('destroy', function () {
|
| 460 |
-
this.app.touch.off(pc.EVENT_TOUCHSTART, this.onTouchStartEndCancel, this);
|
| 461 |
-
this.app.touch.off(pc.EVENT_TOUCHEND, this.onTouchStartEndCancel, this);
|
| 462 |
-
this.app.touch.off(pc.EVENT_TOUCHCANCEL, this.onTouchStartEndCancel, this);
|
| 463 |
-
this.app.touch.off(pc.EVENT_TOUCHMOVE, this.onTouchMove, this);
|
| 464 |
-
});
|
| 465 |
-
}
|
| 466 |
-
};
|
| 467 |
-
OrbitCameraInputTouch.prototype.getPinchDistance = function (pointA, pointB) {
|
| 468 |
-
var dx = pointA.x - pointB.x;
|
| 469 |
-
var dy = pointA.y - pointB.y;
|
| 470 |
-
return Math.sqrt((dx * dx) + (dy * dy));
|
| 471 |
-
};
|
| 472 |
-
OrbitCameraInputTouch.prototype.calcMidPoint = function (pointA, pointB, result) {
|
| 473 |
-
result.set(pointB.x - pointA.x, pointB.y - pointA.y);
|
| 474 |
-
result.mulScalar(0.5);
|
| 475 |
-
result.x += pointA.x;
|
| 476 |
-
result.y += pointA.y;
|
| 477 |
-
};
|
| 478 |
-
OrbitCameraInputTouch.prototype.onTouchStartEndCancel = function (event) {
|
| 479 |
-
var touches = event.touches;
|
| 480 |
-
if (touches.length === 1) {
|
| 481 |
-
this.lastTouchPoint.set(touches[0].x, touches[0].y);
|
| 482 |
-
} else if (touches.length === 2) {
|
| 483 |
-
this.lastPinchDistance = this.getPinchDistance(touches[0], touches[1]);
|
| 484 |
-
this.calcMidPoint(touches[0], touches[1], this.lastPinchMidPoint);
|
| 485 |
-
}
|
| 486 |
-
};
|
| 487 |
-
OrbitCameraInputTouch.fromWorldPoint = new pc.Vec3();
|
| 488 |
-
OrbitCameraInputTouch.toWorldPoint = new pc.Vec3();
|
| 489 |
-
OrbitCameraInputTouch.worldDiff = new pc.Vec3();
|
| 490 |
-
OrbitCameraInputTouch.prototype.pan = function (midPoint) {
|
| 491 |
-
var fromWorldPoint = OrbitCameraInputTouch.fromWorldPoint;
|
| 492 |
-
var toWorldPoint = OrbitCameraInputTouch.toWorldPoint;
|
| 493 |
-
var worldDiff = OrbitCameraInputTouch.worldDiff;
|
| 494 |
-
var camera = this.entity.camera;
|
| 495 |
-
var distance = this.orbitCamera.distance;
|
| 496 |
-
camera.screenToWorld(midPoint.x, midPoint.y, distance, fromWorldPoint);
|
| 497 |
-
camera.screenToWorld(this.lastPinchMidPoint.x, this.lastPinchMidPoint.y, distance, toWorldPoint);
|
| 498 |
-
worldDiff.sub2(toWorldPoint, fromWorldPoint);
|
| 499 |
-
this.orbitCamera.pivotPoint.add(worldDiff);
|
| 500 |
-
var pitchRadians = this.orbitCamera.pitch * pc.math.DEG_TO_RAD;
|
| 501 |
-
var minPivotY = this.orbitCamera.distance * Math.sin(pitchRadians);
|
| 502 |
-
if (this.orbitCamera.pivotPoint.y < minPivotY) {
|
| 503 |
-
this.orbitCamera.pivotPoint.y = minPivotY;
|
| 504 |
-
}
|
| 505 |
-
};
|
| 506 |
-
OrbitCameraInputTouch.pinchMidPoint = new pc.Vec2();
|
| 507 |
-
OrbitCameraInputTouch.prototype.onTouchMove = function (event) {
|
| 508 |
-
var pinchMidPoint = OrbitCameraInputTouch.pinchMidPoint;
|
| 509 |
-
var touches = event.touches;
|
| 510 |
-
if (touches.length === 1) {
|
| 511 |
-
var touch = touches[0];
|
| 512 |
-
this.orbitCamera.pitch -= (touch.y - this.lastTouchPoint.y) * this.orbitSensitivity;
|
| 513 |
-
this.orbitCamera.yaw -= (touch.x - this.lastTouchPoint.x) * this.orbitSensitivity;
|
| 514 |
-
this.lastTouchPoint.set(touch.x, touch.y);
|
| 515 |
-
} else if (touches.length === 2) {
|
| 516 |
-
var currentPinchDistance = this.getPinchDistance(touches[0], touches[1]);
|
| 517 |
-
var diffInPinchDistance = currentPinchDistance - this.lastPinchDistance;
|
| 518 |
-
this.lastPinchDistance = currentPinchDistance;
|
| 519 |
-
this.orbitCamera.distance -= (diffInPinchDistance * this.distanceSensitivity * 0.1) * (this.orbitCamera.distance * 0.1);
|
| 520 |
-
this.calcMidPoint(touches[0], touches[1], pinchMidPoint);
|
| 521 |
-
this.pan(pinchMidPoint);
|
| 522 |
-
this.lastPinchMidPoint.copy(pinchMidPoint);
|
| 523 |
-
}
|
| 524 |
-
};
|
|
|
|
| 1 |
+
// orbit-camera.js
|
| 2 |
///////////////////////////////////////////////////////////////////////////////
|
| 3 |
+
// Orbit Camera Script //
|
| 4 |
////////////////////////////////////////////////////////////////////////////////
|
| 5 |
|
| 6 |
var OrbitCamera = pc.createScript('orbitCamera');
|
|
|
|
| 8 |
OrbitCamera.attributes.add('distanceMax', { type: 'number', default: 20, title: 'Distance Max', description: 'Setting this at 0 will give an infinite distance limit' });
|
| 9 |
OrbitCamera.attributes.add('distanceMin', { type: 'number', default: 1, title: 'Distance Min' });
|
| 10 |
OrbitCamera.attributes.add('pitchAngleMax', { type: 'number', default: 90, title: 'Pitch Angle Max (degrees)' });
|
| 11 |
+
OrbitCamera.attributes.add('pitchAngleMin', { type: 'number', default: -90, title: 'Pitch Angle Min (degrees)' });
|
|
|
|
| 12 |
OrbitCamera.attributes.add('yawAngleMax', { type: 'number', default: 360, title: 'Yaw Angle Max (degrees)' });
|
| 13 |
OrbitCamera.attributes.add('yawAngleMin', { type: 'number', default: -360, title: 'Yaw Angle Min (degrees)' });
|
| 14 |
+
OrbitCamera.attributes.add('minY', { type: 'number', default: 0, title: 'Minimum Y' });
|
| 15 |
+
OrbitCamera.attributes.add('inertiaFactor', { type: 'number', default: 0.2, title: 'Inertia Factor' });
|
| 16 |
+
OrbitCamera.attributes.add('focusEntity', { type: 'entity', title: 'Focus Entity' });
|
| 17 |
+
OrbitCamera.attributes.add('frameOnStart', { type: 'boolean', default: true, title: 'Frame on Start' });
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 18 |
|
|
|
|
|
|
|
| 19 |
Object.defineProperty(OrbitCamera.prototype, 'distance', {
|
| 20 |
+
get: function () { return this._targetDistance; },
|
| 21 |
+
set: function (value) { this._targetDistance = this._clampDistance(value); }
|
|
|
|
|
|
|
|
|
|
|
|
|
| 22 |
});
|
| 23 |
|
|
|
|
| 24 |
Object.defineProperty(OrbitCamera.prototype, 'orthoHeight', {
|
| 25 |
+
get: function () { return this.entity.camera.orthoHeight; },
|
| 26 |
+
set: function (value) { this.entity.camera.orthoHeight = Math.max(0, value); }
|
|
|
|
|
|
|
|
|
|
|
|
|
| 27 |
});
|
| 28 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 29 |
Object.defineProperty(OrbitCamera.prototype, 'pitch', {
|
| 30 |
+
get: function () { return this._targetPitch; },
|
| 31 |
+
set: function (value) { this._targetPitch = this._clampPitchAngle(value); }
|
|
|
|
|
|
|
|
|
|
|
|
|
| 32 |
});
|
| 33 |
|
|
|
|
|
|
|
| 34 |
Object.defineProperty(OrbitCamera.prototype, 'yaw', {
|
| 35 |
+
get: function () { return this._targetYaw; },
|
| 36 |
+
set: function (value) { this._targetYaw = this._clampYawAngle(value); }
|
|
|
|
|
|
|
|
|
|
|
|
|
| 37 |
});
|
| 38 |
|
|
|
|
|
|
|
| 39 |
Object.defineProperty(OrbitCamera.prototype, 'pivotPoint', {
|
| 40 |
+
get: function () { return this._pivotPoint; },
|
| 41 |
+
set: function (value) { this._pivotPoint.copy(value); }
|
|
|
|
|
|
|
|
|
|
|
|
|
| 42 |
});
|
| 43 |
|
|
|
|
|
|
|
| 44 |
OrbitCamera.prototype.focus = function (focusEntity) {
|
|
|
|
| 45 |
this._buildAabb(focusEntity);
|
| 46 |
var halfExtents = this._modelsAabb.halfExtents;
|
| 47 |
var radius = Math.max(halfExtents.x, Math.max(halfExtents.y, halfExtents.z));
|
|
|
|
| 52 |
|
| 53 |
OrbitCamera.distanceBetween = new pc.Vec3();
|
| 54 |
|
|
|
|
| 55 |
OrbitCamera.prototype.resetAndLookAtPoint = function (resetPoint, lookAtPoint) {
|
| 56 |
this.pivotPoint.copy(lookAtPoint);
|
| 57 |
this.entity.setPosition(resetPoint);
|
|
|
|
| 93 |
this._updatePosition();
|
| 94 |
};
|
| 95 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 96 |
OrbitCamera.prototype.initialize = function () {
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 97 |
this._modelsAabb = new pc.BoundingBox();
|
| 98 |
+
this._pivotPoint = new pc.Vec3();
|
| 99 |
this._buildAabb(this.focusEntity || this.app.root);
|
| 100 |
this.entity.lookAt(this._modelsAabb.center);
|
|
|
|
| 101 |
this._pivotPoint.copy(this._modelsAabb.center);
|
| 102 |
var cameraQuat = this.entity.getRotation();
|
| 103 |
this._yaw = this._calcYaw(cameraQuat);
|
|
|
|
| 104 |
this._pitch = this._clampPitchAngle(this._calcPitch(cameraQuat, this._yaw));
|
| 105 |
this.entity.setLocalEulerAngles(this._pitch, this._yaw, 0);
|
| 106 |
this._distance = 0;
|
| 107 |
this._targetYaw = this._yaw;
|
| 108 |
this._targetPitch = this._pitch;
|
| 109 |
+
this._distance = this._clampDistance(this._distance);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 110 |
this._targetDistance = this._distance;
|
| 111 |
+
if (this.frameOnStart) this.focus(this.focusEntity || this.app.root);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 112 |
};
|
| 113 |
|
| 114 |
OrbitCamera.prototype.update = function (dt) {
|
|
|
|
| 126 |
position.copy(this.entity.forward);
|
| 127 |
position.mulScalar(-this._distance);
|
| 128 |
position.add(this.pivotPoint);
|
|
|
|
|
|
|
| 129 |
this.entity.setPosition(position);
|
| 130 |
};
|
| 131 |
|
|
|
|
| 135 |
this._distance = this._targetDistance;
|
| 136 |
};
|
| 137 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 138 |
OrbitCamera.prototype._buildAabb = function (entity) {
|
| 139 |
+
var meshInstances = [];
|
| 140 |
var renders = entity.findComponents('render');
|
| 141 |
+
for (var i = 0; i < renders.length; i++) {
|
| 142 |
+
meshInstances.push(...renders[i].meshInstances);
|
|
|
|
|
|
|
|
|
|
| 143 |
}
|
| 144 |
+
for (var i = 0; i < meshInstances.length; i++) {
|
| 145 |
+
if (i === 0) this._modelsAabb.copy(meshInstances[i].aabb);
|
| 146 |
+
else this._modelsAabb.add(meshInstances[i].aabb);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 147 |
}
|
| 148 |
};
|
| 149 |
|
| 150 |
OrbitCamera.prototype._calcYaw = function (quat) {
|
| 151 |
+
var v = new pc.Vec3();
|
| 152 |
+
quat.transformVector(pc.Vec3.FORWARD, v);
|
| 153 |
+
return Math.atan2(-v.x, -v.z) * pc.math.RAD_TO_DEG;
|
| 154 |
};
|
| 155 |
|
| 156 |
+
OrbitCamera.prototype._calcPitch = function (quat, yaw) {
|
| 157 |
+
var quatWithoutYaw = new pc.Quat();
|
| 158 |
+
var yawOffset = new pc.Quat();
|
| 159 |
+
yawOffset.setFromEulerAngles(0, -yaw, 0);
|
| 160 |
+
quatWithoutYaw.mul2(yawOffset, quat);
|
| 161 |
+
var v = new pc.Vec3();
|
| 162 |
+
quatWithoutYaw.transformVector(pc.Vec3.FORWARD, v);
|
| 163 |
+
return Math.atan2(-v.y, -v.z) * pc.math.RAD_TO_DEG;
|
| 164 |
};
|
| 165 |
|
| 166 |
+
OrbitCamera.prototype._clampDistance = function (d) {
|
| 167 |
+
if (this.distanceMax > 0) return pc.math.clamp(d, this.distanceMin, this.distanceMax);
|
| 168 |
+
return Math.max(d, this.distanceMin);
|
|
|
|
|
|
|
|
|
|
| 169 |
};
|
| 170 |
|
| 171 |
+
OrbitCamera.prototype._clampPitchAngle = function (p) {
|
| 172 |
+
return pc.math.clamp(p, this.pitchAngleMin, this.pitchAngleMax);
|
| 173 |
};
|
| 174 |
|
| 175 |
+
OrbitCamera.prototype._clampYawAngle = function (y) {
|
| 176 |
+
return pc.math.clamp(y, this.yawAngleMin, this.yawAngleMax);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 177 |
};
|
| 178 |
|
|
|
|
| 179 |
////////////////////////////////////////////////////////////////////////////////
|
| 180 |
+
// Clamp pitch during input to prevent flip only when needed //
|
| 181 |
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
| 182 |
|
| 183 |
+
// Override OrbitCameraInputMouse and OrbitCameraInputTouch to inject logic directly below
|
| 184 |
+
|
| 185 |
+
pc.script.create('orbitCameraInputMouse', function (app) {
|
| 186 |
+
var script = function (entity) {
|
| 187 |
+
this.entity = entity;
|
| 188 |
+
this.orbitCamera = entity.script.orbitCamera;
|
| 189 |
+
this.lookButtonDown = false;
|
| 190 |
+
this.lastPoint = new pc.Vec2();
|
| 191 |
+
};
|
| 192 |
+
|
| 193 |
+
script.prototype.initialize = function () {
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 194 |
this.app.mouse.on(pc.EVENT_MOUSEDOWN, this.onMouseDown, this);
|
| 195 |
this.app.mouse.on(pc.EVENT_MOUSEUP, this.onMouseUp, this);
|
| 196 |
this.app.mouse.on(pc.EVENT_MOUSEMOVE, this.onMouseMove, this);
|
| 197 |
+
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 198 |
|
| 199 |
+
script.prototype.onMouseDown = function (event) {
|
| 200 |
+
if (event.button === pc.MOUSEBUTTON_RIGHT) this.lookButtonDown = true;
|
| 201 |
+
};
|
| 202 |
|
| 203 |
+
script.prototype.onMouseUp = function (event) {
|
| 204 |
+
if (event.button === pc.MOUSEBUTTON_RIGHT) this.lookButtonDown = false;
|
| 205 |
+
};
|
|
|
|
| 206 |
|
| 207 |
+
script.prototype.onMouseMove = function (event) {
|
| 208 |
+
if (!this.lookButtonDown) return;
|
| 209 |
+
|
| 210 |
+
var camera = this.orbitCamera;
|
| 211 |
+
camera.pitch -= event.dy * 0.3;
|
| 212 |
+
camera.yaw -= event.dx * 0.3;
|
| 213 |
+
|
| 214 |
+
var r = camera.pitch * pc.math.DEG_TO_RAD;
|
| 215 |
+
var candY = camera.pivotPoint.y + Math.sin(r) * camera.distance;
|
| 216 |
+
|
| 217 |
+
if (candY < camera.minY) {
|
| 218 |
+
var maxRad = Math.asin(
|
| 219 |
+
pc.math.clamp((camera.minY - camera.pivotPoint.y) / camera.distance, -1, 1)
|
| 220 |
+
);
|
| 221 |
+
var clampedPitch = maxRad * pc.math.RAD_TO_DEG;
|
| 222 |
+
camera.pitch = clampedPitch;
|
| 223 |
+
camera._targetPitch = clampedPitch;
|
| 224 |
+
}
|
| 225 |
+
};
|
| 226 |
+
|
| 227 |
+
return script;
|
| 228 |
});
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